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- # Configuration file
- ####################
- # ProtEx
- ####################
- ProtEx {
- }
- ####################
- # WildPerms
- ####################
- WildPerms {
- }
- ####################
- # chat
- ####################
- chat {
- # <enabled>;<name>;<abbrevation>;<color>;<inlineswitch> like 1;Global;G;§f
- S:Channel_Global=
- # <enabled>;<name>;<abbrevation>;<color>;<inlineswitch> like 1;Help;H;§b
- S:Channel_Help=
- # <enabled>;<name>;<abbrevation>;<color>;<inlineswitch> like 1;Local;L;§e
- S:Channel_Local=
- # <enabled>;<name>;<abbrevation>;<color>;<inlineswitch> like 1;Nation;NC;§2
- S:Channel_Nation=
- # <enabled>;<name>;<abbrevation>;<color>;<inlineswitch> like 1;Town;TC;§a
- S:Channel_Town=
- # <enabled>;<name>;<abbrevation>;<color>;<inlineswitch> like 1;Trade;TR;§7
- S:Channel_Trade=
- # Chat format to be used
- S:ChatFormat=§f[$color$$channel$§f]$prefix$$name$$postfix$$color$: $msg$
- # Default chat channel for newcomers
- S:DefaultChannel=Global
- # Emote format to be used
- S:EmoteFormat=§f[$color$$channel$§f]* $prefix$$name$$postfix$$color$ $msg$
- # Should the chat be formatted
- B:FormatChat=true
- # How many blocks far does the local chat sound
- I:LocalDistance=160
- # How many characters can one chat packet contain. It's global.
- I:MaxChatLength=32767
- # Private message format to be used when receiving. Vars starting with $s mean sender
- S:PrivMsgInFormat=§7[$sprefix$$sname$$spostfix$ §7-> Me] $msg$
- # Private message format to be used when sending. Vars starting with $s mean sender
- S:PrivMsgOutFormat=§7[Me -> $prefix$$name$$postfix$§7] $msg$
- }
- ####################
- # cost
- #===================
- # MyTown item based economy
- ####################
- cost {
- # Enable the so called economy module?
- B:Enabled=true
- # How much of the /sethome cost item is requested more for every home the player has when the player is creating a new home location. Ex. with 2 homes = /sethome cost + this * 2
- I:HomeCostAdditionPerHome=10
- ####################
- # list
- #===================
- # Defines what and how much costs. Set the amount to 0 to disable the cost. Syntax: [amount]x[item id]:[sub id]
- ####################
- list {
- # /sethome cost for an existing home
- S:HomeReplace=5x264
- # /sethome cost for a new unset home
- S:HomeSetNew=10x264
- # /home teleport cost
- S:HomeTeleport=1x264
- # /t claim - usage per block
- S:TownClaimBlock=1x264
- # /t new townname - usage
- S:TownNew=5x264
- # /t spawn townname - usage
- S:TownSpawnTeleportOther=1x264
- # /t spawn - usage
- S:TownSpawnTeleportOwn=
- }
- }
- ####################
- # database
- ####################
- database {
- # The database name. Used by MySQL
- S:Database=
- # Hostname:Port of the db server. Used by MySQL
- S:Host=
- # Password to use when connecting. Used by MySQL
- S:Password=
- # The database file path. Used by SQLite
- S:Path=config/MyTown/data.db
- # Table name prefix to use. <pre>_towns etc..
- S:Prefix=
- # Database type to connect to
- S:Type=SQLite
- # Username to use when connecting. Used by MySQL
- S:Username=
- }
- ####################
- # general
- ####################
- general {
- # Third check. Can a member of the town kill someone who doesn't belong to his town?
- B:AllowMemberKillNonMember=true
- # Second check. Can anyone hit anyone in town? For PVP only. Does NOT turn friendly fire on
- B:AllowPvpInTown=true
- # First check. Can one town member hit a member of the same town? Anywhere. Also called friendlyfire
- B:AllowTownMemberPvp=false
- # Defines the cart id's which can be placed on a rail with carts perm on. Includes all cart-types.
- S:CartItemIds=
- # Are the /sethome and /home commands with no home name linked to the bed location?
- B:DefaultHomeIsBed=true
- # How many seconds the /home teleport takes
- D:HomeTeleportTimeout=60.0
- # Which blocks should be considered as access when someone is hitting them. Like TE Barrels
- S:LeftClickAccessBlocks=1000:2
- # How many blocks(chunks) apart have the town blocks be
- I:MinDistanceFromAnotherTown=50
- # How many town blocks the town gets for being in a nation
- I:NationAddsBlocks=0
- # How many town blocks each resident gives if the town is in a nation
- I:NationAddsBlocksPerResident=0
- # Towns that PVP is disabled in, reguardless of the AllowPvpInTown setting.
- S:PVPSafeTown=Spawn,Server
- # How many seconds the /spawn teleport takes
- D:SpawnTeleportTimeout=60.0
- # Filename in config folder with the term translations
- S:Translations=
- }
- ####################
- # protex
- ####################
- protex {
- # Load all modules for which mods are present
- B:DynamicEnabling=true
- # Run the extra protections?
- B:Enabled=true
- }
- ####################
- # serverperms
- ####################
- serverperms {
- S:Server=
- }
- ####################
- # tickhandlers
- ####################
- tickhandlers {
- ####################
- # oldtownremover
- ####################
- oldtownremover {
- # Delete towns where members haven't logged in for this amount of days
- I:DaysAtleastOld=7
- # Feature enabled?
- B:Enabled=false
- # Each plot of the town adds extra safe time for the town
- D:PlotDaysAddition=0.5
- # Town name comma seperated list which are exempt from this feature
- S:SafeTownList=Spawn,Server
- # How often should the worker check for old towns? Default 1min - 1200 ticks
- I:WorkerTimeoutTicks=1200
- }
- ####################
- # oldresidentremover
- ####################
- oldresidentremover {
- # Remove residents where he hasn't logged in for this amount of days
- I:DaysAtleastOld=30
- # Feature enabled?
- B:Enabled=false
- # Resident name comma seperated list which are exempt from this feature
- S:SafeResidentList=
- # How often should the worker check for old residents? Default 1min - 1200 ticks
- I:WorkerTimeoutTicks=1200
- }
- }
- ####################
- # wildperms
- ####################
- wildperms {
- S:Server=
- }
- ####################
- # worldborder
- ####################
- worldborder {
- # Module enabled?
- B:enabled=true
- ####################
- # limits
- #===================
- # Dimensional limits. S:Limit<n>=<dim>, <type>, <radius>. Type is either circle or square
- # Example: S:Limit1=0, circle, 50000
- ####################
- limits {
- }
- }
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