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- [10:06:32 AM] EJ: Since we’re taking our sweet ass time getting mapping and programming done
- [10:06:43 AM] EJ: Convince me why reopening pokemon distribution for the next demo is a bad idea
- [10:06:57 AM] Kyrox: huh?
- [10:07:03 AM] EJ: For example
- [10:07:07 AM] EJ: Rocano goes in Tremol Mines
- [10:07:09 AM] EJ: Coal pokemon
- [10:07:11 AM] EJ: Coal mine
- [10:07:23 AM] EJ: Intended to be perfect for foliat players and Foster
- [10:07:33 AM] EJ: That was a factor in having Tremol be a coal mine place
- [10:08:01 AM] Kyrox: wait, haven't we reopened that already?
- [10:08:04 AM] EJ: Nope
- [10:08:10 AM] EJ: Apparently, it’s more work
- [10:08:18 AM] Kyrox: wtf
- [10:08:20 AM] EJ: Yet, we’re not doing anything that prevents work
- [10:08:28 AM] EJ: We have issues with low level evolutions
- [10:08:33 AM] EJ: We have a problem with route diversity
- [10:08:34 AM] Kyrox: we're trying to balance the game, we need to do that
- [10:08:44 AM] EJ: Furthermore
- [10:08:52 AM] EJ: We can get creative with routes and pokemon
- [10:08:59 AM] Kyrox: who thinks it's a bad idea?
- [10:09:06 AM] EJ: Aside from the usual characters
- [10:09:09 AM] EJ: Thread usually poops on it
- [10:09:44 AM] EJ: But we could get some interesting routes
- [10:10:16 AM] EJ: Pueblant evolves at 18, throw it near some early ruins or a trade
- [10:10:24 AM] EJ: How do we get Chayan whom evolves at 25?
- [10:10:33 AM] EJ: Magnitogre is popular for an OW encounter
- [10:10:49 AM] EJ: Another thing I was thinking about
- [10:11:03 AM] EJ: At what point is champ supposed to be decided as being involved in plot or not
- [10:11:18 AM] EJ: Because I haven’t seen anything that would dictate the champ being involved in plot
- [10:11:35 AM] Kyrox: I hope it's not
- [10:11:56 AM] EJ: That’s why we’re waiting to do the champ concept though
- [10:12:04 AM] EJ: So I’m hoping some people can elaborate these things for me
- [10:12:15 AM] EJ: and convince me why we shouldn’t redo route distributions
- [10:12:51 AM] EJ: We can actually work on things instead of circlejerking over the usual bs
- [10:12:54 AM] EJ: Because as it stands
- [10:12:58 AM] EJ: We dont have many artists left
- [10:13:06 AM] EJ: Otherwise the threads would have been filled with designs for gym leaders
- [10:14:06 AM] empty: Route distro not being reopened is usually supported by the "Fuck you, it was surveyed." argument, which is one you heavily espouse.
- [10:14:18 AM] EJ: It was surveyed yeah
- [10:14:20 AM] EJ: But I mean
- [10:14:29 AM] EJ: Are we able to survey it again
- [10:14:43 AM] EJ: And as I understand it, wasn’t Nondell the only submission for that?
- [10:14:45 AM] EJ: I’m asking
- [10:14:47 AM] EJ: Not arguing
- [10:14:47 AM | Edited 10:14:55 AM] empty: "We don't resurvey things."
- [10:15:45 AM] Kyrox: it was confirmed for previous demo
- [10:15:54 AM] EJ: So it’s not the end all
- [10:16:03 AM] empty: I don't remember if the submission itself was made by Nondell but I think he handled the whole thing. The one that won was made predominantly by two people, in two rounds, with thread feedback.
- [10:16:09 AM] Kyrox: but it's always susceptible to changes due to balance issues
- [10:16:20 AM] Kyrox: foliat is an issue
- [10:16:38 AM] empty: We can't do shit until the demo is released unless you genuinely want to redo it correctly.
- [10:16:51 AM] EJ: Personally
- [10:16:57 AM] EJ: I genuinely want to redo it correctly
- [10:17:16 AM] EJ: Rocano is also a big factor
- [10:17:28 AM] empty: Which is a good thing that we should do, but you have to realize that makes you a hypocrite.
- [10:17:29 AM] EJ: That’s a fire type that changes the name of the game for the ice gym and the steel gym
- [10:17:29 AM] Kyrox: maybe not reopening it all
- [10:17:35 AM] EJ: But that’s why I ask
- [10:17:46 AM] Kyrox: but a survey where people can submit issues would be great
- [10:17:48 AM] EJ: Because I’m not sure why we didn’t
- [10:17:54 AM] Kyrox: and then a follow up
- [10:17:59 AM] Kyrox: where we decide
- [10:18:30 AM] EJ: I have an idea
- [10:18:37 AM] EJ: Rather than do this dance
- [10:19:02 AM] EJ: Why not derive a list of early game candidates
- [10:19:17 AM] Kyrox: what?
- [10:21:12 AM] Kyrox: don't bully the dunk, empty, he's sensitive today
- [10:23:12 AM] empty: Issues that we didn't address when we confirmed that list: There are pokemon who are very intertwined with specific locations. There are pokemon designed to fit into a certain part of the game progression. The idea that pokemon location and everything that entails (evo levels, base exp, specific moves in the set intended to enhance game experience at first encounter, trainer usage) being fluid and changeable is contrived and false from a practical development standpoint. The evo levels we currently have are fucked. Day, dawn and night exist and need to be utilized. Pokémon distribution needs to take balance (foliat users, presence of a steel gym nearby, etc.) into account.
- [10:23:16 AM] empty: We did it shitty.
- [10:23:32 AM] empty: But it was done and it'll be hard to convince people to redo it.
- [10:24:46 AM] EJ: People don’t know intended locations either
- [10:24:54 AM] EJ: Which leads me to why we should hammer through this shit
- [10:25:08 AM] EJ: Or at least hammer down intangibles like that
- [10:25:11 AM] empty: To be fair the number of pokemon who are location dependent is relatively small.
- [10:25:21 AM] empty: but they do exist
- [10:25:30 AM] EJ: We also have a deficiency of creativity
- [10:25:35 AM] EJ: And a lack of subareas
- [10:25:46 AM] EJ: Like alpint
- [10:26:05 AM] empty: Route 7. Chopped trees route. It'd be fun.
- [10:26:24 AM] EJ: Remember the forest in BW/B2W2 where Zoroark lived in that van
- [10:26:29 AM] Kyrox: [10:23 AM] empty:
- <<< Pokémon distribution needs to take balance (foliat users, presence of a steel gym nearby, etc.) into account.right after programming, that's the top priority, so there's zero problem
- [10:26:37 AM] EJ: and there was that secondary area where you could find different mons
- [10:26:43 AM] EJ: or the lower area to the Dreamyard
- [10:26:53 AM] EJ: We don’t have anything like that
- [10:27:02 AM] Kyrox: [10:25 AM] EJ:
- <<< And a lack of subareasjesus christ dunky, we want to make it smaller, not larger
- [10:27:08 AM] empty: The bureaucratization and segmentation of the game development doesn't allow us to take that as a top priority kyrox. That is a problem.
- [10:27:14 AM] EJ: Rustled Forest could have a secondary area where you find the Green Forusk
- [10:27:17 AM] EJ: Shit like that
- [10:27:32 AM] empty: This stuff should be heavily intertwined with map creation and area concept development, but it isn't.
- [10:27:52 AM] EJ: Which I think, moving forward
- [10:27:54 AM] EJ: We should do
- [10:28:02 AM] EJ: You know what’s great about mangroves and cenotes and fire swamps
- [10:28:07 AM] EJ: Instead of a generic forest
- [10:28:10 AM] EJ: or a generic surf route
- [10:28:17 AM] EJ: we can put all kinds of pokemon there
- [10:28:22 AM] EJ: >fire swamp
- [10:28:26 AM] EJ: oh shit low level wispern
- [10:28:34 AM] EJ: Do you know how biodiverse mangrove forests are
- [10:28:42 AM] empty: Not very?
- [10:28:46 AM] EJ: Ohhhhhh no
- [10:28:50 AM] EJ: Diverse as fuck
- [10:28:51 AM] EJ: birds
- [10:28:54 AM] EJ: otters
- [10:28:55 AM] EJ: small mammals
- [10:28:58 AM] EJ: all kinds of reptiles
- [10:29:01 AM] EJ: fish out the wazoo
- [10:29:05 AM] EJ: monkeys
- [10:29:15 AM] EJ: mangrove forests are incredibly diverse
- [10:29:37 AM] empty: Oh shit. Fire swamp is the perfect place to first put monkezuma line
- [10:29:45 AM] empty: next to jungle of course
- [10:29:53 AM] EJ: Who is to say that the route east of Staccato doesn’t take place along the cliffside filled with seabirds and small animals, then turns to surfing
- [10:30:00 AM] EJ: Yeah
- [10:30:04 AM] Kyrox: just open a last demo distribution BALANCE ISSUES survey already
- [10:30:22 AM] EJ: Chayan is a gift pokemon
- [10:30:24 AM] EJ: Randomized gender
- [10:30:24 AM] empty: What "last demo"?
- [10:30:35 AM] Kyrox: current demo
- [10:30:39 AM] EJ: You want more balance?
- [10:30:43 AM] EJ: Route south of Legato
- [10:30:47 AM] Kyrox: so we fix it on the next one
- [10:30:51 AM] EJ: Mangroves connected to fire swamp
- [10:30:56 AM] EJ: oh shit nigga, look, monkeys
- [10:31:02 AM] EJ: birds
- [10:31:17 AM] EJ: We need to get creative with shit
- [10:31:22 AM] EJ: Otherwise people will be breeding to get their faves
- [10:31:29 AM] empty: We can't fix balance until we actually finish the demo and at that point it is extremely difficult and arguably too late. Plus balance only encompasses a narrow range of the issues we have
- [10:31:39 AM] EJ: So moving forward
- [10:31:46 AM] EJ: We need to be really fucking awesome with our ideas for routes
- [10:31:59 AM] EJ: We missed an opportunity with that route east of Dronia
- [10:32:23 AM] empty: 9?
- [10:32:26 AM] EJ: mhm
- [10:32:30 AM] empty: why?
- [10:32:31 AM] EJ: the second part with the campgrounds
- [10:32:33 AM] EJ: that’s fine
- [10:32:34 AM] Kyrox: have we changed last demo distribution already or not?
- [10:32:38 AM] empty: oh, 10
- [10:32:40 AM] EJ: but the early part, it’s just forests and streams
- [10:32:55 AM] empty: We changed last demo with nondell's this demo.
- [10:33:00 AM] EJ: mhm
- [10:33:18 AM] Kyrox: I mean for the upcoming demo
- [10:33:22 AM] EJ: Too late man
- [10:33:30 AM] Kyrox: have we?
- [10:33:39 AM] empty: yeah, Nondell's shitty one
- [10:33:43 AM] EJ: well
- [10:33:44 AM] EJ: not shitty
- [10:33:50 AM] EJ: it’s really the only one we have
- [10:33:57 AM] Kyrox: please link
- [10:34:09 AM] EJ: look at the routes on the wiki
- [10:34:14 AM] empty: that we decided independently of everything else, without taking anything anything else into account, before the maps were made
- [10:34:23 AM] EJ: at the time
- [10:34:28 AM] EJ: we thought maps would go faster
- [10:34:30 AM] EJ: speaking of
- [10:34:40 AM] EJ: why haven’t we started mapping other routes or andante gym
- [10:36:11 AM] EJ: I know how we can get Cobrascet early on
- [10:36:32 AM] EJ: down by Dronia docks
- [10:36:38 AM] EJ: we put some Cobrascet pots
- [10:36:41 AM] EJ: some red herring pots
- [10:36:44 AM] EJ: actually
- [10:36:47 AM] EJ: all red herring pots
- [10:36:53 AM] EJ: and one cobrascet pot
- [10:36:54 AM] empty: Andante Gym: No tiles, nobody who maps gives a shit about gyms. Other routes: We still have waterfall cave, downward cave and route 9 to retiles. We still have dacapo-quaver to post demo change. We still have 4,5,6,7 to continuity check. We still have quaver-andante to limbo space adjust. We still have andante to runoff. We still have 3 other maps to survey at all.
- [10:37:24 AM] EJ: how can we get that going
- [10:37:32 AM] empty: It is going.
- [10:38:11 AM] Kyrox: at what pace?
- [10:38:17 AM] empty: "Doing maps." isn't a simple process. It is by far one of the most consuming processes around.
- [10:38:51 AM] EJ: Never said it was
- [10:38:59 AM] Kyrox: I know
- [10:39:03 AM] EJ: Just looking to see if there’s anything that can be done to speed up the process
- [10:39:07 AM] empty: It's moving along and has been moving along for around 8 months now. The biggest issue is starting to officialise a process for stuff. Content is less of an issue.
- [10:39:23 AM] EJ: At the rate we are going now
- [10:39:27 AM] EJ: When do you anticipate being done
- [10:39:55 AM] empty: i.e we have almost every map done updating for the last demo but none of it has been put through a procedure
- [10:40:03 AM] empty: Probably 2 months
- [10:40:29 AM] EJ: what can we do in the meantime
- [10:40:33 AM] EJ: make map and area concepts?
- [10:41:17 AM] empty: With regards to maps? You could map house interiors, which we put through the process of "QB makes them then sends them to Pawter."
- [10:41:21 AM] empty: They're easy as fuck
- [10:41:44 AM] EJ: to someone who can’t map
- [10:41:53 AM] EJ: also >mac
- [10:42:01 AM] Kyrox: contrary to majora's belief, advancing in several fileds is productive
- [10:42:09 AM] Kyrox: >mac
- [10:42:13 AM] EJ: Dude
- [10:42:14 AM] empty: Try to win over the project to reopen encounters.
- [10:42:20 AM] EJ: I got it through school
- [10:42:27 AM] EJ: And it’s the first laptop I’ve had since May 2013
- [10:42:36 AM] EJ: Empty
- [10:42:39 AM] EJ: I had an idea
- [10:42:46 AM] EJ: What if the sea route north of dronia was cold
- [10:42:49 AM] EJ: and had icebergs
- [10:43:14 AM] empty: It's a nice idea but we don't really have cold climate water pokemon
- [10:43:24 AM] EJ: well
- [10:43:36 AM] EJ: our surfing pokes aren’t much anyways
- [10:43:43 AM] EJ: glocto is kinda warm
- [10:43:52 AM] Kyrox: [10:42 AM] empty:
- <<< Try to win over the project to reopen encounters.no, if they have been voted for the next demo, no
- [10:43:59 AM] EJ: we can asspull nurshary like greenland shark
- [10:44:05 AM] EJ: no slugs
- [10:44:06 AM] empty: It'd be nice for Lavoon/glocto and a good way to introduce and integrate an Ahab sidequest.
- [10:44:22 AM] EJ: also draggar
- [10:44:42 AM] EJ: plus we could use ice flows instead of sand for land
- [10:44:50 AM] EJ: and icebergs instead of rocks to stymie progress
- [10:44:57 AM] Kyrox: Important question!
- [10:45:25 AM] Kyrox: how are we going to handle levels on sidequests?
- [10:45:37 AM] empty: White lavoon sidequest with Ahab to the sunken ship on route 8 is a good way to tie together sidequests/popular NPCs/a location we have with no concept (sunken ship)/ pokemon distributions. It's the kind of integrity in planning we need
- [10:45:49 AM] empty: poorly and not directly at all kyrox
- [10:45:53 AM] Kyrox: are they going to be only doable at a certain point?
- [10:46:00 AM] EJ: well
- [10:46:07 AM] EJ: think back to regular games with sidequests
- [10:46:11 AM] EJ: they either scale in leveling
- [10:46:14 AM] EJ: or stay the same level
- [10:46:27 AM] Kyrox: how would we scale?
- [10:46:27 AM] EJ: if you go back to the dreamdery ranch
- [10:46:31 AM] EJ: at 8 badges
- [10:46:39 AM] EJ: and help with a farmer who is having sleep issues
- [10:46:47 AM] EJ: would you expect a level 70 Macabra
- [10:46:50 AM] EJ: or Dreamdery
- [10:46:58 AM] EJ: It’s been around since you beat Foster
- [10:47:16 AM] empty: It's been hitting the gym in your absence.
- [10:47:28 AM] EJ: But what if it lost all its gains
- [10:47:37 AM] EJ: Wait
- [10:47:38 AM] EJ: It’s on a farm
- [10:47:39 AM] EJ: nvm
- [10:47:42 AM] EJ: It’s got squats and oats
- [10:47:52 AM] empty: Tbh Macabra is the most gainsless pokemon we have. It's stickman the mon.
- [10:48:03 AM] EJ: Carnibal beats it
- [10:48:07 AM] EJ: It’s stickman the concept
- [10:48:10 AM] EJ: the mon
- [10:48:11 AM] Kyrox: can we please focus on the actual issue?
- [10:48:22 AM] EJ: I’m in favor of non-level scaling
- [10:48:24 AM] empty: Why? We can't fix it.
- [10:48:38 AM] Kyrox: ?
- [10:48:45 AM] EJ: I.e. if you come back later
- [10:48:49 AM] EJ: the levels remained the same
- [10:48:52 AM] EJ: then again
- [10:48:55 AM] EJ: it’d really depend on the sidequest
- [10:49:16 AM] empty: Ooh, I know what you could do. Start surveying dreamdery ranch sidequest
- [10:49:30 AM] EJ: I’d prefer if someone else take the reigns on that
- [10:49:36 AM] EJ: All bullshitting aside
- [10:49:40 AM] Kyrox: that's why pokémon don't have sidequests
- [10:49:48 AM] EJ: I’m a bit spread thin to be taking on long survey chains
- [10:49:51 AM] EJ: Well that’s not accurate
- [10:49:54 AM | Edited 10:49:57 AM] EJ: They do have sidequests
- [10:50:00 AM] EJ: Shoal Cave
- [10:50:05 AM] EJ: Mt. Mortar
- [10:50:14 AM] EJ: Iron Island
- [10:50:18 AM] empty: I'd hazard to say most sidequests are mon-centric
- [10:50:20 AM] EJ: MooMoo Milk Farm
- [10:50:32 AM] EJ: Snorlax near Vermillion City
- [10:51:05 AM] SNS: Sea Mauville best sidequest
- [10:51:22 AM] EJ: Shit like that
- [10:51:26 AM] EJ: In any case
- [10:51:34 AM] EJ: Most people haven’t submitted many sidequests
- [10:51:46 AM] EJ: Would it be better if we submitted route concepts?
- [10:53:15 AM | Edited 10:53:20 AM] empty: I'd personally like a completely non binding route concept process where we vote conceptualize and develop concepts for routes and end up with a top 3 and a wealth of discussion to act as a background for mapping in the future. An impetus to develop the region. Nonbinding though
- [10:54:21 AM] SNS: If we did that idea
- [10:54:51 AM] SNS: Theres nothing really stopping us from just sending it out right now, right?
- [10:55:02 AM] SNS: After we ironed out the survey that is
- [10:55:15 AM] EJ: Nothing holding back at all
- [10:55:15 AM] empty: It'd be nice to get the project back to the creativity phase and I think it'd help.
- [10:55:20 AM] EJ: amen
- [10:55:21 AM] EJ: AMEN
- [10:55:23 AM] EJ: AFUCKINGMEN
- [10:55:27 AM] SNS: Fuck it Im game
- [10:55:29 AM] EJ: creativity phase was fun
- [10:55:32 AM] EJ: creativity phase was exciting
- [10:55:37 AM] EJ: we bring that back
- [10:55:39 AM] EJ: ho boy
- [10:55:42 AM] EJ: HOOOOOOOOOOO BOYYYYYY
- [10:55:49 AM] empty: Nothing stopping it at all but I'd like it to be much more than a survey. Get people to actually discuss shit instead of just submit shit
- [10:56:04 AM] SNS: Yeah of course
- [10:56:27 AM] Kyrox: :)
- [10:56:34 AM] EJ: REV UP THOSE HEADCANONS
- [10:56:36 AM] EJ: WE’RE POSTING EM
- [10:56:41 AM] EJ: fyi
- [10:56:44 AM] EJ: this is how fire swamp came to be
- [10:56:49 AM] SNS: We come up with a system, hopefully as autism-proof as possible, then submit it to the thread and tell them to talk about it and submit stuff
- [10:57:36 AM] empty: Encourage full discussion too. Full concepts including preliminary blurbs a la the gyms, suggested mon encounters, types of trainers on the route, potential sidequests, probably map features, surrounding lore, etc.
- [10:58:03 AM] EJ: route 12 is hotels and stores and all tourists
- [10:58:09 AM] EJ: minimal pokemon, maybe in the background
- [10:58:19 AM] empty: Route 12 is fireswamp*
- [10:58:27 AM] EJ: the one next to the day care
- [10:58:28 AM] EJ: ?
- [10:58:42 AM] EJ: what if southern route 11 was fire swamp
- [10:58:50 AM] EJ: people built the cycling road to go over it and avoid getting lost
- [10:59:05 AM] empty: That could work too. It's gotta be one of 11, 12, 17 or underwater cave though
- [10:59:17 AM] EJ: I think 11 works for early game diversity
- [10:59:39 AM] EJ: Also think about how we could tie Vivace in
- [10:59:42 AM] empty: Wait nvm I meant, 12, 16, 17 underwater cave
- [11:00:14 AM | Edited 11:00:21 AM] EJ: “People who got lost in the Fire Swamp ended up in this cave. Over time, a settlement grew here. Eventually, this place became a safe haven for all who got lost in the Fire Swamp"
- [11:00:35 AM] EJ: Then the Cycling Road got built and it went to shit because muh monies
- [11:01:04 AM] EJ: Route 15 could be Savannah/Veldt/Sahel
- [11:01:14 AM] EJ: Perfect to find Smashiary and Baboom and other mons
- [11:01:21 AM] empty: We need to tie in the ecological harmony of the old cities and traditional towns to set them in contrast against the new growth that goes against the wills of Quetzar. It kinda perpetuates the false noble savage ideal of pre-Columbian new world but that's what the game is.
- [11:01:39 AM] EJ: Staccato is built into the cliffs
- [11:01:43 AM] empty: I'd tie in Vivace in that manner to the mushrooms in route 11.
- [11:01:52 AM] empty: Then Ossia into fireswamp in route 16
- [11:02:07 AM] EJ: Here’s my issue with that
- [11:02:12 AM] EJ: Ossia is gym 5
- [11:02:29 AM] EJ: Where we going to find Wisperns and shit at low levels
- [11:02:33 AM] EJ: That’s my issue
- [11:02:37 AM] EJ: I’m fine with it though
- [11:02:47 AM] empty: We won't. Change the evo levels. They're shit and were done blindly.
- [11:02:56 AM] EJ: wait aminute
- [11:02:59 AM] EJ: what the fuck is route 22
- [11:03:09 AM] Kyrox: [11:02 AM] empty:
- <<< We won't. Change the evo levels. They're shit and were done blindly.
- [11:03:28 AM] Kyrox: yeah, lvl 80 champ can only be good
- [11:03:30 AM] EJ: Just going to say
- [11:03:31 AM] empty: Nobody knows. It's just on the map
- [11:03:50 AM] empty: Better question is where is route 23?
- [11:04:15 AM] EJ: Jungle Temple turning into a Necropolis with a cave path turning into Necropolis tombs to pop out at route 17 and super fast surf routes
- [11:04:33 AM] empty: and route 20
- [11:04:53 AM] EJ: route 20 is east of Calando
- [11:05:00 AM] EJ: Route 21 is north of lake temple
- [11:05:07 AM] empty: Majora holding the region map up as God really becomes extra retarded when you consider it was so rushed there's no route 23.
- [11:06:28 AM] EJ: what do you guys think about savannah/sahel/veldt for route 15
- [11:06:33 AM] EJ: dry and rocky
- [11:06:36 AM] EJ: yet still sustainable for life
- [11:06:58 AM] EJ: a nice transition area from west-east for jungle to desert
- [11:07:19 AM] empty: I see it as a transitional zone that's gotta haul a lot of ass to bridge desert and jungle in a close area. Sahel might do it
- [11:08:45 AM] empty: But I see it as from S-N as continuation of canyons, dry grassland, generic tree area, then who the hell knows for the far north.
- [11:09:04 AM] EJ: I’m thinking how meteoroligistically it’d work
- [11:09:18 AM] EJ: maybe moisture comes from the southwest and moves in a northeast pattern
- [11:09:21 AM] empty: Spoiler: It doesn't.
- [11:09:31 AM] EJ: hits mountains and then curves west
- [11:09:38 AM] EJ: so the west and central are moist and warm
- [11:09:49 AM] EJ: north is mountains and colder
- [11:09:54 AM] EJ: southeast is desert
- [11:10:25 AM] empty: You'd have to magic in a mountain range between route 15 and the desert and then magic in an ocean underneath the visible map. Then an air flow could approach from the "south east".
- [11:10:59 AM] EJ: I have an idea
- [11:11:14 AM] EJ: Route 15 is the result of older deforestation
- [11:11:21 AM] EJ: It’s literally the Sahel
- [11:11:29 AM] EJ: Vivace was built on the back of Route 15
- [11:11:33 AM] EJ: They cut down that jungle
- [11:11:37 AM] EJ: erosion kicked in
- [11:11:45 AM] EJ: Sahel
- [11:11:46 AM] Kyrox: for all it matters, this could be off-topic
- [11:11:54 AM] EJ: well considering it’s route concept building
- [11:11:57 AM] EJ: more on-topic really
- [11:12:01 AM] EJ: pitch in spaniard
- [11:12:07 AM] EJ: your country also has an abundance of biomes
- [11:12:49 AM] Kyrox: I could draw an "accurate" weather map for any shit you come up with, it's ok
- [11:12:53 AM] empty: "Abundance": Dry lands, orchard lands and beach lands.
- [11:13:06 AM] Kyrox: pfft
- [11:13:30 AM] EJ: What if route 15 was a gorge
- [11:15:06 AM] empty: That's the current south headcanon for me. I even made a map for it (it's shit though).
- [11:15:20 AM] EJ: Southeast being arid sounds cool
- [11:15:24 AM] EJ: southwest being jungle is awesome
- [11:15:31 AM] EJ: northcentral being full of black people
- [11:15:37 AM] EJ: Route 22 is literally Compton
- [11:15:48 AM] EJ: CJ from Grove Street guides you on a ferry to cross the river
- [11:15:58 AM] EJ: “ALL YOU HAD TO DO WAS FOLLOW THE DAMN FERRY CJ”
- [11:16:03 AM] EJ: ACTUALLY
- [11:16:03 AM] EJ: OH SHIT
- [11:16:20 AM] EJ: FERRY STATION AND RIVER BOAT TRIPS FOR ROUTE 22 TO OSSIA
- [11:16:25 AM] EJ: RIVER BOAT GAMBLING
- [11:17:10 AM] EJ: Don’t bring up shitbat
- [11:17:14 AM] EJ: it’s over and in the past
- [11:17:17 AM] Carson Daly: On 1/24/15, at 2:04 PM, Jabberwock xeno wrote:
- > So apparently maruno wants me to say publically that I won't seriously debate the nurshary thing anymore
- hahahahahahahahahahahahahah what
- [11:17:24 AM] EJ: we’re thinking up route concepts now and being productive and having fun
- [11:17:28 AM] Carson Daly: sry haven't been on since yesterday afternoon but this is hysterical
- [11:17:45 AM] EJ: What else do you guys think
- [11:18:20 AM] empty: For general area concepts in the region?
- [11:18:24 AM] EJ: yeah!
- [11:18:34 AM] Dewdneym: savanna yes
- [11:18:36 AM] Dewdneym: hell yes
- [11:18:54 AM] Dewdneym: as long as we dont have any more green grassland or mountainous routes
- [11:18:56 AM] empty: Not much right now, we can leave the process for that mainly. I'll go make a mockup of what a hopeful end product is.
- [11:19:04 AM] EJ: come on man
- [11:19:06 AM] EJ: let’s hear headcanon
- [11:19:07 AM] Kyrox: savanah where?
- [11:19:12 AM] Dewdneym: well except for 22
- [11:19:13 AM] EJ: On 1/25/15, at 10:18 AM, Dewdneym wrote:
- > as long as we dont have any more green grassland or mountainous routes
- YES
- [11:19:13 AM] empty: central route 15
- [11:19:21 AM] Dewdneym: 22 kinda has to be mountainous
- [11:19:32 AM] EJ: 22 being like
- [11:19:39 AM] EJ: maybe kinda appalachian backwoodsy
- [11:19:55 AM] EJ: very little development
- [11:19:58 AM] EJ: rural
- [11:20:01 AM] EJ: woodsy and damp
- [11:20:04 AM | Edited 11:20:08 AM] EJ: mountainous
- [11:20:14 AM] empty: It's going to be route 5 on steroids. Snowy mountain ascent covered in ace trainers and snowboarders/skiers. Fucking trees everywhere.
- [11:20:15 AM] Kyrox: 22 damp
- [11:20:16 AM] Kyrox: yeah
- [11:20:25 AM] empty: Like that route to snowpoint in sinnoh
- [11:20:27 AM] EJ: So then why not make it like Colorado
- [11:20:36 AM] empty: Since we have jack with regards to true tree routes.
- [11:20:43 AM] EJ: lower levels are red for iron deposits
- [11:20:46 AM] EJ: pine trees
- [11:20:49 AM] EJ: very hiker friendly
- [11:20:51 AM] EJ: higher you go
- [11:20:53 AM] EJ: MORE SNOW
- [11:20:55 AM] EJ: SO MUCH SNOW
- [11:21:00 AM] EJ: step one, you fall ins now
- [11:21:03 AM] EJ: wait
- [11:21:11 AM] empty: Fuck it, my mockup for the process is going to be route 22.
- [11:21:17 AM] EJ: what if we have snow routes
- [11:21:20 AM] EJ: where it’s just all snow
- [11:21:24 AM] EJ: and you walk in
- [11:21:27 AM] EJ: and fall through the snow
- [11:21:29 AM] EJ: like entirely
- [11:21:34 AM] EJ: and you find the real route beneath the snow
- [11:21:46 AM] EJ: like trainers have dug tunnels through the heavy snow
- [11:22:47 AM] EJ: but it’s not snow cave
- [11:22:57 AM] EJ: just
- [11:23:01 AM] EJ: straight shot snow tunnels at times
- [11:23:07 AM] EJ: sparse trainers
- [11:23:08 AM] EJ: come up
- [11:23:11 AM] EJ: near mountains
- [11:23:14 AM] EJ: trainers and mons
- [11:23:23 AM] EJ: but just like shitload of snow that you can beeline through
- [11:23:36 AM] EJ: short burst of trainers and mons
- [11:23:40 AM] EJ: MORE SNOW
- [11:23:42 AM] EJ: beeline through snow
- [11:23:54 AM] EJ: short burst of trainers
- [11:23:56 AM] EJ: beeline through snow
- [11:24:00 AM] Dewdneym: when you said "fall in snow" i got triggered
- [11:24:00 AM] EJ: hell, make this upwards cave
- [11:24:06 AM] Dewdneym: fucking route 217
- [11:24:12 AM] EJ: not like that qb
- [11:24:17 AM] Dewdneym: i know
- [11:24:17 AM] EJ: I mean like you literally
- [11:24:20 AM] EJ: go through snow
- [11:24:21 AM] Dewdneym: i realised after
- [11:24:28 AM] EJ: like 50 feet of snow
- [11:24:52 AM] EJ: and a zipline from the top to the bottom
- [11:24:57 AM] EJ: so you can go back to the start if you want
- [11:25:38 AM] swimapper: My ideal Upwards Cave has always had a lot of different sectors to it like BW2's victory road
- [11:25:49 AM] swimapper: Like you've got a little forest
- [11:25:50 AM] EJ: That’s my idea for victory road
- [11:25:55 AM] EJ: only glacier national park
- [11:25:57 AM] swimapper: and some alpine shit
- [11:25:58 AM] EJ: but let’s hear it man
- [11:26:00 AM] swimapper: maybe some ruins
- [11:26:05 AM] swimapper: you know, the works
- [11:26:24 AM] swimapper: And victory road would be glaciers and ice and HOLY FUCK SNOW
- [11:27:16 AM] EJ: my thing for victory road
- [11:27:20 AM] EJ: some dive routes
- [11:27:33 AM] EJ: you’re diving in the glacier and traveling through the glacier via dive routes
- [11:27:48 AM] EJ: get to some areas with pockets with trees and ground and people
- [11:27:55 AM] EJ: pop in and out
- [11:28:01 AM] EJ: get past the glacier and hit the mountains
- [11:28:16 AM] EJ: where you’re traveling along narrow paths and ziplining across massive chasms
- [11:28:59 AM] EJ: swim
- [11:29:07 AM] EJ: what’s your headcanon for route 15 and route 22
- [11:29:50 AM] Kyrox: wild pokémon and trainers on it
- [11:29:55 AM] Kyrox: that'd be great
- [11:30:09 AM] Dewdneym: hue
- [11:30:16 AM] Kyrox: for real
- [11:30:18 AM] Dewdneym: is 12 close enough to the water for me to have muh beach route
- [11:30:29 AM] swimapper: I
- [11:30:31 AM] swimapper: 'd say so
- [11:30:44 AM] swimapper: fuck why does the apostrophe have to be so close to enter
- [11:30:55 AM] Kyrox: well, 12 could be beach route
- [11:30:57 AM] Dewdneym: it
- [11:30:58 AM] Dewdneym: 's the worst
- [11:31:10 AM] Kyrox: so it's not just another 15
- [11:32:52 AM] swimapper: But anyways I always wanted 15 to be all torn up going along the mountains that would separate it and the desert
- And 22 would be straight up Louisiana bayou shit, like so far as having a shrimp shack on stilts in the middle of it with a bunch of windboats parked outside
- [11:33:19 AM] Dewdneym: ayyy
- [11:33:40 AM] Dewdneym: 11 is gonna be an ancient aztec bridge
- [11:34:59 AM] swimapper: http://seriesandtv.com/wp-content/uploads/2011/10/history-irt-deadliest-roads-s02e03-lisa-devil-bridge.jpg
- Like this is what im picturing for the overall theme of 15.
- Cliffs to your right, cliffs to your left, jungle down below
- [11:35:35 AM] Kyrox: where the fuck is 11?
- [11:35:41 AM] swimapper: Cycling road yo
- [11:36:01 AM] Kyrox: oh right
- [11:37:11 AM] Kyrox: and we don't need subareas
- [11:37:32 AM] Kyrox: with all the redundant routes we have, those will be the sub areas
- [11:38:27 AM] Kyrox: and with redundant I mean not plot needed
- [11:44:13 AM] Nimble: oh yay
- I have to re-write the cycling road now . -.
- [11:44:49 AM] Kyrox: why?
- [11:51:47 AM] empty: So for submissions I'm thinking the categories are concept, encounterable mons, encounterable trainers, potential sidequests and lore. Anything else? I'm making a template so I want it complete.
- [11:55:34 AM] Kyrox: >lore
- [11:55:39 AM] Kyrox: >for a route
- [11:55:50 AM] Kyrox: oh god, it never ends
- [11:56:22 AM] swimapper: No route will have more lore than Route 13
- [11:56:37 AM] swimapper: With all those dive spots, it's bound to have the DEEPEST LORE
- [11:57:18 AM] Kyrox: heh
- [12:01:45 PM] empty: These are for any area. And it's intended to provide an enriching and cohesive approach to game design. Lore is anything an NPC would say about the past of a place or its place in the world.
- [12:02:40 PM] Kyrox: that would be the concept
- [12:03:50 PM] empty: Nope
- [12:04:41 PM] empty: I'm treating it more like the concept is whatever you see or experience.
- [12:25:56 PM] EJ: I could agree with this
- [12:26:02 PM] EJ: concept is what the route is
- [12:26:05 PM] EJ: lore is what happened
- [12:26:54 PM] EJ: Route 113 in Hoenn’s concept is that its covered in ash from Mt. Chimney
- [12:27:03 PM] EJ: It’s lore would be that people make flutes and glass from the ash
- [12:41:13 PM] empty: Well this took really fucking long to do compared to what I expected
- [12:42:10 PM] empty: Filled out for route 8 and sunken ship: http://i.imgur.com/4ggiOnA.png
- [12:42:55 PM] Dewdneym: yeee
- [12:43:33 PM] empty: It was just an example but I'm actually hype for route 8 after making that
- [12:43:46 PM] Dewdneym: i think captain ahab would be a better fit in the big ol 13 or 14
- [12:43:53 PM] Dewdneym: but i have no reasoning for that
- [12:48:34 PM] EJ: That’s fucking awesome man
- [12:48:40 PM] EJ: I know how we get good rod and super rod btw
- [12:48:51 PM] EJ: Good Rod is gotten when you surf to the mangrove tree and talk to the fisherman inside
- [12:48:54 PM] EJ: he’s all
- [12:48:58 PM] EJ: man you must really want to fish to come here
- [12:49:01 PM] EJ: to get super rod
- [12:49:09 PM] EJ: while on route 8, you’re diving about
- [12:49:18 PM] EJ: you find a tiny dive spot while already diving
- [12:49:25 PM] EJ: you come up in a fisherman’s shack via his ice fishing hole
- [12:49:36 PM] EJ: he’s so suprised that you wanted to fish at his super secret spot he gives you the super rod
- [12:53:41 PM] empty: Template: http://i.imgur.com/jzuOB23.png
- [12:54:44 PM] empty: So, I'm going to introduce this whole spiel to the thread. template, introduction to the idea and pastebin of this discussion?
- [12:55:01 PM] Dewdneym: doit
- [12:55:16 PM] Dewdneym: >tfw we will never move route 13 to andante
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