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- #include common_scripts\utility;
- #include maps\mp\_utility;
- #include common_scripts\_createFxMenu;
- #include common_scripts\_createfx;
- #include common_scripts\_fx;
- createfx()
- {
- level.func_position_player = ::void;
- level.func_position_player_get = ::func_position_player_get;
- level.func_loopfxthread = ::loopfxthread;
- level.func_oneshotfxthread = ::oneshotfxthread;
- level.func_create_loopsound = ::create_loopsound;
- // level.func_exploder_preload = ::exploder_before_load;;
- // level.func_exploder_postload = ::exploder_after_load;;
- level.func_updatefx = ::restart_fx_looper;
- level.func_process_fx_rotater = ::process_fx_rotater;
- level.mp_createfx = true;
- // MP only stuff
- level.callbackStartGameType = ::void;
- level.callbackPlayerConnect = ::void;
- level.callbackPlayerDisconnect = ::void;
- level.callbackPlayerDamage = ::void;
- level.callbackPlayerKilled = ::void;
- level.callbackCodeEndGame = ::void;
- level.callbackPlayerLastStand = ::void;
- level.callbackPlayerConnect = ::Callback_PlayerConnect;
- level.callbackPlayerMigrated = ::void;
- thread func_get_level_fx(); // start gettin these on start
- createfx_common();
- level waittill( "eternity" );
- }
- func_position_player_get( lastPlayerOrigin )
- {
- return level.player.origin;
- }
- Callback_PlayerConnect()
- {
- self waittill( "begin" );
- if ( !isdefined( level.player ) )
- {
- spawnpoints = getentarray( "mp_global_intermission", "classname" );
- self spawn( spawnpoints[0].origin, spawnpoints[0].angles );
- self maps\mp\gametypes\_playerlogic::updateSessionState( "playing", "" );
- self.maxhealth = 10000000;
- self.health = 10000000;
- level.player = self;
- thread createFxLogic();
- thread ufo_mode();
- }
- else
- kick( self GetEntityNumber() );
- }
- ufo_mode()
- {
- level.player openpopupmenu( "painter_mp" );// painter.menu execs some console commands( ufo mode ).. sneaky hacks.
- level.player closepopupmenu( "painter_mp" );
- }
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