Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /**********************************
- * *
- * @Author: wups *
- * @Version: 1.1.0 *
- * @Released: 31/10/2010 *
- * *
- **********************************/
- #if defined FILTERSCRIPT
- #endinput
- #endif
- #if defined _moneyhax_included
- #endinput
- #endif
- #define _moneyhax_included
- #define CHECK_TIME 30 // in seconds to check if money is equal to the saved one.
- new PMoney[MAX_PLAYERS];
- forward GetPlayerMonez(playerid);
- forward ResetPlayerMonez(playerid);
- forward GivePlayerMonez(playerid,money);
- forward MoneyCheck();
- public MoneyCheck()
- {
- new money;
- #if defined _foreach_included
- foreach(Player,playerid)
- {
- money = GetPlayerMoney(playerid);
- if( money < PMoney[playerid] && money > -1 ) PMoney[playerid]=money;
- ResetPlayerMoney(playerid);
- GivePlayerMoney(playerid,PMoney[playerid]);
- }
- #else
- for(new playerid;playerid<MAX_PLAYERS;playerid++) if(IsPlayerConnected(playerid))
- {
- money = GetPlayerMoney(playerid);
- if( money < PMoney[playerid] && money > -1 ) PMoney[playerid]=money;
- ResetPlayerMoney(playerid);
- GivePlayerMoney(playerid,PMoney[playerid]);
- }
- #endif
- return 1;
- }
- public GivePlayerMonez(playerid, money)
- {
- new rmoney = GetPlayerMoney(playerid);
- if( rmoney < PMoney[playerid] && rmoney > -1 ) PMoney[playerid]=rmoney;
- PMoney[playerid]+=money;
- ResetPlayerMoney(playerid);
- GivePlayerMoney(playerid,PMoney[playerid]);
- return 1;
- }
- public ResetPlayerMonez(playerid)
- {
- ResetPlayerMoney(playerid);
- PMoney[playerid]=0;
- return 1;
- }
- public GetPlayerMonez(playerid) return PMoney[playerid];
- #define GivePlayerMoney GivePlayerMonez
- #define GetPlayerMoney GetPlayerMonez
- #define ResetPlayerMoney ResetPlayerMonez
- public OnGameModeInit()
- {
- SetTimer("MoneyCheck",CHECK_TIME*1000,true);
- if (funcidx("moneyhax_OnGameModeInit") != -1)
- {
- return CallLocalFunction("moneyhax_OnGameModeInit", "");
- }
- return 1;
- }
- #if defined _ALS_OnGameModeInit
- #undef OnGameModeInit
- #else
- #define _ALS_OnGameModeInit
- #endif
- #define OnGameModeInit moneyhax_OnGameModeInit
- forward moneyhax_OnGameModeInit();
- public OnPlayerConnect(playerid)
- {
- PMoney[playerid]=0;
- if (funcidx("moneyhax_OnPlayerConnect") != -1)
- {
- return CallLocalFunction("moneyhax_OnPlayerConnect", "i", playerid);
- }
- return 1;
- }
- #if defined _ALS_OnPlayerConnect
- #undef OnPlayerConnect
- #else
- #define _ALS_OnPlayerConnect
- #endif
- #define OnPlayerConnect moneyhax_OnPlayerConnect
- forward moneyhax_OnPlayerConnect(playerid);
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement