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  19.         <a name="Hotkeys"><h1>Hotkeys and Input</h1></a>
  20.         <ul>
  21.             <li><i>alt+shift</i> is the default modifier for most key or mouse events to be caught by the mod.</li>
  22.             <li>Type of panel can be gauged from header color. grey is deselected, blue is selected, and orange is a prompt.</li>
  23.             <li>Deselected panels will steal keyboard input if currently moused-over and modifiers are held.</li>
  24.             <li>Selected panels will steal keyboard input if currently moused-over without modifiers, or with modifiers if not moused over.</li>
  25.             <li>Prompt panels will steal all keyboard output unconditionally.</li>
  26.             <li>Clicking outside of a selected panel will deselect it.</li>
  27.         </ul>
  28.         <table style="border-collapse:collapse">
  29.             <tr>
  30.                 <th>Key</th>
  31.                 <th>Effect</th>
  32.             </tr>
  33.             <tr>
  34.                 <td>left click</td>
  35.                 <td>click or select panel or deselect panel.</td>
  36.             </tr>
  37.             <tr>
  38.                 <td>right click drag</td>
  39.                 <td>move panel.</td>
  40.             </tr>
  41.             <tr>
  42.                 <td>t</td>
  43.                 <td>opens the options panel.</td>
  44.             </tr>
  45.             <tr>
  46.                 <td>q</td>
  47.                 <td>close current panel.</td>
  48.             </tr>
  49.             <tr>
  50.                 <td>k</td>
  51.                 <td>lock all stat collection to current target until you or the target dies.</td>
  52.             </tr>
  53.             <tr>
  54.                 <td>a</td>
  55.                 <td>change panel anchor point.</td>
  56.             </tr>
  57.             <tr>
  58.                 <td>h</td>
  59.                 <td>toggle visibility on all panels.</td>
  60.             </tr>
  61.             <tr>
  62.                 <td>s</td>
  63.                 <td>DELTAHELP</td>
  64.             </tr>
  65.             <tr>
  66.                 <td>up/down arrow</td>
  67.                 <td>scroll up/down for active panel in increments of 1.</td>
  68.             </tr>
  69.             <tr>
  70.                 <td>scroll wheel</td>
  71.                 <td>scroll up/down for active panel in increments of 2.</td>
  72.             </tr>
  73.             <tr>
  74.                 <td>page up/down</td>
  75.                 <td>scroll up/down for active panel in increments of list length.</td>
  76.             </tr>
  77.             <tr>
  78.                 <td>r</td>
  79.                 <td>id re-queue (prefix with letter eg s or i or t for specific, default skill).</td>
  80.             </tr>
  81.             <tr>
  82.                 <td>o</td>
  83.                 <td>reload non-state configurations.</td>
  84.             </tr>
  85.         </table>
  86.         <a name="Options"><h1>Panel: Options</h1></a>
  87.         Can be accessed by pressing alt+shift+t.
  88.         <h3>Options: Panels</h3>
  89.         Enable or disable various panels.
  90.         <ul>
  91.             <li><a href=#PersonalStats>Personal Stats</a></li>
  92.             <li><a href=#PersonalSkillList>Personal Skill List</a></li>
  93.             <li><a href=#Healthbar>Healthbar</a></li>
  94.             <li><a href=#Target>Target</a></li>
  95.             <li><a href=#AreaStats>Area Stats</a></li>
  96.             <li><a href=#Logger>Logger</a></li>
  97.             <li><a href=#Compass>Compass</a></li>
  98.             <li><a href=#Gathering>Gathering</a></li>
  99.             <li><a href=#Metrics>Metrics</a></li>
  100.         </ul>
  101.         <h3>Options: Summaries</h3>
  102.         Link Panels:
  103.         <ul>
  104.             <li>If enabled, when you open multiple summary panels, they will be combined into a single parent panel.</li>
  105.             <li>Enables opening summary panels for all players listed in the <a href=#AreaStats>area stats</a> panel by clicking on the word Total at the bottom of the panel.</li>
  106.         </ul>
  107.         Auto Open
  108.         <ul>
  109.             <li>If enabled, whenever a new player joins your squad/party, a <a href=#Summary>summary</a> panel will be automatically opened for them.</li>
  110.             <li>Will open a maximum of 10 <a href=#Summary>summary</a> panels</li>
  111.         </ul>
  112.         Rows: ADPS Out
  113.         <ul>
  114.             <li>Controls whether the adps out and tg adps out rows appear in <a href=#Summary>summary</a> panels.</li>
  115.         </ul>
  116.         Rows: ADPS In
  117.         <ul>
  118.             <li>Controls whether the adps in and tg adps in rows appear in <a href=#Summary>summary</a> panels.</li>
  119.         </ul>
  120.         Rows: Buffs
  121.         <ul>
  122.             <li>Controls whether the might, fury, quickness, alacrity, gotl, and protection rows appear in <a href=#Summary>summary</a> panels.</li>
  123.         </ul>
  124.         Rows: Rates
  125.         <ul>
  126.             <li>Controls whether the crit rate, ninety rate, fifty rate, moving rate, flank rate, and cancel time rows appear in <a href=#Summary>summary</a> panels.</li>
  127.         </ul>
  128.         Rows: Agent States
  129.         <ul>
  130.             <li>Controls whether the res count, res time, and down count rows appear in <a href=#Summary>summary</a> panels.</li>
  131.         </ul>
  132.         Rows: Buff Events
  133.         <ul>
  134.             <li>Controls whether the cleansed and stripped rows appear in <a href=#Summary>summary</a> panels.</li>
  135.         </ul>
  136.         Rows: Results
  137.         <ul>
  138.             <li>Controls whether the glance rate, evafes, interrupts, missed, and dodge used rows appear in <a href=#Summary>summary</a> panels.</li>
  139.         </ul>
  140.         <h3>Options: Basic</h3>
  141.         Lock Preftarget to Encounter NPC:
  142.         <ul>
  143.             <li>If enabled, arc will automatically put a target lock on certain enemies.</li>
  144.             <li>By default, supported enemies include most raid bosses</li>
  145.             <li>You can add enemies to the list by adding their ID to the boss_encounter_ids_user line in arcdps.ini.</li>
  146.         </ul>
  147.         Save EVTC Logs on Encounters:
  148.         <ul>
  149.             <li>If enabled, arc will automatically start and stop logging for certain enemies.</li>
  150.             <li>By default, supported enemies include most raid bosses</li>
  151.             <li>You can add enemies to the list by adding their ID to the boss_encounter_ids_user line in arcdps.ini.</li>
  152.         </ul>
  153.         Use NPC Name in EVTC Path
  154.         <ul>
  155.             <li>If enabled, are will attempt name an EVTC file with an NPC's name rather than their ID.</li>
  156.         </ul>
  157.         Compress EVTC with PS:
  158.         <ul>
  159.             <li>If enabled, arc will automatically compress evtc logs into a .zip file using powershell.</li>
  160.         </ul>
  161.         Panel Snap to Grid:
  162.         <ul>
  163.             <li>If enabled, when panels are moved, they will align themselves to a grid.</li>
  164.         </ul>
  165.         Input Always Requires Modifiers:
  166.         <ul>
  167.             <li>If enabled, you must be holding alt+shift in order to interact with any panel.</li>
  168.         </ul>
  169.         <h3>Options: Advanced</h3>
  170.         Panel Combat Detail:
  171.         <ul>
  172.             <li>Changes how the <a href=#Logger>logger</a> panel behaves.</li>
  173.             <li>Combat Detail 0: DELTAHELP</li>
  174.             <li>Combat Detail 1: DELTAHELP</li>
  175.             <li>Combat Detail 2: DELTAHELP</li>
  176.         </ul>
  177.         Panel Verbosity:
  178.         <ul>
  179.             <li>Changes how various panels display information.</li>
  180.             <li>Panel Verbosity 0: turned off</li>
  181.             <li>Panel Verbosity 1: enable timer for the <a href=#Gathering>gathering</a> panel, and metrics for the <a href=#Logger>logger</a> panel.</li>
  182.             <li>Panel Verbosity 2: includes previous setting plus extra metrics for the <a href=#Logger>logger</a> panel.</li>
  183.             <li>Panel Verbosity 3: includes previous setting plus extra metrics for the <a href=#Metrics>metrics</a> panel.</li>
  184.         </ul>
  185.         Deferred Overstack:
  186.         <ul>
  187.             <li>DELTAHELP</li>
  188.         </ul>
  189.         <a name="PersonalStats"><h1>Panel: Personal Stats</h1></a>
  190.         Displays information about the skills you use in combat.
  191.         <ul>
  192.             <li>Left numbers are cleave, right numbers are versus the target.</li>
  193.             <li>Clicking on any of the middle rows will open the <a href=#PersonalSkillList>personal skill list</a> panel</li>
  194.         </ul>
  195.         First row contains filters:
  196.         <ul>
  197.             <li>Can filter between outgoing and incoming stats by clicking out and in, or by pressing "left arrow" or "right arrow" keys.</li>
  198.             <li>Can change between combat and active stats by clicking CBT and ACT</li>
  199.         </ul>
  200.         CBT page shows combat stats:
  201.         <br><br>
  202.         <table>
  203.             <tr>
  204.                 <th>Stat</th>
  205.                 <th>Description</th>
  206.             </tr>
  207.             <tr>
  208.                 <td>DPS</td>
  209.                 <td>total of all dps.</td>
  210.             </tr>
  211.             <tr>
  212.                 <td>DPS PHYS</td>
  213.                 <td>dps done by physical skills.</td>
  214.             </tr>
  215.             <tr>
  216.                 <td>DPS BUFF</td>
  217.                 <td>dps done by conditions.</td>
  218.             </tr>
  219.             <tr>
  220.                 <td>HPS</td>
  221.                 <td>healing per second.</td>
  222.             </tr>
  223.             <tr>
  224.                 <td>CRIT RATE</td>
  225.                 <td>percentage of hits that were critical hits.</td>
  226.             </tr>
  227.             <tr>
  228.                 <td>NINETY RATE</td>
  229.                 <td>percentage of hits that occurred while the source was above 90% health.</td>
  230.             </tr>
  231.             <tr>
  232.                 <td>FIFTY RATE</td>
  233.                 <td>DELTAHELP</td>
  234.             </tr>
  235.         </table>
  236.         <br>
  237.         ACT page shows active stats:
  238.         <br><br>
  239.         <table>
  240.             <tr>
  241.                 <th>Stat</th>
  242.                 <th>Description</th>
  243.             </tr>
  244.             <tr>
  245.                 <td>EVADES</td>
  246.                 <td>number of attacks that were evaded.</td>
  247.             </tr>
  248.             <tr>
  249.                 <td>BLOCKS</td>
  250.                 <td>number of attacks that were blocked.</td>
  251.             </tr>
  252.             <tr>
  253.                 <td>ABSORBS</td>
  254.                 <td>number of attacks that were absorbed.</td>
  255.             </tr>
  256.             <tr>
  257.                 <td>INTERRUPTS</td>
  258.                 <td>number of attacks that were interrupted.</td>
  259.             </tr>
  260.         </table>
  261.         <br>
  262.         Last row is combat history:
  263.         <ul>
  264.             <li>Personal Stats combat history is shared with the <a href=#PersonalSkillList>personal skill list</a> panel.</li>
  265.             <li>Clicking on the last row, or pressing the "i" key, will open an <a href=#Input>input panel</a> that can be used to manually set the combat interval.</li>
  266.             <li>Combat interval is used to segment stat tracking into distinct chunks of time.</li>
  267.             <li>By default, the combat interval will automatically start and stop when the player enters and exits combat.</li>
  268.             <li>Can move forward or backward through combat history by pressing "<" or ">" keys.</li>
  269.         </ul>
  270.         <a name="PersonalSkillList"><h1>Panel: Personal Skill List</h1></a>
  271.         Displays information about the skills you use in combat.
  272.         <ul>
  273.  
  274.         </ul>
  275.         First row contains filters:
  276.         <ul>
  277.             <li>Can filter between outgoing and incoming stats by clicking out and in, or by pressing "left arrow" or "right arrow" keys.</li>
  278.             <li>Can change between all damage, physical damage, and conditions by clicking on ADPS, PHYS, and BUFFS respectively.</li>
  279.         </ul>
  280.         Middle rows contain skill information:
  281.         <ul>
  282.             <li>Left set of numbers are cleave damage, right numbers are single target damage.</li>
  283.             <li>Clicking on a row will open a <a href=#SkillSummary>skill summary<a> page for the selected skill. You can press the "backspace" key to return to the main panel.</li>
  284.             <li>Rows are sorted by highest cleave damage.</li>
  285.         </ul>
  286.         TOTAL row:
  287.         <ul>
  288.             <li>The letter to the right of the word TOTAL (in parentheses), shows wheter the panel is tracking friendly or hostile sources. You can toggle between sources by pressing the "d" key.</li>
  289.             <li>Numbers show total cleave and single target damage dealt by all skills used in combat.</li>
  290.         </ul>
  291.         Last row is combat history:
  292.         <ul>
  293.             <li>Personal Skill List combat history is shared with the <a href=#PersonalStats>personal stats</a> panel.</li>
  294.             <li>Clicking on the last row, or pressing the "i" key, will open an <a href=#Input>input panel</a> that can be used to manually set the combat interval.</li>
  295.             <li>Combat interval is used to segment stat tracking into distinct chunks of time.</li>
  296.             <li>By default, the combat interval will automatically start and stop when the player enters and exits combat.</li>
  297.             <li>Can move forward or backward through combat history by pressing "<" or ">" keys.</li>
  298.         </ul>
  299.         <a name="Healthbar"><h1>Panel: Healthbar</h1></a>
  300.         Displays information about the health and position of the target.
  301.         <ul>
  302.             <li>Left number shows distance to target.</li>
  303.             <li>Middle number show target's current/max health. This feature is disabled for other players (it will show 0/0).</li>
  304.             <li>Right number is target's current health as a percentage.</li>
  305.         </ul>
  306.         <a name="Target"><h1>Panel: Target</h1></a>
  307.         Tracks information about the currently selected target.
  308.         <br><br>
  309.         First row shows logging:
  310.         <ul>
  311.             <li>Clicking the logging line will manually start/stop logging.</li>
  312.             <li>If you manually enable logging, you must manually disable it. It will not stop on its own.</li>
  313.             <li>Logging line will be highlighted in yellow if logging was manually started.</li>
  314.             <li>Logging line will be highlighted in teal if logging was automatically started.</li>
  315.             <li>If <i>Save EVTC Logs On Encounters</i> is enabled in the <a href=#Options>options</a> panel, logging will automatically start/stop for supported enemies.</li>
  316.         </ul>
  317.         Second row shows target lock:
  318.         <ul>
  319.             <li>Clicking the target lock line, or pressing alt+shift+k, will manually lock/unlock that target.</li>
  320.             <li>If target lock shows a name or address, all stats will be tracked against the target.</li>
  321.             <li>If target lock is empty, all stats will be tracked against the player's current in-game target.</li>
  322.             <li>Target lock line will be highlighted blue if the target is alive.</li>
  323.             <li>Target lock line will be highlighted yellow if the target has died, or no longer exists.</li>
  324.             <li>If the target lock line is yellow, all stats will be preserved until the target lock is changed</li>
  325.             <li>If <i>Lock Preftarget To Encounter NPCs</i> is enabled in the <a href=#Options>options</a> panel, supported enemies will automatically receive a target lock.</li>
  326.         </ul>
  327.         Third row shows target health:
  328.         <ul>
  329.             <li>Left number is target's current health.</li>
  330.             <li>Middle number is target's max health.</li>
  331.             <li>Right number (the one in parentheses) is the target's current health as a percentage.</li>
  332.         </ul>
  333.         CBT row shows combat time:
  334.         <ul>
  335.             <li>Displays the amount of time that the target (not the player) has been in combat.</li>
  336.         </ul>
  337.         DPS row shows damage per second:
  338.         <ul>
  339.             <li>Left number is dps done to the target since the target entered combat.</li>
  340.             <li>Right number (the one in parentheses) is dps done to the target over last five seconds.</li>
  341.         </ul>
  342.         TTK row shows time to kill:
  343.         <ul>
  344.             <li>Left number is time to kill based on dps done to the target since the target entered combat.</li>
  345.             <li>Right number (the one in parentheses) is time to kill based on dps done to the target over last five seconds.</li>
  346.         </ul>
  347.         <a name="AreaStats"><h1>Panel: Area Stats</h1></a>
  348.         Displays statistics on nearby players.
  349.         <ul>
  350.             <li>Physical damage is read directly from memory.</li>
  351.             <li>Condition damage is simulated from player's stat totals and modifiers. It may not be 100% accurate.</li>
  352.         </ul>
  353.         First row contains filters:
  354.         <ul>
  355.             <li>Can filter between outgoing and incoming stats by clicking out and in, or by pressing "left arrow" or "right arrow" keys.</li>
  356.             <li>Can change between all damage, physical damage, and conditions by clicking on ADPS, PHYS, and BUFFS respectively.</li>
  357.         </ul>
  358.         Middle rows contain player information:
  359.         <ul>
  360.             <li>Left number is cleave dps, right number is single target dps.</li>
  361.             <li>Clicking on a player's index (number to the left of a player's name), will open a <a href=#Summary>summary</a> panel for that player.</li>
  362.             <li>Clicking on a player's name or damage numbers will open a <a href=#PersonalSkillList>skill list<a> page for that player. You can press the "backspace" key to return to the main panel.</li>
  363.             <li>Rows are sorted by highest cleave damage.</li>
  364.         </ul>
  365.         TOTAL row:
  366.         <ul>
  367.             <li>The letter to the right of the word TOTAL (in parentheses), shows whether the panel is tracking friendly or hostile sources. You can toggle between sources by pressing the "d" key.</li>
  368.             <li>Numbers show total cleave and single target damage dealt by all tracked players.</li>
  369.             <li>If <i>Link Panels</i> is enabled in the <a href=#Options>options</a> panel, clicking this row will open <a href=#Summary>summary</a> panels for the top 10 listed players.</li>
  370.         </ul>
  371.         Last row is combat history:
  372.         <ul>
  373.             <li>Area Stats combat history is shared with all <a href=#Summary>summary</a> panels.</li>
  374.             <li>Clicking on the last row, or pressing the "i" key, will open an <a href=#Input>input panel</a> that can be used to manually set the combat interval.</li>
  375.             <li>Combat interval is used to segment stat tracking into distinct chunks of time.</li>
  376.             <li>By default, the combat interval will automatically start and stop when the player enters and exits combat.</li>
  377.             <li>Can move forward or backward through combat history by pressing "<" or ">" keys.</li>
  378.         </ul>
  379.         <a name="Logger"><h1>Panel: Logger</h1></a>
  380.         A combined combat, mod, and game log.
  381.         <ul>
  382.             <li>Can click on CBT, ENG, and GME, to toggle between combat, mod, and game logs respectively.</li>
  383.             <li>Can scroll through the list.</li>
  384.             <li>Clicking on the last row, or pressing the "f" key, will open an <a href=#Input>input panel</a> that can be used to filter results.</li>
  385.             <li>Pressing the "backspace" key will reset both the filter, and the current scroll level.</li>
  386.             <li>Can change log behavior by using the <i>Combat Detail</i> and <i>Panel Verbosity</i> options in the <a href=#Options>options</a> panel.</li>
  387.         </ul>
  388.         <a name="Compass"><h1>Panel: Compass</h1></a>
  389.         Gives information on which direction the player is facing.
  390.         <ul>
  391.             <li>Can toggle between line mode and raw readout by pressing "left arrow" or "right arrow" keys</li>
  392.         </ul>
  393.         <a name="Gathering"><h1>Panel: Gathering</h1></a>
  394.         A simple gathering efficiency monitor.
  395.         <ul>
  396.             <li>Timer starts on first gather.</li>
  397.             <li>Can click the first row to toggle between total gathered and number gathered per hour.</li>
  398.             <li>Bottom rows will show charges remaining for gathering tools.</li>
  399.             <li>If <i>Panel Verbosity</i> is set to 1, 2, or 3 in the <a href=#Options>options</a> panel, the bottom row will show time since first gather.</li>
  400.         </ul>
  401.         <a name="Metrics"><h1>Panel: Metrics</h1></a>
  402.         Gives quick access to client information from the in-game options menu.
  403.         <ul>
  404.             <li>Can dump all currently tracked metrics to arcdps.log by pressing the "d" key.</li>
  405.         </ul>
  406.         What are the various stats tracked by the metrics panel?
  407.         <ul>
  408.             <li>Left number shows the client's current frames per second.</li>
  409.             <li>Right number shows the client's current ping.</li>
  410.             <li>If <i>Panel Verbosity</i> is set to 3 in the <a href=#Options>options</a> panel, it will also display map type, map id, gw2 version, and arc version.</li>
  411.         </ul>
  412.         <a name="Summary"><h1>Generic Panel: Summary</h1></a>
  413.         Provides detailed stats for the selected player. Can be opened from the <a href=#AreaStats>area stats</a> panel.
  414.         <ul>
  415.             <li>Can have multiple open at once.</li>
  416.             <li>Can press the "q" key to close a single summary panel, or the "a" key to close all at once.</li>
  417.             <li>Can move forward or backward through combat history by pressing "<" or ">" keys.</li>
  418.             <li>Buff uptime is represented using s/s (seconds/second), which can be read as a percentage. e.g. 0.7s/s = 70%</li>
  419.         </ul>
  420.         Summary panels have combat history:
  421.         <ul>
  422.             <li>Summary combat history is shared with the <a href=#AreaStats>area stats</a> panel.</li>
  423.             <li>Can move forward or backward through combat history by pressing "<" or ">" keys.</li>
  424.         </ul>
  425.         What are the various stats tracked by the summary panel?
  426.         <br><br>
  427.         <table>
  428.             <tr>
  429.                 <th>Stat</th>
  430.                 <th>Description</th>
  431.             </tr>
  432.             <tr>
  433.                 <td>combat time</td>
  434.                 <td>how long the player was in combat for. Stops counting when the player leaves combat or dies.</td>
  435.             </tr>
  436.             <tr>
  437.                 <td>adps out</td>
  438.                 <td>cleave dps dealt by the player to enemies.</td>
  439.             </tr>
  440.             <tr>
  441.                 <td>tg adps out</td>
  442.                 <td>dps dealt by the player to the target</td>
  443.             </tr>
  444.             <tr>
  445.                 <td>adps in</td>
  446.                 <td>dps dealt to the player by enemies.</td>
  447.             </tr>
  448.             <tr>
  449.                 <td>tg adps in</td>
  450.                 <td>dps dealt to the player by the target.</td>
  451.             </tr>
  452.             <tr>
  453.                 <td>might</td>
  454.                 <td>might uptime.</td>
  455.             </tr>
  456.             <tr>
  457.                 <td>fury</td>
  458.                 <td>fury uptime.</td>
  459.             </tr>
  460.             <tr>
  461.                 <td>quickness</td>
  462.                 <td>quickness uptime.</td>
  463.             </tr>
  464.             <tr>
  465.                 <td>alacrity</td>
  466.                 <td>alacrity uptime.</td>
  467.             </tr>
  468.             <tr>
  469.                 <td>gotl</td>
  470.                 <td>grace of the land uptime.</td>
  471.             </tr>
  472.             <tr>
  473.                 <td>protection</td>
  474.                 <td>protection uptime.</td>
  475.             </tr>
  476.             <tr>
  477.                 <td>crit rate</td>
  478.                 <td>percentage of attacks that were critical hits.</td>
  479.             </tr>
  480.             <tr>
  481.                 <td>ninety rate</td>
  482.                 <td>percentage of attacks that hit while the player was above 90% health.</td>
  483.             </tr>
  484.             <tr>
  485.                 <td>fifty rate</td>
  486.                 <td>DELTAHELP</td>
  487.             </tr>
  488.             <tr>
  489.                 <td>moving rate</td>
  490.                 <td>percentage of attacks that hit while the player was moving.</td>
  491.             </tr>
  492.             <tr>
  493.                 <td>flank rate</td>
  494.                 <td>percentage of attacks that hit while the player was behind the target.</td>
  495.             </tr>
  496.             <tr>
  497.                 <td>cancel time</td>
  498.                 <td>number of seconds the player wasted by interrupting their own skills.</td>
  499.             </tr>
  500.             <tr>
  501.                 <td>res count</td>
  502.                 <td>number of other players that the player resurrected.</td>
  503.             </tr>
  504.             <tr>
  505.                 <td>res time</td>
  506.                 <td>number of seconds the player spent resurrecting other players.</td>
  507.             </tr>
  508.             <tr>
  509.                 <td>down count</td>
  510.                 <td>number of times the player went downed.</td>
  511.             </tr>
  512.             <tr>
  513.                 <td>cleansed</td>
  514.                 <td>DELTAHELP</td>
  515.             </tr>
  516.             <tr>
  517.                 <td>stripped</td>
  518.                 <td>DELTAHELP</td>
  519.             </tr>
  520.             <tr>
  521.                 <td>glance rate</td>
  522.                 <td>percentage of attacks that were glancing blows (due to weakness or fighting a much higher level enemy).</td>
  523.             </tr>
  524.             <tr>
  525.                 <td>evades</td>
  526.                 <td>number of the target's attacks the player evaded.</td>
  527.             </tr>
  528.             <tr>
  529.                 <td>interrupts</td>
  530.                 <td>number of times the player interrupted any enemy.</td>
  531.             </tr>
  532.             <tr>
  533.                 <td>missed</td>
  534.                 <td>number of attacks that missed (due to blindness).</td>
  535.             </tr>
  536.             <tr>
  537.                 <td>dodge used</td>
  538.                 <td>number of times the player used dodge.</td>
  539.             </tr>
  540.         </table>
  541.         <a name="SkillSummary"><h1>Generic Page: Skill Summary</h1></a>
  542.         Provides detailed stats for the selected skill. Can be accessed from the <a href=#AreaStats>area stats</a> or <a href=#PersonalSkillList>personal skill list</a> panels.
  543.         <ul>
  544.             <li>Can go back to previous panel by pressing the "backspace" key.</li>
  545.             <li>Can move forward or backward through combat history by pressing "<" or ">" keys.</li>
  546.             <li>For stats that have two columns of numbers: the left number is cleave and the right is versus the target.</li>
  547.             <li>Fewer stats are recorded for buffs/conditions.</li>
  548.         </ul>
  549.         What are the various stats tracked by the skill summary page?
  550.         <br><br>
  551.         <table>
  552.             <tr>
  553.                 <th>Stat</th>
  554.                 <th>Description</th>
  555.             </tr>
  556.             <tr>
  557.                 <td>activations</td>
  558.                 <td>number of times the skill was used.</td>
  559.             </tr>
  560.             <tr>
  561.                 <td>cancels</td>
  562.                 <td>number of times the skill was interrupted.</td>
  563.             </tr>
  564.             <tr>
  565.                 <td>time wasted</td>
  566.                 <td>time wasted by interrupting the skill.</td>
  567.             </tr>
  568.             <tr>
  569.                 <td>hits (comp)</td>
  570.                 <td>DELTAHELP</td>
  571.             </tr>
  572.             <tr>
  573.                 <td>hits (total)</td>
  574.                 <td>number of times the skill hit.</td>
  575.             </tr>
  576.             <tr>
  577.                 <td>over 90</td>
  578.                 <td>percentage of times the skill hit while the player was over 90% health.</td>
  579.             </tr>
  580.             <tr>
  581.                 <td>under 50</td>
  582.                 <td>percentage of times the skill hit while the target was under 50% health.</td>
  583.             </tr>
  584.             <tr>
  585.                 <td>moving</td>
  586.                 <td>percentage of time the skill hit while the player was moving.</td>
  587.             </tr>
  588.             <tr>
  589.                 <td>flanking</td>
  590.                 <td>percentage of time the skill hit while the player was behind the target.</td>
  591.             </tr>
  592.             <tr>
  593.                 <td>crits</td>
  594.                 <td>percentage of hits that were critical hits.</td>
  595.             </tr>
  596.             <tr>
  597.                 <td>total</td>
  598.                 <td>total damage dealt by this skill.</td>
  599.             </tr>
  600.             <tr>
  601.                 <td>min</td>
  602.                 <td>lowest amount of damage dealt by this skill.</td>
  603.             </tr>
  604.             <tr>
  605.                 <td>avg</td>
  606.                 <td>average amount of damage dealt by this skill.</td>
  607.             </tr>
  608.             <tr>
  609.                 <td>max</td>
  610.                 <td>highest amount of damage dealt by this skill.</td>
  611.             </tr>
  612.         </table>
  613.         <a name="Input"><h1>Generic Panel: Input</h1></a>
  614.         Used to prompt the player for input.
  615.         <ul>
  616.             <li>This panel will steal all keyboard input until you close it.</li>
  617.             <li>Can press escape to cancel without sending information.</li>
  618.             <li>Can press enter to send information.</li>
  619.             <li>Can type like a chat box within the panel.</li>
  620.         </ul>
  621.     </body>
  622. </html>
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