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- Hud.RunOnPlugin<TopRightBuffListPlugin>(plugin => {
- plugin.PositionX = 0.62f; // Change this to adjust buffbar left or right
- plugin.PositionY = 0.01f; // Change this to adjust buffbar up or down
- plugin.BuffPainter = new BuffPainter(Hud, true)
- {
- Opacity = 1.00f,
- ShowTimeLeftNumbers = true,
- ShowTooltips = false,
- TimeLeftFont = Hud.Render.CreateFont("tahoma", 15, 255, 255, 255, 255, false, false, 255, 0, 0, 0, true), // 12 size default Timeleft font, you can adjust it
- StackFont = Hud.Render.CreateFont("tahoma", 9, 255, 255, 255, 255, false, false, 255, 0, 0, 0, true), // 9 size default Stacks font, you can adjust it
- };
- plugin.RuleCalculator.SizeMultiplier = 1.20f;
- plugin.RuleCalculator.Rules.Add(new BuffRule(79528) { IconIndex = null, MinimumIconCount = 1, ShowStacks = false, ShowTimeLeft = true, DisableName = true }); // BARB Ignore Pain
- plugin.RuleCalculator.Rules.Add(new BuffRule(402458) { IconIndex = null, MinimumIconCount = 1, ShowStacks = false, ShowTimeLeft = true, DisableName = true }); // Ingeom
- plugin.RuleCalculator.Rules.Add(new BuffRule(263029) { IconIndex = null, MinimumIconCount = 1, ShowStacks = false, ShowTimeLeft = true, DisableName = true }); // Conduit
- plugin.RuleCalculator.Rules.Add(new BuffRule(403404) { IconIndex = null, MinimumIconCount = 1, ShowStacks = false, ShowTimeLeft = true, DisableName = true }); // Conduit in tiered rift
- plugin.RuleCalculator.Rules.Add(new BuffRule(278269) { IconIndex = null, MinimumIconCount = 1, ShowStacks = false, ShowTimeLeft = true, DisableName = true }); // Enlightened
- plugin.RuleCalculator.Rules.Add(new BuffRule(030477) { IconIndex = null, MinimumIconCount = 1, ShowStacks = false, ShowTimeLeft = true, DisableName = true }); // Enlightened
- plugin.RuleCalculator.Rules.Add(new BuffRule(278271) { IconIndex = null, MinimumIconCount = 1, ShowStacks = false, ShowTimeLeft = true, DisableName = true }); // Frenzied
- plugin.RuleCalculator.Rules.Add(new BuffRule(030479) { IconIndex = null, MinimumIconCount = 1, ShowStacks = false, ShowTimeLeft = true, DisableName = true }); // Frenzied
- plugin.RuleCalculator.Rules.Add(new BuffRule(278270) { IconIndex = null, MinimumIconCount = 1, ShowStacks = false, ShowTimeLeft = true, DisableName = true }); // Fortune
- plugin.RuleCalculator.Rules.Add(new BuffRule(030478) { IconIndex = null, MinimumIconCount = 1, ShowStacks = false, ShowTimeLeft = true, DisableName = true }); // Fortune
- plugin.RuleCalculator.Rules.Add(new BuffRule(278268) { IconIndex = null, MinimumIconCount = 1, ShowStacks = false, ShowTimeLeft = true, DisableName = true }); // Blessed
- plugin.RuleCalculator.Rules.Add(new BuffRule(030476) { IconIndex = null, MinimumIconCount = 1, ShowStacks = false, ShowTimeLeft = true, DisableName = true }); // Blessed
- plugin.RuleCalculator.Rules.Add(new BuffRule(266258) { IconIndex = null, MinimumIconCount = 1, ShowStacks = false, ShowTimeLeft = true, DisableName = true }); // Channeling
- plugin.RuleCalculator.Rules.Add(new BuffRule(266254) { IconIndex = null, MinimumIconCount = 1, ShowStacks = false, ShowTimeLeft = true, DisableName = true }); // Shield
- plugin.RuleCalculator.Rules.Add(new BuffRule(262935) { IconIndex = null, MinimumIconCount = 1, ShowStacks = false, ShowTimeLeft = true, DisableName = true }); // Power
- plugin.RuleCalculator.Rules.Add(new BuffRule(266271) { IconIndex = null, MinimumIconCount = 1, ShowStacks = false, ShowTimeLeft = true, DisableName = true }); // Speed
- plugin.RuleCalculator.Rules.Add(new BuffRule(260349) { IconIndex = null, MinimumIconCount = 1, ShowStacks = false, ShowTimeLeft = true, DisableName = true }); // Empowered
- plugin.RuleCalculator.Rules.Add(new BuffRule(260348) { IconIndex = null, MinimumIconCount = 1, ShowStacks = false, ShowTimeLeft = true, DisableName = true }); // Fleeting
- });
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