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Jul 23rd, 2010
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  1. // This is a comment
  2. // uncomment the line below if you want to write a filterscript
  3. //#define FILTERSCRIPT
  4.  
  5. #include <a_samp>
  6. // new
  7. new gTeam[MAX_PLAYERS];
  8. new Menu:HelpMenu;
  9. // teams
  10. #define TEAM_EUROPA 0
  11. #define TEAM_VS 1
  12. // collors
  13. #define COLOR_RED 0xAA3333AA
  14. #define COLOR_BLUE 0x0000BBAA
  15. #define COLOR_WHITE 0xFFFFFFAA
  16.  
  17. #if defined FILTERSCRIPT
  18.  
  19. public OnFilterScriptInit()
  20. {
  21. print("\n--------------------------------------");
  22. print("Call of Duty Server Loaded...");
  23. print("--------------------------------------\n");
  24. return 1;
  25. }
  26.  
  27. public OnFilterScriptExit()
  28. {
  29. return 1;
  30. }
  31.  
  32. #else
  33.  
  34. main()
  35. {
  36. print("\n----------------------------------");
  37. print("Call of Duty Server Loaded...");
  38. print("----------------------------------\n");
  39. }
  40.  
  41. #endif
  42.  
  43. public OnGameModeInit()
  44. {
  45. // Don't use these lines if it's a filterscript
  46. print("Welcome om The Call Of Duty Server! Let´s Play The Game!");
  47. SetGameModeText("Call of Duty - the unforgettable war!");
  48. AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  49. return 1;
  50. }
  51.  
  52. public OnGameModeExit()
  53. {
  54. return 1;
  55. }
  56.  
  57. public OnPlayerRequestClass(playerid, classid)
  58. {
  59. SetPlayerTeamFromClass(playerid, classid);
  60. if(classid == 0)
  61. {
  62. GameTextForPlayer(playerid,"EUROPA",3000,3);
  63. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  64. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  65. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  66. }
  67. if(classid == 1)
  68. {
  69. GameTextForPlayer(playerid,"VS",3000,3);
  70. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  71. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  72. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  73. return 1;
  74. }
  75. return 1;
  76. }
  77. stock SetPlayerTeamFromClass(playerid, classid)
  78. {
  79. if(classid == 0 || classid == 1 || classid == 2 || classid == 3 || classid == 4 || classid == 5 || classid == 6 || classid == 7 || classid == 10)
  80. {
  81. gTeam[playerid] = TEAM_EUROPA;
  82. }
  83. if(classid == 11)
  84. {
  85. gTeam[playerid] = TEAM_VS;
  86. }
  87. SetPlayerToTeamColor(playerid);
  88. return 1;
  89. }
  90.  
  91. stock SetPlayerToTeamColor(playerid)
  92. {
  93. if (gTeam[playerid] == TEAM_EUROPA)
  94. {
  95. SetPlayerColor(playerid, COLOR_BLUE);
  96. }
  97. if(gTeam[playerid] == TEAM_VS)
  98. {
  99. SetPlayerColor(playerid, COLOR_RED);
  100. }
  101. return 1;
  102. }
  103.  
  104. public OnPlayerConnect(playerid)
  105. {
  106. new string[64], pName[MAX_PLAYER_NAME];
  107. GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
  108. format(string,sizeof string,"%s has joined the server. Welcome on Call of Duty!",pName);
  109. SendClientMessageToAll(0xFFFFFFAA,string);
  110. return 1;
  111. }
  112.  
  113. public OnPlayerDisconnect(playerid, reason)
  114. {
  115. new
  116. string[64],
  117. name[MAX_PLAYER_NAME];
  118. GetPlayerName(playerid,name,MAX_PLAYER_NAME);
  119. switch(reason)
  120. {
  121. case 0: format(string,sizeof string,"%s left the Call of Duty server. (Timed out)",name);
  122. case 1: format(string,sizeof string,"%s left the Call of Duty server. (Leaving)",name);
  123. case 2: format(string,sizeof string,"%s left the Call of Duty server. (Kicked/Banned)",name);
  124. }
  125. SendClientMessageToAll(0xFFFFFFAA,string);
  126. return 1;
  127. }
  128.  
  129. public OnPlayerSpawn(playerid)
  130. {
  131. new PlayerName[MAX_PLAYER_NAME],
  132. string[128];
  133. GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
  134. format(string, sizeof(string), "%s has spawned on The Call of Duty Server.", PlayerName);
  135. SendClientMessageToAll(0xFFFFFFFF, string);
  136. return 1;
  137. }
  138.  
  139. public OnPlayerDeath(playerid, killerid, reason)
  140. {
  141. SendDeathMessage(killerid, playerid, reason);
  142. new kills = PlayerInfo[playerid][pKills];
  143. SetPlayerScore(playerid, kills);
  144. new Float:Health;
  145. GetPlayerHealth(playerid, Health);
  146. if(Health == 0.0)
  147. {
  148. PlayerInfo[playerid][pDeaths] += 1;
  149. }
  150. PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 1;
  151. return 1;
  152. }
  153.  
  154. public OnVehicleSpawn(vehicleid)
  155. {
  156. return 1;
  157. }
  158.  
  159. public OnVehicleDeath(vehicleid, killerid)
  160. {
  161. return 1;
  162. }
  163.  
  164. public OnPlayerText(playerid, text[])
  165. {
  166. return 1;
  167. }
  168.  
  169. public OnPlayerCommandText(playerid, cmdtext[])
  170. {
  171. if (strcmp("/help", cmdtext, true, 10) == 0) // helping menu
  172. {
  173. TogglePlayerControllable(playerid,0);
  174. ShowMenuForPlayer(HelpMenu,playerid);
  175. return 1;
  176. }
  177. if (strcmp("/eng", cmdtext, true, 10) == 0) // english
  178. {
  179. SendClientMessage(playerid,COLOR_BLUE," Server Info: Rules ");
  180. SendClientMessage(playerid,COLOR_BLUE,"________________________________________");
  181.  
  182. SendClientMessage(playerid,COLOR_WHITE," Don't HACK!");
  183. SendClientMessage(playerid,COLOR_WHITE," Don't SpawnKill!");
  184. SendClientMessage(playerid,COLOR_WHITE," Don't Insult!");
  185. SendClientMessage(playerid,COLOR_WHITE," Respect the Players and the admins!");
  186. return 1;
  187. }
  188. if (strcmp("/ita", cmdtext, true, 10) == 0) // Italian
  189. {
  190. SendClientMessage(playerid,COLOR_BLUE," Server Info: Regole ");
  191. SendClientMessage(playerid,COLOR_BLUE,"________________________________________");
  192.  
  193. SendClientMessage(playerid,COLOR_WHITE," Non HACK!");
  194. SendClientMessage(playerid,COLOR_WHITE," Non SpawnKill!");
  195. SendClientMessage(playerid,COLOR_WHITE," Non insulto!");
  196. SendClientMessage(playerid,COLOR_WHITE," Rispettare i giocatori e la amministratori!");
  197. return 1;
  198. }
  199. if (strcmp("/spa", cmdtext, true, 10) == 0) // spanish
  200. {
  201. SendClientMessage(playerid,COLOR_BLUE," Servidor de Información: Reglamento. ");
  202. SendClientMessage(playerid,COLOR_BLUE,"________________________________________");
  203.  
  204. SendClientMessage(playerid,COLOR_WHITE," No Hack!");
  205. SendClientMessage(playerid,COLOR_WHITE," No SpawnKill!");
  206. SendClientMessage(playerid,COLOR_WHITE," No Insulto!");
  207. SendClientMessage(playerid,COLOR_WHITE," El respeto de los jugadores y los administradores!");
  208. return 1;
  209. }
  210. if (strcmp("/nl", cmdtext, true, 10) == 0) // dutch
  211. {
  212. SendClientMessage(playerid,COLOR_BLUE," Server info: Regels ");
  213. SendClientMessage(playerid,COLOR_BLUE,"________________________________________");
  214.  
  215. SendClientMessage(playerid,COLOR_WHITE," geen gehack!");
  216. SendClientMessage(playerid,COLOR_WHITE," geen spawkills");
  217. SendClientMessage(playerid,COLOR_WHITE," geen insult");
  218. SendClientMessage(playerid,COLOR_WHITE," Respecteer de players en de staff, veel speel plezier");
  219. return 1;
  220. }
  221. if (strcmp("/ger", cmdtext, true, 10) == 0) // germany
  222. {
  223. SendClientMessage(playerid,COLOR_BLUE," Server Info: Regeln ");
  224. SendClientMessage(playerid,COLOR_BLUE,"________________________________________");
  225.  
  226. SendClientMessage(playerid,COLOR_WHITE," Keine Hack!");
  227. SendClientMessage(playerid,COLOR_WHITE," Nicht Spawnkill!");
  228. SendClientMessage(playerid,COLOR_WHITE," Keine Beleidigung!");
  229. SendClientMessage(playerid,COLOR_WHITE," Respektieren Sie die Spieler und die Admins!");
  230. return 1;
  231. }
  232. return 0;
  233. }
  234.  
  235. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  236. {
  237. return 1;
  238. }
  239.  
  240. public OnPlayerExitVehicle(playerid, vehicleid)
  241. {
  242. return 1;
  243. }
  244.  
  245. public OnPlayerStateChange(playerid, newstate, oldstate)
  246. {
  247. return 1;
  248. }
  249.  
  250. public OnPlayerEnterCheckpoint(playerid)
  251. {
  252. return 1;
  253. }
  254.  
  255. public OnPlayerLeaveCheckpoint(playerid)
  256. {
  257. return 1;
  258. }
  259.  
  260. public OnPlayerEnterRaceCheckpoint(playerid)
  261. {
  262. return 1;
  263. }
  264.  
  265. public OnPlayerLeaveRaceCheckpoint(playerid)
  266. {
  267. return 1;
  268. }
  269.  
  270. public OnRconCommand(cmd[])
  271. {
  272. return 1;
  273. }
  274.  
  275. public OnPlayerRequestSpawn(playerid)
  276. {
  277. return 1;
  278. }
  279.  
  280. public OnObjectMoved(objectid)
  281. {
  282. return 1;
  283. }
  284.  
  285. public OnPlayerObjectMoved(playerid, objectid)
  286. {
  287. return 1;
  288. }
  289.  
  290. public OnPlayerPickUpPickup(playerid, pickupid)
  291. {
  292. return 1;
  293. }
  294.  
  295. public OnVehicleMod(playerid, vehicleid, componentid)
  296. {
  297. return 1;
  298. }
  299.  
  300. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  301. {
  302. return 1;
  303. }
  304.  
  305. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  306. {
  307. return 1;
  308. }
  309.  
  310. public OnPlayerSelectedMenuRow(playerid, row)
  311. {
  312. TogglePlayerControllable(playerid,1);
  313. new Menu:CurrentMenu = GetPlayerMenu(playerid);
  314. if(CurrentMenu == HelpMenu)
  315. {
  316. switch(row)
  317. {
  318. case 0:
  319. {
  320. SendClientMessage(playerid,COLOR_BLUE," Server Info: explanation ");
  321. SendClientMessage(playerid,COLOR_BLUE,"________________________________________");
  322.  
  323. SendClientMessage(playerid,COLOR_WHITE," This is a call of duty server!");
  324. SendClientMessage(playerid,COLOR_WHITE," Here you fight against your opponent is not against your opponent");
  325. SendClientMessage(playerid,COLOR_WHITE," try to create as many deaths in order to proceed to the next level!");
  326. }
  327. case 1:
  328. {
  329. SendClientMessage(playerid,COLOR_BLUE," Server Info: Rules ");
  330. SendClientMessage(playerid,COLOR_BLUE,"________________________________________");
  331. SendClientMessage(playerid,COLOR_WHITE," Select Your language:");
  332.  
  333. SendClientMessage(playerid,COLOR_WHITE," English: /eng.");
  334. SendClientMessage(playerid,COLOR_BLUE," Italian: /ita.");
  335. SendClientMessage(playerid,COLOR_WHITE," Spanish: /spa.");
  336. SendClientMessage(playerid,COLOR_BLUE," German: /ger.");
  337. SendClientMessage(playerid,COLOR_WHITE," Dutch: /nl.");
  338. }
  339. case 2:
  340. {
  341. SendClientMessage(playerid,COLOR_BLUE," Server Info: Levels ");
  342. SendClientMessage(playerid,COLOR_BLUE,"________________________________________");
  343.  
  344. SendClientMessage(playerid,COLOR_WHITE," The more people you die, the higher your ranking is");
  345. SendClientMessage(playerid,COLOR_WHITE," In a number of death toll, several options can do for example");
  346. SendClientMessage(playerid,COLOR_WHITE," more weapons! - extra life - and you can change from team");
  347. }
  348. case 3:
  349. {
  350. SendClientMessage(playerid,COLOR_BLUE," Server Info: Credits ");
  351. SendClientMessage(playerid,COLOR_BLUE,"________________________________________");
  352.  
  353. SendClientMessage(playerid,COLOR_WHITE," Call of Duty Credits!");
  354. SendClientMessage(playerid,COLOR_WHITE," scrpting: justinkomnuga");
  355. SendClientMessage(playerid,COLOR_WHITE," Nickname in SAMP: justinkomnuga");
  356. SendClientMessage(playerid,COLOR_WHITE," E-mail: [email protected] only for help!");
  357. GameTextForPlayer(playerid,".:Prison Break Real!:. CopyRights © 2010/2014",5000,4);
  358.  
  359. }
  360. }
  361. }
  362. return 1;
  363. }
  364.  
  365. public OnPlayerExitedMenu(playerid)
  366. {
  367. TogglePlayerControllable(playerid,1);
  368. return 1;
  369. }
  370.  
  371. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  372. {
  373. return 1;
  374. }
  375.  
  376. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  377. {
  378. return 1;
  379. }
  380.  
  381. public OnRconLoginAttempt(ip[], password[], success)
  382. {
  383. return 1;
  384. }
  385.  
  386. public OnPlayerUpdate(playerid)
  387. {
  388. return 1;
  389. }
  390.  
  391. public OnPlayerStreamIn(playerid, forplayerid)
  392. {
  393. return 1;
  394. }
  395.  
  396. public OnPlayerStreamOut(playerid, forplayerid)
  397. {
  398. return 1;
  399. }
  400.  
  401. public OnVehicleStreamIn(vehicleid, forplayerid)
  402. {
  403. return 1;
  404. }
  405.  
  406. public OnVehicleStreamOut(vehicleid, forplayerid)
  407. {
  408. return 1;
  409. }
  410.  
  411. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  412. {
  413. return 1;
  414. }
  415.  
  416. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  417. {
  418. return 1;
  419. }
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