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- #==============================================================
- #
- # HSTC - Total HUD Control V 1.0
- #
- # This is a script which enables the user to fully take control
- # of the HUD.
- #
- #
- # How to use:
- #
- # 1) Set-up the config
- # 2) Switch the Switch_ID In-Game ON
- # 3) Finished
- #
- # Note:
- #
- # When you want to manually add a state with an event, do it like this:
- #
- # 1) Add the state you want to inflict
- # 2) Click: Script
- # 3) Write: $scene = Scene_Map.new
- # 4) Click OK
- #
- # Credit:
- #
- # HungrySnake
- #
- #==============================================================
- module THC
- module Config
- #==============================================================
- #
- # Start Config
- #
- #==============================================================
- # Switch -----------------------------------------------------------------
- SWITCH_ID = 20
- # ------------------------------------------------------------------------
- # WLH --------------------------------------------------------------------
- WLH = 24
- # ------------------------------------------------------------------------
- # Visual -----------------------------------------------------------------
- HUD_WINDOW_X = 250 # HUD Window X
- HUD_WINDOW_Y = 268 # HUD Window Y
- HUD_WINDOW_WIDTH = 296 # HUD Window width
- HUD_WINDOW_HEIGHT = 150 # HUD Window height
- # For which actor does the window to draw
- # the things beneath?
- #
- # Options:
- #
- # 0 = Current active actor
- # 1 = Second party member
- # 2 = Third party member
- # 4 = Fourth party member
- DRAW_ACTOR = 0
- DRAW_STUFF = [ # Don't delete
- true, # << draw_actor_face
- true, # << draw_actor_name
- true, # << draw_actor_graphic
- true, # << draw_actor_level
- true, # << draw_actor_hp
- true, # << draw_actor_mp
- true, # << draw_actor_class
- true, # << draw_actor_state
- ] # << Don't delete
- ACTOR_FACE_X = 10 # Actor Face X coordinate
- ACTOR_FACE_Y = 20 # Actor Face Y coordinate
- ACTOR_NAME_X = 10 # Actor Name X coordinate
- ACTOR_NAME_Y = -5 # Actor Name Y coordinate
- ACTOR_GRAPHIC_X = 60 # Actor Graphic X coordinate
- ACTOR_GRAPHIC_Y = 96 + WLH - 5 # Actor Graphic Y coordinate
- ACTOR_LEVEL_X = 120 # Actor Level X coordinate
- ACTOR_LEVEL_Y = 20 # Actor Level Y coordinate
- ACTOR_HP_X = 120 # Actor HP X coordinate
- ACTOR_HP_Y = 40 # Actor HP Y coordinate
- ACTOR_HP_WIDTH = 120 # Actor HP Bar width
- ACTOR_MP_X = 120 # Actor MP X coordinate
- ACTOR_MP_Y = 80 # Actor MP Y coordinate
- ACTOR_MP_WIDTH = 120 # Actor MP Bar width
- ACTOR_CLASS_X = 120 # Actor Class X coordinate
- ACTOR_CLASS_Y = -5 # Actor Class Y coordinate
- ACTOR_STATE_X = 230 # Actor State X coordinate
- ACTOR_STATE_Y = 20 # Actor State Y coordinate
- # ------------------------------------------------------------------------
- end
- end
- #==============================================================
- #
- # End Config
- #
- #==============================================================
- class Window_HUD < Window_Base
- include THC::Config
- def initialize
- super(HUD_WINDOW_X,HUD_WINDOW_Y,HUD_WINDOW_WIDTH,HUD_WINDOW_HEIGHT)
- self.visible = $game_switches[SWITCH_ID]
- refresh
- end
- def refresh
- self.contents.clear
- draw_actor_stuff
- end
- def update
- super
- self.visible = $game_switches[SWITCH_ID]
- end
- def draw_actor_stuff
- actor = $game_party.members[DRAW_ACTOR]
- if DRAW_STUFF[0]
- draw_actor_face(actor, ACTOR_FACE_X, ACTOR_FACE_Y)
- end
- if DRAW_STUFF[1]
- draw_actor_name(actor, ACTOR_NAME_X, ACTOR_NAME_Y)
- end
- if DRAW_STUFF[2]
- draw_actor_graphic(actor,ACTOR_GRAPHIC_X, ACTOR_GRAPHIC_Y)
- end
- if DRAW_STUFF[3]
- draw_actor_level(actor,ACTOR_LEVEL_X, ACTOR_LEVEL_Y)
- end
- if DRAW_STUFF[4]
- draw_actor_hp(actor,ACTOR_HP_X, ACTOR_HP_Y)
- end
- if DRAW_STUFF[5]
- draw_actor_mp(actor,ACTOR_MP_X, ACTOR_MP_Y)
- end
- if DRAW_STUFF[6]
- draw_actor_class(actor,ACTOR_CLASS_X, ACTOR_CLASS_Y)
- end
- if DRAW_STUFF[7]
- draw_actor_state(actor,ACTOR_STATE_X, ACTOR_STATE_Y)
- end
- end
- end
- class Scene_Map < Scene_Base
- alias h_hud start unless $@
- def start(*args, &block)
- @hud_window = Window_HUD.new
- h_hud(*args, &block)
- end
- alias h_hud_update update unless $@
- def update(*args, &block)
- @hud_window.update
- h_hud_update(*args, &block)
- end
- alias h_hud_terminate terminate unless $@
- def terminate(*args, &block)
- @hud_window.dispose
- h_hud_terminate(*args, &block)
- end
- def hud_window
- return @hud_window
- end
- end
- class Game_Party < Game_Unit
- alias hsnake_thc_addactor add_actor unless $@
- def add_actor(actor_id,*args,&block)
- $scene.hud_window.refresh
- hsnake_thc_addactor(actor_id,*args,&block)
- end
- alias hsnake_thc_ra remove_actor unless $@
- def remove_actor(actor_id,*args,&block)
- $scene.hud_window.refresh
- hsnake_thc_ra(actor_id,*args,&block)
- end
- end
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