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MSH Rob's Solo time or big bad meanie kidnaps!

Nov 4th, 2011
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  1. <MarvelGM> You wake up in the morning. It is friday, pay day, and your landlord, Ray Brown, your landlord, expects your rent by the end of the day.
  2. * Rob wakes up and checks the time. Regular waking up time?
  3. <MarvelGM> Ray Brown is a texan, true and through, you don't know much about why he moved to New York, only that love guns, and has many of them.
  4. <MarvelGM> 1d4
  5. <DiceMaid-9001> MarvelGM, 1d4: 3 [1d4=3]
  6. <MarvelGM> It is 8 am and and you are expected at work in an hour
  7. * Rob yawns, getting up and get changed, shower, all that stuff.
  8. <MarvelGM> You apartment is something around the size of two three person dorm rooms slammed together. You were lucky to get one with bath and shower included on floor 4, the floors below yours have communal, and the roof is just up the stairs if you ever cared to go there to piss off some pidgeons."
  9. <MarvelGM> ((your room that is.))
  10. <MarvelGM> ((gah, I mean, apartment, I was right the first time))
  11. * Rob finishes with his morning stuff and heads out to work, locking the door behind him and getting to work.
  12. <MarvelGM> As you leave your apartment you see a 'polite' note on your door and many others saying your rent is due today.
  13. <Rob> "Meh. Later, later." He takes the note and shoves it in his pocket before starting the walk.
  14. <MarvelGM> ((hold for a second))
  15. <MarvelGM> You walk out onto 10th street to see the preacher of St. Matthew's Church trying to convince people to attend his upcoming sermon, as well as a few cops leaving on patrol from the harrison police station next door to it. The Texas Arms is quite in a good location, Police, Church, and Food Stores right next door. Almost anything you would want in walking distance.
  16. <MarvelGM> The city metro just turned the corner, but you wanted to walk anyways.
  17. <Rob> Which is good, since it's be hell to find parking for a car here. AND he forgot there was a bus. Meh. Walking it is.
  18. <MarvelGM> The traffic is starting to pick up as you begin to walk south (roll me...4 intuition rolls to see what you notice on the way to work.)
  19. <Rob> 4#1d100
  20. <DiceMaid-9001> Rob, 4#1d100: 72 [1d100=72], 7 [1d100=7], 15 [1d100=15], 50 [1d100=50]
  21. <Rob> Uh...
  22. <Rob> Green, White, White, White.
  23. <MarvelGM> ((brb))
  24. <MarvelGM> You notice a three drunk looking people getting arrested on the way home.
  25. <MarvelGM> to work
  26. <Rob> Typical life. Just keep walking. It's the police's job now.
  27. <MarvelGM> 3#1d100 (some rolls, ignore them) ^_^
  28. <DiceMaid-9001> MarvelGM, (some rolls, ignore them) ^_^: 86 [1d100=86], 74 [1d100=74], 69 [1d100=69]
  29. <MarvelGM> Some rude drivers yelled at you to cross the street quicker but you made it to work with little other inncident.
  30. <Rob> Typical life. Just keep walking~
  31. <MarvelGM> You make your way to work just as your boss Barry Reid, an extremely ginger haired old man, starts to open shop.
  32. <Rob> "Ah. Hello, sir. What's work for today?"
  33. <MarvelGM> "De list is in de back. simple stuff, yer work on it while oi dayle wi' de customers."
  34. <Rob> "Got it, sir." Rob heads to the back of the store, looking for the list.
  35. <MarvelGM> 1d100
  36. <DiceMaid-9001> MarvelGM, 1d100: 36 [1d100=36]
  37. <MarvelGM> As he mentioned, the list is simple, some gems need to be reclamped into rings, a simple etching on a few rings, some necklace clips need replacing, simple stuff, well Barry calls it simple anyays.
  38. * Rob is used to it by now. Rob compares the list to his memory, and works on the list by the order it was given.
  39. <MarvelGM> He is kind enough for you experiment with junk material if you manage to get the work done quickly, and somehow he manges to sell some of what you create and gives you a cut
  40. <MarvelGM> 1d100
  41. <DiceMaid-9001> MarvelGM, 1d100: 92 [1d100=92]
  42. <Rob> Well, that's if he gets it done quickly.
  43. <MarvelGM> It is about 1 pm when some well dressed, but brutis men, come in to the shop, with a few mean looks, every customer leaves the shop.
  44. <MarvelGM> It is about 1 pm when some well dressed, but brutis men, come in to the shop, with a few mean looks, every customer leaves the shop.
  45. * Rob stops his work, if no one notices, and stares at the man. What could be up?
  46. <MarvelGM> You see only a glimpse of them through the workshop door.
  47. <MarvelGM> "The boss says you are overdue for your 'insurance payment'."
  48. * Rob slowly walks up to the door, peering in and trying not to be seen.
  49. <MarvelGM> Barry responds in a huff. "Oi towl yer, oi'm not payin'."
  50. <MarvelGM> "Are you sure, it would be very bad if something should be happening to your stock here."
  51. <MarvelGM> The speaker nods to the the other brutish man and he throws a small rotating stand of earings in your direction.
  52. <MarvelGM> ((what do you do?))
  53. <MarvelGM> 1d100 Stand toss
  54. <DiceMaid-9001> MarvelGM, Stand toss: 29 [1d100=29]
  55. * Rob is protected by the door, but he walks in anyways, holding a small towel and using it to clean his hands, sighing. "What's going on here?"
  56. <MarvelGM> One of the thugs lifts up the edge of his shirt showing a revolver. "Stay out of it kid if you know what is good for ya"
  57. * Rob drops the towel and slams his fist on the man's gut.
  58. <Rob> 1d100 on Good!
  59. <DiceMaid-9001> Rob, on Good!: 32 [1d100=32]
  60. <MarvelGM> ((the man is on the other side of the counter.))
  61. <Rob> Oh, whoops.
  62. <MarvelGM> ((the closed counter... you'd need to make a agility check to leap over it))
  63. * Rob hops ABOVE the table, kicking him ABOVE the counter.
  64. <Rob> 1d100 on Good still!
  65. <Rob> ...
  66. <DiceMaid-9001> Rob, on Good still!: 2 [1d100=2]
  67. <Rob> F-
  68. * Rob instead stumbles, not even able to take a step forward due to the tension.
  69. <Rob> But he does have an angry look on his eyes.
  70. <MarvelGM> You try to leap over the counter, but on succeed in running into it, slamming your edge into your gut, winding yourself.
  71. <MarvelGM> *the edge
  72. <MarvelGM> "Yo Biggs, deal with him."
  73. * Rob takes a breather and angrily looks at the man. "Yo! Stop hasslin' the guy!"
  74. <MarvelGM> The more brutish man moves to the counter and punches you with his brass knuckles.
  75. <MarvelGM> 1d100 Punch your face in
  76. <DiceMaid-9001> MarvelGM, Punch your face in: 76 [1d100=76]
  77. <Rob> Oof, that's a...
  78. <MarvelGM> (Slam, and I need to double check damage)
  79. <MarvelGM> (Good attack)
  80. <Rob> I think it does Strength rank damage or something.
  81. <MarvelGM> ((actually, +1 CS, due to you being unarmed.))
  82. <Rob> Goddammit.
  83. <Rob> So...
  84. <MarvelGM> 10 damage.
  85. <MarvelGM> ((Checking if he gets another punch))
  86. <Rob> Recorded on the sheet. Rob sputters back, shaking his head from the punch.
  87. <MarvelGM> ((okay, what are you doing now, as combat is starting.))
  88. <MarvelGM> ((Roll Initiative or give up))
  89. * Rob looks around. If he's wielding a weapon, Rob should fin- okay, never mind, rolling Init.
  90. <MarvelGM> Barry is being held by his collar and knows to shut up.
  91. <Rob> Well, Rob doesn't. WHOOPS.
  92. <Rob> 1d100 is this right?
  93. <DiceMaid-9001> Rob, is this right?: 99 [1d100=99]
  94. <Rob> Pft. RED.
  95. <MarvelGM> 1d100
  96. <DiceMaid-9001> MarvelGM, 1d100: 31 [1d100=31]
  97. <MarvelGM> ((You go first.))
  98. * Rob goes to try to land another punch to the man. (Wait, what about Stun?)
  99. <MarvelGM> ((ah, we need to deal with the Slam and Endurance))
  100. <Rob> Ah.
  101. <Rob> Hold on, let me get the HTML file I saved it into.
  102. <MarvelGM> ((Roll Endurance))
  103. <Rob> 1d100 vs Good
  104. <DiceMaid-9001> Rob, vs Good: 26 [1d100=26]
  105. <Rob> 1d10 rounds stunned
  106. <DiceMaid-9001> Rob, rounds stunned: 8 [1d10=8]
  107. <MarvelGM> ((Grand Slam))
  108. <MarvelGM> ((was a slam attack))
  109. * Rob gets knocked back from the blow, enough for him to pass out for a moment.
  110. <Rob> Oh.
  111. <Rob> Sorry.
  112. <Rob> Hm... what's a Grand Slam do?
  113. * Rob fishes for the rule book
  114. <MarvelGM> You get knocked back .6 areas, which is enough to send you flying back into the door frame.
  115. * Rob pants before rushing in, getting him! Hopefully...
  116. <Rob> 1d100
  117. <DiceMaid-9001> Rob, 1d100: 28 [1d100=28]
  118. <Rob> Another White?
  119. <Rob> Wow.
  120. <MarvelGM> ((You take 10 damage for hitting the door frame))
  121. <Rob> Down to 44.
  122. <MarvelGM> "This is fun Wedge, why don't you try." 'Wedge' shake his head. "Have as much fun as you want."
  123. <MarvelGM> 1d100 Punch again!
  124. <DiceMaid-9001> MarvelGM, Punch again!: 41 [1d100=41]
  125. <MarvelGM> Biggs Puches you in the gut
  126. <MarvelGM> ((10 damage))
  127. <Rob> (Just a Hit>)
  128. * Rob pants heavily, the punches getting to him. He attempts to hit the man one more time...
  129. <Rob> 1d100
  130. <DiceMaid-9001> Rob, 1d100: 54 [1d100=54]
  131. <Rob> There we go! Hit, 16 damage.
  132. <MarvelGM> ((initiative again I believe. From what I see Initiative is per round...I think...))
  133. <Rob> 1d100 INIT!
  134. <DiceMaid-9001> Rob, INIT!: 62 [1d100=62]
  135. <MarvelGM> 1d100 Init
  136. <DiceMaid-9001> MarvelGM, Init: 97 [1d100=97]
  137. <Rob> Well, frick. Go again?
  138. <Rob> No, wait. I just went.
  139. <MarvelGM> 1d100 Punch you again. Biggs likes to punch
  140. <DiceMaid-9001> MarvelGM, Punch you again. Biggs likes to punch: 44 [1d100=44]
  141. <MarvelGM> ((another 10 damage))
  142. * Rob tsks, obviously having enough by now. But he can't keep doing that... one more for the road?
  143. <Rob> 1d100
  144. <DiceMaid-9001> Rob, 1d100: 48 [1d100=48]
  145. <Rob> 16 damage.
  146. <MarvelGM> Biggs takes the punch in the face.
  147. <MarvelGM> His nose starts to bleed, and he looks angry!
  148. <MarvelGM> 1d100 Initiative
  149. <DiceMaid-9001> MarvelGM, Initiative: 72 [1d100=72]
  150. <MarvelGM> 1d100 Dodge Preaction
  151. <DiceMaid-9001> MarvelGM, Dodge Preaction: 33 [1d100=33]
  152. <Rob> 1d100 INIT!
  153. <DiceMaid-9001> Rob, INIT!: 25 [1d100=25]
  154. <Rob> Biggs gets in the way of Rob's fist!
  155. <MarvelGM> 1d100 KNIFE
  156. <DiceMaid-9001> MarvelGM, KNIFE: 27 [1d100=27]
  157. <Rob> 1d100 to see if I get anything more than a hit.
  158. <DiceMaid-9001> Rob, to see if I get anything more than a hit.: 15 [1d100=15]
  159. <Rob> Nope, jsut a hit if that dodge Whited.
  160. <Rob> Oh, wait, that's Evade.
  161. <Rob> Shoot, then miss.
  162. <MarvelGM> Biggs pullout a knife but failed to stab you.
  163. <Rob> ...wait.
  164. <Rob> Doesn't Dodge take an attack?
  165. <MarvelGM> ((really? It penalizes your attack rolls))
  166. <MarvelGM> Dodging is an Agility Ability, and reduces
  167. <MarvelGM> the attacking column shift. A character who
  168. <MarvelGM> is Dodging may move only half his speed in
  169. <MarvelGM> any turn, may not engage in a charging
  170. <MarvelGM> attack, and may perform only one other
  171. <MarvelGM> action that turn, maximum (including
  172. <MarvelGM> making an attack).
  173. <Rob> ...
  174. <MarvelGM> ((and he took -2 CS to his attacks))
  175. <MarvelGM> ((Wait, nevermind))
  176. <MarvelGM> ((Ignore it. Dodge is for ranged))
  177. <Rob> "has no effect against Slugfest "
  178. <Rob> Yeah.
  179. <MarvelGM> ((he was Blocking))
  180. <Rob> -6 CS... for what?
  181. <Rob> Ah, so...
  182. <MarvelGM> ((He has no body armor, so it does not matter))
  183. <Rob> Good -6 CS body armor.
  184. <Rob> Which... is still no body armor.
  185. <Rob> Anyways, I rolled my attack.
  186. <Rob> 1d100 INIT again.
  187. <MarvelGM> ((miss I think))
  188. <DiceMaid-9001> Rob, INIT again.: 71 [1d100=71]
  189. <Rob> I know.
  190. <MarvelGM> 1d100 Init
  191. <DiceMaid-9001> MarvelGM, Init: 10 [1d100=10]
  192. <MarvelGM> ((wait, let me check init again))
  193. <Rob> Yeah, I'm checking a different rule.
  194. <MarvelGM> ((Typical Intuition))
  195. <Rob> Oh, Intution?
  196. <Rob> Same for me, so I go first.
  197. <MarvelGM> Wedge looks at the knife and drops the old man. "Wait Biggs, no blades. Not yet."
  198. * Rob attempts to grab the knife from Bigg's hand, using it for himself.
  199. <Rob> 1d100 TOO BAD!
  200. <DiceMaid-9001> Rob, TOO BAD!: 62 [1d100=62]
  201. <MarvelGM> ((that would be a wrestling check))
  202. <Rob> That's a take...
  203. <Rob> Yep/
  204. <Rob> My STR... is equal to or greater than Bigg's right?
  205. <Rob> I have 16 STR.
  206. <MarvelGM> ((You have an 8.
  207. <MarvelGM> (16 is for excellent))
  208. <MarvelGM> (9regardless, he has less. So it is a take)
  209. <Rob> Wait, what?
  210. <Rob> Ah, frick.
  211. <MarvelGM> (Good is a 8. You forgot to update)
  212. <Rob> This also means HP was calculated wrong. And that opens up a whole new thing.
  213. <MarvelGM> (which means you are KO'd)
  214. <Rob> Yeah.
  215. <MarvelGM> ((and crap, I just cleared my log))
  216. <MarvelGM> You fait from the punches to the face
  217. <MarvelGM> *faint.
  218. <Rob> Ah! I see what happened!
  219. <Rob> Hold on, gotta rewrite the numbers.
  220. <Rob> There we go. Ready now.
  221. <MarvelGM> ((correction, let me double check))
  222. <MarvelGM> You are barely aware of Barry of pushing a handful of bills at the the grunts before you completely pass out.
  223. <Rob> "Ah... sir... yo-"
  224. <MarvelGM> 1d10 KO for these rounds
  225. <DiceMaid-9001> MarvelGM, KO for these rounds: 6 [1d10=6]
  226. <MarvelGM> ((Roll Endurance))
  227. <Rob> 1d100
  228. <DiceMaid-9001> Rob, 1d100: 84 [1d100=84]
  229. <Rob> Yellow.
  230. <MarvelGM> 1d10 Stun
  231. <DiceMaid-9001> MarvelGM, Stun: 4 [1d10=4]
  232. <Rob> So, back to 8 HP, right?
  233. <MarvelGM> You are unconcious for a minute or so before something is poured down your throat. You suddenly wake up sputtering as Barry forced you to drink from his hip flask.
  234. <MarvelGM> "Knew dat wud wake yer up. firewater alwus does."
  235. * Rob coughs, coughs. "Argh... ah." Rob is now aware of Barry this time. "...sorry, boss. I wasn't able to help out."
  236. <MarvelGM> You are in the backroom, the grunts and customers are are all missing, and you can see the sign for the store changed for closed.
  237. <MarvelGM> "been botherin' me for a while, didn't expect dem in de middle av de day though."
  238. <Rob> "Hmph. When I get stronger, they'll learn not to mess with you, one way or another."
  239. <MarvelGM> Barry hands you your paycheck. "go 'um, take de rest av de day aff. Git sum sleep. Oi nade ter clean up. again"
  240. <Rob> "...thanks." Rob picked himself up and walked out the door. Back to home again...
  241. <MarvelGM> Barry hands you some bus fare. "take de shuttle 'um."
  242. <MarvelGM> "you canny walk 'um loike dat."
  243. <Rob> "...oh. Thanks." Rob limps over to the bus stop, where he slumps over the bench. That was exhausting.
  244. <MarvelGM> The bus comes shortly.
  245. * Rob boards the bus, getting off at the bus stop nearest to the bank. Gotta cash in that check first. Or at least deposit it. Doesn't Barry know about direct deposit yet?
  246. <MarvelGM> ((hold))
  247. <Rob> I swear, if you roll a robbery, I'm gonna laugh.
  248. <Rob> Also, I think Recovery takes place. +9 HP
  249. <MarvelGM> 1d100
  250. <DiceMaid-9001> MarvelGM, 1d100: 63 [1d100=63]
  251. <Rob> 8*
  252. <MarvelGM> ((checks maps for bank))
  253. <MarvelGM> ((where are you sitting on the bus))
  254. <Rob> Nearest empty spot.
  255. <MarvelGM> You doze off once or twice on the bus ride to the bank on the east side of town.
  256. <MarvelGM> Roll me an intuition check
  257. <Rob> Oh, there's none near home?
  258. <Rob> 1d100 Typical~
  259. <DiceMaid-9001> Rob, Typical~: 56 [1d100=56]
  260. <MarvelGM> ((not really))
  261. <Rob> Green.
  262. <MarvelGM> 1d100
  263. <DiceMaid-9001> MarvelGM, 1d100: 1 [1d100=1]
  264. <MarvelGM> You notice a thuggish man in a suit get on the bus.
  265. <Rob> Oh, by the way, if you're rolling Intuition checks to spot me, remember they have -2 CS.
  266. <Rob> "Another one..."
  267. <MarvelGM> He sits down near the back."
  268. * Rob ignores and continues on waiting for the bank.
  269. <MarvelGM> A few stops later...roll again :P
  270. <Rob> 1d100 Typical Intuition, again?
  271. <DiceMaid-9001> Rob, Typical Intuition, again?: 35 [1d100=35]
  272. <Rob> Green!
  273. <Rob> Just by five points.
  274. <MarvelGM> ((Typical 35 is white.
  275. <Rob> ...
  276. <Rob> Oh, I saw 55. WHOOPS.
  277. <MarvelGM> You feel a sharp sensation on your neck.
  278. <MarvelGM> The back specifically.
  279. <MarvelGM> ((Endurance))
  280. <Rob> 1d100 Good?
  281. <DiceMaid-9001> Rob, Good?: 26 [1d100=26]
  282. <Rob> White.
  283. <MarvelGM> You start to feel drowzy. You are barely aware of someone smelling strongly of garlic and colonge stitting down next to you.
  284. <MarvelGM> "Dat's him. I think."
  285. * Rob tries to keep awake... "Nnn..."
  286. <MarvelGM> You start to pass out.
  287. <MarvelGM> "Biggs could never take a good photo."
  288. <Rob> Welp. Passing out.
  289. <MarvelGM> You completely lose conciousness as you have the sensation of being lifted away.
  290. <MarvelGM> Mini Done
  291.  
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