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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="ELEMENTAL_APPEAL_CW_192221" />
  4.     <CARDNAME text="ELEMENTAL_APPEAL" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Elemental Appeal]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Sollicitation élémentale]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Súplica elemental]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Elementare Anziehungskraft]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Richiamo dell’Elementale]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[精霊の嘆願]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Elemental Appeal]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Воззвание к Элементалю]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Apelo do Elemental]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[呼引元素]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Elemental Appeal]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="192221" />
  19.     <ARTID value="ELEMENTAL_APPEAL" />
  20.     <ARTIST name="Anthony Francisco" />
  21.     <CASTING_COST cost="{R}{R}{R}{R}" />
  22.     <TYPE metaname="Sorcery" />
  23.     <EXPANSION value="ZEN" />
  24.     <RARITY metaname="R" />
  25.     <UTILITY_ABILITY qualifier="Kicker">
  26.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Kicker {5}]]></LOCALISED_TEXT>
  27.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Kick]]></LOCALISED_TEXT>
  28.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Estímulo {5}.]]></LOCALISED_TEXT>
  29.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bonus {5}]]></LOCALISED_TEXT>
  30.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Potenziamento {5}]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[キッカー {5}]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Kicker {5}]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Усилитель {5}]]></LOCALISED_TEXT>
  34.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Reforçar {5}]]></LOCALISED_TEXT>
  35.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[增幅{5}]]></LOCALISED_TEXT>
  36.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Kicker {5}]]></LOCALISED_TEXT>
  37.         <COST type="Mana" mana_cost="{5}" />
  38.         <COST type="generic">
  39.             <PREREQUISITE>
  40.                 return true
  41.             </PREREQUISITE>
  42.             <RESOLUTION_TIME_ACTION>
  43.                 MTG():FireTrigger( TRIGGER_KICKER_PAID, EffectSource() )
  44.             </RESOLUTION_TIME_ACTION>
  45.         </COST>
  46.         <ABILITY_TEXT tag="KICKER_QUERY_ELEMENTAL_APPEAL_KICKED" secondary_tag="KICKER_QUERY_ELEMENTAL_APPEAL_UNKICKED" />
  47.     </UTILITY_ABILITY>
  48.     <SPELL_ABILITY>
  49.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.]]></LOCALISED_TEXT>
  50.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Mettez sur le champ de bataille un jeton de créature 7/1 rouge Élémental avec le piétinement et la célérité. Exilez-le au début de la prochaine étape de fin. Si la Sollicitation élémentale a été kickée, cette créature gagne +7/+0 jusqu’à la fin du tour.]]></LOCALISED_TEXT>
  51.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Pon en el campo de batalla una ficha de criatura Elemental roja 7/1 con las habilidades de prisa y arrollar. Exíliala al comienzo del próximo paso final. Si la Súplica elemental fue estimulada, esa criatura obtiene +7/+0 hasta el final del turno.]]></LOCALISED_TEXT>
  52.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bringe einen 7/1 roten Elementarwesen-Kreaturenspielstein mit Eile, der Trampelschaden verursacht, ins Spiel. Schicke ihn zu Beginn des nächsten Endsegments ins Exil. Falls die Bonuskosten von Elementare Anziehungskraft bezahlt wurden, erhält diese Kreatur +7/+0 bis zum Ende des Zuges.]]></LOCALISED_TEXT>
  53.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Metti sul campo di battaglia una pedina creatura Elementale 7/1 rossa con travolgere e rapidità. Esiliala all’inizio della prossima sottofase finale. Se il Richiamo dell’Elementale è stato potenziato, quella creatura prende +7/+0 fino alla fine del turno.]]></LOCALISED_TEXT>
  54.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[トランプルと速攻を持つ赤の7/1のエレメンタル・クリーチャー・トークンを1体戦場に出す。 次の終了ステップの開始時に、それを追放する。 精霊の嘆願がキッカーされている場合、そのクリーチャーはターン終了時まで+7/+0の修整を受ける。]]></LOCALISED_TEXT>
  55.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.]]></LOCALISED_TEXT>
  56.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Положите на поле битвы одну фишку существа 7/1 красный Элементаль с Пробивным ударом и Ускорением. Изгоните ее в начале следующего заключительного шага. Если Воззвание к Элементалю получило Усилитель, тогда то существо получает +7/+0 до конца хода.]]></LOCALISED_TEXT>
  57.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Coloque no campo de batalha uma ficha de criatura vermelha 7/1 do tipo Elemental com atropelar e ímpeto. Exile-a no início da próxima etapa final. Se Apelo do Elemental foi reforçado, aquela criatura recebe +7/+0 até o final do turno.]]></LOCALISED_TEXT>
  58.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[将一个7/1红色,具践踏与敏捷异能的元素衍生物放进战场。 在下一个结束步骤开始时,将它放逐。 如果呼引元素已增幅,则该生物得+7/+0直到回合结束。]]></LOCALISED_TEXT>
  59.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.]]></LOCALISED_TEXT>
  60.         <RESOLUTION_TIME_ACTION>
  61.             local tokenDC = EffectDC():Make_Chest(1)
  62.             <!-- CW_Tokens("ELEMENTAL_C_7_1_R_HT", 1, EffectController(), tokenDC) -->
  63.             MTG():PutTokensOntoBattlefield( "TOKEN_ELEMENTAL_C_7_1_R_HT_CW_1", 1, EffectController(), tokenDC )
  64.             local count = tokenDC:Count()
  65.             Debug("Count is count ", count)
  66.         </RESOLUTION_TIME_ACTION>
  67.         <RESOLUTION_TIME_ACTION>
  68.             local tokenDC = EffectDC():Get_Chest(1)
  69.             if tokenDC ~= nil then
  70.                 local token = tokenDC:Get_CardPtr(0)
  71.                 if token ~= nil then
  72.                     local delayDC = EffectDC():Make_Chest(2)
  73.                     delayDC:Set_CardPtr(0, token)
  74.                     MTG():CreateDelayedTrigger(2, delayDC)
  75.                 end
  76.             end
  77.         </RESOLUTION_TIME_ACTION>
  78.         <CONTINUOUS_ACTION layer="7C">
  79.             local tokenDC = EffectDC():Get_Chest(1)
  80.             if tokenDC ~= nil then
  81.                 local token = tokenDC:Get_CardPtr(0)
  82.                 if token ~= nil then
  83.                     local characteristics = token:GetCurrentCharacteristics()
  84.                     characteristics:Power_Set( 7 )
  85.                     characteristics:Toughness_Set( 0 )
  86.                 end
  87.             end
  88.         </CONTINUOUS_ACTION>
  89.         <DURATION simple_duration="UntilEOT" />
  90.     </SPELL_ABILITY>
  91.     <TRIGGERED_ABILITY resource_id="2" priority="-2">
  92.         <CLEANUP fire_once="1" />
  93.         <TRIGGER value="BEGINNING_OF_PLAYERS_STEP">
  94.             return MTG():GetStep() == STEP_END_OF_TURN
  95.         </TRIGGER>
  96.         <RESOLUTION_TIME_ACTION>
  97.             local count = EffectDC():Count()
  98.             for i=0,count-1 do
  99.                 local token = EffectDC():Get_CardPtr(i)
  100.                 if token ~= nil then
  101.                     token:Exile()
  102.                 end
  103.             end
  104.         </RESOLUTION_TIME_ACTION>
  105.     </TRIGGERED_ABILITY>
  106.     <TOKEN_REGISTRATION reservation="1" type="TOKEN_ELEMENTAL_C_7_1_R_HT_CW_1" />
  107.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  108.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  109.     <DATE><![CDATA[17-11-16]]></DATE>
  110. </CARD_V2>
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