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- Let's make a game!
- Idle company
- by tenente7
- created on 28/11/2014
- last updated on 09/12/2014
- version 0.4
- Settings :
- prices increase by 125%
- selling gives back 0%
- resources are visible by default
- clickables are hidden by default
- buildings are hidden by default
- upgrades are hidden by default
- show log
- custom stylesheet : http://pastebin.com/fjysqS1R
- text color : black
- fonts : Kavoon
- boxes : main (resources, clickables); store (upgrades, buildings); stats (achievements)
- ---------------------------
- ---------------------------
- ---------------------------
- Resources :
- *header1
- named --------------------Main--------------------
- displayed as %r
- visible
- *cash
- named cash
- displayed as %a %r
- visible
- *reputation
- named reputation
- visible
- // financial removed for simplicity. As it is not usable through upgrades with current igm mechanics
- *header2
- named --------------------Financial--------------------
- displayed as %r
- hidden
- *header3
- named -------------------- free capacity--------------------
- displayed as %r
- visible
- *freesales
- named free sales capacity
- show 5 digits
- visible
- *freelogistic
- named free logistics capacity
- visible
- *freeit
- named free IT resources
- visible
- *freeofficespace
- named free office space
- visible
- *freelogisticspace
- named free logistics space
- visible
- *header4
- named -------------------- Total Capacity--------------------
- displayed as %r
- visible
- *totalsales
- named total sales capacity
- visible
- *totallogistic
- named total logistics capacity
- visible
- *totalit
- named total IT resources
- visible
- *totalofficespace
- named total office space
- visible
- *totallogisticspace
- named total logistics space
- visible
- *header41
- named --------------------- Dynasty / Strategic Points -------------------------
- hidden
- *stratpoint
- named Strategic points
- hidden
- *totalstratpoint
- named Total strategic points
- hidden
- *dynastypoint
- named Dynasty points
- hidden
- *totaldynastypoint
- named Total dynasty points
- //---- abstract ressources ----
- // set visible for debuging / abstract for release
- *header5
- named --------------------------------
- displayed as %r
- visible
- // Total amount of customers (-1), needed to boost clickable
- *customer
- abstract
- //visible
- // Total amount of marketing employees (-1), needed to boost clickable
- *marketing
- abstract
- //visible
- starts at -1
- // used to lock/unlock reputaion boost
- *replock
- abstract
- //visible
- // trash bin
- *nothing
- abstract
- //visible
- //---------------------------
- //---------------------------
- //---------------------------
- Clickables :
- *getmoney
- named Boost sales
- gives 1 cash
- gains 100% per customer
- visible
- *getrep
- named Marketing campain
- gives 1 reputation
- gains 20% per marketing
- unlocks at 60 replock, 1 reputation
- locks getrep
- converts replock to nothing
- *reset1
- named Sell your Company and start over with a new one. You will keep your Achievements and your Upgrades, but loose all the rest. You will gain 1 strategic point to invest into your next company.
- unlocks at 100 customer6
- locks reset1
- gives 1 stratpoint, 1 totalstratpoint
- unlock startgame
- //todo resetting --> set everything to nothing and lock it
- *reset2
- named Hand over to your children. Someday you get old and tired, and you will want to retire. You will keep your Achievements and your Upgrades, but loose all the rest, however your children can take over small parts of the company, so they do not have to start fully from scratch. You will gain 1 dynasty point which will help your children in the future.
- unlocks at 100 customer6
- locks reset2
- gives 1 dynastypoint, 1 totaldynastypoint
- unlock startgame2
- //todo resetting --> set everything to nothing and lock it
- //---------------------------
- //---------------------------
- //---------------------------
- Buildings :
- *abstimer
- abstract
- gives 1 replock
- starts at 1
- *startgame
- named Start a company!
- "Let's start business. <br> <i> You get a small office and a basic warehouse with 3 employees and your very first customer!</i>"
- visible
- unlocks getmoney
- unlocks help1
- locks startGame
- unlocks officeworker1, logisticworker1, itworker1, office1, warehouse1, customer1
- build 1 officeworker1, 1 logisticworker1, 1 itworker1, 1 office1, 1 warehouse1, 1 customer1 when bought
- gives 1 totalsales, 1 totallogistic when bought
- gives 3 freeofficespace, 4 freelogisticspace, 3 freeit when bought
- gives 5 totalofficespace, 5 totallogisticspace, 5 totalit when bought
- *startgame2
- named Take over!
- "Take over what is left form your parents company<br> <i>You get a small office and a basic warehouse with 3 employees and your very first customer!</i>"
- locks startGame2
- unlocks officeworker1, logisticworker1, itworker1, office1, warehouse1, customer1
- build 1 officeworker1, 1 logisticworker1, 1 itworker1, 1 office1, 1 warehouse1, 1 customer1 when bought
- gives 1 totalsales, 1 totallogistic when bought
- gives 3 freeofficespace, 4 freelogisticspace, 3 freeit when bought
- gives 5 totalofficespace, 5 totallogisticspace, 5 totalit when bought
- *officeworker1
- named Office worker
- "Gives <b>1</b> sales capacity.<br>Generates <b>1</b> cost<br><i>Your basic salesman, he hates his work, but he needs the Salary.</i>"
- requires 1 freeofficespace, 1 freeit
- represents 1 freesales, 1 totalsales, -1 freeofficespace, -1 freeit
- costs 40 cash
- takes 1 cash
- *officeworker2
- named Sales specialist
- "Gives <b>5</b> sales capacity.<br>Generates <b>5</b> cost<br><i>A trained salesman, he will talk you into anything.</i>
- unlocks at 10 officeworker1
- requires 5 freeofficespace, 5 freeit
- costs 500 cash
- takes 5 cash
- represents 5 freesales, 5 totalsales,-5 freeofficespace, -5 freeit
- *officeworker3
- named Sales expert
- "Gives <b>20</b> sales capacity.<br>Generates <b>15</b> cost<br><i>He doesnt sell you just one.</i>"
- unlocks at 10 officeworker2
- requires 15 freeofficespace, 15 freeit
- costs 5000 cash
- takes 15 cash
- represents 20 freesales, 20 totalsales, -15 freeofficespace, -15 freeit
- *officeworker4
- named Sales teamleader
- "Gives <b>50</b> sales capacity.<br>Generates <b>30</b> cost<br><i>Yes, he actually sells himself too, and he's good at it.</i>"
- unlocks at 10 officeworker3
- requires 30 freeofficespace, 30 freeit
- costs 50000 cash
- takes 30 cash
- represents 50 freesales, 50 totalsales, -30 freeofficespace, -30 freeit
- *officeworker5
- named Sales manager
- "Gives <b>200</b> sales capacity.<br>Generates <b>100</b> cost<br><i>Managing what?</i>"
- unlocks at 10 officeworker4
- requires 100 freeofficespace, 100 freeit
- costs 500000 cash
- takes 100 cash
- represents 200 freesales, 200 totalsales, -100 freeofficespace, -100 freeit
- *logisticworker1
- named Logistics worker
- "Gives <b>1</b> logistic capacity.<br>Generates <b>1</b> cost<br><i>Your basic logistics worker, he will prepare and ship your goods.<br>Usually he will send the wrong goods to the wrong customer though.</i>"
- requires 1 freelogisticspace, 1 freeit
- costs 40 cash
- takes 1 cash
- represents 1 freelogistic, 1 totallogistic, -1 freelogisticspace, -1 freeit
- *logisticworker2
- named Logistics specialist
- "Gives <b>5</b> logistic capacity.<br>Generates <b>5</b> cost<br><i>This guy knows how shipping works!</i>"
- unlocks at 10 logisticworker1
- requires 5 freelogisticspace, 5 freeit
- costs 500 cash
- takes 5 cash
- represents 5 freelogistic, 5 totallogistic, -5 freelogisticspace, -5 freeit
- *logisticworker3
- named Logistics expert
- "Gives <b>20</b> logistic capacity.<br>Generates <b>15</b> cost<br><i>Trained to deliver!</i>"
- unlocks at 10 logisticworker2
- requires 15 freelogisticspace, 15 freeit
- costs 5000 cash
- takes 15 cash
- represents 20 freelogistic, 20 totallogistic, -15 freelogisticspace, -15 freeit
- *logisticworker4
- named Logistics teamleader
- "Gives <b>50</b> logistic capacity.<br>Generates <b>30</b> cost<br><i>Trained to deliver!</i>"
- unlocks at 10 logisticworker3
- requires 30 freelogisticspace, 30 freeit
- costs 50000 cash
- takes 30 cash
- represents 50 freelogistic, 50 totallogistic, -30 freelogisticspace, -30 freeit
- *logisticworker5
- named Logistics manager
- "Gives <b>200</b> logistic capacity.<br>Generates <b>100</b> cost<br><i>Cause everyone wants to be a manager!</i>"
- unlocks at 10 logisticworker4
- requires 100 freelogisticspace, 100 freeit
- costs 500000 cash
- takes 100 cash
- represents 200 freelogistic, 200 totallogistic, -100 freelogisticspace, -100 freeit
- *itworker1
- named IT nerd
- "Gives <b>5</b> IT capacity.<br>Generates <b>1</b> cost<br><i>Your basic IT guy, he will come fix your computer... after finishing the WOW raid that is...</i>"
- requires 1 freeofficespace
- costs 40 cash
- takes 1 cash
- represents 5 freeit, 5 totalit, -1 freeofficespace
- *itworker2
- named IT specialist
- "Gives <b>30</b> IT capacity.<br>Generates <b>5</b> cost<br><i>A real nerd! He grew up in a garage probably.</i>"
- unlocks at 10 itworker1
- requires 5 freeofficespace
- costs 1000 cash
- takes 5 cash
- represents 30 freeit, 30 totalit, -5 freeofficespace
- *itworker3
- named IT expert
- "Gives <b>100</b> IT capacity.<br>Generates <b>15</b> cost<br><i>Server management at it's best.</i>"
- unlocks at 10 itworker2
- requires 15 freeofficespace
- costs 10000 cash
- takes 15 cash
- represents 100 freeit, 100 totalit, -15 freeofficespace
- *itworker4
- named IT teamleader
- "Gives <b>300</b> IT capacity.<br>Generates <b>40</b> cost<br><i>Planing on the next server upgrade already.</i>"
- unlocks at 10 itworker3
- requires 30 freeofficespace
- costs 100000 cash
- takes 30 cash
- represents 300 freeit, 300 totalit, -30 freeofficespace
- *itworker5
- named IT manager
- "Gives <b>1000</b> IT capacity.<br>Generates <b>100</b> cost<br><i>He has actually no clue about IT, but he uses his budget to buy external capacity!</i>"
- unlocks at 10 itworker4
- requires 100 freeofficespace
- costs 1000000 cash
- takes 100 cash
- represents 1000 freeit, 1000 totalit, -100 freeofficespace
- *marketing1
- named Marketing girl
- "Gives <b>1</b> reputation.<br>Generates <b>1</b> cost<br><i>Give your company the special touch, and make it known to more than just your family!</i>"
- unlocks at 10 customer1
- requires 1 freeofficespace, 1 freeit
- costs 200 cash
- takes 1 cash
- represents 1 marketing, 1 reputation, -1 freeofficespace, -1 freeit
- *marketing2
- named Marketing specialist
- "Gives <b>5</b> reputation.<br>Generates <b>5</b> cost<br><i>a master of designing adds and flyers!</i>"
- unlocks at 10 marketing1
- requires 5 freeofficespace, 5 freeit
- costs 2000 cash
- takes 5 cash
- represents 1 marketing, 5 reputation, -5 freeofficespace, -5 freeit
- *marketing3
- named Marketing expert
- "Gives <b>20</b> reputation.<br>Generates <b>20</b> cost<br><i>Planing your next campain?</i>"
- unlocks at 10 marketing2
- requires 20 freeofficespace, 20 freeit
- costs 20000 cash
- takes 20 cash
- represents 1 marketing, 20 reputation, -20 freeofficespace, -20 freeit
- *marketing4
- named Marketing teamleader
- "Gives <b>50</b> reputation.<br>Generates <b>50</b> cost<br><i>He's just here to keep track of all the flyers, advertisings and campains.</i>"
- unlocks at 10 marketing3
- requires 50 freeofficespace, 50 freeit
- costs 200000 cash
- takes 50 cash
- represents 1 marketing, 50 reputation, -50 freeofficespace, -50 freeit
- *office1
- named Small office
- "Gives <b>5</b> office space.<br>Generates <b>1</b> cost<br><i>A place to start, small, shabby and quickly overcrowded.</i>"
- costs 160 cash
- represents 5 freeofficespace, 5 totalofficespace
- takes 1 cash
- *office2
- named Medium office
- "Gives <b>12</b> office space.<br>Generates <b>2</b> cost<br><i>At least this holds a few people. And its a little more cost effective too!</i>"
- unlocks at 10 office1
- costs 2000 cash
- represents 12 freeofficespace, 12 totalofficespace
- takes 2 cash
- *office3
- named Large office
- "Gives <b>30</b> office space.<br>Generates <b>5</b> cost<br><i>Comes with a corner for a coffee machine!</i>"
- unlocks at 10 office2
- costs 20000 cash
- represents 30 freeofficespace, 30 totalofficespace
- takes 5 cash
- *office4
- named Small office building
- "Gives <b>100</b> office space.<br>Generates <b>15</b> cost<br><i>Your first own building, you should think about some asset management!</i>"
- unlocks at 10 office3
- costs 200000 cash
- represents 100 freeofficespace, 100 totalofficespace
- takes 15 cash
- *warehouse1
- named Small warehouse
- "Gives <b>5</b> warehouse space.<br>Generates <b>1</b> cost<br><i>A place to store goods and prepare shippments, with rats everywhere.</i>"
- costs 160 cash
- represents 5 freelogisticspace, 5 totallogisticspace
- takes 1 cash
- *warehouse2
- named Medium warehouse
- "Gives <b>12</b> warehouse space.<br>Generates <b>2</b> cost<br><i>This one comes without rats at least. And the holes in the roof are known, so your workers can place buckets in the right spots.</i>"
- unlocks at 10 warehouse1
- costs 2000 cash
- represents 12 freelogisticspace, 12 totallogisticspace
- takes 2 cash
- *warehouse3
- named Large warehouse
- "Gives <b>30</b> warehouse space.<br>Generates <b>5</b> cost<br><i>No holes in the roof? What!?!</i>"
- unlocks at 10 warehouse2
- costs 20000 cash
- represents 30 freelogisticspace, 30 totallogisticspace
- takes 5 cash
- *warehouse4
- named Small warehousebuilding
- "Gives <b>100</b> warehouse space.<br>Generates <b>15</b> cost<br><i>Custom built to suit your needs.</i>"
- unlocks at 10 warehouse3
- costs 200000 cash
- represents 100 freelogisticspace, 100 totallogisticspace
- takes 15 cash
- *customer1
- named Poor privat customer
- "Your very basic customer.<br>Gives you <b>7</b> income<br><i>Time to make money! (at least a bit)</i>"
- requires 1 freesales, 1 freelogistic
- gives 7 cash
- represents 1 customer, -1 freesales, -1 freelogistic
- *customer2
- named Privat customer
- "Your basic customer.<br>Gives you <b>20</b> income.<br><i>Time to make <b>more</b> money!</i>"
- unlocks at 5 reputation
- requires 2 freesales, 2 freelogistic
- gives 20 cash
- represents 1 customer, -2 freesales, -2 freelogistic
- *customer3
- named Rich privat customer
- "Your prefered privat customer.<br>Gives you <b>50</b> income.<br><i>Take it from the rich!</i>"
- unlocks at 15 reputation
- requires 5 freesales, 5 freelogistic
- gives 50 cash
- represents 1 customer, -5 freesales, -5 freelogistic
- *customer4
- named Regional customer
- "Your first business customer.<br>Gives you <b>120</b> income.<br><i>Selling to companies gives a steadier income!</i>"
- unlocks at 50 reputation
- requires 10 freesales, 10 freelogistic
- gives 120 cash
- represents 1 customer, -10 freesales, -10 freelogistic
- *customer5
- named National customer
- "Selling to a national company.<br>Gives you <b>500</b> income.<br><i>Nationwide sales, cheers!</i>"
- unlocks at 250 reputation
- requires 40 freesales, 40 freelogistic
- gives 500 cash
- represents 1 customer, -40 freesales, -40 freelogistic
- *customer6
- named International customer
- "Worldwide sales and shipping!.<br>Gives you <b>2000</b> income.<br><i>international sales, border controls to master!</i>"
- unlocks at 1000 reputation
- requires 100 freesales, 100 freelogistic
- gives 2000 cash
- represents 1 customer, -100 freesales, -100 freelogistic
- //----------------------------------
- Upgrades :
- *cashup1
- named Member card
- "Icreases the efficiency of your sales boosts by <b>25%</b><br><i>Loyalty through some member bonus (you know the: 'you get 1% discount if you spend over 1000 a month' thingy)</i>"
- unlocks at 5 customer1
- costs 500 cash
- multiplies efficiency of getmoney by 125%
- *cashup2
- named Localy known
- "Increases the efficiency of your sales boosts by <b>25%</b><br><i>Since more and more people start to know you your sales effort brin gyou ever more cash!</i>"
- unlocks at 5 customer2
- costs 2000 cash
- multiplies efficiency of getmoney by 125%
- *cashup3
- named B2C at it's best!
- "Increases the efficiency of your sales boosts by <b>25%</b><br><i>Privat customers just eat out of your hand!</i>"
- unlocks at 5 customer3
- costs 5000 cash
- multiplies efficiency of getmoney by 125%
- *cashup4
- named B2B training
- "Increases the efficiency of your sales boosts by <b>25%</b><br><i>Training your sales force to get every bit out of your customers</i>"
- unlocks at 5 customer4
- costs 25000 cash
- multiplies efficiency of getmoney by 125%
- *cashup5
- named B2B scaling
- "Increases the efficiency of your sales boosts by <b>25%</b><br><i>Optimized processes help your sales</i>"
- unlocks at 5 customer5
- costs 100000 cash
- multiplies efficiency of getmoney by 125%
- *cashup6
- named Export developpment
- "Increases the efficiency of your sales boosts by <b>25%</b><br><i>Knowing how to avoid customs is the first step to export into some less industrialized countries.</i>"
- unlocks at 5 customer6
- costs 1000000 cash
- multiplies efficiency of getmoney by 125%
- *customer1up1
- named Minimal Salary
- "Increases the efficiency of your poor privat customers by <b>20%</b><br><i>A better income for the poor. Thus more money available for your goods.</i>"
- unlocks at 15 customer1
- costs 2000 cash
- multiplies income of customer1 by 120%
- *customer2up1
- named Bonus Law
- "Increases the efficiency of your privat customers by <b>20%</b><br><i>Since the middle class now gets a bonus by law they tend to spend more!</i>"
- unlocks at 15 customer2
- costs 10000 cash
- multiplies income of customer2 by 120%
- *customer3up1
- named Trading tax relief
- "Increases the efficiency of your rich privat customers by <b>20%</b><br><i>Finaly the rich can get richer! And spend more in your stores.</i>"
- unlocks at 15 customer3
- costs 100000 cash
- multiplies income of customer3 by 120%
- *customer4up1
- named Intercompany regulation
- "Increases the efficiency of your regional customers by <b>20%</b><br><i>Due to this regulation it is now easyer to trade between small companies.</i>"
- unlocks at 15 customer4
- costs 1000000 cash
- multiplies income of customer4 by 120%
- *customer5up1
- named Monopoly
- "Increases the efficiency of your national customers by <b>20%</b><br><i>It's not legal, but paying some officials for beeing the only official supplier really helps!</i>"
- unlocks at 15 customer5
- costs 10000000 cash
- multiplies income of customer5 by 120%
- *customer6up1
- named Trade Union
- "Increases the efficiency of your international customers by <b>20%</b><br><i>International politics never really mattered, until now.</i>"
- unlocks at 15 customer6
- costs 100000000 cash
- multiplies income of customer5 by 120%
- // --------- Marketing Upgrades --------------
- *markup1
- named Fast publishing
- "Reduces the time needed to publish a marketing campaign by <b>10%</b><br><i>New technology to generate your maerketing flyers!</i>"
- unlocks at 5 marketing1
- costs 10000 cash
- multiplies efficiency of abstimer by 110%
- *markup2
- named Direkt marketing
- "Reduces the time needed to publish a marketing campaign by <b>10%</b><br><i>Collecting Email Adresses finaly pays off!</i>"
- unlocks at 5 marketing2
- costs 100000 cash
- multiplies efficiency of abstimer by 110%
- *markup3
- named Social networks
- "Reduces the time needed to publish a marketing campaign by <b>10%</b><br><i>I like!</i>"
- unlocks at 5 marketing3
- costs 1000000 cash
- multiplies efficiency of abstimer by 110%
- *markup4
- named Product placement
- "Reduces the time needed to publish a marketing campaign by <b>10%</b><br><i>James Bond got that thing too!</i>"
- unlocks at 5 marketing4
- costs 10000000 cash
- multiplies efficiency of abstimer by 110%
- // --------- Readme ------------
- *help1
- named Readme
- "Read this introductions carefully, this game can seem a little confusing at start.<br>As you can see you just started a company with 3 specialized employees, an office building, a warehouse and aquired your very first customer.<br>Lucky as you are the company even makes a small profit!<br><i>Did you really think help would come for free?</i>"
- unlocks help2
- costs 5 cash
- *help2
- named Readme too
- "Customers come for free and in endless supply in your world.<br>However, in order to <b>aquire new customers</b> you will need to increase your <b>logistics and sales capacity</b> to be able to deliver goods to them.<br>To do this you should start by aquiring another <b>office worker</b>, and a second <b>logistics worker</b>.<br>As soon as you have done this you will be able to aquire a <b>new customer</b>."
- costs 15 cash
- *help3
- named Readme three
- "Now you can slowly build up your company.<br>Every worker has certain requirement to be able to work, such as <b>office space, logistics space, or IT ressources</b>.<br>You will also need to buy aditional <b>offices or warehouses</b>, for your people to work in."
- unlocks at 2 customer1
- costs 25 cash
- *help4
- named Another readme?
- unlocks at 10 customer1
- "You now have a good base of customers<br>However you will want to be able to aquire bigger, more profitable customers over time.<br>But as everywhere, you need to get their attention first, they wont just stumble upon your small company like that.<br>For this you have invest into some <b>marketing</b> which will increase your <b>reputation</b> and thus attract bigger cutomers."
- costs 100 cash
- *help5
- named Marketing Guide
- unlocks at 1 reputation
- "Since reputation has to be maintained to not decrease over time your marketing people will only be able to bring it to a certain level.<br>However you can boost your reputation through <b>marketing campains</b> every now and then.<br> Each boost will increase your <b>reputation</b> based on the amount of people working in your marketing department.<br>You might even find ways to speed up your campaigns in the future."
- costs 1000 cash
- *help6
- named The end
- unlocks at 10 customer6
- "You did it! <br> i'm sorry to say, but there is not much more right now.<br>But watch out for future updates!"
- costs 1000000 cash
- // -----------------------
- Achievements :
- *amoney1
- named 1'000 cash
- "It's not much, but you should think about getting a bank account now"
- unlocks at 1000 cash
- *amoney2
- named 50'000 cash
- "That looks like a nice sum, now it's time to get to a million!"
- unlocks at 50000 cash
- *amoney3
- named 1'000'000 cash
- "Your a milllllllionaire!"
- unlocks at 1000000 cash
- *amarketing1
- named 5 employees in Marketing
- "The first step to fame"
- unlocks at 4 marketing
- *amarketing2
- named 15 employees in Marketing
- "Your really trying to get famous..."
- unlocks at 14 marketing
- *amarketing3
- named 25 employees in Marketing
- "Yes, getting famous is hard work!"
- unlocks at 24 marketing
- //---------------------------
- //---------------------------
- //---------------------------
- // END!
- //---------------------------
- //---------------------------
- //---------------------------
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