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- #define ITEM_TYPE_TEXT 0 // simple text
- #define ITEM_TYPE_BUTTON 1 // button, basically text with a border
- #define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped
- #define ITEM_TYPE_CHECKBOX 3 // check box
- #define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar
- #define ITEM_TYPE_COMBO 5 // drop down list
- #define ITEM_TYPE_LISTBOX 6 // scrollable list
- #define ITEM_TYPE_MODEL 7 // model
- #define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is
- #define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar
- #define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc.
- #define ITEM_TYPE_YESNO 11 // yes no cvar setting
- #define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated
- #define ITEM_TYPE_BIND 13 // multiple list setting, enumerated
- #define ITEM_TYPE_SLIDER_COLOR 14 // team colors, etc.
- #define ITEM_TYPE_PRESET 15 //
- #define ITEM_TYPE_PRESETLIST 16 //
- #define ITEM_ALIGN_LEFT 0 // left alignment
- #define ITEM_ALIGN_CENTER 1 // center alignment
- #define ITEM_ALIGN_RIGHT 2 // right alignment
- #define ITEM_TEXTSTYLE_NORMAL 0 // normal text
- #define ITEM_TEXTSTYLE_BLINK 1 // fast blinking
- #define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing
- #define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this )
- #define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this )
- #define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this )
- #define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this )
- #define WINDOW_BORDER_NONE 0 // no border
- #define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel )
- #define WINDOW_BORDER_HORZ 2 // horizontal borders only
- #define WINDOW_BORDER_VERT 3 // vertical borders only
- #define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars
- #define WINDOW_STYLE_EMPTY 0 // no background
- #define WINDOW_STYLE_FILLED 1 // filled with background color
- #define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color
- #define WINDOW_STYLE_SHADER 3 // gradient bar based on background color
- #define WINDOW_STYLE_TEAMCOLOR 4 // team color
- #define WINDOW_STYLE_CINEMATIC 5 // cinematic
- #define MENU_TRUE 1 // uh.. true
- #define MENU_FALSE 0 // and false
- #define HUD_VERTICAL 0x00
- #define HUD_HORIZONTAL 0x01
- // list box element types
- #define LISTBOX_TEXT 0x00
- #define LISTBOX_IMAGE 0x01
- // list feeders
- #define FEEDER_HEADS 0x00 // model heads
- #define FEEDER_MAPS 0x01 // text maps based on game type
- #define FEEDER_SERVERS 0x02 // servers
- #define FEEDER_CLANS 0x03 // clan names
- #define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format
- #define FEEDER_REDTEAM_LIST 0x05 // red team members
- #define FEEDER_BLUETEAM_LIST 0x06 // blue team members
- #define FEEDER_PLAYER_LIST 0x07 // players
- #define FEEDER_TEAM_LIST 0x08 // team members for team voting
- #define FEEDER_MODS 0x09 //
- #define FEEDER_DEMOS 0x0a //
- #define FEEDER_SCOREBOARD 0x0b //
- #define FEEDER_Q3HEADS 0x0c // model heads
- #define FEEDER_SERVERSTATUS 0x0d // server status
- #define FEEDER_FINDPLAYER 0x0e // find player
- #define FEEDER_CINEMATICS 0x0f // cinematics
- #define FEEDER_ENDSCOREBOARD 0x10 // premium scoreboard w/ country flags & quit players
- #define FEEDER_REDTEAM_STATS 0x11 // premium statistics board for red team
- #define FEEDER_BLUETEAM_STATS 0x12 // premium statistics board for blue team
- // display flags
- #define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001
- #define CG_SHOW_RED_TEAM_HAS_BLUEFLAG 0x00000002
- #define CG_SHOW_ANYTEAMGAME 0x00000004
- #define CG_SHOW_HARVESTER 0x00000008
- #define CG_SHOW_ONEFLAG 0x00000010
- #define CG_SHOW_CTF 0x00000020
- #define CG_SHOW_OBELISK 0x00000040
- #define CG_SHOW_HEALTHCRITICAL 0x00000080
- #define CG_SHOW_CLAN_ARENA 0x00000100
- #define CG_SHOW_TOURNAMENT 0x00000200
- #define CG_SHOW_IF_NOT_WARMUP 0x00000400
- #define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800
- #define CG_SHOW_IF_WARMUP 0x00001000
- #define CG_SHOW_IF_BLUE_IS_FIRST_PLACE 0x00002000
- #define CG_SHOW_HEALTHOK 0x00004000
- #define CG_SHOW_TEAMINFO 0x00008000
- #define CG_SHOW_NOTEAMINFO 0x00010000
- #define CG_SHOW_OTHERTEAMHASFLAG 0x00020000
- #define CG_SHOW_YOURTEAMHASENEMYFLAG 0x00040000
- #define CG_SHOW_ANYNONTEAMGAME 0x00080000
- #define CG_SHOW_INTERMISSION 0x00100000
- #define CG_SHOW_NOTINTERMISSION 0x00200000
- #define CG_SHOW_IF_MSG_PRESENT 0x00400000
- #define CG_SHOW_IF_NOTICE_PRESENT 0x00800000
- #define CG_SHOW_IF_CHAT_VISIBLE 0x01000000
- #define CG_SHOW_IF_PLYR_IS_FIRST_PLACE 0x02000000
- #define CG_SHOW_IF_PLYR_IS_NOT_FIRST_PLACE 0x04000000
- #define CG_SHOW_IF_RED_IS_FIRST_PLACE 0x08000000
- #define CG_SHOW_2DONLY 0x10000000
- #define CG_SHOW_IF_PLYR_IS_ON_RED 0x20000000
- #define CG_SHOW_IF_PLYR_IS_ON_BLUE 0x40000000
- #define CG_SHOW_PLAYERS_REMAINING 0x80000000
- #define CG_SHOW_IF_PLYR1 0x00000001
- #define CG_SHOW_IF_PLYR2 0x00000002
- #define CG_SHOW_IF_G_FIRED 0x00000004
- #define CG_SHOW_IF_MG_FIRED 0x00000008
- #define CG_SHOW_IF_SG_FIRED 0x00000010
- #define CG_SHOW_IF_GL_FIRED 0x00000020
- #define CG_SHOW_IF_RL_FIRED 0x00000040
- #define CG_SHOW_IF_LG_FIRED 0x00000080
- #define CG_SHOW_IF_RG_FIRED 0x00000100
- #define CG_SHOW_IF_PG_FIRED 0x00000200
- #define CG_SHOW_IF_BFG_FIRED 0x00000400
- #define CG_SHOW_IF_CG_FIRED 0x00000800
- #define CG_SHOW_IF_NG_FIRED 0x00001000
- #define CG_SHOW_IF_PL_FIRED 0x00002000
- #define CG_SHOW_IF_PLYR_IS_ON_RED_OR_SPEC 0x00004000
- #define CG_SHOW_IF_PLYR_IS_ON_BLUE_OR_SPEC 0x00008000
- #define CG_SHOW_IF_PLYR_IS_ON_RED_NO_SPEC 0x00010000
- #define CG_SHOW_IF_PLYR_IS_ON_BLUE_NO_SPEC 0x00020000
- #define UI_SHOW_LEADER 0x00000001
- #define UI_SHOW_NOTLEADER 0x00000002
- #define UI_SHOW_FAVORITESERVERS 0x00000004
- #define UI_SHOW_ANYNONTEAMGAME 0x00000008
- #define UI_SHOW_ANYTEAMGAME 0x00000010
- #define UI_SHOW_NEWHIGHSCORE 0x00000020
- #define UI_SHOW_DEMOAVAILABLE 0x00000040
- #define UI_SHOW_NEWBESTTIME 0x00000080
- #define UI_SHOW_FFA 0x00000100
- #define UI_SHOW_NOTFFA 0x00000200
- #define UI_SHOW_NETANYNONTEAMGAME 0x00000400
- #define UI_SHOW_NETANYTEAMGAME 0x00000800
- #define UI_SHOW_NOTFAVORITESERVERS 0x00001000
- // owner draw types
- // ideally these should be done outside of this file but
- // this makes it much easier for the macro expansion to
- // convert them for the designers ( from the .menu files )
- #define CG_OWNERDRAW_BASE 1
- #define CG_PLAYER_ARMOR_ICON 1
- #define CG_PLAYER_ARMOR_VALUE 2
- #define CG_PLAYER_HEAD 3
- #define CG_PLAYER_HEALTH 4
- #define CG_PLAYER_AMMO_ICON 5
- #define CG_PLAYER_AMMO_VALUE 6
- #define CG_SELECTEDPLAYER_HEAD 7
- #define CG_SELECTEDPLAYER_NAME 8
- #define CG_SELECTEDPLAYER_LOCATION 9
- #define CG_SELECTEDPLAYER_STATUS 10
- #define CG_SELECTEDPLAYER_WEAPON 11
- #define CG_SELECTEDPLAYER_POWERUP 12
- #define CG_FLAGCARRIER_HEAD 13
- #define CG_FLAGCARRIER_NAME 14
- #define CG_FLAGCARRIER_LOCATION 15
- #define CG_FLAGCARRIER_STATUS 16
- #define CG_FLAGCARRIER_WEAPON 17
- #define CG_FLAGCARRIER_POWERUP 18
- #define CG_PLAYER_ITEM 19
- #define CG_PLAYER_SCORE 20
- #define CG_BLUE_FLAGHEAD 21
- #define CG_BLUE_FLAGSTATUS 22
- #define CG_BLUE_FLAGNAME 23
- #define CG_RED_FLAGHEAD 24
- #define CG_RED_FLAGSTATUS 25
- #define CG_RED_FLAGNAME 26
- #define CG_BLUE_SCORE 27
- #define CG_RED_SCORE 28
- #define CG_RED_NAME 29
- #define CG_BLUE_NAME 30
- #define CG_HARVESTER_SKULLS 31 // only shows in harvester
- #define CG_ONEFLAG_STATUS 32 // only shows in one flag
- #define CG_PLAYER_LOCATION 33
- #define CG_TEAM_COLOR 34
- #define CG_CTF_POWERUP 35
- #define CG_AREA_POWERUP 36
- #define CG_AREA_LAGOMETER 37 // painted with old system
- #define CG_PLAYER_HASFLAG 38
- #define CG_GAME_TYPE 39 // not done
- #define CG_SELECTEDPLAYER_ARMOR 40
- #define CG_SELECTEDPLAYER_HEALTH 41
- #define CG_PLAYER_STATUS 42
- #define CG_FRAGGED_MSG 43 // painted with old system
- #define CG_PROXMINED_MSG 44 // painted with old system
- #define CG_AREA_FPSINFO 45 // painted with old system
- #define CG_AREA_SYSTEMCHAT 46 // painted with old system
- #define CG_AREA_TEAMCHAT 47 // painted with old system
- #define CG_AREA_CHAT 48 // painted with old system
- #define CG_GAME_STATUS 49
- #define CG_KILLER 50
- #define CG_PLAYER_ARMOR_ICON2D 51
- #define CG_PLAYER_AMMO_ICON2D 52
- #define CG_ACCURACY 53
- #define CG_ASSISTS 54
- #define CG_DEFEND 55
- #define CG_EXCELLENT 56
- #define CG_IMPRESSIVE 57
- #define CG_PERFECT 58
- #define CG_GAUNTLET 59
- #define CG_SPECTATORS 60
- #define CG_TEAMINFO 61
- #define CG_VOICE_HEAD 62
- #define CG_VOICE_NAME 63
- #define CG_PLAYER_HASFLAG2D 64
- #define CG_HARVESTER_SKULLS2D 65 // only shows in harvester
- #define CG_CAPFRAGLIMIT 66
- #define CG_1STPLACE 67
- #define CG_2NDPLACE 68
- #define CG_CAPTURES 69
- #define CG_FULLTEAMINFO 70
- #define CG_LEVELTIMER 71
- #define CG_PLAYER_SKILL 72
- #define CG_PLAYER_OBIT 73
- #define CG_PLAYER_HEALTH_BAR_100 74
- #define CG_PLAYER_HEALTH_BAR_200 75
- #define CG_PLAYER_ARMOR_BAR_100 76
- #define CG_PLAYER_ARMOR_BAR_200 77
- #define CG_AREA_NEW_CHAT 78
- #define CG_TEAM_COLORIZED 79
- #define CG_1ST_PLACE_SCORE 80
- #define CG_2ND_PLACE_SCORE 81
- #define CG_GAME_TYPE_ICON 82
- #define CG_1STPLACE_PLYR_MODEL 83
- #define CG_MATCH_WINNER 84
- #define CG_MATCH_END_CONDITION 85
- #define CG_PLYR_END_GAME_SCORE 86
- #define CG_MAP_NAME 87
- #define CG_PLYR_BEST_WEAPON_NAME 88
- #define CG_SELECTED_PLYR_TEAM_COLOR 89
- #define CG_SELECTED_PLYR_ACCURACY 90
- #define CG_PLAYER_COUNTS 91
- #define CG_RED_PLAYER_COUNT 92
- #define CG_BLUE_PLAYER_COUNT 93
- #define CG_FOLLOW_PLAYER_NAME 94
- #define CG_RED_CLAN_PLYRS 95
- #define CG_BLUE_CLAN_PLYRS 96
- #define CG_GAME_LIMIT 97
- #define CG_ROUNDTIMER 98
- #define CG_NEXTMAP 99
- #define CG_RED_TIMEOUT_COUNT 100
- #define CG_BLUE_TIMEOUT_COUNT 101
- #define CG_1ST_PLACE_SCORE_EX 102
- #define CG_2ND_PLACE_SCORE_EX 103
- #define CG_FOLLOW_PLAYER_NAME_EX 104
- #define CG_SPEEDOMETER 105
- #define CG_WP_VERTICAL 106
- #define CG_ACC_VERTICAL 107
- #define CG_1STPLACE_PLYR_MODEL_ACTIVE 108
- #define CG_1ST_PLYR 109
- #define CG_1ST_PLYR_SCORE 110
- #define CG_1ST_PLYR_FRAGS 111
- #define CG_1ST_PLYR_DEATHS 112
- #define CG_1ST_PLYR_DMG 113
- #define CG_1ST_PLYR_TIME 114
- #define CG_1ST_PLYR_PING 115
- #define CG_1ST_PLYR_WINS 116
- #define CG_1ST_PLYR_ACC 117
- #define CG_1ST_PLYR_FLAG 118
- #define CG_1ST_PLYR_FULLCLAN 119
- #define CG_1ST_PLYR_TIMEOUT_COUNT 120
- #define CG_2ND_PLYR 121
- #define CG_2ND_PLYR_SCORE 122
- #define CG_2ND_PLYR_FRAGS 123
- #define CG_2ND_PLYR_DEATHS 124
- #define CG_2ND_PLYR_DMG 125
- #define CG_2ND_PLYR_TIME 126
- #define CG_2ND_PLYR_PING 127
- #define CG_2ND_PLYR_WINS 128
- #define CG_2ND_PLYR_ACC 129
- #define CG_2ND_PLYR_FLAG 130
- #define CG_2ND_PLYR_FULLCLAN 131
- #define CG_2ND_PLYR_TIMEOUT_COUNT 132
- #define CG_RED_AVG_PING 133
- #define CG_BLUE_AVG_PING 134
- #define CG_NEXTMAP2 135
- #define CG_NEXTMAP3 136
- #define CG_NEXTMAP_SHOT 137
- #define CG_NEXTMAP2_SHOT 138
- #define CG_NEXTMAP3_SHOT 139
- #define CG_NEXTMAP_NAME 140
- #define CG_NEXTMAP2_NAME 141
- #define CG_NEXTMAP3_NAME 142
- #define CG_VOTECOUNT_MAP1 143
- #define CG_VOTECOUNT_MAP2 144
- #define CG_VOTECOUNT_MAP3 145
- #define CG_VOTEMAP_TIMER 146
- #define CG_BEST_ITEMCONTROL_PLYR 147
- #define CG_MOST_ACCURATE_PLYR 148
- #define CG_MOST_DAMAGEDEALT_PLYR 149
- #define CG_LOCALTIME 150
- #define CG_MATCH_DETAILS 151
- #define CG_1ST_PLYR_FRAGS_G 152
- #define CG_1ST_PLYR_FRAGS_MG 153
- #define CG_1ST_PLYR_FRAGS_SG 154
- #define CG_1ST_PLYR_FRAGS_GL 155
- #define CG_1ST_PLYR_FRAGS_RL 156
- #define CG_1ST_PLYR_FRAGS_LG 157
- #define CG_1ST_PLYR_FRAGS_RG 158
- #define CG_1ST_PLYR_FRAGS_PG 159
- #define CG_1ST_PLYR_FRAGS_BFG 160
- #define CG_1ST_PLYR_FRAGS_CG 161
- #define CG_1ST_PLYR_FRAGS_NG 162
- #define CG_1ST_PLYR_FRAGS_PL 163
- #define CG_1ST_PLYR_HITS_MG 164
- #define CG_1ST_PLYR_HITS_SG 165
- #define CG_1ST_PLYR_HITS_GL 166
- #define CG_1ST_PLYR_HITS_RL 167
- #define CG_1ST_PLYR_HITS_LG 168
- #define CG_1ST_PLYR_HITS_RG 169
- #define CG_1ST_PLYR_HITS_PG 170
- #define CG_1ST_PLYR_HITS_BFG 171
- #define CG_1ST_PLYR_HITS_CG 172
- #define CG_1ST_PLYR_HITS_NG 173
- #define CG_1ST_PLYR_HITS_PL 174
- #define CG_1ST_PLYR_SHOTS_MG 175
- #define CG_1ST_PLYR_SHOTS_SG 176
- #define CG_1ST_PLYR_SHOTS_GL 177
- #define CG_1ST_PLYR_SHOTS_RL 178
- #define CG_1ST_PLYR_SHOTS_LG 179
- #define CG_1ST_PLYR_SHOTS_RG 180
- #define CG_1ST_PLYR_SHOTS_PG 181
- #define CG_1ST_PLYR_SHOTS_BFG 182
- #define CG_1ST_PLYR_SHOTS_CG 183
- #define CG_1ST_PLYR_SHOTS_NG 184
- #define CG_1ST_PLYR_SHOTS_PL 185
- #define CG_1ST_PLYR_DMG_G 186
- #define CG_1ST_PLYR_DMG_MG 187
- #define CG_1ST_PLYR_DMG_SG 188
- #define CG_1ST_PLYR_DMG_GL 189
- #define CG_1ST_PLYR_DMG_RL 190
- #define CG_1ST_PLYR_DMG_LG 191
- #define CG_1ST_PLYR_DMG_RG 192
- #define CG_1ST_PLYR_DMG_PG 193
- #define CG_1ST_PLYR_DMG_BFG 194
- #define CG_1ST_PLYR_DMG_CG 195
- #define CG_1ST_PLYR_DMG_NG 196
- #define CG_1ST_PLYR_DMG_PL 197
- #define CG_1ST_PLYR_ACC_MG 198
- #define CG_1ST_PLYR_ACC_SG 199
- #define CG_1ST_PLYR_ACC_GL 200
- #define CG_1ST_PLYR_ACC_RL 201
- #define CG_1ST_PLYR_ACC_LG 202
- #define CG_1ST_PLYR_ACC_RG 203
- #define CG_1ST_PLYR_ACC_PG 204
- #define CG_1ST_PLYR_ACC_BFG 205
- #define CG_1ST_PLYR_ACC_CG 206
- #define CG_1ST_PLYR_ACC_NG 207
- #define CG_1ST_PLYR_ACC_PL 208
- #define CG_1ST_PLYR_PICKUPS_RA 209
- #define CG_1ST_PLYR_PICKUPS_YA 210
- #define CG_1ST_PLYR_PICKUPS_GA 211
- #define CG_1ST_PLYR_PICKUPS_MH 212
- #define CG_1ST_PLYR_AVG_PICKUP_TIME_RA 213
- #define CG_1ST_PLYR_AVG_PICKUP_TIME_YA 214
- #define CG_1ST_PLYR_AVG_PICKUP_TIME_GA 215
- #define CG_1ST_PLYR_AVG_PICKUP_TIME_MH 216
- #define CG_2ND_PLYR_FRAGS_G 217
- #define CG_2ND_PLYR_FRAGS_MG 218
- #define CG_2ND_PLYR_FRAGS_SG 219
- #define CG_2ND_PLYR_FRAGS_GL 220
- #define CG_2ND_PLYR_FRAGS_RL 221
- #define CG_2ND_PLYR_FRAGS_LG 222
- #define CG_2ND_PLYR_FRAGS_RG 223
- #define CG_2ND_PLYR_FRAGS_PG 224
- #define CG_2ND_PLYR_FRAGS_BFG 225
- #define CG_2ND_PLYR_FRAGS_CG 226
- #define CG_2ND_PLYR_FRAGS_NG 227
- #define CG_2ND_PLYR_FRAGS_PL 228
- #define CG_2ND_PLYR_HITS_MG 229
- #define CG_2ND_PLYR_HITS_SG 230
- #define CG_2ND_PLYR_HITS_GL 231
- #define CG_2ND_PLYR_HITS_RL 232
- #define CG_2ND_PLYR_HITS_LG 233
- #define CG_2ND_PLYR_HITS_RG 234
- #define CG_2ND_PLYR_HITS_PG 235
- #define CG_2ND_PLYR_HITS_BFG 236
- #define CG_2ND_PLYR_HITS_CG 237
- #define CG_2ND_PLYR_HITS_NG 238
- #define CG_2ND_PLYR_HITS_PL 239
- #define CG_2ND_PLYR_SHOTS_MG 240
- #define CG_2ND_PLYR_SHOTS_SG 241
- #define CG_2ND_PLYR_SHOTS_GL 242
- #define CG_2ND_PLYR_SHOTS_RL 243
- #define CG_2ND_PLYR_SHOTS_LG 244
- #define CG_2ND_PLYR_SHOTS_RG 245
- #define CG_2ND_PLYR_SHOTS_PG 246
- #define CG_2ND_PLYR_SHOTS_BFG 247
- #define CG_2ND_PLYR_SHOTS_CG 248
- #define CG_2ND_PLYR_SHOTS_NG 249
- #define CG_2ND_PLYR_SHOTS_PL 250
- #define CG_2ND_PLYR_DMG_G 251
- #define CG_2ND_PLYR_DMG_MG 252
- #define CG_2ND_PLYR_DMG_SG 253
- #define CG_2ND_PLYR_DMG_GL 254
- #define CG_2ND_PLYR_DMG_RL 255
- #define CG_2ND_PLYR_DMG_LG 256
- #define CG_2ND_PLYR_DMG_RG 257
- #define CG_2ND_PLYR_DMG_PG 258
- #define CG_2ND_PLYR_DMG_BFG 259
- #define CG_2ND_PLYR_DMG_CG 260
- #define CG_2ND_PLYR_DMG_NG 261
- #define CG_2ND_PLYR_DMG_PL 262
- #define CG_2ND_PLYR_ACC_MG 263
- #define CG_2ND_PLYR_ACC_SG 264
- #define CG_2ND_PLYR_ACC_GL 265
- #define CG_2ND_PLYR_ACC_RL 266
- #define CG_2ND_PLYR_ACC_LG 267
- #define CG_2ND_PLYR_ACC_RG 268
- #define CG_2ND_PLYR_ACC_PG 269
- #define CG_2ND_PLYR_ACC_BFG 270
- #define CG_2ND_PLYR_ACC_CG 271
- #define CG_2ND_PLYR_ACC_NG 272
- #define CG_2ND_PLYR_ACC_PL 273
- #define CG_2ND_PLYR_PICKUPS_RA 274
- #define CG_2ND_PLYR_PICKUPS_YA 275
- #define CG_2ND_PLYR_PICKUPS_GA 276
- #define CG_2ND_PLYR_PICKUPS_MH 277
- #define CG_2ND_PLYR_AVG_PICKUP_TIME_RA 278
- #define CG_2ND_PLYR_AVG_PICKUP_TIME_YA 279
- #define CG_2ND_PLYR_AVG_PICKUP_TIME_GA 280
- #define CG_2ND_PLYR_AVG_PICKUP_TIME_MH 281
- #define CG_1ST_PLYR_EXCELLENT 282
- #define CG_1ST_PLYR_IMPRESSIVE 283
- #define CG_1ST_PLYR_HUMILIATION 284
- #define CG_2ND_PLYR_EXCELLENT 285
- #define CG_2ND_PLYR_IMPRESSIVE 286
- #define CG_2ND_PLYR_HUMILIATION 287
- #define CG_1ST_PLYR_READY 288
- #define CG_2ND_PLYR_READY 289
- #define CG_SELECTED_PLYR_NAME 290
- #define CG_SELECTED_PLYR_SCORE 291
- #define CG_SELECTED_PLYR_DMG 292
- #define CG_SELECTED_PLYR_ACC 293
- #define CG_SELECTED_PLYR_FLAG 294
- #define CG_SELECTED_PLYR_FULLCLAN 295
- #define CG_SELECTED_PLYR_PICKUPS_RA 296
- #define CG_SELECTED_PLYR_PICKUPS_YA 297
- #define CG_SELECTED_PLYR_PICKUPS_GA 298
- #define CG_SELECTED_PLYR_PICKUPS_MH 299
- #define CG_1ST_PLYR_PR 300
- #define CG_2ND_PLYR_PR 301
- #define CG_1ST_PLYR_TIER 302
- #define CG_2ND_PLYR_TIER 303
- #define CG_SERVER_OWNER 304
- #define CG_RED_TEAM_PICKUPS_RA 305
- #define CG_RED_TEAM_PICKUPS_YA 306
- #define CG_RED_TEAM_PICKUPS_GA 307
- #define CG_RED_TEAM_PICKUPS_MH 308
- #define CG_RED_TEAM_PICKUPS_QUAD 309
- #define CG_RED_TEAM_PICKUPS_BS 310
- #define CG_BLUE_TEAM_PICKUPS_RA 311
- #define CG_BLUE_TEAM_PICKUPS_YA 312
- #define CG_BLUE_TEAM_PICKUPS_GA 313
- #define CG_BLUE_TEAM_PICKUPS_MH 314
- #define CG_BLUE_TEAM_PICKUPS_QUAD 315
- #define CG_BLUE_TEAM_PICKUPS_BS 316
- #define CG_RED_TEAM_TIMEHELD_QUAD 317
- #define CG_RED_TEAM_TIMEHELD_BS 318
- #define CG_BLUE_TEAM_TIMEHELD_QUAD 319
- #define CG_BLUE_TEAM_TIMEHELD_BS 320
- #define UI_OWNERDRAW_BASE 512
- #define UI_HANDICAP 513
- #define UI_EFFECTS 514
- #define UI_PLAYERMODEL 515
- #define UI_CLANNAME 516
- #define UI_CLANLOGO 517
- #define UI_GAMETYPE 518
- #define UI_MAPPREVIEW 519
- #define UI_SKILL 520
- #define UI_BLUETEAMNAME 521
- #define UI_REDTEAMNAME 522
- #define UI_BLUETEAM1 523
- #define UI_BLUETEAM2 524
- #define UI_BLUETEAM3 525
- #define UI_BLUETEAM4 526
- #define UI_BLUETEAM5 527
- #define UI_REDTEAM1 528
- #define UI_REDTEAM2 529
- #define UI_REDTEAM3 530
- #define UI_REDTEAM4 531
- #define UI_REDTEAM5 532
- #define UI_NETSOURCE 533
- #define UI_NETMAPPREVIEW 534
- #define UI_NETFILTER 535
- #define UI_TIER 536
- #define UI_OPPONENTMODEL 537
- #define UI_TIERMAP1 538
- #define UI_TIERMAP2 539
- #define UI_TIERMAP3 540
- #define UI_PLAYERLOGO 541
- #define UI_OPPONENTLOGO 542
- #define UI_PLAYERLOGO_METAL 543
- #define UI_OPPONENTLOGO_METAL 544
- #define UI_PLAYERLOGO_NAME 545
- #define UI_OPPONENTLOGO_NAME 546
- #define UI_TIER_MAPNAME 547
- #define UI_TIER_GAMETYPE 548
- #define UI_ALLMAPS_SELECTION 549
- #define UI_OPPONENT_NAME 550
- #define UI_VOTE_KICK 551
- #define UI_BOTNAME 552
- #define UI_BOTSKILL 553
- #define UI_REDBLUE 554
- #define UI_CROSSHAIR 555
- #define UI_SELECTEDPLAYER 556
- #define UI_MAPCINEMATIC 557
- #define UI_NETGAMETYPE 558
- #define UI_NETMAPCINEMATIC 559
- #define UI_SERVERREFRESHDATE 560
- #define UI_SERVERMOTD 561
- #define UI_GLINFO 562
- #define UI_KEYBINDSTATUS 563
- #define UI_CLANCINEMATIC 564
- #define UI_MAP_TIMETOBEAT 565
- #define UI_JOINGAMETYPE 567
- #define UI_PREVIEWCINEMATIC 568
- #define UI_STARTMAPCINEMATIC 569
- #define UI_MAPS_SELECTION 570
- #define UI_ADVERT 571
- #define UI_CROSSHAIR_COLOR 572
- #define UI_NEXTMAP 573
- #define UI_VOTESTRING 574
- #define UI_TEAMPLAYERMODEL 575
- #define UI_ENEMYPLAYERMODEL 576
- #define UI_REDTEAMMODEL 577
- #define UI_BLUETEAMMODEL 578
- #define UI_SERVER_OWNER 579
- #define VOICECHAT_GETFLAG "getflag" // command someone to get the flag
- #define VOICECHAT_OFFENSE "offense" // command someone to go on offense
- #define VOICECHAT_DEFEND "defend" // command someone to go on defense
- #define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag
- #define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam)
- #define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one)
- #define VOICECHAT_FOLLOWME "followme" // command someone to follow you
- #define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag
- #define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier
- #define VOICECHAT_YES "yes" // yes, affirmative, etc.
- #define VOICECHAT_NO "no" // no, negative, etc.
- #define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag
- #define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense
- #define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense
- #define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming)
- #define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere
- #define VOICECHAT_ONFOLLOW "onfollow" // I'm following
- #define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier
- #define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag
- #define VOICECHAT_INPOSITION "inposition" // I'm in position
- #define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag
- #define VOICECHAT_BASEATTACK "baseattack" // the base is under attack
- #define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF)
- #define VOICECHAT_STARTLEADER "startleader" // I'm the leader
- #define VOICECHAT_STOPLEADER "stopleader" // I resign leadership
- #define VOICECHAT_TRASH "trash" // lots of trash talk
- #define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader
- #define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense
- #define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense
- #define VOICECHAT_KILLINSULT "kill_insult" // I just killed you
- #define VOICECHAT_TAUNT "taunt" // I want to taunt you
- #define VOICECHAT_DEATHINSULT "death_insult" // you just killed me
- #define VOICECHAT_KILLGAUNTLET "kill_gauntlet" // I just killed you with the gauntlet
- #define VOICECHAT_PRAISE "praise" // you did something good
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