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Haven Spell immune notes

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Feb 6th, 2017
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  1. Cannot be targeted by enemy spells and effects
  2. Gain resistance to targeted enemy spells and effects
  3.  
  4. Haven - Cannot be targeted by enemy spells and effects
  5. Mainyu (haven) - 2pp 2/2 Cannot be targeted by enemy spells and effects
  6. Holy Fox Grimaud (haven) - 4pp 3/4 Cannot be targeted by enemy spells and effects
  7. Crest wizard (rune) - 4pp 4/3 Cannot be targeted by enemy spells and effects
  8. Aurelia, Regal Saber (sword) 5pp 2/6, ward, fanfare - Gain +1/0 for each enemy in play. If there are 3+, gain resistance to targeted enemy spells and effects
  9. shrine knight maiden (haven) - 5pp 4/4, fanfare give all allied followers resistance to targeted enemy spels and effects
  10. Gem golem (rune) - 6pp 4/6, ward, earth rite - gain resistance to targeted enemy spells and effects
  11. Divine armor (haven)- 6pp 6/4 Cannot be targeted by enemy spells and effects
  12. Ancient forest dragon (forest) - 8pp 6/8 ward, fanfare give allied followers resistance to targeted enemy spells and effects
  13.  
  14.  
  15. Neutral stat boosts
  16. Keen enchantment - 2pp give an allied follower +2/0
  17. Well of destiny - 2pp at the start of your turn give +1/+1 to a random allied follower
  18. Valkyrie's spear - 2pp Whenever an allied neutral comes into play give it +1/0
  19. Cloud Chorus - 3pp Give +0/+3 to an allied follower
  20. Wind God - 5pp Fanfare give +1/+0 to all allied followers. At the start of your turn, all allied followers gain +1/+0
  21. Gabriel - 7pp Fanfare give +4/+3 to an allied follower
  22.  
  23. Haven stat boosts:
  24. Protectoress - 2pp Give +0/+2 to an allied follower
  25. Holy mage 3pp - ambush Whenever an allied amulet comes into play gain +1/+1
  26. Power of protection 3pp - +1/+2, ward to an allied follower
  27. Elana's Prayer 3pp - Whenever your leader's defense is restored give +1/+1 to all allied followers
  28. Valhallan General 6pp 3/3 - Fanfare Give an alleid follower +3/+3 and Rush
  29. Jeanne D'Arc - 8pp 5/5 Deal 2 damage to all enemy followers then give +0/+2 to all other allied followers
  30.  
  31. Haven follower Heals:
  32. Rabbit healer - 2pp 2/1 Fanfare restore 2 def to an ally
  33. Frog cleric - 2pp 2/2 Enhance (4) restore 3 def to an ally
  34. Love's gospel - 2pp restore 3 def to all allies
  35. Monastic holy water - 2pp restore 2 def to an ally draw a card
  36. Radiant Shaman - 3pp 2/3 evolve: restore 4 def to an ally
  37. Pegasus sculpture - 3pp Countdown (4) At the end of your turn, restore 1 def to all allies
  38. Healing priestess - 5pp 4/4 fanfare restore 1 defense to all allies
  39. Moon Al-mi'raj - 5pp 3/5 storm at the end of your turn fully restore this followers defense
  40. Curate - 7pp 5/5 fanfare restore 5 def to an ally
  41. White knight - 7pp 6/6 fanfare fully restore all allied followers defense
  42.  
  43. Neutral Draw:
  44. Bellringer angel - 2pp 0/2 ward, last word: draw a card
  45. Trail of light 2pp - draw a card. If discarded draw a card
  46. Altered Fate - 2pp discard your hand, draw equal to discarded cards
  47. Spellbook decryption - 6pp draw 3 cards
  48.  
  49. Haven Draw:
  50. Sacred Plea - 1pp countdown(3) last words: draw 2
  51. Hallowed Dogma - 2pp subtract 2 from allied countdown amulet draw a card
  52. Monastic holy water - 2pp restore 2 def to an ally draw a card
  53. Dark offering - 4pp Destroy an allied follower. restore x defense to your leader and draw x cards where x was the followers def
  54. Radiance angel - 5pp 2/4 restore 3 def to your leader, draw a card
  55.  
  56.  
  57.  
  58.  
  59.  
  60. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  61. Counter shit to:
  62. Cannot be targeted by enemy spells and effects
  63. Gain resistance to targeted enemy spells and effects
  64. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  65. Destroy
  66. Bane
  67. Random
  68. Return
  69. Transform
  70. All other followers
  71. All enemy followers
  72. All followers
  73. Whenever an enemy follower attacks
  74.  
  75. Bane/Bane-ish
  76. Samurai(sword) gain +1/+1 and bane if 3+ enemy followers are in play
  77. Spectre (shadow) bane
  78. Venomous Cobra (blood) gain bane if vengeance is active
  79. Ruthless Assassin (sword) bane, gain storm if you have a commander in play
  80. Madame Lich (shadow) Necro(6) give bane to all allied followers
  81. Alpha Wolfman (blood) bane, summon an alpha wolfman if vengeance is active for you
  82. Dark Priest (haven) gain bane during the opponents turn
  83. Wight King (shadow) necro(4) gain +1/+1, ward, and bane
  84. Righteous Devil (blood) gain bane and drain if vengeance is active
  85. Soul Glutton (shadow) Bane
  86. Mastema (blood) Bane can only attack the enemy leader and followers with ward
  87. Medusa(blood) destroy an enemy follower before it can deal any damage
  88. Balor (shadow) Bane
  89. Date Masamune (dragon) Enhance(7) gain +3/+3, rush, bane
  90. Voices of Resentment (shadow) summon 2 ghosts Enhance(8) give them bane
  91. Fangblade Slayer (sword) Bane, Rush
  92. Soul Grinder (Shadow) Ward, Bane
  93. Andras (shadow) Bane Necro(4) gain storm
  94.  
  95. Bounce
  96. Pixie Mischief (Forest) (Bounce) return a random enemy follower to their hand
  97.  
  98. Whenever an enemy...
  99. Robin Hood (forest) Whenever an enemy follower attacks deal 1 damage to it
  100. Incandescent Dragon (haven) Whenever an enemy follower attacks give them -2/0
  101.  
  102.  
  103. Random Damage
  104. Dragonnewt fist (dragon) deal 2 damage to a random enemy follower twice
  105. Archer (forest) 1 damage to a random enemy follower per allied that comes into play
  106. Elven Archery (forest) Deal 1 damage to a random enemy follower x times where x is the # of cards played this turn incl. this one
  107. Secrets of Erasmus (rune) deal 5 damage to a random enemy follower
  108. Yuel the Ancient (forest Evolve: at the end of your turn deal 1 damage to a random enemy follower 2 times
  109. Fire chain (rune) deal 1 damage to a random enemy follower 1 time Spellboost: repeat 1 time
  110. Erinyes (blood) does 2 damage to the enemy leader and a random enemy follower if the leader's defense is higher than yours
  111. Will of the forest (forest) deal 1 damage to a random enemy follower x times where x is the number of cards in your hand
  112. Elf tracker (forest) deal 1 damage to a random enemy follower 2 times
  113. Owl guardian (dragon) Evolve: randomly disard one of your lowest cost cards and deal 5 damage to a random enemy follower
  114. Kaguya - ephemeral Moon (Haven) randomly change the attack of one of the strongest enemy followers in play to 1
  115. Arch Summoner Erasmus (rune) at the end of your turn deal 5 damage to a random enemy follower
  116.  
  117. Random destruction
  118. Lurching corpse (shadow)
  119. Heretical Inquiry(haven)
  120. Damus (Haven)(?)
  121. Necroassassin (shadow)
  122. Death Sentence (haven) Two
  123. Tribunal of good and evil (Haven) Two
  124. Professor of Taboos (rune) Earth rite: Destroy a random enemy follower
  125. Khawy (shadow)
  126.  
  127. AoE
  128. Hungering horde (Blood) 3 to unshielded, 3 to others with(?)
  129. Devourer of Heavens (Haven) 1 to all enemy followers
  130. Harnessed Glass (neutral) 1 to all enemy followers per attack
  131. Necroelementalist (shadow) Last word: 1 to all enemy followers
  132. Masked Butcher (blood) 1 to all enemy followers if vengeance is active
  133. Forbidden Ritual (Haven) banish all with 2 def or less
  134. Demonflame Mage (rune) Evolve: deal 1 damage to all enemy followers
  135. Noxious Dragon (dragon) 1 damage per discard
  136. Deathmist dragon (dragon) 1 damage at the start of his turn
  137. Flame witch (rune) deal 1 damage to all enemy followers with each spell cast
  138. Ancient Lion Spirit (haven) Evolve: deal 2 damage to all enemy followers
  139. Lucius (neutral 1 damage to followers that cost 2pp+
  140. Noble fairy (forest) change def to 1
  141. Winter's Caprice (rune) turn each follower into a snowman
  142. Cyclone Blade (sword) damage where x is the selected enemy follower's attack
  143. Swordwhip maid (sword) deal 1 damage to all enemy followers if an allied commander is in play
  144. Spurned Witch (rune) deal 1 damage to all enemy followers
  145. Balor (shadow) last words: deal 3 damage to all enemy followers
  146. Flood behemoth (blood) clash: deal 1 damage to all enemy followers
  147. Breath of the Salamander (Dragon) Enhance (6) deal 2 to all enemy followers needs a valid target(?)
  148. Themis (Haven) Destroy all followers
  149. Alchemical Lore (rune) Deal 3 damage to all enemy followers
  150. Bloodhungry Matriarch (blood) 2 damage to all enemy followers
  151. Conflagration (dragon) deal 4 damage to all followers
  152. Glacial Dragon (dragon) deal 1 damage to all other followers
  153. Homecoming(forest) return all followers to the player's hands
  154. Jeanne D'Arc (Haven) Deal 2 to all enemy followers
  155. Revelation (blood) deal 8 damage to all followers
  156. Anne, Belle of Mysteria (rune) deal 1 damage to all enemy followers per attack
  157. Imperial Dragoon (dragon) discard your hand and deal x damage to all enemies where x is the # of discards
  158. Mythril Golem (rune) deal 1 damage to all enemy followers. Spellboost: deal 1 more
  159. Fafnir (dragon) deal to to all followers
  160. Bahamut (Neutral) destroy all other followers and amulets
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