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- Listed below are the proposed ideas and traits assigned to the ingrediants in question Matching the traits together will create the desired effect that can be gone into further details at a latter date or more discussion.
- Current idea at the moment is to assign traits that can be used in offensive solutions at the current moment. Elemental types of damage are listed as; Basic 4, Positive/Holy, Negative/Darkness, and Lighting with an effect that can be done as Harden, Freeze, Explode, Loosen, Obscure, and Blind. Example potion of bright light would be shattered on the ground and create a large blinding light that makes you suffer -2 to ACC.
- Included in creating potions for offensive uses are potions that can be used for defensive purposes as well which can be used to attune one self to a certain type of attack reducing incoming damage by a select number.
- Key Words for those types include; Chill, Heated, Darken, Glow, Fluid, Grounded which represent a trait that can be matched to reduce the type of damage it works against.
- Example Chill trait reduces Incoming Fire damage by a certain number to be assigned.
- Other uses for traits can be done via assigning a cure trait to a specfic illness, stomach ache cure, sore muscles, cramps etc etc. How far does HP go to cover this?
- KEY
- AC=Armor Class/Rating thing
- ACC=Accuracy
- HP=Hit Points
- MP=Fatigue/Energy/Whateverw e assign to it.
- Sweet Grass
- Activate Potion Effects
- Incresed Effect Tier 1
- Longer Duration Tier 1
- Acidic
- Frost Blooms
- Frost Damage
- +AC
- -ACC
- Freeze
- Gingers Grace
- +AC
- -AC
- Chill
- Fire Damage
- Sunflower
- + DMG
- - AC
- Blind
- Glow[Shadow Resistance]
- Glowing Moss
- + DMG
- - AC
- Positive Attack
- Ground
- Golden Seal
- Temp HP 1
- Mulitplier x2
- Darken
- Horn Rot
- Jasmine
- Mulitplier X2
- Temp HP 1
- Freeze
- Horn Rot
- Wisteria
- Energy Restore
- Wisp
- Frost DMG
- Sleep
- Blue Bells
- Energy Restore
- Earth DMG
- Fluid[Earth Resistant]
- Sleep
- Silver Mint
- HP Restore
- Energy Restore
- + ACC to Enemy ATK
- Obscure
- Dawn Glow
- + HP Restore
- + MP Restore.
- Glow
- + ACC to enemy ATK
- Dust Leaf
- Dark Vision
- Obscure
- - Magic ACC
- Shadow DMG
- Dragons Nerf
- Dark Vision
- Fire DMG
- - magic ACC
- Explosive
- Roses
- Increased HP Pool
- Multiplier X2
- Vomit
- Earth Dmg
- Peony
- Vomit
- + HP Pool
- Multiplier X2
- Fluid [Resitant to Earth based damage]
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