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Dolphin Benchmarks

Apr 3rd, 2015
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  1. Dolphin Benchmarks
  2. 4.0-5762:
  3. Xenoblade, Save 3 (Mechonis) 17-18
  4. SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) 43-45
  5.  
  6. 4.0-5952:
  7. Xenoblade, Save 3 (Mechonis) 31
  8. Xenoblade, Save 3 (Mechonis) (1xIR AAx0 AFx1 EFB2TEX) 31
  9. Xenoblade, Save 3 (Mechonis) (1xIR AAx0 AFx1 EFB2RAM) 23
  10. Xenoblade, Save 3 (Mechonis) (60% CPU feq. lock) 15
  11. Xenoblade, Save 3 (Mechonis) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) 9
  12. Xenoblade, Save 3 (Mechonis) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2RAM) 6
  13. Xenoblade, Bionis Leg (1xIR AAx0 AFx1 EFB2TEX) 42
  14. Xenoblade, Bionis Leg (1xIR AAx0 AFx1 EFB2RAM) 36
  15. Xenoblade, Bionis Leg (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) 9
  16. Xenoblade, Bionis Leg (2.5xIR AAx8 AFx16 FastDepth=Off EFB2RAM) 6
  17. Xenoblade, Bionis Leg (CPU usage) CPU1 ~68% CPU2 ~98%
  18. Xenoblade, Bionis Leg (CPU usage) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) CPU1 ~88% CPU2 ~43%
  19. Xenoblade, Bionis Leg (CPU usage) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2RAM) CPU1 ~88% CPU2 ~35%
  20. Xenoblade, Save 3 (Mechonis) (CPU usage) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) CPU1 ~88% CPU2 ~57%
  21. Xenoblade, Save 3 (Mechonis) (CPU usage) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2RAM) CPU1 ~88% CPU2 ~49%
  22. SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) 55-59
  23. SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) (1xIR AAx0 AFx1 EFB2TEX) 57
  24. SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) (1xIR AAx0 AFx1 EFB2RAM) 44
  25. SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) 35
  26. SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2RAM) 21
  27. SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) (CPU Usage) CPU1 100% CPU2 100%
  28. SC2 (ExPrac, 3rdCostumeIvy v 1stCostumeIvy, Windmill) (1xIR AAx0 AFx1 EFB2TEX) 82
  29. SC2 (ExPrac, 3rdCostumeIvy v 1stCostumeIvy, Windmill) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) 52
  30. SBB (Stdm2,FixCam,4CPU,Mario,Sonic,Ike,IceClimbers) (1xIR AAx0 AFx1 EFB2TEX) 76
  31. SBB (Stdm2,FixCam,4CPU,Mario,Sonic,Ike,IceClimbers) (1xIR AAx0 AFx1 EFB2RAM) 58
  32. SBB (Stdm2,FixCam,4CPU,Mario,Sonic,Ike,IceClimbers) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) 22
  33. SBB (Stdm2,FixCam,4CPU,Mario,Sonic,Ike,IceClimbers) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2RAM) 14
  34.  
  35. PR-2172:
  36. Xenoblade, Save 3 (Mechonis) 21
  37. Xenoblade, Save 3 (Mechonis) (2015-03-29) 31
  38. Xenoblade, Save 3 (Mechonis) (2015-04-02) (1xIR AAx0 AFx1 EFB2TEX) 31
  39. Xenoblade, Save 3 (Mechonis) (2015-04-02) (1xIR AAx0 AFx1 EFB2RAM) 23
  40. Xenoblade, Save 3 (Mechonis) (2015-04-02) (60% CPU feq. lock) 16
  41. Xenoblade, Save 3 (Mechonis) (2015-04-02) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) 9
  42. Xenoblade, Save 3 (Mechonis) (2015-04-02) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2RAM) 6
  43. Xenoblade, Bionis Leg (2015-04-02) (1xIR AAx0 AFx1 EFB2TEX) 51
  44. Xenoblade, Bionis Leg (2015-04-02) (1xIR AAx0 AFx1 EFB2RAM) 37
  45. Xenoblade, Bionis Leg (2015-04-02) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) 9
  46. Xenoblade, Bionis Leg (2015-04-02) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2RAM) 6
  47. Xenoblade, Bionis Leg (CPU usage) (2015-03-29) CPU1 ~59% CPU2 ~48%
  48. Xenoblade, Bionis Leg (CPU usage) (2015-04-02) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) CPU1 ~29% CPU2 ~30%
  49. Xenoblade, Bionis Leg (CPU usage) (2015-04-02) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2RAM) CPU1 ~50% CPU2 ~55%
  50. Xenoblade, Save 3 (Mechonis) (CPU usage) (2015-04-02) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) CPU1 ~70% CPU2 ~70%
  51. Xenoblade, Save 3 (Mechonis) (CPU usage) (2015-04-02) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2RAM) CPU1 ~60% CPU2 ~66%
  52. SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) 53-54
  53. SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) (2015-03-30) 57-63
  54. SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) (2015-04-02) (1xIR AAx0 AFx1 EFB2TEX) 63
  55. SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) (2015-04-02) (1xIR AAx0 AFx1 EFB2RAM) 45
  56. SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) (2015-04-02) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) 33
  57. SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) (2015-04-02) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2RAM) 19
  58. SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) (CPU Usage) (2015-03-30) CPU1 ~83% CPU2 ~83%
  59. SC2 (ExPrac, 3rdCostumeIvy v 1stCostumeIvy, Windmill) (1xIR AAx0 AFx1 EFB2TEX) (2015-04-02) 87
  60. SC2 (ExPrac, 3rdCostumeIvy v 1stCostumeIvy, Windmill) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) (2015-04-02) 48
  61. SBB (Stdm2,FixCam,4CPU,Mario,Sonic,Ike,IceClimbers) (2015-04-02) (1xIR AAx0 AFx1 EFB2TEX) 95
  62. SBB (Stdm2,FixCam,4CPU,Mario,Sonic,Ike,IceClimbers) (2015-04-02) (1xIR AAx0 AFx1 EFB2RAM) 55
  63. SBB (Stdm2,FixCam,4CPU,Mario,Sonic,Ike,IceClimbers) (2015-04-02) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) 22
  64. SBB (Stdm2,FixCam,4CPU,Mario,Sonic,Ike,IceClimbers) (2015-04-02) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2RAM) 11
  65.  
  66. PR-2192:
  67. Xenoblade, Save 3 (Mechonis) 25-26
  68. Xenoblade, Save 3 (Mechonis) (2015/03/18) 29-31
  69. SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) 55-59
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