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TheInsidiousOne

Yu-Gi-Oh! EV - Dan's deck

Aug 17th, 2018
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  1. Magimatician Poisson
  2. ​★​★​★​★
  3. DARK
  4. Psychic/Effect
  5. ATK 1500
  6. DEF 1300
  7. If this card is Normal or Special Summoned: You can add 1 "Magimatician" monster from your Deck to your hand, except "Magimatician Poisson". If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can attach 1 "Magimatician Poisson" from your Deck to that monster as a material. You can only use each effect of "Magimatician Poisson" once per turn.
  8.  
  9. Magimatician Gauss
  10. ​★​★​★​★
  11. DARK
  12. Psychic/Effect
  13. ATK 1800
  14. DEF 1200
  15. If this card is Normal Summoned: You can Special Summon 1 "Magimatician" monster from your hand, except "Magimatician Gauss". If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can attach 1 "Magimatician Gauss" from your Deck to that monster as a material. You can only use this effect of "Magimatician Gauss" once per turn.
  16.  
  17. Magimatician Bernoulli
  18. ​★​★​★​★
  19. DARK
  20. Psychic/Effect
  21. ATK 1600
  22. DEF 1600
  23. If this card is Normal or Special Summoned: You can add 1 "Rank-Slide-Magic" Spell from your Deck to your hand. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can attach 1 "Magimatician Bernoulli" from your Deck to that monster as a material. You can only use each effect of "Magimatician Bernoulli" once per turn.
  24.  
  25. Magimatician Descartes
  26. ​★​★​★​★
  27. DARK
  28. Psychic/Effect
  29. ATK 800
  30. DEF 2000
  31. When an attack is declared involving your Psychic Xyz Monster and an opponent's monster: You can Special Summon this card from your hand, then destroy that opponent's monster. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can attach 1 "Magimatician Descartes" from your Deck to that monster as a material. You can only use this effect of "Magimatician Descartes" once per turn.
  32.  
  33. Magimatician Euler
  34. ​★​★​★​★
  35. DARK
  36. Psychic/Effect
  37. ATK 1900
  38. DEF 100
  39. If you control a "Magimatician" monster other than "Magimatician Euler", you can Special Summon this card (from your hand). If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can attach 1 "Magimatician Euler" from your Deck to that monster as a material. You can only use this effect of "Magimatician Euler" once per turn.
  40.  
  41. Magimatician Pascal
  42. ​★​★​★​★
  43. DARK
  44. Psychic/Effect
  45. ATK 1600
  46. DEF 1500
  47. You can discard 1 card; Special Summon 1 "Magimatician" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except "Magimatician" monsters. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can attach 1 "Magimatician Pascal" from your Deck to that monster as a material. You can only use each effect of "Magimatician Pascal" once per turn.
  48.  
  49. Magimatician Cauchy
  50. ​★​★​★​★
  51. DARK
  52. Psychic/Effect
  53. ATK 0
  54. DEF 1800
  55. If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can attach 1 "Magimatician Cauchy" from your Deck to that monster as a material. You can only use this effect of "Magimatician Cauchy" once per turn.
  56.  
  57. Number π: Trianglarrow Soldier
  58. ​★​★​★​★
  59. DARK
  60. Psychic/Xyz/Effect
  61. ATK 2500
  62. DEF 2000
  63. 2 Level 4 DARK monsters
  64. While this card has materials attached to it, it cannot be destroyed by your opponent's card effects. Once per turn, when this card declares an attack on a face-up monster: You can detach 2 materials from this card; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
  65.  
  66. Number e: Excaliburner
  67. ​★​★​★​★
  68. FIRE
  69. Psychic/Xyz/Effect
  70. ATK 2100
  71. DEF 2600
  72. 2 Level 4 Psychic monsters
  73. Cannot be destroyed by battle. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can detach 1 material from this card; banish that opponent's monster.
  74.  
  75. Number φ: Goldclad Hammerer
  76. ​★​★​★​★
  77. LIGHT
  78. Psychic/Xyz/Effect
  79. ATK 2600
  80. DEF 2000
  81. 3 Level 4 monsters
  82. If this card battles an opponent's monster, negate that opponent's monster's effects until the end of the Damage Step. Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can detach 2 materials from this card; negate the activation.
  83.  
  84. Number √2: Esper of the Nirvana
  85. ​★​★​★​★
  86. LIGHT
  87. Psychic/Xyz/Effect
  88. ATK 2000
  89. DEF 2000
  90. 2 Level 4 Psychic monsters
  91. At the start of the Damage Step, if this card battles a Special Summoned monster: You can detach 2 materials from this card; destroy that monster, and if you do, inflict damage to your opponent equal to half the original ATK of the destroyed monster.
  92.  
  93. Rank-Slide-Magic Irrational Strike
  94. Normal Spell
  95. Target 1 face-up Psychic Xyz Monster you control; Special Summon from your Extra Deck, 1 Psychic Xyz Monster with the same Rank as that monster you control, but different name from that monster, by using it as the Xyz Material. (This is treated as an Xyz Summon. Transfer that target's materials to the Summoned monster.) During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You can only activate 1 "Rank-Slide-Magic Irrational Strike" per turn.
  96.  
  97. Magimatician Calculus
  98. Quick-Play Spell
  99. Target 1 Psychic Xyz Monster you control; detach any number of materials from it, and if you do, inflict 500 damage to your opponent for each material detached this way, and if you do that, attach this card to that target as a material. You can only activate 1 "Magimatician Calculus" per turn.
  100.  
  101. Magimatician Algebra
  102. Continuous Trap
  103. Activate this card by targeting 1 Psychic Xyz Monster you control; it cannot be destroyed by battle or by your opponent's card effects. When that monster leaves the field, destroy this card.
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