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  1. # Configuration file
  2.  
  3. "assorted parameters" {
  4. # Use more random generators, better behaved rivers, and larger rare climates
  5. B:"0.5 generation"=true
  6.  
  7. # Use 1.6 compatibility mode
  8. B:1.6Compatibility=false
  9.  
  10. # place little islands near shore rather than in deep ocean
  11. B:"Allow Derpy Islands"=false
  12.  
  13. # Biome size, exponential: 4 is regular and 6 is large biomes
  14. I:"Biome Size"=4
  15.  
  16. # per thousand; vanilla is 10
  17. I:"Mushroom Island Incidence"=10
  18.  
  19. # generate as if CC weren't on; for loading pre-existing worlds or just preventing chunk boundaries
  20. B:"No Generation Changes"=false
  21.  
  22. # suppress Bop sub-biome generation
  23. B:NoBoPSubBiomes=true
  24.  
  25. # Percentage of rivers prevented; changes cause chunk boundaries at some rivers
  26. I:PercentRiverReduction=0
  27.  
  28. # increase smoothing steps; also shrinks unusual biomes some; changing produces occaisional chunk walls
  29. B:"Smoother Coastlines"=true
  30.  
  31. # add testing routines and crash in suspicious circumstances
  32. B:TestingMode=false
  33.  
  34. # Include vanilla biomes in world
  35. B:VanillaBiomesOn=true
  36.  
  37. # Generate land masses and climate zones similar to vanilla 1.7
  38. B:VanillaLandAndClimate=false
  39.  
  40. # True for triple-width rivers
  41. B:WiderRivers=false
  42.  
  43. # impose Climate Control generation on the Biomes o' Plenty world type
  44. B:alterBoPWorlds=false
  45.  
  46. # impose Climate Control generation on Highlands world types
  47. B:alterHighlandsWorlds=false
  48.  
  49. # biomes not saved on edges; more than 3 has no effect; -1 deactivates saving biomes
  50. I:biomeRingsNotSaved=3
  51.  
  52. # climate not saved on edges; -1 deactivates saving climates
  53. I:climateRingsNotSaved=3
  54.  
  55. # Have Climate Control set the biomes for village generation; may be incompatible with village mods
  56. B:controlVillageBiomes=true
  57.  
  58. # max height value for allowing rivers; 10.0 allows everything; 0.75 is plains but no hills
  59. D:maxChasm=10.0
  60.  
  61. # subbiomes not saved on edges, default 3, -1 deactivates saving sub-biomes
  62. I:subBiomeRingsNotSaved=0
  63. }
  64.  
  65.  
  66. ##########################################################################################################
  67. # climate incidences
  68. #--------------------------------------------------------------------------------------------------------#
  69. # Blocks of land are randomly assigned to each zone with a frequency proportional to the incidence. Processing eliminates some extreme climates later, especially for quarter size zones. Consider doubling hot and snowy incidences for quarter size zones.
  70. ##########################################################################################################
  71.  
  72. "climate incidences" {
  73. # relative incidence of cool zones like forest/plains/hills/taiga/roofed forest
  74. I:"Cool Zone Incidence"=1
  75.  
  76. # relative incidence of hot zones like savanna/desert/plains/mesa
  77. I:"Hot Zone Incidence"=1
  78.  
  79. # relative incidence of snowy zones
  80. I:"Snowy Zone Incidence"=1
  81.  
  82. # relative incidence of warm zones like forest/plains/hills/jungle/swamp
  83. I:"Warm Zone Incidence"=1
  84. }
  85.  
  86.  
  87. ##########################################################################################################
  88. # climate zone parameters
  89. #--------------------------------------------------------------------------------------------------------#
  90. # Full-size is similar to 1.7 defaults. Half-size creates zones similar to pre-1.7 snowy zones. Quarter-size creates fairly small zones but the hot and snowy incidences are limited
  91. ##########################################################################################################
  92.  
  93. "climate zone parameters" {
  94. # half the climate zone size from vanilla, unless quartering
  95. B:"Half Zone Size"=false
  96.  
  97. # quarter the climate zone size from vanilla
  98. B:"Quarter Zone Size"=false
  99.  
  100. # ignore climate zones altogether
  101. B:"Random Biomes"=true
  102. }
  103.  
  104.  
  105. general {
  106. S:excludeDimensionIDs=-1,1
  107. S:includeDimensionIDs=0
  108. }
  109.  
  110.  
  111. ##########################################################################################################
  112. # ocean control parameters
  113. #--------------------------------------------------------------------------------------------------------#
  114. # Frequencies are x per thousand but a little goes a very long way because seeds grow a lot. About half the total continent frequencies is the percent land. For worlds with 1.7-like generation set large island seeds to about 300. That will largely fill the oceans after seed growth.
  115. ##########################################################################################################
  116.  
  117. "ocean control parameters" {
  118. # frequency of large continent seeds, about 8000x16000
  119. I:"Large Continent Frequency"=20
  120.  
  121. # frequency of large island seeds, about 1000x2000
  122. I:"Large Island Frequency"=15
  123.  
  124. # frequency of medium continent seeds, about 4000x8000
  125. I:"Medium Continent Frequency"=10
  126.  
  127. # frequency of medium island seeds, about 500x1000
  128. I:"Medium Island Frequency"=5
  129.  
  130. # True reduces the chance of landmasses merging
  131. B:SeparateLandmasses=true
  132.  
  133. # frequency of small continent seeds, about 2000x4000
  134. I:"Small Continent Frequency"=5
  135. }
  136.  
  137.  
  138. oceanbiomeclimates {
  139. S:"DeepOcean climate"=DEEP_OCEAN
  140. S:"Ocean climate"=OCEAN
  141. }
  142.  
  143.  
  144. oceanbiomeids {
  145. I:"DeepOcean ID"=24
  146. I:"Ocean ID"=0
  147. }
  148.  
  149.  
  150. oceanbiomeincidences {
  151. I:"DeepOcean Incidence"=12
  152. I:"Ocean Incidence"=12
  153. }
  154.  
  155.  
  156. oceanbiomevillages {
  157. B:"DeepOcean hasVillages"=false
  158. B:"Ocean hasVillages"=false
  159. }
  160.  
  161.  
  162. vanillabiomeclimates {
  163. S:"Birch Forest Hills M climate"=DEFAULT
  164. S:"Birch Forest Hills climate"=DEFAULT
  165. S:"Birch Forest M climate"=DEFAULT
  166. S:"Birch Forest climate"=Warm
  167. S:"Cold Taiga Hills climate"=DEFAULT
  168. S:"Cold Taiga M climate"=DEFAULT
  169. S:"Cold Taiga climate"=Snowy
  170. S:"Desert Hills climate"=DEFAULT
  171. S:"Desert M climate"=DEFAULT
  172. S:"Desert climate"=Hot
  173. S:"Extreme Hills M climate"=DEFAULT
  174. S:"Extreme Hills climate"=MEDIUM
  175. S:"Extreme Hills+ M climate"=DEFAULT
  176. S:"Extreme Hills+ climate"=DEFAULT
  177. S:"Flower Forest climate"=DEFAULT
  178. S:"Forest Hills climate"=DEFAULT
  179. S:"Forest climate"=MEDIUM
  180. S:"Ice Mountains climate"=DEFAULT
  181. S:"Ice Plains Spikes climate"=DEFAULT
  182. S:"Ice Plains climate"=Snowy
  183. S:"Jungle Hills climate"=DEFAULT
  184. S:"Jungle M climate"=DEFAULT
  185. S:"Jungle climate"=Warm
  186. S:"Mega Spruce Taiga climate"=DEFAULT
  187. S:"Mega Taiga Hills climate"=DEFAULT
  188. S:"Mega Taiga climate"=Cool
  189. S:"Mesa (Bryce) climate"=DEFAULT
  190. S:"Mesa Plateau F M climate"=DEFAULT
  191. S:"Mesa Plateau F climate"=Hot
  192. S:"Mesa Plateau M climate"=DEFAULT
  193. S:"Mesa Plateau climate"=Hot
  194. S:"Mesa climate"=DEFAULT
  195. S:"Mushroom Island climate"=DEFAULT
  196. S:"Plains climate"=PLAINS
  197. S:"Roofed Forest M climate"=DEFAULT
  198. S:"Roofed Forest climate"=Cool
  199. S:"Savanna M climate"=DEFAULT
  200. S:"Savanna Plateau M climate"=DEFAULT
  201. S:"Savanna Plateau climate"=DEFAULT
  202. S:"Savanna climate"=Hot
  203. S:"Sunflower Plains climate"=DEFAULT
  204. S:"Swampland M climate"=DEFAULT
  205. S:"Swampland climate"=Warm
  206. S:"Taiga (snowless) M climate"=DEFAULT
  207. S:"Taiga (snowless) climate"=Cool
  208. S:"Taiga Hills climate"=DEFAULT
  209. }
  210.  
  211.  
  212. vanillabiomeids {
  213. I:"Birch Forest Hills ID"=28
  214. I:"Birch Forest Hills M ID"=156
  215. I:"Birch Forest ID"=27
  216. I:"Birch Forest M ID"=155
  217. I:"Cold Taiga Hills ID"=31
  218. I:"Cold Taiga ID"=30
  219. I:"Cold Taiga M ID"=158
  220. I:"Desert Hills ID"=17
  221. I:"Desert ID"=2
  222. I:"Desert M ID"=130
  223. I:"Extreme Hills ID"=3
  224. I:"Extreme Hills M ID"=131
  225. I:"Extreme Hills+ ID"=34
  226. I:"Extreme Hills+ M ID"=162
  227. I:"Flower Forest ID"=132
  228. I:"Forest Hills ID"=18
  229. I:"Forest ID"=4
  230. I:"Ice Mountains ID"=13
  231. I:"Ice Plains ID"=12
  232. I:"Ice Plains Spikes ID"=140
  233. I:"Jungle Hills ID"=21
  234. I:"Jungle ID"=21
  235. I:"Jungle M ID"=149
  236. I:"Mega Spruce Taiga ID"=160
  237. I:"Mega Taiga Hills ID"=33
  238. I:"Mega Taiga ID"=32
  239. I:"Mesa (Bryce) ID"=165
  240. I:"Mesa ID"=37
  241. I:"Mesa Plateau F ID"=38
  242. I:"Mesa Plateau F M ID"=166
  243. I:"Mesa Plateau ID"=39
  244. I:"Mesa Plateau M ID"=167
  245. I:"Mushroom Island ID"=14
  246. I:"Plains ID"=1
  247. I:"Roofed Forest ID"=29
  248. I:"Roofed Forest M ID"=157
  249. I:"Savanna ID"=35
  250. I:"Savanna M ID"=163
  251. I:"Savanna Plateau ID"=36
  252. I:"Savanna Plateau M ID"=164
  253. I:"Sunflower Plains ID"=129
  254. I:"Swampland ID"=6
  255. I:"Swampland M ID"=134
  256. I:"Taiga (snowless) ID"=5
  257. I:"Taiga (snowless) M ID"=133
  258. I:"Taiga Hills ID"=19
  259. }
  260.  
  261.  
  262. vanillabiomeincidences {
  263. I:"Birch Forest Incidence"=10
  264. I:"Cold Taiga Incidence"=10
  265. I:"Desert Incidence"=15
  266. I:"Extreme Hills Incidence"=10
  267. I:"Forest Incidence"=10
  268. I:"Ice Plains Incidence"=10
  269. I:"Jungle Incidence"=11
  270. I:"Mega Taiga Incidence"=5
  271. I:"Mesa Plateau F Incidence"=5
  272. I:"Mesa Plateau Incidence"=5
  273. I:"Plains Incidence"=12
  274. I:"Roofed Forest Incidence"=7
  275. I:"Savanna Incidence"=8
  276. I:"Swampland Incidence"=10
  277. I:"Taiga (snowless) Incidence"=10
  278. }
  279.  
  280.  
  281. vanillabiomevillages {
  282. B:"Birch Forest Hills M hasVillages"=false
  283. B:"Birch Forest Hills hasVillages"=false
  284. B:"Birch Forest M hasVillages"=true
  285. B:"Birch Forest hasVillages"=true
  286. B:"Cold Taiga Hills hasVillages"=false
  287. B:"Cold Taiga M hasVillages"=true
  288. B:"Cold Taiga hasVillages"=true
  289. B:"Desert Hills hasVillages"=false
  290. B:"Desert M hasVillages"=true
  291. B:"Desert hasVillages"=true
  292. B:"Extreme Hills M hasVillages"=false
  293. B:"Extreme Hills hasVillages"=false
  294. B:"Extreme Hills+ M hasVillages"=false
  295. B:"Extreme Hills+ hasVillages"=false
  296. B:"Flower Forest hasVillages"=true
  297. B:"Forest Hills hasVillages"=false
  298. B:"Forest hasVillages"=true
  299. B:"Ice Mountains hasVillages"=false
  300. B:"Ice Plains Spikes hasVillages"=true
  301. B:"Ice Plains hasVillages"=true
  302. B:"Jungle Hills hasVillages"=false
  303. B:"Jungle M hasVillages"=false
  304. B:"Jungle hasVillages"=false
  305. B:"Mega Spruce Taiga hasVillages"=true
  306. B:"Mega Taiga Hills hasVillages"=false
  307. B:"Mega Taiga hasVillages"=true
  308. B:"Mesa (Bryce) hasVillages"=false
  309. B:"Mesa Plateau F M hasVillages"=true
  310. B:"Mesa Plateau F hasVillages"=true
  311. B:"Mesa Plateau M hasVillages"=true
  312. B:"Mesa Plateau hasVillages"=true
  313. B:"Mesa hasVillages"=true
  314. B:"Mushroom Island hasVillages"=false
  315. B:"Plains hasVillages"=true
  316. B:"Roofed Forest M hasVillages"=false
  317. B:"Roofed Forest hasVillages"=true
  318. B:"Savanna M hasVillages"=true
  319. B:"Savanna Plateau M hasVillages"=false
  320. B:"Savanna Plateau hasVillages"=true
  321. B:"Savanna hasVillages"=true
  322. B:"Sunflower Plains hasVillages"=true
  323. B:"Swampland M hasVillages"=false
  324. B:"Swampland hasVillages"=false
  325. B:"Taiga (snowless) M hasVillages"=true
  326. B:"Taiga (snowless) hasVillages"=true
  327. B:"Taiga Hills hasVillages"=false
  328. }
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