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  1. using System;
  2. using UnityEngine;
  3. using System.Collections.Generic; its a thing obviously jeez
  4. using System.IO;
  5. using System.Linq;
  6. using System.Runtime.Serialization.Formatters.Binary;
  7.  
  8. public class MessageHandler
  9. {
  10.     List<byte> _message = new List<byte>();
  11.  
  12.     public MessageHandler()
  13.     {
  14.        
  15.     }
  16.  
  17.     public void HandleMessage(byte[] message)
  18.     {
  19.         Debug.Assert(message != null);
  20.         char messageType = (char)message[0];
  21.  
  22.         Debug.Log("Handling Message:" + messageType);
  23.         if (messageType == 'U')
  24.         {
  25.             HandleUpdateMessage(message);
  26.         }
  27.  
  28.         else if(messageType == 'C')
  29.         {
  30.             HandleCollisionMessage(message);
  31.         }
  32.         else if(messageType == 'S')
  33.         {
  34.             HandleSetupMessage(message);
  35.         }
  36.         else if (messageType == 'R')
  37.         {
  38.             HandleRequestSetupMessage();
  39.         }
  40.         else if(messageType == 'G')
  41.         {
  42.             HandleGameStartedMessage();
  43.         }
  44.  
  45.     }//end HandleMessage()
  46.  
  47.     public void HandleUpdateMessage(byte[] message)
  48.     {
  49.         if (GameObject.Find("Net").GetComponent<net_script>().otherPlayerInGame)
  50.         {
  51.             float posX = System.BitConverter.ToSingle(message, 1);//float.Parse(message[1]);
  52.             float posY = System.BitConverter.ToSingle(message, 5);
  53.  
  54.             if (GameObject.Find("Net").GetComponent<net_script>().IsHost())
  55.             {
  56.                 if (GameObject.Find("OtherPlayer"))
  57.                 {
  58.                     GameObject.Find("OtherPlayer").GetComponent<OtherPlayer>().Puppeteer(posX, posY);
  59.                 }
  60.             }
  61.             else
  62.             {
  63.                 if (GameObject.Find("Player"))
  64.                 {
  65.                     GameObject.Find("Player").GetComponent<Player>().Puppeteer(posX, posY);
  66.                 }
  67.             }
  68.         }
  69.     }//end HandleUpdateMessage()
  70.  
  71.     private void HandleCollisionMessage(byte[] message)
  72.     {
  73.         GameObject.Find("Main Camera").GetComponent<Main>().Catch();
  74.     }
  75.  
  76.     private void HandleRequestSetupMessage()
  77.     {
  78.         net_script net = GameObject.Find("Net").GetComponent<net_script>();
  79.         Main main = GameObject.Find("Main Camera").GetComponent<Main>();
  80.         Vector2 playerPos = GameObject.Find("Player").transform.position;
  81.         Vector2 otherPlayerPos = GameObject.Find("OtherPlayer").transform.position;
  82.  
  83.         _message.Clear();
  84.         _message.Add((byte)'S');
  85.         _message.AddRange(BitConverter.GetBytes(main.roleConfig));
  86.  
  87.         //serialize the player
  88.         _message.AddRange(BitConverter.GetBytes(playerPos.x));
  89.         _message.AddRange(BitConverter.GetBytes(playerPos.y));
  90.         _message.AddRange(BitConverter.GetBytes(otherPlayerPos.x));
  91.         _message.AddRange(BitConverter.GetBytes(otherPlayerPos.y));
  92.  
  93.         byte[] messageToSend = _message.ToArray();
  94.  
  95.         byte[] buffer = new byte[1024];
  96.         Stream stream = new MemoryStream(buffer);
  97.         BinaryFormatter formatter = new BinaryFormatter();
  98.         formatter.Serialize(stream, messageToSend);
  99.         net.SendSerializedMessage(buffer);
  100.     }
  101.  
  102.     private void HandleSetupMessage(byte[] message)
  103.     {
  104.         Main main = GameObject.Find("Main Camera").GetComponent<Main>();
  105.         Vector2 playerPos = new Vector2();
  106.         Vector2 otherPlayerPos = new Vector2();
  107.  
  108.         main.PickRoles((int)System.BitConverter.ToSingle(message, 1));
  109.  
  110.         playerPos.x = System.BitConverter.ToSingle(message, 5);
  111.         playerPos.y = System.BitConverter.ToSingle(message, 9);
  112.         GameObject.Find("Player").transform.position = playerPos;
  113.  
  114.         otherPlayerPos.x = System.BitConverter.ToSingle(message, 13);
  115.         otherPlayerPos.y = System.BitConverter.ToSingle(message, 17);
  116.         GameObject.Find("OtherPlayer").transform.position = otherPlayerPos;
  117.         GameObject.Find("Net").GetComponent<net_script>().otherPlayerInGame = true;
  118.         GameObject.Find("Net").GetComponent<net_script>().SendSocketMessage("GameStarted");
  119.     }
  120.  
  121.     private void HandleGameStartedMessage()
  122.     {
  123.         GameObject.Find("Net").GetComponent<net_script>().otherPlayerInGame = true;
  124.     }
  125. }//end class MessageHandler
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