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- == TABLE : DT_TestTraceline ==
- -- props : 6 --
- Name = m_clrRender Offset = 0x58 Type = PT_INT
- Name = m_vecOrigin Offset = 0x334 Type = PT_VECTOR
- Name = m_angRotation[0] Offset = 0x340 Type = PT_QANGLE
- Name = m_angRotation[1] Offset = 0x344 Type = PT_QANGLE
- Name = m_angRotation[2] Offset = 0x348 Type = PT_QANGLE
- Name = moveparent Offset = 0x18c Type = PT_INT
- == TABLE : DT_TEWorldDecal ==
- -- props : 3 --
- Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
- Name = m_nIndex Offset = 0x1c Type = PT_INT
- == TABLE : DT_BaseTempEntity ==
- -- props : 0 --
- == TABLE : DT_TESpriteSpray ==
- -- props : 7 --
- Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
- Name = m_vecDirection Offset = 0x1c Type = PT_VECTOR
- Name = m_nModelIndex Offset = 0x28 Type = PT_INT
- Name = m_fNoise Offset = 0x30 Type = PT_FLAGS
- Name = m_nCount Offset = 0x34 Type = PT_INT
- Name = m_nSpeed Offset = 0x2c Type = PT_INT
- == TABLE : DT_TESprite ==
- -- props : 5 --
- Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
- Name = m_nModelIndex Offset = 0x1c Type = PT_INT
- Name = m_fScale Offset = 0x20 Type = PT_FLAGS
- Name = m_nBrightness Offset = 0x24 Type = PT_INT
- == TABLE : DT_TESparks ==
- -- props : 4 --
- Name = m_nMagnitude Offset = 0x1c Type = PT_INT
- Name = m_nTrailLength Offset = 0x20 Type = PT_INT
- Name = m_vecDir Offset = 0x24 Type = PT_VECTOR
- == TABLE : DT_TEParticleSystem ==
- -- props : 4 --
- Name = m_vecOrigin[0] Offset = 0x10 Type = PT_VECTOR
- Name = m_vecOrigin[1] Offset = 0x14 Type = PT_VECTOR
- Name = m_vecOrigin[2] Offset = 0x18 Type = PT_VECTOR
- == TABLE : DT_TESmoke ==
- -- props : 5 --
- Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
- Name = m_nModelIndex Offset = 0x1c Type = PT_INT
- Name = m_fScale Offset = 0x20 Type = PT_FLAGS
- Name = m_nFrameRate Offset = 0x24 Type = PT_INT
- == TABLE : DT_TEShowLine ==
- -- props : 2 --
- Name = m_vecEnd Offset = 0x1c Type = PT_VECTOR
- == TABLE : DT_TEProjectedDecal ==
- -- props : 5 --
- Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
- Name = m_angRotation Offset = 0x1c Type = PT_QANGLE
- Name = m_flDistance Offset = 0x28 Type = PT_FLOAT
- Name = m_nIndex Offset = 0x2c Type = PT_INT
- == TABLE : DT_TEPlayerDecal ==
- -- props : 4 --
- Name = m_vecOrigin Offset = 0x14 Type = PT_VECTOR
- Name = m_nEntity Offset = 0x20 Type = PT_INT
- Name = m_nPlayer Offset = 0x10 Type = PT_INT
- == TABLE : DT_TEPhysicsProp ==
- -- props : 10 --
- Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
- Name = m_angRotation[0] Offset = 0x1c Type = PT_QANGLE
- Name = m_angRotation[1] Offset = 0x20 Type = PT_QANGLE
- Name = m_angRotation[2] Offset = 0x24 Type = PT_QANGLE
- Name = m_vecVelocity Offset = 0x28 Type = PT_VECTOR
- Name = m_nModelIndex Offset = 0x34 Type = PT_INT
- Name = m_nFlags Offset = 0x3c Type = PT_INT
- Name = m_nSkin Offset = 0x38 Type = PT_INT
- Name = m_nEffects Offset = 0x40 Type = PT_INT
- == TABLE : DT_TEMuzzleFlash ==
- -- props : 5 --
- Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
- Name = m_vecAngles Offset = 0x1c Type = PT_VECTOR
- Name = m_flScale Offset = 0x28 Type = PT_FLOAT
- Name = m_nType Offset = 0x2c Type = PT_INT
- == TABLE : DT_TELargeFunnel ==
- -- props : 3 --
- Name = m_nModelIndex Offset = 0x1c Type = PT_INT
- Name = m_nReversed Offset = 0x20 Type = PT_INT
- == TABLE : DT_TEKillPlayerAttachments ==
- -- props : 2 --
- Name = m_nPlayer Offset = 0x10 Type = PT_INT
- == TABLE : DT_TEImpact ==
- -- props : 5 --
- Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
- Name = m_vecNormal Offset = 0x1c Type = PT_VECTOR
- Name = m_iType Offset = 0x28 Type = PT_INT
- Name = m_ucFlags Offset = 0x2c Type = PT_INT
- == TABLE : DT_TEGlowSprite ==
- -- props : 6 --
- Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
- Name = m_nModelIndex Offset = 0x1c Type = PT_INT
- Name = m_fScale Offset = 0x20 Type = PT_FLAGS
- Name = m_fLife Offset = 0x24 Type = PT_FLAGS
- Name = m_nBrightness Offset = 0x28 Type = PT_INT
- == TABLE : DT_TEShatterSurface ==
- -- props : 15 --
- Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
- Name = m_vecAngles Offset = 0x1c Type = PT_VECTOR
- Name = m_vecForce Offset = 0x28 Type = PT_VECTOR
- Name = m_vecForcePos Offset = 0x34 Type = PT_VECTOR
- Name = m_flWidth Offset = 0x40 Type = PT_FLOAT
- Name = m_flHeight Offset = 0x44 Type = PT_FLOAT
- Name = m_flShardSize Offset = 0x48 Type = PT_FLOAT
- Name = m_nSurfaceType Offset = 0x50 Type = PT_INT
- Name = m_uchFrontColor[0] Offset = 0x54 Type = PT_UCHAR
- Name = m_uchFrontColor[1] Offset = 0x55 Type = PT_UCHAR
- Name = m_uchFrontColor[2] Offset = 0x56 Type = PT_UCHAR
- Name = m_uchBackColor[0] Offset = 0x57 Type = PT_UCHAR
- Name = m_uchBackColor[1] Offset = 0x58 Type = PT_UCHAR
- Name = m_uchBackColor[2] Offset = 0x59 Type = PT_UCHAR
- == TABLE : DT_TEFootprintDecal ==
- -- props : 6 --
- Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
- Name = m_vecDirection Offset = 0x1c Type = PT_VECTOR
- Name = m_nEntity Offset = 0x34 Type = PT_INT
- Name = m_nIndex Offset = 0x38 Type = PT_INT
- Name = m_chMaterialType Offset = 0x3c Type = PT_CHAR
- == TABLE : DT_TEFizz ==
- -- props : 5 --
- Name = m_nEntity Offset = 0x10 Type = PT_INT
- Name = m_nModelIndex Offset = 0x14 Type = PT_INT
- Name = m_nDensity Offset = 0x18 Type = PT_INT
- Name = m_nCurrent Offset = 0x1c Type = PT_INT
- == TABLE : DT_TEExplosion ==
- -- props : 9 --
- Name = m_nModelIndex Offset = 0x1c Type = PT_INT
- Name = m_fScale Offset = 0x20 Type = PT_FLAGS
- Name = m_nFrameRate Offset = 0x24 Type = PT_INT
- Name = m_nFlags Offset = 0x28 Type = PT_INT
- Name = m_vecNormal Offset = 0x2c Type = PT_VECTOR
- Name = m_chMaterialType Offset = 0x38 Type = PT_CHAR
- Name = m_nRadius Offset = 0x3c Type = PT_INT
- Name = m_nMagnitude Offset = 0x40 Type = PT_INT
- == TABLE : DT_TEEnergySplash ==
- -- props : 3 --
- Name = m_vecPos Offset = 0x10 Type = PT_VECTOR
- Name = m_vecDir Offset = 0x1c Type = PT_VECTOR
- Name = m_bExplosive Offset = 0x28 Type = PT_BOOL
- == TABLE : DT_TEEffectDispatch ==
- == TABLE : DT_EffectData ==
- -- props : 28 --
- Name = m_vOrigin[0] Offset = 0x0 Type = PT_FLOAT
- Name = m_vOrigin[1] Offset = 0x4 Type = PT_FLOAT
- Name = m_vOrigin[2] Offset = 0x8 Type = PT_FLOAT
- Name = m_vStart[0] Offset = 0xc Type = PT_FLOAT
- Name = m_vStart[1] Offset = 0x10 Type = PT_FLOAT
- Name = m_vStart[2] Offset = 0x14 Type = PT_FLOAT
- Name = m_vAngles Offset = 0x24 Type = PT_VECTOR
- Name = m_vNormal Offset = 0x18 Type = PT_VECTOR
- Name = m_fFlags Offset = 0x30 Type = PT_FLAGS
- Name = m_flMagnitude Offset = 0x3c Type = PT_FLOAT
- Name = m_flScale Offset = 0x38 Type = PT_FLOAT
- Name = m_nAttachmentIndex Offset = 0x44 Type = PT_INT
- Name = m_nSurfaceProp Offset = 0x48 Type = PT_INT
- Name = m_iEffectName Offset = 0x88 Type = PT_INT
- Name = m_nMaterial Offset = 0x4c Type = PT_INT
- Name = m_nDamageType Offset = 0x50 Type = PT_INT
- Name = m_nHitBox Offset = 0x54 Type = PT_INT
- Name = entindex Offset = 0x0 Type = PT_INT
- Name = m_nColor Offset = 0x58 Type = PT_INT
- Name = m_flRadius Offset = 0x40 Type = PT_FLOAT
- Name = m_bCustomColors Offset = 0x59 Type = PT_BOOL
- Name = m_CustomColors.m_vecColor1 Offset = 0x5c Type = PT_VECTOR
- Name = m_CustomColors.m_vecColor2 Offset = 0x68 Type = PT_VECTOR
- Name = m_bControlPoint1 Offset = 0x74 Type = PT_BOOL
- Name = m_ControlPoint1.m_eParticleAttachment Offset = 0x78 Type = PT_INT
- Name = m_ControlPoint1.m_vecOffset[0] Offset = 0x7c Type = PT_FLOAT
- Name = m_ControlPoint1.m_vecOffset[1] Offset = 0x80 Type = PT_FLOAT
- Name = m_ControlPoint1.m_vecOffset[2] Offset = 0x84 Type = PT_FLOAT
- -- props : 2 --
- Name = m_EffectData Offset = 0x10 Type = PT_INT
- == TABLE : DT_TEDynamicLight ==
- -- props : 9 --
- Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
- Name = r Offset = 0x20 Type = PT_INT
- Name = g Offset = 0x24 Type = PT_INT
- Name = b Offset = 0x28 Type = PT_INT
- Name = exponent Offset = 0x2c Type = PT_INT
- Name = m_fRadius Offset = 0x1c Type = PT_FLAGS
- Name = m_fTime Offset = 0x30 Type = PT_FLAGS
- Name = m_fDecay Offset = 0x34 Type = PT_FLAGS
- == TABLE : DT_TEDecal ==
- -- props : 6 --
- Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
- Name = m_vecStart Offset = 0x1c Type = PT_VECTOR
- Name = m_nEntity Offset = 0x28 Type = PT_INT
- Name = m_nHitbox Offset = 0x2c Type = PT_INT
- Name = m_nIndex Offset = 0x30 Type = PT_INT
- == TABLE : DT_TEClientProjectile ==
- -- props : 6 --
- Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
- Name = m_vecVelocity Offset = 0x1c Type = PT_VECTOR
- Name = m_nModelIndex Offset = 0x28 Type = PT_INT
- Name = m_nLifeTime Offset = 0x2c Type = PT_INT
- Name = m_hOwner Offset = 0x30 Type = PT_EHANDLE
- == TABLE : DT_TEBubbleTrail ==
- -- props : 7 --
- Name = m_vecMins Offset = 0x10 Type = PT_VECTOR
- Name = m_vecMaxs Offset = 0x1c Type = PT_VECTOR
- Name = m_nModelIndex Offset = 0x2c Type = PT_INT
- Name = m_flWaterZ Offset = 0x28 Type = PT_FLOAT
- Name = m_nCount Offset = 0x30 Type = PT_INT
- Name = m_fSpeed Offset = 0x34 Type = PT_FLAGS
- == TABLE : DT_TEBubbles ==
- -- props : 7 --
- Name = m_vecMins Offset = 0x10 Type = PT_VECTOR
- Name = m_vecMaxs Offset = 0x1c Type = PT_VECTOR
- Name = m_nModelIndex Offset = 0x2c Type = PT_INT
- Name = m_fHeight Offset = 0x28 Type = PT_FLAGS
- Name = m_nCount Offset = 0x30 Type = PT_INT
- Name = m_fSpeed Offset = 0x34 Type = PT_FLAGS
- == TABLE : DT_TEBSPDecal ==
- -- props : 4 --
- Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
- Name = m_nEntity Offset = 0x1c Type = PT_INT
- Name = m_nIndex Offset = 0x20 Type = PT_INT
- == TABLE : DT_TEBreakModel ==
- -- props : 12 --
- Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
- Name = m_angRotation[0] Offset = 0x1c Type = PT_QANGLE
- Name = m_angRotation[1] Offset = 0x20 Type = PT_QANGLE
- Name = m_angRotation[2] Offset = 0x24 Type = PT_QANGLE
- Name = m_vecSize Offset = 0x28 Type = PT_VECTOR
- Name = m_vecVelocity Offset = 0x34 Type = PT_VECTOR
- Name = m_nModelIndex Offset = 0x44 Type = PT_INT
- Name = m_nRandomization Offset = 0x40 Type = PT_INT
- Name = m_nCount Offset = 0x48 Type = PT_INT
- Name = m_fTime Offset = 0x4c Type = PT_FLAGS
- Name = m_nFlags Offset = 0x50 Type = PT_INT
- == TABLE : DT_TEBloodStream ==
- -- props : 7 --
- Name = m_vecDirection Offset = 0x1c Type = PT_VECTOR
- Name = r Offset = 0x28 Type = PT_INT
- Name = g Offset = 0x2c Type = PT_INT
- Name = b Offset = 0x30 Type = PT_INT
- Name = a Offset = 0x34 Type = PT_INT
- Name = m_nAmount Offset = 0x38 Type = PT_INT
- == TABLE : DT_TEBloodSprite ==
- -- props : 9 --
- Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
- Name = m_vecDirection Offset = 0x1c Type = PT_VECTOR
- Name = r Offset = 0x28 Type = PT_INT
- Name = g Offset = 0x2c Type = PT_INT
- Name = b Offset = 0x30 Type = PT_INT
- Name = a Offset = 0x34 Type = PT_INT
- Name = m_nSprayModel Offset = 0x3c Type = PT_INT
- Name = m_nDropModel Offset = 0x38 Type = PT_INT
- Name = m_nSize Offset = 0x40 Type = PT_INT
- == TABLE : DT_TEBeamSpline ==
- -- props : 3 --
- Name = m_nPoints Offset = 0xd0 Type = PT_INT
- Name = m_vecPoints[0] Offset = 0x10 Type = PT_VECTOR
- Name = m_vecPoints Offset = 0x0 Type = PT_VECTOR
- == TABLE : DT_TEBeamRingPoint ==
- -- props : 4 --
- Name = m_vecCenter Offset = 0x4c Type = PT_VECTOR
- Name = m_flStartRadius Offset = 0x58 Type = PT_FLOAT
- Name = m_flEndRadius Offset = 0x5c Type = PT_FLOAT
- == TABLE : DT_BaseBeam ==
- -- props : 15 --
- Name = m_nModelIndex Offset = 0x10 Type = PT_INT
- Name = m_nHaloIndex Offset = 0x14 Type = PT_INT
- Name = m_nStartFrame Offset = 0x18 Type = PT_INT
- Name = m_nFrameRate Offset = 0x1c Type = PT_INT
- Name = m_fLife Offset = 0x20 Type = PT_FLAGS
- Name = m_fWidth Offset = 0x24 Type = PT_FLAGS
- Name = m_fEndWidth Offset = 0x28 Type = PT_FLAGS
- Name = m_nFadeLength Offset = 0x2c Type = PT_INT
- Name = m_fAmplitude Offset = 0x30 Type = PT_FLAGS
- Name = m_nSpeed Offset = 0x44 Type = PT_INT
- Name = r Offset = 0x34 Type = PT_INT
- Name = g Offset = 0x38 Type = PT_INT
- Name = b Offset = 0x3c Type = PT_INT
- Name = a Offset = 0x40 Type = PT_INT
- Name = m_nFlags Offset = 0x48 Type = PT_INT
- == TABLE : DT_TEBeamRing ==
- -- props : 3 --
- Name = m_nStartEntity Offset = 0x4c Type = PT_INT
- Name = m_nEndEntity Offset = 0x50 Type = PT_INT
- == TABLE : DT_TEBeamPoints ==
- -- props : 3 --
- Name = m_vecStartPoint Offset = 0x4c Type = PT_VECTOR
- Name = m_vecEndPoint Offset = 0x58 Type = PT_VECTOR
- == TABLE : DT_TEBeamLaser ==
- -- props : 3 --
- Name = m_nStartEntity Offset = 0x4c Type = PT_INT
- Name = m_nEndEntity Offset = 0x50 Type = PT_INT
- == TABLE : DT_TEBeamFollow ==
- -- props : 2 --
- Name = m_iEntIndex Offset = 0x4c Type = PT_INT
- == TABLE : DT_TEBeamEnts ==
- -- props : 3 --
- Name = m_nStartEntity Offset = 0x4c Type = PT_INT
- Name = m_nEndEntity Offset = 0x50 Type = PT_INT
- == TABLE : DT_TEBeamEntPoint ==
- -- props : 5 --
- Name = m_nStartEntity Offset = 0x4c Type = PT_INT
- Name = m_nEndEntity Offset = 0x50 Type = PT_INT
- Name = m_vecStartPoint Offset = 0x54 Type = PT_VECTOR
- Name = m_vecEndPoint Offset = 0x60 Type = PT_VECTOR
- == TABLE : DT_TEArmorRicochet ==
- -- props : 1 --
- == TABLE : DT_TEMetalSparks ==
- -- props : 2 --
- Name = m_vecPos Offset = 0x10 Type = PT_VECTOR
- Name = m_vecDir Offset = 0x1c Type = PT_VECTOR
- == TABLE : DT_SteamJet ==
- -- props : 12 --
- Name = m_SpreadSpeed Offset = 0x5fc Type = PT_FLOAT
- Name = m_Speed Offset = 0x600 Type = PT_FLOAT
- Name = m_StartSize Offset = 0x604 Type = PT_FLOAT
- Name = m_EndSize Offset = 0x608 Type = PT_FLOAT
- Name = m_Rate Offset = 0x60c Type = PT_FLOAT
- Name = m_JetLength Offset = 0x610 Type = PT_FLOAT
- Name = m_bEmit Offset = 0x614 Type = PT_BOOL
- Name = m_bFaceLeft Offset = 0x61c Type = PT_BOOL
- Name = m_nType Offset = 0x618 Type = PT_INT
- Name = m_spawnflags Offset = 0x620 Type = PT_INT
- Name = m_flRollSpeed Offset = 0x624 Type = PT_FLOAT
- == TABLE : DT_BaseParticleEntity ==
- -- props : 1 --
- == TABLE : DT_BaseEntity ==
- == TABLE : DT_AnimTimeMustBeFirst ==
- -- props : 1 --
- Name = m_flAnimTime Offset = 0x60 Type = PT_FLOAT
- == TABLE : DT_CollisionProperty ==
- -- props : 12 --
- Name = m_vecMinsPreScaled Offset = 0x8 Type = PT_VECTOR
- Name = m_vecMaxsPreScaled Offset = 0x14 Type = PT_VECTOR
- Name = m_vecMins Offset = 0x20 Type = PT_VECTOR
- Name = m_vecMaxs Offset = 0x2c Type = PT_VECTOR
- Name = m_nSolidType Offset = 0x41 Type = PT_INT
- Name = m_usSolidFlags Offset = 0x3c Type = PT_INT
- Name = m_nSurroundType Offset = 0x40 Type = PT_INT
- Name = m_triggerBloat Offset = 0x42 Type = PT_INT
- Name = m_vecSpecifiedSurroundingMinsPreScaled Offset = 0x44 Type = PT_VECTOR
- Name = m_vecSpecifiedSurroundingMaxsPreScaled Offset = 0x50 Type = PT_VECTOR
- Name = m_vecSpecifiedSurroundingMins Offset = 0x5c Type = PT_VECTOR
- Name = m_vecSpecifiedSurroundingMaxs Offset = 0x68 Type = PT_VECTOR
- == TABLE : DT_PredictableId ==
- -- props : 2 --
- Name = m_PredictableID Offset = 0x9c Type = PT_INT
- Name = m_bIsPlayerSimulated Offset = 0x4c4 Type = PT_BOOL
- -- props : 26 --
- Name = AnimTimeMustBeFirst Offset = 0x0 Type = PT_INT
- Name = m_flSimulationTime Offset = 0x68 Type = PT_FLOAT
- Name = m_ubInterpolationFrame Offset = 0x74 Type = PT_INT
- Name = m_vecOrigin Offset = 0x334 Type = PT_VECTOR
- Name = m_angRotation Offset = 0x340 Type = PT_QANGLE
- Name = m_nModelIndex Offset = 0x8c Type = PT_INT
- Name = m_fEffects Offset = 0x78 Type = PT_FLAGS
- Name = m_nRenderMode Offset = 0x7c Type = PT_INT
- Name = m_nRenderFX Offset = 0x54 Type = PT_INT
- Name = m_clrRender Offset = 0x58 Type = PT_INT
- Name = m_iTeamNum Offset = 0x98 Type = PT_INT
- Name = m_CollisionGroup Offset = 0x350 Type = PT_INT
- Name = m_flElasticity Offset = 0x244 Type = PT_FLOAT
- Name = m_flShadowCastDistance Offset = 0x248 Type = PT_FLOAT
- Name = m_hOwnerEntity Offset = 0x4d4 Type = PT_EHANDLE
- Name = m_hEffectEntity Offset = 0x4d8 Type = PT_EHANDLE
- Name = moveparent Offset = 0x18c Type = PT_INT
- Name = m_iParentAttachment Offset = 0x176 Type = PT_INT
- Name = movetype Offset = 0x0 Type = PT_INT
- Name = movecollide Offset = 0x0 Type = PT_INT
- Name = m_Collision Offset = 0x198 Type = PT_INT
- Name = m_iTextureFrameIndex Offset = 0x4c8 Type = PT_INT
- Name = predictable_id Offset = 0x0 Type = PT_INT
- Name = m_bSimulatedEveryTick Offset = 0x4c5 Type = PT_BOOL
- Name = m_bAnimatedEveryTick Offset = 0x4c6 Type = PT_BOOL
- Name = m_bAlternateSorting Offset = 0x4c7 Type = PT_BOOL
- == TABLE : DT_SmokeStack ==
- -- props : 19 --
- Name = m_SpreadSpeed Offset = 0x64c Type = PT_FLOAT
- Name = m_Speed Offset = 0x650 Type = PT_FLOAT
- Name = m_StartSize Offset = 0x654 Type = PT_FLOAT
- Name = m_EndSize Offset = 0x658 Type = PT_FLOAT
- Name = m_Rate Offset = 0x65c Type = PT_FLOAT
- Name = m_JetLength Offset = 0x660 Type = PT_FLOAT
- Name = m_bEmit Offset = 0x664 Type = PT_BOOL
- Name = m_flBaseSpread Offset = 0x668 Type = PT_FLOAT
- Name = m_flTwist Offset = 0x6bc Type = PT_FLOAT
- Name = m_flRollSpeed Offset = 0x6f8 Type = PT_FLOAT
- Name = m_iMaterialModel Offset = 0x6c0 Type = PT_INT
- Name = m_AmbientLight.m_vPos Offset = 0x66c Type = PT_VECTOR
- Name = m_AmbientLight.m_vColor Offset = 0x678 Type = PT_VECTOR
- Name = m_AmbientLight.m_flIntensity Offset = 0x684 Type = PT_FLOAT
- Name = m_DirLight.m_vPos Offset = 0x688 Type = PT_VECTOR
- Name = m_DirLight.m_vColor Offset = 0x694 Type = PT_VECTOR
- Name = m_DirLight.m_flIntensity Offset = 0x6a0 Type = PT_FLOAT
- Name = m_vWind Offset = 0x6b0 Type = PT_VECTOR
- == TABLE : DT_DustTrail ==
- -- props : 14 --
- Name = m_SpawnRate Offset = 0x5fc Type = PT_FLOAT
- Name = m_Color Offset = 0x600 Type = PT_VECTOR
- Name = m_ParticleLifetime Offset = 0x610 Type = PT_FLOAT
- Name = m_StopEmitTime Offset = 0x618 Type = PT_FLOAT
- Name = m_MinSpeed Offset = 0x61c Type = PT_FLOAT
- Name = m_MaxSpeed Offset = 0x620 Type = PT_FLOAT
- Name = m_MinDirectedSpeed Offset = 0x624 Type = PT_FLOAT
- Name = m_MaxDirectedSpeed Offset = 0x628 Type = PT_FLOAT
- Name = m_StartSize Offset = 0x62c Type = PT_FLOAT
- Name = m_EndSize Offset = 0x630 Type = PT_FLOAT
- Name = m_SpawnRadius Offset = 0x634 Type = PT_FLOAT
- Name = m_bEmit Offset = 0x644 Type = PT_BOOL
- Name = m_Opacity Offset = 0x60c Type = PT_FLOAT
- == TABLE : DT_FireTrail ==
- -- props : 3 --
- Name = m_nAttachment Offset = 0x5fc Type = PT_INT
- Name = m_flLifetime Offset = 0x600 Type = PT_FLOAT
- == TABLE : DT_SporeTrail ==
- -- props : 8 --
- Name = m_flSpawnRate Offset = 0x604 Type = PT_FLOAT
- Name = m_vecEndColor Offset = 0x5f8 Type = PT_VECTOR
- Name = m_flParticleLifetime Offset = 0x608 Type = PT_FLOAT
- Name = m_flStartSize Offset = 0x60c Type = PT_FLOAT
- Name = m_flEndSize Offset = 0x610 Type = PT_FLOAT
- Name = m_flSpawnRadius Offset = 0x614 Type = PT_FLOAT
- Name = m_bEmit Offset = 0x624 Type = PT_BOOL
- == TABLE : DT_SporeExplosion ==
- -- props : 8 --
- Name = m_flSpawnRate Offset = 0x5fc Type = PT_FLOAT
- Name = m_flParticleLifetime Offset = 0x600 Type = PT_FLOAT
- Name = m_flStartSize Offset = 0x604 Type = PT_FLOAT
- Name = m_flEndSize Offset = 0x608 Type = PT_FLOAT
- Name = m_flSpawnRadius Offset = 0x60c Type = PT_FLOAT
- Name = m_bEmit Offset = 0x614 Type = PT_BOOL
- Name = m_bDontRemove Offset = 0x615 Type = PT_BOOL
- == TABLE : DT_RocketTrail ==
- -- props : 16 --
- Name = m_SpawnRate Offset = 0x5fc Type = PT_FLOAT
- Name = m_StartColor Offset = 0x600 Type = PT_VECTOR
- Name = m_EndColor Offset = 0x60c Type = PT_VECTOR
- Name = m_ParticleLifetime Offset = 0x61c Type = PT_FLOAT
- Name = m_StopEmitTime Offset = 0x620 Type = PT_FLOAT
- Name = m_MinSpeed Offset = 0x624 Type = PT_FLOAT
- Name = m_MaxSpeed Offset = 0x628 Type = PT_FLOAT
- Name = m_StartSize Offset = 0x62c Type = PT_FLOAT
- Name = m_EndSize Offset = 0x630 Type = PT_FLOAT
- Name = m_SpawnRadius Offset = 0x634 Type = PT_FLOAT
- Name = m_bEmit Offset = 0x644 Type = PT_BOOL
- Name = m_nAttachment Offset = 0x648 Type = PT_INT
- Name = m_Opacity Offset = 0x618 Type = PT_FLOAT
- Name = m_bDamaged Offset = 0x645 Type = PT_BOOL
- Name = m_flFlareScale Offset = 0x658 Type = PT_FLOAT
- == TABLE : DT_SmokeTrail ==
- -- props : 16 --
- Name = m_SpawnRate Offset = 0x5fc Type = PT_FLOAT
- Name = m_StartColor Offset = 0x600 Type = PT_VECTOR
- Name = m_EndColor Offset = 0x60c Type = PT_VECTOR
- Name = m_ParticleLifetime Offset = 0x61c Type = PT_FLOAT
- Name = m_StopEmitTime Offset = 0x620 Type = PT_FLOAT
- Name = m_MinSpeed Offset = 0x624 Type = PT_FLOAT
- Name = m_MaxSpeed Offset = 0x628 Type = PT_FLOAT
- Name = m_MinDirectedSpeed Offset = 0x62c Type = PT_FLOAT
- Name = m_MaxDirectedSpeed Offset = 0x630 Type = PT_FLOAT
- Name = m_StartSize Offset = 0x634 Type = PT_FLOAT
- Name = m_EndSize Offset = 0x638 Type = PT_FLOAT
- Name = m_SpawnRadius Offset = 0x63c Type = PT_FLOAT
- Name = m_bEmit Offset = 0x64c Type = PT_BOOL
- Name = m_nAttachment Offset = 0x650 Type = PT_INT
- Name = m_Opacity Offset = 0x618 Type = PT_FLOAT
- == TABLE : DT_PropVehicleDriveable ==
- -- props : 15 --
- Name = m_hPlayer Offset = 0x864 Type = PT_EHANDLE
- Name = m_nSpeed Offset = 0x868 Type = PT_INT
- Name = m_nRPM Offset = 0x86c Type = PT_INT
- Name = m_flThrottle Offset = 0x870 Type = PT_FLOAT
- Name = m_nBoostTimeLeft Offset = 0x874 Type = PT_INT
- Name = m_nHasBoost Offset = 0x878 Type = PT_INT
- Name = m_nScannerDisabledWeapons Offset = 0x87c Type = PT_INT
- Name = m_nScannerDisabledVehicle Offset = 0x880 Type = PT_INT
- Name = m_bEnterAnimOn Offset = 0x8a0 Type = PT_BOOL
- Name = m_bExitAnimOn Offset = 0x8a1 Type = PT_BOOL
- Name = m_bUnableToFire Offset = 0x8f1 Type = PT_BOOL
- Name = m_vecEyeExitEndpoint Offset = 0x8e4 Type = PT_VECTOR
- Name = m_bHasGun Offset = 0x8f0 Type = PT_BOOL
- Name = m_vecGunCrosshair Offset = 0x8a8 Type = PT_VECTOR
- == TABLE : DT_BaseAnimating ==
- == TABLE : DT_ServerAnimationData ==
- -- props : 1 --
- Name = m_flCycle Offset = 0x7c0 Type = PT_FLOAT
- -- props : 23 --
- Name = m_nSequence Offset = 0x7b8 Type = PT_INT
- Name = m_nForceBone Offset = 0x558 Type = PT_INT
- Name = m_vecForce Offset = 0x54c Type = PT_VECTOR
- Name = m_nSkin Offset = 0x518 Type = PT_INT
- Name = m_nBody Offset = 0x51c Type = PT_INT
- Name = m_nHitboxSet Offset = 0x520 Type = PT_INT
- Name = m_flModelScale Offset = 0x618 Type = PT_FLOAT
- Name = m_flModelWidthScale Offset = 0x618 Type = PT_FLOAT
- Name = m_flPoseParameter Offset = 0x61c Type = PT_FLOAT
- Name = m_flPlaybackRate Offset = 0x540 Type = PT_FLOAT
- Name = m_flEncodedController Offset = 0x738 Type = PT_FLOAT
- Name = m_bClientSideAnimation Offset = 0x788 Type = PT_BOOL
- Name = m_bClientSideFrameReset Offset = 0x588 Type = PT_BOOL
- Name = m_nNewSequenceParity Offset = 0x78c Type = PT_INT
- Name = m_nResetEventsParity Offset = 0x790 Type = PT_INT
- Name = m_nMuzzleFlashParity Offset = 0x844 Type = PT_INT
- Name = m_hLightingOrigin Offset = 0x83c Type = PT_EHANDLE
- Name = m_hLightingOriginRelative Offset = 0x840 Type = PT_EHANDLE
- Name = serveranimdata Offset = 0x0 Type = PT_INT
- Name = m_fadeMinDist Offset = 0x5c0 Type = PT_FLAGS
- Name = m_fadeMaxDist Offset = 0x5c4 Type = PT_FLAGS
- Name = m_flFadeScale Offset = 0x5c8 Type = PT_FLOAT
- == TABLE : DT_ParticleSmokeGrenade ==
- -- props : 5 --
- Name = m_flSpawnTime Offset = 0x60c Type = PT_FLOAT
- Name = m_FadeStartTime Offset = 0x610 Type = PT_FLOAT
- Name = m_FadeEndTime Offset = 0x614 Type = PT_FLOAT
- Name = m_CurrentStage Offset = 0x5fc Type = PT_INT
- == TABLE : DT_ParticleFire ==
- -- props : 2 --
- Name = m_vOrigin Offset = 0x604 Type = PT_VECTOR
- Name = m_vDirection Offset = 0x610 Type = PT_VECTOR
- == TABLE : DT_MovieExplosion ==
- -- props : 1 --
- == TABLE : DT_TEGaussExplosion ==
- -- props : 3 --
- Name = m_nType Offset = 0x1c Type = PT_INT
- Name = m_vecDirection Offset = 0x20 Type = PT_VECTOR
- == TABLE : DT_QuadraticBeam ==
- -- props : 5 --
- Name = m_targetPosition Offset = 0x510 Type = PT_VECTOR
- Name = m_controlPosition Offset = 0x51c Type = PT_VECTOR
- Name = m_scrollRate Offset = 0x528 Type = PT_FLOAT
- Name = m_flWidth Offset = 0x52c Type = PT_FLOAT
- == TABLE : DT_Embers ==
- -- props : 5 --
- Name = m_nDensity Offset = 0x510 Type = PT_INT
- Name = m_nLifetime Offset = 0x514 Type = PT_INT
- Name = m_nSpeed Offset = 0x518 Type = PT_INT
- Name = m_bEmit Offset = 0x51c Type = PT_BOOL
- == TABLE : DT_EnvWind ==
- == TABLE : DT_EnvWindShared ==
- -- props : 12 --
- Name = m_iMinWind Offset = 0xc Type = PT_INT
- Name = m_iMaxWind Offset = 0x10 Type = PT_INT
- Name = m_iMinGust Offset = 0x14 Type = PT_INT
- Name = m_iMaxGust Offset = 0x18 Type = PT_INT
- Name = m_flMinGustDelay Offset = 0x1c Type = PT_FLOAT
- Name = m_flMaxGustDelay Offset = 0x20 Type = PT_FLOAT
- Name = m_iGustDirChange Offset = 0x28 Type = PT_INT
- Name = m_iWindSeed Offset = 0x8 Type = PT_INT
- Name = m_iInitialWindDir Offset = 0x38 Type = PT_INT
- Name = m_flInitialWindSpeed Offset = 0x3c Type = PT_FLOAT
- Name = m_flStartTime Offset = 0x4 Type = PT_FLOAT
- Name = m_flGustDuration Offset = 0x24 Type = PT_FLOAT
- -- props : 2 --
- Name = m_EnvWindShared Offset = 0x510 Type = PT_INT
- == TABLE : DT_Precipitation ==
- -- props : 2 --
- Name = m_nPrecipType Offset = 0x538 Type = PT_INT
- == TABLE : DT_NextBot ==
- -- props : 1 --
- == TABLE : DT_BaseCombatCharacter ==
- == TABLE : DT_BCCLocalPlayerExclusive ==
- -- props : 1 --
- Name = m_flNextAttack Offset = 0xc28 Type = PT_FLOAT
- -- props : 4 --
- Name = bcc_localdata Offset = 0x0 Type = PT_INT
- Name = m_hActiveWeapon Offset = 0xd70 Type = PT_EHANDLE
- Name = m_hMyWeapons Offset = 0xcb0 Type = PT_EHANDLE
- == TABLE : DT_BaseFlex ==
- -- props : 4 --
- Name = m_flexWeight Offset = 0x908 Type = PT_FLOAT
- Name = m_blinktoggle Offset = 0xab8 Type = PT_BOOL
- Name = m_viewtarget Offset = 0x8cc Type = PT_VECTOR
- == TABLE : DT_BaseAnimatingOverlay ==
- == TABLE : DT_OverlayVars ==
- -- props : 1 --
- Name = m_AnimOverlay Offset = 0x0 Type = PT_UNKNOWN
- -- props : 2 --
- Name = overlay_vars Offset = 0x0 Type = PT_INT
- == TABLE : DT_WeaponXM1014 ==
- -- props : 2 --
- Name = m_reloadState Offset = 0x95c Type = PT_INT
- == TABLE : DT_WeaponCSBase ==
- -- props : 3 --
- Name = m_weaponMode Offset = 0x91c Type = PT_INT
- Name = m_fAccuracyPenalty Offset = 0x920 Type = PT_FLAGS
- == TABLE : DT_BaseCombatWeapon ==
- == TABLE : DT_LocalWeaponData ==
- -- props : 6 --
- Name = m_iClip1 Offset = 0x8ac Type = PT_INT
- Name = m_iClip2 Offset = 0x8b0 Type = PT_INT
- Name = m_iPrimaryAmmoType Offset = 0x8a4 Type = PT_INT
- Name = m_iSecondaryAmmoType Offset = 0x8a8 Type = PT_INT
- Name = m_nViewModelIndex Offset = 0x864 Type = PT_INT
- Name = m_bFlipViewModel Offset = 0x8dc Type = PT_BOOL
- == TABLE : DT_LocalActiveWeaponData ==
- -- props : 4 --
- Name = m_flNextPrimaryAttack Offset = 0x868 Type = PT_FLOAT
- Name = m_flNextSecondaryAttack Offset = 0x86c Type = PT_FLOAT
- Name = m_nNextThinkTick Offset = 0x84 Type = PT_INT
- Name = m_flTimeWeaponIdle Offset = 0x870 Type = PT_FLOAT
- -- props : 7 --
- Name = LocalWeaponData Offset = 0x0 Type = PT_INT
- Name = LocalActiveWeaponData Offset = 0x0 Type = PT_INT
- Name = m_iViewModelIndex Offset = 0x878 Type = PT_INT
- Name = m_iWorldModelIndex Offset = 0x87c Type = PT_INT
- Name = m_iState Offset = 0x89c Type = PT_INT
- Name = m_hOwner Offset = 0x860 Type = PT_EHANDLE
- == TABLE : DT_WeaponUSP ==
- -- props : 3 --
- Name = m_bSilencerOn Offset = 0x958 Type = PT_BOOL
- Name = m_flDoneSwitchingSilencer Offset = 0x95c Type = PT_FLOAT
- == TABLE : DT_WeaponUMP45 ==
- -- props : 1 --
- == TABLE : DT_WeaponCSBaseGun ==
- -- props : 1 --
- == TABLE : DT_WeaponTMP ==
- -- props : 1 --
- == TABLE : DT_SmokeGrenade ==
- -- props : 1 --
- == TABLE : DT_BaseCSGrenade ==
- -- props : 4 --
- Name = m_bRedraw Offset = 0x958 Type = PT_BOOL
- Name = m_bPinPulled Offset = 0x959 Type = PT_BOOL
- Name = m_fThrowTime Offset = 0x95c Type = PT_FLAGS
- == TABLE : DT_WeaponSG552 ==
- -- props : 1 --
- == TABLE : DT_WeaponSG550 ==
- -- props : 1 --
- == TABLE : DT_WeaponScout ==
- -- props : 1 --
- == TABLE : DT_WeaponP90 ==
- -- props : 1 --
- == TABLE : DT_WeaponP228 ==
- -- props : 1 --
- == TABLE : DT_WeaponMP5Navy ==
- -- props : 1 --
- == TABLE : DT_WeaponMAC10 ==
- -- props : 1 --
- == TABLE : DT_WeaponM4A1 ==
- -- props : 3 --
- Name = m_bSilencerOn Offset = 0x960 Type = PT_BOOL
- Name = m_flDoneSwitchingSilencer Offset = 0x964 Type = PT_FLOAT
- == TABLE : DT_WeaponM3 ==
- -- props : 2 --
- Name = m_reloadState Offset = 0x95c Type = PT_INT
- == TABLE : DT_WeaponM249 ==
- -- props : 1 --
- == TABLE : DT_WeaponKnife ==
- == TABLE : DT_LocalActiveWeaponKnifeData ==
- -- props : 1 --
- Name = m_flSmackTime Offset = 0x9b0 Type = PT_FLOAT
- -- props : 2 --
- Name = LocalActiveWeaponKnifeData Offset = 0x0 Type = PT_INT
- == TABLE : DT_HEGrenade ==
- -- props : 1 --
- == TABLE : DT_WeaponGlock ==
- -- props : 3 --
- Name = m_bBurstMode Offset = 0x958 Type = PT_BOOL
- Name = m_iBurstShotsRemaining Offset = 0x95c Type = PT_INT
- == TABLE : DT_WeaponGalil ==
- -- props : 1 --
- == TABLE : DT_WeaponG3SG1 ==
- -- props : 1 --
- == TABLE : DT_Flashbang ==
- -- props : 1 --
- == TABLE : DT_WeaponFiveSeven ==
- -- props : 1 --
- == TABLE : DT_WeaponFamas ==
- -- props : 3 --
- Name = m_bBurstMode Offset = 0x960 Type = PT_BOOL
- Name = m_iBurstShotsRemaining Offset = 0x964 Type = PT_INT
- == TABLE : DT_WeaponElite ==
- -- props : 1 --
- == TABLE : DT_WeaponDEagle ==
- -- props : 1 --
- == TABLE : DT_WeaponC4 ==
- -- props : 4 --
- Name = m_bStartedArming Offset = 0x978 Type = PT_BOOL
- Name = m_bBombPlacedAnimation Offset = 0x980 Type = PT_BOOL
- Name = m_fArmedTime Offset = 0x97c Type = PT_FLAGS
- == TABLE : DT_WeaponAWP ==
- -- props : 1 --
- == TABLE : DT_WeaponAug ==
- -- props : 1 --
- == TABLE : DT_WeaponAK47 ==
- -- props : 1 --
- == TABLE : DT_FootstepControl ==
- -- props : 3 --
- Name = m_source Offset = 0x510 Type = PT_UNKNOWN
- Name = m_destination Offset = 0x520 Type = PT_UNKNOWN
- == TABLE : DT_CSGameRulesProxy ==
- == TABLE : DT_CSGameRules ==
- -- props : 9 --
- Name = m_bFreezePeriod Offset = 0x20 Type = PT_BOOL
- Name = m_iRoundTime Offset = 0x24 Type = PT_INT
- Name = m_fRoundStartTime Offset = 0x28 Type = PT_FLAGS
- Name = m_flGameStartTime Offset = 0x2c Type = PT_FLOAT
- Name = m_iHostagesRemaining Offset = 0x30 Type = PT_INT
- Name = m_bMapHasBombTarget Offset = 0x34 Type = PT_BOOL
- Name = m_bMapHasRescueZone Offset = 0x35 Type = PT_BOOL
- Name = m_bLogoMap Offset = 0x36 Type = PT_BOOL
- Name = m_bBlackMarket Offset = 0x37 Type = PT_BOOL
- -- props : 2 --
- Name = cs_gamerules_data Offset = 0x0 Type = PT_INT
- == TABLE : DT_GameRulesProxy ==
- -- props : 0 --
- == TABLE : DT_WeaponCubemap ==
- -- props : 1 --
- == TABLE : DT_WeaponCycler ==
- -- props : 1 --
- == TABLE : DT_TEPlantBomb ==
- -- props : 3 --
- Name = m_vecOrigin Offset = 0x14 Type = PT_VECTOR
- Name = m_iPlayer Offset = 0x10 Type = PT_INT
- Name = m_option Offset = 0x20 Type = PT_INT
- == TABLE : DT_TEFireBullets ==
- -- props : 9 --
- Name = m_vecOrigin Offset = 0x14 Type = PT_VECTOR
- Name = m_vecAngles[0] Offset = 0x20 Type = PT_VECTOR
- Name = m_vecAngles[1] Offset = 0x24 Type = PT_VECTOR
- Name = m_iWeaponID Offset = 0x2c Type = PT_INT
- Name = m_iMode Offset = 0x30 Type = PT_INT
- Name = m_iSeed Offset = 0x34 Type = PT_INT
- Name = m_iPlayer Offset = 0x10 Type = PT_INT
- Name = m_fInaccuracy Offset = 0x38 Type = PT_FLAGS
- Name = m_fSpread Offset = 0x3c Type = PT_FLAGS
- == TABLE : DT_TERadioIcon ==
- -- props : 2 --
- Name = m_iAttachToClient Offset = 0x10 Type = PT_INT
- == TABLE : DT_PlantedC4 ==
- -- props : 6 --
- Name = m_bBombTicking Offset = 0x860 Type = PT_BOOL
- Name = m_flC4Blow Offset = 0x86c Type = PT_FLOAT
- Name = m_flTimerLength Offset = 0x870 Type = PT_FLOAT
- Name = m_flDefuseLength Offset = 0x874 Type = PT_FLOAT
- Name = m_flDefuseCountDown Offset = 0x878 Type = PT_FLOAT
- == TABLE : DT_CSTeam ==
- -- props : 1 --
- == TABLE : DT_Team ==
- -- props : 6 --
- Name = m_iTeamNum Offset = 0x558 Type = PT_INT
- Name = m_iScore Offset = 0x544 Type = PT_INT
- Name = m_iRoundsWon Offset = 0x548 Type = PT_INT
- Name = m_szTeamname Offset = 0x524 Type = PT_CHARS
- Name = player_array_element Offset = 0x0 Type = PT_ARRAYELEMENT
- Name = "player_array" Offset = 0x0 Type = PT_ARRAYQUOTE
- == TABLE : DT_CSPlayerResource ==
- -- props : 20 --
- Name = m_iPlayerC4 Offset = 0xc50 Type = PT_INT
- Name = m_iPlayerVIP Offset = 0xc54 Type = PT_INT
- Name = m_vecC4 Offset = 0xc58 Type = PT_VECTOR
- Name = m_bHostageAlive Offset = 0xc7c Type = PT_BOOL
- Name = m_isHostageFollowingSomeone Offset = 0xc88 Type = PT_INT
- Name = m_iHostageEntityIDs Offset = 0xc94 Type = PT_INT
- Name = m_iHostageX Offset = 0xcc4 Type = PT_INT
- Name = m_iHostageY Offset = 0xcf4 Type = PT_INT
- Name = m_iHostageZ Offset = 0xd24 Type = PT_INT
- Name = m_bombsiteCenterA Offset = 0xc64 Type = PT_BOOL
- Name = m_bombsiteCenterB Offset = 0xc70 Type = PT_BOOL
- Name = m_hostageRescueX Offset = 0xd54 Type = PT_EHANDLE
- Name = m_hostageRescueY Offset = 0xd64 Type = PT_EHANDLE
- Name = m_hostageRescueZ Offset = 0xd74 Type = PT_EHANDLE
- Name = m_bBombSpotted Offset = 0xd84 Type = PT_BOOL
- Name = m_bPlayerSpotted Offset = 0xd85 Type = PT_BOOL
- Name = m_iMVPs Offset = 0x12f0 Type = PT_INT
- Name = m_bHasDefuser Offset = 0x13f8 Type = PT_BOOL
- Name = m_szClan Offset = 0xed0 Type = PT_CHARS
- == TABLE : DT_PlayerResource ==
- -- props : 7 --
- Name = m_iPing Offset = 0x61c Type = PT_INT
- Name = m_iScore Offset = 0x724 Type = PT_INT
- Name = m_iDeaths Offset = 0x82c Type = PT_INT
- Name = m_bConnected Offset = 0x934 Type = PT_BOOL
- Name = m_iTeam Offset = 0x978 Type = PT_INT
- Name = m_bAlive Offset = 0xa80 Type = PT_BOOL
- Name = m_iHealth Offset = 0xac4 Type = PT_INT
- == TABLE : DT_CSPlayer ==
- == TABLE : DT_CSLocalPlayerExclusive ==
- -- props : 7 --
- Name = m_flStamina Offset = 0x1410 Type = PT_FLOAT
- Name = m_iDirection Offset = 0x1414 Type = PT_INT
- Name = m_iShotsFired Offset = 0x1418 Type = PT_INT
- Name = m_flVelocityModifier Offset = 0x1420 Type = PT_FLOAT
- Name = m_vecOrigin Offset = 0x334 Type = PT_VECTOR
- Name = m_bPlayerDominated Offset = 0x1554 Type = PT_BOOL
- Name = m_bPlayerDominatingMe Offset = 0x1596 Type = PT_BOOL
- == TABLE : DT_CSNonLocalPlayerExclusive ==
- -- props : 1 --
- Name = m_vecOrigin Offset = 0x334 Type = PT_VECTOR
- -- props : 32 --
- Name = cslocaldata Offset = 0x0 Type = PT_INT
- Name = csnonlocaldata Offset = 0x0 Type = PT_INT
- Name = m_iAddonBits Offset = 0x13fc Type = PT_INT
- Name = m_iPrimaryAddon Offset = 0x1400 Type = PT_INT
- Name = m_iSecondaryAddon Offset = 0x1404 Type = PT_INT
- Name = m_iThrowGrenadeCounter Offset = 0x13f8 Type = PT_INT
- Name = m_iPlayerState Offset = 0x13f0 Type = PT_INT
- Name = m_iAccount Offset = 0x1470 Type = PT_INT
- Name = m_bInBombZone Offset = 0x13f5 Type = PT_BOOL
- Name = m_bInBuyZone Offset = 0x13f6 Type = PT_BOOL
- Name = m_iClass Offset = 0x1478 Type = PT_INT
- Name = m_ArmorValue Offset = 0x147c Type = PT_INT
- Name = m_angEyeAngles[0] Offset = 0x1480 Type = PT_QANGLE
- Name = m_angEyeAngles[1] Offset = 0x1484 Type = PT_QANGLE
- Name = m_flStamina Offset = 0x1410 Type = PT_FLOAT
- Name = m_bHasDefuser Offset = 0x148c Type = PT_BOOL
- Name = m_bNightVisionOn Offset = 0x141c Type = PT_BOOL
- Name = m_bHasNightVision Offset = 0x141d Type = PT_BOOL
- Name = m_bInHostageRescueZone Offset = 0x148d Type = PT_BOOL
- Name = m_ArmorValue Offset = 0x147c Type = PT_INT
- Name = m_bIsDefusing Offset = 0x13f4 Type = PT_BOOL
- Name = m_bResumeZoom Offset = 0x13e8 Type = PT_BOOL
- Name = m_iLastZoom Offset = 0x13ec Type = PT_INT
- Name = m_bHasHelmet Offset = 0x1474 Type = PT_BOOL
- Name = m_vecRagdollVelocity Offset = 0x1498 Type = PT_VECTOR
- Name = m_flFlashDuration Offset = 0x143c Type = PT_FLOAT
- Name = m_flFlashMaxAlpha Offset = 0x1438 Type = PT_FLOAT
- Name = m_iProgressBarDuration Offset = 0x1408 Type = PT_INT
- Name = m_flProgressBarStartTime Offset = 0x140c Type = PT_FLOAT
- Name = m_hRagdoll Offset = 0x1428 Type = PT_EHANDLE
- Name = m_cycleLatch Offset = 0x154c Type = PT_INT
- == TABLE : DT_BasePlayer ==
- == TABLE : DT_LocalPlayerExclusive ==
- == TABLE : DT_Local ==
- -- props : 41 --
- Name = m_chAreaBits Offset = 0x4 Type = PT_CHAR
- Name = m_chAreaPortalBits Offset = 0x24 Type = PT_CHAR
- Name = m_iHideHUD Offset = 0x3c Type = PT_INT
- Name = m_flFOVRate Offset = 0x40 Type = PT_FLOAT
- Name = m_bDucked Offset = 0x44 Type = PT_BOOL
- Name = m_bDucking Offset = 0x45 Type = PT_BOOL
- Name = m_bInDuckJump Offset = 0x46 Type = PT_BOOL
- Name = m_flDucktime Offset = 0x48 Type = PT_FLOAT
- Name = m_flDuckJumpTime Offset = 0x4c Type = PT_FLOAT
- Name = m_flJumpTime Offset = 0x50 Type = PT_FLOAT
- Name = m_flFallVelocity Offset = 0x58 Type = PT_FLOAT
- Name = m_vecPunchAngle Offset = 0x6c Type = PT_VECTOR
- Name = m_vecPunchAngleVel Offset = 0xa8 Type = PT_VECTOR
- Name = m_bDrawViewmodel Offset = 0xe4 Type = PT_BOOL
- Name = m_bWearingSuit Offset = 0xe5 Type = PT_BOOL
- Name = m_bPoisoned Offset = 0xe6 Type = PT_BOOL
- Name = m_flStepSize Offset = 0xe8 Type = PT_FLOAT
- Name = m_bAllowAutoMovement Offset = 0xec Type = PT_BOOL
- Name = m_skybox3d.scale Offset = 0xf4 Type = PT_INT
- Name = m_skybox3d.origin Offset = 0xf8 Type = PT_VECTOR
- Name = m_skybox3d.area Offset = 0x104 Type = PT_INT
- Name = m_skybox3d.fog.enable Offset = 0x148 Type = PT_INT
- Name = m_skybox3d.fog.blend Offset = 0x149 Type = PT_INT
- Name = m_skybox3d.fog.dirPrimary Offset = 0x10c Type = PT_VECTOR
- Name = m_skybox3d.fog.colorPrimary Offset = 0x118 Type = PT_INT
- Name = m_skybox3d.fog.colorSecondary Offset = 0x11c Type = PT_INT
- Name = m_skybox3d.fog.start Offset = 0x128 Type = PT_FLOAT
- Name = m_skybox3d.fog.end Offset = 0x12c Type = PT_FLOAT
- Name = m_skybox3d.fog.maxdensity Offset = 0x134 Type = PT_FLOAT
- Name = m_PlayerFog.m_hCtrl Offset = 0x150 Type = PT_INT
- Name = m_audio.localSound[0] Offset = 0x174 Type = PT_VECTOR
- Name = m_audio.localSound[1] Offset = 0x180 Type = PT_VECTOR
- Name = m_audio.localSound[2] Offset = 0x18c Type = PT_VECTOR
- Name = m_audio.localSound[3] Offset = 0x198 Type = PT_VECTOR
- Name = m_audio.localSound[4] Offset = 0x1a4 Type = PT_VECTOR
- Name = m_audio.localSound[5] Offset = 0x1b0 Type = PT_VECTOR
- Name = m_audio.localSound[6] Offset = 0x1bc Type = PT_VECTOR
- Name = m_audio.localSound[7] Offset = 0x1c8 Type = PT_VECTOR
- Name = m_audio.soundscapeIndex Offset = 0x1d4 Type = PT_INT
- Name = m_audio.localBits Offset = 0x1d8 Type = PT_INT
- Name = m_audio.ent Offset = 0x1dc Type = PT_INT
- -- props : 23 --
- Name = m_Local Offset = 0xdc4 Type = PT_INT
- Name = m_vecViewOffset[0] Offset = 0xe4 Type = PT_VECTOR
- Name = m_vecViewOffset[1] Offset = 0xe8 Type = PT_VECTOR
- Name = m_vecViewOffset[2] Offset = 0xec Type = PT_VECTOR
- Name = m_flFriction Offset = 0x258 Type = PT_FLOAT
- Name = m_iAmmo Offset = 0xc30 Type = PT_INT
- Name = m_fOnTarget Offset = 0xfd0 Type = PT_FLAGS
- Name = m_nTickBase Offset = 0x10d4 Type = PT_INT
- Name = m_nNextThinkTick Offset = 0x84 Type = PT_INT
- Name = m_hLastWeapon Offset = 0x10e8 Type = PT_EHANDLE
- Name = m_hGroundEntity Offset = 0x250 Type = PT_EHANDLE
- Name = m_vecVelocity[0] Offset = 0xf0 Type = PT_VECTOR
- Name = m_vecVelocity[1] Offset = 0xf4 Type = PT_VECTOR
- Name = m_vecVelocity[2] Offset = 0xf8 Type = PT_VECTOR
- Name = m_vecBaseVelocity Offset = 0x154 Type = PT_VECTOR
- Name = m_hConstraintEntity Offset = 0x1008 Type = PT_EHANDLE
- Name = m_vecConstraintCenter Offset = 0x100c Type = PT_VECTOR
- Name = m_flConstraintRadius Offset = 0x1018 Type = PT_FLOAT
- Name = m_flConstraintWidth Offset = 0x101c Type = PT_FLOAT
- Name = m_flConstraintSpeedFactor Offset = 0x1020 Type = PT_FLOAT
- Name = m_flDeathTime Offset = 0x1048 Type = PT_FLOAT
- Name = m_nWaterLevel Offset = 0x178 Type = PT_INT
- Name = m_flLaggedMovementValue Offset = 0x1224 Type = PT_FLOAT
- == TABLE : DT_PlayerState ==
- -- props : 1 --
- Name = deadflag Offset = 0x4 Type = PT_INT
- -- props : 21 --
- Name = localdata Offset = 0x0 Type = PT_INT
- Name = pl Offset = 0xfa8 Type = PT_INT
- Name = m_iFOV Offset = 0xfbc Type = PT_INT
- Name = m_iFOVStart Offset = 0xfc0 Type = PT_INT
- Name = m_flFOVTime Offset = 0xfc4 Type = PT_FLOAT
- Name = m_iDefaultFOV Offset = 0xfc8 Type = PT_INT
- Name = m_hZoomOwner Offset = 0xfcc Type = PT_EHANDLE
- Name = m_hVehicle Offset = 0x1054 Type = PT_EHANDLE
- Name = m_hUseEntity Offset = 0x105c Type = PT_EHANDLE
- Name = m_iHealth Offset = 0x90 Type = PT_INT
- Name = m_lifeState Offset = 0x8f Type = PT_INT
- Name = m_iBonusProgress Offset = 0x1064 Type = PT_INT
- Name = m_iBonusChallenge Offset = 0x1068 Type = PT_INT
- Name = m_flMaxspeed Offset = 0x1060 Type = PT_FLOAT
- Name = m_fFlags Offset = 0x34c Type = PT_FLAGS
- Name = m_iObserverMode Offset = 0x1024 Type = PT_INT
- Name = m_hObserverTarget Offset = 0x1028 Type = PT_EHANDLE
- Name = m_hViewModel[0] Offset = 0x1100 Type = PT_EHANDLE
- Name = m_hViewModel Offset = 0x0 Type = PT_EHANDLE
- Name = m_szLastPlaceName Offset = 0x1244 Type = PT_CHARS
- == TABLE : DT_CSRagdoll ==
- -- props : 11 --
- Name = m_vecOrigin Offset = 0x334 Type = PT_VECTOR
- Name = m_vecRagdollOrigin Offset = 0x8d8 Type = PT_VECTOR
- Name = m_hPlayer Offset = 0x8c8 Type = PT_EHANDLE
- Name = m_nModelIndex Offset = 0x8c Type = PT_INT
- Name = m_nForceBone Offset = 0x558 Type = PT_INT
- Name = m_vecForce Offset = 0x54c Type = PT_VECTOR
- Name = m_vecRagdollVelocity Offset = 0x8cc Type = PT_VECTOR
- Name = m_iDeathPose Offset = 0x8e4 Type = PT_INT
- Name = m_iDeathFrame Offset = 0x8e8 Type = PT_INT
- Name = m_iTeamNum Offset = 0x98 Type = PT_INT
- Name = m_bClientSideAnimation Offset = 0x788 Type = PT_BOOL
- == TABLE : DT_TEPlayerAnimEvent ==
- -- props : 3 --
- Name = m_hPlayer Offset = 0x10 Type = PT_EHANDLE
- Name = m_iEvent Offset = 0x14 Type = PT_INT
- Name = m_nData Offset = 0x18 Type = PT_INT
- == TABLE : DT_CHostage ==
- -- props : 6 --
- Name = m_isRescued Offset = 0xd8c Type = PT_INT
- Name = m_iHealth Offset = 0x90 Type = PT_INT
- Name = m_iMaxHealth Offset = 0xd80 Type = PT_INT
- Name = m_lifeState Offset = 0x8f Type = PT_INT
- Name = m_leader Offset = 0xd88 Type = PT_INT
- == TABLE : DT_BaseCSGrenadeProjectile ==
- -- props : 2 --
- Name = m_vInitialVelocity Offset = 0x888 Type = PT_VECTOR
- == TABLE : DT_BaseGrenade ==
- -- props : 7 --
- Name = m_flDamage Offset = 0x874 Type = PT_FLOAT
- Name = m_DmgRadius Offset = 0x864 Type = PT_FLOAT
- Name = m_bIsLive Offset = 0x861 Type = PT_BOOL
- Name = m_hThrower Offset = 0x87c Type = PT_EHANDLE
- Name = m_vecVelocity Offset = 0xf0 Type = PT_VECTOR
- Name = m_fFlags Offset = 0x34c Type = PT_FLAGS
- == TABLE : DT_HandleTest ==
- -- props : 3 --
- Name = m_Handle Offset = 0x510 Type = PT_INT
- Name = m_bSendHandle Offset = 0x514 Type = PT_BOOL
- == TABLE : DT_TeamplayRoundBasedRulesProxy ==
- == TABLE : DT_TeamplayRoundBasedRules ==
- -- props : 15 --
- Name = m_iRoundState Offset = 0x28 Type = PT_INT
- Name = m_bInWaitingForPlayers Offset = 0x38 Type = PT_BOOL
- Name = m_iWinningTeam Offset = 0x30 Type = PT_INT
- Name = m_bInOvertime Offset = 0x2c Type = PT_BOOL
- Name = m_bInSetup Offset = 0x2d Type = PT_BOOL
- Name = m_bSwitchedTeamsThisRound Offset = 0x2e Type = PT_BOOL
- Name = m_bAwaitingReadyRestart Offset = 0x39 Type = PT_BOOL
- Name = m_flRestartRoundTime Offset = 0x3c Type = PT_FLOAT
- Name = m_flMapResetTime Offset = 0x40 Type = PT_FLOAT
- Name = m_flNextRespawnWave Offset = 0x44 Type = PT_FLOAT
- Name = m_TeamRespawnWaveTimes Offset = 0x128 Type = PT_UNKNOWN
- Name = m_bTeamReady Offset = 0xc4 Type = PT_BOOL
- Name = m_bStopWatch Offset = 0xe4 Type = PT_BOOL
- Name = m_bMultipleTrains Offset = 0xe5 Type = PT_BOOL
- Name = m_bPlayerReady Offset = 0xe6 Type = PT_BOOL
- -- props : 2 --
- Name = teamplayroundbased_gamerules_data Offset = 0x0 Type = PT_INT
- == TABLE : DT_SpriteTrail ==
- -- props : 9 --
- Name = m_flLifeTime Offset = 0xba4 Type = PT_FLOAT
- Name = m_flStartWidth Offset = 0xba8 Type = PT_FLOAT
- Name = m_flEndWidth Offset = 0xbac Type = PT_FLOAT
- Name = m_flStartWidthVariance Offset = 0xbb0 Type = PT_FLOAT
- Name = m_flTextureRes Offset = 0xbb4 Type = PT_FLOAT
- Name = m_flMinFadeLength Offset = 0xbb8 Type = PT_FLOAT
- Name = m_vecSkyboxOrigin Offset = 0xbbc Type = PT_VECTOR
- Name = m_flSkyboxScale Offset = 0xbc8 Type = PT_FLOAT
- == TABLE : DT_Sprite ==
- -- props : 12 --
- Name = m_hAttachedToEntity Offset = 0x520 Type = PT_EHANDLE
- Name = m_nAttachment Offset = 0x524 Type = PT_INT
- Name = m_flScaleTime Offset = 0x540 Type = PT_FLOAT
- Name = m_flSpriteScale Offset = 0x53c Type = PT_FLOAT
- Name = m_flSpriteFramerate Offset = 0x528 Type = PT_FLOAT
- Name = m_flGlowProxySize Offset = 0x548 Type = PT_FLOAT
- Name = m_flHDRColorScale Offset = 0x54c Type = PT_FLOAT
- Name = m_flFrame Offset = 0x52c Type = PT_FLOAT
- Name = m_flBrightnessTime Offset = 0x538 Type = PT_FLOAT
- Name = m_nBrightness Offset = 0x534 Type = PT_INT
- Name = m_bWorldSpaceScale Offset = 0x544 Type = PT_BOOL
- == TABLE : DT_SpriteOriented ==
- -- props : 1 --
- == TABLE : DT_Ragdoll_Attached ==
- -- props : 5 --
- Name = m_boneIndexAttached Offset = 0xba0 Type = PT_BOOL
- Name = m_ragdollAttachedObjectIndex Offset = 0xb9c Type = PT_INT
- Name = m_attachmentPointBoneSpace Offset = 0xb78 Type = PT_VECTOR
- Name = m_attachmentPointRagdollSpace Offset = 0xb90 Type = PT_VECTOR
- == TABLE : DT_Ragdoll ==
- -- props : 8 --
- Name = m_ragAngles[0] Offset = 0x980 Type = PT_VECTOR
- Name = m_ragAngles Offset = 0x0 Type = PT_UNKNOWN
- Name = m_ragPos[0] Offset = 0x860 Type = PT_VECTOR
- Name = m_ragPos Offset = 0x0 Type = PT_UNKNOWN
- Name = m_hUnragdoll Offset = 0xb64 Type = PT_EHANDLE
- Name = m_flBlendWeight Offset = 0xb68 Type = PT_FLOAT
- Name = m_nOverlaySequence Offset = 0xb70 Type = PT_INT
- == TABLE : DT_PredictedViewModel ==
- -- props : 1 --
- == TABLE : DT_BaseViewModel ==
- -- props : 15 --
- Name = m_nModelIndex Offset = 0x8c Type = PT_INT
- Name = m_nSkin Offset = 0x518 Type = PT_INT
- Name = m_nBody Offset = 0x51c Type = PT_INT
- Name = m_nSequence Offset = 0x7b8 Type = PT_INT
- Name = m_nViewModelIndex Offset = 0x870 Type = PT_INT
- Name = m_flPlaybackRate Offset = 0x540 Type = PT_FLOAT
- Name = m_fEffects Offset = 0x78 Type = PT_FLAGS
- Name = m_nAnimationParity Offset = 0x880 Type = PT_INT
- Name = m_hWeapon Offset = 0x890 Type = PT_EHANDLE
- Name = m_hOwner Offset = 0x874 Type = PT_EHANDLE
- Name = m_nNewSequenceParity Offset = 0x78c Type = PT_INT
- Name = m_nResetEventsParity Offset = 0x790 Type = PT_INT
- Name = m_nMuzzleFlashParity Offset = 0x844 Type = PT_INT
- Name = m_flPoseParameter[0] Offset = 0x61c Type = PT_FLOAT
- Name = m_flPoseParameter Offset = 0x0 Type = PT_FLOAT
- == TABLE : DT_PoseController ==
- -- props : 12 --
- Name = m_hProps Offset = 0x510 Type = PT_EHANDLE
- Name = m_chPoseIndex Offset = 0x520 Type = PT_CHAR
- Name = m_bPoseValueParity Offset = 0x524 Type = PT_BOOL
- Name = m_fPoseValue Offset = 0x528 Type = PT_FLAGS
- Name = m_fInterpolationTime Offset = 0x52c Type = PT_FLAGS
- Name = m_bInterpolationWrap Offset = 0x530 Type = PT_BOOL
- Name = m_fCycleFrequency Offset = 0x534 Type = PT_FLAGS
- Name = m_nFModType Offset = 0x538 Type = PT_INT
- Name = m_fFModTimeOffset Offset = 0x53c Type = PT_FLAGS
- Name = m_fFModRate Offset = 0x540 Type = PT_FLAGS
- Name = m_fFModAmplitude Offset = 0x544 Type = PT_FLAGS
- == TABLE : DT_InfoLadderDismount ==
- -- props : 1 --
- == TABLE : DT_FuncLadder ==
- -- props : 5 --
- Name = m_vecPlayerMountPositionTop Offset = 0x530 Type = PT_VECTOR
- Name = m_vecPlayerMountPositionBottom Offset = 0x53c Type = PT_VECTOR
- Name = m_vecLadderDir Offset = 0x510 Type = PT_VECTOR
- Name = m_bFakeLadder Offset = 0x549 Type = PT_BOOL
- == TABLE : DT_DetailController ==
- -- props : 2 --
- Name = m_flFadeStartDist Offset = 0x510 Type = PT_FLOAT
- Name = m_flFadeEndDist Offset = 0x514 Type = PT_FLOAT
- == TABLE : DT_World ==
- -- props : 11 --
- Name = m_flWaveHeight Offset = 0x510 Type = PT_FLOAT
- Name = m_WorldMins Offset = 0x514 Type = PT_VECTOR
- Name = m_WorldMaxs Offset = 0x520 Type = PT_VECTOR
- Name = m_bStartDark Offset = 0x52c Type = PT_BOOL
- Name = m_flMaxOccludeeArea Offset = 0x530 Type = PT_FLOAT
- Name = m_flMinOccluderArea Offset = 0x534 Type = PT_FLOAT
- Name = m_flMaxPropScreenSpaceWidth Offset = 0x53c Type = PT_FLOAT
- Name = m_flMinPropScreenSpaceWidth Offset = 0x538 Type = PT_FLOAT
- Name = m_iszDetailSpriteMaterial Offset = 0x541 Type = PT_INT
- Name = m_bColdWorld Offset = 0x540 Type = PT_BOOL
- == TABLE : DT_WaterLODControl ==
- -- props : 3 --
- Name = m_flCheapWaterStartDistance Offset = 0x510 Type = PT_FLOAT
- Name = m_flCheapWaterEndDistance Offset = 0x514 Type = PT_FLOAT
- == TABLE : DT_WaterBullet ==
- -- props : 1 --
- == TABLE : DT_VoteController ==
- -- props : 6 --
- Name = m_iActiveIssueIndex Offset = 0x518 Type = PT_INT
- Name = m_iOnlyTeamToVote Offset = 0x51c Type = PT_INT
- Name = m_nVoteOptionCount Offset = 0x520 Type = PT_INT
- Name = m_nPotentialVotes Offset = 0x538 Type = PT_INT
- Name = m_bIsYesNoVote Offset = 0x53e Type = PT_BOOL
- == TABLE : DT_VGuiScreen ==
- -- props : 8 --
- Name = m_flWidth Offset = 0x518 Type = PT_FLOAT
- Name = m_flHeight Offset = 0x51c Type = PT_FLOAT
- Name = m_fScreenFlags Offset = 0x544 Type = PT_FLAGS
- Name = m_nPanelName Offset = 0x520 Type = PT_INT
- Name = m_nAttachmentIndex Offset = 0x53c Type = PT_INT
- Name = m_nOverlayMaterial Offset = 0x540 Type = PT_INT
- Name = m_hPlayerOwner Offset = 0x5a0 Type = PT_EHANDLE
- == TABLE : DT_PropJeep ==
- -- props : 2 --
- Name = m_bHeadlightIsOn Offset = 0x9ac Type = PT_BOOL
- == TABLE : DT_PropVehicleChoreoGeneric ==
- -- props : 15 --
- Name = m_hPlayer Offset = 0x884 Type = PT_EHANDLE
- Name = m_bEnterAnimOn Offset = 0x88c Type = PT_BOOL
- Name = m_bExitAnimOn Offset = 0x88d Type = PT_BOOL
- Name = m_vecEyeExitEndpoint Offset = 0x890 Type = PT_VECTOR
- Name = m_vehicleView.bClampEyeAngles Offset = 0x91c Type = PT_INT
- Name = m_vehicleView.flPitchCurveZero Offset = 0x920 Type = PT_FLOAT
- Name = m_vehicleView.flPitchCurveLinear Offset = 0x924 Type = PT_FLOAT
- Name = m_vehicleView.flRollCurveZero Offset = 0x928 Type = PT_FLOAT
- Name = m_vehicleView.flRollCurveLinear Offset = 0x92c Type = PT_FLOAT
- Name = m_vehicleView.flFOV Offset = 0x930 Type = PT_FLOAT
- Name = m_vehicleView.flYawMin Offset = 0x934 Type = PT_FLOAT
- Name = m_vehicleView.flYawMax Offset = 0x938 Type = PT_FLOAT
- Name = m_vehicleView.flPitchMin Offset = 0x93c Type = PT_FLOAT
- Name = m_vehicleView.flPitchMax Offset = 0x940 Type = PT_FLOAT
- == TABLE : DT_DynamicProp ==
- -- props : 2 --
- Name = m_bUseHitboxesForRenderBox Offset = 0x860 Type = PT_BOOL
- == TABLE : DT_BreakableProp ==
- -- props : 1 --
- == TABLE : DT_ProxyToggle ==
- == TABLE : DT_ProxyToggle_ProxiedData ==
- -- props : 1 --
- Name = m_WithProxy Offset = 0x510 Type = PT_INT
- -- props : 2 --
- Name = blah Offset = 0x0 Type = PT_INT
- == TABLE : DT_Tesla ==
- -- props : 3 --
- Name = m_SoundName Offset = 0x538 Type = PT_UNKNOWN
- Name = m_iszSpriteName Offset = 0x578 Type = PT_INT
- == TABLE : DT_TeamTrainWatcher ==
- -- props : 5 --
- Name = m_flTotalProgress Offset = 0x510 Type = PT_FLOAT
- Name = m_iTrainSpeedLevel Offset = 0x518 Type = PT_INT
- Name = m_flRecedeTime Offset = 0x520 Type = PT_FLOAT
- Name = m_nNumCappers Offset = 0x528 Type = PT_INT
- == TABLE : DT_BaseTeamObjectiveResource ==
- -- props : 37 --
- Name = m_iTimerToShowInHUD Offset = 0x510 Type = PT_INT
- Name = m_iStopWatchTimer Offset = 0x514 Type = PT_INT
- Name = m_iNumControlPoints Offset = 0x518 Type = PT_INT
- Name = m_bPlayingMiniRounds Offset = 0x520 Type = PT_BOOL
- Name = m_bControlPointsReset Offset = 0x521 Type = PT_BOOL
- Name = m_iUpdateCapHudParity Offset = 0x524 Type = PT_INT
- Name = m_vCPPositions[0] Offset = 0x52c Type = PT_VECTOR
- Name = m_vCPPositions Offset = 0x0 Type = PT_UNKNOWN
- Name = m_bCPIsVisible Offset = 0x58c Type = PT_BOOL
- Name = m_flLazyCapPerc Offset = 0x594 Type = PT_FLOAT
- Name = m_iTeamIcons Offset = 0x5d4 Type = PT_INT
- Name = m_iTeamOverlays Offset = 0x6d4 Type = PT_INT
- Name = m_iTeamReqCappers Offset = 0x7d4 Type = PT_INT
- Name = m_flTeamCapTime Offset = 0x8d4 Type = PT_FLOAT
- Name = m_iPreviousPoints Offset = 0x9d4 Type = PT_INT
- Name = m_bTeamCanCap Offset = 0xcd4 Type = PT_BOOL
- Name = m_iTeamBaseIcons Offset = 0xd14 Type = PT_INT
- Name = m_iBaseControlPoints Offset = 0xd94 Type = PT_INT
- Name = m_bInMiniRound Offset = 0xe14 Type = PT_BOOL
- Name = m_iWarnOnCap Offset = 0xe1c Type = PT_INT
- Name = m_iszWarnSound[0] Offset = 0xe3c Type = PT_INT
- Name = m_iszWarnSound Offset = 0x0 Type = PT_INT
- Name = m_flPathDistance Offset = 0x1634 Type = PT_FLOAT
- Name = m_iCPGroup Offset = 0x1654 Type = PT_INT
- Name = m_bCPLocked Offset = 0x1674 Type = PT_BOOL
- Name = m_nNumNodeHillData Offset = 0x18ec Type = PT_INT
- Name = m_flNodeHillData Offset = 0x18fc Type = PT_FLOAT
- Name = m_bTrackAlarm Offset = 0x19b0 Type = PT_BOOL
- Name = m_flUnlockTimes Offset = 0x167c Type = PT_FLOAT
- Name = m_bHillIsDownhill Offset = 0x19b4 Type = PT_BOOL
- Name = m_flCPTimerTimes Offset = 0x16bc Type = PT_FLOAT
- Name = m_iNumTeamMembers Offset = 0x16fc Type = PT_INT
- Name = m_iCappingTeam Offset = 0x17fc Type = PT_INT
- Name = m_iTeamInZone Offset = 0x181c Type = PT_INT
- Name = m_bBlocked Offset = 0x183c Type = PT_BOOL
- Name = m_iOwner Offset = 0x1844 Type = PT_INT
- Name = m_pszCapLayoutInHUD Offset = 0x18cc Type = PT_CHARS
- == TABLE : DT_Sun ==
- -- props : 9 --
- Name = m_clrRender Offset = 0x58 Type = PT_INT
- Name = m_clrOverlay Offset = 0x660 Type = PT_INT
- Name = m_vDirection Offset = 0x66c Type = PT_VECTOR
- Name = m_bOn Offset = 0x678 Type = PT_BOOL
- Name = m_nSize Offset = 0x664 Type = PT_INT
- Name = m_nOverlaySize Offset = 0x668 Type = PT_INT
- Name = m_nMaterial Offset = 0x67c Type = PT_INT
- Name = m_nOverlayMaterial Offset = 0x680 Type = PT_INT
- Name = HDRColorScale Offset = 0x0 Type = PT_FLOAT
- == TABLE : DT_ParticlePerformanceMonitor ==
- -- props : 3 --
- Name = m_bMeasurePerf Offset = 0x511 Type = PT_BOOL
- Name = m_bDisplayPerf Offset = 0x510 Type = PT_BOOL
- == TABLE : DT_SpotlightEnd ==
- -- props : 3 --
- Name = m_flLightScale Offset = 0x510 Type = PT_FLOAT
- Name = m_Radius Offset = 0x514 Type = PT_FLOAT
- == TABLE : DT_SlideshowDisplay ==
- -- props : 9 --
- Name = m_bEnabled Offset = 0x510 Type = PT_BOOL
- Name = m_szDisplayText Offset = 0x511 Type = PT_CHARS
- Name = m_szSlideshowDirectory Offset = 0x591 Type = PT_CHARS
- Name = m_chCurrentSlideLists Offset = 0x628 Type = PT_CHAR
- Name = m_fMinSlideTime Offset = 0x640 Type = PT_FLAGS
- Name = m_fMaxSlideTime Offset = 0x644 Type = PT_FLAGS
- Name = m_iCycleType Offset = 0x64c Type = PT_INT
- Name = m_bNoListRepeats Offset = 0x650 Type = PT_BOOL
- == TABLE : DT_ShadowControl ==
- -- props : 5 --
- Name = m_shadowDirection Offset = 0x510 Type = PT_VECTOR
- Name = m_shadowColor Offset = 0x51c Type = PT_INT
- Name = m_flShadowMaxDist Offset = 0x520 Type = PT_FLOAT
- Name = m_bDisableShadows Offset = 0x524 Type = PT_BOOL
- == TABLE : DT_SceneEntity ==
- -- props : 7 --
- Name = m_nSceneStringIndex Offset = 0x520 Type = PT_INT
- Name = m_bIsPlayingBack Offset = 0x514 Type = PT_BOOL
- Name = m_bPaused Offset = 0x515 Type = PT_BOOL
- Name = m_bMultiplayer Offset = 0x516 Type = PT_BOOL
- Name = m_flForceClientTime Offset = 0x51c Type = PT_FLOAT
- Name = m_hActorList Offset = 0x0 Type = PT_EHANDLE
- == TABLE : DT_RopeKeyframe ==
- -- props : 18 --
- Name = m_iRopeMaterialModelIndex Offset = 0x54c Type = PT_INT
- Name = m_hStartPoint Offset = 0x7dc Type = PT_EHANDLE
- Name = m_hEndPoint Offset = 0x7e0 Type = PT_EHANDLE
- Name = m_iStartAttachment Offset = 0x7e4 Type = PT_INT
- Name = m_iEndAttachment Offset = 0x7e6 Type = PT_INT
- Name = m_fLockedPoints Offset = 0x7f8 Type = PT_FLAGS
- Name = m_Slack Offset = 0x7f0 Type = PT_INT
- Name = m_RopeLength Offset = 0x7ec Type = PT_INT
- Name = m_RopeFlags Offset = 0x548 Type = PT_INT
- Name = m_TextureScale Offset = 0x7f4 Type = PT_FLOAT
- Name = m_nSegments Offset = 0x7d8 Type = PT_INT
- Name = m_bConstrainBetweenEndpoints Offset = 0x880 Type = PT_BOOL
- Name = m_Subdiv Offset = 0x7e8 Type = PT_INT
- Name = m_Width Offset = 0x7fc Type = PT_FLOAT
- Name = m_flScrollSpeed Offset = 0x544 Type = PT_FLOAT
- Name = m_vecOrigin Offset = 0x334 Type = PT_VECTOR
- Name = moveparent Offset = 0x18c Type = PT_INT
- Name = m_iParentAttachment Offset = 0x176 Type = PT_INT
- == TABLE : DT_RagdollManager ==
- -- props : 1 --
- Name = m_iCurrentMaxRagdollCount Offset = 0x510 Type = PT_INT
- == TABLE : DT_PhysicsPropMultiplayer ==
- -- props : 5 --
- Name = m_iPhysicsMode Offset = 0x86c Type = PT_INT
- Name = m_fMass Offset = 0x870 Type = PT_FLAGS
- Name = m_collisionMins Offset = 0x874 Type = PT_VECTOR
- Name = m_collisionMaxs Offset = 0x880 Type = PT_VECTOR
- == TABLE : DT_PhysicsProp ==
- -- props : 2 --
- Name = m_bAwake Offset = 0x860 Type = PT_BOOL
- == TABLE : DT_PhysBoxMultiplayer ==
- -- props : 3 --
- Name = m_iPhysicsMode Offset = 0x51c Type = PT_INT
- Name = m_fMass Offset = 0x520 Type = PT_FLAGS
- == TABLE : DT_PhysBox ==
- -- props : 2 --
- Name = m_mass Offset = 0x510 Type = PT_FLOAT
- == TABLE : DT_BasePropDoor ==
- -- props : 1 --
- == TABLE : DT_PointCommentaryNode ==
- -- props : 9 --
- Name = m_bActive Offset = 0x860 Type = PT_BOOL
- Name = m_flStartTime Offset = 0x864 Type = PT_FLOAT
- Name = m_iszCommentaryFile Offset = 0x868 Type = PT_INT
- Name = m_iszCommentaryFileNoHDR Offset = 0x96c Type = PT_INT
- Name = m_iszSpeakers Offset = 0xa70 Type = PT_INT
- Name = m_iNodeNumber Offset = 0xb70 Type = PT_INT
- Name = m_iNodeNumberMax Offset = 0xb74 Type = PT_INT
- Name = m_hViewPosition Offset = 0xb7c Type = PT_EHANDLE
- == TABLE : DT_PointCamera ==
- -- props : 10 --
- Name = m_FOV Offset = 0x510 Type = PT_FLOAT
- Name = m_Resolution Offset = 0x514 Type = PT_FLOAT
- Name = m_bFogEnable Offset = 0x518 Type = PT_BOOL
- Name = m_FogColor Offset = 0x519 Type = PT_INT
- Name = m_flFogStart Offset = 0x520 Type = PT_FLOAT
- Name = m_flFogEnd Offset = 0x524 Type = PT_FLOAT
- Name = m_flFogMaxDensity Offset = 0x528 Type = PT_FLOAT
- Name = m_bActive Offset = 0x52c Type = PT_BOOL
- Name = m_bUseScreenAspectRatio Offset = 0x52d Type = PT_BOOL
- == TABLE : DT_Plasma ==
- -- props : 8 --
- Name = m_flStartScale Offset = 0x510 Type = PT_FLOAT
- Name = m_flScale Offset = 0x514 Type = PT_FLOAT
- Name = m_flScaleTime Offset = 0x518 Type = PT_FLOAT
- Name = m_nFlags Offset = 0x51c Type = PT_INT
- Name = m_nPlasmaModelIndex Offset = 0x520 Type = PT_INT
- Name = m_nPlasmaModelIndex2 Offset = 0x524 Type = PT_INT
- Name = m_nGlowModelIndex Offset = 0x528 Type = PT_INT
- == TABLE : DT_PhysMagnet ==
- -- props : 1 --
- == TABLE : DT_ParticleSystem ==
- -- props : 11 --
- Name = m_vecOrigin Offset = 0x334 Type = PT_VECTOR
- Name = m_hOwnerEntity Offset = 0x4d4 Type = PT_EHANDLE
- Name = moveparent Offset = 0x18c Type = PT_INT
- Name = m_iParentAttachment Offset = 0x176 Type = PT_INT
- Name = m_angRotation Offset = 0x340 Type = PT_QANGLE
- Name = m_iEffectIndex Offset = 0x510 Type = PT_INT
- Name = m_bActive Offset = 0x514 Type = PT_BOOL
- Name = m_flStartTime Offset = 0x518 Type = PT_FLOAT
- Name = m_hControlPointEnts Offset = 0x51c Type = PT_EHANDLE
- Name = m_iControlPointParents Offset = 0x618 Type = PT_INT
- Name = m_bWeatherEffect Offset = 0x657 Type = PT_BOOL
- == TABLE : DT_MaterialModifyControl ==
- -- props : 14 --
- Name = m_szMaterialName Offset = 0x510 Type = PT_CHARS
- Name = m_szMaterialVar Offset = 0x60f Type = PT_CHARS
- Name = m_szMaterialVarValue Offset = 0x70e Type = PT_CHARS
- Name = m_iFrameStart Offset = 0x818 Type = PT_INT
- Name = m_iFrameEnd Offset = 0x81c Type = PT_INT
- Name = m_bWrap Offset = 0x820 Type = PT_BOOL
- Name = m_flFramerate Offset = 0x824 Type = PT_FLOAT
- Name = m_bNewAnimCommandsSemaphore Offset = 0x828 Type = PT_BOOL
- Name = m_flFloatLerpStartValue Offset = 0x82c Type = PT_FLOAT
- Name = m_flFloatLerpEndValue Offset = 0x830 Type = PT_FLOAT
- Name = m_flFloatLerpTransitionTime Offset = 0x834 Type = PT_FLOAT
- Name = m_bFloatLerpWrap Offset = 0x838 Type = PT_BOOL
- Name = m_nModifyMode Offset = 0x840 Type = PT_INT
- == TABLE : DT_LightGlow ==
- -- props : 12 --
- Name = m_clrRender Offset = 0x58 Type = PT_INT
- Name = m_nHorizontalSize Offset = 0x510 Type = PT_INT
- Name = m_nVerticalSize Offset = 0x514 Type = PT_INT
- Name = m_nMinDist Offset = 0x518 Type = PT_INT
- Name = m_nMaxDist Offset = 0x51c Type = PT_INT
- Name = m_nOuterMaxDist Offset = 0x520 Type = PT_INT
- Name = m_spawnflags Offset = 0x524 Type = PT_INT
- Name = m_vecOrigin Offset = 0x334 Type = PT_VECTOR
- Name = m_angRotation Offset = 0x340 Type = PT_QANGLE
- Name = moveparent Offset = 0x18c Type = PT_INT
- Name = m_flGlowProxySize Offset = 0x5f4 Type = PT_FLOAT
- Name = HDRColorScale Offset = 0x0 Type = PT_FLOAT
- == TABLE : DT_InfoOverlayAccessor ==
- -- props : 2 --
- Name = m_iTextureFrameIndex Offset = 0x4c8 Type = PT_INT
- Name = m_iOverlayID Offset = 0x510 Type = PT_INT
- == TABLE : DT_FuncTrackTrain ==
- -- props : 1 --
- == TABLE : DT_FuncSmokeVolume ==
- -- props : 12 --
- Name = m_Color1 Offset = 0x5fc Type = PT_INT
- Name = m_Color2 Offset = 0x600 Type = PT_INT
- Name = m_MaterialName Offset = 0x604 Type = PT_UNKNOWN
- Name = m_ParticleDrawWidth Offset = 0x704 Type = PT_FLOAT
- Name = m_ParticleSpacingDistance Offset = 0x708 Type = PT_FLOAT
- Name = m_DensityRampSpeed Offset = 0x70c Type = PT_FLOAT
- Name = m_RotationSpeed Offset = 0x710 Type = PT_FLOAT
- Name = m_MovementSpeed Offset = 0x714 Type = PT_FLOAT
- Name = m_Density Offset = 0x718 Type = PT_FLOAT
- Name = m_spawnflags Offset = 0x71c Type = PT_INT
- Name = m_Collision Offset = 0x198 Type = PT_INT
- == TABLE : DT_FuncRotating ==
- -- props : 6 --
- Name = m_vecOrigin Offset = 0x334 Type = PT_VECTOR
- Name = m_angRotation[0] Offset = 0x340 Type = PT_QANGLE
- Name = m_angRotation[1] Offset = 0x344 Type = PT_QANGLE
- Name = m_angRotation[2] Offset = 0x348 Type = PT_QANGLE
- Name = m_flSimulationTime Offset = 0x68 Type = PT_FLOAT
- == TABLE : DT_FuncReflectiveGlass ==
- -- props : 1 --
- == TABLE : DT_FuncOccluder ==
- -- props : 3 --
- Name = m_bActive Offset = 0x514 Type = PT_BOOL
- Name = m_nOccluderIndex Offset = 0x510 Type = PT_INT
- == TABLE : DT_FuncMonitor ==
- -- props : 1 --
- == TABLE : DT_Func_LOD ==
- -- props : 2 --
- Name = m_fDisappearDist Offset = 0x510 Type = PT_FLAGS
- == TABLE : DT_TEDust ==
- -- props : 4 --
- Name = m_flSize Offset = 0x1c Type = PT_FLOAT
- Name = m_flSpeed Offset = 0x20 Type = PT_FLOAT
- Name = m_vecDirection Offset = 0x24 Type = PT_VECTOR
- == TABLE : DT_Func_Dust ==
- == TABLE : DT_CollisionProperty ==
- -- props : 12 --
- Name = m_vecMinsPreScaled Offset = 0x8 Type = PT_VECTOR
- Name = m_vecMaxsPreScaled Offset = 0x14 Type = PT_VECTOR
- Name = m_vecMins Offset = 0x20 Type = PT_VECTOR
- Name = m_vecMaxs Offset = 0x2c Type = PT_VECTOR
- Name = m_nSolidType Offset = 0x41 Type = PT_INT
- Name = m_usSolidFlags Offset = 0x3c Type = PT_INT
- Name = m_nSurroundType Offset = 0x40 Type = PT_INT
- Name = m_triggerBloat Offset = 0x42 Type = PT_INT
- Name = m_vecSpecifiedSurroundingMinsPreScaled Offset = 0x44 Type = PT_VECTOR
- Name = m_vecSpecifiedSurroundingMaxsPreScaled Offset = 0x50 Type = PT_VECTOR
- Name = m_vecSpecifiedSurroundingMins Offset = 0x5c Type = PT_VECTOR
- Name = m_vecSpecifiedSurroundingMaxs Offset = 0x68 Type = PT_VECTOR
- -- props : 12 --
- Name = m_Color Offset = 0x510 Type = PT_INT
- Name = m_SpawnRate Offset = 0x514 Type = PT_INT
- Name = m_flSizeMin Offset = 0x518 Type = PT_FLOAT
- Name = m_flSizeMax Offset = 0x51c Type = PT_FLOAT
- Name = m_LifetimeMin Offset = 0x524 Type = PT_INT
- Name = m_LifetimeMax Offset = 0x528 Type = PT_INT
- Name = m_DustFlags Offset = 0x534 Type = PT_INT
- Name = m_SpeedMax Offset = 0x520 Type = PT_INT
- Name = m_DistMax Offset = 0x52c Type = PT_INT
- Name = m_nModelIndex Offset = 0x8c Type = PT_INT
- Name = m_FallSpeed Offset = 0x530 Type = PT_FLOAT
- Name = m_Collision Offset = 0x198 Type = PT_INT
- == TABLE : DT_FuncConveyor ==
- -- props : 2 --
- Name = m_flConveyorSpeed Offset = 0x510 Type = PT_FLOAT
- == TABLE : DT_BreakableSurface ==
- -- props : 10 --
- Name = m_nNumWide Offset = 0x514 Type = PT_INT
- Name = m_nNumHigh Offset = 0x518 Type = PT_INT
- Name = m_flPanelWidth Offset = 0x51c Type = PT_FLOAT
- Name = m_flPanelHeight Offset = 0x520 Type = PT_FLOAT
- Name = m_vNormal Offset = 0x524 Type = PT_VECTOR
- Name = m_vCorner Offset = 0x530 Type = PT_VECTOR
- Name = m_bIsBroken Offset = 0x53c Type = PT_BOOL
- Name = m_nSurfaceType Offset = 0x540 Type = PT_INT
- Name = m_RawPanelBitVec Offset = 0x564 Type = PT_UNKNOWN
- == TABLE : DT_FuncAreaPortalWindow ==
- -- props : 5 --
- Name = m_flFadeStartDist Offset = 0x510 Type = PT_FLOAT
- Name = m_flFadeDist Offset = 0x514 Type = PT_FLOAT
- Name = m_flTranslucencyLimit Offset = 0x518 Type = PT_FLOAT
- Name = m_iBackgroundModelIndex Offset = 0x51c Type = PT_INT
- == TABLE : DT_CFish ==
- -- props : 8 --
- Name = m_poolOrigin Offset = 0x8bc Type = PT_VECTOR
- Name = m_x Offset = 0x8a4 Type = PT_FLOAT
- Name = m_y Offset = 0x8a8 Type = PT_FLOAT
- Name = m_z Offset = 0x8ac Type = PT_FLOAT
- Name = m_angle Offset = 0x8b4 Type = PT_QANGLE
- Name = m_nModelIndex Offset = 0x8c Type = PT_INT
- Name = m_lifeState Offset = 0x8f Type = PT_INT
- Name = m_waterLevel Offset = 0x8c8 Type = PT_FLOAT
- == TABLE : DT_EntityFlame ==
- -- props : 2 --
- Name = m_hEntAttached Offset = 0x514 Type = PT_EHANDLE
- == TABLE : DT_FireSmoke ==
- -- props : 7 --
- Name = m_flStartScale Offset = 0x510 Type = PT_FLOAT
- Name = m_flScale Offset = 0x514 Type = PT_FLOAT
- Name = m_flScaleTime Offset = 0x518 Type = PT_FLOAT
- Name = m_nFlags Offset = 0x51c Type = PT_INT
- Name = m_nFlameModelIndex Offset = 0x520 Type = PT_INT
- Name = m_nFlameFromAboveModelIndex Offset = 0x524 Type = PT_INT
- == TABLE : DT_EnvTonemapController ==
- -- props : 8 --
- Name = m_bUseCustomAutoExposureMin Offset = 0x510 Type = PT_BOOL
- Name = m_bUseCustomAutoExposureMax Offset = 0x511 Type = PT_BOOL
- Name = m_bUseCustomBloomScale Offset = 0x512 Type = PT_BOOL
- Name = m_flCustomAutoExposureMin Offset = 0x514 Type = PT_FLOAT
- Name = m_flCustomAutoExposureMax Offset = 0x518 Type = PT_FLOAT
- Name = m_flCustomBloomScale Offset = 0x51c Type = PT_FLOAT
- Name = m_flCustomBloomScaleMinimum Offset = 0x520 Type = PT_FLOAT
- == TABLE : DT_EnvScreenEffect ==
- -- props : 3 --
- Name = m_flDuration Offset = 0x510 Type = PT_FLOAT
- Name = m_nType Offset = 0x514 Type = PT_INT
- == TABLE : DT_EnvScreenOverlay ==
- -- props : 8 --
- Name = m_iszOverlayNames[0] Offset = 0x510 Type = PT_INT
- Name = m_iszOverlayNames Offset = 0x0 Type = PT_INT
- Name = m_flOverlayTimes[0] Offset = 0xf08 Type = PT_FLOAT
- Name = m_flOverlayTimes Offset = 0x0 Type = PT_FLOAT
- Name = m_flStartTime Offset = 0xf30 Type = PT_FLOAT
- Name = m_iDesiredOverlay Offset = 0xf34 Type = PT_INT
- Name = m_bIsActive Offset = 0xf38 Type = PT_BOOL
- == TABLE : DT_EnvProjectedTexture ==
- -- props : 15 --
- Name = m_hTargetEntity Offset = 0x514 Type = PT_EHANDLE
- Name = m_bState Offset = 0x518 Type = PT_BOOL
- Name = m_flLightFOV Offset = 0x51c Type = PT_FLOAT
- Name = m_bEnableShadows Offset = 0x520 Type = PT_BOOL
- Name = m_bLightOnlyTarget Offset = 0x521 Type = PT_BOOL
- Name = m_bLightWorld Offset = 0x522 Type = PT_BOOL
- Name = m_bCameraSpace Offset = 0x523 Type = PT_BOOL
- Name = m_LinearFloatLightColor Offset = 0x524 Type = PT_VECTOR
- Name = m_flAmbient Offset = 0x530 Type = PT_FLOAT
- Name = m_SpotlightTextureName Offset = 0x53c Type = PT_UNKNOWN
- Name = m_nSpotlightTextureFrame Offset = 0x640 Type = PT_INT
- Name = m_flNearZ Offset = 0x534 Type = PT_FLOAT
- Name = m_flFarZ Offset = 0x538 Type = PT_FLOAT
- Name = m_nShadowQuality Offset = 0x644 Type = PT_INT
- == TABLE : DT_EnvParticleScript ==
- -- props : 2 --
- Name = m_flSequenceScale Offset = 0x944 Type = PT_FLOAT
- == TABLE : DT_FogController ==
- -- props : 15 --
- Name = m_fog.enable Offset = 0x550 Type = PT_FLAGS
- Name = m_fog.blend Offset = 0x551 Type = PT_FLAGS
- Name = m_fog.dirPrimary Offset = 0x514 Type = PT_FLAGS
- Name = m_fog.colorPrimary Offset = 0x520 Type = PT_FLAGS
- Name = m_fog.colorSecondary Offset = 0x524 Type = PT_FLAGS
- Name = m_fog.start Offset = 0x530 Type = PT_FLAGS
- Name = m_fog.end Offset = 0x534 Type = PT_FLAGS
- Name = m_fog.farz Offset = 0x538 Type = PT_FLAGS
- Name = m_fog.maxdensity Offset = 0x53c Type = PT_FLAGS
- Name = m_fog.colorPrimaryLerpTo Offset = 0x528 Type = PT_FLAGS
- Name = m_fog.colorSecondaryLerpTo Offset = 0x52c Type = PT_FLAGS
- Name = m_fog.startLerpTo Offset = 0x540 Type = PT_FLAGS
- Name = m_fog.endLerpTo Offset = 0x544 Type = PT_FLAGS
- Name = m_fog.lerptime Offset = 0x548 Type = PT_FLAGS
- Name = m_fog.duration Offset = 0x54c Type = PT_FLAGS
- == TABLE : DT_EntityParticleTrail ==
- == TABLE : DT_EntityParticleTrailInfo ==
- -- props : 3 --
- Name = m_flLifetime Offset = 0x8 Type = PT_FLOAT
- Name = m_flStartSize Offset = 0xc Type = PT_FLOAT
- Name = m_flEndSize Offset = 0x10 Type = PT_FLOAT
- -- props : 4 --
- Name = m_iMaterialName Offset = 0x5f8 Type = PT_INT
- Name = m_Info Offset = 0x5fc Type = PT_INT
- Name = m_hConstraintEntity Offset = 0x610 Type = PT_EHANDLE
- == TABLE : DT_EntityDissolve ==
- -- props : 11 --
- Name = m_flStartTime Offset = 0x514 Type = PT_FLOAT
- Name = m_flFadeOutStart Offset = 0x518 Type = PT_FLOAT
- Name = m_flFadeOutLength Offset = 0x51c Type = PT_FLOAT
- Name = m_flFadeOutModelStart Offset = 0x520 Type = PT_FLOAT
- Name = m_flFadeOutModelLength Offset = 0x524 Type = PT_FLOAT
- Name = m_flFadeInStart Offset = 0x528 Type = PT_FLOAT
- Name = m_flFadeInLength Offset = 0x52c Type = PT_FLOAT
- Name = m_nDissolveType Offset = 0x530 Type = PT_INT
- Name = m_vDissolverOrigin Offset = 0x544 Type = PT_VECTOR
- Name = m_nMagnitude Offset = 0x550 Type = PT_INT
- == TABLE : DT_DynamicLight ==
- -- props : 8 --
- Name = m_Flags Offset = 0x510 Type = PT_INT
- Name = m_LightStyle Offset = 0x511 Type = PT_INT
- Name = m_Radius Offset = 0x514 Type = PT_FLOAT
- Name = m_Exponent Offset = 0x518 Type = PT_INT
- Name = m_InnerAngle Offset = 0x51c Type = PT_FLOAT
- Name = m_OuterAngle Offset = 0x520 Type = PT_FLOAT
- Name = m_SpotRadius Offset = 0x524 Type = PT_FLOAT
- == TABLE : DT_ColorCorrectionVolume ==
- -- props : 3 --
- Name = m_Weight Offset = 0x510 Type = PT_FLOAT
- Name = m_lookupFilename Offset = 0x514 Type = PT_UNKNOWN
- == TABLE : DT_ColorCorrection ==
- -- props : 7 --
- Name = m_vecOrigin Offset = 0x510 Type = PT_VECTOR
- Name = m_minFalloff Offset = 0x51c Type = PT_FLOAT
- Name = m_maxFalloff Offset = 0x520 Type = PT_FLOAT
- Name = m_flCurWeight Offset = 0x524 Type = PT_FLOAT
- Name = m_netLookupFilename Offset = 0x528 Type = PT_INT
- Name = m_bEnabled Offset = 0x62c Type = PT_BOOL
- == TABLE : DT_BaseDoor ==
- -- props : 2 --
- Name = m_flWaveHeight Offset = 0x510 Type = PT_FLOAT
- == TABLE : DT_BoneFollower ==
- -- props : 3 --
- Name = m_modelIndex Offset = 0x510 Type = PT_INT
- Name = m_solidIndex Offset = 0x514 Type = PT_INT
- == TABLE : DT_InfoLightingRelative ==
- -- props : 2 --
- Name = m_hLightingLandmark Offset = 0x510 Type = PT_EHANDLE
- == TABLE : DT_AI_BaseNPC ==
- -- props : 12 --
- Name = m_lifeState Offset = 0x8f Type = PT_INT
- Name = m_bPerformAvoidance Offset = 0xd8c Type = PT_BOOL
- Name = m_bIsMoving Offset = 0xd8d Type = PT_BOOL
- Name = m_bFadeCorpse Offset = 0xd8e Type = PT_BOOL
- Name = m_iDeathPose Offset = 0xd7c Type = PT_INT
- Name = m_iDeathFrame Offset = 0xd80 Type = PT_INT
- Name = m_iSpeedModRadius Offset = 0xd84 Type = PT_INT
- Name = m_iSpeedModSpeed Offset = 0xd88 Type = PT_INT
- Name = m_bSpeedModActive Offset = 0xd8f Type = PT_BOOL
- Name = m_bImportanRagdoll Offset = 0xd90 Type = PT_BOOL
- Name = m_flTimePingEffect Offset = 0xd78 Type = PT_FLOAT
- == TABLE : DT_Beam ==
- == TABLE : DT_BeamPredictableId ==
- -- props : 2 --
- Name = m_PredictableID Offset = 0x9c Type = PT_INT
- Name = m_bIsPlayerSimulated Offset = 0x4c4 Type = PT_BOOL
- -- props : 25 --
- Name = m_nBeamType Offset = 0x52c Type = PT_INT
- Name = m_nBeamFlags Offset = 0x530 Type = PT_INT
- Name = m_nNumBeamEnts Offset = 0x520 Type = PT_INT
- Name = m_hAttachEntity Offset = 0x534 Type = PT_EHANDLE
- Name = m_nAttachIndex Offset = 0x55c Type = PT_INT
- Name = m_nHaloIndex Offset = 0x528 Type = PT_INT
- Name = m_fHaloScale Offset = 0x590 Type = PT_FLAGS
- Name = m_fWidth Offset = 0x584 Type = PT_FLAGS
- Name = m_fEndWidth Offset = 0x588 Type = PT_FLAGS
- Name = m_fFadeLength Offset = 0x58c Type = PT_FLAGS
- Name = m_fAmplitude Offset = 0x594 Type = PT_FLAGS
- Name = m_fStartFrame Offset = 0x598 Type = PT_FLAGS
- Name = m_fSpeed Offset = 0x59c Type = PT_FLAGS
- Name = m_flFrameRate Offset = 0x510 Type = PT_FLOAT
- Name = m_flHDRColorScale Offset = 0x514 Type = PT_FLOAT
- Name = m_clrRender Offset = 0x58 Type = PT_INT
- Name = m_nRenderFX Offset = 0x54 Type = PT_INT
- Name = m_nRenderMode Offset = 0x7c Type = PT_INT
- Name = m_flFrame Offset = 0x5a4 Type = PT_FLOAT
- Name = m_vecEndPos Offset = 0x5a8 Type = PT_VECTOR
- Name = m_nModelIndex Offset = 0x8c Type = PT_INT
- Name = m_nMinDXLevel Offset = 0x5a0 Type = PT_INT
- Name = m_vecOrigin Offset = 0x334 Type = PT_VECTOR
- Name = moveparent Offset = 0x18c Type = PT_INT
- Name = beampredictable_id Offset = 0x0 Type = PT_INT
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