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- class EventName : public BasicEvent
- {
- public:
- EventName(Player& player) : _player(player) { }
- bool Execute(uint64 time, uint32 diff)
- {
- return true;
- }
- private:
- Player& _player;
- };
- class aa_banana : public ItemScript
- {
- public:
- aa_banana() : ItemScript("aa_banana") { }
- bool OnUse(Player* player, Item* item, SpellCastTargets const& targets) OVERRIDE
- {
- player->m_Events.AddEvent(new EventName(*player), player->m_Events.CalculateTime(4000)); // 4000 = time in milliseconds
- }
- };
- void AddSC_aa_banana()
- {
- new aa_banana();
- }
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