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Transformator

Shoot.js

Dec 20th, 2014
20
0
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  1. #pragma strict
  2.  
  3. var weapon : GameObject;
  4. var bullet : GameObject;
  5. var maxWeaponTimeout : int = 25;
  6. private var weaponTimeout : int = 0;
  7. var singleshoot : int = 1;
  8.  
  9. function Update () {
  10.     if (weaponTimeout == 0) {
  11.         if (singleshoot == 0) {
  12.             if (Input.GetMouseButton(0)) {
  13.                 weapon.animation.Play("shoot");
  14.                 Instantiate(bullet);
  15.                 weaponTimeout = maxWeaponTimeout;
  16.             }
  17.         } else {
  18.             if (Input.GetMouseButtonDown(0)) {
  19.                 weapon.animation.Play("shoot");
  20.                 Instantiate(bullet);
  21.                 weaponTimeout = maxWeaponTimeout;
  22.             }
  23.         }
  24.     } else {
  25.         weaponTimeout--;
  26.         if (weaponTimeout <= -1) {
  27.             Debug.Log("weaponTimeout is negative");
  28.             Application.Quit();
  29.         }
  30.     }
  31. }
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