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Char config

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Jul 4th, 2012
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  1. var NTConfig_UseRedemptionHP;
  2. var NTConfig_UseRedemptionMP;
  3.  
  4. function NT_LoadConfig()
  5. {
  6. //------------------------------------------------------------------------------
  7. // Boss configuration
  8. //------------------------------------------------------------------------------
  9. //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
  10. //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
  11. //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
  12. //NTConfig_Script.push("NTThreshSocket.ntj");
  13. //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
  14. //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
  15. //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
  16. //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
  17. //NTConfig_Script.push("NTDiablo.ntj");
  18. //NTConfig_Script.push("NTHephasto.ntj");
  19. //NTConfig_Script.push("NTIzual.ntj");
  20. NTConfig_Script.push("NTMephisto.ntj");
  21. //NTConfig_Script.push("NTTravincal.ntj");
  22. NTConfig_Script.push("NTKurastTravel.ntj");
  23. //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
  24. NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
  25. NTConfig_Script.push("NTDuriel.ntj");
  26. //NTConfig_Script.push("NTAncientTunnels.ntj");
  27. //NTConfig_Script.push("NTColdworm.ntj");
  28. //NTConfig_Script.push("NTRadament.ntj");
  29. NTConfig_Script.push("NTAndariel.ntj");
  30. NTConfig_Script.push("NTCountess.ntj");
  31. //NTConfig_Script.push("NTTreehead.ntj");
  32. //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
  33. //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
  34. //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
  35. //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
  36.  
  37. //------------------------------------------------------------------------------
  38. //------------------------------------------------------------------------------
  39. me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
  40. NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
  41. NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
  42. NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
  43.  
  44. //------------------------------------------------------------------------------
  45. //------------------------------------------------------------------------------
  46. NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
  47. NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
  48. NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
  49. NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
  50.  
  51. NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
  52. NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
  53. NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
  54. NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
  55. NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
  56. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
  57.  
  58. NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
  59. NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
  60. NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.
  61.  
  62. //------------------------------------------------------------------------------
  63. //------------------------------------------------------------------------------
  64. NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
  65.  
  66. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
  67. NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
  68. NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
  69. NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
  70. NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];
  71.  
  72. NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
  73.  
  74. //----------------------------------------------------------------------------------------------
  75. // Type of potion used in each belt column
  76. // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
  77. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
  78. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
  79. // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
  80. // To use rejuvenations only, put "rv" in all columns.
  81. //----------------------------------------------------------------------------------------------
  82. NTConfig_BeltColType[0] = "hp";
  83. NTConfig_BeltColType[1] = "hp";
  84. NTConfig_BeltColType[2] = "mp";
  85. NTConfig_BeltColType[3] = "mp";
  86.  
  87. //-----------------------------------------------------------------------------------
  88. // SnagIt configuration
  89. // Select one group only (normal / advance / extreme)
  90. //-----------------------------------------------------------------------------------
  91. //NTConfig_NIPFilePath.push("normal/normal.nip");
  92. //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
  93. //NTConfig_NIPFilePath.push("normal/set.nip");
  94. //NTConfig_NIPFilePath.push("normal/unique.nip");
  95. //NTConfig_NIPFilePath.push("normal/craft.nip");
  96.  
  97. NTConfig_NIPFilePath.push("advance/normal.nip");
  98. NTConfig_NIPFilePath.push("advance/magic_rare.nip");
  99. NTConfig_NIPFilePath.push("advance/set.nip");
  100. NTConfig_NIPFilePath.push("advance/unique.nip");
  101. NTConfig_NIPFilePath.push("advance/craft.nip");
  102.  
  103. //NTConfig_NIPFilePath.push("extreme/normal.nip");
  104. //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
  105. //NTConfig_NIPFilePath.push("extreme/set.nip");
  106. //NTConfig_NIPFilePath.push("extreme/unique.nip");
  107. //NTConfig_NIPFilePath.push("extreme/craft.nip");
  108.  
  109. NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
  110.  
  111. //------------------------------------------------------------------------------
  112. // Cubing configuration
  113. //------------------------------------------------------------------------------
  114. NTConfig_Cubing = false; // Enable cubing
  115.  
  116. //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
  117. //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
  118. //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
  119. //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
  120. //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
  121. //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
  122. //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
  123.  
  124. //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
  125. //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
  126.  
  127. //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
  128. NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
  129.  
  130. NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
  131. //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
  132.  
  133. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
  134. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
  135. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
  136. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
  137. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
  138. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
  139. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
  140. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
  141. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
  142. NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
  143.  
  144. NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
  145.  
  146. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
  147. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
  148.  
  149. //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
  150. //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
  151. //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
  152. //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
  153. //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
  154. //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
  155. //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
  156. NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
  157. NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
  158. NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
  159. NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
  160. NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
  161. NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
  162. NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
  163. //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
  164. //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
  165. //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
  166. //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
  167. //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
  168. //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
  169. //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
  170. //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
  171. //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
  172.  
  173. //***** Include the following, Primary item must be setted in item_configs folder *****
  174.  
  175. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
  176.  
  177. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
  178. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
  179. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
  180. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
  181.  
  182. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite
  183.  
  184. //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
  185. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
  186. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
  187. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
  188. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
  189. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite
  190.  
  191. //------------------------------------------------------------------------------
  192. // Gamble configuration
  193. // To specify what items to gamble, adjust the array with the desired item codes
  194. //------------------------------------------------------------------------------
  195. //NTConfig_Gamble = true; // Enable gambling
  196. NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling
  197. NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
  198.  
  199. NTConfig_GambleItem.push(520); // Amulets
  200. NTConfig_GambleItem.push(522); // Rings
  201. NTConfig_GambleItem.push(418); // Circlets
  202. NTConfig_GambleItem.push(419); // Coronets
  203. //NTConfig_GambleItem.push(334); // Leather Gloves
  204. //NTConfig_GambleItem.push(335); // Heavy Gloves
  205. NTConfig_GambleItem.push(336); // Chain Gloves
  206. //NTConfig_GambleItem.push(337); // Light Gauntlets
  207. //NTConfig_GambleItem.push(338); // Gauntlets
  208.  
  209. //------------------------------------------------------------------------------
  210. // General configuration
  211. //------------------------------------------------------------------------------
  212. NTConfig_PublicMode = false;
  213. NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
  214. NTConfig_OpenChest = true; // Set to true to open chest
  215. me.quitonhostile = false;
  216.  
  217. //------------------------------------------------------------------------------
  218. // Attack configuration
  219. //------------------------------------------------------------------------------
  220. NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
  221. NTConfig_AttackSkill[1] = 112; // Primary skill to boss.
  222. NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won't
  223. NTConfig_AttackSkill[3] = 112; // Primary skill to others.
  224. NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won't
  225. NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
  226. NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't
  227. NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
  228.  
  229. // Check self safe in field (NOT in town). Set to 0 if you won't
  230. // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
  231. NTConfig_CheckSelfSafe = 0x04|0x40;
  232. // Check merc's safe in field (NOT in town). Set to 0 if you won't
  233. // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
  234. NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;
  235.  
  236. NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won't
  237. NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won't
  238. }
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