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- <?xml version="1.0" encoding="utf-8"?>
- <ItemFilter xmlns:i="http://www.w3.org/2001/XMLSchema-instance">
- <name>Warlock</name>
- <filterIcon>1</filterIcon>
- <filterIconColor>17</filterIconColor>
- <description />
- <lastModifiedInVersion>0.9.2.19</lastModifiedInVersion>
- <lootFilterVersion>2</lootFilterVersion>
- <rules>
- <Rule>
- <type>HIDE</type>
- <conditions />
- <color>0</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>SHOW</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE SET EXALTED</rarity>
- </Condition>
- </conditions>
- <color>0</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>502</int>
- <int>505</int>
- <int>4</int>
- <int>18</int>
- <int>72</int>
- <int>6</int>
- <int>52</int>
- <int>36</int>
- <int>1</int>
- <int>92</int>
- <int>10</int>
- <int>7</int>
- <int>45</int>
- <int>715</int>
- <int>97</int>
- <int>28</int>
- <int>27</int>
- <int>68</int>
- <int>55</int>
- <int>54</int>
- <int>421</int>
- <int>257</int>
- <int>260</int>
- <int>308</int>
- <int>316</int>
- <int>312</int>
- <int>676</int>
- <int>675</int>
- <int>710</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>1</minOnTheSameItem>
- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>1</combinedComparsionValue>
- <advanced>false</advanced>
- </Condition>
- </conditions>
- <color>4</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Shatter Fodder</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>BODY_ARMOR</EquipmentType>
- </type>
- <subTypes />
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>10</int>
- <int>502</int>
- <int>505</int>
- <int>421</int>
- <int>1</int>
- <int>25</int>
- <int>52</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>1</combinedComparsionValue>
- <advanced>false</advanced>
- </Condition>
- </conditions>
- <color>14</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Chests</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>BODY_ARMOR</EquipmentType>
- </type>
- <subTypes>
- <int>52</int>
- <int>15</int>
- <int>13</int>
- <int>64</int>
- <int>70</int>
- </subTypes>
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>10</int>
- <int>502</int>
- <int>505</int>
- <int>421</int>
- <int>1</int>
- <int>25</int>
- <int>52</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>1</combinedComparsionValue>
- <advanced>false</advanced>
- </Condition>
- </conditions>
- <color>16</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Chests endgame bases</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>BODY_ARMOR</EquipmentType>
- </type>
- <subTypes>
- <int>52</int>
- <int>15</int>
- <int>13</int>
- <int>64</int>
- <int>70</int>
- </subTypes>
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>10</int>
- <int>502</int>
- <int>505</int>
- <int>421</int>
- <int>1</int>
- <int>25</int>
- <int>52</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
- <combinedComparsionValue>7</combinedComparsionValue>
- <advanced>true</advanced>
- </Condition>
- </conditions>
- <color>0</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Chests endgame BiS</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>HELMET</EquipmentType>
- </type>
- <subTypes />
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>421</int>
- <int>502</int>
- <int>505</int>
- <int>52</int>
- <int>25</int>
- <int>715</int>
- <int>27</int>
- <int>10</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>1</combinedComparsionValue>
- <advanced>false</advanced>
- </Condition>
- </conditions>
- <color>14</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Helms</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>HELMET</EquipmentType>
- </type>
- <subTypes>
- <int>51</int>
- <int>14</int>
- <int>13</int>
- <int>70</int>
- <int>64</int>
- <int>15</int>
- </subTypes>
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>421</int>
- <int>502</int>
- <int>505</int>
- <int>52</int>
- <int>25</int>
- <int>715</int>
- <int>27</int>
- <int>10</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>1</combinedComparsionValue>
- <advanced>false</advanced>
- </Condition>
- </conditions>
- <color>16</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Helms Bases</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>HELMET</EquipmentType>
- </type>
- <subTypes>
- <int>51</int>
- <int>14</int>
- <int>13</int>
- <int>15</int>
- <int>64</int>
- <int>70</int>
- </subTypes>
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>421</int>
- <int>502</int>
- <int>505</int>
- <int>52</int>
- <int>25</int>
- <int>715</int>
- <int>27</int>
- <int>10</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
- <combinedComparsionValue>7</combinedComparsionValue>
- <advanced>true</advanced>
- </Condition>
- </conditions>
- <color>0</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Helms BiS</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>RELIC</EquipmentType>
- </type>
- <subTypes />
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>18</int>
- <int>72</int>
- <int>502</int>
- <int>4</int>
- <int>6</int>
- <int>25</int>
- <int>17</int>
- <int>429</int>
- <int>10</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>1</combinedComparsionValue>
- <advanced>false</advanced>
- </Condition>
- </conditions>
- <color>14</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Relics</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>RELIC</EquipmentType>
- </type>
- <subTypes>
- <int>19</int>
- <int>16</int>
- <int>14</int>
- </subTypes>
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>18</int>
- <int>72</int>
- <int>502</int>
- <int>4</int>
- <int>6</int>
- <int>25</int>
- <int>17</int>
- <int>429</int>
- <int>10</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>1</combinedComparsionValue>
- <advanced>false</advanced>
- </Condition>
- </conditions>
- <color>16</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Relics bases</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>RELIC</EquipmentType>
- </type>
- <subTypes>
- <int>19</int>
- <int>16</int>
- <int>14</int>
- </subTypes>
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>18</int>
- <int>72</int>
- <int>502</int>
- <int>4</int>
- <int>6</int>
- <int>25</int>
- <int>17</int>
- <int>429</int>
- <int>10</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
- <combinedComparsionValue>7</combinedComparsionValue>
- <advanced>true</advanced>
- </Condition>
- </conditions>
- <color>0</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Relics biS</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>GLOVES</EquipmentType>
- </type>
- <subTypes />
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>502</int>
- <int>4</int>
- <int>72</int>
- <int>36</int>
- <int>715</int>
- <int>97</int>
- <int>25</int>
- <int>92</int>
- <int>10</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>1</combinedComparsionValue>
- <advanced>false</advanced>
- </Condition>
- </conditions>
- <color>14</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Gloves</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>GLOVES</EquipmentType>
- </type>
- <subTypes>
- <int>7</int>
- <int>5</int>
- <int>11</int>
- <int>12</int>
- </subTypes>
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>502</int>
- <int>4</int>
- <int>72</int>
- <int>36</int>
- <int>715</int>
- <int>97</int>
- <int>25</int>
- <int>92</int>
- <int>10</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>1</combinedComparsionValue>
- <advanced>false</advanced>
- </Condition>
- </conditions>
- <color>16</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Gloves bases</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>GLOVES</EquipmentType>
- </type>
- <subTypes>
- <int>7</int>
- <int>5</int>
- <int>11</int>
- <int>12</int>
- </subTypes>
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>502</int>
- <int>4</int>
- <int>72</int>
- <int>36</int>
- <int>715</int>
- <int>97</int>
- <int>25</int>
- <int>92</int>
- <int>10</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
- <combinedComparsionValue>7</combinedComparsionValue>
- <advanced>true</advanced>
- </Condition>
- </conditions>
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- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Gloves BiS</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>BOOTS</EquipmentType>
- </type>
- <subTypes />
- </Condition>
- <Condition i:type="AffixCondition">
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- <int>36</int>
- <int>715</int>
- <int>97</int>
- <int>502</int>
- <int>505</int>
- <int>10</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>1</combinedComparsionValue>
- <advanced>false</advanced>
- </Condition>
- </conditions>
- <color>14</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Boots</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>BOOTS</EquipmentType>
- </type>
- <subTypes>
- <int>6</int>
- <int>5</int>
- <int>10</int>
- <int>11</int>
- <int>9</int>
- </subTypes>
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>36</int>
- <int>715</int>
- <int>97</int>
- <int>502</int>
- <int>505</int>
- <int>10</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
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- <combinedComparsionValue>1</combinedComparsionValue>
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- </Condition>
- </conditions>
- <color>16</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Boots bases</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>BOOTS</EquipmentType>
- </type>
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- <int>9</int>
- </subTypes>
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- <Condition i:type="AffixCondition">
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- <int>36</int>
- <int>715</int>
- <int>97</int>
- <int>502</int>
- <int>505</int>
- <int>10</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
- <combinedComparsionValue>7</combinedComparsionValue>
- <advanced>true</advanced>
- </Condition>
- </conditions>
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- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Boots BiS</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>BELT</EquipmentType>
- </type>
- <subTypes>
- <int>10</int>
- <int>8</int>
- <int>7</int>
- </subTypes>
- </Condition>
- <Condition i:type="AffixCondition">
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- <int>36</int>
- <int>27</int>
- <int>72</int>
- <int>330</int>
- </affixes>
- <comparsion>ANY</comparsion>
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- </Condition>
- </conditions>
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- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Belts</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>BELT</EquipmentType>
- </type>
- <subTypes>
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- <int>8</int>
- <int>7</int>
- <int>4</int>
- </subTypes>
- </Condition>
- <Condition i:type="AffixCondition">
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- <int>52</int>
- <int>36</int>
- <int>27</int>
- <int>72</int>
- <int>330</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
- <combinedComparsionValue>7</combinedComparsionValue>
- <advanced>true</advanced>
- </Condition>
- </conditions>
- <color>0</color>
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- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Belts BiS</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>RING</EquipmentType>
- </type>
- <subTypes />
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>72</int>
- <int>18</int>
- <int>502</int>
- <int>97</int>
- <int>715</int>
- <int>25</int>
- <int>92</int>
- <int>10</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>1</combinedComparsionValue>
- <advanced>false</advanced>
- </Condition>
- </conditions>
- <color>14</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Rings</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>RING</EquipmentType>
- </type>
- <subTypes>
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- <int>1</int>
- <int>10</int>
- <int>9</int>
- </subTypes>
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>72</int>
- <int>18</int>
- <int>502</int>
- <int>97</int>
- <int>715</int>
- <int>25</int>
- <int>92</int>
- <int>10</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>1</combinedComparsionValue>
- <advanced>false</advanced>
- </Condition>
- </conditions>
- <color>16</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Rings bases</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>RING</EquipmentType>
- </type>
- <subTypes>
- <int>8</int>
- <int>1</int>
- <int>10</int>
- <int>9</int>
- </subTypes>
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>72</int>
- <int>18</int>
- <int>502</int>
- <int>97</int>
- <int>715</int>
- <int>25</int>
- <int>92</int>
- <int>10</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
- <combinedComparsionValue>7</combinedComparsionValue>
- <advanced>true</advanced>
- </Condition>
- </conditions>
- <color>0</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Rings bases</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>AMULET</EquipmentType>
- </type>
- <subTypes />
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>72</int>
- <int>18</int>
- <int>6</int>
- <int>4</int>
- <int>25</int>
- <int>10</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>1</combinedComparsionValue>
- <advanced>false</advanced>
- </Condition>
- </conditions>
- <color>14</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>warlock amulets</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>AMULET</EquipmentType>
- </type>
- <subTypes>
- <int>8</int>
- <int>9</int>
- <int>7</int>
- </subTypes>
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>72</int>
- <int>18</int>
- <int>6</int>
- <int>4</int>
- <int>25</int>
- <int>10</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>1</combinedComparsionValue>
- <advanced>false</advanced>
- </Condition>
- </conditions>
- <color>16</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>warlock amulets bases</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>AMULET</EquipmentType>
- </type>
- <subTypes>
- <int>8</int>
- <int>9</int>
- <int>7</int>
- </subTypes>
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>72</int>
- <int>18</int>
- <int>6</int>
- <int>4</int>
- <int>25</int>
- <int>10</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>1</combinedComparsionValue>
- <advanced>false</advanced>
- </Condition>
- </conditions>
- <color>0</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>warlock amulets biS</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>257</int>
- <int>260</int>
- <int>285</int>
- <int>308</int>
- <int>316</int>
- <int>312</int>
- <int>105</int>
- <int>107</int>
- <int>110</int>
- <int>114</int>
- <int>119</int>
- <int>124</int>
- <int>324</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>1</minOnTheSameItem>
- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>1</combinedComparsionValue>
- <advanced>false</advanced>
- </Condition>
- </conditions>
- <color>14</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Idols</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>257</int>
- <int>260</int>
- <int>285</int>
- <int>308</int>
- <int>316</int>
- <int>312</int>
- <int>105</int>
- <int>107</int>
- <int>110</int>
- <int>114</int>
- <int>119</int>
- <int>124</int>
- <int>324</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>1</combinedComparsionValue>
- <advanced>false</advanced>
- </Condition>
- </conditions>
- <color>7</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Idols Endgame</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>WAND</EquipmentType>
- <EquipmentType>ONE_HANDED_SCEPTRE</EquipmentType>
- <EquipmentType>CATALYST</EquipmentType>
- <EquipmentType>TWO_HANDED_STAFF</EquipmentType>
- </type>
- <subTypes />
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>72</int>
- <int>18</int>
- <int>4</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>1</minOnTheSameItem>
- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>1</combinedComparsionValue>
- <advanced>false</advanced>
- </Condition>
- </conditions>
- <color>14</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Weapons</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>WAND</EquipmentType>
- </type>
- <subTypes>
- <int>10</int>
- <int>8</int>
- <int>9</int>
- </subTypes>
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>72</int>
- <int>18</int>
- <int>4</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>1</combinedComparsionValue>
- <advanced>false</advanced>
- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Weapons Wand</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>ONE_HANDED_SCEPTRE</EquipmentType>
- </type>
- <subTypes>
- <int>10</int>
- <int>8</int>
- <int>6</int>
- </subTypes>
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>72</int>
- <int>18</int>
- <int>4</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>1</combinedComparsionValue>
- <advanced>false</advanced>
- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Weapons Scepter</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>TWO_HANDED_STAFF</EquipmentType>
- </type>
- <subTypes>
- <int>12</int>
- <int>10</int>
- </subTypes>
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>72</int>
- <int>18</int>
- <int>4</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>1</combinedComparsionValue>
- <advanced>false</advanced>
- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Weapons Staff</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>CATALYST</EquipmentType>
- </type>
- <subTypes>
- <int>11</int>
- <int>9</int>
- <int>8</int>
- </subTypes>
- </Condition>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>72</int>
- <int>18</int>
- <int>4</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- <minOnTheSameItem>2</minOnTheSameItem>
- <combinedComparsion>ANY</combinedComparsion>
- <combinedComparsionValue>1</combinedComparsionValue>
- <advanced>false</advanced>
- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Warlock Weapons Catalyst</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="LevelCondition">
- <treshold>66</treshold>
- <type>BELOW_LEVEL</type>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>HELMET</EquipmentType>
- </type>
- <subTypes>
- <int>6</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Boneclamor</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="LevelCondition">
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- <type>BELOW_LEVEL</type>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>HELMET</EquipmentType>
- </type>
- <subTypes>
- <int>41</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Scurry</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>BODY_ARMOR</EquipmentType>
- </type>
- <subTypes>
- <int>3</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Exsang</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>BODY_ARMOR</EquipmentType>
- </type>
- <subTypes>
- <int>15</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Aaron's</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>BODY_ARMOR</EquipmentType>
- </type>
- <subTypes>
- <int>6</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Wings/Woven</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>GLOVES</EquipmentType>
- </type>
- <subTypes>
- <int>4</int>
- </subTypes>
- </Condition>
- <Condition i:type="LevelCondition">
- <treshold>61</treshold>
- <type>ABOVE_LEVEL</type>
- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Morality</nameOverride>
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- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>GLOVES</EquipmentType>
- </type>
- <subTypes>
- <int>3</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Raven's</nameOverride>
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- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>GLOVES</EquipmentType>
- </type>
- <subTypes>
- <int>9</int>
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- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>true</isEnabled>
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- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Salt</nameOverride>
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- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>BOOTS</EquipmentType>
- </type>
- <subTypes>
- <int>2</int>
- </subTypes>
- </Condition>
- <Condition i:type="LevelCondition">
- <treshold>47</treshold>
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- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>true</isEnabled>
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- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Blood Boots</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>BOOTS</EquipmentType>
- </type>
- <subTypes>
- <int>9</int>
- </subTypes>
- </Condition>
- <Condition i:type="LevelCondition">
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- </Condition>
- </conditions>
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- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Mirage Boots</nameOverride>
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- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>BOOTS</EquipmentType>
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- <subTypes>
- <int>6</int>
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- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>true</isEnabled>
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- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Ignite boots</nameOverride>
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- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>ONE_HANDED_AXE</EquipmentType>
- </type>
- <subTypes>
- <int>2</int>
- </subTypes>
- </Condition>
- <Condition i:type="LevelCondition">
- <treshold>14</treshold>
- <type>ABOVE_LEVEL</type>
- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Cleaver</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>ONE_HANDED_DAGGER</EquipmentType>
- </type>
- <subTypes>
- <int>0</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Smoke Weaver</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>ONE_HANDED_SCEPTRE</EquipmentType>
- </type>
- <subTypes>
- <int>0</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Torch</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>WAND</EquipmentType>
- </type>
- <subTypes>
- <int>7</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Mad Alch Ladle</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>RING</EquipmentType>
- </type>
- <subTypes>
- <int>3</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Silver Rings common</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>RING</EquipmentType>
- </type>
- <subTypes>
- <int>7</int>
- </subTypes>
- </Condition>
- <Condition i:type="LevelCondition">
- <treshold>43</treshold>
- <type>ABOVE_LEVEL</type>
- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Silva</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>AMULET</EquipmentType>
- </type>
- <subTypes>
- <int>1</int>
- </subTypes>
- </Condition>
- <Condition i:type="LevelCondition">
- <treshold>5</treshold>
- <type>BELOW_LEVEL</type>
- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Bleeding Heart</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>AMULET</EquipmentType>
- </type>
- <subTypes>
- <int>4</int>
- </subTypes>
- </Condition>
- <Condition i:type="LevelCondition">
- <treshold>35</treshold>
- <type>ABOVE_LEVEL</type>
- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Rattle</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>AMULET</EquipmentType>
- </type>
- <subTypes>
- <int>7</int>
- </subTypes>
- </Condition>
- <Condition i:type="LevelCondition">
- <treshold>63</treshold>
- <type>ABOVE_LEVEL</type>
- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Apostate</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>WAND</EquipmentType>
- </type>
- <subTypes>
- <int>9</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>3</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Wrongwarp</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>RING</EquipmentType>
- </type>
- <subTypes>
- <int>3</int>
- </subTypes>
- </Condition>
- <Condition i:type="LevelCondition">
- <treshold>79</treshold>
- <type>ABOVE_LEVEL</type>
- </Condition>
- </conditions>
- <color>3</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Red Ring</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>RING</EquipmentType>
- </type>
- <subTypes>
- <int>2</int>
- </subTypes>
- </Condition>
- <Condition i:type="LevelCondition">
- <treshold>73</treshold>
- <type>ABOVE_LEVEL</type>
- </Condition>
- </conditions>
- <color>3</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Oceareon</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>AMULET</EquipmentType>
- </type>
- <subTypes>
- <int>5</int>
- </subTypes>
- </Condition>
- <Condition i:type="LevelCondition">
- <treshold>71</treshold>
- <type>ABOVE_LEVEL</type>
- </Condition>
- </conditions>
- <color>3</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Aurora's</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>AMULET</EquipmentType>
- </type>
- <subTypes>
- <int>2</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>3</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Omnis</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>AMULET</EquipmentType>
- </type>
- <subTypes>
- <int>8</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>3</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Orian's</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>RELIC</EquipmentType>
- </type>
- <subTypes>
- <int>4</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>3</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Valdyr</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>RELIC</EquipmentType>
- </type>
- <subTypes>
- <int>58</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>3</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Twisty</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>HELMET</EquipmentType>
- </type>
- <subTypes>
- <int>35</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>3</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Paranoia</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>TWO_HANDED_AXE</EquipmentType>
- </type>
- <subTypes>
- <int>9</int>
- </subTypes>
- </Condition>
- <Condition i:type="LevelCondition">
- <treshold>74</treshold>
- <type>ABOVE_LEVEL</type>
- </Condition>
- </conditions>
- <color>3</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Death's Embrace</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>TWO_HANDED_SPEAR</EquipmentType>
- </type>
- <subTypes>
- <int>2</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>3</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Morditas' Reach</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>TWO_HANDED_STAFF</EquipmentType>
- </type>
- <subTypes>
- <int>10</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>3</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Aergon's</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>TWO_HANDED_STAFF</EquipmentType>
- </type>
- <subTypes>
- <int>14</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>3</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Omniv</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>SHIELD</EquipmentType>
- </type>
- <subTypes>
- <int>17</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>3</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Bastion</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>SHIELD</EquipmentType>
- </type>
- <subTypes>
- <int>14</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>3</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Rahyeh's</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE</rarity>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>GLOVES</EquipmentType>
- </type>
- <subTypes>
- <int>8</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>3</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>true</emphasized>
- <nameOverride>Ravenous Void</nameOverride>
- </Rule>
- </rules>
- </ItemFilter>
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