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  1. #--------------------------------------------------------------------#
  2. # ClearLag Configuration File #
  3. #--------------------------------------------------------------------#
  4. # Configure to your liking, reload the config by tying: /lagg reload #
  5. # - #
  6. # Here is a helpful tutorial on this configuration setup! #
  7. # http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
  8. #--------------------------------------------------------------------#
  9. # All possible mob names #
  10. # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
  11. #--------------------------------------------------------------------#
  12. settings:
  13. auto-update: true
  14. enable-signs: true
  15. config-version: 7
  16. disable-waterlife: false
  17. keep-spawn-in-memory: true
  18. enable-api: true
  19.  
  20. #Meters your ram usage, if it goes above 'limit', run 'commands:'
  21. # -- 'ram-limit:' is in MB, do not set it exactly to your max allocated ram amount
  22. # -- 'interval:' is how often clearlag will check your ram usage
  23. ram-meter:
  24. enabled: true
  25. interval: 20
  26. ram-limit: 5000
  27. commands:
  28. - 'lagg killmobs'
  29. - 'lagg gc'
  30.  
  31. #This limits how fast a user can move from chunk-to-chunk and will prevent users from overloading your server
  32. #I HIGHLY recommend you use this on servers with increased player-speeds/or fly enabled
  33. # -- 'limit-only-fly' ONLY limit players who are currently flying
  34. # -- 'chunk-to-chunk-time' is in milliseconds. It's the time users are allowed to move from one chunk
  35. # -- to another. Going faster over chunks then that number will cancel their movement
  36. player-speed-limiter:
  37. enabled: false
  38. chunk-to-chunk-time: 600
  39. limit-only-fly: false
  40.  
  41. #Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
  42. #When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
  43. # -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
  44. # -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
  45. mob-breeding-limiter:
  46. enabled: false
  47. max-mobs: 6
  48. check-radius: 15
  49.  
  50. #Should clearlag purge logs under /logs when the server starts?
  51. # -- days-old means how many days old can the log be to be deleted
  52. log-purger:
  53. enabled: true
  54. days-old: 3
  55.  
  56. #What type of entities SHOULD NOT be removed while doing /lagg area?
  57. area-filter:
  58. - Itemframe
  59. - Painting
  60. - Wolf
  61. - Villager
  62. - Horse
  63. - ARMOR_STAND
  64.  
  65. #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
  66. # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
  67. config-updater:
  68. force-update: false
  69.  
  70. #This limits the mob egg spawners so players cannot "overload" the server with them
  71. # -- 'check-radius' stands for the radius clearlag will check for nearby entities
  72. # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
  73. mobegg-limiter:
  74. enabled: false
  75. check-radius: 8
  76. max-mobs: 5
  77.  
  78. #Disable new chunk generation, or just put a cap on how many can load at once.
  79. # -- THIS DOES NOT WORK WITH 1.6.4!
  80. chunk-limiter:
  81. enabled: true
  82. limit: 600
  83. create-new-chunks: true
  84.  
  85. #This modifies not only the view of the mobs, but will also simplify how they spawn
  86. # -- Lower it is, the better your entity tick will be
  87. # -- If it's too high, expect bugs / lots of lag
  88. mob-range:
  89. enabled: false
  90. zombie: 30
  91. skeleton: 30
  92. creeper: 20
  93.  
  94. #How long should items/Mobs be left on the ground
  95. # -- Goes by seconds
  96. live-time:
  97. enabled: false
  98. interval: 10
  99. mobtimer: true
  100. itemtimer: true
  101. arrowtimer: true
  102. arrowkilltime: 15
  103. moblivetime: 600
  104. itemlivetime: 240
  105.  
  106. #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
  107. # -- This will also respect cancelations, unlike minecraft's native code
  108. custom-mobspawner:
  109. enabled: true
  110. #How many times should clearlag attempt to find a safe location for the mob to spawn
  111. max-tries: 100
  112. #(In seconds) how often should clearlag try to spawn mobs?
  113. interval: 10
  114. #This is the radius around the player
  115. radius: 45
  116. #This is the radius FROM the player (in blocks!)
  117. radius-from: 7
  118. #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
  119. mob-radius: 1010
  120. #Should we keep trying to spawn a mob if a clear location isn't found
  121. forcespawn: false
  122. #4 = nighttime, what light level should mobs spawn in
  123. lightlevel: 8
  124. #Chance mobs will have armor/sword, 1 being diamond every time
  125. armor-chance: 15
  126. mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  127. - zombie 5
  128. - skeleton 5
  129. - creeper 0
  130. - enderman 0
  131. animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  132. - pig 3
  133. - sheep 3
  134. - cow 3
  135. - chicken 3
  136.  
  137. #This option disallows the placement of too many tnt-minecarts
  138. tnt-minecart:
  139. enabled: true
  140. max: 4
  141. radius: 20
  142.  
  143. #This option reduces global dispenser rate
  144. dispenser-reducer:
  145. enabled: false
  146. time: 50
  147.  
  148. #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
  149. tnt:
  150. tnt-reducer: true
  151.  
  152. #This option reduces fire spread rate
  153. firespread-reducer:
  154. enabled: false
  155. time: 2000
  156.  
  157. #How many entities should one chunk be allowed to hold?
  158. chunk-entity-limiter:
  159. enabled: false
  160. limit: 60
  161.  
  162. spawn-limiter:
  163. enabled: false
  164. interval: 15
  165. monsters: 300
  166. animals: 300
  167.  
  168. #Meters your TPS, if it goes to low, run the commands you wrote below!
  169. tps-meter:
  170. enabled: true
  171. interval: 15
  172. tps-trigger: 15.0
  173. commands:
  174. - 'lagg killmobs'
  175. - 'lagg gc'
  176. - 'lagg clear'
  177.  
  178. #This is /lagg killmobs, put what you DON'T want removed!
  179. # -- 'remove-named', when FALSE entities with custom names will NOT be removed
  180. kill-mobs:
  181. disable-build-wither: false
  182. mob-filter:
  183. - Villager
  184. - Wolf
  185. - ARMOR_STAND
  186. - Horse
  187.  
  188. #This takes care of mob spawners
  189. # -- max-spawn is the max entities that can be within the check-radius
  190. # -- check-radius is x/z radius, y-radius is y radius (up/down)
  191. mobspawner:
  192. enabled: false
  193. max-spawn: 4
  194. check-radius: 15
  195. y-radius: 30
  196.  
  197. #No longer bugged! -- Dont use if you have CB++ or Spigot!
  198. item-merger:
  199. enabled: false
  200. radius: 6
  201.  
  202. #Auto-removal options
  203. # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
  204. # -- NOTE: The below 'remove' section applies to this remover!
  205. # -- NOTE: Putting the interval to low will cause issues!
  206. auto-removal:
  207. enabled: true
  208. broadcast-message: ''
  209. broadcast-warning: true
  210. autoremoval-interval: 900
  211. warnings:
  212. - ''
  213. - ''
  214.  
  215. #What should be removed during an auto-removal
  216. remove:
  217. world-filter:
  218. - this_world
  219. broadcast-removal: false
  220. boat: true
  221. falling-block: true
  222. experienceOrb: true
  223. painting: false
  224. projectile: true
  225. item: true
  226. itemframe: false
  227. minecart: true
  228. primed-tnt: true
  229. arrow: true
  230. snowball: true
  231. fireball: true
  232. ender-signal: true
  233. item-filter:
  234. # - 264
  235. # - 265
  236. # - 311
  237. # - 312
  238. # - 266
  239. remove-mobs:
  240. - zombie
  241. - skeleton
  242. - cow
  243. - pig
  244. - chicken
  245. - sheep
  246.  
  247. #What should be removed during /lagg clear
  248. command-remove:
  249. world-filter:
  250. - this_world
  251. broadcast-removal: false
  252. boat: true
  253. falling-block: true
  254. experienceOrb: true
  255. painting: false
  256. projectile: true
  257. item: true
  258. itemframe: false
  259. minecart: true
  260. primed-tnt: true
  261. arrow: true
  262. snowball: true
  263. fireball: true
  264. ender-signal: true
  265. item-filter:
  266. # - 264
  267. # - 265
  268. # - 311
  269. # - 312
  270. # - 266
  271. remove-mobs:
  272. - zombie
  273. - skeleton
  274. - cow
  275. - pig
  276. - chicken
  277. - sheep
  278.  
  279. check:
  280. world-filter:
  281. - this_world
  282. boat: true
  283. falling-block: true
  284. experienceOrb: true
  285. painting: true
  286. projectile: true
  287. item: true
  288. itemframe: true
  289. minecart: true
  290. primed-tnt: true
  291. arrow: true
  292. snowball: true
  293. fireball: true
  294. ender-signal: true
  295. item-filter:
  296. # - 264
  297. # - 265
  298. # - 311
  299. # - 312
  300. # - 266
  301. mobs:
  302. creature: true
  303. animals: false
  304. monster: false
  305.  
  306. limit:
  307. enable-limit: false
  308. max: 1000
  309. check-interval: 60
  310. broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
  311. world-filter:
  312. - this_world
  313. broadcast-removal: false
  314. boat: true
  315. falling-block: true
  316. experienceOrb: true
  317. painting: false
  318. projectile: true
  319. item: true
  320. itemframe: false
  321. minecart: true
  322. primed-tnt: true
  323. arrow: true
  324. snowball: true
  325. fireball: true
  326. ender-signal: true
  327. item-filter:
  328. # - 264
  329. # - 265
  330. # - 311
  331. # - 312
  332. # - 266
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