Advertisement
Guest User

Untitled

a guest
Sep 3rd, 2013
83
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. # Configuration file
  2.  
  3. ####################
  4. # ProtEx
  5. ####################
  6.  
  7. ProtEx {
  8. }
  9.  
  10.  
  11. ####################
  12. # WildPerms
  13. ####################
  14.  
  15. WildPerms {
  16. }
  17.  
  18.  
  19. ####################
  20. # chat
  21. ####################
  22.  
  23. chat {
  24. # <enabled>;<name>;<abbrevation>;<color>;<inlineswitch> like 1;Global;G;§f
  25. S:Channel_Global=
  26.  
  27. # <enabled>;<name>;<abbrevation>;<color>;<inlineswitch> like 1;Help;H;§b
  28. S:Channel_Help=
  29.  
  30. # <enabled>;<name>;<abbrevation>;<color>;<inlineswitch> like 1;Local;L;§e
  31. S:Channel_Local=
  32.  
  33. # <enabled>;<name>;<abbrevation>;<color>;<inlineswitch> like 1;Nation;NC;§2
  34. S:Channel_Nation=
  35.  
  36. # <enabled>;<name>;<abbrevation>;<color>;<inlineswitch> like 1;Town;TC;§a
  37. S:Channel_Town=
  38.  
  39. # <enabled>;<name>;<abbrevation>;<color>;<inlineswitch> like 1;Trade;TR;§7
  40. S:Channel_Trade=
  41.  
  42. # Chat format to be used
  43. S:ChatFormat=§f[$color$$channel$§f]$prefix$$name$$postfix$$color$: $msg$
  44.  
  45. # Default chat channel for newcomers
  46. S:DefaultChannel=Global
  47.  
  48. # Emote format to be used
  49. S:EmoteFormat=§f[$color$$channel$§f]* $prefix$$name$$postfix$$color$ $msg$
  50.  
  51. # Should the chat be formatted
  52. B:FormatChat=true
  53.  
  54. # How many blocks far does the local chat sound
  55. I:LocalDistance=160
  56.  
  57. # How many characters can one chat packet contain. It's global.
  58. I:MaxChatLength=32767
  59.  
  60. # Private message format to be used when receiving. Vars starting with $s mean sender
  61. S:PrivMsgInFormat=§7[$sprefix$$sname$$spostfix$ §7-> Me] $msg$
  62.  
  63. # Private message format to be used when sending. Vars starting with $s mean sender
  64. S:PrivMsgOutFormat=§7[Me -> $prefix$$name$$postfix$§7] $msg$
  65. }
  66.  
  67.  
  68. ####################
  69. # cost
  70. #===================
  71. # MyTown item based economy
  72. ####################
  73.  
  74. cost {
  75. # Enable the so called economy module?
  76. B:Enabled=true
  77.  
  78. # How much of the /sethome cost item is requested more for every home the player has when the player is creating a new home location. Ex. with 2 homes = /sethome cost + this * 2
  79. I:HomeCostAdditionPerHome=10
  80. ####################
  81. # list
  82. #===================
  83. # Defines what and how much costs. Set the amount to 0 to disable the cost. Syntax: [amount]x[item id]:[sub id]
  84. ####################
  85.  
  86. list {
  87. # /sethome cost for an existing home
  88. S:HomeReplace=5x264
  89.  
  90. # /sethome cost for a new unset home
  91. S:HomeSetNew=10x264
  92.  
  93. # /home teleport cost
  94. S:HomeTeleport=1x264
  95.  
  96. # /t claim - usage per block
  97. S:TownClaimBlock=1x264
  98.  
  99. # /t new townname - usage
  100. S:TownNew=5x264
  101.  
  102. # /t spawn townname - usage
  103. S:TownSpawnTeleportOther=1x264
  104.  
  105. # /t spawn - usage
  106. S:TownSpawnTeleportOwn=
  107. }
  108.  
  109. }
  110.  
  111.  
  112. ####################
  113. # database
  114. ####################
  115.  
  116. database {
  117. # The database name. Used by MySQL
  118. S:Database=
  119.  
  120. # Hostname:Port of the db server. Used by MySQL
  121. S:Host=
  122.  
  123. # Password to use when connecting. Used by MySQL
  124. S:Password=
  125.  
  126. # The database file path. Used by SQLite
  127. S:Path=config/MyTown/data.db
  128.  
  129. # Table name prefix to use. <pre>_towns etc..
  130. S:Prefix=
  131.  
  132. # Database type to connect to
  133. S:Type=SQLite
  134.  
  135. # Username to use when connecting. Used by MySQL
  136. S:Username=
  137. }
  138.  
  139.  
  140. ####################
  141. # general
  142. ####################
  143.  
  144. general {
  145. # Third check. Can a member of the town kill someone who doesn't belong to his town?
  146. B:AllowMemberKillNonMember=true
  147.  
  148. # Second check. Can anyone hit anyone in town? For PVP only. Does NOT turn friendly fire on
  149. B:AllowPvpInTown=true
  150.  
  151. # First check. Can one town member hit a member of the same town? Anywhere. Also called friendlyfire
  152. B:AllowTownMemberPvp=false
  153.  
  154. # Defines the cart id's which can be placed on a rail with carts perm on. Includes all cart-types.
  155. S:CartItemIds=
  156.  
  157. # Are the /sethome and /home commands with no home name linked to the bed location?
  158. B:DefaultHomeIsBed=true
  159.  
  160. # How many seconds the /home teleport takes
  161. D:HomeTeleportTimeout=60.0
  162.  
  163. # Which blocks should be considered as access when someone is hitting them. Like TE Barrels
  164. S:LeftClickAccessBlocks=1000:2
  165.  
  166. # How many blocks(chunks) apart have the town blocks be
  167. I:MinDistanceFromAnotherTown=50
  168.  
  169. # How many town blocks the town gets for being in a nation
  170. I:NationAddsBlocks=0
  171.  
  172. # How many town blocks each resident gives if the town is in a nation
  173. I:NationAddsBlocksPerResident=0
  174.  
  175. # Towns that PVP is disabled in, reguardless of the AllowPvpInTown setting.
  176. S:PVPSafeTown=Spawn,Server
  177.  
  178. # How many seconds the /spawn teleport takes
  179. D:SpawnTeleportTimeout=60.0
  180.  
  181. # Filename in config folder with the term translations
  182. S:Translations=
  183. }
  184.  
  185.  
  186. ####################
  187. # protex
  188. ####################
  189.  
  190. protex {
  191. # Load all modules for which mods are present
  192. B:DynamicEnabling=true
  193.  
  194. # Run the extra protections?
  195. B:Enabled=true
  196. }
  197.  
  198.  
  199. ####################
  200. # serverperms
  201. ####################
  202.  
  203. serverperms {
  204. S:Server=
  205. }
  206.  
  207.  
  208. ####################
  209. # tickhandlers
  210. ####################
  211.  
  212. tickhandlers {
  213. ####################
  214. # oldtownremover
  215. ####################
  216.  
  217. oldtownremover {
  218. # Delete towns where members haven't logged in for this amount of days
  219. I:DaysAtleastOld=7
  220.  
  221. # Feature enabled?
  222. B:Enabled=false
  223.  
  224. # Each plot of the town adds extra safe time for the town
  225. D:PlotDaysAddition=0.5
  226.  
  227. # Town name comma seperated list which are exempt from this feature
  228. S:SafeTownList=Spawn,Server
  229.  
  230. # How often should the worker check for old towns? Default 1min - 1200 ticks
  231. I:WorkerTimeoutTicks=1200
  232. }
  233.  
  234. ####################
  235. # oldresidentremover
  236. ####################
  237.  
  238. oldresidentremover {
  239. # Remove residents where he hasn't logged in for this amount of days
  240. I:DaysAtleastOld=30
  241.  
  242. # Feature enabled?
  243. B:Enabled=false
  244.  
  245. # Resident name comma seperated list which are exempt from this feature
  246. S:SafeResidentList=
  247.  
  248. # How often should the worker check for old residents? Default 1min - 1200 ticks
  249. I:WorkerTimeoutTicks=1200
  250. }
  251.  
  252. }
  253.  
  254.  
  255. ####################
  256. # wildperms
  257. ####################
  258.  
  259. wildperms {
  260. S:Server=
  261. }
  262.  
  263.  
  264. ####################
  265. # worldborder
  266. ####################
  267.  
  268. worldborder {
  269. # Module enabled?
  270. B:enabled=true
  271. ####################
  272. # limits
  273. #===================
  274. # Dimensional limits. S:Limit<n>=<dim>, <type>, <radius>. Type is either circle or square
  275. # Example: S:Limit1=0, circle, 50000
  276. ####################
  277.  
  278. limits {
  279. }
  280.  
  281. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement