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- Level:
- 1: Begin: (Route) Go forward and to the right. Then, jump off the initial platform and swing using the underside of the second square platform towards the exit.
- 2: Swing: (Route) Intended route (for the most part). Most of the swings between overhead blue platforms are possible. (Tested) Centrifugal swing from second overhead platform is possible, but it would take longer and be riskier than the normal route.
- 3: Swang: (Route) Intended route. (Tested) Centrifugal swing from first overhead platform is possible, but it would take longer and be riskier than the normal route.
- 4: Wall Crawl: (Route) Intended route. (Note) Revisit this level later. There might be a simple and probably faster route.
- 5: First Blood: (Route) Jump onto the first elevated square platform. Jump off of the platform and swing from the underside of the red track toward the underside of the red track that goes to the exit. You should be able to make it from the second swing either into the exit, or around the back to crawl into the exit.
- 6: Flipped: (Route) Jump onto the second platform. Jump off the middle of the left side of the platform, and use the underside of the right corner of the red track to swing up to the exit.
- 7: Shapes: (Route) Jump off of the front right corner of the initial platform toward the cube. Swing off of the bottom of the cube towards the large rectangular box, and swing around the left edge so you land on the wall of the cube that is facing towards the exit. Then, jump off the wall onto the sphere and complete the level with the intended route.
- 8: Applied Sciences: (Route) Jump onto the cube and get on top of it. Then, from the front right corner of the cube, jump towards the vertical wall and swing off of it to the exit curved piece.
- 9: Force Fields 101: (Route) Go forward and fall off the right side of the first vertical force field. Then, swing off of the square platform, and use the 2 square platforms below the exit to swing into the vertical force field near the exit. Crawl up it and jump to land in the exit.
- 10: Friend Fields: (Route) Jump off the initial platform, and use the right side the underside of the blue track to swing around the outside of the track, skipping the red force field area. Climb the wall to hit the checkpoint, then swing along the 3 upper platforms to the exit.
- 11: Slant: (Route) Move forward and jump off the right side at the stick figure sign. Swing from the center of the bottom of the red square wall. Land on the second slanted piece. Crawl and fall off of the pieces until the first checkpoint. At the first checkpoint, face the exit and jump off the back edge of the platform. Then, swing from the edge closest to you towards the exit. Swing high off of the slanted piece, and swing from the highest point you can on the blue wall behind the exit. You'll land on the opposite side of the wall. Jump off the wall, and swing off of it into the exit.
- 12: Release: (Route) Move forward and fall off the left side. Swing a small amount to fall in-between the red platform gap. Swing off of the red platform and land on the top of the blue platform. Complete the level as intended.
- 13: Pipe Dream: (Route) Turn around at spawn and face the exit. Back up to the left, and jump off the initial platform. Swing off the underside of the initial platform toward the exit. Perform an up-and-over swing on the exit platform into the exit.
- 14: Road Block: (Route) Jump forward-left and swing off of the lower left corner of the first red overhead platform. Next, swing from underneath the blue light platform off of the right edge of the red wall towards the tall blue vertical wall. Perform an up-and-over swing from the highest point that you can on the red light wall side of the tall blue vertical wall to land on the opposite side of the blue vertical wall. Complete the level as intended.
- 15: Onwards: (Route) Jump off the front right corner of the initial platform. Swing off the right corner of the vertical wall in-between you and the first checkpoint. Swing towards the first checkpoint and use the closest corner to you of the checkpoint platform to perform an up-and-over swing onto the checkpoint. From the checkpoint, jump off the checkpoint platform and swing slightly right on the red platform. Perform an up-and-over swing from the left underside of the exit platform and go into the exit.
- 16: Blue Rainbow: (Route) Look to the left at the corner of the red square slanted platform that is aligned with the floor of the initial platform. Move towards that piece and roll off the initial platform. Pass the inner angle of the curved red piece, turn slightly left, and fall directly into the exit.
- 17: Under the Box: (Route) Go forward and jump off the left side where the blue meets the red. Continue going forward, and swing off the left corner of the slanted red platform and swing towards the right. Swing around the right side of the vertical red platform. Next, swing around the left side of the vertical blue platform with the red light wall on it, and swing off of the blue platform ceiling a couple times. Then, perform an up-and-over swing on the ceiling before the blue wall under the exit and climb into the exit.
- 18: Corners: (Route) Jump off the right side of the initial platform going towards the back of the right force field. Swing off of the first square platform towards the red square corner platform. Swing off of it towards the first checkpoint. Then, continue the level as intended until the last swing on the red square platform around the last corner. Do not land on the blue light wall. Instead, swing towards the exit, and either land in the exit or perform an up-and-over swing into the exit.
- 19: U-Turn: (Route) Jump forward and slightly left towards the stick figure sign. Swing clockwise from the far left corner of the overhead red square platform. Swing from the right corner of the blue cube towards the exit. Perform an up-and-over swing on the exit platform into the exit.
- 20: Nothing: (Route) Crawl forward and fall off the front of the initial platform. Swing off the bottom of the first invisible platform. Swing off the bottom of the first invisible cube. Swing off the bottom of the second invisible cube. Perform an up-and-over swing on the exit platform into the exit.
- 21: Something: (Route) Crawl forward, jump, and swing off of the overhead blue square platform. Crawl up the invisible blue wall, and crawl off of the top of it. Swing from the underside of the curved blue platform. Then, swing from the underside of the square blue platform. Next, swing off of 2nd invisible red square platform. Then, swing off of the 4th invisible red square platform. Land on the exit curved platform, and crawl into the exit.
- 22: Surprise: (Route) Go forward, fall off the initial platform, and swing using the underside of the invisible blue cube. Don't swing high, but at a 10 degree angle or so. You'll go under the red vertical wall; do not swing off of it. Now, swing off of the bottom of the next invisible blue cube. Then, swing off of the vertical red square platform into the exit.
- 23: Sideways: (Route) Roll forward off of the initial platform towards the corner of the first blue wall on the left side. Swing off of the the corner towards the first perpendicular blue wall. Swing off of the right corner of the first perpendicular blue wall towards the red cube. Swing off of the red cube into the exit.
- 24: Detour: (Route) Move forward and jump off the left side. Swing off of the left side of the blue cube. Swing around the right side the vertical red wall, and swing off of the second blue cube. Then, swing off of the red square platform overhead. Land in the exit or perform an up-and-over swing into the exit.
- 25: Upwards: (Route) Roll forward and off of the initial platform. Swing on the underside of the elevated platform above you towards the vertical blue wall. Perform an up-and-over swing on the vertical blue wall onto the opposing side. Crawl up the wall, and move yourself to the higher vertical blue wall. At the top of this wall, jump to crawl up the next vertical blue wall. Then, off of the top of this wall, swing on the closest corner of the horizontal blue wall. Swing off of the far corner of the slanted blue wall. Next, swing off of the two overhead square red platforms. Land on the vertical blue force field, and go up to the first checkpoint. Jump slightly right and swing off of the far left corner of the red square platform. You should land on the third (highest) overlapping blue light wall that is facing you. Crawl up the onto the perpendicular blue light wall, and jump onto the last blue light wall. From the top right side of the last blue light wall, jump and swing once on the red overhead track into the exit.
- 26: Forward March: (Route) Go forward up the wall. Try to be on the outer edge of the wall so you can land on top of the light platform. From there, back up and swing off of the second sphere. You can swing twice on the curved platform to get on top of it. Hit the checkpoint. From there, back up and jump off the corner, and swing on the red square platform from the closest corner to you towards the blue vertical wall. Swing from the corner closest to you, then on the curved blue piece, and then into the exit.
- 27: Hostility: (Route) Face left about 45 degrees and jump off the initial platform. Swing off of the back left corner of the platform towards the red vertical wall that is between you and the exit. Swing off of this red wall, and swing off the second red wall to land on the curved blue platform. Crawl on to the top of the curved blue platform. Then, jump backwards off of the platform, and swing off of the back left corner towards the exit. Then, either swing off of the overhead red square platform into the exit, or perform an up-and-over swing on the exit platform into the exit.
- 28: Playground: (Route - Safe) Move forward and jump off the edge of the initial platform. Swing from the bottom right corner of the tall vertical red wall. Next, swing from the bottom of the tall vertical blue wall so you land on the backside of the wall. Swing around the right side of the wall to land on the other side. Climb up this side and swing off the far right corner of the first rectangular overhead blue platform. Do not swing off of the second rectangular overhead blue platform. Instead, swing off of the left corner of the third platform to land on top of it and hit the checkpoint. Next, jump up the 3 small blue platforms. Back off and jump off the third. Lastly, swing off of the bottom of the third small blue platform into the exit. (Note) There is a secret collectible under the red platform under the exit.
- 29: Falling Up: (Route - Risky) Back up from the initial platform, jump off, and swing from the back left corner toward the first curved blue surface. Swing off the edge of the curve and land on top of the rectangular blue platform. Then, jump up and roll along the ceiling of the long rectangular platform. Roll until you are about to run into the red blocks. Then, jump off while moving forward to give yourself downward momentum, and swing off of the edge of the blue platform. Land on either the platform containing the checkpoint, or the blue vertical wall, and then hit the checkpoint. Jump up and climb the vertical blue wall, and roll off of the top left edge. Do not jump. Now, swing from the opposing corner (not the one closest to you) of the red platform sandwich to perform an up-and-over swing into the exit.
- 30: Fling: (Route) Intended route.
- 31: Flang: (Route - Risky) Move forward and jump off the left side (holding W and A) so you move at a 45 degree angle from the blue-red platform. Do a clockwise swing from the left corner of the blue-red platform towards the small red square platform. Swing off of the bottom of the red square platform towards the far blue curved platform (not the one with the checkpoint), and get on top of it. Complete the level as intended.
- 32: The Claw: (Route) Move forward and jump onto the blue light wall. Climb up about 3/4 of the way, jump off, and spin your perspective 180 degrees. Swing off of the bottom of the blue tall rectangular wall to perform an up-and-over swing onto the other side of the wall. Climb up the wall, move forward, and land on the top of the curved blue piece. Then, go to the right corner, turn 180 degrees, and jump off backward. Swing off of the corner towards the red square block and swing off of it. Using the lowest square blue block, swing off of the bottom and do an up-and-over swing onto the back of the tall blue wall. Climb up the wall, land on the slanted blue platform, and go into the exit. (Difficult) During spawn, look up at the wall above you. Attach, and swing forward, back, then launch toward the front of the red wall. If done correctly, you can swing and get the blue cube.
- 33: Super Swing: (Route) From the corner closest to the exit of the initial platform, use the centrifugal swing (requires 3 full rotations) to throw yourself towards the exit.
- 34: Precision: (Route) Go forward-left at a 75 degree angle. Use the closest corner on the red overhead square platform to swing in a clockwise direction. Next, use the bottom of the square blue platform to swing toward the curved blue piece with the checkpoint. Swing around the curved blue piece, get on top, and hit the checkpoint. From the checkpoint, go forward-right, and swing counter-clockwise off of the half-way point on the outside wall of the red cube. Swing 2 times from the bottom of the long red platform into the blue exit platform.
- 35: Shot in the Dark: (Route) The exit is directly under the initial platform. Just go under the initial platform, and swing into the exit.
- 36: Restrain: (Route) Turn 90 degrees to the left, and back up. Jump off of the edge of the initial platform, and swing from the corner of the vertical blue platform that is above the red light field. Next, swing from the far edge of the initial platform to be able to get onto the vertical blue wall. Next, climb up the vertical blue wall, and then swing off of the overhead blue square platform to the platform with the checkpoint. Jump onto the tall vertical blue wall, and climb up it. Jump off, and swing on the overhead blue square platform towards the second blue square platform (skipping the blue curved vertical platform). Then, swing into the exit.
- 37: Maze: (Route) Move forward and slight left (5 degrees), and jump off early, prior to the edge of the initial platform. Swing forward on the underside of the blue maze (2 swings), and land on the vertical blue wall that is after the exit curved blue wall. Climb up the vertical blue wall, jump off, climb up the vertical curved wall into the exit.
- 38: Round About: (Route) Move foward-left toward the sign guy, and jump off at him. Then, swing from the bottom of the long red platform toward the far end of the long red platform. Swing off of the right corner of the long red platform to gain enough height to swing off of the overhead square blue platform. Then, swing off of the longer blue platform, swing off of the blue cylinder, swing off of the red square platform, and land on the tall blue cylinder. Finally, climb up to the exit.
- 39: Caddywhompus: (Route) Move forward and jump onto the slanted blue platform. Crawl up it until the edge of it, jump (do not turn the camera), and then crawl up the blue light field. Crawl until the end of it, where you will land on the next slanted blue platform, and continue crawling up that. Next, fall off the right edge at the end of the slanted blue platform, and swing counter-clockwise on the overhead rectangular blue platform. Swing a second time off of this platform, and get on top of it to hit the checkpoint. Finally, complete the level as intended.
- 40: Blast Off: (Route) Intended route, but swing off of the first lower platform to get some forward momentum from the first cannon.
- 41: Monkey: (Route) Move forward, and swing off the square blue platform into the cannon. Next, swing clockwise off of the square toward the first checkpoint. Either hit it or skip it, and go onto the up-cannon. Turn while in the cannon toward the exit and hold forward until you land on the curved platform with the second checkpoint. Hit the second checkpoint, move forward and jump, and swing off of the red overhead square platform toward the blue sphere. Do not use the slanted cannon. Simply swing off of the blue sphere until you land on it, and then use the up-cannon to the exit.
- 42: Whiplash: (Route) Move forward and jump into the cannon. While in the cannon and until the end of the launch, hold forward and right. After leaving the cannon, turn the camera upwards as you approach the cylinder. Swing off of the bottom of the cylinder for a fraction of a second toward the right. Continue holding forward and right until you get to the exit platform. Perform an up-and-over swing on the exit platform into the exit.
- 43: Mountain: (Route) Climb up the random pieces as per the intended route until you get to the vertical slanted blue platform prior to the 2 cylinder section. Climb on it on the topside until you get to the top of the platform. Jump off the top of it, and fall. While falling, face the exit's direction. Swing off of the small blue cylinder (third piece from the initial platform). Use the falling momentum to swing to the exit.
- 44: Weave: (Route) Roll forward (and continue holding it) to fall off of the initial platform. Swing under the first red light wall. Land on the blue square platform, roll off of it, let go of holding forward, and swing off of the bottom of the first red vertical wall. Land on the curved blue platform, and hit the checkpoint. Then, roll forward, swing under the red light wall, do 2 small swings to stay above the next red light wall, and fall to do a large swing under the next red light wall into the exit.
- 45: Rodeo: (Route - Difficult) Move forward-left (10 degrees) and swing slightly clockwise off of the overhead long red platform. Next, swing off of the underside of the red rectangular platform (bottom of the platform sandwich). Then, swing off of the bottom (make sure it is the very bottom) of the bottom-most long red cylinder. Swing off of the small red cylinder to the platform with the checkpoint. Hit the checkpoint, and face toward the exit. Move forward, jump, and turn toward the end of the first blue long cylinder. Swing counter-clockwise off of the end of the first blue long cylinder so you are underneath all the cylinders. Then, swing clockwise off of the bottom of the last blue cylinder toward the exit. Perform an up-and-over swing off of the exit platform into the exit.
- 46: Junkyard: (Route) Crawl forward, and jump onto the slanted blue platform. Continue crawling forward, jump off the top left corner, and swing off of the closest blue sphere toward the blue sphere that is about 5 degrees to the left. After that, swing slightly clockwise off of the blue sphere at a higher altitude (to avoid the other blue sphere in front of it). Finally, move forward-right, and swing counter-clockwise off of the bottom corner of a blue cube to the exit.
- 47: Misfire: (Route) Jump off and swing from the back right corner of the initial platform toward the blue square wall with a cannon (20 degrees to the right). Perform an up-and-over swing from the closest corner of the wall to you. You should land in the cannon. From the launch, backpedal a little before hitting the red square wall to be able to swing under it. Swing low so you do not hit the next red square wall, and land on the curved exit platform to crawl into the exit. (IL) Jump into the cannon in front of you. On launch, use the initial platform to perform an up-and-over swing (max swing distance) toward the exit. Swing off of the red square wall into the exit.
- 48: Trash Pile: (Route) Roll forward, jump onto the slanted blue platform, and then fall into the first cannon (do not jump). Next, move forward 15 degrees to the right from the launch, and swing off of the long blue cylinder into the cannon. Next, look left toward the large blue sphere with a cannon slightly below it. Move toward that sphere, land on it, crawl toward that cannon, and jump into it. Turn 180 degrees and a look straight up at another large sphere. Launch onto that sphere and crawl forward over it to see the next cannon. Jump into the next cannon, and look straight up and around 5 degrees to the right. From launch, hold forward to move toward this cannon. You should land in the bottom of it. From this last launch, look toward the exit above you, land on the underside of the platform above the exit, and jump into the exit.
- 49: A New Direction: (Route) Intended route.
- 50: Bounced: (Route) Intended route. (Route - Risky and Slower) Intended route until you reach the vertical bounce light wall. From the curved platform, jump toward the light bounce wall, swing into the bounce light wall, and perform an up-and-over swing toward the slanted bounce platform. Hit that platform, and perform an up-and-over swing on the bounce platform below the exit to land in the exit.
- 51: Bounce House: (Route) Move forward, jump onto the square bounce platform, and swing off of the red square wall in front of you to land on the slanted bounce platform. After bouncing, swing upwards off of the red overhead square platform. There should be a slanted bounce platform above you. Swing clockwise around it to be able to bounce off of the top of it toward the curved blue platform with the checkpoint. Hit the checkpoint, move forward, and jump onto the square bounce platform. After hitting the rectangular blue overhead platform, immediately jump off and swing from the bottom of the square bounce platform in front of you toward the slanted bounce platform. Perform an up-and-over swing from the slanted bounce platform to hit the topside of the bounce platform. Land on the blue rectangular wall below the exit, and crawl up into the exit.
- 52: Rebound: (Route) Move forward and jump off of the front left corner of the initial platform. Swing off of the corner of the red-blue sandwich, and keep the tethered to the sandwich. You'll swing into the bottom bounce light platform, and perform an up-and-over swing into the top of the bounce light platform. After that, air strafe toward the square bounce platform toward the left edge of it. Bounce off the top of the edge to avoid hitting the blue rectangular platform above you. From the bounce, swing on the blue rectangular platform into the checkpoint. From the checkpoint, complete the level as intended (forward swings on the red squares into the bounce platforms).
- 53: Walk the Plank: (Route) Move forward, jump onto the slanted blue platform, roll across it, jump off, and swing off of the red square overhead platform onto the square bounce platform. After bouncing on it, use the left side and swing around the red cylinder onto the second bounce platform. Perform this same maneuver to get to the third bound platform. Then, land on the blue cylinder and crawl to the top to hit the checkpoint. After that, move forward, jump onto the blue light platform, and jump off of the front left corner toward the small red cylinder. Swing from it toward about 10 degrees to the right, and go over the horizontal long red cylinder. Then, swing off of the long slanted red cylinder that is close to the blue exit cylinder. Try to swing low so you can avoid the red cylinder overhead, and land on the blue exit cylinder. After landing on the blue exit cylinder, climb up it to the exit.
- 54: Head Cannon: (Route) Move forward, jump onto the lower blue cylinder on the right. Climb up it, jump off the end of it, and swing on the next blue cylinder (not overhead) to land on it. Then, crawl on the underside of it, and jump when you get to the edge. Then, swing high off of the bottom of the blue cube. You should land on the second small square blue light platform. Jump onto the third small square blue light platform, and then jump into the cannon. Hold forward, and the launch will land you directly on the checkpoint. Then, complete the level as intended. (Bug) The far edge of the map is missing a kill trigger, so if you fling far enough from the first cannon, you can just fall infinitely.
- 55: Flung: (Route) From the corner closest to the exit of the initial platform, use the centrifugal swing (requires 2 full rotations) to throw yourself towards the exit cube. Land on the exit cube, and crawl into the exit.
- 56: Carnival: (Route) Move backwards, jump off the edge of the initial platform, and swing forward. Next, perform an up-and-over swing on the slanted bounce platform. Then, slow down, and bounce on the large rectangular bounce platform to land on the checkpoint platform. Finally, complete the map as intended.
- 57: Labyrinth: (Route) Move forward and jump onto the blue wall. Crawl along the wall to the right, and jump from the blue platform towards the area with the slanted bounce plate (do not go inside the red doorway). After jumping, swing from a protruding red rectangular piece, and land on the large blue wall. Crawl up the wall to the top of it, jump off, and do an up-and-over swing onto the topside of the slanted bounce plate. From the bounce, do not go toward the first checkpoint. Instead, move forward and left, and swing off of the end of the red wall on the left. You should be able to see the second checkpoint. Swing toward it and either land on or swing underneath the long rectangular blue platform. From the end of the long rectangular blue platform, fall onto the second checkpoint. Finally, complete the level as intended, the order being forward-backward-left-left for the turns after each bounce. (Note) There is a secret collectible underneath the initial platform.
- 58: Off the Wall: (Route) Move forward-right, climb up the blue light wall, and go above the red wall in front of you. Jump off of the blue light wall to swing around the protruding red wall, and swing on it to get around it. Perform the same swing using the next red wall on the left. Then, use the overhead red wall to swing once again. Use the next overhead red wall to swing, and then use the overhead red square platform to swing onto the checkpoint. Land on the checkpoint platform, and the jump onto the left blue light wall. Climb forward and to the top of the wall. For the next 3 square red wall pieces, jump out prior to them, and swing to be able to land back on the blue light wall again. Crawl forward on the blue light wall, jump off, and swing on the first red overhead wall. Do not swing on the second. Instead, swing from the overhead square red platform, and land in the exit.
- 59: Swung: (Route) Intended route.
- 60: Escalator: (Route) Move to the forward-right corner, back up, jump off, and swing from it toward the vertical square bounce wall. Land on the top of the bounce wall to bounce straight up. Move towards the horizontal bounce plate and land on the top of it. Then, turn right and bounce onto the blue light platform overhead. Crawl towards the exit on it, jump off at the end of it, and peform an up-and-over swing on the overhead square bounce platform into the exit.
- 61: Cubism: (Route) Move forward and jump off the edge of the initial platform. Swing off of the bottom of the first red cube. Next, swing off of the bottom corner of the slanted red cube. Grapple onto the curved blue platform. If you can't get onto it from the initial swing, swing once forward and back, and then regrapple onto the curved blue platform to land on it. Crawl up, land on the next curved blue platform, crawl forward, and jump off. Swing from the underside of the blue rectangular platform to land onto the square blue platform with the checkpoint. From the checkpoint, turn left and jump off of the front-left corner of the checkpoint's platform. Then, swing from the left corner of the overhead red square invisible platform in a small counter-clockwise fashion. You should swing far enough to swing off of the third blue-red sandwich platform. Swing up between the third and forth platform, and land on or swing onto the blue curved invisible platform. Climb the platform to the exit.
- 62: Up, Up, and Away: (Route) Move forward, jump, and swing off of the red square overhead platform into the first cannon. From launch, use the blue cube in front of you to swing forward, skipping the second cannon. From this swing, land in the third cannon (skipping the checkpoint). Finally, complete the level as intended. (Note) It is possible to use the first cannon, turn around, and use the red square platform, to launch yourself at the vertical red square wall, and swing to the large blue sphere. However, it is very precise and difficult to do.
- 63: Sweet Roll: (Route) Perform the route as intended until the first checkpoint. Turn towards the exit, jump forward, and swing off of the bottom-right corner of the invisible blue wall in front of you. Then, land on the last invisible blue wall. Crawl forward about half-way up the wall, and fall forward off of it. Swing off of each red square wall. Finally, perform two swings on the blue cube, the second being an up-and-over swing, to crawl into the exit.
- 64: Stary Night: (Route) Move forward, jump, and swing off of the back-left corner of the overhead blue square platform. You will swing past the left side of the small bounce cylinder, and swing back into it to hit it on the top-forward side. Next, move toward the back-left corner of the horizontal bounce square platform, and swing off of this corner. You will avoid the blue cube entirely, and perform an up-and-over swing in a clockwise direction onto the top of the square bounce platform. Then, use the red sphere to swing into the checkpoint. Finally, complete the level as intended.
- 65: Obstacle Course: (Route) Move forward and go toward the left side of the initial platform. Jump off the edge of the platform and get as close as possible to the light bounce wall before swinging into it, using the blue square platform above it. This will give you a small and fast swing radius, and you will up-and-over swing over the long red cylinders. Next, swing off of the left edge of the red square platform that has a bounce wall below it. Swing toward the blue square platform that contains the checkpoint. You should be able to swing over the blue light wall between you and the checkpoint. Land on the checkpoint. From the checkpoint, move forward and jump off the left side. Swing off of the bottom of the second vertical sandwich towards the tall blue cylinder. Land on the tall blue cylinder and complete the level as intended.
- 66: Between the Folds: (Route) Perform the intended route until the first cannon. From the first cannon launch, do not overhand swing on the curved red piece. Instead, launch high into the air, airstrafe forward and left, and swing off of the underside of the left corner of the curved red piece. This will get you enough distance to the closest red square platform, prior to the blue light walls. Swing off of that square red platform, and either land on the last blue wall, or swing onto the square blue light ceiling above the exit. Then, fall into the exit.
- 67: Sidewinder: (Route) Perform the intended route until the first checkpoint. In the second cannon, swing off of the top edge of the middle of the flat side on the red curved piece you are launched towards. Swing towards the exit. If performed correctly, you will swing over both the center red light wall and the red light wall beside the exit. You should be able to land directly in the exit.
- 68: Wednesday: (Route) Move forward and fall off of the initial platform. Swing from the side facing you of the blue wall in front of you. You should land on the other side of the wall. Crawl slightly up the wall and jump off. Swing off of the red square platform overhead. Then, swing off of the bottom of the curved blue platform to land in the first cannon. From the first cannon, swing around the red cylinder, but get launched high into the air. Move backwards towards the curved blue platform that was around the first cannon. Swing off of the underside of this platform towards the exit platform. Perform an up-and-over swing on the exit platform into the exit.
- 69: Domino: (Route) Jump off of the left edge and swing off of the front left corner of the initial platform. Peform an up-and-over swing off of the exit platform into the exit.
- 70: Death Grip: (Route) Move forward and jump off of the edge of the initial platform. Swing off of the center of the second blue square platform that is below the bounce light platform. You will bounce in a forward-swing motion. Release the swing to launch forward, then bounce again to land on the top of the large blue sphere. From there, jump off towards the red cylinder, and swing off of the bottom of it to land on the checkpoint. Then, move forward and jump onto the top of the bounce cylinder. Right after bouncing, swing off of the top of the bounce cylinder to launch you forward. Swing around the square bounce wall to hit the other side of it. Then, swing off of the curved red piece to land in the exit. (Note) Moving forward and looking down at the start, you will glitch against the bounce light platform.
- 71: Metal Rainbow: (Route) Move forward (don't jump) and go into the first cannon. Swing off of the first square blue platform to the third square blue platform (skipping the second). Perform an up-and-over swing to land on it and hit the first checkpoint. Move forward (don't jump) and fall into the second cannon. Again, swing clockwise from the bottom of the first blue sphere to the third blue sphere (skipping the second). Perform an up-and-over swing into the third cannon. From that launch, airstrafe right (not a lot of forward momentum needed) and swing off of the bottom of the short blue cylinder to perform an up-and-over swing to land on the second checkpoint. Move forward and jump into the fourth cannon. Swing around the left side of the first large blue cube towards the second large blue cube. Perform an up-and-over swing on the second large blue cube to get on top of it. Then, jump into the fifth cannon. From the third to last red ring, swing off of the top of it and go between the third to last and the second to last ring. Using airstrafing, fall into the exit.
- 72: Liftoff: (Route) Move forward and jump onto the curved blue piece. Continue moving forward along the the left edge. Bounce off of the left edge of the light bounce platform, and airstrafe a bit to the left to avoid the second light bounce platform overhead. Swing off of the left wing of the curved red piece toward the left blue cylinder. Swing off of the right edge of the left blue cylinder towards the square blue platform. Land on the square blue platform and hit the checkpoint. Then, jump toward the right corner of the bounce platform. You'll want to airstrafe forward and to the right so you avoid the red light platform overhead. Now, turn around and get onto the third blue sphere from the exit. Climb up each blue sphere, and then go into the exit.
- 73: Close Call: (Route) Move forward and jump into the cannon. Swing onto the top of the small blue platform. Then, turn left 135 degrees, back off the platform, and jump. Swing off of the right corner of the platform and land on the blue invisible cylinder. Crawl up the cylinder and fall onto the checkpoint. Go into the first cannon after the checkpoint. From launch, aim towards the left square blue platform. After launch, swing off of it in a counter-clockwise motion towards the first of two square blue platforms before the third cannon (skipping the second cannon). Swing off of both platforms and land in the third cannon. Then, launch towards the exit, land on one of the blue light walls, and then jump into the exit.
- 74: May Pole: (Route) Perform the intended route up until the second blue sphere in the blue sphere red light wall puzzle. From the second sphere, jump off towards the blue square platform, and perform an up-and-over swing to land on the platform to hit the checkpoint. Then, complete the level as intended. (Note) Using a centrifugal swing, you can fly far enough horizontally to completely miss the kill trigger for the level and fall infinitely.
- 75: Biohazard: (Route) Hold back to roll backwards. About half a second after to roll off the initial platform, hold forward. Continue holding forward the entire time. You should fall just slightly behind the red light platform. While still holding forward, be ready to swing off of the exit platform to perform an up-and-over swing to land on the exit platform. Use slightly to the left of center to swing, so it gets onto the top of the platform easier. Then, go into the exit.
- 76: Moonwalk: (Route) Turn 180 degrees, then jump towards the bounce light wall. Swing off of the red square platform, and bounce off of the light wall. Bounce at at lower angle so you still are able to get over the red light wall, but have more forward velocity. Then, swing off of the square red platform that is in the red light wall towards the square blue platform to land on it, and hit the checkpoint. If you don't land on it, perform an up-and-over swing to get on top of it, and hit the checkpoint. From the checkpoint, roll onto the slanted bounce light platform. Move towards the left so you can swing off of the right corner of the blue square platform towards the second to last red square platform prior to the exit. Swing off of it, and then off of the next red square platform, and perform an up-and-over swing off of the blue exit platform into the exit.
- 77: Momentum: (Route) Move at about 30 degrees to the left and jump off of the left corner of the initial platform. After the jump, face the exit and hold left (not forward). Swing off of the edge (closest to the right corner) on the long red platform. You'll swing with a bit of clockwise rotation. After releasing the swing, hold forward and head towards the exit. Either you'll land on the backside of the exit platform, or you'll need to swing on the bottom of it and perform an up-and-over swing. Then, go into the exit.
- 78: Tesla Coils: (Route) Move forward and fall off of the initial platform. Swing off of the bottom of the first red sphere. Swing high off of the bottom of the second red sphere. Swing off of the overhead square blue platform. Swing off of the blue-red sandwich platform at the correct length so you are under the red light platform. Repeat 3 times. Land in the cannon to launch you to the checkpoint platform, and hit the checkpoint. Move forward and fall into the cannon. Then, complete the level as intended.
- 79: Alleyway: (Route) Move forward-left and jump off the initial platform between the blue light wall and the stick figure sign. Swing off of the red square wall in the middle of the floor of the alleyway. Next, swing off of the red wall that is below the alleyway (it is below the cannon area). Swing twice off of the invisible red rings, and then swing off of the blue spheres that are in the center of the sphere field until you arrive at the exit. (Note) Secret collectible above the cannon on top of the invisible red tunnel.
- 80: Yard Sale: (Route) After the first cannon, look left and go towards the cannon at 10 o'clock, airstrafing around the big rectangular piece. Swing off of the flat square piece to land in the cannon. From the 2nd cannon, use the same flat piece again, but do an overhead swing towards the higher cannon back at spawn. Backup strat if the overhand swing was off is to use the cylinder near that cannon to get into it, or the flat square piece above it and normal swing into it. After that cannon, look towards 2 o'clock and land in that cannon (no swing). Look towards 11 o'clock and land in that cannon (no swing). Go into the center cannon that is below the exit. Optionally, you can overhand swing into this cannon. Then, hit the exit.
- 81: Trapeze: (Route) Jump off of the right corner and face left. Swing off of the middle of the edge of the initial platform so you swing towards the square bounce platform towards the checkpoint column. Swing off of the bottom of the bounce platform so you land on the bottom of the blue square (bottom of the column). Then, do the jump-and-wrap swing to get on top of the checkpoint platform to hit the checkpoint. From the checkpoint, jump forward-left, so you can swing off of the left side of the square red platform. Do this, hit the bounce light wall, and airstrafe back and left so you don't hit the red column walls. Land on the highest bounce platform, and then move forward towards the same red square you just swung off of. Swing from the left corner of this towards the exit. Perform and up-and-over swing on the blue exit cube and then go into the exit.
- 82: Odd Ball: (Route) Move forward, and swing around to the other side of the curved blue piece in front of you. Climb up it and hit the square bounce platform. Move towards the large blue sphere, and swing onto it. Aim almost straight up (a little forward) so you get to the top of the large blue sphere. It is possible to jump from here and make the swing, but for safety reasons, at the angle you are currently looking, jump up the 3 small blue spheres. Then, jump off the top one and swing from the blue cylinder to land at the checkpoint. Jump towards the left edge of the bounce platform in front of you. Airstrafe left just before hitting it, so you can continue to airstrafe left after hitting it to avoid the red light platform above you. Then, swing off of the left red invisible square wall towards the third red sphere. Swing off of the third red sphere into the exit. If you don't get enough height, just bounce off of the bounce cube below the exit into the exit.
- 83: Struggle: (Route) Turn left and back up. Swing from the middle of the initial blue cube. While swinging underneath the cube, swing again as to give you upward momentum. Then, avoid the red light platform and airstrafe towards the blue curved platform, and swing onto it. Get on top of it, and jump up the 4 blue spheres by looking almost straight up, but a little forward. Then, hit the checkpoint on the top sphere. Respawn to orient your cursor position to the right elevation. Then, without moving the mouse, jump onto the blue square platform in front of you, and jump at the tall bounce column. Keeping the mouse at the same elevation, mash the mouse 1 button. Eventually, you will climb the column, and then bounce on the top of it into the exit.
- 84: American Junkyard: (Route) Move forward-right, jump, and wrap around the right side of the tall blue wall to get to the other side. Climb up it, climb off of the top of it, turn 180 degrees, airstrafe backwards, and then swing off of the bottom right corner of the tall blue wall towards the curved bound piece. Swing off of the bottom corner of the curved bounce piece to the right towards the small bounce sphere. Swing off of it, then off of the small red cylinder. Next, swing off of the slanted square bounce platform. Then, either continue swinging or land on the blue pieces. Lastly, jump or swing towards the long red cylinder on the right, and swing around it to land in the exit.
- 85: Thursday: (Route) Move forward, stay towards the left side, and jump up at the blue square platform overhead. Swing off of it (short swing), turn your view 180 degrees, and bounce off of the bounce column. Since you are facing away from the bounce column, you should be able to see the blue square platform you just swung off of. Swing off of it again to perform a quick up-and-over swing to be on top of it. Jump onto the left edge of the top of the bounce column. Airstrafe left to avoid the invisible blue platform overhead. Now, fall and swing from the bottom left corner of the bounce column towards the red-bounce sandwich. Swing off of it towards the checkpoint platform, and perform an up-and-over swing to land on the checkpoint. Turn and face the exit. Back up and jump off the checkpoint platform, and swing off of the back left corner. You'll swing under the blue light wall. Swing off of the first blue cylinder, and hold forward-right to avoid the red light wall. Swing off of the last red cylinder, and land on the last blue cylinder. Jump into the cannon, and hold airstrafe right to land in the exit.
- 86: Free Fall: (Route) Move forward and jump off of the initial platform. Swing along the left side of the first red square platform, land on the curved blue checkpoint platform, and hit the checkpoint. Then, complete the level as intended.
- 87: Cinch: (Route) Back up-right and jump off the initial platform. Swing from the center of the right edge of the platform. Land on top of the long blue platform, and roll into the exit.
- 88: Hot Lava: (Route) Turn right and jump off the initial platform. Perform an up-and-over swing off of the farthest point that you can on the invisible red platform, and you'll land in the exit.
- 89: Lost: (Route) Intended route. The exit for each area is always some degree on the left. (Note) The first hallway after the checkpoint contains a small hole in the floor. Fall through it and follow the blue light platforms to get to a secret collectible.
- 90: Merry Go Round: (Route) While standing still towards the right edge of the initial platform, jump up and then move right. Swing off of the front right corner at a high angle. Fall in-between the red light platforms. Swing up-and-over on the blue exit wall into the exit.
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