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KovacsUI

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Apr 30th, 2015
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  1. Make a back up of whatever file this was meant to go in. I forget which it was. Overwrite the [ShooterGame.SGUIHUDPlayer] section with what is below. Set to tread only.
  2.  
  3.  
  4. [ShooterGame.SGUIHUDPlayer]
  5. NativeHUDResolution=(X=1280, Y=720)
  6. ScopeInfoPosition=(Attach=(H=HA_CENTER), PixelOffset=(Y=500))
  7.  
  8. ConsoleMessageLogPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_TOP, VA="ChatInput"), Skew=0)
  9. ChatInputPosition=(Align=(V=HA_BOTTOM),Attach=(H=HA_LEFT, V=HA_BOTTOM), Skew=-2)
  10. IncapMenuPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_TOP, VA="DeathInfoCard"))
  11.  
  12. GameWaveTimerPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(Y=-20, X=-55)
  13. ObjectiveProgressionPosition=(Attach=(H=HA_LEFT, V=HA_TOP), PixelOffset=(X=25, Y=25), Skew=2)
  14. ObjectiveProgressionNotificationPosition=(Attach=(H=HA_CENTER, V=HA_CENTER), PixelOffset=(Y=-100))
  15. ObjectiveClockPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(X=0, Y=25))
  16. ObjectivePosition=
  17. ExpCounterPosition=
  18. GameplayNotificationPosition=
  19.  
  20. MinimapPosition=(Align=(H=HA_RIGHT, V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_BOTTOM,VA="Minimap"), PixelOffset=(Y=-40), Skew=0)
  21. WeaponAmmoPosition=(Attach=(H=HA_CENTER, V=HA_CENTER, VA="AbilityCooldown"), PixelOffset=(X=104, Y=20), Skew=0)
  22. AbilityCooldownPosition=(Align=(V=HA_TOP), Attach=(H=HA_CENTER, V=HA_BOTTOM, VA="PlayerHealth"), PixelOffset=(X=-356, Y=-20), ShadowOffset=(X=1, Y=1), Skew=0)
  23. PlayerHealthPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=50, X=-55), Skew=0)
  24.  
  25. ObituaryMessageLogPosition=(Attach=(H=HA_RIGHT,V=HA_TOP))
  26. InteractionFillbarPosition=(Attach=(H=HA_CENTER),PixelOffset=(Y=420))
  27. SubtitlesPosition=(Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=710))
  28. BadgeNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(Y=50))
  29. ObjectiveNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(Y=200), ShadowOffset=(X=-1, Y=-1))
  30. GameInfoPosition=(Attach=(H=HA_CENTER, V=HA_TOP))
  31. SpectatorInfoPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM),PixelOffset=(Y=150), ShadowOffset=(X=-1, Y=-1))
  32. DetectedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=100))
  33. ReadyUpPosition=(Align=(V=HA_TOP,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_TOP))
  34. DeathInfoCardPosition=(Align=(V=HA_BOTTOM,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=0))
  35. ActionMenuPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_BOTTOM,VA="Objective"), PixelOffset=(Y=-2))
  36. CharacterSelectionPosition=(Align=(H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM) PixelOffset=(X=0, Y=100))
  37. MaxNumHitReticules=16
  38. MaxNumConsoleMsg=10
  39. MaxConsoleMsgTime=-1
  40. MaxConsoleParentDisplayTime=8
  41. ConsoleMsgYBufferHeight=1
  42. MaxNumObituaryMsg=8
  43. MaxObituaryMsgTime=5
  44. ObituaryMsgYBufferHeight=1
  45. m_bEnableHudShake=false
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