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- [12/3/2016 3:58:50 PM.016] Started new log on 12/3/2016 3:58:50 PM.016
- [12/3/2016 3:58:50 PM.018] ====================================================================================================
- [12/3/2016 3:58:50 PM.008] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
- [12/3/2016 3:58:50 PM.019] Log verbosity: Trivial
- [12/3/2016 3:58:50 PM.020] Initializing input system
- [12/3/2016 3:58:50 PM.023] Initializing game console
- [12/3/2016 3:58:50 PM.031] Console key has been set to F4 (key code: 115)
- [12/3/2016 3:58:50 PM.102] Initializing console variable "ConsoleScrollAmount".
- [12/3/2016 3:58:50 PM.103] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
- [12/3/2016 3:58:50 PM.106] Read value: <null>
- [12/3/2016 3:58:50 PM.106] Initializing console variable "DisableRenderVersionText".
- [12/3/2016 3:58:50 PM.106] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
- [12/3/2016 3:58:50 PM.112] Read value: True
- [12/3/2016 3:58:50 PM.112] Setting value of console variable "DisableRenderVersionText" to stored value.
- [12/3/2016 3:58:50 PM.113] Initializing console variable "ConsoleKey".
- [12/3/2016 3:58:50 PM.113] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
- [12/3/2016 3:58:50 PM.114] Read value: F12
- [12/3/2016 3:58:50 PM.114] Setting value of console variable "ConsoleKey" to stored value.
- [12/3/2016 3:58:50 PM.115] Console key has been set to F12 (key code: 123)
- [12/3/2016 3:58:50 PM.115] Initializing console variable "PluginTimeoutThreshold".
- [12/3/2016 3:58:50 PM.115] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
- [12/3/2016 3:58:50 PM.116] Read value: 10000
- [12/3/2016 3:58:50 PM.117] Setting value of console variable "PluginTimeoutThreshold" to stored value.
- [12/3/2016 3:58:50 PM.118] Initializing console variable "AlwaysShowConsoleOutput".
- [12/3/2016 3:58:50 PM.118] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
- [12/3/2016 3:58:50 PM.120] Read value: <null>
- [12/3/2016 3:58:50 PM.120] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
- [12/3/2016 3:58:50 PM.121] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
- [12/3/2016 3:58:50 PM.122] Read value: False
- [12/3/2016 3:58:50 PM.123] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
- [12/3/2016 3:58:50 PM.123] Initializing console variable "ShowOnScreenWarnings".
- [12/3/2016 3:58:50 PM.124] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
- [12/3/2016 3:58:50 PM.125] Read value: <null>
- [12/3/2016 3:58:50 PM.125] Console initialized
- [12/3/2016 3:58:50 PM.125] Initializing forms manager
- [12/3/2016 3:58:50 PM.128] Version: RAGE Plugin Hook v0.47.1037.9935 PUBLIC ALPHA for Grand Theft Auto V
- [12/3/2016 3:58:50 PM.135] ================ RAGE Plugin Hook ================
- [12/3/2016 3:58:50 PM.140] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
- [12/3/2016 3:58:50 PM.146] Detected Windows 10 Home (64-bit) (10.0.14393.0)!
- [12/3/2016 3:58:50 PM.148] Checking game support
- [12/3/2016 3:58:50 PM.331] Product name: Grand Theft Auto V
- [12/3/2016 3:58:50 PM.332] Product version: 1.0.877.1
- [12/3/2016 3:58:50 PM.333] Is steam version: True
- [12/3/2016 3:58:50 PM.334] Initializing DirectX
- [12/3/2016 3:58:50 PM.336] Initializing Direct3D
- [12/3/2016 3:58:50 PM.337] Loading C:\WINDOWS\system32\d3d11.dll
- [12/3/2016 3:58:50 PM.338] Loaded at 0x7FFAB0FC0000
- [12/3/2016 3:58:50 PM.339] D3D11CreateDeviceAndSwapChain at 0x7FFAB1025170
- [12/3/2016 3:58:50 PM.339] Creating Direct3D 11 device and swap chain
- [12/3/2016 3:58:50 PM.362] Attempting feature level 10_1
- [12/3/2016 3:58:50 PM.383] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
- [12/3/2016 3:58:50 PM.393] Swap Chain created: 0x1EE2F5E8A90
- [12/3/2016 3:58:50 PM.394] Swap Chain VTable: 0x1EE2F5E8A90
- [12/3/2016 3:58:50 PM.394] Swap Chain VTable_2: 0x7FFAB315D058
- [12/3/2016 3:58:50 PM.395] 0x5756550009CD05E9;0x5741564155415441;0xEC8148D9246C8D48
- [12/3/2016 3:58:50 PM.395] D3D11Present: 0x7FFAB3103440
- [12/3/2016 3:58:50 PM.396] D3D11ResizeBuffers: 0x7FFAB31148D0
- [12/3/2016 3:58:50 PM.396] D3D11ResizeTarget: 0x7FFAB3155340
- [12/3/2016 3:58:50 PM.397] D3D11SetFullscreenState: 0x7FFAB311B870
- [12/3/2016 3:58:50 PM.411] Direct3D initialized
- [12/3/2016 3:58:50 PM.412] Initialized DirectX
- [12/3/2016 3:58:50 PM.412] Direct3D watcher thread spawned
- [12/3/2016 3:58:51 PM.421] Getting device
- [12/3/2016 3:58:51 PM.422] Retrieved device
- [12/3/2016 3:58:51 PM.422] Creating wrapper
- [12/3/2016 3:58:51 PM.498] Wrapper created
- [12/3/2016 3:58:51 PM.505] Effect created
- [12/3/2016 3:58:51 PM.506] Creating buffer
- [12/3/2016 3:58:51 PM.507] Created buffer
- [12/3/2016 3:58:51 PM.508] Creating blend state
- [12/3/2016 3:58:51 PM.508] Created blend state
- [12/3/2016 3:58:51 PM.509] Done with creation
- [12/3/2016 3:58:51 PM.556] Initializing texture system.
- [12/3/2016 3:58:51 PM.556] Initializing texture system; phase 1
- [12/3/2016 3:58:51 PM.557] Initializing texture system; phase 2
- [12/3/2016 3:58:51 PM.564] Initializing texture system; phase 3
- [12/3/2016 3:58:51 PM.565] Initializing texture system; phase 4
- [12/3/2016 3:58:51 PM.576] Initializing texture system; phase 5
- [12/3/2016 3:58:51 PM.578] Initializing texture system; phase 6
- [12/3/2016 3:58:51 PM.580] Initializing texture system; phase 7
- [12/3/2016 3:58:51 PM.583] Initializing texture system; phase 8
- [12/3/2016 3:58:51 PM.585] Initializing texture system; phase 9
- [12/3/2016 3:58:51 PM.586] Initializing texture system; phase 10
- [12/3/2016 3:58:51 PM.590] Initializing texture system; phase 11
- [12/3/2016 3:58:51 PM.591] Initializing texture system; phase 12
- [12/3/2016 3:58:51 PM.593] Initializing texture system; phase 13
- [12/3/2016 3:58:51 PM.594] Initializing texture system; phase 14
- [12/3/2016 3:58:55 PM.414] Direct3D watcher thread ended
- [12/3/2016 3:59:22 PM.774] LoadingScreenMsg: Initializing game support
- [12/3/2016 3:59:23 PM.027] Initializing game support
- [12/3/2016 3:59:23 PM.800] LoadingScreenMsg: Velocity limit removed
- [12/3/2016 3:59:24 PM.141] Compatibility level: 0
- [12/3/2016 3:59:24 PM.142] Supported version detected
- [12/3/2016 3:59:24 PM.143] ==================================================
- [12/3/2016 3:59:24 PM.144] LoadingScreenMsg: Patching code
- [12/3/2016 3:59:24 PM.396] LoadingScreenMsg: Waiting for game initialization
- [12/3/2016 3:59:24 PM.648] Waiting for game initialization
- [12/3/2016 3:59:24 PM.750] LoadingScreenMsg: Initializing core
- [12/3/2016 3:59:25 PM.002] Initializing hook
- [12/3/2016 3:59:25 PM.003] LoadingScreenMsg: Completing interoperability
- [12/3/2016 3:59:25 PM.254] Completing interoperability
- [12/3/2016 3:59:25 PM.256] Initialization code 1.
- [12/3/2016 3:59:25 PM.257] Initialization code 2.
- [12/3/2016 3:59:25 PM.257] Initialization code 3.
- [12/3/2016 3:59:25 PM.271] 1 Address: 0x00007FF729E5B4DC
- [12/3/2016 3:59:25 PM.272] Calling func 1
- [12/3/2016 3:59:25 PM.299] 2 Address: 0x00007FF72A92DF86
- [12/3/2016 3:59:25 PM.300] 3 Address: 0x00007FF729475CC6
- [12/3/2016 3:59:25 PM.338] Address: 0x00007FF72A92DF24
- [12/3/2016 3:59:25 PM.339] Unknown var: 0x00007FF72B8774B0
- [12/3/2016 3:59:25 PM.340] Initialization code 4.
- [12/3/2016 3:59:25 PM.341] Initialization code 5.
- [12/3/2016 3:59:25 PM.342] Completing interoperability, phase 1
- [12/3/2016 3:59:25 PM.343] Completing interoperability, phase 2
- [12/3/2016 3:59:25 PM.344] Completing interoperability, phase 3
- [12/3/2016 3:59:25 PM.344] Completing interoperability, phase 4
- [12/3/2016 3:59:25 PM.345] Completing interoperability, phase 5
- [12/3/2016 3:59:25 PM.346] Completing interoperability, phase 6
- [12/3/2016 3:59:25 PM.347] Completing interoperability, phase 7
- [12/3/2016 3:59:25 PM.348] LoadingScreenMsg:
- [12/3/2016 3:59:25 PM.600] LoadingScreenMsg: Loading Story Mode
- [12/3/2016 3:59:37 PM.888] LoadingScreenMsg: Loading and Populating Game World
- [12/3/2016 3:59:38 PM.140] LoadingScreenMsg:
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