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Windswept Meadow

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  1. *TITLE*: Gracidea Meadow [WIP] [TLR Submission] *POSTER*:Engineer Pikachu
  2. [IMG]http://cdn.bulbagarden.net/media/upload/1/16/Bag_Gracidea_Sprite.png[/IMG][B] Windswept Meadow AKA "Gracidea Meadow"[/B]
  3.  
  4. The official name is Windswept Meadow. I just can't change titles.
  5.  
  6. [B][SIZE=3]Background:
  7. [/SIZE][/B]
  8. Windswept Meadow is a serene flat of grassland, stretching out for as far as the eye can see. A river loops around two sides of the meadow, and a rather intimidating bunch of trees come together to form a forest on a third side; thus, the most common entry point is through the fourth side, where a small town resides. You surmise that entering may take you through the forests and streams, but you cannot fathom what might lie beyond those landmarks. Most Pokemon trainers who go into the seemingly calm meadow come out talking about horrors that lie beyond—venomous snakes, quicksand, and more. Determined to uncover the mystery of the Meadow, you gather your strongest Pokemon and set out into the field. Maybe you'll fare better.
  9.  
  10. [DISCLAIMER] This TLR is much more RP-intensive than other ones; if you don't like that, you may want to steer clear of this one.
  11.  
  12. [B][SIZE=3]Requirements:[/SIZE][/B]
  13. None.
  14.  
  15. [B][SIZE=3]Difficulty:[/SIZE][/B]
  16. Uber
  17.  
  18. [B][SIZE=3]Roleplay Order:[/SIZE][/B]
  19.  
  20. [B]Encounter:[/B] Grass Skirmish
  21. [B]Lackeys:[/B] 2 Pokemon (Random from Chikorita, Treecko, Turtwig)
  22. [B]Arena:[/B] Grass Flat
  23.  
  24. [B]Event:[/B] 1 [Field Type]
  25. [B]Arena:[/B] Grass Flat
  26.  
  27. [B]Event:[/B] 1 [Blossom Clearing]
  28.  
  29. [B]Event:[/B] 1 [Field Type]
  30. [B]Arena:[/B] Lush Fields
  31.  
  32. [B]Encounter:[/B] Berry Tree Hill
  33. [B]Guardians:[/B] 2 Pokemon (1 random from {Ivysaur, Leafeon} and 1 random from {Clefable, Altaria})
  34. [B]Arena:[/B] Lush Fields
  35.  
  36. IF (PLAYER has a Sun Stone) THEN[INDENT][B]Event:[/B] 1 [Rose Garden]
  37. [B]Arena:[/B] Lush Fields[/INDENT]END
  38.  
  39. [B]Event:[/B] 1 [Ancient Tree]
  40.  
  41. [B]Event:[/B] 2 [Grass Type]
  42. [B]Arena:[/B] Tall Grass
  43.  
  44. IF (Player has a Flower in his possession) THEN[INDENT][B]Event:[/B] 1 [Sheer Shears][/INDENT]END
  45.  
  46. IF (Player heads to Forest at Ancient Tree) THEN [INDENT][B]Event:[/B] 2 [Forest Type]
  47. [B]Arena:[/B] Forest Woodland[/INDENT]ELSE[INDENT][B]Event:[/B] 2 [Pond Type]
  48. [B]Arena:[/B] Placid Pond[/INDENT]END
  49. [B]
  50. Encounter:[/B] Gracidea Meadow
  51. [B]Boss:[/B] 2 Pokemon ({Shaymin, Shaymin-S} + {Archeops, Togekiss})
  52. [B]Arena:[/B] Gracidea Meadow
  53.  
  54. [B][U]NOTE[/U]:[/B] If the Player has already caught Shaymin, the Blossom Clearing event and the Gracidea Meadow encounter are removed. Instead, the Player will find one (1) Gracidea at the end of the TLR.
  55.  
  56. [B][SIZE=3]Referee Overview:[/SIZE][/B]
  57.  
  58. The entire run has a strategy of battering the Player's Pokemon before knocking them out with more powerful Pokemon; the main chance you're going to get to knock Pokemon out will be the Guardian fight, although Trap fights carry a high chance as well. Razor Leaf and Air Cutter are your friends here; nearly every Pokemon in the run with access to one of these moves has STAB on it, so use that to your fullest potential.
  59.  
  60. The Boss battle is extremely difficult, especially if the Player has absolutely no clue as to what is happening. As time passes, the chance of the GrassWhistle effect grows higher and higher, making the process of wearing Shaymin down and slapping it with a status more and more difficult. Shaymin should try and make as much use of its Shell Bell as possible while its partner aims to deal heavy damage; Shaymin's recovery capabilities in tandem with the arena may make the Player's life quite painful. Shaymin-S, on the other hand, should simply rain destruction, using its powerful attacks in conjunction with its item and Serene Grace to disrupt and destroy.
  61.  
  62. [REF NOTE] This tag is used for notes for referees. Some of these notes may be specified to the Player (e.g. <Pokemon> orders second the first round) while others (e.g. Tangled Overgrowth's first one) should not. As always, all notes with the exception of turn order should not be known to the player prior to it occurring; in fact, some of them should not ever be revealed. Use your judgement here.
  63.  
  64. [HIDDEN] This tag is used for certain effects or notes that the Player is not aware of. Of course, when rolls are relevant, you must show the rolls with the choice, but the Player is aware of neither the chance of it happening nor the possibility of it beforehand.
  65.  
  66. =========================
  67. =========================
  68.  
  69. *TITLE*: *POSTER*:Engineer Pikachu
  70. This post is for the Pokemon sheets. Note MC allocation: in general, I have around three tiers. The first is for Lackeys and Nests, the second for Guardians and Traps, and the third for the Rare encounter and Boss fight. All non-consumable items are gained by the Player upon the fight's conclusion if he wins, as well as consumable items that were not activated at all. Furthermore, certain Pokemon drop special items&#8212;these items are reiterated in their respective RP scenarios, but everything is put here, under "Drops," for simplicity; note that a Pokemon with an item attached but with something else labeled under "Drops" will [I]only[/I] get the "Drop" item, not both. Moreover, as turn order for battles is not exactly codified atm for Traps, they are mentioned in both the Pokemon sheet and the RP scenario; certain Nest encounters also have different turn orders&#8212;those are specified, but ones that have the same order are not.
  71.  
  72. Something else to note: despite the fact that the Pokemon sheets are listed as having 5/5 DC, if the Pokemon is caught, the DC goes back to 0.
  73.  
  74. Shoutouts to deadfox who saved me a couple hours of slave labor.
  75.  
  76. [jump=1]Lackey Encounter[/jump] | [jump=2]Guardian Encounter[/jump] | [jump=7]Boss Encounter[/jump]
  77. [jump=3]Spawns[/jump] | [jump=4]Nest Encounters[/jump] | [jump=5]Trap Encounters[/jump] | [jump=6]Rare Encounter[/jump]
  78.  
  79. [a]1[/a][B][SIZE=3]Lackeys:[/SIZE][/B]
  80. [hide=Chikorita]
  81. [IMG]http://cdn.bulbagarden.net/media/upload/9/9d/Spr_5b_152.png[/IMG]
  82. [B]Chikorita (X)[/B]
  83.  
  84. [B]Nature:[/B] Brave
  85. +1 Atk, -15% Spe, -10% Eva
  86.  
  87. [B]Type:[/B] Grass
  88. Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  89.  
  90. [B]Abilities:[/B]
  91. [B]Overgrow:[/B]
  92. (Innate) When this Pokemon&#8217;s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  93.  
  94. [B]Leaf Guard (DW):[/B]
  95. (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
  96.  
  97. [B]Item:[/B]
  98. [IMG]http://archives.bulbagarden.net/media/upload/4/45/Bag_Durin_Berry_Sprite.png[/IMG] Durin Berry
  99.  
  100. [B]Stats:[/B]
  101. HP: 90
  102. Atk: Rank 3
  103. Def: Rank 3
  104. SpA: Rank 2
  105. SpD: Rank 3
  106. Spe: 39
  107. Size Class: 1
  108. Weight Class: 1
  109. Base Rank Total: 14
  110.  
  111. EC: 0/9
  112. MC: 0
  113. DC: 5/5
  114.  
  115. [B]Attacks:[/B]
  116. Aromatherapy
  117. Body Slam
  118. Growl
  119. Light Screen
  120. Magical Leaf
  121. Natural Gift
  122. Poisonpowder
  123. Razor Leaf
  124. Reflect
  125. Safeguard
  126. SolarBeam
  127. Sweet Scent
  128. Synthesis
  129. Tackle
  130.  
  131. Counter
  132. Flail
  133. Leaf Storm
  134.  
  135. Hidden Power Ice 7
  136. Sunny Day
  137. Protect
  138. Iron Tail
  139. Swords Dance
  140. Grass Knot
  141.  
  142. [B]MC Allocation: 6[/B][/hide][hide=Treeko]
  143. [IMG]http://cdn.bulbagarden.net/media/upload/7/7c/Spr_5b_252.png[/IMG]
  144. [B]Treeko (X)[/B]
  145.  
  146. [B]Nature:[/B] Hasty
  147. +15% Spe, +24% Acc, -1 Def
  148.  
  149. [B]Type:[/B] Grass
  150. Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  151.  
  152. [B]Abilities:[/B]
  153. [B]Overgrow:[/B]
  154. (Innate) When this Pokemon&#8217;s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  155.  
  156. [B]Unburden (DW):[/B]
  157. (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
  158.  
  159. [B]Item:[/B]
  160. [IMG]http://archives.bulbagarden.net/media/upload/c/c1/Bag_Magost_Berry_Sprite.png[/IMG] Magost Berry
  161.  
  162. [B]Stats:[/B]
  163. HP: 90
  164. Atk: Rank 2
  165. Def: Rank 1
  166. SpA: Rank 3
  167. SpD: Rank 2
  168. Spe: 81
  169. Size Class: 1
  170. Weight Class: 1
  171. Base Rank Total: 14
  172.  
  173. EC: 0/9
  174. MC: 0
  175. DC: 5/5
  176.  
  177. [B]Attacks:[/B]
  178. Absorb
  179. Agility
  180. Detect
  181. Energy Ball
  182. Giga Drain
  183. Leer
  184. Mega Drain
  185. Pound
  186. Pursuit
  187. Quick Attack
  188. Screech
  189. Slam
  190.  
  191. Crunch
  192. Endeavor
  193. Leaf Storm
  194.  
  195. Hidden Power Fire 7
  196. Protect
  197. Dig
  198. Double Team
  199. Rock Slide
  200. Natural Gift
  201.  
  202. [B]MC Allocation: 6[/B][/hide][hide=Turtwig]
  203. [IMG]http://cdn.bulbagarden.net/media/upload/8/87/Spr_5b_387.png[/IMG]
  204. [B]Turtwig (X)[/B]
  205.  
  206. [B]Nature:[/B] Lonely
  207. +1 Atk, -1 Def
  208.  
  209. [B]Type:[/B] Grass
  210. Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  211.  
  212. [B]Abilities:[/B]
  213. [B]Overgrow:[/B]
  214. (Innate) When this Pokemon&#8217;s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  215.  
  216. [B]Shell Armor (DW):[/B]
  217. (Innate) This Pokemon&#8217;s thick, bony outer shell prevents it from taking critical hits.
  218.  
  219. [B]Item:[/B]
  220. [IMG]http://archives.bulbagarden.net/media/upload/8/86/Bag_Oran_Berry_Sprite.png[/IMG] Oran Berry
  221.  
  222. [B]Stats:[/B]
  223. HP: 90
  224. Atk: Rank 4
  225. Def: Rank 2
  226. SpA: Rank 2
  227. SpD: Rank 2
  228. Spe: 31
  229. Size Class: 1
  230. Weight Class: 2
  231. Base Rank Total: 14
  232.  
  233. EC: 0/9
  234. MC: 0
  235. DC: 5/5
  236.  
  237. [B]Attacks:[/B]
  238. Absorb
  239. Bite
  240. Crunch
  241. Curse
  242. Giga Drain
  243. Leaf Storm
  244. Leech Seed
  245. Mega Drain
  246. Razor Leaf
  247. Synthesis
  248. Tackle
  249. Withdraw
  250.  
  251. Superpower
  252. Wide Guard
  253. Worry Seed
  254.  
  255. Hidden Power Rock 7
  256. Sunny Day
  257. Protect
  258. Frustration
  259. Swords Dance
  260. Swagger
  261.  
  262. [B]MC Allocation: 6[/B][/hide]
  263.  
  264. [a]2[/a][B][SIZE=3]Guardians:[/SIZE][/B]
  265. [hide=Ivysaur]
  266. [B]Guardian Trigger:[/B] Growth (-7 EN)
  267. [IMG]http://cdn.bulbagarden.net/media/upload/e/e1/Spr_5b_002.png[/IMG]
  268. [B]Ivysaur (X)[/B]
  269.  
  270. [B]Nature:[/B] Quiet
  271. +1 SpA, -15% Spe, -10% Eva
  272.  
  273. [B]Type:[/B] Grass/Poison
  274. Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  275.  
  276. Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
  277.  
  278. [B]Abilities:[/B]
  279. [B]Overgrow:[/B]
  280. (Innate) When this Pokemon&#8217;s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  281.  
  282. [B]Chlorophyll (DW):[/B]
  283. (Innate) During bright sunlight, this Pokemon&#8217;s cells absorb more solar energy, doubling (x2) their speed.
  284.  
  285. [B]Item:[/B]
  286. [IMG]http://archives.bulbagarden.net/media/upload/4/40/Bag_Heat_Rock_Sprite.png[/IMG] Heat Rock
  287.  
  288. [B]Stats:[/B]
  289. HP: 90
  290. Atk: Rank 3
  291. Def: Rank 3
  292. SpA: Rank 4
  293. SpD: Rank 3
  294. Spe: 52
  295. Size Class: 2
  296. Weight Class: 2
  297. Base Rank Total: 16
  298.  
  299. EC: 4/9
  300. MC: 0
  301. DC: 5/5
  302.  
  303. [B]Attacks:[/B]
  304. Double-Edge
  305. Growl
  306. Growth
  307. Leech Seed
  308. PoisonPowder
  309. Razor Leaf
  310. Seed Bomb
  311. Sleep Powder
  312. Solarbeam
  313. Sweet Scent
  314. Synthesis
  315. Tackle
  316. Take Down
  317. Vine Whip
  318. Worry Seed
  319.  
  320. Endure
  321. Nature Power
  322. Power Whip
  323.  
  324. Body Slam
  325. Synthesis
  326. Worry Seed
  327.  
  328. Hidden Power Fire 7
  329. Sunny Day
  330. Light Screen
  331. Protect
  332. SolarBeam
  333. Double Team
  334. Sludge Bomb
  335. Grass Knot
  336. Substitute
  337. Rock Smash
  338.  
  339. [B]MC Allocation: 10[/B][/hide][hide=Leafeon]
  340. [B]Guardian Trigger:[/B] Swords Dance (-7 EN)
  341. [IMG]http://cdn.bulbagarden.net/media/upload/6/6d/Spr_5b_470.png[/IMG]
  342. [B]Leafeon (X)[/B]
  343.  
  344. [B]Nature:[/B] Adamant
  345. +1 Atk, -1 SpA
  346.  
  347. [B]Type:[/B] Grass
  348. Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  349.  
  350. [B]Abilities:[/B]
  351. [B]Leaf Guard:[/B]
  352. (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
  353.  
  354. [B]Chlorophyll (DW):[/B]
  355. (Innate) During bright sunlight, this Pokemon&#8217;s cells absorb more solar energy, doubling (x2) their speed.
  356.  
  357. [B]Item:[/B]
  358. [IMG]http://archives.bulbagarden.net/media/upload/e/ed/Bag_Miracle_Seed_Sprite.png[/IMG] Miracle Seed
  359.  
  360. [B]Stats:[/B]
  361. HP: 100
  362. Atk: Rank 5
  363. Def: Rank 5
  364. SpA: Rank 1
  365. SpD: Rank 3
  366. Spe: 95
  367. Size Class: 2
  368. Weight Class: 3
  369. Base Rank Total: 20
  370.  
  371. EC: 6/6
  372. MC: 0
  373. DC: 5/5
  374.  
  375. [B]Attacks:[/B]
  376. Baton Pass
  377. Bite
  378. Focus Energy
  379. Giga Drain
  380. GrassWhistle
  381. Growl
  382. Helping Hand
  383. Last Resort
  384. Leaf Blade
  385. Magical Leaf
  386. Quick Attack
  387. Razor Leaf
  388. Sand-Attack
  389. Sunny Day
  390. Swords Dance
  391. Synthesis
  392. Tackle
  393. Tail Whip
  394. Take Down
  395. Trump Card
  396.  
  397. Endure
  398. Wish
  399. Yawn
  400.  
  401. Helping Hand
  402. Synthesis
  403.  
  404. Hidden Power Ice 7
  405. Sunny Day
  406. Hyper Beam
  407. Protect
  408. Iron Tail
  409. Dig
  410. Aerial Ace
  411. Swords Dance
  412. X-Scissor
  413. Reflect
  414.  
  415. [B]MC Allocation: 10[/B][/hide][hide=Clefable]
  416. [B]Guardian Trigger:[/B] Minimize (-8 EN)
  417. [IMG]http://cdn.bulbagarden.net/media/upload/d/d4/Spr_5b_036.png[/IMG]
  418. [B]Clefable (X)[/B]
  419.  
  420. [B]Nature:[/B] Quiet
  421. +1 SpA, -15% Spe, -10% Eva
  422.  
  423. [B]Type:[/B] Normal
  424. Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
  425.  
  426. [B]Abilities:[/B]
  427. [B]Cute Charm:[/B]
  428. (Innate) This Pokemon&#8217;s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
  429.  
  430. [B]Magic Guard:[/B]
  431. (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
  432.  
  433. [B]Unaware (DW):[/B]
  434. (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
  435.  
  436. [B]Item:[/B]
  437. [IMG]http://archives.bulbagarden.net/media/upload/8/8d/Bag_Rare_Candy_Sprite.png[/IMG] Rare Candy
  438.  
  439. [B]Stats:[/B]
  440. HP: 100
  441. Atk: Rank 3
  442. Def: Rank 3
  443. SpA: Rank 4
  444. SpD: Rank 3
  445. Spe: 52
  446. Size Class: 3
  447. Weight Class: 3
  448. Base Rank Total: 17
  449.  
  450. EC: 6/6
  451. MC: 0
  452. DC: 5/5
  453.  
  454. [B]Attacks:[/B]
  455. After You
  456. Bestow
  457. Charm
  458. Copycat
  459. Cosmic Power
  460. Defense Curl
  461. DoubleSlap
  462. Encore
  463. Follow Me
  464. Gravity
  465. Growl
  466. Healing Wish
  467. Light Screen
  468. Lucky Chant
  469. Magical Leaf
  470. Meteor Mash
  471. Metronome
  472. Minimize
  473. Moonlight
  474. Pound
  475. Sing
  476. Stored Power
  477. Sweet Kiss
  478. Wake-Up Slap
  479.  
  480. Aromatherapy
  481. Metronome
  482. Wish
  483.  
  484. Counter
  485. Endure
  486. Gravity
  487. Magic Coat
  488. Snatch
  489.  
  490. Psyshock
  491. Hidden Power Rock 7
  492. Blizzard
  493. Hyper Beam
  494. Protect
  495. SolarBeam
  496. Thunder
  497. Teleport
  498. Reflect
  499. Fire Blast
  500. Focus Blast
  501.  
  502. [B]MC Allocation: 10[/B][/hide][hide=Altaria]
  503. [B]Guardian Trigger:[/B] Dragon Dance (-6 EN)
  504. [IMG]http://cdn.bulbagarden.net/media/upload/d/d4/Spr_5b_334.png[/IMG]
  505. [B]Altaria (X)[/B]
  506.  
  507. [B]Nature:[/B] Lonely
  508. +1 Atk, -1 Def
  509.  
  510. [B]Type:[/B] Dragon/Flying
  511. Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
  512.  
  513. Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
  514.  
  515. [B]Abilities:[/B]
  516. [B]Natural Cure:[/B]
  517. (Innate) This Pokemon&#8217;s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  518.  
  519. [B]Cloud Nine (DW):[/B]
  520. (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)
  521.  
  522. [B]Item:[/B]
  523. [IMG]http://archives.bulbagarden.net/media/upload/f/f1/Bag_Dragon_Gem_Sprite.png[/IMG] Dragon Gem
  524.  
  525. [B]Stats:[/B]
  526. HP: 100
  527. Atk: Rank 4
  528. Def: Rank 2
  529. SpA: Rank 3
  530. SpD: Rank 4
  531. Spe: 80
  532. Size Class: 2
  533. Weight Class: 2
  534. Base Rank Total: 19
  535.  
  536. EC: 6/6
  537. MC: 0
  538. DC: 5/5
  539.  
  540. [B]Attacks:[/B]
  541. Astonish
  542. Cotton Guard
  543. Dragon Dance
  544. Dragon Pulse
  545. DragonBreath
  546. Fury Attack
  547. Growl
  548. Mirror Move
  549. Mist
  550. Natural Gift
  551. Peck
  552. Perish Song
  553. Pluck
  554. Refresh
  555. Safeguard
  556. Sing
  557. Sky Attack
  558. Take Down
  559.  
  560. Agility
  561. Dragon Rush
  562. Roost
  563.  
  564. Air Cutter
  565. Heat Wave
  566. Outrage
  567. Twister
  568.  
  569. Dragon Claw
  570. Hidden Power Rock 7
  571. Sunny Day
  572. Ice Beam
  573. Protect
  574. SolarBeam
  575. Earthquake
  576. Fire Blast
  577. Aerial Ace
  578. Substitute
  579. Fly
  580.  
  581. [B]MC Allocation: 10[/B][/hide]
  582.  
  583. [a]3[/a][SIZE=3][B]Spawns:[/B][/SIZE]
  584. [hide=Barboach]
  585. [IMG]http://cdn.bulbagarden.net/media/upload/f/f2/339.png[/IMG]
  586. [B]Barboach (X)
  587.  
  588. Nature:[/B] Naive
  589. +15% Spe, +11% Acc, -1 SpD
  590.  
  591. [B]Type:[/B] Water/Ground
  592. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  593.  
  594. Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
  595.  
  596. [B]Abilities:
  597. [/B][B]Oblivious:[/B]
  598. (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
  599.  
  600. [B]Anticipation:[/B]
  601. (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
  602.  
  603. [B]Hydration (DW):[/B]
  604. (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
  605.  
  606. [B]Item:[/B]
  607. None.
  608.  
  609. [B]Stats:[/B]
  610. HP: 90
  611. Atk: Rank 2
  612. Def: Rank 2
  613. SpA: Rank 2
  614. SpD: Rank 1
  615. Spe: 69
  616. Size Class: 1
  617. Weight Class: 1
  618. Base Rank Total: 12
  619.  
  620. EC: 0/6
  621. MC: 0
  622. DC: 5/5
  623.  
  624. [B]Attacks:
  625. [/B]Amnesia
  626. Aqua Tail
  627. Earthquake
  628. Fissure
  629. Future Sight
  630. Magnitude
  631. Mud-Slap
  632. Mud Bomb
  633. Mud Sport
  634. Rest
  635. Snore
  636. Water Gun
  637. Water Sport
  638.  
  639. Flail
  640. Muddy Water
  641. Spark
  642.  
  643. [B] MC Allocation: 0[/B][/hide][hide=Omanyte]
  644. [IMG]http://cdn.bulbagarden.net/media/upload/4/4a/138.png[/IMG]
  645. [B]Omanyte (X)
  646.  
  647. Nature:[/B] Modest
  648. +SpA, -Atk
  649.  
  650. [B]Abilities:[/B]
  651. [B]Swift Swim:[/B]
  652. (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
  653.  
  654. [B]Shell Armor:[/B]
  655. (Innate) This Pokemon&#8217;s thick, bony outer shell prevents it from taking critical hits.
  656.  
  657. [B]Weak Armor:[/B]
  658. (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
  659.  
  660. [B]Item:[/B]
  661. None.
  662.  
  663. [B]Stats:[/B]
  664. HP: 90
  665. Atk: Rank 1
  666. Def: Rank 4
  667. SpA: Rank 4
  668. SpD: Rank 2
  669. Spe: 35
  670. Size Class: 1
  671. Weight Class: 1
  672. Base Rank Total: 15
  673.  
  674. EC: 0/6
  675. MC: 0
  676. DC: 5/5
  677.  
  678. [B]Attacks:[/B]
  679. AncientPower
  680. Bite
  681. Brine
  682. Constrict
  683. Horn Attack
  684. Hydro Pump
  685. Leer
  686. Leer
  687. Mud Shot
  688. Protect
  689. Rock Blast
  690. Rollout
  691. Shell Smash
  692. Spike Cannon
  693. Tickle
  694. Water Gun
  695. Withdraw
  696.  
  697. Bide
  698. Muddy Water
  699. Rock Slide
  700.  
  701. [B]MC Allocation:[/B] [B]0[/B][/hide]
  702. [a]4[/a][B][SIZE=3]Nests:[/SIZE][/B]
  703. [hide=Doduo]
  704. [IMG]http://cdn.bulbagarden.net/media/upload/2/2b/Spr_5b_084_m.png[/IMG]
  705. [B]Doduo (X)[/B]
  706.  
  707. [B]Nature:[/B] Jolly
  708. +15% Spe, +17% Acc, -1 SpA
  709.  
  710. [B]Type:[/B] Normal/Flying
  711. Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
  712.  
  713. Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
  714.  
  715. [B]Abilities:[/B]
  716. [B]Run Away:[/B]
  717. (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
  718.  
  719. [B]Early Bird:[/B]
  720. (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
  721.  
  722. [B]Tangled Feet (DW):[/B]
  723. (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
  724.  
  725. [B]Item:[/B]
  726. None.
  727.  
  728. [B]Stats:[/B]
  729. HP: 90
  730. Atk: Rank 3
  731. Def: Rank 2
  732. SpA: Rank 1
  733. SpD: Rank 2
  734. Spe: 87
  735. Size Class: 3
  736. Weight Class: 3
  737. Base Rank Total: 14
  738.  
  739. EC: 0/6
  740. MC: 0
  741. DC: 5/5
  742.  
  743. [B]Attacks:[/B]
  744. Acupressure
  745. Agility
  746. Double Hit
  747. Drill Peck
  748. Endeavor
  749. Fury Attack
  750. Growl
  751. Peck
  752. Pursuit
  753. Quick Attack
  754. Rage
  755. Thrash
  756. Uproar
  757.  
  758. Brave Bird
  759. Faint Attack
  760.  
  761. Protect
  762. Frustration
  763. Bide
  764. Pluck
  765.  
  766. [B]MC Allocation: 5[/B][/hide][hide=Dodrio]
  767. [IMG]http://cdn.bulbagarden.net/media/upload/1/19/Spr_5b_085_m.png[/IMG]
  768. [B]Dodrio (X)[/B]
  769.  
  770. [B]Nature:[/B] Adamant
  771. +1 Atk, -1 SpA
  772.  
  773. [B]Type:[/B] Normal/Flying
  774. Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
  775.  
  776. Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
  777.  
  778. [B]Abilities:[/B]
  779. [B]Run Away:[/B]
  780. (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
  781.  
  782. [B]Early Bird:[/B]
  783. (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
  784.  
  785. [B]Tangled Feet (DW):[/B]
  786. (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.
  787.  
  788. [B]Item:[/B]
  789. [IMG]http://archives.bulbagarden.net/media/upload/f/fd/Accessory_Humming_Note_Sprite.png[/IMG] Berserk Gene
  790.  
  791. [B]Stats:[/B]
  792. HP: 90
  793. Atk: Rank 5
  794. Def: Rank 3
  795. SpA: Rank 1
  796. SpD: Rank 2
  797. Spe: 100
  798. Size Class: 3
  799. Weight Class: 4
  800. Base Rank Total: 17
  801.  
  802. EC: 6/6
  803. MC: 0
  804. DC: 5/5
  805.  
  806. [B]Attacks:[/B]
  807. Acupressure
  808. Agility
  809. Double Hit
  810. Drill Peck
  811. Endeavor
  812. Fury Attack
  813. Growl
  814. Peck
  815. Pluck
  816. Pursuit
  817. Quick Attack
  818. Rage
  819. Thrash
  820. Uproar
  821.  
  822. Brave Bird
  823. Faint Attack
  824. Flail
  825.  
  826. Aerial Ace
  827. Torment
  828. Steel Wing
  829. Giga Impact
  830. Fly
  831.  
  832. [B]MC Allocation: 8[/B][/hide][hide=Taillow]
  833. [IMG]http://cdn.bulbagarden.net/media/upload/4/44/Spr_5b_276.png[/IMG]
  834. [B]Taillow (X)[/B]
  835.  
  836. [B]Nature:[/B] Adamant
  837. +1 Atk, -1 SpA
  838.  
  839. [B]Type:[/B] Normal/Flying
  840. Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
  841.  
  842. Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
  843.  
  844. [B]Abilities:[/B]
  845. [B]Guts:[/B]
  846. (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  847.  
  848. [B]Scrappy (DW):[/B]
  849. (Innate) This Pokemon&#8217;s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
  850.  
  851. [B]Item:[/B]
  852. None.
  853.  
  854. [B]Stats:[/B]
  855. HP: 90
  856. Atk: Rank 3
  857. Def: Rank 2
  858. SpA: Rank 1
  859. SpD: Rank 2
  860. Spe: 85
  861. Size Class: 1
  862. Weight Class: 1
  863. Base Rank Total: 13
  864.  
  865. EC: 0/6
  866. MC: 0
  867. DC: 5/5
  868.  
  869. [B]Attacks:[/B]
  870. Aerial Ace
  871. Agility
  872. Air Slash
  873. Double Team
  874. Endeavor
  875. Focus Energy
  876. Growl
  877. Peck
  878. Quick Attack
  879. Wing Attack
  880.  
  881. Mirror Move
  882. Sky Attack
  883.  
  884. Protect
  885. Frustration
  886. Steel Wing
  887. U-turn
  888.  
  889. [B]MC Allocation: 5[/B][/hide][hide=Swellow]
  890. [IMG]http://cdn.bulbagarden.net/media/upload/f/fa/Spr_5b_277.png[/IMG]
  891. [B]Swellow (X)[/B]
  892.  
  893. [B]Nature:[/B] Adamant
  894. +1 Atk, -1 SpA
  895.  
  896. [B]Type:[/B] Normal/Flying
  897. Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
  898.  
  899. Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
  900.  
  901. [B]Abilities:[/B]
  902. [B]Guts:[/B]
  903. (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  904.  
  905. [B]Scrappy (DW):[/B]
  906. (Innate) This Pokemon&#8217;s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
  907.  
  908. [B]Item:[/B]
  909. [IMG]http://archives.bulbagarden.net/media/upload/8/8d/Bag_Rare_Candy_Sprite.png[/IMG] Rare Candy
  910.  
  911. [B]Stats:[/B]
  912. HP: 90
  913. Atk: Rank 4
  914. Def: Rank 2
  915. SpA: Rank 1
  916. SpD: Rank 2
  917. Spe: 125
  918. Size Class: 1
  919. Weight Class: 2
  920. Base Rank Total: 16
  921.  
  922. EC: 6/6
  923. MC: 0
  924. DC: 5/5
  925.  
  926. [B]Attacks:[/B]
  927. Aerial Ace
  928. Agility
  929. Air Slash
  930. Double Team
  931. Endeavor
  932. Focus Energy
  933. Growl
  934. Peck
  935. Pluck
  936. Quick Attack
  937. Wing Attack
  938.  
  939. Defog
  940. Mirror Move
  941. Sky Attack
  942.  
  943. Protect
  944. Return
  945. Endure
  946. Giga Impact
  947. U-turn
  948.  
  949. [B]MC Allocation: 8[/B][/hide][hide=Snivy]
  950. [IMG]http://cdn.bulbagarden.net/media/upload/6/6a/Spr_5b_495.png[/IMG]
  951. [B]Snivy (X)[/B]
  952.  
  953. [B]Nature:[/B] Timid
  954. +15% Spe, +20% Acc, -1 Atk
  955.  
  956. [B]Type:[/B] Grass
  957. Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  958.  
  959. [B]Abilities:[/B]
  960. [B]Overgrow:[/B]
  961. (Innate) When this Pokemon&#8217;s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  962.  
  963. [B]Contrary (DW):[/B]
  964. (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
  965.  
  966. [B]Item:[/B]
  967. None.
  968.  
  969. [B]Stats:[/B]
  970. HP: 90
  971. Atk: Rank 1
  972. Def: Rank 2
  973. SpA: Rank 2
  974. SpD: Rank 2
  975. Spe: 73
  976. Size Class: 1
  977. Weight Class: 1
  978. Base Rank Total: 13
  979.  
  980. EC: 0/9
  981. MC: 0
  982. DC: 5/5
  983.  
  984. [B]Attacks:[/B]
  985. Coil
  986. Gastro Acid
  987. Giga Drain
  988. Growth
  989. Leaf Blade
  990. Leaf Storm
  991. Leaf Tornado
  992. Leech Seed
  993. Leer
  994. Mega Drain
  995. Slam
  996. Tackle
  997. Vine Whip
  998. Wrap
  999. Wring Out
  1000.  
  1001. Glare
  1002. Mirror Coat
  1003. Twister
  1004.  
  1005. Hidden Power Ice 7
  1006. Light Screen
  1007. Reflect
  1008.  
  1009. [B]MC Allocation: 6[/B][/hide][hide=Servine]
  1010. [IMG]http://cdn.bulbagarden.net/media/upload/f/fe/Spr_5b_496.png[/IMG]
  1011. [B]Servine (X)[/B]
  1012.  
  1013. [B]Nature:[/B] Modest
  1014. +1 SpA, -1 Atk
  1015.  
  1016. [B]Type:[/B] Grass
  1017. Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  1018.  
  1019. [B]Abilities:[/B]
  1020. [B]Overgrow:[/B]
  1021. (Innate) When this Pokemon&#8217;s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  1022.  
  1023. [B]Contrary (DW):[/B]
  1024. (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
  1025.  
  1026. [B]Item:[/B]
  1027. [IMG]http://archives.bulbagarden.net/media/upload/6/69/Bag_Grass_Gem_Sprite.png[/IMG] Grass Gem
  1028.  
  1029. [B]Stats:[/B]
  1030. HP: 90
  1031. Atk: Rank 1
  1032. Def: Rank 3
  1033. SpA: Rank 3
  1034. SpD: Rank 3
  1035. Spe: 83
  1036. Size Class: 2
  1037. Weight Class: 2
  1038. Base Rank Total: 15
  1039.  
  1040. EC: 4/9
  1041. MC: 0
  1042. DC: 5/5
  1043.  
  1044. [B]Attacks:[/B]
  1045. Coil
  1046. Gastro Acid
  1047. Giga Drain
  1048. Growth
  1049. Leaf Blade
  1050. Leaf Storm
  1051. Leaf Tornado
  1052. Leech Seed
  1053. Leer
  1054. Mega Drain
  1055. Slam
  1056. Tackle
  1057. Vine Whip
  1058. Wrap
  1059. Wring Out
  1060.  
  1061. Glare
  1062. Mirror Coat
  1063. Twister
  1064.  
  1065. Iron Tail
  1066. Snatch
  1067.  
  1068. Hidden Power Fire 7
  1069. Taunt
  1070. Light Screen
  1071. Protect
  1072. Reflect
  1073. Grass Knot
  1074. [B]
  1075. MC Allocation: 8[/B][/hide][hide=Illumise]
  1076. [IMG]http://cdn.bulbagarden.net/media/upload/e/ec/Spr_5b_314.png[/IMG]
  1077. [B]Illumise (F)[/B]
  1078.  
  1079. [B]Nature:[/B] Modest
  1080. +1 SpA, -1 Atk
  1081.  
  1082. [B]Type:[/B] Bug
  1083. Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
  1084.  
  1085. [B]Abilities:[/B]
  1086. [B]Oblivious:[/B]
  1087. (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
  1088.  
  1089. [B]Tinted Lens:[/B]
  1090. (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
  1091.  
  1092. [B]Prankster (DW):[/B]
  1093. (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
  1094.  
  1095. [B]Item:[/B]
  1096. [IMG]http://archives.bulbagarden.net/media/upload/0/04/Bag_Bug_Gem_Sprite.png[/IMG] Bug Gem
  1097.  
  1098. [B]Stats:[/B]
  1099. HP: 100
  1100. Atk: Rank 1
  1101. Def: Rank 2
  1102. SpA: Rank 4
  1103. SpD: Rank 3
  1104. Spe: 85
  1105. Size Class: 1
  1106. Weight Class: 2
  1107. Base Rank Total: 16
  1108.  
  1109. EC: N/A
  1110. MC: 0
  1111. DC: 5/5
  1112.  
  1113. [B]Attacks:[/B]
  1114. Bug Buzz
  1115. Charm
  1116. Covet
  1117. Encore
  1118. Flatter
  1119. Helping Hand
  1120. Moonlight
  1121. Quick Attack
  1122. Sweet Scent
  1123. Tackle
  1124. Wish
  1125. Zen Headbutt
  1126.  
  1127. Confuse Ray
  1128. Encore
  1129. Fake Tears
  1130.  
  1131. Hidden Power Ice 7
  1132. Giga Drain
  1133. Thunderbolt
  1134. Shadow Ball
  1135. Double Team
  1136. Endure
  1137. Struggle Bug
  1138.  
  1139. [B]MC Allocation: 6[/B][/hide][hide=Volbeat]
  1140. [IMG]http://cdn.bulbagarden.net/media/upload/9/94/Spr_5b_313.png[/IMG]
  1141. [B]Volbeat (M)[/B]
  1142.  
  1143. [B]Nature:[/B] Rash
  1144. +1 SpA, -1 SpD
  1145.  
  1146. [B]Type:[/B] Bug
  1147. Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
  1148.  
  1149. [B]Abilities:[/B]
  1150. [B]Illuminate:[/B]
  1151. (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
  1152.  
  1153. [B]Swarm:[/B]
  1154. (Innate) When this Pokemon&#8217;s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
  1155.  
  1156. [B]Prankster (DW):[/B]
  1157. (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
  1158.  
  1159. [B]Item:[/B]
  1160. [IMG]http://archives.bulbagarden.net/media/upload/0/04/Bag_Bug_Gem_Sprite.png[/IMG] Bug Gem
  1161.  
  1162. [B]Stats:[/B]
  1163. HP: 100
  1164. Atk: Rank 3
  1165. Def: Rank 2
  1166. SpA: Rank 3
  1167. SpD: Rank 2
  1168. Spe: 85
  1169. Size Class: 1
  1170. Weight Class: 2
  1171. Base Rank Total: 16
  1172.  
  1173. EC: N/A
  1174. MC: 0
  1175. DC: 5/5
  1176.  
  1177. [B]Attacks:[/B]
  1178. Bug Buzz
  1179. Confuse Ray
  1180. Double Team
  1181. Double-Edge
  1182. Flash
  1183. Helping Hand
  1184. Moonlight
  1185. Protect
  1186. Quick Attack
  1187. Signal Beam
  1188. Tackle
  1189. Tail Glow
  1190. Zen Headbutt
  1191.  
  1192. Encore
  1193. Seismic Toss
  1194. Trick
  1195.  
  1196. Hidden Power Ice 7
  1197. Protect
  1198. SolarBeam
  1199. Thunderbolt
  1200. Double Team
  1201. Endure
  1202. Struggle Bug
  1203.  
  1204. [B]MC Allocation: 6[/B][/hide][hide=Swadloon]
  1205. [IMG]http://cdn.bulbagarden.net/media/upload/3/32/Spr_5b_541.png[/IMG]
  1206. [B]Swadloon (X)[/B]
  1207.  
  1208. [B]Nature:[/B] Quiet
  1209. +1 SpA, -15% Spe, -10% Evasion
  1210.  
  1211. [B]Type:[/B] Bug/Grass
  1212. Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
  1213.  
  1214. Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  1215.  
  1216. [B]Abilities:[/B]
  1217. [B]Leaf Guard:[/B]
  1218. (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
  1219.  
  1220. [B]Chlorophyll:[/B]
  1221. (Innate) During bright sunlight, this Pokemon&#8217;s cells absorb more solar energy, doubling (x2) their speed.
  1222.  
  1223. [B]Overcoat (DW):[/B]
  1224. (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
  1225.  
  1226. [B]Item:[/B]
  1227. [IMG]http://archives.bulbagarden.net/media/upload/a/ab/Bag_Occa_Berry_Sprite.png[/IMG] Occa Berry
  1228.  
  1229. [B]Stats:[/B]
  1230. HP: 90
  1231. Atk: Rank 3
  1232. Def: Rank 3
  1233. SpA: Rank 3
  1234. SpD: Rank 3
  1235. Spe: 36
  1236. Size Class: 1
  1237. Weight Class: 1
  1238. Base Rank Total: 15
  1239.  
  1240. EC: 4/9
  1241. MC: 0
  1242. DC: 5/5
  1243.  
  1244. [B]Attacks:[/B]
  1245. Bug Bite
  1246. Bug Buzz
  1247. Endure
  1248. Flail
  1249. GrassWhistle
  1250. Protect
  1251. Razor Leaf
  1252. String Shot
  1253. Struggle Bug
  1254. Tackle
  1255.  
  1256. Agility
  1257. Camouflage
  1258. Me First
  1259.  
  1260. Electroweb
  1261. Magic Coat
  1262.  
  1263. Hidden Power Rock 7
  1264. Frustration
  1265. Return
  1266. Payback
  1267. Flash
  1268. Swagger
  1269.  
  1270. [B]MC Allocation: 6[/B][/hide]
  1271.  
  1272. [a]4[/a][B][SIZE=3]Traps:[/SIZE][/B]
  1273. [hide=Tangela]
  1274. [B]Trap Moves:[/B] Vine Whip [All but Target], Sunny Day (-12 EN)
  1275. [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/114.png[/IMG]
  1276. [B]Tangela (X)
  1277.  
  1278. Nature: [/B]Quiet
  1279. +1 SpA, -15% Spe, -10% Eva
  1280.  
  1281. [B]Type:[/B] Grass
  1282. Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  1283.  
  1284. [B]Abilities:[/B]
  1285. [B]Chlorophyll:[/B]
  1286. (Innate) During bright sunlight, this Pokemon&#8217;s cells absorb more solar energy, doubling (x2) their speed.
  1287.  
  1288. [B]Leaf Guard:[/B]
  1289. (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
  1290.  
  1291. [B]Regenerator (DW):[/B]
  1292. (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
  1293.  
  1294. [B]Item:[/B]
  1295. [IMG]http://archives.bulbagarden.net/media/upload/7/73/Bag_Wiki_Berry_Sprite.png[/IMG] Wiki Berry
  1296.  
  1297. [B]Stats:[/B]
  1298. HP: 100
  1299. Atk: Rank 2
  1300. Def: Rank 4
  1301. SpA: Rank 5
  1302. SpD: Rank 2
  1303. Spe: 52
  1304. Size Class: 2
  1305. Weight Class: 3
  1306. Base Rank Total: 17
  1307.  
  1308. EC: 0/6
  1309. MC: 0
  1310. DC: 5/5
  1311.  
  1312. [B]Attacks:[/B]
  1313. Absorb
  1314. AncientPower
  1315. Bind
  1316. Constrict
  1317. Growth
  1318. Ingrain
  1319. Knock Off
  1320. Mega Drain
  1321. Natural Gift
  1322. PoisonPowder
  1323. Power Whip
  1324. Slam
  1325. Sleep Powder
  1326. Stun Spore
  1327. Tickle
  1328. Vine Whip
  1329. Wring Out
  1330.  
  1331. Endeavor
  1332. Leaf Storm
  1333. Leech Seed
  1334.  
  1335. Body Slam
  1336. Pain Split
  1337. Synthesis
  1338.  
  1339. Hidden Power Fire 7
  1340. Sunny Day
  1341. Hyper Beam
  1342. SolarBeam
  1343. Double Team
  1344. Shock Wave
  1345. Sludge Bomb
  1346. Grass Knot
  1347.  
  1348. [B]MC Allocation: 10[/B]
  1349. [/hide][hide=Bellossom]
  1350. [B]Trap Moves:[/B] Flash, Teeter Dance (-9 EN)
  1351. [IMG]http://cdn.bulbagarden.net/media/upload/c/c4/Spr_5b_182.png[/IMG]
  1352. [B]Bellossom (X)[/B]
  1353.  
  1354. [B]Nature:[/B] Modest
  1355. +1 SpA, -1 Atk
  1356.  
  1357. [B]Type:[/B] Grass
  1358. Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  1359.  
  1360. [B]Abilities:[/B]
  1361. [B]Chlorophyll:[/B]
  1362. (Innate) During bright sunlight, this Pokemon&#8217;s cells absorb more solar energy, doubling (x2) their speed.
  1363.  
  1364. [B]Healer (DW):[/B]
  1365. (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
  1366.  
  1367. [B]Item:[/B]
  1368. [IMG]http://archives.bulbagarden.net/media/upload/a/ab/Bag_Occa_Berry_Sprite.png[/IMG] Occa Berry
  1369.  
  1370. [B]Stats:[/B]
  1371. HP: 100
  1372. Atk: Rank 2
  1373. Def: Rank 3
  1374. SpA: Rank 4
  1375. SpD: Rank 4
  1376. Spe: 50
  1377. Size Class: 1
  1378. Weight Class: 1
  1379. Base Rank Total: 18
  1380.  
  1381. EC: 9/9
  1382. MC: 0
  1383. DC: 5/5
  1384.  
  1385. [B]Attacks:[/B]
  1386. Absorb
  1387. Acid
  1388. Giga Drain
  1389. Leaf Blade
  1390. Leaf Storm
  1391. Lucky Chant
  1392. Magical Leaf
  1393. Mega Drain
  1394. Moonlight
  1395. Natural Gift
  1396. Petal Dance
  1397. PoisonPowder
  1398. Sleep Powder
  1399. Solarbeam
  1400. Stun Spore
  1401. Sunny Day
  1402. Sweet Scent
  1403.  
  1404. Flail
  1405. Ingrain
  1406. Teeter Dance
  1407.  
  1408. Endure
  1409. Gastro Acid
  1410. Worry Seed
  1411.  
  1412. Toxic
  1413. Venoshock
  1414. Hidden Power Ice 7
  1415. Hyper Beam
  1416. Protect
  1417. SolarBeam
  1418. Sludge Bomb
  1419. Energy Ball
  1420. Natural Gift
  1421. Substitute
  1422. Bide
  1423.  
  1424. [B]MC Allocation: 10[/B][/hide][hide=Sunflora]
  1425. [B]Trap Moves:[/B] Razor Leaf, Sunny Day (-13 EN)
  1426. [IMG]http://cdn.bulbagarden.net/media/upload/e/e7/Spr_5b_192.png[/IMG]
  1427. [B]Sunflora (X)[/B]
  1428.  
  1429. [B]Nature:[/B] Rash
  1430. +1 SpA, -1 SpD
  1431.  
  1432. [B]Type:[/B] Grass
  1433. Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  1434.  
  1435. [B]Abilities:[/B]
  1436. [B]Chlorophyll:[/B]
  1437. (Innate) During bright sunlight, this Pokemon&#8217;s cells absorb more solar energy, doubling (x2) their speed.
  1438.  
  1439. [B]Solar Power:[/B]
  1440. (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
  1441.  
  1442. [B]Early Bird (DW):[/B]
  1443. (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
  1444.  
  1445. [B]Item:[/B]
  1446. [IMG]http://archives.bulbagarden.net/media/upload/4/4e/Bag_Yache_Berry_Sprite.png[/IMG] Yache Berry
  1447.  
  1448. [B]Stats:[/B]
  1449. HP: 100
  1450. Atk: Rank 3
  1451. Def: Rank 2
  1452. SpA: Rank 5
  1453. SpD: Rank 2
  1454. Spe: 30
  1455. Size Class: 1
  1456. Weight Class: 1
  1457. Base Rank Total: 17
  1458.  
  1459. EC: 6/6
  1460. MC: 0
  1461. DC: 5/5
  1462.  
  1463. [B]Attacks:[/B]
  1464. Absorb
  1465. Bullet Seed
  1466. Endeavor
  1467. Giga Drain
  1468. GrassWhistle
  1469. Growth
  1470. Ingrain
  1471. Leaf Storm
  1472. Leech Seed
  1473. Mega Drain
  1474. Petal Dance
  1475. Pound
  1476. Razor Leaf
  1477. Seed Bomb
  1478. Solarbeam
  1479. Sunny Day
  1480. Synthesis
  1481. Worry Seed
  1482.  
  1483. Bide
  1484. Encore
  1485. Morning Sun
  1486.  
  1487. Earth Power
  1488. Endure
  1489.  
  1490. Bullet Seed
  1491. Hidden Power Fire 7
  1492. Sunny Day
  1493. Hyper Beam
  1494. Light Screen
  1495. Double Team
  1496. Sludge Bomb
  1497. Flash
  1498. Natural Gift
  1499. Grass Knot
  1500.  
  1501. [B]MC Allocation: 10[/B][/hide][hide=Seviper]
  1502. [B]Trap Moves:[/B] Sludge Wave, Glare (-13 EN)
  1503. [IMG]http://cdn.bulbagarden.net/media/upload/7/72/Spr_5b_336.png[/IMG]
  1504. [B]Seviper (X)[/B]
  1505.  
  1506. [B]Nature:[/B] Quiet
  1507. +1 SpA, -15% Spe, -10% Eva
  1508.  
  1509. [B]Type:[/B] Poison
  1510. Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
  1511.  
  1512. [B]Abilities:[/B]
  1513. [B]Shed Skin:[/B]
  1514. (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  1515.  
  1516. [B]Infiltrator (DW):[/B]
  1517. (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
  1518.  
  1519. [B]Drop:[/B]
  1520. [IMG]http://archives.bulbagarden.net/media/upload/d/d2/Bag_Poison_Barb_Sprite.png[/IMG] Poison Barb
  1521.  
  1522. [B]Item:[/B]
  1523. [IMG]http://archives.bulbagarden.net/media/upload/9/90/Bag_Smoke_Ball_Sprite.png[/IMG] Smoke Ball
  1524.  
  1525. [B]Stats:[/B]
  1526. HP: 100
  1527. Atk: Rank 4
  1528. Def: Rank 2
  1529. SpA: Rank 5
  1530. SpD: Rank 2
  1531. Spe: 56
  1532. Size Class: 3
  1533. Weight Class: 4
  1534. Base Rank Total: 18
  1535.  
  1536. EC: N/A
  1537. MC: 0
  1538. DC: 5/5
  1539.  
  1540. [B]Attacks:[/B]
  1541. Bite
  1542. Coil
  1543. Crunch
  1544. Glare
  1545. Haze
  1546. Lick
  1547. Night Slash
  1548. Poison Fang
  1549. Poison Jab
  1550. Poison Tail
  1551. Screech
  1552. Swagger
  1553. Venoshock
  1554. Wrap
  1555. Wring Out
  1556.  
  1557. Body Slam
  1558. Iron Tail
  1559. Scary Face
  1560.  
  1561. Aqua Tail
  1562. Knock Off
  1563. Sucker Punch
  1564.  
  1565. Toxic
  1566. Venoshock
  1567. Hidden Power Fighting 7
  1568. Taunt
  1569. Protect
  1570. Earthquake
  1571. Double Team
  1572. Sludge Wave
  1573. Flamethrower
  1574. Snatch
  1575. Dark Pulse
  1576. Dragon Tail
  1577.  
  1578. [B]MC Allocation: 10[/B][/hide][hide=Arbok]
  1579. [B]Trap Moves:[/B] Sludge Wave, Coil (-15 EN)
  1580. [IMG]http://cdn.bulbagarden.net/media/upload/0/00/Spr_5b_024.png[/IMG]
  1581. [B]Arbok (X)[/B]
  1582.  
  1583. [B]Nature:[/B] Lonely
  1584. +1 Atk, -1 Def
  1585.  
  1586. [B]Type:[/B] Poison
  1587. Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
  1588.  
  1589. [B]Abilities:[/B]
  1590. [B]Intimidate:[/B]
  1591. (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
  1592.  
  1593. [B]Shed Skin:[/B]
  1594. (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  1595.  
  1596. [B]Unnerve (DW):[/B]
  1597. (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
  1598.  
  1599. [B]Drops:[/B]
  1600. [IMG]http://archives.bulbagarden.net/media/upload/d/d2/Bag_Poison_Barb_Sprite.png[/IMG] Poison Barb
  1601.  
  1602. [B]Item:[/B]
  1603. [IMG]http://archives.bulbagarden.net/media/upload/4/41/Bag_Razor_Fang_Sprite.png[/IMG] Razor Fang
  1604.  
  1605. [B]Stats:[/B]
  1606. HP: 90
  1607. Atk: Rank 4
  1608. Def: Rank 2
  1609. SpA: Rank 3
  1610. SpD: Rank 3
  1611. Spe: 80
  1612. Size Class: 3
  1613. Weight Class: 4
  1614. Base Rank Total: 17
  1615.  
  1616. EC: 6/6
  1617. MC: 0
  1618. DC: 5/5
  1619.  
  1620. [B]Attacks:[/B]
  1621. Acid
  1622. Acid Spray
  1623. Bite
  1624. Coil
  1625. Crunch
  1626. Fire Fang
  1627. Gastro Acid
  1628. Glare
  1629. Gunk Shot
  1630. Haze
  1631. Ice Fang
  1632. Leer
  1633. Mud Bomb
  1634. Poison Sting
  1635. Screech
  1636. Spit Up
  1637. Stockpile
  1638. Swallow
  1639. Thunder Fang
  1640. Wrap
  1641.  
  1642. Disable
  1643. Poison Fang
  1644. Sucker Punch
  1645.  
  1646. Endure
  1647. Rock Slide
  1648. Seed Bomb
  1649.  
  1650. Toxic
  1651. Venoshock
  1652. Hidden Power Rock 7
  1653. Hyper Beam
  1654. Protect
  1655. Iron Tail
  1656. Earthquake
  1657. Dig
  1658. Sludge Wave
  1659. Bide
  1660. Torment
  1661. Substitute
  1662.  
  1663. [B]MC Allocation: 10[/B][/hide][hide=Sudowoodo]
  1664. [B]Trap Moves:[/B] Rock Slide, Sand Tomb (-10 EN)
  1665. [IMG]http://cdn.bulbagarden.net/media/upload/b/b8/Spr_5b_185_m.png[/IMG]
  1666. [B]Sudowoodo (X)[/B]
  1667.  
  1668. [B]Nature:[/B] Adamant
  1669. +1 Atk, -1 SpA
  1670.  
  1671. [B]Type:[/B] Rock
  1672. Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
  1673.  
  1674. [B]Abilities:[/B]
  1675. [B]Sturdy:[/B]
  1676. (Innate) This Pokemon&#8217;s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
  1677.  
  1678. [B]Rock Head:[/B]
  1679. (Innate) This Pokemon&#8217;s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
  1680.  
  1681. [B]Rattled (DW):[/B]
  1682. (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
  1683.  
  1684. [B]Item:[/B]
  1685. [IMG]http://archives.bulbagarden.net/media/upload/0/02/Bag_Watmel_Berry_Sprite.png[/IMG] Rock Gem
  1686.  
  1687. [B]Stats:[/B]
  1688. HP: 100
  1689. Atk: Rank 5
  1690. Def: Rank 4
  1691. SpA: Rank 1
  1692. SpD: Rank 3
  1693. Spe: 30
  1694. Size Class: 3
  1695. Weight Class: 3
  1696. Base Rank Total: 19
  1697.  
  1698. EC: 6/6
  1699. MC: 0
  1700. DC: 5/5
  1701.  
  1702. [B]Attacks:[/B]
  1703. Block
  1704. Copycat
  1705. Double-Edge
  1706. Faint Attack
  1707. Fake Tears
  1708. Flail
  1709. Hammer Arm
  1710. Low Kick
  1711. Mimic
  1712. Rock Slide
  1713. Rock Throw
  1714. Rock Tomb
  1715. Slam
  1716. Sucker Punch
  1717. Wood Hammer
  1718.  
  1719. Endure
  1720. Sand Tomb
  1721. Selfdestruct
  1722.  
  1723. Counter
  1724. Ice Punch
  1725. ThunderPunch
  1726.  
  1727. Focus Punch
  1728. Sunny Day
  1729. Taunt
  1730. Protect
  1731. Smack Down
  1732. Earthquake
  1733. Brick Break
  1734. Sandstorm
  1735. Torment
  1736. Explosion
  1737. Rock Polish
  1738. Rock Slide
  1739.  
  1740. [B]MC Allocation: 10[/B][/hide][hide=Cradily]
  1741. [B]Trap Moves:[/B] Rock Slide, Sandstorm (-14 EN)
  1742. [IMG]http://cdn.bulbagarden.net/media/upload/f/ff/Spr_5b_346.png[/IMG]
  1743. [B]Cradily (X)[/B]
  1744.  
  1745. [B]Nature:[/B] Brave
  1746. +1 Atk, -15% Spe, -10% Eva
  1747.  
  1748. [B]Type:[/B] Rock/Grass
  1749. Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
  1750.  
  1751. Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  1752.  
  1753. [B]Abilities:[/B]
  1754. [B]Suction Cups:[/B]
  1755. (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
  1756.  
  1757. [B]Storm Drain (DW):[/B]
  1758. (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
  1759.  
  1760. [B]Item:[/B]
  1761. [IMG]http://archives.bulbagarden.net/media/upload/0/05/Bag_Mental_Herb_Sprite.png[/IMG] Mental Herb
  1762.  
  1763. [B]Stats:[/B]
  1764. HP: 100
  1765. Atk: Rank 4
  1766. Def: Rank 4
  1767. SpA: Rank 3
  1768. SpD: Rank 4
  1769. Spe: 37
  1770. Size Class: 3
  1771. Weight Class: 4
  1772. Base Rank Total: 19
  1773.  
  1774. EC: 6/6
  1775. MC: 0
  1776. DC: 5/5
  1777.  
  1778. [B]Attacks:[/B]
  1779. Acid
  1780. Amnesia
  1781. AncientPower
  1782. Astonish
  1783. Confuse Ray
  1784. Constrict
  1785. Energy Ball
  1786. Gastro Acid
  1787. Ingrain
  1788. Spit Up
  1789. Stockpile
  1790. Swallow
  1791. Wring Out
  1792.  
  1793. Mirror Coat
  1794. Recover
  1795. Stealth Rock
  1796.  
  1797. Earth Power
  1798. Pain Split
  1799. Seed Bomb
  1800.  
  1801. Toxic
  1802. Hidden Power Ice 7
  1803. Hyper Beam
  1804. Protect
  1805. Smack Down
  1806. Earthquake
  1807. Rest
  1808. Giga Impact
  1809. Stone Edge
  1810. Bulldoze
  1811. Grass Knot
  1812. Rock Smash
  1813.  
  1814. [B]MC Allocation: 10[/B][/hide][hide=Dusclops]
  1815. [B]Trap Moves:[/B] Shadow Sneak, Shadow Punch, Future Sight (-12 EN)
  1816. [IMG]http://cdn.bulbagarden.net/media/upload/6/6e/Spr_5b_356.png[/IMG]
  1817. [B]Dusclops (X)[/B]
  1818.  
  1819. [B]Nature:[/B] Brave
  1820. +1 Atk, -15% Spe, -10% Eva
  1821.  
  1822. [B]Type:[/B] Ghost
  1823. Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
  1824.  
  1825. [B]Abilities:[/B]
  1826. [B]Pressure:[/B]
  1827. (Innate) This Pokemon&#8217;s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
  1828.  
  1829. [B]Item:[/B]
  1830. [IMG]http://archives.bulbagarden.net/media/upload/5/51/Bag_Spell_Tag_Sprite.png[/IMG] Spell Tag
  1831.  
  1832. [B]Stats:[/B]
  1833. HP: 90
  1834. Atk: Rank 4
  1835. Def: Rank 5
  1836. SpA: Rank 2
  1837. SpD: Rank 5
  1838. Spe: 21
  1839. Size Class: 3
  1840. Weight Class: 3
  1841. Base Rank Total: 18
  1842.  
  1843. EC: 4/9
  1844. MC: 0
  1845. DC: 5/5
  1846.  
  1847. [B]Attacks:[/B]
  1848. Astonish
  1849. Bind
  1850. Confuse Ray
  1851. Curse
  1852. Disable
  1853. Fire Punch
  1854. Foresight
  1855. Future Sight
  1856. Gravity
  1857. Hex
  1858. Ice Punch
  1859. Leer
  1860. Mean Look
  1861. Night Shade
  1862. Payback
  1863. Pursuit
  1864. Shadow Punch
  1865. Shadow Sneak
  1866. ThunderPunch
  1867. Will-O-Wisp
  1868.  
  1869. Destiny Bond
  1870. Imprison
  1871. Pain Split
  1872.  
  1873. Counter
  1874. Icy Wind
  1875. Ominous Wind
  1876. Sucker Punch
  1877.  
  1878. Ice Beam
  1879. Protect
  1880. Psychic
  1881. Brick Break
  1882. Double Team
  1883. Torment
  1884. Will-O-Wisp
  1885. Payback
  1886. Rock Slide
  1887. Trick Room
  1888.  
  1889. [B]MC Allocation: 10[/B][/hide][hide=Murkrow]
  1890. [B]Trap Moves:[/B] Air Cutter x2, Embargo (-10 EN)
  1891. [IMG]http://cdn.bulbagarden.net/media/upload/5/5c/Spr_5b_198_m.png[/IMG]
  1892. [B]Murkrow (X)[/B]
  1893.  
  1894. [B]Nature:[/B] Lonely
  1895. +1 Atk, -1 Def
  1896.  
  1897. [B]Type:[/B] Dark/Flying
  1898. Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  1899.  
  1900. Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
  1901.  
  1902. [B]Abilities:[/B]
  1903. [B]Insomnia:[/B]
  1904. (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
  1905.  
  1906. [B]Super Luck:[/B]
  1907. (Innate) This Pokemon&#8217;s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
  1908.  
  1909. [B]Prankster (DW):[/B]
  1910. (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
  1911.  
  1912. [B]Item:[/B]
  1913. [IMG]http://archives.bulbagarden.net/media/upload/4/45/Bag_Durin_Berry_Sprite.png[/IMG] Durin Berry
  1914.  
  1915. [B]Stats:[/B]
  1916. HP: 90
  1917. Atk: Rank 4
  1918. Def: Rank 1
  1919. SpA: Rank 3
  1920. SpD: Rank 2
  1921. Spe: 91
  1922. Size Class: 1
  1923. Weight Class: 1
  1924. Base Rank Total: 15
  1925.  
  1926. EC: 0/6
  1927. MC: 0
  1928. DC: 5/5
  1929.  
  1930. [B]Attacks:[/B]
  1931. Assurance
  1932. Astonish
  1933. Faint Attack
  1934. Foul Play
  1935. Haze
  1936. Mean Look
  1937. Night Shade
  1938. Peck
  1939. Pursuit
  1940. Quash
  1941. Sucker Punch
  1942. Tailwind
  1943. Taunt
  1944. Torment
  1945. Wing Attack
  1946.  
  1947. Confuse Ray
  1948. Mirror Move
  1949. Sky Attack
  1950.  
  1951. Air Cutter
  1952. Heat Wave
  1953. Ominous Wind
  1954.  
  1955. Hidden Power
  1956. Icy Wind
  1957. Protect
  1958. Frustration
  1959. Psychic
  1960. Snatch
  1961. Roost
  1962. Embargo
  1963. Substitute
  1964. Natural Gift
  1965. Fly
  1966.  
  1967. [B]MC Allocation: 10[/B][/hide][hide=Armaldo]
  1968. [B]Trap Moves:[/B] Rock Tomb, Stealth Rock (-14 EN)
  1969. [IMG]http://cdn.bulbagarden.net/media/upload/0/03/Spr_5b_348.png[/IMG]
  1970. [B]Armaldo (X)[/B]
  1971.  
  1972. [B]Nature:[/B] Careful
  1973. +1 SpD, -1 SpA
  1974.  
  1975. [B]Type:[/B] Rock/Bug
  1976. Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
  1977.  
  1978. Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
  1979.  
  1980. [B]Abilities:[/B]
  1981. [B]Battle Armor:[/B]
  1982. (Innate) This Pokemon&#8217;s thick armor prevents it from taking critical hits.
  1983.  
  1984. [B]Swift Swim (DW):[/B]
  1985. (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
  1986.  
  1987. [B]Drop:[/B]
  1988. [IMG]http://archives.bulbagarden.net/media/upload/1/13/Bag_Claw_Fossil_Sprite.png[/IMG] Claw Fossil
  1989.  
  1990. [B]Item:[/B]
  1991. [IMG]http://archives.bulbagarden.net/media/upload/e/ea/Bag_Razor_Claw_Sprite.png[/IMG] Razor Claw
  1992.  
  1993. [B]Stats:[/B]
  1994. HP: 100
  1995. Atk: Rank 5
  1996. Def: Rank 4
  1997. SpA: Rank 2
  1998. SpD: Rank 4
  1999. Spe: 45
  2000. Size Class: 3
  2001. Weight Class: 4
  2002. Base Rank Total: 19
  2003.  
  2004. EC: 6/6
  2005. MC: 0
  2006. DC: 5/5
  2007.  
  2008. [B]Attacks:[/B]
  2009. AncientPower
  2010. Crush Claw
  2011. Fury Cutter
  2012. Harden
  2013. Metal Claw
  2014. Mud Sport
  2015. Protect
  2016. Rock Blast
  2017. Scratch
  2018. Slash
  2019. Water Gun
  2020. X-Scissor
  2021.  
  2022. Cross Poison
  2023. Knock Off
  2024. Screech
  2025.  
  2026. Body Slam
  2027. Seismic Toss
  2028.  
  2029. Hone Claws
  2030. Smack Down
  2031. Dig
  2032. Brick Break
  2033. Double Team
  2034. Rock Tomb
  2035. Giga Impact
  2036. Rock Polish
  2037. Rock Slide
  2038. Struggle Bug
  2039.  
  2040. [B]MC Allocation: 10[/B][/hide][hide=Corsola]
  2041. [B]Trap Moves:[/B] Reflect, Rock Polish (-13 EN) [B]OR [Ref Choice][/B] Light Screen, Rock Polish (-13 EN)
  2042. [IMG]http://cdn.bulbagarden.net/media/upload/e/e6/Spr_5b_222.png[/IMG]
  2043. [B]Corsola (X)[/B]
  2044.  
  2045. [B]Nature:[/B] Brave
  2046. +Atk, -15% Spe, -10% Eva
  2047.  
  2048. [B]Type:[/B] Water/Rock
  2049. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  2050.  
  2051. Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
  2052.  
  2053. [B]Abilities:[/B]
  2054. [B]Hustle:[/B]
  2055. (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
  2056.  
  2057. [B]Natural Cure:[/B]
  2058. (Innate) This Pokemon&#8217;s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  2059.  
  2060. [B]Regenerator (DW):[/B]
  2061. (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
  2062.  
  2063. [B]Drop:[/B]
  2064. [IMG]http://archives.bulbagarden.net/media/upload/9/99/Bag_DeepSeaScale_Sprite.png[/IMG] DeepSeaScale (50%), [IMG]http://archives.bulbagarden.net/media/upload/2/2b/Bag_DeepSeaTooth_Sprite.png[/IMG] DeepSeaTooth (50%)
  2065.  
  2066. [B]Item:[/B]
  2067. [IMG]http://archives.bulbagarden.net/media/upload/6/6a/Bag_Metronome_Sprite.png[/IMG] Metronome
  2068.  
  2069. [B]Stats:[/B]
  2070. HP: 90
  2071. Atk: Rank 3
  2072. Def: Rank 3
  2073. SpA: Rank 3
  2074. SpD: Rank 3
  2075. Spe: 30
  2076. Size Class: 1
  2077. Weight Class: 1
  2078. Base Rank Total: 15
  2079.  
  2080. EC: N/A
  2081. MC: 0
  2082. DC: 5/5
  2083.  
  2084. [B]Attacks:[/B]
  2085. AncientPower
  2086. Aqua Ring
  2087. Bubble
  2088. BubbleBeam
  2089. Earth Power
  2090. Harden
  2091. Lucky Chant
  2092. Mirror Coat
  2093. Power Gem
  2094. Recover
  2095. Refresh
  2096. Rock Blast
  2097. Spike Cannon
  2098. Tackle
  2099.  
  2100. Bide
  2101. Confuse Ray
  2102. Icicle Spear
  2103.  
  2104. Endure
  2105. Explosion
  2106. Magic Coat
  2107.  
  2108. Blizzard
  2109. Light Screen
  2110. Earthquake
  2111. Dig
  2112. Psychic
  2113. Double Team
  2114. Reflect
  2115. Brine
  2116. Rock Polish
  2117. Rock Smash
  2118. Surf
  2119.  
  2120. [B]MC Allocation: 10[/B][/hide][hide=Lombre]
  2121. [B]Trap Moves A:[/B] Whirlpool [GEM], Leech Seed (-12 EN)
  2122. [B]Trap Moves B:[/B] Astonish, Rain Dance (-12 EN)
  2123. [IMG]http://cdn.bulbagarden.net/media/upload/7/7a/Spr_5b_271.png[/IMG]
  2124. [B]Lombre (X)[/B]
  2125.  
  2126. [B]Nature:[/B] Modest
  2127. +SpA, -Atk
  2128.  
  2129. [B]Type:[/B] Water/Grass
  2130. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  2131.  
  2132. Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  2133.  
  2134. [B]Abilities:[/B]
  2135. [B]Swift Swim:[/B]
  2136. (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
  2137.  
  2138. [B]Rain Dish:[/B]
  2139. (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
  2140.  
  2141. [B]Own Tempo (DW):[/B]
  2142. (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
  2143.  
  2144. [B]Item:[/B]
  2145. [IMG]http://archives.bulbagarden.net/media/upload/e/e4/Bag_Water_Gem_Sprite.png[/IMG] Water Gem
  2146.  
  2147. [B]Stats:[/B]
  2148. HP: 90
  2149. Atk: Rank 1
  2150. Def: Rank 2
  2151. SpA: Rank 3
  2152. SpD: Rank 3
  2153. Spe: 50
  2154. Size Class: 2
  2155. Weight Class: 3
  2156. Base Rank Total: 13
  2157.  
  2158. EC: 4/9
  2159. MC: 0
  2160. DC: 5/5
  2161.  
  2162. [B]Attacks:[/B]
  2163. Absorb
  2164. Astonish
  2165. BubbleBeam
  2166. Energy Ball
  2167. Fake Out
  2168. Fury Swipes
  2169. Growl
  2170. Hydro Pump
  2171. Mega Drain
  2172. Mist
  2173. Natural Gift
  2174. Nature Power
  2175. Rain Dance
  2176. Uproar
  2177. Water Sport
  2178. Zen Headbutt
  2179.  
  2180. Counter
  2181. Leech Seed
  2182. Teeter Dance
  2183.  
  2184. Dive
  2185. Endure
  2186. Synthesis
  2187.  
  2188. Ice Beam
  2189. Protect
  2190. Rain Dance
  2191. Giga Drain
  2192. Brick Break
  2193. Double Team
  2194. Thief
  2195. Scald
  2196. Surf
  2197. Whirlpool
  2198.  
  2199. [B]MC Allocation: 10[/B][/hide]
  2200.  
  2201. [a]5[/a][B][SIZE=3]Rare:[/SIZE][/B]
  2202. [hide=Roserade]
  2203. [B]Rare Trigger:[/B] Swift x2 (-8 EN)
  2204. [IMG]http://cdn.bulbagarden.net/media/upload/e/e2/Spr_5b_407_m.png[/IMG]
  2205. [B]Roserade (X)[/B]
  2206.  
  2207. [B]Nature:[/B] Timid
  2208. +15% Spe, +12% Acc, -1 Atk
  2209.  
  2210. [B]Type:[/B] Grass/Poison
  2211. Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  2212.  
  2213. Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
  2214.  
  2215. [B]Abilities:[/B]
  2216. [B]Natural Cure:[/B]
  2217. (Innate) This Pokemon&#8217;s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  2218.  
  2219. [B]Poison Point:[/B]
  2220. (Can be Disabled) This Pokemon&#8217;s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
  2221.  
  2222. [B]Technician (DW):[/B]
  2223. (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
  2224.  
  2225. [B]Item:[/B]
  2226. [IMG]http://archives.bulbagarden.net/media/upload/b/be/Bag_Big_Root_Sprite.png[/IMG] Wise Glasses
  2227.  
  2228. [B]Stats:[/B]
  2229. HP: 90
  2230. Atk: Rank 2
  2231. Def: Rank 2
  2232. SpA: Rank 5
  2233. SpD: Rank 4
  2234. Spe: 104
  2235. Size Class: 2
  2236. Weight Class: 2
  2237. Base Rank Total: 20
  2238.  
  2239. EC: 9/9
  2240. MC: 0
  2241. DC: 5/5
  2242.  
  2243. [B]Attacks:[/B]
  2244. Absorb
  2245. Aromatherapy
  2246. Giga Drain
  2247. GrassWhistle
  2248. Growth
  2249. Ingrain
  2250. Leech Seed
  2251. Magical Leaf
  2252. Mega Drain
  2253. Petal Dance
  2254. Poison Sting
  2255. Stun Spore
  2256. Sweet Scent
  2257. Synthesis
  2258. Toxic
  2259. Toxic Spikes
  2260. Water Sport
  2261. Weather Ball
  2262. Worry Seed
  2263.  
  2264. Cotton Spore
  2265. Extrasensory
  2266. Leaf Storm
  2267. Sleep Powder
  2268. Spikes
  2269. Synthesis
  2270.  
  2271. Fury Cutter
  2272. Psych Up
  2273. Snore
  2274. Swift
  2275.  
  2276. Toxic
  2277. Venoshock
  2278. Hidden Power Fire 6
  2279. Sunny Day
  2280. Hyper Beam
  2281. Protect
  2282. SolarBeam
  2283. Shadow Ball
  2284. Double Team
  2285. Sludge Bomb
  2286. Rest
  2287. Grass Knot
  2288. Substitute
  2289.  
  2290. [B]MC Allocation: 15[/B][/hide]
  2291.  
  2292. [a]6[/a][B][SIZE=3]Boss:[/SIZE][/B]
  2293. [hide=Togekiss]
  2294. [B]Boss Trigger A:[/B] Twister (-3 EN)
  2295. [B]Boss Trigger B:[/B] Nasty Plot (-7 EN)
  2296. [IMG]http://cdn.bulbagarden.net/media/upload/a/af/Spr_5b_468.png[/IMG]
  2297. [B]Togekiss (X)[/B]
  2298.  
  2299. [B]Nature:[/B] Bold
  2300. +1 Def, -1 Atk
  2301.  
  2302. [B]Type:[/B] Normal/Flying
  2303. Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
  2304.  
  2305. Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
  2306.  
  2307. [B]Abilities:[/B]
  2308. [B]Hustle:[/B]
  2309. (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
  2310.  
  2311. [B]Serene Grace:[/B]
  2312. (Innate) This Pokemon has a blessing which doubles the success chance of its attack&#8217;s secondary effects. (eg paralysis from Thunderbolt)
  2313.  
  2314. [B]Super Luck (DW):[/B]
  2315. (Innate) This Pokemon&#8217;s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
  2316.  
  2317. [B]Item:[/B]
  2318. [IMG]http://archives.bulbagarden.net/media/upload/b/ba/Bag_King%27s_Rock_Sprite.png[/IMG] Expert Belt
  2319.  
  2320. [B]Stats:[/B]
  2321. HP: 100
  2322. Atk: Rank 1
  2323. Def: Rank 4
  2324. SpA: Rank 5
  2325. SpD: Rank 4
  2326. Spe: 80
  2327. Size Class: 3
  2328. Weight Class: 3
  2329. Base Rank Total: 20
  2330.  
  2331. EC: 9/9
  2332. MC: 0
  2333. DC: 5/5
  2334.  
  2335. [B]Attacks:[/B]
  2336. After You
  2337. Air Slash
  2338. AncientPower
  2339. Aura Sphere
  2340. Baton Pass
  2341. Bestow
  2342. Charm
  2343. Double-Edge
  2344. Encore
  2345. ExtremeSpeed
  2346. Follow Me
  2347. Growl
  2348. Last Resort
  2349. Magical Leaf
  2350. Metronome
  2351. Safeguard
  2352. Sky Attack
  2353. Sweet Kiss
  2354. Wish
  2355. Yawn
  2356.  
  2357. Extrasensory
  2358. Future Sight
  2359. Mirror Move
  2360. Morning Sun
  2361. Nasty Plot
  2362. Psycho Shift
  2363.  
  2364. Air Cutter
  2365. Counter
  2366. Heat Wave
  2367. Magic Coat
  2368. Signal Beam
  2369. Twister
  2370.  
  2371. Psyshock
  2372. Water Pulse
  2373. Hidden Power Ice 7
  2374. Hyper Beam
  2375. Light Screen
  2376. Protect
  2377. Telekinesis
  2378. SolarBeam
  2379. Shadow Ball
  2380. Brick Break
  2381. Double Team
  2382. Reflect
  2383. Fire Blast
  2384. Incinerate
  2385. Endure
  2386. Grass Knot
  2387. Fly
  2388. Defog
  2389.  
  2390. [B]MC Allocation: 15[/B][/hide][hide=Archeops]
  2391. [B]Boss Trigger A:[/B] Rock Tomb (-3 EN)
  2392. [B]Boss Trigger B:[/B] Hone Claws (-6 EN)
  2393. [IMG]http://cdn.bulbagarden.net/media/upload/c/cf/Spr_5b_567.png[/IMG]
  2394. [B]Archeops (X)[/B]
  2395.  
  2396. [B]Nature:[/B] Hasty
  2397. +15% Spe, +19% Acc, -1 Def
  2398.  
  2399. [B]Type:[/B] Rock/Flying
  2400. Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
  2401.  
  2402. Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
  2403.  
  2404. [B]Abilities:[/B]
  2405. [B]Defeatist:[/B]
  2406. (Innate) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
  2407.  
  2408. [B]Item:[/B]
  2409. [IMG]http://archives.bulbagarden.net/media/upload/b/ba/Bag_King%27s_Rock_Sprite.png[/IMG] Expert Belt
  2410.  
  2411. [B]Stats:[/B]
  2412. HP: 100
  2413. Atk: Rank 5
  2414. Def: Rank 2
  2415. SpA: Rank 4
  2416. SpD: Rank 3
  2417. Spe: 127
  2418. Size Class: 3
  2419. Weight Class: 3
  2420. Base Rank Total: 22
  2421.  
  2422. EC: 6/6
  2423. MC: 0
  2424. DC: N/A
  2425.  
  2426. [B]Attacks:[/B]
  2427. Acrobatics
  2428. Agility
  2429. AncientPower
  2430. Crunch
  2431. Double Team
  2432. Dragon Claw
  2433. DragonBreath
  2434. Endeavor
  2435. Leer
  2436. Pluck
  2437. Quick Attack
  2438. Quick Guard
  2439. Rock Slide
  2440. Rock Throw
  2441. Scary Face
  2442. Thrash
  2443. U-turn
  2444. Wing Attack
  2445.  
  2446. Defog
  2447. Dragon Pulse
  2448. Earth Power
  2449. Knock Off
  2450. Steel Wing
  2451.  
  2452. Aqua Tail
  2453. Heat Wave
  2454. Sky Attack
  2455.  
  2456. Hone Claws
  2457. Roar
  2458. Hidden Power Fire 7
  2459. Taunt
  2460. Hyper Beam
  2461. Protect
  2462. Smack Down
  2463. Earthquake
  2464. Double Team
  2465. Torment
  2466. Focus Blast
  2467. Shadow Claw
  2468. Rock Polish
  2469. Dragon Tail
  2470. Fly
  2471. [B]
  2472. MC Allocation: 15[/B][/hide][hide=Shaymin]
  2473. [B]Boss Trigger:[/B] SolarBeam (-0 EN)
  2474. [IMG]http://cdn.bulbagarden.net/media/upload/d/d1/Spr_5b_492.png[/IMG]
  2475. [B]Shaymin (U)[/B]
  2476.  
  2477. [B]Nature:[/B] Modest
  2478. +1 SpA, -1 Atk
  2479.  
  2480. [B]Type:[/B] Grass
  2481. Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  2482.  
  2483. [B]Abilities:[/B]
  2484. [B]Natural Cure:[/B]
  2485. (Innate) This Pokemon&#8217;s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  2486.  
  2487. [B]Item:[/B]
  2488. [IMG]http://archives.bulbagarden.net/media/upload/9/97/Bag_Shell_Bell_Sprite.png[/IMG] Shell Bell
  2489.  
  2490. [B]Stats:[/B]
  2491. HP: 110
  2492. Atk: Rank 4
  2493. Def: Rank 4
  2494. SpA: Rank 4
  2495. SpD: Rank 4
  2496. Spe: 100
  2497. Size Class: 1
  2498. Weight Class: 1
  2499. Base Rank Total: 24
  2500.  
  2501. EC: N/A
  2502. MC: 0
  2503. DC: N/A
  2504.  
  2505. [B]Attacks:[/B]
  2506. Aromatherapy
  2507. Defense Curl
  2508. Energy Ball
  2509. GrassWhistle
  2510. Growth
  2511. Healing Wish
  2512. Leech Seed
  2513. Lucky Chant
  2514. Magical Leaf
  2515. Natural Gift
  2516. Seed Flare
  2517. Sweet Kiss
  2518. Sweet Scent
  2519. Synthesis
  2520. Worry Seed
  2521.  
  2522. Air Cutter
  2523. Covet
  2524. Earth Power
  2525. Endeavor
  2526. Giga Drain
  2527. Headbutt
  2528. Last Resort
  2529. Mud-Slap
  2530. Ominous Wind
  2531. Seed Bomb
  2532. Sleep Talk
  2533. Snore
  2534. Swift
  2535. Synthesis
  2536. Tailwind
  2537. Worry Seed
  2538. Zen Headbutt
  2539.  
  2540. Toxic
  2541. Bullet Seed
  2542. Hidden Power Ice 7
  2543. Sunny Day
  2544. Hyper Beam
  2545. Protect
  2546. Giga Drain
  2547. Safeguard
  2548. Frustration
  2549. SolarBeam
  2550. Return
  2551. Psychic
  2552. Double Team
  2553. Facade
  2554. Secret Power
  2555. Rest
  2556. Round
  2557. Energy Ball
  2558. Endure
  2559. Giga Impact
  2560. Flash
  2561. Swords Dance
  2562. Psych Up
  2563. Sleep Talk
  2564. Natural Gift
  2565. Grass Knot
  2566. Swagger
  2567. Substitute
  2568.  
  2569. [B]MC Allocation: &#8212;[/B][/hide][hide=Shaymin-S]
  2570. [B]Boss Trigger:[/B] Air Cutter (-0 EN)
  2571. [IMG]http://cdn.bulbagarden.net/media/upload/2/2f/Spr_5b_492S.png[/IMG]
  2572. [B]Shaymin-S (U)[/B]
  2573.  
  2574. [B]Nature:[/B] Mild
  2575. +1 SpA, -1 Def
  2576.  
  2577. [B]Type:[/B] Grass/Flying
  2578. Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  2579.  
  2580. Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
  2581.  
  2582. [B]Abilities:[/B]
  2583. [B]Serene Grace:[/B]
  2584. (Innate) This Pokemon has a blessing which doubles the success chance of its attack&#8217;s secondary effects. (eg paralysis from Thunderbolt)
  2585.  
  2586. [B]Item:[/B]
  2587. [IMG]http://cdn.bulbagarden.net/media/upload/1/16/Bag_Gracidea_Sprite.png[/IMG] Gracidea
  2588.  
  2589. [B]Stats:[/B]
  2590. HP: 110
  2591. Atk: Rank 4
  2592. Def: Rank 3
  2593. SpA: Rank 5
  2594. SpD: Rank 3
  2595. Spe: 127
  2596. Size Class: 1
  2597. Weight Class: 1
  2598. Base Rank Total: 24
  2599.  
  2600. EC: N/A
  2601. MC: 0
  2602. DC: N/A
  2603.  
  2604. [B]Attacks:[/B]
  2605. Air Slash
  2606. Energy Ball
  2607. Growth
  2608. Leaf Storm
  2609. Leech Seed
  2610. Magical Leaf
  2611. Natural Gift
  2612. Quick Attack
  2613. Seed Flare
  2614. Sweet Kiss
  2615. Sweet Scent
  2616. Worry Seed
  2617.  
  2618. Air Cutter
  2619. Covet
  2620. Earth Power
  2621. Endeavor
  2622. Giga Drain
  2623. Headbutt
  2624. Last Resort
  2625. Mud-Slap
  2626. Ominous Wind
  2627. Seed Bomb
  2628. Sleep Talk
  2629. Snore
  2630. Swift
  2631. Synthesis
  2632. Tailwind
  2633. Worry Seed
  2634. Zen Headbutt
  2635.  
  2636. Toxic
  2637. Bullet Seed
  2638. Hidden Power Ice 7
  2639. Sunny Day
  2640. Hyper Beam
  2641. Protect
  2642. Giga Drain
  2643. Safeguard
  2644. Frustration
  2645. SolarBeam
  2646. Return
  2647. Psychic
  2648. Double Team
  2649. Facade
  2650. Secret Power
  2651. Rest
  2652. Round
  2653. Energy Ball
  2654. Endure
  2655. Giga Impact
  2656. Flash
  2657. Swords Dance
  2658. Psych Up
  2659. Sleep Talk
  2660. Natural Gift
  2661. Grass Knot
  2662. Swagger
  2663. Substitute
  2664.  
  2665. [B]MC Allocation: &#8212;[/B][/hide]
  2666.  
  2667. =========================
  2668. =========================
  2669.  
  2670. *TITLE*: *POSTER*:Engineer Pikachu
  2671. [SIZE=3][B]Regular Arenas:[/B][/SIZE]
  2672.  
  2673. [B]Grass Flat[/B]
  2674.  
  2675. A flat of short, freshly reaped grass, there is not much special about the arena. You don't see any water around here, though.
  2676.  
  2677. [LIST]
  2678. [*]Arena Type: Grassland
  2679. [*]No water source.
  2680. [/LIST]
  2681. [B] Lush Fields
  2682. [/B]
  2683. The field seems almost alive&#8212;tall, uncut grasses dance in the wind, while tree branches wave about. Bushes and flowers are abundant in the arena, releasing a delightful scent that makes most Pokemon want to stop what they are doing and bathe in the smell. You still can't find any water around here, but that's not much of a worry. The greenery is enough of a compensation.
  2684.  
  2685. [LIST]
  2686. [*]Arena Type: Grassland
  2687. [*]No water source. Only sun and rain weathers allowed.
  2688. [*]One (1) stage evasion drop for Pokemon without a Grass typing that is maintained at the end of each round.
  2689. [/LIST]
  2690. [B] Forest Woodland[/B]
  2691.  
  2692. A fair distance from the meadow you departed from, the clearing is situated within a grove of tall trees. The expansive canopy blocks out all outside light, making it rather hard to see. In addition, the gnarled roots of the trees make Pokemon who are not used to the environment rather susceptible to tripping, reducing their movement capabilities. Unfortunately, there's still no water in sight; it's all probably hidden in secret springs or something.
  2693.  
  2694. [LIST]
  2695. [*]Arena Type: Forest
  2696. [*]No water source.
  2697. [*]One (1) stage accuracy drop for Pokemon without a Ghost or Dark typing that is maintained at the end of each round.
  2698. [*]One (1) stage Speed drop for Pokemon without a Ghost or Dark typing that is maintained at the end of each round.
  2699. [/LIST]
  2700. [B]Placid Pond[/B]
  2701.  
  2702. This area is not unlike the previous grass zones, but there is a rather large pond present; the surface is smooth like a mirror, but it glistens as well. There's something unsettling about the pond, but you can't quite place your finger on what it is. Let's just hope you can leave this place before something bad happens.
  2703.  
  2704. [LIST]
  2705. [*]Arena Type: Water's-edge
  2706. [*]Water source present.
  2707. [*][COLOR=Red][HIDDEN][/COLOR] Every four (4) rounds of combat, a Pokemon will swim up from the pond to join the enemy team in battle; Trap rounds will count as 0.5 instead of 1. There is a 1/2 chance that the spawned Pokemon will be a Barboach, and a 1/2 chance that the spawned Pokemon will be an Omanyte.
  2708. [/LIST]
  2709. [B]Tall Grass[/B]
  2710.  
  2711. Unlike the Grass Flat, the grass here seems wild and untouched; however, the stalks are yellowed and the flowers wilted for some strange reason. As the grass nearly comes up to your shoulders, you tread cautiously&#8212;there's no point blundering in when you can't see too well in front of you. The closeness of the grass seems to favor Grass-type Pokemon as well as generally smaller Pokemon, though other ones seem to do fine here as well.
  2712.  
  2713. [LIST]
  2714. [*]Arena Type: Grassland
  2715. [*]No water source present.
  2716. [*]One (1) stage evasion boost for Pokemon with a Size Class of one (1) that is maintained at the end of each round.
  2717. [*]One (1) stage Speed boost for Pokemon with a Grass typing that is maintained at the end of each round.
  2718. [/LIST]
  2719. [B][SIZE=3]Boss Arena:[/SIZE][/B]
  2720.  
  2721. [B]Gracidea Meadow[/B]
  2722.  
  2723. The most verdant of all meadows&#8212;a grassy hill, with birdsong and blooming flowers abundant. The air is surprisingly crisp and clean, a result of the cleansing of toxins that occurs in the meadow every so often. The skies seem to be permanently clear, with soft&#8212;not harsh&#8212;sunlight always lighting the arena up. Trees enclose the majority of the perimeter, isolating this verdant patch of grassland. However, the meadow does seem to have a minor problem with it: the scents that the flowers and roses let out tend to be overpowering, even having the potential to lull Pokemon to sleep from time to time; it takes an accustoming to the environment to overcome this possibility. Moreover, the many flower patches on the ground make it rather hard to see Shaymin...
  2724.  
  2725. [LIST]
  2726. [*]Arena Type: Grassland
  2727. [*] No water source present.
  2728. [*]Only Sun is allowed. All other weathers fail in this arena.
  2729. [LIST]
  2730. [*][COLOR=Red][HIDDEN][/COLOR] When Sun is summoned, the weather turns into Soft Sunlight. This has the same effects as regular Sun, but Fire- and Water-type attacks are increased and decreased by one (1), respectively, instead of three (3).
  2731. [/LIST]
  2732.  
  2733. [*]Poison-type attacks have their BAP halved due to Shaymin's cleansing.
  2734. [*] Allied Pokemon without a Grass typing have a chance to be lulled to sleep at the end of each round.
  2735. [LIST]
  2736. [*] [COLOR=Red][HIDDEN][/COLOR] The chance is equal to (8 + 2R)%, where R is the number of combat rounds passed plus one-half the number of capture attempts. This figure may not exceed 30%&#8212;that is, R is capped at 11. The chance of 1a and 2a sleep inflicted this way is [(600 - 20R) / 9]% and [(300 + 20R) / 9]%, respectively; R is capped at 15 here.
  2737. [*][REF NOTE] When showing the rolls, use RNG Roll (To-SLP) (<=????) and RNG Roll (SLP Dur) (1-????:1; ????-10000:2) instead of showing the actual numbers. Pokemon asleep at the end of the round do not get rolled for. This does not trigger Synchronize.
  2738. [/LIST]
  2739.  
  2740. [/LIST]
  2741.  
  2742. [LIST]
  2743. [*][COLOR=Red][HIDDEN][/COLOR] Shaymin can hide in the flower patches for 5 EN, making all single-target attacks with 100% accuracy or lower targeted at it that action miss. This is subject to an identical counter to Protect, and has +4 priority&#8212;faster than even Fake Out.
  2744. [/LIST]
  2745.  
  2746. =========================
  2747. =========================
  2748.  
  2749. *TITLE*: *POSTER*:Engineer Pikachu
  2750. Note: The same challenger may not encounter the same Event twice in the same TLR. In addition, if the Player has a Sun Stone in his possession, it is impossible for him to encounter the "Field of Flowers" or "Seed Patch" Events.
  2751.  
  2752. [B]Field Type Events[/B]
  2753. [jump=7]Bird's Nest[/jump]
  2754. [jump=8]Tangled Overgrowth[/jump]
  2755. [jump=9]Field of Flowers[/jump]
  2756. [jump=10]Seed Patch[/jump]
  2757.  
  2758. [B]Grass Type Events[/B]
  2759. [jump=11]Rustling Grass[/jump]
  2760. [jump=12]Viper Pit[/jump]
  2761. [jump=13]Whistling Plain[/jump]
  2762. [jump=14]Leaf Pile[/jump]
  2763.  
  2764. [B]Forest Type Events[/B]
  2765. [jump=15]Desolate Orchard[/jump]
  2766. [jump=16]Ominous Grove[/jump]
  2767. [jump=17]Glittering Hollow[/jump]
  2768. [jump=18]Seed Forest[/jump]
  2769.  
  2770. [B]Pond Type Events[/B]
  2771. [jump=19]Shallow Pool[/jump]
  2772. [jump=20]Water's Edge[/jump]
  2773. [jump=21]Firefly, Firefly[/jump]
  2774. [jump=22]Lily Pond[/jump]
  2775.  
  2776. [B]Other Events[/B]
  2777. [jump=23]Blossom Clearing[/jump]
  2778. [jump=24]Ancient Tree[/jump]
  2779. [jump=29]Sheer Shears[/jump]
  2780. [jump=25]Rose Garden[/jump]
  2781.  
  2782. [B][SIZE=3][SIZE=4]Events:
  2783. [/SIZE][/SIZE][/B]
  2784. [B][SIZE=3]Field Type:[/SIZE][/B]
  2785.  
  2786. [a]7[/a][B]Bird's Nest[/B]
  2787.  
  2788. As you progress into the meadow, you encounter a rather odd sight. A bush and a tree are present, side by side; the bush has a rather large mound by it, presumably eggs of some bird, while the tree has a small nest in the branches, with small eggs visible. Examining the two pieces of foliage more closely, you see traces of wildlife on both paths—the one that goes by the bush has significantly larger prints, but the one that swings through the tree seems to have sharper prints. Both undoubtedly seem potentially dangerous; which way do you go?
  2789.  
  2790. [box][B]Player Options:[/B]
  2791. a) Go by the bush
  2792. b) Go by the tree[/box]
  2793.  
  2794. [U]a) Go by the bush
  2795.  
  2796. [I]Possibility One: 70%[/I][/U]
  2797.  
  2798. You take the route by the large bush, straying clear of the tree. As you move along, you hear a sudden rustling behind you. Without warning, two birds that seem inexplicably like ostriches dash past you, obstructing the path! Recovering quickly from the surprise, you take a closer look at the two Pokemon—one has three heads, while the other has two; it dawns on you that these Pokemon must be Doduo and Dodrio. They don't seem intent on letting you go easily...
  2799.  
  2800. [REF NOTE] Doduo orders first on all rounds; Dodrio orders first every even round.
  2801.  
  2802. (Upon finish) After defeating the duo of birds, you continue on your path. You notice a sack containing some [B]Pokeballs[/B]; dropping the entire thing in your backpack, you dash gleefully into the meadow.
  2803.  
  2804. [HIDDEN] Use the Pokeball roulette.
  2805.  
  2806. [I][U]Possibility Two: 30%[/U][/I]
  2807.  
  2808. You take the route by the large bush, straying clear of the tree. As you move along, you hear a sudden rustling behind you. As you turn around to figure out what the noise is, you see two birds dash past you and run elsewhere. Their movement seems to have disturbed some balance in the bush, as a sack that was previously hidden in there tumbles out. You eye the sack suspiciously... What do you do?
  2809.  
  2810. [box][B]Player Options[/B]
  2811. [U]i) Examine the sack
  2812. ii) Leave the sack alone and move on[/U][/box][INDENT][U]i) Examine the sack[/U]
  2813.  
  2814. You move forward and pick up the sack. As you pick it up, a string that you didn't see before suddenly snaps, sending a dart hurtling straight towards one of your Pokemon! <POKEMONNAME> doesn't seem to be hurt too badly, but time will tell whether it was really hurt or not. Regardless, you open the sack to find some [B]Pokeballs[/B]; delighted at the contents of the bag but feeling a bit guilty for your Pokemon, you move on.
  2815.  
  2816. [REF NOTE] Calculate Poison Sting against a random target (not Steel- or Poison-type or with the abilities Poison Heal or Immunity) from 3 Atk; always rolls Poison.
  2817. [HIDDEN] Use the Pokeball roulette.
  2818.  
  2819. [U]ii) Leave the sack alone and move on[/U]
  2820.  
  2821. You ignore the sack, predicting a trap. Nothing happens as you stride past it, so you continue on your journey.[/INDENT][U]b) Go by the tree
  2822.  
  2823. [I]Possibility One: 70%[/I][/U]
  2824.  
  2825. You take the route that curves along the tree, suspecting a trap by the bushes. As you walk along the path, you hear a quick flap of wings. Before you can even react, a blue bird not even half your height perches on one of the tall branches of the tree, glaring at you in an intimidating fashion. You also notice an even smaller bird, probably of the same species, peeking out from behind the rather large trunk. Already impatient, they decide to speed things up by engaging you in combat. Wonderful.
  2826.  
  2827. [REF NOTE] Taillow orders first on all rounds. Swellow orders first every even round.
  2828.  
  2829. (Upon finish) The two birds you dispatched quickly fly off somewhere away from you; it doesn't seem as if they want to trifle with you any further. You continue on the path, feeling slightly guilty about the nest that is probably unguarded now. You can go back and do something about it, but doing so might take away precious time and wear down your Pokemon further. What do you do?[INDENT][box][B]Player Options:[/B]
  2830. i) Go back and help the bird nest
  2831. ii) Ignore the nest and keep moving[/box][/INDENT][INDENT][U]i) Go back and help the bird nest[/U]
  2832.  
  2833. [I][U]Possibility One: 70%[/U][/I]
  2834.  
  2835. Giving in to your inner empathetic self, you head back to the large tree. You wait by the nest until the Swellow comes back, then quickly leave before it gets irate and attacks you. As you turn around, however, you find a small assortment of items arranged in a neat pile, oddly mimicking that of the bird's nest you just guarded. Deducing that this must be some sort of thanks from the bird, you pick up the pile—an [IMG]http://archives.bulbagarden.net/media/upload/1/1f/Bag_Eject_Button_Sprite.png[/IMG][B]Escape Button[/B], a [IMG]http://archives.bulbagarden.net/media/upload/9/9b/Bag_Red_Card_Sprite.png[/IMG][B]Red Card[/B], and a [IMG]http://archives.bulbagarden.net/media/upload/8/8d/Bag_Rare_Candy_Sprite.png[/IMG][B]Rare Candy[/B]—and retrace your steps, feeling altruistic at heart.
  2836.  
  2837. [U][I]Possibility Two: 30%[/I][/U]
  2838.  
  2839. Giving in to your inner empathetic self, you head back to the large tree. Unfortunately, it seems that the nest's eggs have disappeared—either eaten or snatched away. Feeling extremely guilty that you've most likely caused a few fatalities, you turn back. Once you finally catch up to where you turned back, you turn around to see your Pokemon plodding wearily; it seems that they've lost some energy from this rather lengthy trek.
  2840.  
  2841. [HIDDEN] Deduct 10% current energy (minimum 5) from all active Pokemon.
  2842.  
  2843. [U]ii) Ignore the nest and keep moving[/U]
  2844.  
  2845. Despite your growing concern for the nest, the hard-hearted part of you keeps your team moving, and you eventually forget about it. Oh well.[/INDENT][U][I]Possibility Two: 30%[/I][/U]
  2846.  
  2847. You take the route that curves along the tree, suspecting a trap by the bushes. As you walk along the path, you hear a quick flap of wings. A small bird flies its way past you, but does nothing to hamper your way. Happily listening to the melodic sounds of birdsong, you stroll down the rest of the route, even finding some [B]Pokeballs[/B] once you reach the very end. Overjoyed, you move on, wondering if you'll pass by the tree again.
  2848.  
  2849. [HIDDEN] Use the Pokeball roulette.
  2850.  
  2851. ==
  2852. [a]8[/a][B]Tangled Overgrowth
  2853.  
  2854. [/B]After a short while of mindless walking, you stroll into the very middle of a thicket. As soon as you enter, leaves cover up the way you entered in in a surprisingly insidious fashion. What lies before you is an extremely strange sight—four trees lie in a rough semicircle, creating three channels that you could possibly walk through. Furthermore, each of the entrances seems to be draped in vines of varying hues, lengths, and thicknesses. Puzzled by this mysterious layout and the fact that you were trapped in the overgrowth, you decide that going through one of the entrances is probably the best idea. Which one?
  2855.  
  2856. [box][B]Randomize:[/B]
  2857. [B]Left, Center, Right (all 25%)[/B]
  2858. 1) First, Second, Third
  2859. 2) Third, Second, First
  2860. 3) Second, Third, First
  2861. 4) Third, First, Second[/box]
  2862.  
  2863. [REF NOTE] The Player will choose a direction (i.e. left, center, or right) to answer the RP option (do you go left, center, or right). However, ref the result as the first, second, or third possibility as per this randomization.
  2864.  
  2865. [box][B]Player Options[/B]
  2866. a) Go through the left entrance
  2867. b) Go through the center entrance
  2868. c) Go through the right entrance[/box]
  2869. [U]
  2870. [I]Possibility One: The Player goes through the First Entrance[/I][/U]
  2871.  
  2872. After deciding for awhile, you pick the entrance that you like the best and enter through it. You aren't very surprised by the interior; the vines criss-cross their way over the route, making a tunnel out of them. Unfortunately, this also means that the light becomes more and more dim, and before you know it, you can hardly see in front of you at all. Suddenly, you hear a swishing sound—moments later, a vine knocks you and all but one Pokemon back. The Pokemon suddenly illuminates the entire tunnel, revealing its identity: Tangela. It doesn't seem to want to let you pass very easily.
  2873.  
  2874. [REF NOTE] Tangela orders first.
  2875.  
  2876. (Upon finish) Done with the Tangela, it shifts back into the vine structure and allows you to move out.
  2877.  
  2878. [I][U]Possibility Two: The Player goes through the Second Entrance[/U][/I]
  2879.  
  2880. After deciding for awhile, you pick the entrance that you like the best and enter through it. Contrary to your expectations, you notice that the tunnel formed by the vines is actually getting brighter and brighter. Before you know it, you reach the exit of the tangled overgrowth. Unfortunately, your ordeal isn't quite over. Vines suddenly shoot out at you from the thicket, pilfering some of your Pokeballs! Then, they snake out again and smack into you hard, sending you hurtling towards your next destination. At least it didn't hurt that much.
  2881.  
  2882. [REF NOTE] Calculate STAB 2 Atk Vine Whip against one Pokemon not immune to Grass.
  2883. [HIDDEN] RNG Roll for # of Pokeballs lost (2-3), then roll for the ones lost.
  2884.  
  2885. [U][I]Possibility Three: The Player goes through the Third Entrance[/I][/U]
  2886.  
  2887. After deciding for awhile, you pick the entrance that you like the best and enter through it. You realize that the entire pathway is constructed solely of assorted vines, and that the tunnel gets darker and darker as you walk farther and farther into it. Walking for what seems to be an eternity, you finally reach the end of the tunnel. The dead end, that is. Frustrated at having wasted so much time and energy, you walk back to the entrances of the three tunnels, with slightly more weary Pokemon.
  2888.  
  2889. [HIDDEN] Each Pokemon loses Energy equal to their Size Class plus 5.
  2890. [REF NOTE] The Player goes back to the entrances, where he chooses from the remaining two options.
  2891.  
  2892. ==
  2893.  
  2894. [a]9[/a][B]Field of Flowers
  2895.  
  2896. [/B]Walking away from your entry point, you eventually find yourself in a field quite similar to the one you left earlier; short grasses are present across the entire field, and the calm air gives a peaceful feeling. However, as you walk into the center, flowers suddenly bloom across the entire field, transforming the green plain into one of white, yellow, and red. You also see a Pokemon on the other side of the field, dancing around; it seems as if this is what caused the sudden bloom, as the area around it is covered almost entirely with assorted flowers. There's a wide space for you to leave the field, but you could also approach the dancer...
  2897.  
  2898. [box][B]Player Options[/B]
  2899. a) Approach the dancing Pokemon
  2900. b) Avoid the dancing Pokemon and leave[/box]
  2901.  
  2902. [U]a) Approach the dancing Pokemon[/U]
  2903.  
  2904. [HIDDEN] Flower Seeds cause only confusion when consumed; however, they bloom into Flowers once you pass Ancient Tree. Flowers heal 10 HP and 10 Energy each, but both Flower Seeds and Flowers are lost permanently once the run ends, either in success or failure.
  2905.  
  2906. [I][U]Possibility One: 60%[/U][/I]
  2907.  
  2908. Intrigued by the Pokemon's rather odd dance, you approach it, albeit quite cautiously. It suddenly stops dancing and turns in your direction, looking at you with a close stare. The Pokemon rubs its petals together, creating a beautiful ringing sound, before opening what appears to be its hands to reveal some [B]Flower Seeds[/B]. You see it nodding its head; a beckon, perhaps? You reach out for the seeds... and it turns out that you misinterpreted its intentions. The Pokemon reels back in anger and blinds your team with a flash of bright light, before whisking <Lowest Energy Mon> away into the deeper parts of the fields, beyond your sight. The Bellossom prepares itself for combat by dancing about in an almost drunken manner, which unfortunately confuses your Pokemon. This might hurt.
  2909.  
  2910. [REF NOTE] Bellossom uses Flash, then Teeter Dance. Bellossom orders first.
  2911.  
  2912. (Upon finish) Upon defeating the Bellossom, you notice that it dropped a [IMG]http://cdn.bulbagarden.net/media/upload/a/ad/Bag_Sun_Stone_Sprite.png[/IMG] [B]Sun Stone[/B] on the ground. You pick it up and put it in your backpack, continuing on your way to the meadows. You also pick up the [B]Flower Seeds[/B] that it dropped.
  2913.  
  2914. [HIDDEN] RNG Roll for # of Seeds (2-5).
  2915. [I][U]
  2916. Possibility Two: 40%[/U][/I]
  2917.  
  2918. As you approach the dancing Pokemon, drawn by its strange movements, it notices and approaches, twirling around. It peers at you closely, as if judging your resolve, then hands you a few [B]Flower Seeds[/B]. You have absolutely no clue what these seeds do, but they seem like they can be consumed. The Pokemon gives you a quick smile, then returns to its previous location, where it starts dancing again; it doesn't look your way after that. Seeing that there's nothing to do anymore in the field, you wave the Pokemon a quick goodbye and continue on your way.
  2919.  
  2920. [HIDDEN] RNG Roll for # of Seeds (2-5).
  2921.  
  2922. [U]b) Avoid the dancing Pokemon and leave
  2923. [/U]
  2924. [U][I]Possibility One: 50%
  2925. [/I][/U]
  2926. As you leave silently, the dancing Pokemon ignores you and continues to dance. You're not sure if this is good or bad, but do decide to move on.
  2927.  
  2928. [U][I]Possibility Two: 25%
  2929. [/I][/U]
  2930. As you attempt to leave silently, the dancing Pokemon approaches you while continuing to dance. As it gets closer, you realize that it's actually rather small—a Bellossom. Then, before you can react, its entire body glows with a soft green light and petals start shooting out everywhere. Completely bewildered, you can only watch as it strikes <Pokemon with Lowest SpD> with its entire might and dance away again, ignoring you once more. Nursing your Pokemon's wounds, you quickly run away from the patch, hoping never to encounter this Bellossom again.
  2931.  
  2932. [REF NOTE] Bellossom uses STAB 4 SpA Petal Dance on the Pokemon. In the event of a tie, RNG roll. If Bellossom would deal 0 DMG or less to the Pokemon, ignore it and reuse the criteria.
  2933.  
  2934. [U][I]Possibility Three: 25%
  2935.  
  2936. [/I][/U]As you attempt to leave silently, the dancing Pokemon approaches you while continuing to dance. As it gets closer, you realize that it's actually rather small—a Bellossom. Then, before you can react, its entire body begins to glow white and it begins to spin faster and faster, leaving illusory afterimages as it literally spins circles around you and your team. You are able to discern the identity of the real Bellossom through intuition, but unfortunately, your Pokemon aren't as adept and end up getting confused by all the illusions. The Bellossom goes back to its original location and returns to dancing; it's best for you to get a move on before it comes back.
  2937.  
  2938. [REF NOTE] Bellossom uses Teeter Dance, which hits and confuses all your active Pokemon. This status goes down by 1a per RP stage, but acts like normal confusion otherwise.
  2939.  
  2940. ==
  2941.  
  2942. [a]10[/a][B]Seed Patch[/B]
  2943.  
  2944. As you explore the fields around you, you stumble upon a patch of what seem to be large seeds. Despite the tranquility of the patch, however, you sense that there might be something scary lurking. However, you also deduce that these seeds may be of some restorative use to your Pokemon. It may be worth it to pick some of the seeds and go, but taking more time than necessary might prove dangerous... what do you do?
  2945.  
  2946. [box][B]Player Options[/B]
  2947. a) Pick some of the Seeds [1-10; specify number]
  2948. b) Ignore the Seeds and carry on[/box]
  2949.  
  2950. [U]a) Pick some of the Seeds [1-10; specify number][/U]
  2951.  
  2952. [HIDDEN] X is equal to the 10 * (# of Seeds).
  2953. [HIDDEN] If the Player still has Seeds at Ancient Tree, they will be lost after crawling out; they are also lost if the run is completed before Ancient Tree. Each Seed recovers 5 HP and 5 EN.
  2954.  
  2955. [U][I]Possibility One: X%[/I][/U]
  2956.  
  2957. You pick the Seeds warily, moving with haste. As you stuff the last of the Seeds into a pouch and tie it up with a piece of string, you hear a rustling from a nearby bush. Deciding to take the safe option, you make a run for it. Unfortunately, a flurry of leaves follow you, pinning all but <Pokemon with lowest Spe> to the trees nearby! As if to make matters worse, it fires a beam of red light into the sky, clearing the clouds and summoning harsh sunlight to the field. It looks like you'll have to face the Sunflora with only one Pokemon for now...
  2958.  
  2959. [REF NOTE] Sunflora uses STAB 3 Atk Razor Leaf that hits all active Pokemon, then Sunny Day. Sunflora orders second.
  2960.  
  2961. (Upon finish) Upon defeating the Sunflora, you notice that it dropped a [IMG]http://cdn.bulbagarden.net/media/upload/a/ad/Bag_Sun_Stone_Sprite.png[/IMG] [B]Sun Stone[/B] on the ground. You pick it up and put it in your backpack, continuing on your way to the meadows.
  2962.  
  2963. [U][I]Possibility Two: 100 - X%[/I][/U]
  2964.  
  2965. You pick the Seeds warily, moving with haste. As you stuff the last of the Seeds into a pouch and tie it up with a piece of string, you hear a rustling from a nearby bush. Deciding to take the safe option, you make a run for it. Luckily, the rustling becomes inaudible after a while. Sighing a breath of relief, you set off again, satisfied with the Seeds in your pouch.
  2966.  
  2967. [U]b) Ignore the Seeds and carry on[/U]
  2968.  
  2969. [I][U]Possibility One: 75%[/U][/I]
  2970.  
  2971. Wary of a possible trap, you ignore the Seeds and continue on your way. Nothing obstructs your way, however, leading you to believe that perhaps taking the Seeds would've proven useful...
  2972.  
  2973. [U][I]Possibility Two: 25%[/I][/U]
  2974.  
  2975. As you attempt to leave without disturbing anything, a flurry of leaves follow your exit, pinning you and a few of your Pokemon to nearby trees; only one Pokemon manages not to get pinned, and it turns around cautiously, waiting to attack the unknown aggressor. Suddenly, a Sunflora pops out from a close bush and shoots a bright red beam into the air, separating the clouds above and summoning harsh sunlight to the patch; it seems as if you're going to have to defeat this flower to advance.
  2976.  
  2977. [REF NOTE] Sunflora uses STAB 3 Atk Razor Leaf that hits all active Pokemon, then Sunny Day. Sunflora orders first.
  2978.  
  2979. ==
  2980.  
  2981. [B][SIZE=3]Grass Type:[/SIZE][/B]
  2982.  
  2983. [a]11[/a][B]Rustling Grass
  2984. [/B]
  2985. As you venture deeper into the meadow, you notice that the grasses become more and more unkempt, as if no gardener has wishes to enter this area. This is somewhat disconcerting, especially as the hue of the grasses turn from fresh greens to that of yellows and darker greens, like that of a savannah. As if to exacerbate your discomfort, you realize that some of the grasses tend to rustle about in contrasting motions to the wind, giving the impression that there are things hidden in there. You eventually reach an area of this grass where you see two patches of rustling grass—one to your left and one to your right. The one of the left seems to rustle with greater frequency but with smaller magnitude, but you never know...
  2986.  
  2987. [box][B]Player Options[/B]
  2988. a) Enter the left patch of rustling grass
  2989. b) Enter the right patch of rustling grass
  2990. c) Wait and see if anything happens[/box]
  2991.  
  2992. [U]a) Enter the left patch of rustling grass[/U]
  2993.  
  2994. [I][U]Possibility One: 75%[/U][/I]
  2995.  
  2996. You cautiously enter the left patch of grass, not knowing what to expect. Suddenly, the rustling around you increases in volume, seemingly getting closer as you step further into the patch; this doesn't seem to be a good omen. Before you get to ponder the implications of this rustling, two small creatures—you realize that they are Snivy—suddenly pop out from the brush and attack you, eager to test their battling prowess. It's probably best to rid them and carry on; there's really no time for you to be playing around with hostile—albeit little—enemies.
  2997.  
  2998. [REF NOTE] The Snivy order first.
  2999.  
  3000. [I][U]Possibility Two: 25%[/U][/I]
  3001.  
  3002. You cautiously enter the left patch of grass, not knowing what to expect. The rustling around you abruptly stops once you reach a certain point in the patches; disconcerted by this, you start walking faster and faster until you're almost at a sprint. Less than a minute of running later, you emerge from the grasses exhausted but safe—it seems that nothing threatening was lurking within them at all. Unfortunately, your Pokemon have all gotten a little more tired than before, but at least they're not hurt.
  3003.  
  3004. [REF NOTE] Energy equal to the Pokemon's WC is deducted from each of the active Pokemon.
  3005.  
  3006. [U]b) Enter the right patch of rustling grass[/U]
  3007.  
  3008. [I][U]Possibility One: 75%
  3009.  
  3010. [/U][/I]You cautiously enter the right patch of grass, not knowing what to expect. Suddenly, the rustling around you increases in volume, seemingly getting closer as you step further into the patch; this doesn't seem to be a good omen. Before you get to ponder the implications of this rustling, two small creatures—you realize that they are Snivy—suddenly pop out from the brush and attack you, eager to test their battling prowess. As you prepare to send out your Pokemon, another two rush out and glare at you menacingly, while surreptitiously pushing the Snivy back into the grasses. It seems that these Servine will protect their younger siblings quite fiercely.
  3011.  
  3012. [REF NOTE] The Servine order first.
  3013.  
  3014. [I][U]Possibility Two: 25%[/U][/I]
  3015.  
  3016. You cautiously enter the right patch of grass, not knowing what to expect. The rustling around you abruptly stops once you reach a certain point in the patches; disconcerted by this, you start walking faster and faster until you're almost at a sprint. Less than a minute of running later, you emerge from the grasses exhausted but safe—it seems that nothing threatening was lurking within them at all. Unfortunately, your Pokemon have all gotten a little more tired than before, but at least they're not hurt.
  3017.  
  3018. [REF NOTE] Energy equal to the Pokemon's WC is deducted from each of the active Pokemon.
  3019.  
  3020. [U]c) Wait and see if anything happens
  3021.  
  3022. [I]Possibility One: 60%[/I][/U]
  3023.  
  3024. You decide that going into either of the patches is not worth it, so you wait in the same location, motionless. After a couple minutes, the rustling suddenly stops; it seems as though whatever things were in the patches have left. Regardless of which direction you go now, it [I]seems[/I] as if heading forward will be harmless, but you never know. You decide that waiting is still a viable option, though. What do you do?[INDENT][box][B]Player Options[/B]
  3025. i) Head into the patches
  3026. ii) Stay and wait longer[/box]
  3027.  
  3028. [U]i) Head into the patches[/U]
  3029.  
  3030. Bracing yourself for an encounter, you head bravely into the patches of rustling grass, stepping cautiously and constantly whipping your head about. After a few minutes of walking like such, you realize that there's no danger to be found here. With a quick laugh, you walk briskly deeper into the grasses, and after a few more minutes, you emerge unscathed, shaking your head at your foolishness.
  3031.  
  3032. [U]ii) Stay and wait longer[/U]
  3033.  
  3034. Almost paralyzed with fear and trepidation, you stay frozen on the spot, unwilling to venture into either of the patches. Unfortunately for you, the rustling only seems to grow louder, and the sound of hissing becomes audible. You and your Pokemon turn back and forth, attempting to discern the location of the hissing; as far as you can tell, it seems to be moving around in a steady circular pattern. With a sudden shriek, the mysterious entity launches a wave of disgusting slime at your team, causing you to duck desperately; luckily, the wave goes clean over your head. It seems as if you'll have to defeat it to move on!
  3035.  
  3036. [REF NOTE] All attacks used against this Pokemon have their total accuracy (including natures) halved. Each Pokemon gains only 1 MC from this encounter, and the trainer gains 1 CC instead of 2; moreover, "training" items have no effect. Psychic-type special moves have normal accuracy. The Player orders first.
  3037. [HIDDEN] The Pokemon is identical to the Trap Seviper, except it has neither weaknesses nor resistances and does not use a trigger move. However, it can only use non-contact attacks because it must remain hidden. Foresight and Odor Sleuth fail against this Pokemon.
  3038.  
  3039. (Upon finish) With one final hiss, the mysterious enemy ceases to move and make noise. Wiping the sweat from your brow, you continue on your way through the rustling grasses. Towards the end, you find a small bag containing a smattering of useful items—some [B]Elemental Gems[/B] as well as a few [B]Pokeballs[/B]—that you quickly place into your backpack. Worried that you'll come across another strange encounter, you dash out of the grasses and continue on your way, hoping never to see this place again.
  3040.  
  3041. [HIDDEN] Use the Gem Roulette to roll for two (2) Gems, and use the Pokeball roulette to roll for one (1) set.
  3042. [/INDENT][U][I]Possibility Two: 40%[/I][/U]
  3043.  
  3044. Patience proves to be a hindrance rather than a virtue, as the rustling grows even louder and some Pokemon hop out, glaring at you viciously. All three of them seem to be of the same evolutionary family—green, with some yellow markings—although the center one seems to be larger and somewhat more protective. Suddenly, you realize what you're facing: two Snivy along with a Servine. It's almost as if it would take a few blows to protect the other Pokemon... you might be able to exploit this.
  3045.  
  3046. [REF NOTE] The Snivy always order first. The Servine always orders second.
  3047. [HIDDEN] If possible, Servine must set up either Reflect or Light Screen in the first round. In addition, it must Bodyblock a Snivy if a) the Snivy has less than 30 HP, and b) it is being targeted by a Pokemon that is slower than it; if both Snivy are eligible, then you may choose.
  3048.  
  3049. ==
  3050.  
  3051. [a]12[/a][B]Viper Pit[/B] [credits to dogfish44]
  3052.  
  3053. Marching through the grass at a fast pace, you find that the terrain goes up and down, with an incredibly powerful wind blasting through the air; then, you stumble upon something rather shocking. A ravine, seemingly carved into the ground by some deity, impedes your path. A large log bridges the gap, while vines coat the ravine sides. There seems to be a path veering down the ravine, indicating that there is a crossing further up as well. Of course, flying across the ravine is an option, although it might be risky. As far as you can tell, these are the only ways to cross this ravine; which will it be?
  3054.  
  3055. [box][B]Player Options:[/B]
  3056. a) Cross the log
  3057. b) Advance down the path
  3058. c) Climb down the vines to the ravine bottom
  3059.  
  3060. [I]IF A Pokemon with Fly is currently active:[/I]
  3061. d) Fly across the ravine[/box]
  3062.  
  3063. [U]a) Cross the log[/U]
  3064.  
  3065. Telling your team to wait, you clamber across the log. It's sturdy, but you fall under fire from rather venomous attacks down below; various projectiles including toxic materials and brightly-colored acid fly up and over. They miss you, but perhaps you ought to foster your team in larger chunks before they can fire even more at you. Unfortunately, despite the fact that the log is quite huge, it seems as if it still has a chance of breaking...[INDENT][box][B]Player Options:[/B]
  3066. Select which single Pokemon or group of Pokemon will cross the ravine.[/box]
  3067.  
  3068. [HIDDEN] Randomize X as follows: 7 [40%], 8 [40%], 9 [20%]
  3069.  
  3070. [U][I]Possibility One: Combined WC of all Pokemon susceptible to seismic attacks => X[/I][/U]
  3071.  
  3072. Your Pokemon step on the oak log, and slowly step across it, holding each other for balance. One they reach the middle, however, it seems as if the oak can't handle the weight; unfortunately, the oak snaps, pulling the loose soil where you stand down with it. Your Pokemon land in a heap, and a Seviper and an Arbok arrive and summon waves of sludge at them. Then, the Arbok curls around <Pokemon with Highest HP> and quickly whisks it off into who-knows-where while the Seviper follows and looks into its eyes with a certain sheen; your other Pokemon will probably take a round to relocate it.
  3073.  
  3074. [REF NOTE] 5 DMG to Pokemon who fall. Double Trap for highest HP Pokemon against Arbok and Seviper (1v2) for one round. Arbok and Seviper both use Sludge Wave on the fallen Pokemon; Arbok then uses Coil while Seviper uses Glare on the highest HP Pokemon. Arbok and Seviper order first.
  3075.  
  3076. (Upon finish) Arbok and Seviper eventually fall, and lie—motionless, probably dead—on the ground. You notice that their teeth are somewhat odd, and upon examination, a couple of them are [IMG]http://archives.bulbagarden.net/media/upload/d/d2/Bag_Poison_Barb_Sprite.png[/IMG] [B]Poison Barbs[/B], which break off of their jaws and into your hand. You might as well keep them...
  3077.  
  3078. [U][I]Possibility Two: Combined WC of all Pokemon susceptible to seismic attacks < X; not all Pokemon are over the log after this[/I][/U]
  3079.  
  3080. Your Pokemon step on the oak, and even as it creaks it stays nice and steady. However, the serpents below rain piles of sludge on <Pokemon with the highest SC> as it crosses from below, dealing a sizable chunk of damage. What's your next group going to be?
  3081.  
  3082. [REF NOTE] Apply STAB 5 SpA Sludge Bomb on the Pokemon with the highest SC; does not target Steels. Repeat this section.
  3083.  
  3084. [U][I]Possibility Three: [/I][I]Combined WC of all Pokemon susceptible to seismic attacks < X; all Pokemon are over the log after this[/I][/U]
  3085.  
  3086. Your Pokemon step on the oak, and even as it creaks it stays nice and steady. However, the serpents below rain piles of sludge on <Pokemon with the highest SC> as it crosses from below, dealing a sizable chunk of damage. That's everyone, so you'd be wise to move along!
  3087.  
  3088. [REF NOTE] Apply STAB 5 SpA Sludge Bomb on the Pokemon with the highest SC; does not target Steels.[/INDENT][U]b) Advance down the path[/U]
  3089.  
  3090. Advancing down the path, you stumble upon a narrow bridge that goes across the ravine. It's stable, from your stepping on it, but it's the equivalent of a tightrope in terms of width. As you cross the bridge, acid and other waste is sprayed at you in wide arcs, like a fountain, but it miraculously misses. It seems like the source of these poisons isn't able to keep a constant chain of the toxins, so perhaps hustling would work. Of course, you don't want to know what's down there...[INDENT][box][B]Player Options:[/B]
  3091. Select which single Pokemon or group of Pokemon will cross the ravine.[/box]
  3092.  
  3093. [HIDDEN] Randomize X as follows: 6 [30%], 7 [40%], 8 [15%], 9 [15%]
  3094.  
  3095. [U][I]Possibility One: Combined SC of all Pokemon susceptible to seismic attacks => X[/I][/U]
  3096.  
  3097. Your Pokemon quickly walk across, but it seems as if they are a bit too rotund at the narrowest section, and they all fall down; you quickly climb down the side, which isn't as steep as further down, to their rescue. After climbing down, you see that a Seviper and an Arbok have arrived and summoned waves of sludge at them. Then, the Arbok curls around <Pokemon with Highest HP> and quickly whisks it off into who-knows-where while the Seviper follows and looks into its eyes with a certain sheen; you and your other Pokemon will probably take a round to relocate it.
  3098.  
  3099. [REF NOTE] 5 DMG to Pokemon who fall. Double Trap for highest HP Pokemon against Arbok and Seviper (1v2) for one round. Arbok and Seviper both use Sludge Wave on the fallen Pokemon; Arbok then uses Coil while Seviper uses Glare on the highest HP Pokemon. Arbok and Seviper order first.
  3100.  
  3101. (Upon finish) Arbok and Seviper eventually fall, and lie on the ground. You notice that their teeth are somewhat odd, and upon examination, a couple of them are [IMG]http://archives.bulbagarden.net/media/upload/d/d2/Bag_Poison_Barb_Sprite.png[/IMG][B]Poison Barbs[/B], which break off in your hand. You might as well keep them...
  3102.  
  3103. [U][I]Possibility Two: Combined SC of all Pokemon susceptible to seismic attacks < X; not all Pokemon are over the bridge after this[/I][/U]
  3104.  
  3105. Your Pokemon squeeze across the bridge with little problem, although <Pokemon with the highest SC> gets sprayed with a spew of toxins; that doesn't look too comfortable. It gets across fine, though; who do you send over next?
  3106.  
  3107. [REF NOTE] Apply STAB 5 SpA Sludge Bomb to the Pokemon with the highest SC. Repeat this section.
  3108.  
  3109. [U][I]Possibility Two: Combined SC of all Pokemon susceptible to seismic attacks < X; all Pokemon are over the bridge after this[/I][/U]
  3110.  
  3111. Your Pokemon squeeze across the bridge with little problem, although <Pokemon with the highest SC> gets sprayed with a spew of toxins; that doesn't look too comfortable. That's everyone across safely; let's go!
  3112.  
  3113. [REF NOTE] Sludge Bomb from Rank 5 SpA (STAB) on the Pokemon with the highest SC.[/INDENT][U]c) Climb down the vines to the ravine bottom[/U]
  3114.  
  3115. You take hold of the vines, and slowly but surely climb down, cautious of the hissing below you. Once you manage to get to the ground, you find a [Seviper/Arbok] glaring at your team. What are you going to do?
  3116.  
  3117. [REF NOTE] Randomize Seviper [50%] or Arbok [50%].[INDENT][box][B]Player Options:[/B]
  3118. i) Try to scare it!
  3119. ii) Run away![/box]
  3120.  
  3121. [U]i) Try to scare it![/U]
  3122.  
  3123. [U][I]Possibility One: An active Pokemon has Intimidate[/I][/U][I]
  3124.  
  3125. IF Trap Pokemon is Arbok
  3126. [/I]
  3127. You shout and scream at the Arbok, and the serpent jumps back in surprise. It seems to be in shock over your bold behavior, and quickly recoils away from you, before suddenly clearing its head and firing a wave of sludge at your team and you. The vines that you are hanging on are destroyed by the sludge, as Arbok winds itself around <Pokemon with Lowest HP> and slithers off elsewhere. It's going to be tough for you to find it; perhaps two rounds will be sufficient?
  3128.  
  3129. [REF NOTE] Trap encounter against Arbok. Arbok uses Sludge Wave on the team, then Coil. Arbok orders first.
  3130.  
  3131. [I]IF Trap Pokemon is Seviper[/I]
  3132.  
  3133. You shout and scream at the Seviper, and the serpent jumps back. The normally cunning serpent evidently couldn't figure out a way to trip you up before the battle began so easily, and spits a wave of sludge at you, before glaring into <Pokemon with Lowest HP>'s eyes. It seems as if <Pokemon with Lowest HP> is entranced, and it's going to take some time before he regains his senses; before you can do anything, the Seviper quickly grabs it and slithers off somewhere else. It'll probably take you the better part of two rounds to find it.
  3134.  
  3135. [REF NOTE] Trap encounter against Seviper. Seviper uses Sludge Wave on the team, then Glare on the trapped Pokemon. Seviper orders first.
  3136.  
  3137. (On finish) [Arbok/Seviper] collapses, and from its mouth a [IMG]http://archives.bulbagarden.net/media/upload/d/d2/Bag_Poison_Barb_Sprite.png[/IMG] [B]Poison Barb[/B] falls. Interesting dental feature—that makes it straight to your bag.
  3138.  
  3139. [U][I]Possibility Two: No active Pokemon has Intimidate[/I][/U]
  3140.  
  3141. [I]IF Trap Pokemon is Arbok[/I]
  3142.  
  3143. You shot and scream at Arbok, to no avail. You and your Pokemon all feel out of breath and tired; to make matters worse, Arbok summons a wave of sludge to smite your team, before winding itself around <Pokemon with Lowest HP> and slithering off into the unknown. It's going to be tough for <Pokemon with Lowest HP> to escape, and it'll probably take you the better part of two rounds to find it again.
  3144.  
  3145. [REF NOTE] Trap encounter against Arbok. Arbok uses Sludge Wave on the team, then Coil. Arbok orders first. All active Pokemon lose 10 EN.
  3146.  
  3147. [I]IF Trap Pokemon is Seviper
  3148.  
  3149. [/I]You shout and scream at the Seviper, and the serpent jumps back. However, you are taken by great surprise when Seviper fires a huge wave of sludge beneath you in retaliation, tripping you and your team up and melting the vines behind you—evidently it was more cunning than you thought! As you try to escape, Seviper stares into <Pokemon with Lowest HP>'s eyes. You might have to change your escape plan...
  3150.  
  3151. [REF NOTE] Trap encounter against Seviper. Seviper uses Sludge Wave on the team, then Glare on the trapped Pokemon. Seviper orders first. All active Pokemon lose 10 EN.
  3152.  
  3153. (Upon finish) [Arbok/Seviper] collapses, and from its mouth a [IMG]http://archives.bulbagarden.net/media/upload/d/d2/Bag_Poison_Barb_Sprite.png[/IMG] [B]Poison Barb[/B] falls. Interesting dental feature—that makes it straight to your bag.
  3154.  
  3155. [U]ii) Run away![/U]
  3156.  
  3157. [U][I]Possibility One: Trap Pokemon is Arbok[/I][/U]
  3158.  
  3159. Running away and hoping you won't be caught up with, you're taken by surprise as a toxic wave sweeps under your feet. Arbok quickly moves over to your team, slithers around <Pokemon with Lowest HP>, and dashes off surprisingly quickly. Your trapped Pokemon can't seem to escape the Arbok's grip, but there's no way you're leaving it alone. You'd better go and find it as soon as you can; it'll probably take you two rounds to do so, though.
  3160.  
  3161. [REF NOTE] Trap encounter against Arbok. Arbok uses Sludge Wave on the team, then Coil. Arbok orders first. All active Pokemon lose 7 EN.
  3162.  
  3163. (Upon finish) Arbok collapses, and from its mouth a [IMG]http://archives.bulbagarden.net/media/upload/d/d2/Bag_Poison_Barb_Sprite.png[/IMG] [B]Poison Barb[/B] falls. Interesting dental feature—that makes it straight to your bag.
  3164.  
  3165. [U][I]Possibility Two: Trap Pokemon is Seviper[/I][/U]
  3166.  
  3167. You run as fast as you can, but you're taken by surprise as a toxic wave sweeps under your feet. Seviper slithers over to you, and glares into <Pokemon with Lowest HP>'s eyes with evil intent before sliding off into the trees, carrying your trapped Pokemon with it. <Pokemon with Lowest HP> seems far too entranced by the snake to attempt an escape, so you better issue orders and fight it off. Your other Pokemon won't make it back until two rounds are up...
  3168.  
  3169. [REF NOTE] Trap encounter against Seviper. Seviper uses Sludge Wave on the team, then Glare on the trapped Pokemon. Seviper orders first. All active Pokemon lose 7 EN.
  3170.  
  3171. (Upon finish) Seviper collapses, and from its mouth a [IMG]http://archives.bulbagarden.net/media/upload/d/d2/Bag_Poison_Barb_Sprite.png[/IMG] [B]Poison Barb[/B] falls. Interesting dental feature—that makes it straight to your bag.
  3172. [/INDENT][U]d) Fly across the ravine[/U]
  3173.  
  3174. You clamber onto <Highest SC Pokemon w/Fly>, and fly across the ravine. The winds, however, are quite heavy—the ravine mimics a wind tunnel, and as you fly across you take a great beating from the winds. You manage to make a crash landing on the other side, but you wonder if the snakes really were so bad.
  3175.  
  3176. [REF NOTE] Apply 5 SpA Gust + Air Cutter to the Flying Pokemon (40 BP) and deduct 25 EN.
  3177.  
  3178. ==
  3179.  
  3180. [a]13[/a][B]Whistling Plain[/B]
  3181.  
  3182. Walking steadily through the grasses, you eventually find that they are becoming somewhat less green and more yellow, as if you're entering a prairie; this feeling is only exacerbated by the fact that the quantity of trees is dwindling as well. Before long, you find yourself in a massive plain of yellow straw-like grasses, with nothing much jutting up over grass height except for you and your Pokemon. Then, something disconcerting happens; you hear a melody from what seems to be a reed flute being played, and you immediately begin to relax, taken in by the enchanting music. Your Pokemon seem to be affected by it as well, although you can't tell whether the effect is positive or negative. To your left, you see an interesting patch of green, a little over a meter wide, while you see nothing of note to your right. What do you do?
  3183.  
  3184. [box][B]Player Options[/B]
  3185. a) Head to your left
  3186. b) Head to your right
  3187. c) Stay and enjoy the music[/box]
  3188.  
  3189. [U]a) Head to your left[/U]
  3190.  
  3191. [I][U]Possibility One: 60%[/U][/I]
  3192.  
  3193. After pondering for a bit, you decide to leave the music behind and head to your left towards the green patches. To your surprise, the patches move towards you as well—at a rather alarming pace, that is. Within a few seconds, you are able to discern what the green patches actually are, due to the closer proximity: Swadloon. With a cry of surprise, you quickly send out your Pokemon to protect you; it's time to ward these Pokemon off.
  3194.  
  3195. [REF NOTE] Randomize either two Swadloon [65%] or three Swadloon [35%]. The Swadloon order first.
  3196.  
  3197. [I][U]Possibility Two: 40%[/U][/I]
  3198.  
  3199. After pondering for a bit, you decide to leave the music behind and head to your left towards the green patches. When you finally get close enough to discover what they actually are, you laugh at your own foolhardiness; they are nothing but unobtrusive little shrubs. Feeling a bit apprehensive, you give them a closer glance. After nosing around a bit, you discover a small cache of [B]Elemental Gems[/B] hidden in them! Grabbing them, you decide to move on before something else sees you here.
  3200.  
  3201. [REF NOTE] Randomize two Gems from the Gem Roulette.
  3202.  
  3203. [U]b) Head to your right[/U]
  3204.  
  3205. [U][I]Possibility One: 75%[/I][/U]
  3206.  
  3207. After pondering for a bit, you decide to leave the music behind and head to your right towards the unknown. Walking for a bit, it becomes evident that there is pretty much nothing in this area, not even small critters; in fact, the music seems to have stopped the moment you decided to move away from it, too. Feeling a bit uneasy about this, you look back over your shoulders while you continue to walk, thinking hard all the way; unfortunately, what you fail to notice is that it seems to have become progressively harder to walk steadily. When you finally turn around and look down, you see, horrified, that your feet are entirely covered with grainy muck! As you notice this, you suddenly sink another six inches down into what you see to be a pool of quicksand! You look around frantically; there are a couple tree branches that you could use to pull yourself up, or you could get out of the sand the old-fashioned way.[INDENT][box][B]Player Options[/B]
  3208. i) Use a tree branch to pull yourself up
  3209. ii) Lay back and float[/box]
  3210.  
  3211. [U]i) Use a tree branch to pull yourself up[/U]
  3212.  
  3213. [I][U]Possibility One: 40%
  3214. [/U][/I]
  3215. You grab onto the nearest tree branch, and attempt to haul yourself up. The quicksand proves to be a worthy adversary, though, as the goop seems to resist all your efforts to escape it. With a grunt, you put all your strength into pulling yourself up, and eventually manage to pass this Herculean task; cursing your luck (and now your ruined clothing), you get away from the plains as quickly as you can, treading quite carefully.
  3216.  
  3217. [I][U]Possibility Two: 60%
  3218.  
  3219. [/U][/I]You grab onto the nearest tree branch, and attempt to haul yourself up. The quicksand proves to be a worthy adversary, though, as the goop seems to resist all your efforts to escape it. With a grunt, you put all your strength into pulling yourself up, but as you are just about get completely out of the sand, the branch snaps under your weight and you and your Pokemon are sent tumbling back into the sand, wincing slightly as the branch falls on top of you. You see another branch nearby, though.
  3220.  
  3221. [REF NOTE] Deduct 3 EN from each active Pokemon. Possibility One and Two for choice i) now have their probabilities switched to 60% and 40%, and Possibility One and Two for choice ii) now have their probabilities switched to 75% and 25%. Repeat this RP.
  3222.  
  3223. [U]ii) Lay back and float
  3224.  
  3225. [I]Possibility One: 25%
  3226. [/I][/U]
  3227. You decide not to risk climbing up the branch, and simply lay back onto the sand and kick your feet up. As you do so, you feel your entire body floating up to the top of the quicksand pool. Grinning at your cleverness, you manage to extricate yourself from the sand from there, shoulder your backpack, and head off deeper into the meadow, hoping that all your obstacles will be as easy as this one.
  3228.  
  3229. [U][I]Possibility Two: 75%
  3230.  
  3231. [/I][/U]You decide not to risk climbing up the branch, and simply lay back onto the sand and kick your feet up. As you do so, you feel your entire body floating up to the top of the quicksand pool. Grinning at your cleverness, you attempt to extricate yourself from the sand, but as you do so, one of the tree branches you saw earlier cracks and falls on top of you and your Pokemon, pinning you back down into the pit! You groan as you somehow manage to lift the tree branch and move it to the side; you could grab on to the tree branch again, or you could try floating again?
  3232.  
  3233. [REF NOTE] Deduct 5 HP from each active Pokemon. Possibility One and Two for choice i) now have their probabilities switched to 60% and 40%, and Possibility One and Two for choice ii) now have their probabilities switched to 75% and 25%. Repeat this RP.
  3234. [/INDENT][I][U]Possibility Two: 25%[/U][/I]
  3235.  
  3236. After pondering for a bit, you decide to leave the music behind and head to your right towards the unknown. Walking for a bit, it becomes evident that there is pretty much nothing in this area, not even small critters; in fact, the music seems to have stopped the moment you decided to move away from it, too. Feeling a bit uneasy about this, you look back over your shoulders while you continue to walk, thinking hard all the way; you turn your head back just in time to avoid smashing into a tree. Looking up at the branches, you find a couple [IMG]http://archives.bulbagarden.net/media/upload/d/d0/Bag_Air_Balloon_Sprite.png[/IMG] [B]Air Balloons[/B] tied to them. You untie them quickly, somehow manage to put them in your backpack, and call out to your Pokemon to walk a little faster.
  3237.  
  3238. [REF NOTE] The Player gains two Air Balloons.
  3239.  
  3240. [U]c) Stay and enjoy the music[/U]
  3241.  
  3242. [I][U]Possibility One: 60%[/U][/I]
  3243.  
  3244. Deciding that this flute song is too beautiful to pass up, you lie down on the yellow grass with your Pokemon and listen intently to the tune. For some strange reason, you find your eyelids drooping; you glance lazily at your Pokemon to find that the same effect is happening to them. Then, you fall asleep. When you wake up, you discover that your Pokemon are still fast asleep; in addition, your money bag seems to be substantially lighter than before! Angry that you were taken in by the melody and fooled, you half-drag, half-push your Pokemon out of the plains, stamping your feet like a toddler all the way.
  3245.  
  3246. [REF NOTE] The Player loses two to five CC. Apply GrassWhistle to all active Pokemon, with a guaranteed hit.
  3247.  
  3248. [I][U]Possibility Two: 40%[/U][/I]
  3249.  
  3250. Deciding that this flute song is too beautiful to pass up, you lie down on the yellow grass with your Pokemon and listen intently to the tune. It's an incredible song, really, considering that it seems to have come out of a makeshift instrument. You enjoy the melody very much, and on its ending, you stand up, clap a few times in various directions—you still don't know where it came from—and gather up your belongings, preparing to leave. As you take your first step away from the plain, you notice a few [IMG]http://archives.bulbagarden.net/media/upload/f/fd/Accessory_Humming_Note_Sprite.png[/IMG] [B]Berserk Genes[/B] scattered on the ground. You scoop them up, place them in your pack, and continue on, whistling the same tune you heard.
  3251.  
  3252. [REF NOTE] The Player gains two Berserk Genes.
  3253.  
  3254. ==
  3255.  
  3256. [a]14[/a][B]Leaf Pile[/B]
  3257.  
  3258. As you continue to wallow through the tall grass, you come across a small clearing that has a conspicuously circular pile of leaves stacked neatly on top of it. The leaves seem to come from nearby trees—oaks, maples, and other big-leaved trees—but despite the greenness of your surroundings, these leaves seem to be from the opposite season, as the majority of them are in bright autumn colors: red, orange, and slightly mottled browns. You flash back to your childhood memories, jumping into raked piles of leaves for mindless fun, and decide that trying that now might not be a bad idea after all. However, the way and pattern in which the leaves are arranged are somewhat offsetting to you...
  3259.  
  3260. [box][B]Player Options[/B]
  3261. a) Hop in the leaves!
  3262. b) Stay away and carry on[/box]
  3263. [U]
  3264. a) Hop in the leaves![/U]
  3265.  
  3266. [U][I]Possibility One: 60%[/I][/U]
  3267.  
  3268. You decide to have some fun and hop into the pile of leaves; to your delight, the deliberately arranged pattern seemed to have been for no reason, as you and your Pokemon frolic around among the big leaves. Once the pile is somewhat disheveled and all messed up, you decide to leave it be and carry on, reinvigorated; it seems that your Pokemon have become slightly re-energized as well from this experience. Furthermore, to your delight, you also find two [IMG]http://archives.bulbagarden.net/media/upload/f/f3/Bag_Power_Herb_Sprite.png[/IMG] [B]Power Herbs [/B]upon closer inspection of some of the leaves. One can only hope the rest of your journey will be this fun.
  3269.  
  3270. [REF NOTE] Each active Pokemon regains X EN, where X is a random number from 8 to 12.
  3271.  
  3272. [U][I]Possibility Two: 40%[/I][/U]
  3273.  
  3274. You decide to have some fun and hop into the pile of leaves; to your dismay, the careful pattern of the leaves seems to have been made to mask the contents underneath the pile. Just like in storybooks, you end up crashing straight through the pile and deep into a concealed pit. What's really horrifying is what lies at the bottom of the pit, though; a layer of Spikes seems to have been strewn across the bottom. Luckily enough, your Pokemon cushion the blow for you, although they're now hurt. It takes your combined efforts to make it out of the nasty pit alive, leaving all experiences of jumping into leaf piles quite tainted.
  3275.  
  3276. [REF NOTE] Each non-flying and non-Levitating Pokemon takes Spikes I damage and suffers EN loss equal to 20 - TotAtk, where TotAtk is the sum of the Attack state of all Pokemon that fell into the pit.
  3277.  
  3278. [U]b) Stay away and carry on
  3279.  
  3280. [I]Possibility One (60%)[/I][/U]
  3281.  
  3282. You stay away from the pile and carry on. Nothing special, really. You do find two [IMG]http://archives.bulbagarden.net/media/upload/f/f3/Bag_Power_Herb_Sprite.png[/IMG] [B]Power Herbs[/B] hidden among the leaves, though.
  3283.  
  3284. [U][I]Possibility Two (40%)[/I][/U]
  3285.  
  3286. You stay away from the pile, giving it a wide berth, and attempt to carry on. This may sound quite good, but the key word is "attempt"; that's right, something happened. As you walk around the perimeter of the pile, a beam of bright light suddenly shoots up from the center of the pile into the sky, causing some nearby disturbances. Equally abruptly, wind starts to blow in a circular fashion around the small pillar, whirling faster and faster before it expands outwards, causing the leaves to fly around in a brilliant whirlwind of color, caught in the small tornado. The leaves are then released from the tornado, causing them to float back down onto the ground again, as if nothing had ever happened; unfortunately, the wind continues to swirl and expands as well, knocking full-force into your Pokemon. Then, everything becomes calm, and the leaves fly back to their original position. Quite disturbed, you decide that it's a good time to hightail it again, and quickly move on.
  3287.  
  3288. [REF NOTE] Apply non-STAB 3 SpA Leaf Tornado and Gust onto all active Pokemon.
  3289.  
  3290. ==
  3291.  
  3292. [B][SIZE=3]Forest Type:[/SIZE][/B]
  3293.  
  3294. [a]15[/a][B]Desolate Orchard[/B] [credits to IAR]
  3295.  
  3296. Walking through the forest, you begin to wonder if you chose the correct path; you've traveled so far, and it's too late to turn back now, for you are surely close now! But instead, what you come across, is an orchard that looks rather bland. Lifeless & rather dusty, the only source of life you notice in this part of the forest, apart from the the trees that surround this orchard, is, well, more trees. They are arranged in three rows of about eight small trees, and they all look equally lifeless among the hard forest floor. You also feel tired after all the trekking you've done and feel that this is a good place to take a break. Incidentally, you because you feel close, you could also fight off fatigue & move on...
  3297.  
  3298. [box][B]Player Options[/B]
  3299. a) Take a short break
  3300. b) Fight off fatigue and move on[/box]
  3301.  
  3302. [U]a) Take a short break[/U]
  3303.  
  3304. Feeling drowsy, you decide that resting up is the best thing to do, but as you start to do so, you notice one of the trees rustling. No other trees are moving, which only serves to raise more suspicion, but it could be a trick of the light or something else...[INDENT][box][B]Player Options:[/B]
  3305. i) Investigate the rustling tree
  3306. ii) Ignore the rustling and continue your break[/box]
  3307.  
  3308. [U]i) Investigate the rustling tree[/U]
  3309.  
  3310. Thinking something suspicious is going on in the orchard, you decide to go and investigate, noticing that one of the trees looks nothing like the other trees. The tree then moves again, obviously in fear, allowing you to catch a glimpse of it! The tree, which happened to be a Sudowoodo in disguise, is startled and starts to run away, taking <Pokemon with the least # of weaknesses> with it! You try to give chase, but it runs ridiculously quickly and gets away. Looks like it'll take you two rounds to reach the Sudowoodo. In the meantime, your trapped Pokemon tries to run away, but Sudowoodo piles rocks onto the Pokemon, then traps it in swirling sand. This is going to hurt...
  3311.  
  3312. [REF NOTE] Calculate Rock Slide against trapped Pokemon. Sudowoodo orders second.
  3313.  
  3314. [U]ii) Ignore the rustling and continue your break[/U]
  3315.  
  3316. Thinking that the rustling was just a thing of your imagination, you ignore the orchard and continue on your break. Suddenly, just as you are about to rest yourself, a whole bunch of rocks pour onto you and your active Pokemon, damaging them! You look around to see a Sudowoodo, and, before you react, it takes <Pokemon with the most # of weaknesses> away from you and runs away; it will take you the best of two rounds to reach Sudowoodo. Meanwhile, Sudowoodo traps your Pokemon in swirling sand. Your Pokemon is going to be in for a rough fight...
  3317.  
  3318. [REF NOTE] Calculate Rock Slide against all active Pokemon. Sudowoodo issues actions first.[/INDENT]Upon defeating the Sudowoodo, you notice some berries hanging from its branches. Taking advantage of its unconscious state, you quickly take three [IMG]http://archives.bulbagarden.net/media/upload/5/53/Bag_Charti_Berry_Sprite.png[/IMG] [B]Charti Berries[/B] and walk briskly away from the orchard. Hopefully you're somewhat closer to the final destination now.
  3319.  
  3320. [U]b) Fight off fatigue and move on[/U]
  3321.  
  3322. Not interested in resting, you decide to to move on. As you reach the exit, you notice that sand has started to fling about the place and it's getting into your eyes. You look around frantically, spotting an insidious-looking Cradily off on the side. Before you can react, however, Cradily summons a barrage of rocks, which hits everyone, and all but <Pokemon with the least # of resistances> get pinned to the lifeless trunks of the trees! It seems like it will take you two rounds to get rid of the rocks and reach the Cradily. Meanwhile, your remaining Pokemon gets ready to fight the Cradily...
  3323.  
  3324. [REF NOTE] Rock Slide hits all active Pokemon. Cradily orders second.
  3325.  
  3326. After eliminating the Cradily, you notice that one of the tree branches has a couple berries hanging off of it. Grabbing the two [IMG]http://archives.bulbagarden.net/media/upload/5/53/Bag_Charti_Berry_Sprite.png[/IMG] [B]Charti Berries [/B]and stuffing them into your backpack, you continue on your way, hoping that you are now one step closer to reaching the end of this meadow.
  3327.  
  3328. ==
  3329.  
  3330. [a]16[/a][B]Ominous Grove[/B] [credits to dogfish44]
  3331. You continue through the forest, as it gets darker and darker. The trunks of the trees turn whiter and whiter as the leaves turn darker and darker, falling to the ground, but turning into dust before they hit the ground. In a small grove, a gust of wind blows a large number of leaves in front of you, forming a giant smokescreen. Through the breaking leaves, you see a ghostly shape. Looks like you'd better run, but which way are you going to go?
  3332.  
  3333. [box][B]Player Options:[/B]
  3334. a) Run left!
  3335. b) Run right![/box]
  3336.  
  3337. [U]a) Run Left![/U]
  3338.  
  3339. [U][I]Possibility One: 45%[/I][/U]
  3340.  
  3341. You glance back and forth between your two equally hazy routes, torn as to which way to go. In the end, you dart off to the left, as a large ethereal hand suddenly appears and tries to grab <Pokemon with lowest HP>. Luckily, the hand only catches <Pokemon with lowest HP> on the side, and as the smoke clears, nothing remains. However, <Pokemon with lowest HP> doesn't look too good, as where the hand made its impact, it has left a nasty glowing mark. As you notice this, the leaves and dust begin to swirl up again, as if warning you to leave this place quickly; you heed their advice and quickly run off into the distance, away from the grove.
  3342.  
  3343. [REF NOTE] Lowest HP Mon is Cursed.
  3344.  
  3345. [U][I]Possibility Two: 25%[/I][/U]
  3346.  
  3347. Sprinting to the left, you stumble on a rock hidden in the leaves, distracting <Pokemon with Lowest HP> long enough to be grabbed by an incredibly accurate punch, before the rest of the body follows suit, slamming it to the ground. The smoke starts to clear as <Pokemon with Lowest HP> is picked up by the ghost—now quite obviously a Dusclops—who stares into <Pokemon with Lowest HP>'s eyes intently. As Dusclops releases <Pokemon with Lowest HP>, an hourglass symbol shows up on its head, and bandages emerge around the duo. It seems as if Dusclops wants you dead...
  3348.  
  3349. [REF NOTE] Dusclops uses Shadow Punch, Shadow Sneak, then Future Sight before the battle begins. Dusclops orders first.
  3350.  
  3351. [U][I]Possibility Three: 35%[/I][/U]
  3352.  
  3353. Panicking, you frantically look left, then right, then dash off to the left as fast as your little human legs can carry you. As you sprint, a ghostly hand emerges from the smoke, glowing in an eerie purple light. Thinking desperately, you realize that you're moving much too fast to dodge this strange limb. What do you do?[INDENT][box][B]Player Options[/B]
  3354. i) Drop to the ground and slide
  3355. ii) Run straight through the hand[/box]
  3356.  
  3357. [U]i) Drop to the ground and slide[/U]
  3358.  
  3359. You do the only thing that you can possible do to avoid the hand; grabbing your Pokemon, you pull them down as you drop to the ground and pray that your current velocity is enough to pull you and your team to safety. Unfortunately, the soles of your shoes suddenly force you upright then back down repeatedly until you begin to roll. As if to make matters worse, the slope of the ground suddenly tilt downwards, making you roll faster and faster until you crash painfully into a rosebush. For some strange reason, you emerge from the bush unscathed, but your Pokemon are... scratched rather badly.
  3360.  
  3361. [REF NOTE] Each active Pokemon takes damage equal to 10 - Def, where Def is their Defense stat.
  3362.  
  3363. [U]ii) Run straight through the hand[/U]
  3364.  
  3365. Steeling yourself for your decision, you run even faster than before and charge straight at the strange hand. Funnily enough, you pass through it as if the hand was a ghost and nothing of consequence; as you breathe a sigh of relief, you note the presence of a tree roughly five feet in front of you. Before you realize the implications of this, you and your Pokemon slam into the tree trunk, causing a great deal of pain. You totter unsteadily on your feet, then set off towards the next location. You don't realize that you've dropped a <3 CC Item> until it's too late, though.
  3366.  
  3367. [REF NOTE] Each active Pokemon loses 5 HP. The player also loses one (1) 3 CC item, if any; if the player does not have one, then the last sentence of flavor is omitted.[/INDENT][U]b) Run Right![/U]
  3368.  
  3369. [U][I]Possibility One: 25%[/I][/U]
  3370.  
  3371. You glance back and forth between your two equally hazy routes, torn as to which way to go. In the end, you dart off to the right, as a large ethereal hand suddenly appears and tries to grab <Pokemon with lowest HP>. Luckily, the hand only catches <Pokemon with lowest HP> on the side, and as the smoke clears, nothing remains. However, <Pokemon with lowest HP> doesn't look too good, as where the hand made its impact, it has left a nasty glowing mark. As you notice this, the leaves and dust begin to swirl up again, as if warning you to leave this place quickly; you heed their advice and quickly run off into the distance, away from the grove.
  3372.  
  3373. [REF NOTE] Lowest HP Mon is Cursed.
  3374.  
  3375. [U][I]Possibility Two: 45%[/I][/U]
  3376.  
  3377. Sprinting to the right, you stumble on a rock hidden in the leaves, distracting <Pokemon with Lowest HP> long enough to be grabbed by an incredibly accurate punch, before the rest of the body follows suit, slamming it to the ground. The smoke starts to clear as <Pokemon with Lowest HP> is picked up by the ghost—now quite obviously a Dusclops—who stares into <Pokemon with Lowest HP>'s eyes intently. As Dusclops releases <Pokemon with Lowest HP>, an hourglass symbol shows up on its head, and bandages emerge around the duo. It seems as if Dusclops wants you dead...
  3378.  
  3379. [REF NOTE] Dusclops uses Shadow Punch, Shadow Sneak, then Future Sight before the battle begins. Dusclops orders first.
  3380.  
  3381. [U][I]Possibility Three: 35%[/I][/U]
  3382.  
  3383. Panicking, you frantically look left, then right, then dash off to the right as fast as your little human legs can carry you. As you sprint, a ghostly hand emerges from the smoke, glowing in an eerie purple light. Thinking desperately, you realize that you're moving much too fast to dodge this strange limb. What do you do?[INDENT][box][B]Player Options[/B]
  3384. i) Drop to the ground and slide
  3385. ii) Run straight through the hand[/box]
  3386.  
  3387. [U]i) Drop to the ground and slide[/U]
  3388.  
  3389. You do the only thing that you can possible do to avoid the hand; grabbing your Pokemon, you pull them down as you drop to the ground and pray that your current velocity is enough to pull you and your team to safety. Unfortunately, the soles of your shoes suddenly force you upright then back down repeatedly until you begin to roll. As if to make matters worse, the slope of the ground suddenly tilt downwards, making you roll faster and faster until you crash painfully into a rosebush. For some strange reason, you emerge from the bush unscathed, but your Pokemon are... scratched rather badly.
  3390.  
  3391. [REF NOTE] Each active Pokemon takes damage equal to 10 - Def, where Def is their Defense stat.
  3392.  
  3393. [U]ii) Run straight through the hand[/U]
  3394.  
  3395. Steeling yourself for your decision, you run even faster than before and charge straight at the strange hand. Funnily enough, you pass through it as if the hand was a ghost and nothing of consequence; as you breathe a sigh of relief, you note the presence of a tree roughly five feet in front of you. Before you realize the implications of this, you and your Pokemon slam into the tree trunk, causing a great deal of pain. You totter unsteadily on your feet, then set off towards the next location. You don't realize that you've dropped a <3 CC Item> until it's too late, though.
  3396.  
  3397. [REF NOTE] Each active Pokemon loses 5 HP. The player also loses one (1) 3 CC item, if any; if the player does not have one, then the last sentence of flavor is omitted.[/INDENT]==
  3398.  
  3399. [a]17[/a][B]Glittering Hollow[/B] [credits to dogfish44]
  3400.  
  3401. You travel through the forest, observing the natural abundance of flowers with a sense of joy. You arrive at a small clearing, with a thick patch of grass in the middle, it twists around itself and looks awfully complex. Around the edge is a small path, barely wide enough to travel down, but not exactly as glistening, even if some of the odd fruit on the side does have a unique charm. How do you proceed?
  3402.  
  3403. [box][B]Player Options[/B]
  3404. a) Go around the tall grass
  3405. b) Go through the tall grass
  3406. [/box]
  3407.  
  3408. [U]a) Go around the tall grass[/U]
  3409.  
  3410. [U][I]Possibility One: 40%[/I][/U]
  3411.  
  3412. You shimmy around the grassy patch, careful to avoid the vines. As you do so, you slip slightly, and crash headfirst into a tree, inadvertently causing the fruit from that tree to fall and splash onto your team, exploding all over the place! Cleaning your Pokemon up, you advance onwards into the forest, forever uncertain about the cause of that glistening patch of grass.
  3413.  
  3414. [REF NOTE] Seed Bomb each active team member from Rank 1 Atk, no STAB. Also, active Pokemon hit by Seed Bomb are affected with -1 Eva (a la Sweet Scent) for the next two fights.
  3415.  
  3416. [U][I]Possibility Two: 30%[/I][/U]
  3417.  
  3418. As you carefully navigate the side path, you hear an incredibly loud squawk from the forest. You and your Pokemon jump backwards, clearly startled, as a Murkrow emerges from the trees, laughing its head off. Your Pokemon are clearly irritated, as the Murkrow seems eager to make a further ridicule of your team. You pick up a nearby rock and throw it at the Murkrow, who continues to laugh at your party, but quickly flies away when you have one of your Pokemon lift up a rather large boulder and prepare to throw it. As you breath a sigh of relief, you notice that you're standing on a very sharp rock; lifting your foot, you pick up an [B]Elemental Gem[/B] and carry on through the forest, with higher spirits.
  3419.  
  3420. [REF NOTE] Murkrow taunts your entire team. Use the Gem Roulette to determine what Gem the Player picks up.
  3421.  
  3422. [U][I]Possibility Three: 30%[/I][/U]
  3423.  
  3424. As you carefully navigate the side path, you hear an incredibly loud squawk from the forest. You and your Pokemon jump backwards, clearly startled, as a Murkrow emerges from the trees, laughing its head off. As you react in a combination of irritation and disgust, the Murkrow suddenly churns the air around it and shoots two sharp blades of air at your team! While you're still bewildered, it flies down and picks up <Pokemon with lowest WC> before making a declaration in some foreign tongue. Good luck facing this.
  3425.  
  3426. [REF NOTE] Murkrow uses STAB 3 SpA Air Cutter twice. It then uses Embargo.
  3427.  
  3428. [U]b) Go through the tall grass[/U]
  3429.  
  3430. [U][I]Possibility One: 70%[/I][/U]
  3431.  
  3432. [I]IF WC of Heaviest non-Flying Pokemon <= 5[/I]
  3433.  
  3434. As you travel through the grass, you begin to wonder if there was something causing the tough-to-cross patches. Your pondering is interrupted, though, as you stumble on a large root concealed by the grass, and fall flat on your face. You turn and see two Gems—a [B]Gem 1[/B] and a [B]Gem 2[/B]—have fallen out of your backpack; while <NonHeavyMon1> and <NonHeavyMon2> evade the root, <HeavyMon> stumbles on it as well, also falling to the ground with a thump and landing on the gems. As <HeavyMon> climbs back up, you pick up [B]Gem 1/2[/B], looking despairingly at the crushed powder of a [B]Gem 2/1[/B]. Downtrodden, you move along through the forest...
  3435.  
  3436. [REF NOTE] Apply non-STAB 4 SpA Grass Knot to <HeavyMon>. In the event that there are two Pokemon tied for the heaviest, choose. Randomize the Gem from the Player's bag, using each individual gem—6 Bug Gems and 2 Grass Gems is a 75% chance for a Bug Gem, 25% for a Grass Gem. Finally, there is an equal change for each Gem to be crushed; obviously, the crushed Gem is not the same as the Gem you pick up.
  3437.  
  3438. [I]IF WC of Heaviest non-Flying Pokemon >= 5[/I]
  3439.  
  3440. As you travel through the grass, you begin to wonder if there is something causing these tough-to-cross patches.Your pondering is interrupted, though, as you stumble on a large root concealed by the grass, and fall flat on your face. You turn and see two Gems—a [B]Gem 1[/B] and a [B]Gem 2[/B]—have fallen out of your backpack; while <NonHeavyMon1> and <NonHeavyMon2> evade the root, <HeavyMon> stumbles on it as well, also falling to the ground with a thump and landing on the gems. As <HeavyMon> climbs back up, you look in despair at the crushed powder of the two Gems; it seems as if <HeavyMon> has managed to crush both of them. Downtrodden, you move along through the forest...
  3441.  
  3442. [REF NOTE] Apply non-STAB 4 SpA Grass Knot to <HeavyMon>. In the event that there are two Pokemon tied for the heaviest, choose. Randomize the Gem from the Player's bag, using each individual gem—6 Bug Gems and 2 Grass Gems is a 75% chance for a Bug Gem, 25% for a Grass Gem.
  3443.  
  3444. [U][I]Possibility Two: 30%[/I][/U]
  3445.  
  3446. You travel through the patches of grass, finding it somewhat awkward to avoid the vines and roots concealed in the grass. The patch drains your team slowly, as you clear the area with—luckily—no threats to your life. After stumbling about, you finally reach the other side, and, glancing back quickly, decide to move on as quickly as you possible can.
  3447.  
  3448. [REF NOTE] Each active Pokemon suffers -5 EN.
  3449.  
  3450. ==
  3451.  
  3452. [a]18[/a][B]Seed Forest[/B]
  3453.  
  3454. Stumbling around and trying to get your bearings, you eventually come across yet another grove of trees, although this one seems more peculiar than the other ones. As you enter, you look up and see the strangest sight you have ever seen: seeds of all shapes and sizes hanging from the canopy. Some of them are as big as a watermelon, some are even bigger, while others fly around on the soft wind currents that gently breeze through the leaves and branches of this forest. This grove seems to be much more peaceful than the other ones, although you can't know for sure. What do you do?
  3455.  
  3456. [box][B]Player Options[/B]
  3457. a) Examine the left side
  3458. b) Examine the center
  3459. c) Examine the right side
  3460. d) Stay where you are and relax[/box]
  3461.  
  3462. [U]a) Examine the left side[/U]
  3463.  
  3464. [U][I]Possibility One: 25%[/I][/U]
  3465.  
  3466. Looking at all three locations to examine, you end up choosing to look at the left side of the grove closely. What you find is breathtaking; in each small hollow of the trees you find a large pile of small seeds, each smaller than the ones you saw before. Careful not to disturb any of the seeds, you back away slowly, look around one last time to remember the scene, and exit the grove slowly, shaking your head at the wonders concealed deep in this meadow.
  3467. [U][I]
  3468. Possibility Two: 55%
  3469.  
  3470. [/I][/U]Looking at all three locations to examine, you end up choosing to look at the left side of the grove closely. As you move towards a tree, though, your foot trips on a vine and subsequently triggers an elaborate trap. The remaining vines shift about the trees like pulleys, causing all the seeds on the canopy to jiggle about dangerously, like jello during an earthquake. The larger ones suddenly snap and fall down, some of them hitting your Pokemon while the others cause explosions that also damage your Pokemon. Scared of triggering something else, you collect your belongings and quickly egress from the grove, hoping that your luck won't be as rotten in the future.
  3471.  
  3472. [REF NOTE] Calculate 3 Atk Seed Bomb against all three active Pokemon.
  3473. [U][I]
  3474. Possibility Three: 20%
  3475.  
  3476. [/I][/U]Looking at all three locations to examine, you end up choosing to look at the left side of the grove closely. As you move towards the side, though, one of your Pokemon trips on a concealed vine, causing a whole host of seeds to fall down and explode. The resulting explosion seems to exude a strangely large amount of gases, and after running through them in order to get out of the forest, you realize that you can't sleep or even nap anymore; the fumes seems to have temporarily instilled a sense of insomnia within you as well as two other Pokemon. <Pokemon3>, though, seems unaffected.
  3477.  
  3478. [REF NOTE] Two random active Pokemon are afflicted with Worry Seed for six actions.
  3479.  
  3480. [U]b) Examine the center
  3481.  
  3482. [I]Possibility One: 30%
  3483.  
  3484. [/I][/U]Looking at all three locations to examine, you end up choosing to look at the center of the grove closely. What you find is breathtaking; in each small hollow of the trees you find a large pile of small seeds, each smaller than the ones you saw before. Careful not to disturb any of the seeds, you back away slowly, look around one last time to remember the scene, and exit the grove slowly, shaking your head at the wonders concealed deep in this meadow.
  3485. [U][I]
  3486. Possibility Two: 45%
  3487.  
  3488. [/I][/U]Looking at all three locations to examine, you end up choosing to look at the center of the grove closely. You spend quite a bit of time poking around the various trees, hoping to find something special and exciting, but your efforts are fruitless. Turning around in frustration, you're met with a terrifying sight; two of your Pokemon seem to have been assaulted by tiny seeds, as they are completely covered in them! To make matters worse, they seem to cling on tighter when you attempt to brush them off; it seems you'll have to let them fall off naturally.
  3489.  
  3490. [REF NOTE] Two random active Pokemon are afflicted with Leech Seed for six actions. Leech Seed will drain 3 HP per action, but will not heal the opponent(s).
  3491. [U][I]
  3492. Possibility Three: 25%
  3493.  
  3494. [/I][/U]Looking at all three locations to examine, you end up choosing to look at the center of the grove closely. As you move towards a tree, though, your foot trips on a vine and subsequently triggers an elaborate trap. The remaining vines shift about the trees like pulleys, causing all the seeds on the canopy to jiggle about dangerously, like jello during an earthquake. The larger ones suddenly snap and fall down, some of them hitting your Pokemon while the others cause explosions that also damage your Pokemon. As soon as the explosions stop, smaller seeds begin to fall down like rain, releasing assorted fumes as soon as they fall down; for some reason, your Pokemon have been afflicted with insomnia! Scared of triggering something else, you collect your belongings and quickly egress from the grove, hoping that your luck won't be as rotten in the future.
  3495.  
  3496. [REF NOTE] Calculate 3 Atk Seed Bomb against all three active Pokemon. Each active Pokemon now also has the effects of Worry Seed for six actions.
  3497.  
  3498. [U]c) Examine the right side[/U]
  3499.  
  3500. [U][I]Possibility One: 25%
  3501.  
  3502. [/I][/U]Looking at all three locations to examine, you end up choosing to look at the right side of the grove closely. What you find is breathtaking; in each small hollow of the trees you find a large pile of small seeds, each smaller than the ones you saw before. Careful not to disturb any of the seeds, you back away slowly, look around one last time to remember the scene, and exit the grove slowly, shaking your head at the wonders concealed deep in this meadow.
  3503. [U][I]
  3504. Possibility Two: 55%
  3505.  
  3506. [/I][/U]Looking at all three locations to examine, you end up choosing to look at the right side of the grove closely. As you move towards the side, though, one of your Pokemon trips on a concealed vine, causing a whole host of seeds to fall down and explode. The resulting explosion seems to exude a strangely large amount of gases, and after running through them in order to get out of the forest, you realize that you can't sleep or even nap anymore; the fumes seems to have temporarily instilled a sense of insomnia within you as well as two other Pokemon. <Pokemon3>, though, seems unaffected.
  3507.  
  3508. [REF NOTE] Two random active Pokemon are afflicted with Worry Seed for six actions.
  3509. [U][I]
  3510. Possibility Three: 20%
  3511.  
  3512. [/I][/U]Looking at all three locations to examine, you end up choosing to look at the right side of the grove closely. As you move towards a tree, though, your foot trips on a vine and subsequently triggers an elaborate trap. The remaining vines shift about the trees like pulleys, causing all the seeds on the canopy to jiggle about dangerously, like jello during an earthquake. The larger ones suddenly snap and fall down, some of them hitting your Pokemon while the others cause explosions that also damage your Pokemon. Scared of triggering something else, you collect your belongings and quickly egress from the grove, hoping that your luck won't be as rotten in the future.
  3513.  
  3514. [REF NOTE] Calculate 3 Atk Seed Bomb against all three active Pokemon.
  3515.  
  3516. [U]d) Stay where you are and relax
  3517. [/U]
  3518. You decide that examining a side of the grove isn't worth it in such a peaceful place and choose instead to lie down on the soft grass, basking in the warm sunlight that filters through the thick leaves of the trees. Spherical shadows of the seeds meander lazily from one end of the grove to the other, as the cool winds cause the seeds to sway softly from side to side. Your Pokemon relax as well, restoring some energy; you close your eyes, taking a blissful nap underneath these trees...
  3519.  
  3520. You awake suddenly to the sound of explosions. Opening your eyes in panic, you see that the wind has picked up in pace and caused some of the seeds to fall onto the ground. As you realize this, another pair of the large seeds you saw earlier detach from the trees and fall to the ground, spontaneously exploding and dealing damage to your Pokemon as it hits the ground. Scooping up your backpack and your Pokeballs, you make a full-fledged sprint to the other side of the grove; however, the wind whirls violently and causes your Pokemon to be peppered with various little seeds. You look down in horror to find that the majority of these seeds are parasitic, and have attached themselves temporarily to your Pokemon. As you run out of the grove and deeper into the meadows, you wonder about other dangers that you may have passed unknowingly.
  3521.  
  3522. [REF NOTE] Calculate non-STAB 3 Atk Seed Bomb against all three Pokemon. Two random active Pokemon are afflicted with Worry Seed for six actions, and another two random active Pokemon are afflicted with Leech Seed for six actions. Leech Seed will drain 3 HP per action, but will not heal the opponent(s). All three Pokemon also recover 12 EN.
  3523.  
  3524. ==
  3525.  
  3526. [B][SIZE=3]Pond Type:[/SIZE][/B]
  3527.  
  3528. [a]19[/a][B]Shallow Pool[/B]
  3529.  
  3530. Walking along, you find yourself at a very strange pool; it stretches out quite far, but the water itself is very shallow, perhaps a little over a foot deep. The water is extraordinarily clear—you can see the bottom of the pool without any trouble—and the temperature is neither too cool nor too warm. Your Pokemon eye the pool eagerly, hoping for a chance to soak and relax in it, but you're a bit hesitant—what if there's a trap lurking about in it, despite the shallowness?
  3531.  
  3532. [box][B]Player Options[/B]
  3533. a) Take a respite in the pool
  3534. b) Ignore the pool and move on[/box]
  3535.  
  3536. [U]a) Take a respite in the pool[/U]
  3537.  
  3538. You give in to your Pokemon's desires and take a quick break in the pool; it proves to be incredibly relaxing, as your Pokemon take a brief rest, regaining some energy as well as a smile on their faces. After a short while, you decide that it's time to get back on your way to the end of the meadow; you notice, however, that the Pokemon that entered the pool seem to have absorbed some of the contents, as they have all temporarily transformed into Water-types! This can't possibly bode well, but you're glad for the reprieve that it gave you and your Pokemon.
  3539.  
  3540. [REF NOTE] Each active Pokemon recovers 12 EN and is afflicted by Soak for six actions. Fire-, Poison-, and Electric-type Pokemon do not go into the pool, if applicable; if this is the case, include some flavor as to why they do not enter the pool.
  3541.  
  3542. [U]b) Ignore the pool and move on[/U]
  3543.  
  3544. [I][U]Possibility One: 60%[/U][/I]
  3545.  
  3546. Fearing a trap in the shallow pool, you persuade your Pokemon to hold out for a bit longer. They grudgingly accept your decision, and plod sullenly along. Fortunately, nothing of consequence happens, and minutes later, you find yourself in a completely different place—you would've sworn that the pool never even existed. On second thought, was the pool actually real, or just a mirage?
  3547.  
  3548. [I][U]Possibility Two: 40%[/U][/I]
  3549.  
  3550. Fearing a trap in the shallow pool, you persuade your Pokemon to hold out for a bit longer. They grudgingly accept your decision, and plod sullenly along. As you walk along the edge of the shallows, a strange nozzle suddenly pops out from the center of the pool and sprays your entire team with a rather large amount of bubbles. Coughing and sputtering at this surprise, you somehow manage to make it away from the edge of the pool without any other consequences. Your Pokemon seem fine—just a little bewildered at this turn of events.
  3551.  
  3552. [REF NOTE] Calculate 4 SpA Bubble against each active Pokemon twice.
  3553.  
  3554. ==
  3555.  
  3556. [a]20[/a][B]Water's Edge[/B]
  3557.  
  3558. Walking about aimlessly, you end up just by the edge of an extremely large lake, larger than any that you've ever seen. As always, evergreen trees surround the area, their thick brown trunks providing lumbar support (no pun intended) to those in need. As you scan your surroundings, you see nothing special... until you realize that a small patch of earth exactly in between a small cluster of trees and the lake is slowly sinking down. After about a minute of sinking, what's left of that area is a gaping hole, with rudimentary steps leading downwards into the unknown.
  3559.  
  3560. Suddenly, on the other side of you, the ground shoots up several feet high, loose sand falling down onto the ground before; it looks like your path here has now been blocked. You could definitely go in and explore it, although if you don't want to, the only path you see is one that goes right through the lake; on the other hand, you could go into the trees and try your luck...
  3561.  
  3562. [box][B]Player Options[/B]
  3563. a) Explore the underground cave
  3564. b) Leave the cave unexplored and go into the trees
  3565. c) Leave the cave unexplored and go through the lake[/box]
  3566. [U]a) Explore the underground cave[/U]
  3567.  
  3568. [I]IF a Fire- or Electric-type Pokemon is active, or a Pokemon with Illuminate is active[/I]
  3569.  
  3570. Feeling quite adventurous, you take a few steps down into the hole. It's fairly dank, and as you go deeper the natural light is able to penetrate less well; luckily, it seems that a Pokemon of your own is quite bright, and so you are able to see rather easily. In fact, as you progress deeper into the cave, you even find a [IMG]http://archives.bulbagarden.net/media/upload/8/82/Bag_Hard_Stone_Sprite.png[/IMG] [B]Hard Stone[/B] hidden in a huge pile of similarly-colored rocks! It seems as if this illumination really helped. However, as you keep walking, you begin to feel a sense of unease; perhaps it might be better to leave. Something interesting might be deeper in, though.
  3571.  
  3572. [REF NOTE] Player gains a Hard Stone.
  3573.  
  3574. [I]IF no Fire- or Electric-type Pokemon is active, and no Pokemon with Illuminate is active[/I]
  3575.  
  3576. Feeling quite adventurous, you take a few steps down into the hole. It's fairly dank, and as you go deeper the natural light is able to penetrate less well; there's nothing you can do about it, though. You pass multiple clusters of huge rocks, but they all seem rather ordinary. Your Pokemon even trips on a couple, embarrassingly enough. However, as you keep walking, you begin to feel a sense of unease; perhaps it might be better to leave. Something interesting might be deeper in, though.
  3577.  
  3578. [REF NOTE] Apply SC DMG to each active Pokemon.[INDENT][box][B]Player Options[/B]
  3579. i) Keep on going!
  3580. ii) Leave quickly[/box]
  3581.  
  3582. [U]i) Keep on going!
  3583.  
  3584. [/U][I][U]Possibility One: 50%
  3585.  
  3586. [/U][/I]You continue walking deeper into the cave; however, there's nothing at the end of it—it's just a dead end. Feeling disappointed that there wasn't anything much interesting in here, you turn around and prepare to head back out. However, you suddenly stop moving when you hear a strange noise, and after listening to it for about ten seconds, you finally figure out what it is and start sprinting back up the cave as soon as you can; what you hear is the sound of a deluge of water, approaching rather quickly. Indeed, as you run up, a flood starts to flow down, drenching all your Pokemon; luckily, you're able to escape before the current pulls you down, but by golly, that was dangerous.
  3587.  
  3588. [REF NOTE] Apply STAB 5 SpA Surf on all active Pokemon.
  3589.  
  3590. [I][U]Possibility Two: 50%[/U][/I]
  3591.  
  3592. You continue walking deeper into the cave; upon reaching the very end of it, you discover a tiny object positioned in the exact center of the small room—a [IMG]http://archives.bulbagarden.net/media/upload/2/2e/Bag_Sticky_Barb_Sprite.png[/IMG] [B]Sticky Barb[/B]. Intrigued by it, you take a step closer in order to get a closer look; unfortunately, you trigger something else. A nearby Corsola suddenly powers across the room and shoves <Pokemon with lowest SC> to the side; it then summons a golden barrier to separate it and your other Pokemon, ending with a quick polish to boost its Speed significantly. Your trapped Pokemon doesn't seem to have been hurt—just a bit surprised.
  3593.  
  3594. [REF NOTE] Corsola uses one Screen, then Rock Polish. Corsola orders second.
  3595.  
  3596. (Upon finish) Done with the Corsola, you pick up the Sticky Barb, careful not to touch the spiky parts, and stuff it into your backpack, hoping it won't impale anything else. It probably does.
  3597. [U]ii) Leave quickly
  3598.  
  3599. [I]Possibility One: 50%
  3600. [/I][/U]
  3601. Fearing that danger is up ahead, you quickly turn back and head out of the cave. The block of earth that had risen up seems to have sunk down again, so you're able to go back without much difficulty. You do wonder what was lurking inside the recesses of the cave, though.
  3602.  
  3603. [U][I] Possibility Two: 50%
  3604.  
  3605. [/I][/U]Fearing that danger is up ahead, you quickly turn back and head out of the cave. However, as you march upwards out of the cave, <Pokemon with lowest EN> starts to lag behind and suddenly gets smashed with a large boulder! The offender—an Armaldo—suddenly summons more rocks, creating a menacing square in which four rocks form the corners; it's probably not a good idea to enter the area right now, so your Pokemon will probably have to fend for itself for about two rounds...
  3606.  
  3607. [REF NOTE] Armaldo uses Rock Tomb, then Stealth Rock. Armaldo orders first.
  3608.  
  3609. (Upon defeat) As the Armaldo falls, you see a small object sticking out from the location where it first appeared from. Examining it, you see that it is a [IMG]http://archives.bulbagarden.net/media/upload/1/13/Bag_Claw_Fossil_Sprite.png[/IMG] [B]Claw Fossil[/B]! Perhaps you can revive it into an Anorith?
  3610. [/INDENT][U]b) Leave the cave unexplored and go into the trees
  3611.  
  3612. [I]Possibility One: 30%
  3613. [/I][/U]
  3614. You decide that exploring the sandy cave isn't worth it, and that going directly through the lake isn't worth it either. Glaring at the block of earth that rose up, you take a delve in your only other option—the trees. Several scratches and a whole ton of time later, you emerge, triumphant, hopefully somewhat closer to the end of this meadow. Moreover, you've found three [IMG]http://archives.bulbagarden.net/media/upload/6/6a/Bag_Passho_Berry_Sprite.png[/IMG] [B]Passho Berries[/B] while trekking through all the trees! Your Pokemon have all tired a bit, though, but it was probably worth it.
  3615.  
  3616. [REF NOTE] Deduct 7 EN from each Pokemon. The Player gains 3 Passho Berries.
  3617.  
  3618. [U][I] Possibility Two: 70%[/I][/U]
  3619.  
  3620. You decide that exploring the sandy cave isn't worth it, and that going directly through the lake isn't worth it either. Glaring at the block of earth that rose up, you take a delve in your only other option—the trees. Several minutes later, you emerge from the trees to find yourself in what can only be described as a jungle of sorts. You see that you're standing on the edge of a cliff, and there's no strip of land to carry you to the other side; it's just the unknown below you. However, you do see a series of sinuous green vines that hang from the canopy above; as you look up, you also see a rather precarious rope bridge, although that might require you to climb some trees.[INDENT][box][B]Player Options[/B]
  3621. i) Swing across the vines
  3622. ii) Climb the tree and cross the rope bridge[/box]
  3623. [U]i) Swing across the vines[/U]
  3624.  
  3625. [U][I]Possibility One: 65%
  3626. [/I][/U]
  3627. You decide to be a daredevil and take a swing across the long vines. You discover that it's actually quite a bit of fun, although you have a few slips that are too close for comfort. In the end, you manage to make it across successfully, and you even manage to grab a couple [IMG]http://archives.bulbagarden.net/media/upload/4/4e/Bag_Kebia_Berry_Sprite.png[/IMG] [B]Kebia Berries[/B] as you jump down onto the other side. Your Pokemon have somewhat tired out, but hey, you learned a new skill in acrobatics!
  3628.  
  3629. [REF NOTE] Deduct 5 EN from each active Pokemon. The Player gains 2 Kebia Berries.
  3630.  
  3631. [U][I] Possibility Two: 35%[/I][/U]
  3632.  
  3633. You decide to be a daredevil and take a swing across the long vines. You discover that it's actually quite a bit of fun, although you have a few slips that are too close for comfort. About halfway through, though, a Carnivine suddenly floats over, grabs a nearby vine, then proceeds to swing it around and around at a high speed before smacking <Pokemon with lowest Def> hard with it! Out of sympathy for it, you redouble your efforts and swing even faster. It's quite dangerous, but you manage to reach the other side alive and well; your Pokemon have somewhat tired out, though, and <Pokemon with lowest Def> is still smarting from the blow. It could've been worse, right?
  3634.  
  3635. [REF NOTE] Deduct 5 EN from each active Pokemon. Carnivine attacks a Pokemon with STAB 4 Atk Power Whip.
  3636.  
  3637. [U]ii) Climb the tree and cross the rope bridge
  3638.  
  3639. [/U][U][I]Possibility One: Average of active Pokemon's Speed stats > 80
  3640. [/I][/U]
  3641. You decide that swinging across the vines isn't worth the risk, and, as such, you climb the tree that you see leads to the rope bridge; on your way, you also collect two [IMG]http://archives.bulbagarden.net/media/upload/c/ca/Bag_Tanga_Berry_Sprite.png[/IMG] [B]Tanga Berries[/B]— not bad. When you get to the bridge, you see that it's in worse shape than you thought it was; the rope railing on the side is worn and tattered, and the wood slats are shabby at best. With a shout, you sprint across the bridge as fast as you possibly can; it shakes and the ropes begin to fray as you make your way across, but luckily you're able to make it across in time before something bad happens. You've tired a bit, but at least you've made it across. Wiping the sweat from your forehead, you climb down the tree on the other side and continue on your way.
  3642.  
  3643. [REF NOTE] Deduct 3 EN from each active Pokemon. Player gains 2 Tanga Berries.
  3644.  
  3645. [U][I] Possibility Two: Average of active Pokemon's Speed stats <=80[/I][/U]
  3646.  
  3647. You decide that swinging across the vines isn't worth the risk, and, as such, you climb the tree that you see leads to the rope bridge; it's an exhausting ordeal, but you manage to make it to the bridge in one piece. When you get to the bridge, you see that it's in worse shape than you thought it was; the rope railing on the side is worn and tattered, and the wood slats are shabby at best. With a shout, you sprint across the bridge as fast as you possibly can; it shakes and the ropes begin to fray as you make your way across, and before you can make it across, the rope splits right in the center.
  3648.  
  3649. You hang on to one of the wood slats for dear life, and, when you feel the bridge swing dangerously to the side, you let go, hoping your horizontal velocity is enough to hit the ground and not fall down; luckily, you're okay. Unfortunately, you land right on the hard exterior of an Armaldo. It moves away with surprising agility, grasping <Pokemon with lowest Def>, and throws an enormous boulder on top of it, also blocking you from intercepting. While you try and move it aside—it'll probably take you two rounds to do so—the Armaldo prepares itself by summoning strange rocks that set themselves aside on the corners. It seems to be hatching a plan...
  3650.  
  3651. [REF NOTE] Armaldo uses Rock Tomb, then Stealth Rock. Armaldo orders first.
  3652. [/INDENT][U]c) Leave the cave unexplored and go through the lake
  3653.  
  3654. [/U][U][I]Possibility One: Player has a [URL="http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_habitat#Water.27s-edge_Pok.C3.A9mon"]Water's-edge Pokemon[/URL] active
  3655. [/I][/U]
  3656. You decide that exploring the cave isn't worth it, and insist that cutting directly through the lake is the best course of action. As you begin to wade through the lake—it's not too shallow, but you're able to swim relatively well—<Water's-edge Pokemon> seems to have no trouble guiding you across the water; in fact, it even picks up two [B]Elemental Gems[/B] that it finds hidden in the water! Arriving at the other end safely, you crack a rare grin and continue to move on, hoping that you're somewhat closer than before.
  3657.  
  3658. [REF NOTE] Player gains two Gems; use the Gem Roulette.
  3659.  
  3660. [U][I]Possibility Two: 60% AND Player does not fulfill Possibility One Criteria
  3661.  
  3662. [/I][/U]You decide that exploring the cave isn't worth it, and insist that cutting directly through the lake is the best course of action. As you begin to wade through the lake—it's not too shallow, but you're able to swim relatively well—a nozzle suddenly pops up, and sprays <Pokemon with lowest HP> with a high-powered jet of salty water! Before you know it, the nozzle pops back into the water, leaving you utterly confused. Seeing as there's no other choice, you continue to move across the lake, suffering no other mishaps; you find this quite strange, though.
  3663.  
  3664. [REF NOTE] Apply STAB 5 SpA Brine to the Pokemon.
  3665.  
  3666. [U][I] Possibility Three: 40%[/I][/U][U][I] AND Player does not fulfill Possibility One Criteria [/I][/U]
  3667.  
  3668. You decide that exploring the cave isn't worth it, and insist that cutting directly through the lake is the best course of action. As you begin to wade through the lake—it's not too shallow, but you're able to swim relatively well—you realize there's something else swimming around as well. Suddenly, the pink swimming thing—a Corsola—propels itself over to your location, grabs <Pokemon with lowest HP>, and swims away! To impede your progress, it summons a golden wall, then proceeds to speed up somehow and swim even faster. It looks like it'll take you two rounds to catch up to it...
  3669.  
  3670. [REF NOTE] Corsola uses a Screen, then Rock Polish. Corsola orders second.
  3671.  
  3672. ==
  3673.  
  3674. [a]21[/a][B]Firefly, Firefly
  3675.  
  3676. [/B]Strolling along, you notice that the terrain you've been walking across is awfully flat; you haven't seen many valleys or mountains, just the occasional hill and groves and groves of assorted trees and shrubbery. As if to purposely disrupt this train of thought, the ground in front of you suddenly slopes down into what seems to be a valley of sorts; the slope is quite steep, although you might be in for a good adventure if you choose to go down. On the other hand, you could simply ignore this avenue for excitement and take a detour...
  3677.  
  3678. [box][B]Player Options[/B]
  3679. a) Explore the steep slope!
  3680. b) Leave the slope and take a detour[/box]
  3681.  
  3682. [U]a) Explore the steep slope!
  3683. [/U]
  3684. You decide that you're in the mood for an adventure, you attempt to make your way down the steep slope, digging your heels into the ground while simultaneously praying that you won't keel over and roll like a snowball down the hill. Unfortunately for you, that's exactly what happens; one of your feet snag on a nearby root, tripping you and causing you to, you guessed it, go rolling like a snowball down the hill. Some of your Pokemon roll down along with you, although others are somewhat more agile and scramble down safely; the ones that do roll are somewhat hurt in the process, but they're all mostly fine. When you check your backpack for lost items, though, you realize that a few of your Pokeballs are missing—they must've rolled out while [I]you[/I] were rolling about. Oh well.
  3685.  
  3686. The valley is an interesting sight to behold; the grass is very green, although the trees seem skeletal and nearly dead. Moreover, the only moving life that you see are some small bugs, with firefly-like qualities; they seem to draw brilliant masterpieces with light as they hover lazily throughout. What catches your eye, though, is a carefully arranged pile of items lying off in the side, underneath one of the trees. From a faraway glance, you see some batteries and light bulbs as well as other things that may be of use: Pokeballs. There doesn't seem to be a trap around it, although you never know...
  3687.  
  3688. [REF NOTE] The Player loses two random Pokeballs. Pokemon with <=80 Speed roll down the hill, taking (100 - Speed) / 5 DMG, with a maximum of 10 DMG.[INDENT][box][B]Player Options[/B]
  3689. i) Take some items [specify number]
  3690. ii) Ignore the cache and move on[/box]
  3691. [U]i) Take some items
  3692.  
  3693. [/U][I]IF items taken >= 4
  3694. [/I]
  3695. Feeling lucky, you decide to take a rather large quantity of items from the cache. What you find and stuff into your backpack is rather amazing—you get <ITEM>, <ITEM>, ..., and <ITEM>! Grinning, you turn around to leave the valley before anyone sees you; unfortunately, it seems like many things have already saw you. The firefly bugs you saw earlier have all clustered around you and your Pokemon; staring viciously at you—especially your backpack—they decide to attack as a swarm. It seems that it might take some effort for you to get out of this alive.
  3696.  
  3697. [REF NOTE] For each item taken, there is a 30% chance of Absorb Bulb, 30% chance of Cell Battery, and 40% chance of Pokeball. Pokeballs should refer to the Pokeball roulette, except you only get one Pokeball per roll instead of two. The Player fights Pokemon equal to the number of items taken; for each Pokemon, there is a 50% chance of it being an Illumise and a 50% chance of it being a Volbeat. There is a maximum of six Pokemon that can be out at a time against the Player; the referee will get 1 UC for every Pokemon sent out, not total. The bugs order first.
  3698.  
  3699. [HIDDEN] If the Player loses this encounter, all items gained from this RP are lost.
  3700.  
  3701. [I]IF items taken <4[/I]
  3702.  
  3703. [HIDDEN] X = 10 * (items taken)^2
  3704.  
  3705. [I][U]Possibility One: X%
  3706.  
  3707. [/U][/I]Feeling lucky, you decide to take some items from the cache. You end up finding <ITEM>, <ITEM>, ..., and <ITEM> and quickly place them into your backpack. Grinning, you turn around to leave the valley before anyone sees you; unfortunately, it seems like many things have already saw you. Two of the firefly bugs you saw earlier have clustered around you and your Pokemon; staring viciously at you—especially your backpack—they decide to attack as a pair.
  3708.  
  3709. [REF NOTE] For each item taken, there is a 30% chance of Absorb Bulb, 30% chance of Cell Battery, and 40% chance of Pokeball. Pokeballs should refer to the Pokeball roulette, except you only get one Pokeball per roll instead of two. The Player fights two Pokemon; For each Pokemon, there is a 50% chance of it being an Illumise and a 50% chance of it being a Volbeat.
  3710.  
  3711. [HIDDEN] If the Player loses this encounter, all items gained from this RP are lost. The bugs order first.
  3712.  
  3713. [I][U]Possibility Two: 100 - X%
  3714.  
  3715. [/U][/I]Feeling lucky, you decide to take some items from the cache. You end up finding <ITEM>, <ITEM>, ..., and <ITEM> and quickly place them into your backpack. Grinning, you turn around to leave the valley before anyone sees you; luckily, it appears that nobody has. Grateful for this one break, you shoulder your pack again, and set off even deeper in the meadow, hoping to finally figure out what lies at the end.
  3716.  
  3717. [REF NOTE] For each item taken, there is a 30% chance of Absorb Bulb, 30% chance of Cell Battery, and 40% chance of Pokeball. Pokeballs should refer to the Pokeball roulette, except you only get one Pokeball per roll instead of two.
  3718.  
  3719. [U]ii) Ignore the cache and move on[/U]
  3720.  
  3721. [I][U]Possibility One: 70%
  3722. [/U][/I]
  3723. You choose to be the morally right person, and opt not to take what isn't your property. Seeing that there's nothing else of interest in the valley, you somehow manage to climb back out of it and continue making your way deeper into the meadow.
  3724.  
  3725. [I][U]Possibility Two: 30%
  3726.  
  3727. [/U][/I]You choose to be the morally right person, and opt not to take what isn't your property. Unfortunately for you, as you try and leave the small valley, two Pokemon—an Illumise and a Volbeat—come out of nowhere and begin to attack you; it seems as if they think you stole some of the items from the cache you saw earlier! It doesn't seem like they understand your language, so the best way is probably the old-fashioned one; knock them out and they won't be such a bother anymore.
  3728.  
  3729. [REF NOTE] The Illumise and Volbeat order second.
  3730.  
  3731. (Upon defeat) Done with the two firefly Pokemon, you finally get a move on and climb out of the valley. To your surprise, you find an [IMG]http://cdn.bulbagarden.net/media/upload/8/85/Bag_Ether_Sprite.png[/IMG] [B]Ether[/B] lying, discarded. Given that being moral didn't work out so well last time, you quickly snatch this one up and carry on. Luckily for you, nothing happens.
  3732. [/INDENT][U]b) Leave the slope and take a detour[/U]
  3733.  
  3734. [I][U]Possibility One: 75%
  3735. [/U][/I]
  3736. You choose to be rather boring, and decide that simply going around the entire valley is the safest decision. It turns out that your route is quite safe, although it is long and arduous—all of your Pokemon seem to have tired out a bit from the sheer distance you covered, but you suppose that this is better than being slaughtered mercilessly somewhere else. What a glorious thought.
  3737.  
  3738. [REF NOTE] Apply -5 EN to all active Pokemon.
  3739.  
  3740. [I][U]Possibility Two: 25%
  3741.  
  3742. [/U][/I]You choose to be rather boring, and decide that simply going around the entire valley is the safest decision. It turns out that your route actually isn't that safe; you end up running into a swarm of Illumise and Volbeat, and attempt to sprint past them. Unfortunately, you're not exactly fast and they're not exactly slow, so you and your Pokemon split up in order to split up the swarm, with intentions to merge back at the path quite soon. When you reach the path, though, you notice that all but one of your Pokemon are already there waiting for you; the other one, you see, is <Pokemon with lowest Spe>, who is having trouble fending off two Pokemon at once. You decide to rush to its aid, though judging by the distance, it'll take you the better part of a round to get there. At least the others have flown off somewhere else.
  3743.  
  3744. [REF NOTE] The Pokemon fights both Illumise and Volbeat for one round. Then, the rest of your party regroups. Illumise and Volbeat order second.
  3745.  
  3746. ==
  3747.  
  3748. [a]22[/a][B]Lily Pond[/B]
  3749.  
  3750. Already a bit exhausted from walking for so long, you begin to feel a sense of irritation as well—you've seen countless of ponds and small bodies of water already, and they look pretty much identical to each other. However, when you arrive at yet another pond, you're greeted by a new sight: lily pads floating around on the top. The pads are remarkably big; it seems that each one would be able to support your weight, providing that you didn't stay standing on one for too long of a duration. Your childish instincts perk up at this sight, hopeful that you'll accede to them and hop across the lily pads, conveniently placed in a relatively straight path across the center of the lake. Of course, being so deep in the meadow by now, there are bound to be dangers lurking...
  3751.  
  3752. [box][B]Player Options[/B]
  3753. a) Hop through the lily pad trail
  3754. b) Walk around the lily pond[/box]
  3755.  
  3756. [U]a) Hop through the lily pad trail[/U]
  3757. [I][U]
  3758. Possibility One: 40%
  3759.  
  3760. [/U][/I]Choosing the most fun option, you decide to risk the possible dangers and hop on over the lily pad trail. You and your Pokemon have a ton of fun doing so, and continue on deeper into the meadow, with higher spirits and a more cheery outlook on this endeavor; in fact, one of your Pokemon seems to have even found a [IMG]http://archives.bulbagarden.net/media/upload/f/ff/Bag_Cherish_Ball_Sprite.png[/IMG] [B]Cherish Ball[/B] while jumping around! You're still not sure whether there [I]was[/I] any danger back at the lily pond, but that's fairly trivial now.
  3761.  
  3762. [REF NOTE] The Player gains one Cherish Ball.
  3763. [I][U]
  3764. Possibility Two: 60%[/U][/I]
  3765.  
  3766. Choosing the most fun option, you decide to risk the possible dangers and hop on over the lily pad trail. Halfway through your hopping fun, the lily pads begin to move, clustering near the center—the exact location where you are. You look down at your lily pad and see why; it seems that a whirlpool has begun to gather. Suddenly unbalanced, you begin to fall into the pond; <Highest Spe mon> heroically pushes you aside and falls into the pool instead, though. Suddenly, one of the lily pads pop up—a Lombre, you realize—and spray <Highest Spe mon> with some seeds; this doesn't look too good, especially as the pond is much too big for you to go and help, with the whirlpool still swirling dangerously. Let's wait until it recedes.
  3767.  
  3768. [REF NOTE] Apply Whirlpool damage and Leech Seed to the target. Lombre issues actions second.
  3769.  
  3770. [U]b) Walk around the lily pond
  3771.  
  3772. [I]Possibility One: 70%
  3773. [/I][/U]
  3774. Fearing a possible trap might be in store for you if you indeed hop your way across, you decide to take the safer route and make your way around the entirety of the lily pond. You end up at the other side of the pond quite safely, although the long hike seems to have taken its toll on your Pokemon; they are all slightly more tired than before. You figure that this is probably better than the mysterious alternative, though, and continue on your way.
  3775.  
  3776. [REF NOTE] Apply -5 EN to all active Pokemon.
  3777.  
  3778. [U][I]Possibility Two: 30%
  3779.  
  3780. [/I][/U]Fearing a possible trap might be in store for you if you indeed hop your way across, you decide to take the safer route and make your way around the entirety of the lily pond. Unfortunately, it seems that the "safe" route isn't without its dangers, either. Before you know it, something approaches your team, and manages to hit <Pokemon with lowest HP> with some energy shockwaves before grabbing and dragging it into the pond. As it swims back at a surprisingly fast speed, you catch a good glimpse of it, identifying it as a Lombre. Your Pokemon almost jump into the pond as well to save <Pokemon with lowest HP>, but you restrain them; the Lombre is already too far into the pond. You can only watch as it dances around, summoning rain to the meadow; let's hope your trapped Pokemon can make it out in one piece.
  3781.  
  3782. [REF NOTE] Lombre uses Astonish, then Rain Dance. Lombre orders second.
  3783.  
  3784. =========================
  3785. =========================
  3786.  
  3787. *TITLE*: *POSTER*:Engineer Pikachu
  3788. This post is for Encounters&#8212;the Lackey, Guardian, and Boss fights. With the exception of the Lackey fight, you are faced with some choices that affect the match. These don't normally matter [I]too[/I] much, but it has the potential to make a big difference.
  3789.  
  3790. [jump=26]Grass Skirmish [Lackeys][/jump]
  3791. [jump=27]Berry Tree Hill [Guardians][/jump]
  3792. [jump=28]Gracidea Meadow [Boss][/jump]
  3793.  
  3794. [B][SIZE=3]Other:[/SIZE][/B]
  3795.  
  3796. [a]24[/a][B]Ancient Tree[/B]
  3797.  
  3798. Exhausted from your battle efforts, you continue to plod on the path, wondering when this ordeal will end. Lost in your thoughts, you don't realize the huge shadow that you walk under; soon enough, however, you realize it and look up, gasping in awe. A magnificent tree lies before you, wider than three Snorlax lying side by side, and higher than the eye can see. Seeing a hole in the base of the tree, you crawl in excitedly, wondering what lies ahead. While you're still crawling within the tree, you encounter a fork&#8212;one that goes left, and one that goes right. Which way do you go?
  3799.  
  3800. [box][B]Player Options[/B]
  3801. a) Choose the left fork
  3802. b) Choose the right fork[/box]
  3803.  
  3804. [U]a) Choose the left fork[/U]
  3805.  
  3806. [I][U]Possibility One (75%)[/U][/I]
  3807.  
  3808. You choose the left fork, quickly crawling out. As soon as you stand up, you feel a couple objects fall on top of your head and onto the ground. You pick them up and, to your delight, find that they are some [B]Elemental Gems[/B]! You pocket them and carry on.
  3809.  
  3810. [HIDDEN] The Player will go to the Forest Woodland.
  3811. [HIDDEN] RNG for # of Gems (2-3), then RNG from the Gem Roulette.
  3812.  
  3813. [U][I]Possibility Two (25%)
  3814.  
  3815. [/I][/U] You choose the left fork, but the path seems to be extremely twisty; at some points, they even intersect, making you extremely confused. You eventually crawl out, though. As soon as you stand up, you feel a couple objects fall on top of your head and onto the ground. You pick them up and, to your delight, find that they are some [B]Elemental Gems[/B]! You pocket them and carry on.
  3816.  
  3817. [HIDDEN] The Player will go to the Placid Pond.
  3818. [HIDDEN] RNG for # of Gems (2-3), then RNG from the Gem Roulette.
  3819.  
  3820. [U]b) Choose the right fork[/U]
  3821.  
  3822. [I][U]Possibility One (75%)[/U][/I]
  3823.  
  3824. You choose the right fork, quickly crawling out. As soon as you stand up, you feel a couple objects fall on top of your head and onto the ground. You pick them up and, to your delight, find that they are some [B]Elemental Gems[/B]! You pocket them and carry on.
  3825.  
  3826. [HIDDEN] The Player will go to the Placid Pond.
  3827. [HIDDEN] RNG for # of Gems (2-3), then RNG from the Gem Roulette.
  3828.  
  3829. [U][I]Possibility Two (25%)[/I][/U]
  3830.  
  3831. You choose the left fork, but the path seems to be extremely twisty; at some points, they even intersect, making you extremely confused. You eventually crawl out, though. As soon as you stand up, you feel a couple objects fall on top of your head and onto the ground. You pick them up and, to your delight, find that they are some [B]Elemental Gems[/B]! You pocket them and carry on.
  3832.  
  3833. [HIDDEN] The Player will go to the Forest Woodland.
  3834. [HIDDEN] RNG for # of Gems (2-3), then RNG from the Gem Roulette.
  3835.  
  3836. ==
  3837.  
  3838. [a]29[/a][B]Sheer Shears[/B]
  3839.  
  3840. [I][B]Phase I[/B][/I]
  3841.  
  3842. As the huge tree behind you grows smaller and smaller, eventually disappearing into the horizon while you walk, your intuition begins to get a sense of... danger. Not a second after you realize this, a sharp shear of air suddenly cleaves the area before you, striking the ground barely a foot from your location, creating a plume of dirt clouds that cause you to cough and splutter. As the clouds clear, you see two paths before you; one is rocky and has quite a bit of foliage arching over it, while the other is smooth but easily visible from the top. As you take this in, however, you see another disturbance in the air&#8212;a rippling, translucent blade flying in an arc towards your team. It seems that the rocky one will be more difficult to traverse, but might just provide enough cover for you to avoid these shears; taking another second to think, you deduce that since these paths probably lead to the same area, so perhaps you could split up if you wanted to...
  3843.  
  3844. [box][B]Player Options[/B]
  3845. a) [0 EN] Take the smooth path
  3846. b) [6 EN] Take the rocky path
  3847.  
  3848. [I]Specify a path for each of your active Pokemon![/I][/box]
  3849.  
  3850. [REF NOTE] There is a 65% chance for the shear to hit the smooth path, and a 35% for it to hit the rocky path. The shear deals 12 Flying-type DMG to each Pokemon that gets hit.
  3851.  
  3852. [B][I]Phase II[/I][/B]
  3853.  
  3854. As you emerge from the paths, you notice that they converge in a small clearing. From the clearing, however, there is only one narrow path forward, surrounded by a dense layer of trees. You could go forward, but you see shears constantly ripping back and forth across the path. Alternatively, you could wait a little longer, but who knows what staying in a clearing might do?
  3855.  
  3856. [box][B]Player Options[/B]
  3857. a) Head into the path
  3858. b) Stay a little longer[/box]
  3859.  
  3860. [U]a) Head into the path[/U]
  3861.  
  3862. You decide to march into the path, your Pokemon following behind you. As expected, the wind shears begin to slice their way through your team, and, hearing their cries, you pick up the pace and end up dashing through the narrow path. At the end is another clearing, though there seem to be no signs of imminent danger. Your Pokemon seem to have been injured, though, and they also seem to have tired a bit from running so much. Best to keep moving, though.
  3863.  
  3864. [REF NOTE] Each active Pokemon loses 7 EN and takes 12 Flying-type DMG.
  3865.  
  3866. [U]b) Stay a little longer[/U]
  3867.  
  3868. [U][I]Possibility One: 30%[/I][/U]
  3869.  
  3870. You wait for a little while, but nothing happens. You then decide to march into the path, your Pokemon following behind you. As expected, the wind shears begin to slice their way through your team, and, hearing their cries, you pick up the pace and end up dashing through the narrow path. At the end is another clearing, though there seem to be no signs of imminent danger. Your Pokemon seem to have been injured, though, and they also seem to have tired a bit from running so much. Best to keep moving, though.
  3871.  
  3872. [REF NOTE] Each active Pokemon loses 7 EN and takes 12 Flying-type DMG.
  3873.  
  3874. [U][I]Possibility Two: 40%[/I][/U]
  3875.  
  3876. You wait for a little while, but the shears continue to weave their way through the path. Wondering what to do, your thoughts are suddenly disrupted by a small explosion in front of you; it seems that the shears have begun targeting the clearing! You, along with your Pokemon, scramble to avoid as many of these air blades as possible, but there are simply too many of them to avoid. After a brief while, the assault stops abruptly, and the shears criss-crossing across the path disappear as well. Nursing your Pokemon's wounds gently, you make your way through the path and deeper into the meadow, wondering what other horrible traps you'll face.
  3877.  
  3878. [REF NOTE] Each active Pokemon takes 12 Flying-type DMG as well as 12 DMG.
  3879.  
  3880. [I][U]Possibility Three:30%[/U][/I]
  3881.  
  3882. You wait for a little while, and the shears slicing their way across the path suddenly disappear. You make your way through the path without any harm, and continue on.
  3883.  
  3884. ==
  3885.  
  3886. [a]25[/a][B]Rose Garden[/B]
  3887.  
  3888. After a grueling fight, you enter another clearing; however, this one looks nothing like the previous ones. The shrubbery all around you is composed solely of rosebushes of many hues: orange, yellow, and even darker hues such as purple. An archway of rose stems stretches across the garden in front of you, with two roses&#8212;one red, one white&#8212;crossed in an "x" at the top of the arch. You wonder what this is all about, just as the sweet scent of roses hits you. Intrigued by the Rose Garden, you eye the archway, debating whether or not to enter.
  3889.  
  3890. [box][B]Player Options[/B]
  3891. a) Enter the Rose Garden
  3892. b) Turn back and exit the Rose Garden[/box]
  3893.  
  3894. [U]a) Enter the Rose Garden[/U]
  3895.  
  3896. Highly curious, you step through the archway and realize that the roses' hues in the Garden are even more variegated than those outside. The ones in the Garden have the strangest colors you have ever seen, such as periwinkle, magenta, and one that can only be described as "sea blue." As you circle the Garden in awe of the magnificent roses, you notice that there are a pair of roses&#8212;one red, one white&#8212;that seem to be moving about. Stepping closer to examine the pair, you realize that it's actually a Pokemon! The Roserade jumps out with a sly grin, and points its hands at the archway, sealing it off with a thick layer of foliage. Then, it turns around and opens a narrow pathway in the other direction, jumping through. It seems as if defeating it will open the archway back up, but the pathway is too small for more than one Pokemon to fit through... you're going to have to choose one Pokemon to fight.
  3897.  
  3898. [REF NOTE] Rare Encounter. Roserade orders second.
  3899.  
  3900. (Upon finish) The Roserade opens the archway back up, and you quickly leave before it closes again. The scent of roses lingers in your nose as you continue on your way...
  3901.  
  3902. [U]b) Turn back and exit the Rose Garden[/U]
  3903.  
  3904. You summon all your willpower to turn away from the delicious smell, successfully exiting. You continue on your path, wondering what was inside the Garden; when you look back, though, the entire entrance seems to have disappeared, leaving only a boring hedge in its wake. Perhaps you'll find it again next time.
  3905.  
  3906. [a]23[/a][B]Blossom Clearing
  3907. [/B]
  3908. As you continue deeper into the green grassland, you come across two rows of trees that seem to be aligned in a rather unnatural way. As you hear rather threatening noises from the two expanses outside of the channel formed by the trees, you decide to go through the channel. Upon exiting through the other side, you are faced with an extremely peculiar site. A small mound of earth is raised above the others, creating what seems to be a small hill. What's strange, however, is that all of the grass and flowers in the clearing seem to bend towards the mound... as you examine it more closely, you discover that there is a strange flower on the mound. Do you pick the flower, or do you leave it alone?
  3909.  
  3910. [box][B]Player Options[/B]
  3911. a) Leave the flower alone
  3912. b) Pick the flower[/box]
  3913.  
  3914. [U]a) Leave the flower alone[/U]
  3915.  
  3916. Sensing some sort of danger, you avoid the flower and move on.
  3917.  
  3918. [U]b) Pick the flower[/U]
  3919.  
  3920. Very cautiously, you approach the mound and pick the flower. You place it in your backpack, where the undulate petals start to fold in and out...
  3921.  
  3922. [HIDDEN] The Flower disappears after the Player's challenge ends, unless Shaymin or Shaymin-S is caught.
  3923.  
  3924. [B][SIZE=3]Encounters[/SIZE][/B]
  3925. [a]26[/a][B]Grass Skirmish[/B]
  3926.  
  3927. Finally done with stocking up on necessary items for your trek into the meadow, you enter the pleasant grass field, hoping to discover what made former explorers terrified of the meadow. You immediately see something strange about the entire flat&#8212;although it's all grass, there seems to be a sense of danger lurking about in some areas. You soon realize that the feeling is somewhat extinguished if you follow a certain path; perhaps the grassland isn't as expansive and pleasant as you though it was.
  3928.  
  3929. Soon enough, your entry point is but a speck in the distance. As you continue forward, you suddenly hear some rustling in the grass&#8212;it turns out that the field isn't quite as abandoned as it seems like it was. Two Pokemon pop out from the grass, looking curiously at you and your team. Despite their weakness, they seem eager for a battle. They probably won't stop pestering you until you fight them...
  3930.  
  3931. ==
  3932.  
  3933. [a]27[/a][B]Berry Tree Hill[/B]
  3934.  
  3935. As you continue on your way, you notice a small raised hill a short distance away from a massive grove of trees. The hill seems to be a bottleneck; to the left of it is a rather intimidating forest, while you see the reflective surface of what seems to be water on the right. Braving either of the two doesn't seem to be very smart, so you head straight towards the hill.
  3936.  
  3937. As you approach the hill, you see two tall trees on either side. One of them seems to have some [IMG]http://archives.bulbagarden.net/media/upload/e/e4/Bag_Jaboca_Berry_Sprite.png[/IMG] [B]Jaboca Berries[/B] on them, while the other one seems to have some [IMG]http://archives.bulbagarden.net/media/upload/5/57/Bag_Rowap_Berry_Sprite.png[/IMG] [B]Rowap Berries[/B]. While these will undoubtedly help you on your journey and beyond, you can't be sure that the hill is abandoned. Do you take some of the berries, and if so, which ones?
  3938.  
  3939. [box][B]Player Options[/B]
  3940. a) Take both the Jaboca Berries and Rowap Berries
  3941. b) Take Berries from one of the trees [specify which one]
  3942. c) Ignore the Berry trees[/box]
  3943.  
  3944. [REF NOTE] Taking berries from one tree will give the Player three (3) of them.
  3945. [REF NOTE] Taking berries from two trees will give the Player two (2) of each.
  3946.  
  3947. [U]a) Take both the Jaboca Berries and Rowap Berries[/U]
  3948.  
  3949. Delighted by the opportunity to get some Berries, you go over to one tree, pick some berries, then repeat the same procedure for the other tree. Unfortunately, you don't seem to notice two Pokemon ascending the hill from the opposite direction; by the time you realize that they are there, they've already prepared themselves for battle! They stare at you in an intimidating fashion, daring you to attack. Let's hope you can extricate yourself from this situation.
  3950.  
  3951. [HIDDEN] Both Guardians use their set up move (described in their sheet)
  3952.  
  3953. [U]b) Take Berries from one of the trees [specify which one][/U]
  3954.  
  3955. You eye both trees, wondering which one will be more useful. In the end, you choose the <TREE NAME>, hoping that it'll come in handy. After a short while, you close the drawstring on your berry pouch and turn around, deciding to move on before it's too late. Unfortunately, it's already too late. Two Pokemon wait off the side of the hill, waiting for you to move. Furthermore, one of them begins preparations for combat. You better attack quickly.
  3956.  
  3957. [HIDDEN] The Grass-type Guardian uses its set up move (described in its sheet)
  3958.  
  3959. [U]c) Ignore the Berry trees[/U]
  3960.  
  3961. Sensing a potential danger, you avoid the Berry trees and attempt to get off the hill. However, it seems that two Pokemon are awaiting you at the base of it. They don't seem angry&#8212;probably a result of you not picking any Berries&#8212;but they do seem somewhat irritated, perhaps because you're intruding upon their territory. It seems as if they'll be trying to prevent you from getting any further...
  3962.  
  3963. ==
  3964.  
  3965. [a]28[/a][B]Gracidea Meadow[/B]
  3966.  
  3967. Exhausted by the ordeals that have plagued you since you stepped foot into the meadow, you finally arrive at a small clearing, surrounded by tight-knit trees. The air is surprisingly cool and crisp, and a delightful aroma of flowers wafts through. You see nothing interesting, with the exception of a beautifully colored patch of flowers in the precise center. For some strange reason, there seems to be a hole in the center of the patch, as if a flower is missing... It seems as if disturbing this delicate balance might not be the best idea, but doing nothing isn't exactly going to accomplish anything. What do you do?
  3968.  
  3969. [box][B]Player Options[/B]
  3970. a) Examine the flower patch
  3971. b) Stay and do nothing[/box]
  3972.  
  3973. [U]a) Examine the flower patch
  3974.  
  3975. [I]Possibility One: You have a Gracidea in your possession
  3976. [/I][/U]
  3977. As you approach the patch of flowers, attempting to discern what exactly is going on, something [I]in[/I] the patch stirs and jumps out at you! Seeing the Gracidea, the Pokemon snatches it out of your grasp and suddenly transforms, becoming slightly larger and taking into the air. Despite what seems like its gratitude to you for bringing the flower back, it doesn't seem to want you to get any closer. Once again, you're stuck in a rut&#8212;this is undoubtedly the Pokemon that you have been waiting to find, but going closer might prove fatal. What do you do?[INDENT][box][B]Player Options[/B]
  3978. i) Move closer to Shaymin-S
  3979. ii) Stay in your current position[/box][/INDENT][INDENT][U] i) Move closer to Shaymin-S[/U]
  3980.  
  3981. Stepping closer to the Shaymin-S despite a clear warning, you brace yourself for the inevitable. The Pokemon suddenly takes to the air, and as a warning, fires off a small shear of wind that rips through your entire team! As if to make matters worse, a Togekiss suddenly flies into the clearing with a jubilant sound, as if to aid the meadow's guardian. It's going to be a tough fight!
  3982.  
  3983. [REF NOTE] Calculate STAB Air Cutter damage against the three active Pokemon (Gracidea not included) and take off energy from Shaymin-S.
  3984.  
  3985. [U]ii) Stay in your current position[/U]
  3986.  
  3987. You don't dare to move a muscle, fearing the Shaymin-S' wrath. It smiles at you in an almost human fashion, as if thanking you for your kindness. As you stand there, perplexed as to what to do, you hear a sudden rush of wings as a white Pokemon almost as large as you are flies past your team, conjuring up a gust of wind that strikes your team. Reaching Shaymin, the Pokemon&#8212;you realize that it's a Togekiss&#8212;turns around to face you, seemingly ready to protect its ally to the very end. This won't be easy.
  3988.  
  3989. [REF NOTE] Calculate Twister damage against the three active Pokemon and take off energy from Togekiss.
  3990. [/INDENT][U][I]Possibility Two: You do not have a Gracidea in your possession
  3991.  
  3992. [/I][/U]As you approach the patch of flowers, attempting to discern what exactly is going on, something [I]in[/I] the patch stirs and jumps out at you! For some strange reason, it seems almost disappointed at you, shaking its head in what can only be described as disbelief. The Shaymin hops away from you at a surprising speed, considering its diminutive size, and reaches the edge of the clearing in a matter of seconds. You can tell that it doesn't want you getting near it. However, this is surely the Pokemon that you came for; do you go forward and risk its wrath, or do you stay behind?[INDENT][box][B]Player Options[/B]
  3993. i) Move closer to Shaymin
  3994. ii) Stay in your current position[/box][/INDENT][INDENT][U]i) Move closer to the Shaymin[/U]
  3995.  
  3996. You move closer despite the Shaymin's clear warning. At first, the Shaymin makes no reaction, but once you get closer, it suddenly gets up and fires a massive beam of solar energy at one of your Pokemon! Then, it suddenly makes what seems to be a chirping noise&#8212;mere moments later, a rather large blue-and-yellow bird comes soaring into the clearing to aid it. This doesn't look like it's going to be an easy fight.
  3997.  
  3998. [REF NOTE] Calculate SolarBeam against a random target (cannot target Pokemon immune to Grass attacks) and take off energy from Shaymin.
  3999.  
  4000. [U]ii) Stay in your current position[/U]
  4001.  
  4002. Seeing Shaymin in its current state, you decide to abide by its wishes and not move any closer. It sniffs and nods in your direction in gratitude, but as you relax, a large bird skeletal-looking bird flies past you and launches rocks down upon one of your Pokemon! It seems as if the Archeops just wants you out of the meadow. Hardened by its resolve, Shaymin adopts a fighting stance as well; it seems as if Shaymin has been convinced that you are to be removed from the meadow at once.
  4003.  
  4004. [REF NOTE] Calculate Rock Tomb against a random target (cannot target Pokemon currently immune to Rock attacks) and take off energy from Archeops.
  4005. [/INDENT][U]b) Stay and do nothing
  4006.  
  4007. [I]Possibility One: You have a Gracidea in your possession[/I][/U]
  4008.  
  4009. As you just wait in the clearing, you fail to notice a small object moving slowly towards your team. Suddenly, it springs out from the grass and swipes the Gracidea from your backpack! Before you can react, it transforms, turning larger and taking to the air&#8212;the Shaymin has transformed into its Sky form! Looking around in a state of panic and shock, you register a flash of blue and yellow across your field of vision. In anticipation for the coming battle, the Archeops hones its claws to sharp points, then proceeds to glare at you threateningly. Getting past this will not be easy.
  4010.  
  4011. [REF NOTE] Archeops uses Hone Claws.
  4012.  
  4013. [I][U]Possibility Two: You do not have a Gracidea in your possession[/U][/I]
  4014.  
  4015. As you simply wait in the clearing for something interesting to happen, you ironically fail to notice a small thing moving slowly towards your team. Suddenly, it springs out from the grass and lands in your backpack, seeming to rummage around for something. Before you can close the pack up, it hops back out with surprising agility and stares at your team; the small Pokemon's eyes seem sad and disappointed, for some reason. Before you can ponder too much on this, however, you notice a flash of a white wing across your field of vision. It suddenly starts plotting plans... good luck.
  4016.  
  4017. [REF NOTE] Togekiss uses Nasty Plot.
  4018.  
  4019. =========================
  4020. =========================
  4021.  
  4022. *TITLE*: *POSTER*:Engineer Pikachu
  4023. These are the items that you can find in Gracidea Meadow. See the corresponding roulette to the RP.
  4024. [B]
  4025. [U]Gem Roulette[/U][/B]
  4026.  
  4027. [IMG]http://archives.bulbagarden.net/media/upload/6/69/Bag_Grass_Gem_Sprite.png[/IMG] Grass Gem (40%)
  4028. [IMG]http://archives.bulbagarden.net/media/upload/0/04/Bag_Bug_Gem_Sprite.png[/IMG] Bug Gem (20%)
  4029. [IMG]http://archives.bulbagarden.net/media/upload/c/c2/Bag_Normal_Gem_Sprite.png[/IMG] Normal Gem (20%)
  4030. [IMG]http://archives.bulbagarden.net/media/upload/6/69/Bag_Rock_Gem_Sprite.png[/IMG] Rock Gem (10%)
  4031. [IMG]http://archives.bulbagarden.net/media/upload/e/e4/Bag_Water_Gem_Sprite.png[/IMG] Water Gem (10%)
  4032.  
  4033. [U][B]Pokeball Roulette[/B][/U]
  4034.  
  4035. [IMG]http://archives.bulbagarden.net/media/upload/c/ca/Bag_Great_Ball_Sprite.png[/IMG] 2x Great Ball (35%)
  4036. [IMG]http://archives.bulbagarden.net/media/upload/0/03/Bag_Ultra_Ball_Sprite.png[/IMG] 2x Ultra Ball (25%)
  4037. [IMG]http://archives.bulbagarden.net/media/upload/4/42/Bag_Nest_Ball_Sprite.png[/IMG] 2x Nest Ball (15%)
  4038. [IMG]http://archives.bulbagarden.net/media/upload/e/eb/Bag_Safari_Ball_Sprite.png[/IMG] 2x Safari Ball (15%)
  4039. [IMG]http://archives.bulbagarden.net/media/upload/f/ff/Bag_Cherish_Ball_Sprite.png[/IMG] 2x Cherish Ball (10%)
  4040.  
  4041. [B][U]Miscellaneous Items[/U]
  4042.  
  4043. [/B][IMG]http://cdn.bulbagarden.net/media/upload/a/ad/Bag_Sun_Stone_Sprite.png[/IMG] [B]Sun Stone:[/B] Evolves a relevant Pokemon. Can be traded in at the end of the run for 6 TC.
  4044. [IMG]http://archives.bulbagarden.net/media/upload/1/13/Bag_Claw_Fossil_Sprite.png[/IMG] [B]Claw Fossil:[/B] Can be revived into an Anorith at the end of the run. Cannot be traded.
  4045. [IMG]http://cdn.bulbagarden.net/media/upload/1/16/Bag_Gracidea_Sprite.png[/IMG] [B]Gracidea:[/B] Increases the final damage done by Grass- and Flying-type attacks by three (3). Transforms Shaymin into Shaymin-S, but Shaymin-S reverts to Shaymin if it is nighttime or it becomes afflicted with FRZ. Usable only by Shaymin and Shaymin-S.
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