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Apr 1st, 2016
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  1. *Possible Alignment Specific Roles*
  2.  
  3. - Villager (town) - A typical town player with no power but their voice and vote.
  4.  
  5. - Alignment Cop (town) - Visits a player at night and gets a report with their alignment.
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  7. - Parity Cop (town) - Selects one player during pregame. Visits a player at night and gets a report indicating if they are the same or different alignment as the selected player.
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  9. - Bomb (town) - If nightkilled, they are blown to smithereens along with the person that killed them. If the mafia target the bomb, only the first visiting player of the mafia team who kills the bomb will die with them. If both mafia and a town-sided role kill bomb, the town-sided role and first mafia visiting player will die with bomb.
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  11. - Miller (town) - A town-sided villager whose alignment appears to be with the mafia to other players. Knows who they are at the start of game.
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  13. - Templar (town) - Starts the game with a meeting with any number of other players whom they know to be town.
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  15. - Celebrity (town) - Starts the game being confirmed as town by the moderator.
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  17. - Mafia (mafia) - A typical mafia player with no power but their voice and vote.
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  19. - Strongman (mafia) - Can strengthen the kill for one night to prevent any saves or roleblocks from preventing the kill.
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  21. - Godfather (mafia) - A mafia-sided player whose alignment appears as town-sided to other players.
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  23. - Ninja (mafia) - Cannot be seen by watchers or trackers.
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  25. - Serial Killer (third party) - Self-aligned. At the beginning of the game, they may choose to be investigation immune (shows up as town to cops) or a 1-shot bulletproof.
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  27.  
  28. *Possible Power Roles (can be either mafia or town):*
  29.  
  30. - Role Cop - Visits a player at night and gets a report with their role, but no alignment, or any affixes that their role may or may not have.
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  32. - Watcher - Visits a player at night and gets a report with every other player that visited that player. For the mafia night kill, only the mafia that leads the kill is seen on the report. The Watcher may self visit and their visits are not shown.
  33.  
  34. - Tracker - Visits a player at night and gets a report with each player they visited that night. For the mafia night kill, each mafia is seen to visit unless the mafia opt to kill, the chosen player is role blocked, or some other case where a player can't be tracked.
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  36. - Doctor - Visits a player and saves them from being killed.
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  38. - Role Blocker - Visits a player at night and disables them to use any night actions they have. Only prevents a kill if all remaining mafia are blocked. Mafia role blockers take priority over town role blockers.When someone is roleblocked, they are not alerted by the host, they just do not successfully use their power at night.
  39.  
  40. - Bodyguard - Visits a player at night. If chosen player is killed at night, the bodyguard takes the bullet and dies in their place.
  41.  
  42. - Bulletproof - Can survive one attack at night. They are notified if they are attacked.
  43.  
  44. - Vigilante - Makes a solo kill on one person of their choice at night.
  45.  
  46. - Oracle - Visits a player at night. If the Oracle is killed, the Oracle's most recent player visited is revealed. Oracle's visit does not show.
  47.  
  48. - Role Thief - Visits a player at night and steals their power roles and related affixes, removing them from that player, and replacing the Thief power with the stolen power.
  49.  
  50. - Apprentice - Visits a dead player at night once per game and gains their power roles, meetings, and related affixes.
  51.  
  52. - Mason - Visits a player at night and they will then share a meeting with the Mason and every other player who was visited by the Mason. Comes into effect at day start like all visits, where players are notified they gained a meeting. This does not change who a player wins with.
  53.  
  54. - Assassin - Visits a player during the day and performs a kill by his/herself. This kill occurs at end of day.
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  56. - Scout - Visits a player at night and learns whether or not they have a power role. This happens after all role modification mechanics.
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  58. - Executioner - If the town lynches no one, the Executioner may override it and decide the lynch unilaterally by PM'ing the host with a choice prior to end of day.
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  60.  
  61. Possible Affixes:
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  63. - Meeting - Able to communicate with other listed players at any time of day. Mafia will normally all share a meeting, but it's possible they don't.
  64.  
  65. - Multiple Roles - A single player has a single, or multiple night meetings
  66. with the effects of single or multiple power roles.
  67.  
  68. - Hints - A player is given some extra information about the setup or other players.
  69.  
  70. - Night 1 Action - A given power may be used on Night 1.
  71.  
  72. - Must Act - A given power does not have the option to visit no one.
  73.  
  74. - Restricted Uses - A given power may only be used a certain number of times during the game.
  75.  
  76. - Restricted Nights - A given power may only be used on certain nights.
  77.  
  78. - Restricted Players - A given power may only be used on certain players.
  79.  
  80. - Restricted Balance - A given power may only be used if a certain number of players and/or mafia are alive.
  81.  
  82. - Restricted Order - A player may only use his/her powers in a certain sequence.
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