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- #include <Windows.h>
- const DWORD dw_player_base = 0x99E324; // Player base address (client.dll+dw_player_base)
- const DWORD dw_entity_base = 0x9B76B4; // Entity base address (client.dll+dw_entity_base)
- const DWORD dw_view_matrix_base = 0x9A2954; // View matrix address (client.dw_view_matrix_base)
- const DWORD dw_attack = 0xA8B738; // Used to force +attack and -attack (client.dll+dw_attack) (static address)
- const DWORD dw_mp_playerid = 0xAB2920; // Used to check whether the server has ceid trigger blocked (static address)
- const DWORD dw_team_num_offset = 0xF0; // Offset of m_iTeamNum from player_base
- const DWORD dw_crosshair_id_offset = 0x23B4; // Offset of crosshair id from player_base
- const DWORD dw_local_view_offset = 0x19C; // Offset of the local player's view from the view matrix base
- const DWORD dw_m_h_ActiveWeapon = 0x12B8; // Offset of m_h_ActiveWeapon from player base
- const DWORD dw_m_VecVelocity = 0x110; // Offset of m_VecVelocity from player base
- const DWORD dw_origin_offset = 0x134; // Offset of origin of player from their player base
- const DWORD dw_weapon_id = 0x14DC; // Offset of weapon id from weapon base
- const DWORD dw_entity_size = 0x10; // Distance between player structures in player list
- const float eye_height = 64.06f;
- const float player_width = 30.0f;
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