Advertisement
darkjoy

BH.cfg 1.7e Updated

Nov 2nd, 2016
123
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 15.39 KB | None | 0 0
  1. //Slippitty's Config v3.2 for BH v0.1.7
  2. //About Config: https://github.com/slippittydo/bh-config
  3. //Update URL: https://raw.githubusercontent.com/slippittydo/bh-config/master/1.7/full/BH.cfg
  4. //Shoutout to underbent for updates of BH and a great wiki
  5. //Item Codes can be found here:
  6. //https://github.com/dkuwahara/OmegaBot/blob/master/data/item_data.txt
  7.  
  8. //mHax Configuration File
  9.  
  10. //Maphack Configuration
  11. Missile Color[Player]: 0x97
  12. Missile Color[Neutral]: 0x0A
  13. Missile Color[Partied]: 0x84
  14. Missile Color[Hostile]: 0x5B
  15.  
  16. Monster Color[Normal]: 0x5B
  17. Monster Color[Minion]: 0x60
  18. Monster Color[Champion]: 0x91
  19. Monster Color[Boss]: 0x84
  20.  
  21. Reveal Map: True, None
  22. Show Monsters: True, None
  23. Show Missiles: False, None
  24. Show Chests: True, None
  25. Force Light Radius: True, None
  26. Remove Weather: True, None
  27. Infravision: True, None
  28. Display Level Names: True, None
  29. Remove Shake: True, None
  30. RevealMode: 0
  31.  
  32. //Skill Warnings: set true to warn when effect expires from the player
  33. //The effect numbers can be found here:
  34. //https://github.com/underbent/slashdiablo-maphack/wiki/Effects
  35. Skill Warning[16]: True // enchant
  36. Skill Warning[32]: True // battle orders
  37. Skill Warning[51]: True // battle command
  38. Skill Warning[101]: False // holy shield
  39. Skill Warning[149]: True // oak sage
  40. Skill Warning[151]: False // cyclone armor
  41. Skill Warning[159]: True // Fade
  42.  
  43. //Screen Info Configuration
  44. AutomapInfo[0]: Game Name: %GAMENAME%
  45. AutomapInfo[1]: Game Password: %GAMEPASS%
  46. AutomapInfo[2]: %LEVEL%
  47. AutomapInfo[3]: Difficulty: %GAMEDIFF%
  48. AutomapInfo[4]: Ip: %GAMEIP%
  49. AutomapInfo[5]: %GAMETIME%
  50. AutomapInfo[6]: %REALTIME%
  51.  
  52. // Experience Display
  53. Experience Meter: True, VK_NUMPAD7
  54.  
  55. // Controls how many frames to recycle the minimap doodads for
  56. Minimap Max Ghost: 0
  57.  
  58. //Quest Drop Warning for Mephisto/Diablo/Baal quests
  59. Quest Drop Warning: False
  60.  
  61. //Gamefilter Configuration
  62. GameListRefresh: 1500
  63.  
  64. //Bnet Configuration
  65. Show Last Game: True
  66. Fail To Join: 4000
  67.  
  68. //Character Configuration
  69. Character Stats: VK_8
  70.  
  71. //Item Configuration
  72. Show Ethereal: True, None
  73. Show Sockets: True, None
  74. Show iLvl: True, None
  75. Show Rune Numbers: True, None
  76. Alt Item Style: True, None
  77. Color Mod: False, None
  78. Shorten Item Names: False, None
  79. Show Players Gear: VK_0
  80.  
  81. //AutoTele Configuration
  82. Display Messages: True, None
  83. Draw Path: True, None
  84. Draw Destination: True, None
  85. CP to cave: False, None
  86. Fast Teleport: False, None
  87.  
  88. Next Tele: VK_NUMPAD0
  89. Other Tele: VK_NUMPAD1
  90. Waypoint Tele: VK_NUMPAD2
  91. Prev Tele: VK_NUMPAD3
  92.  
  93. Path Color: 97
  94. Next Color: 0x97
  95. Other Color: 0x0A
  96. WP Color: 0x84
  97. Prev Color: 0x5B
  98.  
  99. //Party Configuration
  100. Party Enabled: False, VK_9
  101. Looting Enabled: False, VK_7
  102.  
  103. //Using Potions in Inventory
  104. Use Healing Potion: VK_1
  105. Use Mana Potion: VK_2
  106.  
  107. //Spam Filter Configuration
  108. Log Chat: False, None
  109. Log Blocks: False, None
  110. Enabled: False, None
  111. Autosave: False, None
  112. Log File: chatlog.txt
  113. Update URL:
  114. Token DB: tokens.db
  115.  
  116. //Item Display Configuration
  117. Advanced Item Display: True, None
  118.  
  119. //Dangerous Monsters
  120. //Gloams, Dolls & Nith Vipers
  121. Monster Color[118]: 0x9B
  122. Monster Color[119]: 0x9B
  123. Monster Color[120]: 0x9B
  124. Monster Color[121]: 0x9B
  125. Monster Color[212]: 0x9B
  126. Monster Color[213]: 0x9B
  127. Monster Color[214]: 0x9B
  128. Monster Color[215]: 0x9B
  129. Monster Color[216]: 0x9B
  130. Monster Color[597]: 0x9B
  131. Monster Color[639]: 0x9B
  132. Monster Color[640]: 0x9B
  133. Monster Color[641]: 0x9B
  134. Monster Color[690]: 0x9B
  135. Monster Color[691]: 0x9B
  136. Monster Color[733]: 0x9B
  137.  
  138. // GEMS
  139. // Indicators: Colour coded (eg. Purple for Amethysts)
  140.  
  141. ItemDisplay[GEMTYPE=1]: %PURPLE%o %WHITE%%GEMLEVEL%
  142. ItemDisplay[GEMTYPE=2]: o %GEMLEVEL%
  143. ItemDisplay[GEMTYPE=3]: %GREEN%o %WHITE%%GEMLEVEL%
  144. ItemDisplay[GEMTYPE=4]: %RED%o %WHITE%%GEMLEVEL%
  145. ItemDisplay[GEMTYPE=5]: %BLUE%o %WHITE%%GEMLEVEL%
  146. ItemDisplay[GEMTYPE=6]: %YELLOW%o %WHITE%%GEMLEVEL%
  147. ItemDisplay[GEMTYPE=7]: %GRAY%o %WHITE%%GEMLEVEL%
  148.  
  149. //Optional - Add map indicators for flawless gems.
  150. ItemDisplay[GEMLEVEL=4]: %BLUE%%MAP%
  151.  
  152. //RUNES
  153. El -> Fal: Grey Indicator, Orange text, grey map icon
  154. Lem -> Gul: Red Indicator, Orange text, red map icon
  155. Vex -> Zod: Purple Indicator, Orange text, purple map icon
  156.  
  157. ItemDisplay[RUNE<20]: %GRAY%0%MAP% %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  158. ItemDisplay[RUNE>25]: %PURPLE%0%MAP% %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  159. ItemDisplay[RUNE>19]: %RED%0%MAP% %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  160.  
  161. //Add Indicators
  162. //Indicators: Grey (Normal), Red (Exceptional), Purple (Elite)
  163.  
  164. //Uniques
  165. ItemDisplay[UNI NORM]: %GRAY%0 %GOLD%%NAME%%CONTINUE%
  166. ItemDisplay[UNI EXC]: %RED%0 %GOLD%%NAME%%CONTINUE%
  167. ItemDisplay[UNI ELT]: %PURPLE%0 %GOLD%%NAME%%CONTINUE%
  168. ItemDisplay[UNI (rin OR amu OR jew)]: %PURPLE%0 %GOLD%%NAME%%CONTINUE%
  169.  
  170. //Set Items
  171. ItemDisplay[SET NORM]: %GRAY%0 %GREEN%%NAME%%CONTINUE%
  172. ItemDisplay[SET EXC]: %RED%0 %GREEN%%NAME%%CONTINUE%
  173. ItemDisplay[SET ELT]: %PURPLE%0 %GREEN%%NAME%%CONTINUE%
  174. ItemDisplay[SET rin]: %GRAY%0 %GREEN%%NAME%%CONTINUE%
  175. ItemDisplay[SET amu]: %PURPLE%0 %GREEN%%NAME%%CONTINUE%
  176.  
  177. //Add ethereality, sockets, ilvl to the name
  178. ItemDisplay[ETH]: %NAME% (Eth)%CONTINUE%
  179. ItemDisplay[SOCK>0]: %NAME% (%SOCKETS%)%CONTINUE%
  180. ItemDisplay[]: %NAME% [L%ILVL%] %CONTINUE%
  181.  
  182. //Optional Customization Section
  183. //Add custom shit here or don't
  184.  
  185. //Boneweave Eth or White
  186. ItemDisplay[uhn NMAG]: %RED%0 %WHITE%%NAME%%MAP%
  187.  
  188. //Monarch
  189. ItemDisplay[uit !ETH NMAG]: %RED%0 %WHITE%%NAME%%MAP%
  190.  
  191. //White Scourage
  192. ItemDisplay[7fl !ETH NMAG]: %RED%0 %WHITE%%NAME%%MAP%
  193.  
  194. //Eth War Pike
  195. ItemDisplay[7p7 ETH NMAG !SUP Sock=0]: %RED%0 %WHITE%%NAME%%MAP%
  196. ItemDisplay[7p7 ETH NMAG SOCK=4]: %RED%0 %WHITE%%NAME%%MAP%
  197.  
  198. //End customization
  199.  
  200. //Minimap Socketables
  201.  
  202. //Runewords
  203. ItemDisplay[RW]: %NAME%%MAP%
  204.  
  205. //Wirt's Leg
  206. ItemDisplay[leg]: %NAME%
  207.  
  208. //4k Fort Base
  209. ItemDisplay[EQ2 NMAG ETH !RW !SUP SOCK=4 DEF>1328]: %RED%0 %PURPLE%%NAME%%MAP%
  210.  
  211. //Ebug Bases >750 Defense
  212. ItemDisplay[EQ2 NMAG ETH !SUP SOCK=0 DEF>750]: %RED%0 %WHITE%%NAME%%MAP%
  213.  
  214. //Elite Eth Infinity/Insight Bases
  215. ItemDisplay[WP8 ELT !7o7 ETH NMAG !SUP SOCK=0]: %RED%0 %WHITE%%NAME%%MAP%
  216. ItemDisplay[WP8 ELT !7o7 ETH SOCK=4]: %RED%0 %WHITE%%NAME%%MAP%
  217.  
  218. //+3 BO Barb Hats
  219. ItemDisplay[CL2 ILVL>25 !ETH NMAG !SOCK=1 !SOCK=2 SK149>2]: %RED%0 %WHITE%%NAME%%MAP%
  220.  
  221. //Paladin Shields >39@ non-eth, >29@ Eth
  222. ItemDisplay[CL3 ELT ETH !SUP NMAG RES>29 SOCK=0]: %RED%0 %WHITE%%NAME%%MAP%
  223. ItemDisplay[CL3 ELT !ETH NMAG RES>39 !SOCK=1 !SOCK=2 !SOCK=3]: %RED%0 %WHITE%%NAME%%MAP%
  224. ItemDisplay[CL3 !ETH NMAG RES>39 !SOCK=1 !SOCK=2 !SOCK=3]: %RED%0 %WHITE%%NAME%
  225.  
  226. //Superior Enigma & COH Bases
  227. ItemDisplay[xtp !ETH NMAG ED>14 !SOCK=1 !SOCK=2]: %RED%0 %WHITE%%NAME%%MAP%
  228. ItemDisplay[uui !ETH NMAG (ED>9 SOCK=3 OR ED>14 !SOCK=1 !SOCK=2)]: %RED%0 %WHITE%%NAME%%MAP%
  229. ItemDisplay[utp !ETH NMAG (ED>9 SOCK=3 OR ED>14 !SOCK=1 !SOCK=2)]: %RED%0 %WHITE%%NAME%%MAP%
  230.  
  231. //15ed Monarch Spirit
  232. ItemDisplay[uit !ETH NMAG ED>14 !SOCK=1 !SOCK=2 !SOCK=3]: %RED%0 %WHITE%%NAME%%MAP%
  233.  
  234. //Chaos Bases
  235. //Mind Blast + 3LS
  236. ItemDisplay[!ETH NMAG (9tw OR 7tw) (SK273>0 AND SK271>2) (SOCK=0 OR SOCK=3)]: %RED%0 %WHITE%%NAME%%MAP%
  237. //Fade + 3Venom
  238. ItemDisplay[!ETH NMAG (9tw OR 7tw OR 9lw OR 7lw) (SK267>0 AND SK278>2) (SOCK=0 OR SOCK=3)]: %RED%0 %WHITE%%NAME%%MAP%
  239. //Weapon Block + 3Venom
  240. ItemDisplay[!ETH NMAG (9tw OR 7tw OR 9lw OR 7lw) (SK263>0 AND SK278>2) (SOCK=0 OR SOCK=3)]: %RED%0 %WHITE%%NAME%%MAP%
  241.  
  242. //Faith Bases
  243. ItemDisplay[(amc OR amb) SOCK=4 NMAG TABSK0>2]: %RED%0 %WHITE%%NAME%%MAP%
  244. ItemDisplay[6cb NMAG ED>14 SOCK=4]: %RED%0 %WHITE%%NAME%%MAP%
  245.  
  246. //Berserker Axe/Colossus Sword/Blade Oath Bases 10+ ED
  247. ItemDisplay[(7wa OR 7fb OR 7gd) ETH NMAG ED>9 SOCK=4]: %RED%0 %WHITE%%NAME%%MAP%
  248.  
  249. //Berserker Axe/Colossus Sword/Blade Death Bases 10+ ED
  250. ItemDisplay[(7wa OR 7fb OR 7gd) ETH NMAG ED>9 SOCK=5]: %RED%0 %WHITE%%NAME%%MAP%
  251.  
  252. //Berserker Axe/Colossus Blade BotD Bases 10+ ED
  253. ItemDisplay[(7wa OR 7gd) ETH NMAG ED>9 (SOCK=0 OR SOCK=6)]: %RED%0 %WHITE%%NAME%%MAP%
  254.  
  255. //FoH Sticks
  256. ItemDisplay[NMAG (wsp OR 9ws OR 7ws) (SK121>2 AND SK123>2) (SOCK=0 OR SOCK=5)]: %RED%0 %WHITE%%NAME%%MAP%
  257.  
  258. //White Base +3 Spirit and +3 Spear
  259. ItemDisplay[WP12 !wnd !ywn !9wn NMAG (SK84>2 AND SK93>2) !SOCK=1]: %RED%0 %WHITE%%NAME%%MAP%
  260.  
  261. //Optional White Items
  262.  
  263. //Leaf Base: +3 Enchant
  264. ItemDisplay[WP11 NMAG SOCK=2 SK52>2]: %RED%0 %WHITE%%NAME%%MAP%
  265.  
  266. //Memory Base: +3 Energy Shield
  267. ItemDisplay[WP11 NMAG SOCK=4 SK58>2]: %RED%0 %WHITE%%NAME%%MAP%
  268.  
  269. //Staff CTA Base: +3 Energy Shield
  270. ItemDisplay[WP11 NMAG SOCK=5 SK58>2]: %RED%0 %WHITE%%NAME%%MAP%
  271.  
  272. //0/4/5/6 Socket Eth Crystal Swords
  273. ItemDisplay[ETH crs !SOCK=1 !SOCK=2 !SOCK=3]: %RED%0 %WHITE%%NAME%%MAP%
  274.  
  275. //0/4/5 Socket Eth Flails
  276. ItemDisplay[ETH fla !SOCK=1 !SOCK=2 !SOCK=3]: %RED%0 %WHITE%%NAME%%MAP%
  277.  
  278. //Insight Golem Bases
  279. ItemDisplay[WP8 SOCK=4]: %RED%0 %WHITE%%NAME%%MAP%
  280.  
  281. //Imbue Diadems
  282. ItemDisplay[ci3 !ETH NMAG SOCK=0]: %RED%0 %WHITE%%NAME%%MAP%
  283.  
  284. //White Base 3spirit OR 3spear
  285. ItemDisplay[WP12 !wnd !ywn !9wn NMAG (SK84>2 OR SK93>2) !SOCK=1]: %RED%0 %WHITE%%NAME%%MAP%
  286.  
  287. //Magic Items
  288.  
  289. //Circlets
  290. ItemDisplay[EQ7 !ETH MAG !ID]: %RED%0 %BLUE%%NAME%%MAP%
  291.  
  292. //Monarchs
  293. ItemDisplay[uit !ETH MAG !ID]: %RED%0 %BLUE%%NAME%%MAP%
  294.  
  295. //Barb Hats
  296. ItemDisplay[CL2 MAG !ID]: %RED%0 %BLUE%%NAME%%MAP%
  297.  
  298. //Sorc Orbs
  299. ItemDisplay[CL6 MAG !ID]: %RED%0 %BLUE%%NAME%%MAP%
  300.  
  301. //Zon Javas
  302. ItemDisplay[(am5 OR ama OR amf) MAG !ID]: %RED%0 %BLUE%%NAME%%MAP%
  303.  
  304. //Assassin Claws
  305. ItemDisplay[(9lw OR 9tw OR 7tw OR 7lw) !ETH MAG !ID]: %RED%0 %BLUE%%NAME%%MAP%
  306.  
  307. //Gosu Magic Items
  308. ItemDisplay[uit MAG SOCK=4]: %PURPLE%0 %NAME%%MAP%
  309. ItemDisplay[EQ2 MAG SOCK=4 LIFE>80]: %PURPLE%0 %ORANGE%%NAME%%MAP%
  310. ItemDisplay[EQ2 MAG SOCK=4]: %PURPLE%0 %NAME%%MAP%
  311. ItemDisplay[(am5 OR ama OR amf) IAS=40 TABSK2=6]: %PURPLE%0 %ORANGE%%NAME%%MAP%
  312. ItemDisplay[(am5 OR ama OR amf) IAS=40 (TABSK2=3 AND CLSK0=2) ]: %PURPLE%0 %ORANGE%%NAME%%MAP%
  313. ItemDisplay[CL2 (TABSK34>2 AND SK149>2)]: %PURPLE%0 %ORANGE%%NAME%%MAP%
  314. ItemDisplay[CL5 (TABSK48>2 AND SK271>2)]: %PURPLE%0 %ORANGE%%NAME%%MAP%
  315. ItemDisplay[CL5 (CLSK6>1 AND SK271>1)]: %PURPLE%0 %NAME%%MAP%
  316. ItemDisplay[CL5 (TABSK48>1 AND SK271>1)]: %PURPLE%0 %NAME%%MAP%
  317. ItemDisplay[CL6 (TABSK8>2 AND SK52>2 AND SK61>0)]: %PURPLE%0 %ORANGE%%NAME%%MAP%
  318. ItemDisplay[CL6 (TABSK8>2 AND SK52>2)]: %PURPLE%0 %NAME%%MAP%
  319.  
  320. //Rare Items
  321.  
  322. //Rings, Amulets, Jewels, & Circlets
  323. ItemDisplay[RARE (rin OR amu OR jew OR EQ7)]: %RED%0 %YELLOW%%NAME%%MAP%
  324.  
  325. //Gloves & Boots
  326. ItemDisplay[RARE !ID (EQ4 OR EQ5)]: %RED%0 %YELLOW%%NAME%%MAP%
  327.  
  328. //Druid Pelts
  329. ItemDisplay[RARE CL1 !ID]: %RED%0 %YELLOW%%NAME%%MAP%
  330.  
  331. //Amazon Javelins
  332. ItemDisplay[(am5 OR ama OR amf) RARE !ID]: %RED%0 %YELLOW%%NAME%%MAP%
  333.  
  334. //Assassin Claws
  335. ItemDisplay[(9lw OR 9tw OR 7tw OR 7lw) RARE !ID]: %RED%0 %YELLOW%%NAME%%MAP%
  336.  
  337. //ETH Berserker Axe, Colossus Sword, Colossus Blade & Crystal Sword Variants
  338. ItemDisplay[RARE ETH !ID (wax OR 9wa OR 7wa OR crs OR 9cr OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR CL5)]: %RED%0 %YELLOW%%NAME%%MAP%
  339.  
  340. //Add map indicators for Unique and Set items.
  341.  
  342. //Unique Hats
  343. ItemDisplay[UNI (ci3 OR urn)]: %NAME%%ORANGE%%MAP%
  344. ItemDisplay[UNI ETH usk]: %NAME%%ORANGE%%MAP%
  345. ItemDisplay[UNI (xh9 OR uap OR uhm OR usk OR uh9 OR dra OR baa)]: %NAME%%GOLD%%MAP%
  346.  
  347. //Body Armor
  348. ItemDisplay[UNI uar]: %NAME%%ORANGE%%MAP%
  349. ItemDisplay[UNI (xea OR uui OR upl)]: %NAME%%GOLD%%MAP%
  350. ItemDisplay[UNI ETH (xrs OR xhn OR xpl)]: %NAME%%GOLD%%MAP%
  351.  
  352. //Shields
  353. ItemDisplay[UNI (uit OR pa9 OR nea OR nef)]: %NAME%%GOLD%%MAP%
  354.  
  355. //Gloves
  356. ItemDisplay[UNI (uvg OR uhg)]: %NAME%%GOLD%%MAP%
  357.  
  358. //Boots
  359. ItemDisplay[UNI ETH uvb]: %NAME%%ORANGE%%MAP%
  360. ItemDisplay[UNI (xvb OR xtb OR xhb OR uvb OR umb OR uhb)]: %NAME%%GOLD%%MAP%
  361.  
  362. //Belts
  363. ItemDisplay[UNI ulc]: %NAME%%ORANGE%%MAP%
  364. ItemDisplay[UNI umc]: %NAME%%GOLD%%MAP%
  365.  
  366. //Weapons
  367. ItemDisplay[UNI ETH (7wa OR 7pa)]: %NAME%%ORANGE%%MAP%
  368. ItemDisplay[UNI (7gw OR obf)]: %NAME%%ORANGE%%MAP%
  369. ItemDisplay[UNI ETH (72a OR 7s8 OR 7b8 OR 7bk)]: %NAME%%GOLD%%MAP%
  370. ItemDisplay[UNI (7fl OR 6lw OR 7ws OR 9tw OR oba OR obc OR ama OR amf)]: %NAME%%GOLD%%MAP%
  371.  
  372. //Misc Uniques
  373. ItemDisplay[UNI (cm1 OR cm2 OR cm3 OR rin OR amu OR jew)]: %NAME%%GOLD%%MAP%
  374.  
  375. //Set Equips
  376. ItemDisplay[SET (urn OR paf OR 7ws OR uar OR uth OR amu OR ci3)]: %NAME%%GREEN%%MAP%
  377.  
  378. //Display small charms, grand charms and jewels on the map
  379. ItemDisplay[(cm1 OR cm3 OR jew)]: %RED%0 %BLUE%%NAME%%MAP%
  380. ItemDisplay[cm2]: %NAME%
  381.  
  382. //Uber Keys on the Map
  383. ItemDisplay[(pk1 OR pk2 OR pk3)]: %RED%0 %ORANGE%%NAME%%GOLD%%MAP%
  384.  
  385. //Ignore 'junk' (Miscellaneous potions, quivers, etc.), potion, scroll renaming & gold piles below 5000.
  386. ItemDisplay[GOLD<2000]:
  387. ItemDisplay[tsc]: %GREEN%+ %WHITE%TP
  388. ItemDisplay[isc]: %GREEN%+ %WHITE%ID
  389. ItemDisplay[gps]:
  390. ItemDisplay[ops]:
  391. ItemDisplay[gpm]:
  392. ItemDisplay[opm]:
  393. ItemDisplay[gpl]:
  394. ItemDisplay[opl]:
  395. ItemDisplay[hp1]:
  396. ItemDisplay[hp2]:
  397. ItemDisplay[hp3]:
  398. ItemDisplay[hp4]:
  399. ItemDisplay[hp5]: %RED%+ %WHITE%H5
  400. ItemDisplay[mp1]:
  401. ItemDisplay[mp2]:
  402. ItemDisplay[mp3]:
  403. ItemDisplay[mp4]:
  404. ItemDisplay[mp5]: %BLUE%+ %WHITE%M5
  405. ItemDisplay[rvs]:
  406. ItemDisplay[rvl]: %PURPLE%+ %WHITE%R2
  407. ItemDisplay[aqv]:
  408. ItemDisplay[cqv]:
  409. ItemDisplay[key]:
  410. ItemDisplay[ear]:
  411.  
  412. //Disable for reset
  413. ItemDisplay[vps]:
  414. ItemDisplay[yps]:
  415. ItemDisplay[wms]:
  416.  
  417. //Item Filter
  418. //Ignore ALMOST ALL inferior, white and magic Normal and Exceptional items
  419. //Normal Non-Magic Exceptions: Runewords, Broadsword, Crystal Sword, Flail, War Scepter, Ancient Armor, Gothic Plate
  420. //Normal Magic Exceptions: Identified Items, Staves, Wands, Scepters, Sorceress Orbs, Circlets
  421. //Exceptional Non-Magic Exceptions: Runewords, Greater Claws, Greater Talons, Mage Plate, Divine Scepter
  422. //Exceptional Magic Exceptions: Identified Items, Staves, Wands, Scepters, Sorceress Orbs, Circlets
  423. //Filtered Non-Magic Elite: Daggers, Throwing Weapons, Javelins, Crossbows, Gloves, Boots, Belts
  424. //Filtered Magic Elite: Unidentified - Daggers, Throwing Weapons, Javelins, Crossbows, Helms, Gloves Boots, Belts
  425.  
  426. //ItemDisplay[INF !RW !leg]:
  427. ItemDisplay[NORM NMAG !RW !WP8 !WP11 !WP12 !CL3 !leg !bsd !crs !fla !wsp !aar !gth]:
  428. ItemDisplay[NORM MAG !WP11 !WP12 !WP13 !CL6 !EQ7]:
  429. ItemDisplay[EXC NMAG !RW !WP8 !WP11 !WP12 !CL3 !9lw !9tw !xtp !9ws]:
  430. ItemDisplay[EXC MAG !WP11 !WP12 !WP13 !CL6 !EQ7]:
  431. ItemDisplay[ELT NMAG !RW (WP4 OR WP5 OR WP6 OR WP10 OR EQ4 OR EQ5 OR EQ6)]:
  432. ItemDisplay[ELT MAG (WP4 OR WP5 OR WP6 OR WP10 OR EQ5 OR EQ6)]:
  433.  
  434.  
  435. // Stash Export
  436. // Mustache Templates
  437. Mustache Default: stash
  438. Mustache[stats]: {{#defense}}\n\n >{{defense}} defense{{/defense}}{{#stats}}\n\n > {{value}}{{#range}} ({{min}}-{{max}}){{/range}} {{^skill}}{{name}}{{/skill}}{{skill}}{{/stats}}
  439. Mustache[header-unique]: {{#quality=Unique}}**{{^name}}{{type}}{{/name}}{{name}}** (L{{iLevel}}){{#sockets}}[{{sockets}}]{{/sockets}}{{/quality}}
  440. Mustache[header-magic]: {{#quality$Magic|Rare}}**{{^name}}{{type}}{{/name}}{{name}}** (L{{iLevel}}){{#sockets}}[{{sockets}}]{{/sockets}}{{/quality}}
  441. Mustache[header-else]: {{#quality^Unique|Magic|Rare}}{{^isRuneword}}{{^name}}{{type}}{{/name}}{{name}}{{/isRuneword}}{{#isRuneword}}**{{runeword}}** {{type}}{{/isRuneword}} (L{{iLevel}}){{#sockets}}[{{sockets}}]{{/sockets}}{{/quality}}
  442. Mustache[header]: {{>header-unique}}{{>header-magic}}{{>header-else}}{{#count}} **x{{count}}**{{/count}}
  443. Mustache[item]: {{>header}}{{>stats}}{{^isRuneword}}{{#socketed}}\n\n * {{>>item}}{{/socketed}}{{/isRuneword}}\n
  444. Mustache[stash]: {{#this}}* {{>item}}\n\n{{/this}}
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement