Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Cannot be targeted by enemy spells and effects
- Gain resistance to targeted enemy spells and effects
- Haven - Cannot be targeted by enemy spells and effects
- Mainyu (haven) - 2pp 2/2 Cannot be targeted by enemy spells and effects
- Holy Fox Grimaud (haven) - 4pp 3/4 Cannot be targeted by enemy spells and effects
- Crest wizard (rune) - 4pp 4/3 Cannot be targeted by enemy spells and effects
- Aurelia, Regal Saber (sword) 5pp 2/6, ward, fanfare - Gain +1/0 for each enemy in play. If there are 3+, gain resistance to targeted enemy spells and effects
- shrine knight maiden (haven) - 5pp 4/4, fanfare give all allied followers resistance to targeted enemy spels and effects
- Gem golem (rune) - 6pp 4/6, ward, earth rite - gain resistance to targeted enemy spells and effects
- Divine armor (haven)- 6pp 6/4 Cannot be targeted by enemy spells and effects
- Ancient forest dragon (forest) - 8pp 6/8 ward, fanfare give allied followers resistance to targeted enemy spells and effects
- Neutral stat boosts
- Keen enchantment - 2pp give an allied follower +2/0
- Well of destiny - 2pp at the start of your turn give +1/+1 to a random allied follower
- Valkyrie's spear - 2pp Whenever an allied neutral comes into play give it +1/0
- Cloud Chorus - 3pp Give +0/+3 to an allied follower
- Wind God - 5pp Fanfare give +1/+0 to all allied followers. At the start of your turn, all allied followers gain +1/+0
- Gabriel - 7pp Fanfare give +4/+3 to an allied follower
- Haven stat boosts:
- Protectoress - 2pp Give +0/+2 to an allied follower
- Holy mage 3pp - ambush Whenever an allied amulet comes into play gain +1/+1
- Power of protection 3pp - +1/+2, ward to an allied follower
- Elana's Prayer 3pp - Whenever your leader's defense is restored give +1/+1 to all allied followers
- Valhallan General 6pp 3/3 - Fanfare Give an alleid follower +3/+3 and Rush
- Jeanne D'Arc - 8pp 5/5 Deal 2 damage to all enemy followers then give +0/+2 to all other allied followers
- Haven follower Heals:
- Rabbit healer - 2pp 2/1 Fanfare restore 2 def to an ally
- Frog cleric - 2pp 2/2 Enhance (4) restore 3 def to an ally
- Love's gospel - 2pp restore 3 def to all allies
- Monastic holy water - 2pp restore 2 def to an ally draw a card
- Radiant Shaman - 3pp 2/3 evolve: restore 4 def to an ally
- Pegasus sculpture - 3pp Countdown (4) At the end of your turn, restore 1 def to all allies
- Healing priestess - 5pp 4/4 fanfare restore 1 defense to all allies
- Moon Al-mi'raj - 5pp 3/5 storm at the end of your turn fully restore this followers defense
- Curate - 7pp 5/5 fanfare restore 5 def to an ally
- White knight - 7pp 6/6 fanfare fully restore all allied followers defense
- Neutral Draw:
- Bellringer angel - 2pp 0/2 ward, last word: draw a card
- Trail of light 2pp - draw a card. If discarded draw a card
- Altered Fate - 2pp discard your hand, draw equal to discarded cards
- Spellbook decryption - 6pp draw 3 cards
- Haven Draw:
- Sacred Plea - 1pp countdown(3) last words: draw 2
- Hallowed Dogma - 2pp subtract 2 from allied countdown amulet draw a card
- Monastic holy water - 2pp restore 2 def to an ally draw a card
- Dark offering - 4pp Destroy an allied follower. restore x defense to your leader and draw x cards where x was the followers def
- Radiance angel - 5pp 2/4 restore 3 def to your leader, draw a card
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Counter shit to:
- Cannot be targeted by enemy spells and effects
- Gain resistance to targeted enemy spells and effects
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Destroy
- Bane
- Random
- Return
- Transform
- All other followers
- All enemy followers
- All followers
- Whenever an enemy follower attacks
- Bane/Bane-ish
- Samurai(sword) gain +1/+1 and bane if 3+ enemy followers are in play
- Spectre (shadow) bane
- Venomous Cobra (blood) gain bane if vengeance is active
- Ruthless Assassin (sword) bane, gain storm if you have a commander in play
- Madame Lich (shadow) Necro(6) give bane to all allied followers
- Alpha Wolfman (blood) bane, summon an alpha wolfman if vengeance is active for you
- Dark Priest (haven) gain bane during the opponents turn
- Wight King (shadow) necro(4) gain +1/+1, ward, and bane
- Righteous Devil (blood) gain bane and drain if vengeance is active
- Soul Glutton (shadow) Bane
- Mastema (blood) Bane can only attack the enemy leader and followers with ward
- Medusa(blood) destroy an enemy follower before it can deal any damage
- Balor (shadow) Bane
- Date Masamune (dragon) Enhance(7) gain +3/+3, rush, bane
- Voices of Resentment (shadow) summon 2 ghosts Enhance(8) give them bane
- Fangblade Slayer (sword) Bane, Rush
- Soul Grinder (Shadow) Ward, Bane
- Andras (shadow) Bane Necro(4) gain storm
- Bounce
- Pixie Mischief (Forest) (Bounce) return a random enemy follower to their hand
- Whenever an enemy...
- Robin Hood (forest) Whenever an enemy follower attacks deal 1 damage to it
- Incandescent Dragon (haven) Whenever an enemy follower attacks give them -2/0
- Random Damage
- Dragonnewt fist (dragon) deal 2 damage to a random enemy follower twice
- Archer (forest) 1 damage to a random enemy follower per allied that comes into play
- Elven Archery (forest) Deal 1 damage to a random enemy follower x times where x is the # of cards played this turn incl. this one
- Secrets of Erasmus (rune) deal 5 damage to a random enemy follower
- Yuel the Ancient (forest Evolve: at the end of your turn deal 1 damage to a random enemy follower 2 times
- Fire chain (rune) deal 1 damage to a random enemy follower 1 time Spellboost: repeat 1 time
- Erinyes (blood) does 2 damage to the enemy leader and a random enemy follower if the leader's defense is higher than yours
- Will of the forest (forest) deal 1 damage to a random enemy follower x times where x is the number of cards in your hand
- Elf tracker (forest) deal 1 damage to a random enemy follower 2 times
- Owl guardian (dragon) Evolve: randomly disard one of your lowest cost cards and deal 5 damage to a random enemy follower
- Kaguya - ephemeral Moon (Haven) randomly change the attack of one of the strongest enemy followers in play to 1
- Arch Summoner Erasmus (rune) at the end of your turn deal 5 damage to a random enemy follower
- Random destruction
- Lurching corpse (shadow)
- Heretical Inquiry(haven)
- Damus (Haven)(?)
- Necroassassin (shadow)
- Death Sentence (haven) Two
- Tribunal of good and evil (Haven) Two
- Professor of Taboos (rune) Earth rite: Destroy a random enemy follower
- Khawy (shadow)
- AoE
- Hungering horde (Blood) 3 to unshielded, 3 to others with(?)
- Devourer of Heavens (Haven) 1 to all enemy followers
- Harnessed Glass (neutral) 1 to all enemy followers per attack
- Necroelementalist (shadow) Last word: 1 to all enemy followers
- Masked Butcher (blood) 1 to all enemy followers if vengeance is active
- Forbidden Ritual (Haven) banish all with 2 def or less
- Demonflame Mage (rune) Evolve: deal 1 damage to all enemy followers
- Noxious Dragon (dragon) 1 damage per discard
- Deathmist dragon (dragon) 1 damage at the start of his turn
- Flame witch (rune) deal 1 damage to all enemy followers with each spell cast
- Ancient Lion Spirit (haven) Evolve: deal 2 damage to all enemy followers
- Lucius (neutral 1 damage to followers that cost 2pp+
- Noble fairy (forest) change def to 1
- Winter's Caprice (rune) turn each follower into a snowman
- Cyclone Blade (sword) damage where x is the selected enemy follower's attack
- Swordwhip maid (sword) deal 1 damage to all enemy followers if an allied commander is in play
- Spurned Witch (rune) deal 1 damage to all enemy followers
- Balor (shadow) last words: deal 3 damage to all enemy followers
- Flood behemoth (blood) clash: deal 1 damage to all enemy followers
- Breath of the Salamander (Dragon) Enhance (6) deal 2 to all enemy followers needs a valid target(?)
- Themis (Haven) Destroy all followers
- Alchemical Lore (rune) Deal 3 damage to all enemy followers
- Bloodhungry Matriarch (blood) 2 damage to all enemy followers
- Conflagration (dragon) deal 4 damage to all followers
- Glacial Dragon (dragon) deal 1 damage to all other followers
- Homecoming(forest) return all followers to the player's hands
- Jeanne D'Arc (Haven) Deal 2 to all enemy followers
- Revelation (blood) deal 8 damage to all followers
- Anne, Belle of Mysteria (rune) deal 1 damage to all enemy followers per attack
- Imperial Dragoon (dragon) discard your hand and deal x damage to all enemies where x is the # of discards
- Mythril Golem (rune) deal 1 damage to all enemy followers. Spellboost: deal 1 more
- Fafnir (dragon) deal to to all followers
- Bahamut (Neutral) destroy all other followers and amulets
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement