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- a = 1
- level = 1
- levelreached = 1
- moves = 0
- totalmoves = 0
- game = false
- finished = false
- alpha = 216
- levelreached = 1
- scroll = 90
- leftscroll = false
- rightscroll = false
- up = true
- quit = false
- blockpos = {1,1,1,1}
- blockdir = 1
- --tile = {0,4,5,10,20,6,14,0}
- tile = {0,84,6,94,21,92,15,82}
- tilesel = {0,42,3,47,10,46,7,41}
- tc = {0,84,6,94,21,92,15,82}
- tcs = {0,42,3,47,10,46,7,41}
- local floormap = {
- --level 1
- {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
- {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
- {1,1,1,1,1,1,0,0,0,0,0,0,0,0,0},
- {1,1,1,1,1,1,1,1,1,0,0,0,0,0,0},
- {0,1,1,1,1,1,1,1,1,1,0,0,0,0,0},
- {0,0,0,0,0,1,1,2,1,1,0,0,0,0,0},
- {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
- {8,7},1,{1,1,1,1,1,1,1},{2,4,2,4}},
- --level 2
- {{0,0,0,0,0,0,1,1,1,1,0,0,1,1,1},
- {1,1,1,1,0,0,1,1,4,1,0,0,1,2,1},
- {1,1,3,1,0,0,1,1,1,1,0,0,1,1,1},
- {1,1,1,1,0,0,1,1,1,1,0,0,1,1,1},
- {1,1,1,1,0,0,1,1,1,1,0,0,1,1,1},
- {1,1,1,1,0,0,1,1,1,1,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
- {14,2},2,{3,3,2,5,5,5,6,1},{9,2,2,5,11,5,12,1},{2,5,2,5}},
- --level 3
- {{0,0,0,0,0,0,1,1,1,1,1,1,1,0,0},
- {1,1,1,1,0,0,1,1,1,0,0,1,1,0,0},
- {1,1,1,1,1,1,1,1,1,0,0,1,1,1,1},
- {1,1,1,1,0,0,0,0,0,0,0,1,1,2,1},
- {1,1,1,1,0,0,0,0,0,0,0,1,1,1,1},
- {0,0,0,0,0,0,0,0,0,0,0,0,1,1,1},
- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
- {14,4},1,{1,1,1,1,1,1,1,1},{2,4,2,4}},
- --level 4
- {{0,0,0,5,5,5,5,5,5,5,0,0,0,0,0},
- {0,0,0,5,5,5,5,5,5,5,0,0,0,0,0},
- {1,1,1,1,0,0,0,0,0,1,1,1,0,0,0},
- {1,1,1,0,0,0,0,0,0,0,1,1,0,0,0},
- {1,1,1,0,0,0,0,0,0,0,1,1,0,0,0},
- {1,1,1,0,0,1,1,1,1,5,5,5,5,5,0},
- {1,1,1,0,0,1,1,1,1,5,5,5,5,5,0},
- {0,0,0,0,0,1,2,1,0,0,5,5,1,5,0},
- {0,0,0,0,0,1,1,1,0,0,5,5,5,5,0},
- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
- {7,8},1,{1,1,1,1,1,1,1,1},{2,6,2,6}},
- --level 5
- {{0,0,0,0,0,0,0,0,0,0,0,1,1,1,1},
- {0,1,1,1,1,1,1,1,3,1,1,1,1,1,1},
- {0,1,1,1,1,0,0,0,0,0,0,0,1,1,1},
- {0,1,1,3,1,0,0,0,0,0,0,0,0,0,0},
- {0,1,1,1,1,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,1,1,1,3,1,1,1,1,1,1,0,0},
- {0,0,0,0,0,0,0,0,0,0,1,1,1,1,3},
- {1,1,1,0,0,0,0,0,0,0,1,1,1,1,1},
- {1,2,1,1,1,1,1,1,1,1,1,1,1,0,0},
- {1,1,1,1,0,0,0,0,0,0,0,0,0,0,0},
- {2,9},4,{9,2,2,2,6,2,7,2},{4,4,2,9,6,9,7,1},{7,6,2,9,6,9,7,0},{15,7,2,9,6,9,7,2},{14,2,14,2}},
- --level 6
- {{0,0,0,0,0,1,1,1,1,1,1,0,0,0,0},
- {0,0,0,0,0,1,0,0,1,1,1,0,0,0,0},
- {0,0,0,0,0,1,0,0,1,1,1,1,1,0,0},
- {1,1,1,1,1,1,0,0,0,0,0,1,1,1,1},
- {0,0,0,0,1,1,1,0,0,0,0,1,1,2,1},
- {0,0,0,0,1,1,1,0,0,0,0,0,1,1,1},
- {0,0,0,0,0,0,1,0,0,1,1,0,0,0,0},
- {0,0,0,0,0,0,1,1,1,1,1,0,0,0,0},
- {0,0,0,0,0,0,1,1,1,1,1,0,0,0,0},
- {0,0,0,0,0,0,0,1,1,1,0,0,0,0,0},
- {14,5},1,{1,1,1,1,1,1,1,1},{1,4,1,4}},
- --level 7
- {{0,0,0,0,0,0,0,0,1,1,1,1,0,0,0},
- {0,0,0,0,0,0,0,0,1,1,1,1,0,0,0},
- {1,1,1,0,0,0,0,0,1,0,0,1,1,1,1},
- {1,1,1,1,1,1,1,1,1,0,0,0,1,2,1},
- {1,1,1,0,0,0,0,1,1,4,0,0,1,1,1},
- {1,1,1,0,0,0,0,1,1,1,0,0,1,1,1},
- {0,1,1,0,0,0,0,1,0,0,0,0,0,0,0},
- {0,0,1,1,1,1,1,1,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
- {14,4},1,{10,5,1,7,4,1},{2,4,2,4}},
- --level 8
- {{0,0,1,1,1,1,0,0,0,0,0,0,0,0,0},
- {0,0,1,2,1,1,0,0,0,0,0,0,0,0,0},
- {0,0,1,1,1,0,0,0,0,0,0,0,0,0,0},
- {0,0,1,0,0,0,1,1,1,1,1,1,0,0,0},
- {0,0,1,0,0,0,1,1,0,0,1,1,0,0,0},
- {0,1,1,1,1,1,1,1,0,0,1,1,1,0,0},
- {0,0,0,0,0,0,1,3,0,0,0,0,1,0,0},
- {0,0,0,0,0,0,1,1,1,1,0,0,1,0,0},
- {0,0,0,0,0,0,1,1,1,1,1,1,1,0,0},
- {0,0,0,0,0,0,0,0,0,1,1,1,0,0,0},
- {4,2},1,{8,7,2,1,6,2,6,0},{2,6,2,6}},
- --level 9
- {{0,0,0,0,0,0,0,0,0,0,0,0,0,4,0},
- {0,0,0,0,0,0,1,1,1,0,0,1,1,1,0},
- {0,0,0,0,0,0,1,4,1,1,1,1,1,0,0},
- {0,0,0,0,1,1,1,1,1,0,0,1,1,0,0},
- {0,0,0,0,1,2,1,0,0,0,0,1,1,0,0},
- {0,1,1,1,1,1,1,0,0,0,1,1,1,1,0},
- {0,1,1,1,1,0,0,0,0,0,1,1,1,1,0},
- {0,1,1,1,1,0,0,1,1,1,1,1,0,0,0},
- {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
- {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
- {6,5},2,{14,1,1,5,8,1,2},{8,3,1,3,14,1,2},{4,7,4,7}},
- --level 10
- {{1,1,1,5,1,1,1,1,5,1,1,1,1,0,0},
- {1,1,0,0,0,0,0,0,0,0,1,1,1,0,0},
- {1,1,0,0,0,0,0,0,0,0,0,1,1,1,0},
- {1,1,1,0,0,0,1,1,1,0,0,1,1,1,0},
- {1,1,1,5,5,5,1,2,1,0,0,1,1,1,0},
- {1,1,1,0,0,5,1,1,1,0,0,1,1,1,0},
- {0,0,1,0,0,5,5,5,5,5,1,1,0,0,0},
- {0,0,1,1,1,5,5,1,5,5,5,0,0,0,0},
- {0,0,0,1,1,5,5,5,5,5,5,0,0,0,0},
- {0,0,0,1,1,1,0,0,1,1,0,0,0,0,0},
- {8,5},1,{1,1,1,1,1,1},{13,4,13,4}},
- --level 11
- {{0,0,0,0,0,0,0,0,1,1,1,0,0,0,0},
- {0,0,0,1,1,1,0,0,1,1,1,0,0,0,0},
- {1,0,0,1,1,1,1,1,1,1,1,1,1,1,0},
- {1,0,0,1,1,1,0,0,0,0,0,0,4,1,0},
- {1,0,0,0,0,0,0,0,0,0,0,0,1,1,0},
- {1,0,0,0,0,0,0,0,0,0,0,0,1,1,0},
- {1,0,0,0,0,0,0,0,1,1,1,1,1,1,0},
- {1,1,1,1,1,0,0,0,1,1,1,0,0,0,0},
- {0,1,1,2,1,0,0,0,1,1,1,0,0,0,0},
- {0,0,1,1,1,0,0,0,1,1,1,1,1,4,0},
- {4,9},2,{13,4,2,3,2,3,3,2},{14,10,2,4,2,4,3,2},{5,3,5,3}},
- --level 12
- {{1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
- {1,1,1,1,1,1,1,1,1,0,0,0,1,1,1},
- {1,1,1,0,0,0,0,0,1,1,1,1,1,2,1},
- {1,1,1,0,0,0,0,0,0,0,0,0,4,4,1},
- {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
- {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
- {1,1,1,0,0,0,0,1,1,1,1,1,4,0,0},
- {1,1,1,1,1,1,1,1,0,0,0,1,1,0,0},
- {1,3,1,0,0,0,0,0,0,0,0,1,1,0,0},
- {1,1,1,0,0,0,0,0,0,0,0,1,4,0,0},
- {14,3},5,{13,4,1,7,7,0},{14,4,1,7,7,1},{13,7,1,3,8,1},{2,9,1,8,9,2},{13,10,2,2,10,8,10,2},{2,2,2,2}},
- --level 13
- {{0,0,0,0,0,0,0,3,0,0,0,0,0,0,0},
- {1,1,3,1,0,0,0,1,0,0,0,0,0,0,0},
- {1,1,1,1,1,0,0,1,0,0,0,0,0,0,0},
- {1,3,1,1,1,1,1,1,0,0,1,1,0,0,1},
- {1,1,1,1,1,0,0,0,1,0,0,0,1,0,0},
- {1,1,3,1,0,0,0,0,1,0,0,0,1,0,0},
- {1,0,0,0,0,0,0,0,3,0,0,1,1,1,0},
- {1,0,0,0,0,0,0,0,0,0,1,1,2,1,0},
- {1,0,0,4,0,0,0,0,0,0,1,1,1,1,0},
- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
- {13,8},6,{2,4,2,4,9,4,10,0},{3,6,4,9,2,9,3,4,13,4,14,0},{3,2,4,9,2,9,3,4,13,4,14,0},{8,1,2,4,9,4,10,1},{9,7,4,9,2,9,3,4,13,4,14,1},{4,9,1,5,6,2},{3,4,3,4}},
- --level 14
- {{0,1,1,1,1,1,1,1,1,1,3,1,1,1,1},
- {0,0,0,0,0,1,1,0,0,0,0,0,0,1,1},
- {0,0,0,0,0,1,1,0,0,0,0,0,0,1,1},
- {0,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
- {0,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
- {1,1,1,0,0,1,1,0,0,1,3,1,1,1,1},
- {1,2,1,0,0,1,1,0,0,0,0,0,0,0,0},
- {1,1,1,0,0,1,1,0,0,0,0,0,0,0,0},
- {0,1,1,0,0,1,1,0,0,0,0,0,0,0,0},
- {0,1,1,1,1,1,1,1,1,1,3,1,1,1,0},
- {2,7},3,{11,1,2,6,8,6,9,2},{11,6,2,10,3,10,4,0},{11,10,2,10,3,10,4,1},{2,1,2,1}},
- --level 15
- {{0,0,0,0,0,0,0,0,1,1,0,0,0,0,0},
- {0,0,0,0,0,0,0,1,1,1,0,0,0,0,0},
- {1,1,0,0,1,1,1,1,1,1,0,0,0,0,0},
- {1,1,1,1,1,1,0,0,1,0,0,0,0,0,0},
- {1,1,1,1,0,0,0,0,1,0,0,0,1,1,1},
- {0,1,1,0,0,0,0,0,4,1,1,1,1,2,1},
- {0,0,1,0,0,0,0,0,4,1,0,0,1,1,1},
- {0,0,1,1,1,0,0,0,1,1,0,0,0,0,0},
- {0,0,0,1,1,1,0,0,1,1,0,0,0,0,0},
- {0,0,0,0,1,1,1,1,1,1,0,0,0,0,0},
- {14,6},2,{9,6,1,10,4,2},{9,7,1,8,6,2},{2,4,2,4}},
- --level 16
- {{0,0,0,0,0,1,1,0,0,0,0,1,1,1,0},
- {0,0,0,1,1,1,1,1,1,0,0,1,2,1,0},
- {1,1,1,1,1,1,3,1,1,1,1,1,1,1,0},
- {1,1,1,1,3,0,0,1,1,1,1,1,0,0,0},
- {1,1,1,0,0,0,0,0,0,1,1,1,0,0,0},
- {0,1,0,0,0,0,0,0,0,0,1,0,0,0,0},
- {0,1,0,0,0,0,0,0,0,0,1,0,0,0,0},
- {0,1,0,0,0,0,0,0,0,1,1,0,0,0,0},
- {0,1,1,0,0,0,0,0,0,1,1,0,0,0,0},
- {0,0,4,0,0,0,0,0,0,4,0,0,0,0,0},
- {13,2},4,{5,4,2,8,3,4,13,0},{7,3,2,8,3,4,13,0},{3,10,1,4,13,2},{10,10,1,8,3,2},{2,4,2,4}}
- }
- colormap = {{170,170,170},{194,41,0},{100,100,100},{50,50,50},{194,141,0}}
- for i=1,5 do
- colormap[i] = zmg.makeColor(colormap[i][1],colormap[i][2],colormap[i][3])
- end
- --1=tile, 2=finish, 3=button, 4=hard button, 5=orange (weight)
- --button:x,y hardbutton:y,x orange:x,y finish:x,y
- --floormap{{tiles},{finish},nrofbridges,{button1coord,nroftilestobridge,bridge1coord,bridge2coord},{butto...},{startcoord,startcoord}}
- function onNewLevel()
- for i=1,4 do
- blockpos[i] = floormap[level][13+floormap[level][12]][i]
- end
- blockdir = 1
- --blockdir 1=hor, 2=vert
- up = true
- done = false
- win = false
- falling = false
- button = false
- totalmoves = totalmoves + moves
- moves = 0
- alpha = 216
- m=0
- end
- function onarrowKey(key)
- if game then
- if not done then
- if key==27 then
- blockpos[1] = blockpos[1] + 1
- blockpos[3] = blockpos[3] + 1
- moves = moves+1
- if up then
- up = false
- blockdir=1
- blockpos[3]=blockpos[1]+1
- blockpos[4]=blockpos[2]
- elseif blockdir==1 then
- up = true
- blockpos[1] = blockpos[1] + 1
- blockpos[3]=blockpos[1]
- blockpos[4]=blockpos[2]
- end
- if floormap[level][blockpos[2]][blockpos[1]]==0 or floormap[level][blockpos[4]][blockpos[3]]==0 or not floormap[level][blockpos[4]][blockpos[3]] or not floormap[level][blockpos[2]][blockpos[1]]then
- done = true
- win = false
- end
- elseif key==38 then
- blockpos[1] = blockpos[1] - 1
- blockpos[3]=blockpos[3] - 1
- moves = moves+1
- if up then
- up = false
- blockdir=1
- blockpos[1]=blockpos[1] - 1
- blockpos[3]=blockpos[1] + 1
- blockpos[4]=blockpos[2]
- elseif blockdir==1 then
- up = true
- blockpos[3]=blockpos[1]
- blockpos[4]=blockpos[2]
- end
- if floormap[level][blockpos[2]][blockpos[1]]==0 or floormap[level][blockpos[4]][blockpos[3]]==0 or not floormap[level][blockpos[4]][blockpos[3]] or not floormap[level][blockpos[2]][blockpos[1]] then
- done = true
- win = false
- end
- elseif key==28 then
- blockpos[2]=blockpos[2]-1
- blockpos[4]=blockpos[4]-1
- moves = moves+1
- if up then
- up = false
- blockdir=2
- blockpos[2]=blockpos[2]-1
- blockpos[3]=blockpos[1]
- blockpos[4]=blockpos[2]+1
- elseif blockdir==2 then
- up = true
- blockpos[3]=blockpos[1]
- blockpos[4]=blockpos[2]
- end
- if blockpos[1]<16 and blockpos[1]>0 and blockpos[2]<11 and blockpos[2]>0 then
- if floormap[level][blockpos[2]][blockpos[1]]==0 or floormap[level][blockpos[4]][blockpos[3]]==0 or not floormap[level][blockpos[4]][blockpos[3]] or not floormap[level][blockpos[2]][blockpos[1]] then
- done = true
- win = false
- end
- else
- done = true
- win=false
- end
- elseif key==37 then
- blockpos[2]=blockpos[2] + 1
- blockpos[4]=blockpos[4] + 1
- moves = moves+1
- if up then
- up = false
- blockdir=2
- blockpos[3]=blockpos[1]
- blockpos[4]=blockpos[2]+1
- elseif blockdir==2 then
- up = true
- blockpos[2]=blockpos[2] + 1
- blockpos[3]=blockpos[1]
- blockpos[4]=blockpos[2]
- end
- if blockpos[2]>10 or blockpos[4]>10 then
- gmeover = true
- else
- if floormap[level][blockpos[2]][blockpos[1]]==0 or floormap[level][blockpos[4]][blockpos[3]]==0 or not floormap[level][blockpos[4]][blockpos[3]] or not floormap[level][blockpos[2]][blockpos[1]] then
- done = true
- win = false
- falling = true
- end
- end
- end
- if blockpos[1]<16 and blockpos[1]>0 and blockpos[2]<11 and blockpos[2]>0 then
- for m=0,floormap[level][12]-1 do
- if floormap[level][floormap[level][13+m][2]][floormap[level][13+m][1]]==3 then
- if blockpos[1]==floormap[level][13+m][1] and blockpos[2]==floormap[level][13+m][2] or blockpos[3]==floormap[level][13+m][1] and blockpos[4]==floormap[level][13+m][2] then
- button = true
- for l=1,floormap[level][13+m][3] do
- if floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==0 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==1 then
- floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=1
- elseif floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==0 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==0 then
- floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=0
- elseif floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==0 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==2 then
- floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=1
- elseif floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==1 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==2 then
- floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=0
- elseif floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==1 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==0 then
- floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=0
- elseif floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==1 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==1 then
- floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=1
- elseif floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==0 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==1 then
- floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=1
- end
- --veld = 1, knop = 0 ==> veld = 0 OK
- --veld = 1, knop = 1 ==> veld = 1 OK
- --veld = 1, knop = 2 ==> veld = 0 OK
- --veld = 0, knop = 0 ==> veld = 0 OK
- --veld = 0, knop = 1 ==> veld = 1 OK
- --veld = 0, knop = 2 ==> veld = 1 OK
- end
- end
- elseif floormap[level][floormap[level][13+m][2]][floormap[level][13+m][1]]==4 then
- if blockpos[1]==floormap[level][13+m][1] and blockpos[2]==floormap[level][13+m][2] and blockpos[3]==floormap[level][13+m][1] and blockpos[4]==floormap[level][13+m][2] then
- for l=1,floormap[level][13+m][3] do
- if floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==0 then
- floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=1
- else
- floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=0
- end
- end
- end
- end
- if floormap[level][blockpos[2]][blockpos[1]]==5 and floormap[level][blockpos[4]][blockpos[3]]==5 and blockpos[1]==blockpos[3] and blockpos[2]==blockpos[4] then
- done=true
- win=false
- falling=true
- end
- end
- if blockpos[1]==floormap[level][11][1] and blockpos[2]==floormap[level][11][2] and up then
- done=true
- win=true
- end
- else
- done = true
- win = false
- moves = moves + 1
- end
- else
- if key==38 then
- if not leftscroll then
- leftscroll = true
- elseif level>2 and leftscroll then
- leftscroll = false
- end
- end
- if key==27 then
- if not rightscroll then
- rightscroll = true
- elseif level<=14 and rightscroll then
- rightscroll = false
- end
- end
- end
- end
- end
- function ontabKey()
- zmg.clear()
- if game then
- game = false
- zmg.fastCopy()
- else
- level = levelreached
- zmg.fastCopy()
- end
- end
- function onenterKey()
- if game then
- if done and win then
- level=level+1
- if level>levelreached then
- levelreached = level
- end
- onNewLevel()
- --var.store("levelreached",levelreached)
- end
- if done and not win then
- --var.store("levelreached",levelreached)
- end
- zmg.fastCopy()
- else
- game = true
- zmg.fastCopy()
- end
- end
- function drawTile(x1, x2, xoff, y1, y2, yoff, tcreset)
- for i=1,10 do
- for j=1,15 do
- --tcs = {0,42,3,47,10,46,8,41}
- --tc = {0,84,6,94,21,92,15,82}
- for k=1,7,2 do
- --tc[k]=0,84,6,94,21,92,15,82[k]+i*7+j*8-18
- --tc[k+1]=0,84,6,94,21,92,15,82[k+1]+i*5-j*1+5
- tcs[k]=tcreset[k]+i*x1+j*x2+xoff
- tcs[k+1]=tcreset[k+1]+i*y1-j*y2+yoff
- end
- if floormap[level][i][j] > 0 then
- color = colormap[floormap[level][i][j]]
- zmg.drawLine(tcs[1],tcs[2],tcs[3],tcs[4],color)
- zmg.drawLine(tcs[3],tcs[4],tcs[5],tcs[6],color)
- zmg.drawLine(tcs[5],tcs[6],tcs[7],tcs[8],color)
- zmg.drawLine(tcs[7],tcs[8],tcs[1],tcs[2],color)
- end
- end
- end
- end
- function drawselector()
- zmg.clear()
- -- zmg.drawText(0,0,"levelreached = "..levelreached,0x0000, 0xFFFF)
- zmg.drawText(130,5,"Level "..level,0x0000, 0xFFFF)
- drawTile(3,8,scroll,6,1,40,{0,42,3,47,10,46,8,41})
- zmg.fastCopy()
- key = zmg.keyMenu()
- if levelreached > 1 then
- if level < levelreached then
- if key==27 then
- level = level+1
- end
- end
- if level > 1 then
- if key==38 then
- level = level-1
- end
- end
- end
- if key == 47 then quit = true end
- end
- function drawgame()
- zmg.clear()
- if finished then
- zmg.drawText(60,25,"Game finished (last level reached)",0x0000, 0xFFFF)
- end
- zmg.drawText(130,5,"Level "..level,0x0000, 0xFFFF)
- -- zmg.drawText(0,0,"levelreached = "..levelreached,0x0000, 0xFFFF)
- drawTile(7,16,-18,11,2,5,{0,84,6,94,21,92,15,82});
- if up then
- blocktop = {5,74,11,84,26,82,20,72}
- blockfront = {11,84,11,108,26,106,26,82}
- blockleft = {5,74,5,98,11,108,11,84}
- elseif blockdir==1 then
- blocktop = {5,84,11,94,42,90,36,80}
- blockfront = {11,84,11,108,42,104,42,90}
- blockleft = {5,84,5,98,11,108,11,84}
- elseif blockdir==2 then
- blocktop = {5,84,18,105,33,103,20,82}
- blockfront = {18,105,18,119,33,117,33,103}
- blockleft = {5,84,5,98,18,119,18,105}
- end
- -- HERE
- if done and not win then
- alpha = alpha - 24
- if alpha >= 0 then
- zmg.drawRectFill(0,alpha,384,216-alpha,zmg.makeColor("crimson"))
- zmg.fastCopy()
- else
- onNewLevel()
- drawgame()
- end
- return
- end
- for k=1,7,2 do
- blocktop[k] = blocktop[k]+(blockpos[2]-1)*7+(blockpos[1]-1)*16
- blocktop[k+1] = blocktop[k+1]+(blockpos[2]-1)*11-(blockpos[1]-1)*2
- blockfront[k] = blockfront[k]+(blockpos[2]-1)*7+(blockpos[1]-1)*16
- blockfront[k+1] = blockfront[k+1]+(blockpos[2]-1)*11-(blockpos[1]-1)*2
- blockleft[k] = blockleft[k]+(blockpos[2]-1)*7+(blockpos[1]-1)*16
- blockleft[k+1] = blockleft[k+1]+(blockpos[2]-1)*11-(blockpos[1]-1)*2
- end
- if done and win then
- level = level + 1
- if level>16 then
- level = 16
- finished = true
- end
- if level>levelreached then
- levelreached = level
- end
- --var.store("levelreached",levelreached)
- onNewLevel()
- end
- zmg.drawLine(blocktop[1],blocktop[2],blocktop[3],blocktop[4],zmg.makeColor(80,80,80))
- zmg.drawLine(blocktop[3],blocktop[4],blocktop[5],blocktop[6],zmg.makeColor(80,80,80))
- zmg.drawLine(blocktop[5],blocktop[6],blocktop[7],blocktop[8],zmg.makeColor(80,80,80))
- zmg.drawLine(blocktop[7],blocktop[8],blocktop[1],blocktop[2],zmg.makeColor(80,80,80))
- zmg.drawLine(blockfront[1],blockfront[2],blockfront[3],blockfront[4],zmg.makeColor(0,0,0))
- zmg.drawLine(blockfront[3],blockfront[4],blockfront[5],blockfront[6],zmg.makeColor(0,0,0))
- zmg.drawLine(blockfront[5],blockfront[6],blockfront[7],blockfront[8],zmg.makeColor(0,0,0))
- zmg.drawLine(blockfront[7],blockfront[8],blockfront[1],blockfront[2],zmg.makeColor(0,0,0))
- zmg.drawLine(blockleft[1],blockleft[2],blockleft[3],blockleft[4],zmg.makeColor(40,40,40))
- zmg.drawLine(blockleft[3],blockleft[4],blockleft[5],blockleft[6],zmg.makeColor(40,40,40))
- zmg.drawLine(blockleft[5],blockleft[6],blockleft[7],blockleft[8],zmg.makeColor(40,40,40))
- zmg.drawLine(blockleft[7],blockleft[8],blockleft[1],blockleft[2],zmg.makeColor(40,40,40))
- zmg.drawText(0,5,"Moves: "..moves,0x0000, 0xFFFF)
- zmg.fastCopy()
- end
- function onpaint()
- if game then
- drawgame()
- else
- drawselector()
- end
- local key = zmg.keyMenuFast()
- if key==31 then
- onenterKey()
- elseif key==68 then
- ontabKey()
- elseif key==38 or key==37 or key==28 or key==27 then
- onarrowKey(key)
- end
- end
- --Actual start is here
- onNewLevel()
- zmg.clear()
- repeat
- if levelreached<16 then
- finished = false
- else
- finished = true
- end
- if a==1 then
- onpaint()
- end
- zmg.fastCopy()
- until zmg.keyMenuFast() == 47 or quit == true
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