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reaperxt6661

mission

Jun 13th, 2014
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  1. version=11;
  2. class Mission
  3. {
  4. addOns[]=
  5. {
  6. "chernarus",
  7. "ca_modules_animals",
  8. "dayz_anim",
  9. "dayz_code",
  10. "dayz_communityassets",
  11. "dayz_weapons",
  12. "dayz_equip",
  13. "dayz_epoch",
  14. "dayz_vehicles",
  15. "cacharacters_pmc",
  16. "ca_modules_functions",
  17. "glt_m300t",
  18. "pook_h13",
  19. "csj_gyroac",
  20. "map_eu",
  21. "aif_arma1buildings",
  22. "jetskiyanahuiaddon"
  23. };
  24. addOnsAuto[]=
  25. {
  26. "dayz_weapons",
  27. "ca_modules_functions",
  28. "chernarus"
  29. };
  30. randomSeed=11171215;
  31. class Intel
  32. {
  33. briefingName="DayZ Epoch Chernarus";
  34. briefingDescription="DayZ Epoch Chernarus Private Server";
  35. startWeather=0.067362607;
  36. forecastWeather=0.52341133;
  37. year=2008;
  38. month=10;
  39. day=1;
  40. hour=12;
  41. };
  42. class Groups
  43. {
  44. items=2;
  45. class Item0
  46. {
  47. side="WEST";
  48. class Vehicles
  49. {
  50. items=100;
  51. class Item0
  52. {
  53. position[]={-7244.9355,365.97467,19534.543};
  54. azimut=-17.0839;
  55. id=11;
  56. side="WEST";
  57. vehicle="Survivor1_DZ";
  58. player="PLAY CDG";
  59. skill=0.60000002;
  60. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  61. };
  62. class Item1
  63. {
  64. position[]={-7245.2188,366.0018,19535.338};
  65. azimut=-17.0839;
  66. id=0;
  67. side="WEST";
  68. vehicle="Survivor1_DZ";
  69. player="PLAYER COMMANDER";
  70. leader=1;
  71. rank="SERGEANT";
  72. skill=0.60000002;
  73. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  74. };
  75. class Item2
  76. {
  77. position[]={-7245.9844,365.8941,19534.902};
  78. azimut=-17.083944;
  79. id=5;
  80. side="WEST";
  81. vehicle="Survivor1_DZ";
  82. player="PLAY CDG";
  83. skill=0.60000002;
  84. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  85. };
  86. class Item3
  87. {
  88. position[]={-7245.7793,366.00299,19536.176};
  89. azimut=-17.083944;
  90. id=8;
  91. side="WEST";
  92. vehicle="Survivor1_DZ";
  93. player="PLAY CDG";
  94. skill=0.60000002;
  95. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  96. };
  97. class Item4
  98. {
  99. position[]={-7245.502,365.97186,19535.32};
  100. azimut=-17.083944;
  101. id=18;
  102. side="WEST";
  103. vehicle="Survivor1_DZ";
  104. player="PLAY CDG";
  105. skill=0.60000002;
  106. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  107. };
  108. class Item5
  109. {
  110. position[]={-7246.252,365.8396,19534.508};
  111. azimut=-17.083944;
  112. id=2;
  113. side="WEST";
  114. vehicle="Survivor1_DZ";
  115. player="PLAY CDG";
  116. skill=0.60000002;
  117. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  118. };
  119. class Item6
  120. {
  121. position[]={-7244.6816,366.02472,19534.941};
  122. azimut=-17.083937;
  123. id=9;
  124. side="WEST";
  125. vehicle="Survivor1_DZ";
  126. player="PLAY CDG";
  127. skill=0.60000002;
  128. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  129. };
  130. class Item7
  131. {
  132. position[]={-7244.1113,366.13486,19535.801};
  133. azimut=-17.083944;
  134. id=21;
  135. side="WEST";
  136. vehicle="Survivor1_DZ";
  137. player="PLAY CDG";
  138. skill=0.60000002;
  139. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  140. };
  141. class Item8
  142. {
  143. position[]={-7244.2207,366.02667,19534.379};
  144. azimut=-17.083944;
  145. id=13;
  146. side="WEST";
  147. vehicle="Survivor1_DZ";
  148. player="PLAY CDG";
  149. skill=0.60000002;
  150. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  151. };
  152. class Item9
  153. {
  154. position[]={-7245.584,365.92297,19534.734};
  155. azimut=-17.083944;
  156. id=7;
  157. side="WEST";
  158. vehicle="Survivor1_DZ";
  159. player="PLAY CDG";
  160. skill=0.60000002;
  161. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  162. };
  163. class Item10
  164. {
  165. position[]={-7245.6055,366.00577,19535.961};
  166. azimut=-17.0839;
  167. id=36;
  168. side="WEST";
  169. vehicle="Survivor1_DZ";
  170. player="PLAY CDG";
  171. skill=0.60000002;
  172. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  173. };
  174. class Item11
  175. {
  176. position[]={-7245.502,365.94348,19534.91};
  177. azimut=-17.083944;
  178. id=25;
  179. side="WEST";
  180. vehicle="Survivor1_DZ";
  181. player="PLAY CDG";
  182. skill=0.60000002;
  183. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  184. };
  185. class Item12
  186. {
  187. position[]={-7245.0488,365.9512,19534.359};
  188. azimut=-17.083944;
  189. id=43;
  190. side="WEST";
  191. vehicle="Survivor1_DZ";
  192. player="PLAY CDG";
  193. skill=0.60000002;
  194. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  195. };
  196. class Item13
  197. {
  198. position[]={-7244.2598,366.04828,19534.742};
  199. azimut=-17.083944;
  200. id=30;
  201. side="WEST";
  202. vehicle="Survivor1_DZ";
  203. player="PLAY CDG";
  204. skill=0.60000002;
  205. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  206. };
  207. class Item14
  208. {
  209. position[]={-7244.707,366.10901,19536.191};
  210. azimut=-17.083944;
  211. id=33;
  212. side="WEST";
  213. vehicle="Survivor1_DZ";
  214. player="PLAY CDG";
  215. skill=0.60000002;
  216. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  217. };
  218. class Item15
  219. {
  220. position[]={-7244.5215,366.08228,19535.566};
  221. azimut=-17.083944;
  222. id=1;
  223. side="WEST";
  224. vehicle="Survivor1_DZ";
  225. player="PLAY CDG";
  226. skill=0.60000002;
  227. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  228. };
  229. class Item16
  230. {
  231. position[]={-7246.1973,365.91577,19535.527};
  232. azimut=-17.083944;
  233. id=4;
  234. side="WEST";
  235. vehicle="Survivor1_DZ";
  236. player="PLAY CDG";
  237. skill=0.60000002;
  238. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  239. };
  240. class Item17
  241. {
  242. position[]={-7244.2754,366.13422,19536.004};
  243. azimut=-17.083944;
  244. id=3;
  245. side="WEST";
  246. vehicle="Survivor1_DZ";
  247. player="PLAY CDG";
  248. skill=0.60000002;
  249. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  250. };
  251. class Item18
  252. {
  253. position[]={-7245.7637,365.94586,19535.328};
  254. azimut=-17.083944;
  255. id=6;
  256. side="WEST";
  257. vehicle="Survivor1_DZ";
  258. player="PLAY CDG";
  259. skill=0.60000002;
  260. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  261. };
  262. class Item19
  263. {
  264. position[]={-7246.0234,365.91901,19535.32};
  265. azimut=-17.083944;
  266. id=10;
  267. side="WEST";
  268. vehicle="Survivor1_DZ";
  269. player="PLAY CDG";
  270. skill=0.60000002;
  271. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  272. };
  273. class Item20
  274. {
  275. position[]={-7244.6504,366.00073,19534.555};
  276. azimut=-17.083944;
  277. id=16;
  278. side="WEST";
  279. vehicle="Survivor1_DZ";
  280. player="PLAY CDG";
  281. skill=0.60000002;
  282. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  283. };
  284. class Item21
  285. {
  286. position[]={-7245.1016,366.05789,19535.977};
  287. azimut=-17.083944;
  288. id=19;
  289. side="WEST";
  290. vehicle="Survivor1_DZ";
  291. player="PLAY CDG";
  292. skill=0.60000002;
  293. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  294. };
  295. class Item22
  296. {
  297. position[]={-7244.3926,366.10901,19535.789};
  298. azimut=-17.083944;
  299. id=15;
  300. side="WEST";
  301. vehicle="Survivor1_DZ";
  302. player="PLAY CDG";
  303. skill=0.60000002;
  304. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  305. };
  306. class Item23
  307. {
  308. position[]={-7245.1055,365.97046,19534.719};
  309. azimut=-17.083944;
  310. id=23;
  311. side="WEST";
  312. vehicle="Survivor1_DZ";
  313. player="PLAY CDG";
  314. skill=0.60000002;
  315. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  316. };
  317. class Item24
  318. {
  319. position[]={-7243.9824,366.12967,19535.563};
  320. azimut=-17.083944;
  321. id=26;
  322. side="WEST";
  323. vehicle="Survivor1_DZ";
  324. player="PLAY CDG";
  325. skill=0.60000002;
  326. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  327. };
  328. class Item25
  329. {
  330. position[]={-7243.9492,366.07623,19534.746};
  331. azimut=-17.083944;
  332. id=29;
  333. side="WEST";
  334. vehicle="Survivor1_DZ";
  335. player="PLAY CDG";
  336. skill=0.60000002;
  337. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  338. };
  339. class Item26
  340. {
  341. position[]={-7244.5723,366.02032,19534.738};
  342. azimut=-17.083944;
  343. id=31;
  344. side="WEST";
  345. vehicle="Survivor1_DZ";
  346. player="PLAY CDG";
  347. skill=0.60000002;
  348. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  349. };
  350. class Item27
  351. {
  352. position[]={-7244.7871,366.05829,19535.563};
  353. azimut=-17.083944;
  354. id=28;
  355. side="WEST";
  356. vehicle="Survivor1_DZ";
  357. player="PLAY CDG";
  358. skill=0.60000002;
  359. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  360. };
  361. class Item28
  362. {
  363. position[]={-7244.7051,366.05048,19535.344};
  364. azimut=-17.083944;
  365. id=35;
  366. side="WEST";
  367. vehicle="Survivor1_DZ";
  368. player="PLAY CDG";
  369. skill=0.60000002;
  370. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  371. };
  372. class Item29
  373. {
  374. position[]={-7244.0898,366.05066,19534.559};
  375. azimut=-17.083944;
  376. id=27;
  377. side="WEST";
  378. vehicle="Survivor1_DZ";
  379. player="PLAY CDG";
  380. skill=0.60000002;
  381. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  382. };
  383. class Item30
  384. {
  385. position[]={-7245.7246,365.89456,19534.529};
  386. azimut=-17.083937;
  387. id=34;
  388. side="WEST";
  389. vehicle="Survivor1_DZ";
  390. player="PLAY CDG";
  391. skill=0.60000002;
  392. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  393. };
  394. class Item31
  395. {
  396. position[]={-7244.4883,366.0018,19534.363};
  397. azimut=-17.083944;
  398. id=46;
  399. side="WEST";
  400. vehicle="Survivor1_DZ";
  401. player="PLAY CDG";
  402. skill=0.60000002;
  403. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  404. };
  405. class Item32
  406. {
  407. position[]={-7244.9922,366.08383,19536.193};
  408. azimut=-17.083944;
  409. id=38;
  410. side="WEST";
  411. vehicle="Survivor1_DZ";
  412. player="PLAY CDG";
  413. skill=0.60000002;
  414. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  415. };
  416. class Item33
  417. {
  418. position[]={-7244.5449,366.11032,19536.004};
  419. azimut=-17.083944;
  420. id=32;
  421. side="WEST";
  422. vehicle="Survivor1_DZ";
  423. player="PLAY CDG";
  424. skill=0.60000002;
  425. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  426. };
  427. class Item34
  428. {
  429. position[]={-7245.0957,366.02872,19535.547};
  430. azimut=-17.083944;
  431. id=47;
  432. side="WEST";
  433. vehicle="Survivor1_DZ";
  434. player="PLAY CDG";
  435. skill=0.60000002;
  436. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  437. };
  438. class Item35
  439. {
  440. position[]={-7245.9707,365.8685,19534.512};
  441. azimut=-17.083944;
  442. id=41;
  443. side="WEST";
  444. vehicle="Survivor1_DZ";
  445. player="PLAY CDG";
  446. skill=0.60000002;
  447. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  448. };
  449. class Item36
  450. {
  451. position[]={-7244.1563,366.15808,19536.195};
  452. azimut=-17.083944;
  453. id=40;
  454. side="WEST";
  455. vehicle="Survivor1_DZ";
  456. player="PLAY CDG";
  457. skill=0.60000002;
  458. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  459. };
  460. class Item37
  461. {
  462. position[]={-7245.5625,365.89777,19534.338};
  463. azimut=-17.083944;
  464. id=44;
  465. side="WEST";
  466. vehicle="Survivor1_DZ";
  467. player="PLAY CDG";
  468. skill=0.60000002;
  469. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  470. };
  471. class Item38
  472. {
  473. position[]={-7244.832,366.08411,19535.992};
  474. azimut=-17.083944;
  475. id=48;
  476. side="WEST";
  477. vehicle="Survivor1_DZ";
  478. player="PLAY CDG";
  479. skill=0.60000002;
  480. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  481. };
  482. class Item39
  483. {
  484. position[]={-7246.0391,365.97614,19536.168};
  485. azimut=-17.083944;
  486. id=39;
  487. side="WEST";
  488. vehicle="Survivor1_DZ";
  489. player="PLAY CDG";
  490. skill=0.60000002;
  491. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  492. };
  493. class Item40
  494. {
  495. position[]={-7243.9863,366.15912,19535.992};
  496. azimut=-17.083944;
  497. id=37;
  498. side="WEST";
  499. vehicle="Survivor1_DZ";
  500. player="PLAY CDG";
  501. skill=0.60000002;
  502. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  503. };
  504. class Item41
  505. {
  506. position[]={-7245.8613,365.89417,19534.723};
  507. azimut=-17.083944;
  508. id=45;
  509. side="WEST";
  510. vehicle="Survivor1_DZ";
  511. player="PLAY CDG";
  512. skill=0.60000002;
  513. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  514. };
  515. class Item42
  516. {
  517. position[]={-7246.5254,365.86578,19535.285};
  518. azimut=-17.0839;
  519. id=49;
  520. side="WEST";
  521. vehicle="Survivor1_DZ";
  522. player="PLAY CDG";
  523. skill=0.60000002;
  524. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  525. };
  526. class Item43
  527. {
  528. position[]={-7244.4004,366.02261,19534.551};
  529. azimut=-17.083944;
  530. id=42;
  531. side="WEST";
  532. vehicle="Survivor1_DZ";
  533. player="PLAY CDG";
  534. skill=0.60000002;
  535. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  536. };
  537. class Item44
  538. {
  539. position[]={-7245.1973,365.94858,19534.539};
  540. azimut=-17.083944;
  541. id=22;
  542. side="WEST";
  543. vehicle="Survivor1_DZ";
  544. player="PLAY CDG";
  545. skill=0.60000002;
  546. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  547. };
  548. class Item45
  549. {
  550. position[]={-7244.6719,366.08423,19535.789};
  551. azimut=-17.083944;
  552. id=12;
  553. side="WEST";
  554. vehicle="Survivor1_DZ";
  555. player="PLAY CDG";
  556. skill=0.60000002;
  557. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  558. };
  559. class Item46
  560. {
  561. position[]={-7244.5605,366.04813,19535.125};
  562. azimut=-17.083944;
  563. id=14;
  564. side="WEST";
  565. vehicle="Survivor1_DZ";
  566. player="PLAY CDG";
  567. skill=0.60000002;
  568. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  569. };
  570. class Item47
  571. {
  572. position[]={-7245.9102,365.94482,19535.527};
  573. azimut=-17.0839;
  574. id=24;
  575. side="WEST";
  576. vehicle="Survivor1_DZ";
  577. player="PLAY CDG";
  578. skill=0.60000002;
  579. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  580. };
  581. class Item48
  582. {
  583. position[]={-7245.6289,365.97433,19535.541};
  584. azimut=-17.083944;
  585. id=20;
  586. side="WEST";
  587. vehicle="Survivor1_DZ";
  588. player="PLAY CDG";
  589. skill=0.60000002;
  590. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  591. };
  592. class Item49
  593. {
  594. position[]={-7244.4277,366.07483,19535.34};
  595. azimut=-17.083944;
  596. id=17;
  597. side="WEST";
  598. vehicle="Survivor1_DZ";
  599. player="PLAY CDG";
  600. skill=0.60000002;
  601. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  602. };
  603. class Item50
  604. {
  605. position[]={-7244.9668,365.99765,19534.916};
  606. azimut=-17.0839;
  607. id=51;
  608. side="WEST";
  609. vehicle="Survivor1_DZ";
  610. player="PLAY CDG";
  611. skill=0.60000002;
  612. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  613. };
  614. class Item51
  615. {
  616. position[]={-7244.4414,366.13257,19536.191};
  617. azimut=-17.0839;
  618. id=52;
  619. side="WEST";
  620. vehicle="Survivor1_DZ";
  621. player="PLAY CDG";
  622. skill=0.60000002;
  623. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  624. };
  625. class Item52
  626. {
  627. position[]={-7246.166,365.94946,19535.969};
  628. azimut=-17.0839;
  629. id=55;
  630. side="WEST";
  631. vehicle="Survivor1_DZ";
  632. player="PLAY CDG";
  633. skill=0.60000002;
  634. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  635. };
  636. class Item53
  637. {
  638. position[]={-7246.4395,365.89023,19535.512};
  639. azimut=-17.0839;
  640. id=53;
  641. side="WEST";
  642. vehicle="Survivor1_DZ";
  643. player="PLAY CDG";
  644. skill=0.60000002;
  645. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  646. };
  647. class Item54
  648. {
  649. position[]={-7245.3574,366.0311,19535.965};
  650. azimut=-17.0839;
  651. id=54;
  652. side="WEST";
  653. vehicle="Survivor1_DZ";
  654. player="PLAY CDG";
  655. skill=0.60000002;
  656. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  657. };
  658. class Item55
  659. {
  660. position[]={-7246.125,365.86581,19534.699};
  661. azimut=-17.0839;
  662. id=70;
  663. side="WEST";
  664. vehicle="Survivor1_DZ";
  665. player="PLAY CDG";
  666. skill=0.60000002;
  667. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  668. };
  669. class Item56
  670. {
  671. position[]={-7246.3086,365.91998,19535.75};
  672. azimut=-17.0839;
  673. id=60;
  674. side="WEST";
  675. vehicle="Survivor1_DZ";
  676. player="PLAY CDG";
  677. skill=0.60000002;
  678. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  679. };
  680. class Item57
  681. {
  682. position[]={-7245.3652,365.94461,19534.727};
  683. azimut=-17.0839;
  684. id=68;
  685. side="WEST";
  686. vehicle="Survivor1_DZ";
  687. player="PLAY CDG";
  688. skill=0.60000002;
  689. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  690. };
  691. class Item58
  692. {
  693. position[]={-7246.1348,365.89316,19535.109};
  694. azimut=-17.0839;
  695. id=66;
  696. side="WEST";
  697. vehicle="Survivor1_DZ";
  698. player="PLAY CDG";
  699. skill=0.60000002;
  700. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  701. };
  702. class Item59
  703. {
  704. position[]={-7246.5098,365.81299,19534.5};
  705. azimut=-17.0839;
  706. id=61;
  707. side="WEST";
  708. vehicle="Survivor1_DZ";
  709. player="PLAY CDG";
  710. skill=0.60000002;
  711. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  712. };
  713. class Item60
  714. {
  715. position[]={-7245.7285,365.92142,19534.922};
  716. azimut=-17.0839;
  717. id=63;
  718. side="WEST";
  719. vehicle="Survivor1_DZ";
  720. player="PLAY CDG";
  721. skill=0.60000002;
  722. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  723. };
  724. class Item61
  725. {
  726. position[]={-7244.9961,366.02524,19535.352};
  727. azimut=-17.0839;
  728. id=72;
  729. side="WEST";
  730. vehicle="Survivor1_DZ";
  731. player="PLAY CDG";
  732. skill=0.60000002;
  733. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  734. };
  735. class Item62
  736. {
  737. position[]={-7245.3105,365.92368,19534.344};
  738. azimut=-17.0839;
  739. id=57;
  740. side="WEST";
  741. vehicle="Survivor1_DZ";
  742. player="PLAY CDG";
  743. skill=0.60000002;
  744. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  745. };
  746. class Item63
  747. {
  748. position[]={-7246.5078,365.84055,19534.895};
  749. azimut=-17.0839;
  750. id=58;
  751. side="WEST";
  752. vehicle="Survivor1_DZ";
  753. player="PLAY CDG";
  754. skill=0.60000002;
  755. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  756. };
  757. class Item64
  758. {
  759. position[]={-7245.5215,366.00006,19535.756};
  760. azimut=-17.0839;
  761. id=62;
  762. side="WEST";
  763. vehicle="Survivor1_DZ";
  764. player="PLAY CDG";
  765. skill=0.60000002;
  766. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  767. };
  768. class Item65
  769. {
  770. position[]={-7246.2598,365.86621,19534.902};
  771. azimut=-17.0839;
  772. id=75;
  773. side="WEST";
  774. vehicle="Survivor1_DZ";
  775. player="PLAY CDG";
  776. skill=0.60000002;
  777. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  778. };
  779. class Item66
  780. {
  781. position[]={-7246.3828,365.86755,19535.102};
  782. azimut=-17.0839;
  783. id=56;
  784. side="WEST";
  785. vehicle="Survivor1_DZ";
  786. player="PLAY CDG";
  787. skill=0.60000002;
  788. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  789. };
  790. class Item67
  791. {
  792. position[]={-7246.4238,365.92261,19535.957};
  793. azimut=-17.0839;
  794. id=73;
  795. side="WEST";
  796. vehicle="Survivor1_DZ";
  797. player="PLAY CDG";
  798. skill=0.60000002;
  799. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  800. };
  801. class Item68
  802. {
  803. position[]={-7243.9355,366.05197,19534.379};
  804. azimut=-17.0839;
  805. id=69;
  806. side="WEST";
  807. vehicle="Survivor1_DZ";
  808. player="PLAY CDG";
  809. skill=0.60000002;
  810. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  811. };
  812. class Item69
  813. {
  814. position[]={-7246.5176,365.89737,19535.73};
  815. azimut=-17.0839;
  816. id=67;
  817. side="WEST";
  818. vehicle="Survivor1_DZ";
  819. player="PLAY CDG";
  820. skill=0.60000002;
  821. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  822. };
  823. class Item70
  824. {
  825. position[]={-7244.7656,365.97693,19534.359};
  826. azimut=-17.0839;
  827. id=65;
  828. side="WEST";
  829. vehicle="Survivor1_DZ";
  830. player="PLAY CDG";
  831. skill=0.60000002;
  832. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  833. };
  834. class Item71
  835. {
  836. position[]={-7245.2012,365.97321,19534.898};
  837. azimut=-17.0839;
  838. id=74;
  839. side="WEST";
  840. vehicle="Survivor1_DZ";
  841. player="PLAY CDG";
  842. skill=0.60000002;
  843. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  844. };
  845. class Item72
  846. {
  847. position[]={-7245.625,365.94534,19535.117};
  848. azimut=-17.0839;
  849. id=71;
  850. side="WEST";
  851. vehicle="Survivor1_DZ";
  852. player="PLAY CDG";
  853. skill=0.60000002;
  854. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  855. };
  856. class Item73
  857. {
  858. position[]={-7244.8184,365.99875,19534.742};
  859. azimut=-17.0839;
  860. id=59;
  861. side="WEST";
  862. vehicle="Survivor1_DZ";
  863. player="PLAY CDG";
  864. skill=0.60000002;
  865. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  866. };
  867. class Item74
  868. {
  869. position[]={-7244.1191,366.07431,19534.938};
  870. azimut=-17.0839;
  871. id=64;
  872. side="WEST";
  873. vehicle="Survivor1_DZ";
  874. player="PLAY CDG";
  875. skill=0.60000002;
  876. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  877. };
  878. class Item75
  879. {
  880. position[]={-7244,366.09897,19535.141};
  881. azimut=-17.0839;
  882. id=81;
  883. side="WEST";
  884. vehicle="Survivor1_DZ";
  885. player="PLAY CDG";
  886. skill=0.60000002;
  887. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  888. };
  889. class Item76
  890. {
  891. position[]={-7244.4199,366.04663,19534.922};
  892. azimut=-17.0839;
  893. id=83;
  894. side="WEST";
  895. vehicle="Survivor1_DZ";
  896. player="PLAY CDG";
  897. skill=0.60000002;
  898. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  899. };
  900. class Item77
  901. {
  902. position[]={-7246.5293,365.92508,19536.148};
  903. azimut=-17.0839;
  904. id=82;
  905. side="WEST";
  906. vehicle="Survivor1_DZ";
  907. player="PLAY CDG";
  908. skill=0.60000002;
  909. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  910. };
  911. class Item78
  912. {
  913. position[]={-7245.5137,366.03052,19536.184};
  914. azimut=-17.0839;
  915. id=84;
  916. side="WEST";
  917. vehicle="Survivor1_DZ";
  918. player="PLAY CDG";
  919. skill=0.60000002;
  920. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  921. };
  922. class Item79
  923. {
  924. position[]={-7245.8438,365.86841,19534.326};
  925. azimut=-17.0839;
  926. id=85;
  927. side="WEST";
  928. vehicle="Survivor1_DZ";
  929. player="PLAY CDG";
  930. skill=0.60000002;
  931. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  932. };
  933. class Item80
  934. {
  935. position[]={-7245.8926,365.9769,19535.965};
  936. azimut=-17.0839;
  937. id=77;
  938. side="WEST";
  939. vehicle="Survivor1_DZ";
  940. player="PLAY CDG";
  941. skill=0.60000002;
  942. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  943. };
  944. class Item81
  945. {
  946. position[]={-7246.3965,365.83832,19534.699};
  947. azimut=-17.0839;
  948. id=78;
  949. side="WEST";
  950. vehicle="Survivor1_DZ";
  951. player="PLAY CDG";
  952. skill=0.60000002;
  953. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  954. };
  955. class Item82
  956. {
  957. position[]={-7246.084,365.84433,19534.33};
  958. azimut=-17.0839;
  959. id=79;
  960. side="WEST";
  961. vehicle="Survivor1_DZ";
  962. player="PLAY CDG";
  963. skill=0.60000002;
  964. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  965. };
  966. class Item83
  967. {
  968. position[]={-7245.4941,365.91776,19534.527};
  969. azimut=-17.0839;
  970. id=76;
  971. side="WEST";
  972. vehicle="Survivor1_DZ";
  973. player="PLAY CDG";
  974. skill=0.60000002;
  975. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  976. };
  977. class Item84
  978. {
  979. position[]={-7245.2324,366.02945,19535.758};
  980. azimut=-17.0839;
  981. id=80;
  982. side="WEST";
  983. vehicle="Survivor1_DZ";
  984. player="PLAY CDG";
  985. skill=0.60000002;
  986. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  987. };
  988. class Item85
  989. {
  990. position[]={-7245.3809,365.96979,19535.113};
  991. azimut=-17.0839;
  992. id=97;
  993. side="WEST";
  994. vehicle="Survivor1_DZ";
  995. player="PLAY CDG";
  996. skill=0.60000002;
  997. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  998. };
  999. class Item86
  1000. {
  1001. position[]={-7245.873,365.91943,19535.105};
  1002. azimut=-17.0839;
  1003. id=98;
  1004. side="WEST";
  1005. vehicle="Survivor1_DZ";
  1006. player="PLAY CDG";
  1007. skill=0.60000002;
  1008. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1009. };
  1010. class Item87
  1011. {
  1012. position[]={-7244.8418,366.02319,19535.125};
  1013. azimut=-17.0839;
  1014. id=99;
  1015. side="WEST";
  1016. vehicle="Survivor1_DZ";
  1017. player="PLAY CDG";
  1018. skill=0.60000002;
  1019. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1020. };
  1021. class Item88
  1022. {
  1023. position[]={-7244.1445,366.10074,19535.352};
  1024. azimut=-17.0839;
  1025. id=100;
  1026. side="WEST";
  1027. vehicle="Survivor1_DZ";
  1028. player="PLAY CDG";
  1029. skill=0.60000002;
  1030. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1031. };
  1032. class Item89
  1033. {
  1034. position[]={-7246.2871,365.89178,19535.313};
  1035. azimut=-17.0839;
  1036. id=96;
  1037. side="WEST";
  1038. vehicle="Survivor1_DZ";
  1039. player="PLAY CDG";
  1040. skill=0.60000002;
  1041. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1042. };
  1043. class Item90
  1044. {
  1045. position[]={-7246.3633,365.81516,19534.316};
  1046. azimut=-17.0839;
  1047. id=87;
  1048. side="WEST";
  1049. vehicle="Survivor1_DZ";
  1050. player="PLAY CDG";
  1051. skill=0.60000002;
  1052. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1053. };
  1054. class Item91
  1055. {
  1056. position[]={-7246.3027,365.94943,19536.168};
  1057. azimut=-17.0839;
  1058. id=92;
  1059. side="WEST";
  1060. vehicle="Survivor1_DZ";
  1061. player="PLAY CDG";
  1062. skill=0.60000002;
  1063. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1064. };
  1065. class Item92
  1066. {
  1067. position[]={-7245.7715,365.97437,19535.75};
  1068. azimut=-17.0839;
  1069. id=88;
  1070. side="WEST";
  1071. vehicle="Survivor1_DZ";
  1072. player="PLAY CDG";
  1073. skill=0.60000002;
  1074. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1075. };
  1076. class Item93
  1077. {
  1078. position[]={-7244.9824,366.05624,19535.781};
  1079. azimut=-17.0839;
  1080. id=89;
  1081. side="WEST";
  1082. vehicle="Survivor1_DZ";
  1083. player="PLAY CDG";
  1084. skill=0.60000002;
  1085. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1086. };
  1087. class Item94
  1088. {
  1089. position[]={-7244.2324,366.10815,19535.57};
  1090. azimut=-17.0839;
  1091. id=90;
  1092. side="WEST";
  1093. vehicle="Survivor1_DZ";
  1094. player="PLAY CDG";
  1095. skill=0.60000002;
  1096. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1097. };
  1098. class Item95
  1099. {
  1100. position[]={-7245.1289,365.99649,19535.129};
  1101. azimut=-17.0839;
  1102. id=86;
  1103. side="WEST";
  1104. vehicle="Survivor1_DZ";
  1105. player="PLAY CDG";
  1106. skill=0.60000002;
  1107. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1108. };
  1109. class Item96
  1110. {
  1111. position[]={-7245.248,366.05765,19536.188};
  1112. azimut=-17.0839;
  1113. id=93;
  1114. side="WEST";
  1115. vehicle="Survivor1_DZ";
  1116. player="PLAY CDG";
  1117. skill=0.60000002;
  1118. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1119. };
  1120. class Item97
  1121. {
  1122. position[]={-7245.3652,366.00076,19535.537};
  1123. azimut=-17.0839;
  1124. id=94;
  1125. side="WEST";
  1126. vehicle="Survivor1_DZ";
  1127. player="PLAY CDG";
  1128. skill=0.60000002;
  1129. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1130. };
  1131. class Item98
  1132. {
  1133. position[]={-7244.2832,366.07361,19535.137};
  1134. azimut=-17.0839;
  1135. id=91;
  1136. side="WEST";
  1137. vehicle="Survivor1_DZ";
  1138. player="PLAY CDG";
  1139. skill=0.60000002;
  1140. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1141. };
  1142. class Item99
  1143. {
  1144. position[]={-7246.0605,365.94415,19535.738};
  1145. azimut=-17.0839;
  1146. id=95;
  1147. side="WEST";
  1148. vehicle="Survivor1_DZ";
  1149. player="PLAY CDG";
  1150. skill=0.60000002;
  1151. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1152. };
  1153. };
  1154. };
  1155. class Item1
  1156. {
  1157. side="LOGIC";
  1158. class Vehicles
  1159. {
  1160. items=1;
  1161. class Item0
  1162. {
  1163. position[]={-143.93861,0.52647489,2319.5012};
  1164. id=50;
  1165. side="LOGIC";
  1166. vehicle="FunctionsManager";
  1167. leader=1;
  1168. lock="UNLOCKED";
  1169. skill=0.60000002;
  1170. };
  1171. };
  1172. };
  1173. };
  1174. class Markers
  1175. {
  1176. items=17;
  1177. class Item0
  1178. {
  1179. position[]={7839.6055,381.33774,8414.7324};
  1180. name="center";
  1181. type="Empty";
  1182. };
  1183. class Item1
  1184. {
  1185. position[]={-7245.377,365.98782,19535.367};
  1186. name="respawn_west";
  1187. type="Empty";
  1188. };
  1189. class Item2
  1190. {
  1191. position[]={4932.3345,0.39950246,1989.1094};
  1192. name="spawn0";
  1193. type="Empty";
  1194. };
  1195. class Item3
  1196. {
  1197. position[]={2236.0391,0.63119155,1923.3735};
  1198. name="spawn1";
  1199. type="Empty";
  1200. };
  1201. class Item4
  1202. {
  1203. position[]={8738.1328,0.45720705,2122.1082};
  1204. name="spawn2";
  1205. type="Empty";
  1206. };
  1207. class Item5
  1208. {
  1209. position[]={10909.267,0.57597214,2422.3096};
  1210. name="spawn3";
  1211. type="Empty";
  1212. };
  1213. class Item6
  1214. {
  1215. position[]={13510.764,0.44504455,5249.3027};
  1216. name="spawn4";
  1217. type="Empty";
  1218. };
  1219. class Item7
  1220. {
  1221. position[]={6326.4805,304.99265,7809.4888};
  1222. name="Tradercitystary";
  1223. text="Trader City Stary";
  1224. type="mil_circle";
  1225. colorName="ColorBlack";
  1226. };
  1227. class Item8
  1228. {
  1229. position[]={4361.4937,3,2259.9526};
  1230. name="wholesaleSouth";
  1231. text="Wholesaler";
  1232. type="mil_dot";
  1233. colorName="ColorBlack";
  1234. };
  1235. class Item9
  1236. {
  1237. position[]={13532.614,3.0083523,6355.9497};
  1238. name="boatTraderEast";
  1239. text="Wholesaler";
  1240. type="mil_dot";
  1241. colorName="ColorBlack";
  1242. };
  1243. class Item10
  1244. {
  1245. position[]={7989.3354,0.30462033,2900.9946};
  1246. name="BoatDealerSouth";
  1247. text="Boat Dealer";
  1248. type="mil_dot";
  1249. colorName="ColorBlack";
  1250. };
  1251. class Item11
  1252. {
  1253. position[]={12060.471,158.85699,12638.533};
  1254. name="AirVehicles";
  1255. text="Aircraft Dealer";
  1256. type="mil_dot";
  1257. colorName="ColorGreen";
  1258. };
  1259. class Item12
  1260. {
  1261. position[]={1606.6443,289.70795,7803.5156};
  1262. name="BanditDen";
  1263. text="Bandit Camp";
  1264. type="mil_dot";
  1265. colorName="ColorRed";
  1266. };
  1267. class Item13
  1268. {
  1269. position[]={11447.91,317.27109,11364.536};
  1270. name="Klen";
  1271. text="Trader City Klen";
  1272. type="mil_circle";
  1273. colorName="ColorGreen";
  1274. };
  1275. class Item14
  1276. {
  1277. position[]={13441.16,1.1406164,5429.3013};
  1278. name="BoatDealerEast";
  1279. text="Boat Dealer";
  1280. type="mil_dot";
  1281. colorName="ColorBlack";
  1282. };
  1283. class Item15
  1284. {
  1285. position[]={4064.2258,365.13501,11665.938};
  1286. name="TradercityBash";
  1287. text="Trader City Bash";
  1288. type="mil_circle";
  1289. colorName="ColorBlack";
  1290. };
  1291. class Item16
  1292. {
  1293. position[]={12944.227,210.19823,12766.889};
  1294. name="HeroTrader";
  1295. text="Hero Camp";
  1296. type="mil_dot";
  1297. colorName="ColorBlue";
  1298. };
  1299. };
  1300. class Sensors
  1301. {
  1302. items=5;
  1303. class Item0
  1304. {
  1305. position[]={6325.6772,304.99033,7807.7412};
  1306. a=100;
  1307. b=100;
  1308. activationBy="WEST";
  1309. repeating=1;
  1310. interruptable=1;
  1311. age="UNKNOWN";
  1312. name="zonestary";
  1313. expCond="(player distance zonestary) < 100;";
  1314. expActiv="TitleText[""Now entering trader city Stary"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Stary"";";
  1315. expDesactiv="TitleText[""Now leaving trader city Stary"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
  1316. class Effects
  1317. {
  1318. };
  1319. };
  1320. class Item1
  1321. {
  1322. position[]={4063.4226,365.00577,11664.19};
  1323. a=100;
  1324. b=100;
  1325. activationBy="WEST";
  1326. repeating=1;
  1327. interruptable=1;
  1328. age="UNKNOWN";
  1329. name="zonebash";
  1330. expCond="(player distance zonebash) < 100;";
  1331. expActiv="TitleText[""Now entering trader city Bash"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Bash"";";
  1332. expDesactiv="TitleText[""Now leaving trader city Bash"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
  1333. class Effects
  1334. {
  1335. };
  1336. };
  1337. class Item2
  1338. {
  1339. position[]={11447.472,317.26886,11364.504};
  1340. a=100;
  1341. b=100;
  1342. activationBy="WEST";
  1343. repeating=1;
  1344. interruptable=1;
  1345. age="UNKNOWN";
  1346. name="zoneklen";
  1347. expCond="(player distance zoneklen) < 100;";
  1348. expActiv="TitleText[""Now entering trader city Klen"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Klen"";";
  1349. expDesactiv="TitleText[""Now leaving trader city Klen"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
  1350. class Effects
  1351. {
  1352. };
  1353. };
  1354. class Item3
  1355. {
  1356. position[]={1606.6443,289.70795,7803.5156};
  1357. a=100;
  1358. b=100;
  1359. activationBy="WEST";
  1360. repeating=1;
  1361. interruptable=1;
  1362. age="UNKNOWN";
  1363. name="zonebandit";
  1364. expCond="(player distance zonebandit) < 100;";
  1365. expActiv="canbuild = false; inTraderCity = ""Bandit Trader"";";
  1366. expDesactiv="canbuild = true; inTraderCity = ""Any"";";
  1367. class Effects
  1368. {
  1369. };
  1370. };
  1371. class Item4
  1372. {
  1373. position[]={12944.227,210.19823,12766.889};
  1374. a=100;
  1375. b=100;
  1376. activationBy="WEST";
  1377. repeating=1;
  1378. interruptable=1;
  1379. age="UNKNOWN";
  1380. name="zonehero";
  1381. expCond="(player distance zonehero) < 100;";
  1382. expActiv="canbuild = false; inTraderCity = ""Hero Trader"";";
  1383. expDesactiv="canbuild = true; inTraderCity = ""Any"";";
  1384. class Effects
  1385. {
  1386. };
  1387. };
  1388. class Item5
  1389. {
  1390. position[]={6285.94,0.001,2361.31}; // database cords, xyz
  1391. a=100;
  1392. b=100;
  1393. activationBy="ANY";
  1394. repeating=1; // every one who enters the area after this spawns an additional horde
  1395. interruptable=1;
  1396. age="UNKNOWN";
  1397. name="ZombleSpawnTrigger";
  1398. expCond="(vehicle player) in thislist;";
  1399. expActiv="zomblespawnt = [] execVM ""map_addons\zombies\1.sqf"";";
  1400. expDesactiv="terminate zomblespawnt;";
  1401. class Effects
  1402. {
  1403. };
  1404. };
  1405. };
  1406. };
  1407. class Intro
  1408. {
  1409. addOns[]=
  1410. {
  1411. "chernarus"
  1412. };
  1413. addOnsAuto[]=
  1414. {
  1415. "chernarus"
  1416. };
  1417. randomSeed=6913869;
  1418. class Intel
  1419. {
  1420. startWeather=0.25;
  1421. forecastWeather=0.25;
  1422. year=2008;
  1423. month=10;
  1424. day=11;
  1425. hour=9;
  1426. minute=20;
  1427. };
  1428. };
  1429. class OutroWin
  1430. {
  1431. addOns[]=
  1432. {
  1433. "chernarus"
  1434. };
  1435. addOnsAuto[]=
  1436. {
  1437. "chernarus"
  1438. };
  1439. randomSeed=4081731;
  1440. class Intel
  1441. {
  1442. startWeather=0.25;
  1443. forecastWeather=0.25;
  1444. year=2008;
  1445. month=10;
  1446. day=11;
  1447. hour=9;
  1448. minute=20;
  1449. };
  1450. };
  1451. class OutroLoose
  1452. {
  1453. addOns[]=
  1454. {
  1455. "chernarus"
  1456. };
  1457. addOnsAuto[]=
  1458. {
  1459. "chernarus"
  1460. };
  1461. randomSeed=4975929;
  1462. class Intel
  1463. {
  1464. startWeather=0.25;
  1465. forecastWeather=0.25;
  1466. year=2008;
  1467. month=10;
  1468. day=11;
  1469. hour=9;
  1470. minute=20;
  1471. };
  1472. };
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