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  1. == TABLE : DT_TestTraceline ==
  2. -- props : 6 --
  3. Name = m_clrRender Offset = 0x58 Type = PT_INT
  4. Name = m_vecOrigin Offset = 0x334 Type = PT_VECTOR
  5. Name = m_angRotation[0] Offset = 0x340 Type = PT_QANGLE
  6. Name = m_angRotation[1] Offset = 0x344 Type = PT_QANGLE
  7. Name = m_angRotation[2] Offset = 0x348 Type = PT_QANGLE
  8. Name = moveparent Offset = 0x18c Type = PT_INT
  9. == TABLE : DT_TEWorldDecal ==
  10. -- props : 3 --
  11. Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
  12. Name = m_nIndex Offset = 0x1c Type = PT_INT
  13. == TABLE : DT_BaseTempEntity ==
  14. -- props : 0 --
  15. == TABLE : DT_TESpriteSpray ==
  16. -- props : 7 --
  17. Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
  18. Name = m_vecDirection Offset = 0x1c Type = PT_VECTOR
  19. Name = m_nModelIndex Offset = 0x28 Type = PT_INT
  20. Name = m_fNoise Offset = 0x30 Type = PT_FLAGS
  21. Name = m_nCount Offset = 0x34 Type = PT_INT
  22. Name = m_nSpeed Offset = 0x2c Type = PT_INT
  23. == TABLE : DT_TESprite ==
  24. -- props : 5 --
  25. Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
  26. Name = m_nModelIndex Offset = 0x1c Type = PT_INT
  27. Name = m_fScale Offset = 0x20 Type = PT_FLAGS
  28. Name = m_nBrightness Offset = 0x24 Type = PT_INT
  29. == TABLE : DT_TESparks ==
  30. -- props : 4 --
  31. Name = m_nMagnitude Offset = 0x1c Type = PT_INT
  32. Name = m_nTrailLength Offset = 0x20 Type = PT_INT
  33. Name = m_vecDir Offset = 0x24 Type = PT_VECTOR
  34. == TABLE : DT_TEParticleSystem ==
  35. -- props : 4 --
  36. Name = m_vecOrigin[0] Offset = 0x10 Type = PT_VECTOR
  37. Name = m_vecOrigin[1] Offset = 0x14 Type = PT_VECTOR
  38. Name = m_vecOrigin[2] Offset = 0x18 Type = PT_VECTOR
  39. == TABLE : DT_TESmoke ==
  40. -- props : 5 --
  41. Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
  42. Name = m_nModelIndex Offset = 0x1c Type = PT_INT
  43. Name = m_fScale Offset = 0x20 Type = PT_FLAGS
  44. Name = m_nFrameRate Offset = 0x24 Type = PT_INT
  45. == TABLE : DT_TEShowLine ==
  46. -- props : 2 --
  47. Name = m_vecEnd Offset = 0x1c Type = PT_VECTOR
  48. == TABLE : DT_TEProjectedDecal ==
  49. -- props : 5 --
  50. Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
  51. Name = m_angRotation Offset = 0x1c Type = PT_QANGLE
  52. Name = m_flDistance Offset = 0x28 Type = PT_FLOAT
  53. Name = m_nIndex Offset = 0x2c Type = PT_INT
  54. == TABLE : DT_TEPlayerDecal ==
  55. -- props : 4 --
  56. Name = m_vecOrigin Offset = 0x14 Type = PT_VECTOR
  57. Name = m_nEntity Offset = 0x20 Type = PT_INT
  58. Name = m_nPlayer Offset = 0x10 Type = PT_INT
  59. == TABLE : DT_TEPhysicsProp ==
  60. -- props : 10 --
  61. Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
  62. Name = m_angRotation[0] Offset = 0x1c Type = PT_QANGLE
  63. Name = m_angRotation[1] Offset = 0x20 Type = PT_QANGLE
  64. Name = m_angRotation[2] Offset = 0x24 Type = PT_QANGLE
  65. Name = m_vecVelocity Offset = 0x28 Type = PT_VECTOR
  66. Name = m_nModelIndex Offset = 0x34 Type = PT_INT
  67. Name = m_nFlags Offset = 0x3c Type = PT_INT
  68. Name = m_nSkin Offset = 0x38 Type = PT_INT
  69. Name = m_nEffects Offset = 0x40 Type = PT_INT
  70. == TABLE : DT_TEMuzzleFlash ==
  71. -- props : 5 --
  72. Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
  73. Name = m_vecAngles Offset = 0x1c Type = PT_VECTOR
  74. Name = m_flScale Offset = 0x28 Type = PT_FLOAT
  75. Name = m_nType Offset = 0x2c Type = PT_INT
  76. == TABLE : DT_TELargeFunnel ==
  77. -- props : 3 --
  78. Name = m_nModelIndex Offset = 0x1c Type = PT_INT
  79. Name = m_nReversed Offset = 0x20 Type = PT_INT
  80. == TABLE : DT_TEKillPlayerAttachments ==
  81. -- props : 2 --
  82. Name = m_nPlayer Offset = 0x10 Type = PT_INT
  83. == TABLE : DT_TEImpact ==
  84. -- props : 5 --
  85. Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
  86. Name = m_vecNormal Offset = 0x1c Type = PT_VECTOR
  87. Name = m_iType Offset = 0x28 Type = PT_INT
  88. Name = m_ucFlags Offset = 0x2c Type = PT_INT
  89. == TABLE : DT_TEGlowSprite ==
  90. -- props : 6 --
  91. Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
  92. Name = m_nModelIndex Offset = 0x1c Type = PT_INT
  93. Name = m_fScale Offset = 0x20 Type = PT_FLAGS
  94. Name = m_fLife Offset = 0x24 Type = PT_FLAGS
  95. Name = m_nBrightness Offset = 0x28 Type = PT_INT
  96. == TABLE : DT_TEShatterSurface ==
  97. -- props : 15 --
  98. Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
  99. Name = m_vecAngles Offset = 0x1c Type = PT_VECTOR
  100. Name = m_vecForce Offset = 0x28 Type = PT_VECTOR
  101. Name = m_vecForcePos Offset = 0x34 Type = PT_VECTOR
  102. Name = m_flWidth Offset = 0x40 Type = PT_FLOAT
  103. Name = m_flHeight Offset = 0x44 Type = PT_FLOAT
  104. Name = m_flShardSize Offset = 0x48 Type = PT_FLOAT
  105. Name = m_nSurfaceType Offset = 0x50 Type = PT_INT
  106. Name = m_uchFrontColor[0] Offset = 0x54 Type = PT_UCHAR
  107. Name = m_uchFrontColor[1] Offset = 0x55 Type = PT_UCHAR
  108. Name = m_uchFrontColor[2] Offset = 0x56 Type = PT_UCHAR
  109. Name = m_uchBackColor[0] Offset = 0x57 Type = PT_UCHAR
  110. Name = m_uchBackColor[1] Offset = 0x58 Type = PT_UCHAR
  111. Name = m_uchBackColor[2] Offset = 0x59 Type = PT_UCHAR
  112. == TABLE : DT_TEFootprintDecal ==
  113. -- props : 6 --
  114. Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
  115. Name = m_vecDirection Offset = 0x1c Type = PT_VECTOR
  116. Name = m_nEntity Offset = 0x34 Type = PT_INT
  117. Name = m_nIndex Offset = 0x38 Type = PT_INT
  118. Name = m_chMaterialType Offset = 0x3c Type = PT_CHAR
  119. == TABLE : DT_TEFizz ==
  120. -- props : 5 --
  121. Name = m_nEntity Offset = 0x10 Type = PT_INT
  122. Name = m_nModelIndex Offset = 0x14 Type = PT_INT
  123. Name = m_nDensity Offset = 0x18 Type = PT_INT
  124. Name = m_nCurrent Offset = 0x1c Type = PT_INT
  125. == TABLE : DT_TEExplosion ==
  126. -- props : 9 --
  127. Name = m_nModelIndex Offset = 0x1c Type = PT_INT
  128. Name = m_fScale Offset = 0x20 Type = PT_FLAGS
  129. Name = m_nFrameRate Offset = 0x24 Type = PT_INT
  130. Name = m_nFlags Offset = 0x28 Type = PT_INT
  131. Name = m_vecNormal Offset = 0x2c Type = PT_VECTOR
  132. Name = m_chMaterialType Offset = 0x38 Type = PT_CHAR
  133. Name = m_nRadius Offset = 0x3c Type = PT_INT
  134. Name = m_nMagnitude Offset = 0x40 Type = PT_INT
  135. == TABLE : DT_TEEnergySplash ==
  136. -- props : 3 --
  137. Name = m_vecPos Offset = 0x10 Type = PT_VECTOR
  138. Name = m_vecDir Offset = 0x1c Type = PT_VECTOR
  139. Name = m_bExplosive Offset = 0x28 Type = PT_BOOL
  140. == TABLE : DT_TEEffectDispatch ==
  141. == TABLE : DT_EffectData ==
  142. -- props : 28 --
  143. Name = m_vOrigin[0] Offset = 0x0 Type = PT_FLOAT
  144. Name = m_vOrigin[1] Offset = 0x4 Type = PT_FLOAT
  145. Name = m_vOrigin[2] Offset = 0x8 Type = PT_FLOAT
  146. Name = m_vStart[0] Offset = 0xc Type = PT_FLOAT
  147. Name = m_vStart[1] Offset = 0x10 Type = PT_FLOAT
  148. Name = m_vStart[2] Offset = 0x14 Type = PT_FLOAT
  149. Name = m_vAngles Offset = 0x24 Type = PT_VECTOR
  150. Name = m_vNormal Offset = 0x18 Type = PT_VECTOR
  151. Name = m_fFlags Offset = 0x30 Type = PT_FLAGS
  152. Name = m_flMagnitude Offset = 0x3c Type = PT_FLOAT
  153. Name = m_flScale Offset = 0x38 Type = PT_FLOAT
  154. Name = m_nAttachmentIndex Offset = 0x44 Type = PT_INT
  155. Name = m_nSurfaceProp Offset = 0x48 Type = PT_INT
  156. Name = m_iEffectName Offset = 0x88 Type = PT_INT
  157. Name = m_nMaterial Offset = 0x4c Type = PT_INT
  158. Name = m_nDamageType Offset = 0x50 Type = PT_INT
  159. Name = m_nHitBox Offset = 0x54 Type = PT_INT
  160. Name = entindex Offset = 0x0 Type = PT_INT
  161. Name = m_nColor Offset = 0x58 Type = PT_INT
  162. Name = m_flRadius Offset = 0x40 Type = PT_FLOAT
  163. Name = m_bCustomColors Offset = 0x59 Type = PT_BOOL
  164. Name = m_CustomColors.m_vecColor1 Offset = 0x5c Type = PT_VECTOR
  165. Name = m_CustomColors.m_vecColor2 Offset = 0x68 Type = PT_VECTOR
  166. Name = m_bControlPoint1 Offset = 0x74 Type = PT_BOOL
  167. Name = m_ControlPoint1.m_eParticleAttachment Offset = 0x78 Type = PT_INT
  168. Name = m_ControlPoint1.m_vecOffset[0] Offset = 0x7c Type = PT_FLOAT
  169. Name = m_ControlPoint1.m_vecOffset[1] Offset = 0x80 Type = PT_FLOAT
  170. Name = m_ControlPoint1.m_vecOffset[2] Offset = 0x84 Type = PT_FLOAT
  171. -- props : 2 --
  172. Name = m_EffectData Offset = 0x10 Type = PT_INT
  173. == TABLE : DT_TEDynamicLight ==
  174. -- props : 9 --
  175. Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
  176. Name = r Offset = 0x20 Type = PT_INT
  177. Name = g Offset = 0x24 Type = PT_INT
  178. Name = b Offset = 0x28 Type = PT_INT
  179. Name = exponent Offset = 0x2c Type = PT_INT
  180. Name = m_fRadius Offset = 0x1c Type = PT_FLAGS
  181. Name = m_fTime Offset = 0x30 Type = PT_FLAGS
  182. Name = m_fDecay Offset = 0x34 Type = PT_FLAGS
  183. == TABLE : DT_TEDecal ==
  184. -- props : 6 --
  185. Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
  186. Name = m_vecStart Offset = 0x1c Type = PT_VECTOR
  187. Name = m_nEntity Offset = 0x28 Type = PT_INT
  188. Name = m_nHitbox Offset = 0x2c Type = PT_INT
  189. Name = m_nIndex Offset = 0x30 Type = PT_INT
  190. == TABLE : DT_TEClientProjectile ==
  191. -- props : 6 --
  192. Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
  193. Name = m_vecVelocity Offset = 0x1c Type = PT_VECTOR
  194. Name = m_nModelIndex Offset = 0x28 Type = PT_INT
  195. Name = m_nLifeTime Offset = 0x2c Type = PT_INT
  196. Name = m_hOwner Offset = 0x30 Type = PT_EHANDLE
  197. == TABLE : DT_TEBubbleTrail ==
  198. -- props : 7 --
  199. Name = m_vecMins Offset = 0x10 Type = PT_VECTOR
  200. Name = m_vecMaxs Offset = 0x1c Type = PT_VECTOR
  201. Name = m_nModelIndex Offset = 0x2c Type = PT_INT
  202. Name = m_flWaterZ Offset = 0x28 Type = PT_FLOAT
  203. Name = m_nCount Offset = 0x30 Type = PT_INT
  204. Name = m_fSpeed Offset = 0x34 Type = PT_FLAGS
  205. == TABLE : DT_TEBubbles ==
  206. -- props : 7 --
  207. Name = m_vecMins Offset = 0x10 Type = PT_VECTOR
  208. Name = m_vecMaxs Offset = 0x1c Type = PT_VECTOR
  209. Name = m_nModelIndex Offset = 0x2c Type = PT_INT
  210. Name = m_fHeight Offset = 0x28 Type = PT_FLAGS
  211. Name = m_nCount Offset = 0x30 Type = PT_INT
  212. Name = m_fSpeed Offset = 0x34 Type = PT_FLAGS
  213. == TABLE : DT_TEBSPDecal ==
  214. -- props : 4 --
  215. Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
  216. Name = m_nEntity Offset = 0x1c Type = PT_INT
  217. Name = m_nIndex Offset = 0x20 Type = PT_INT
  218. == TABLE : DT_TEBreakModel ==
  219. -- props : 12 --
  220. Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
  221. Name = m_angRotation[0] Offset = 0x1c Type = PT_QANGLE
  222. Name = m_angRotation[1] Offset = 0x20 Type = PT_QANGLE
  223. Name = m_angRotation[2] Offset = 0x24 Type = PT_QANGLE
  224. Name = m_vecSize Offset = 0x28 Type = PT_VECTOR
  225. Name = m_vecVelocity Offset = 0x34 Type = PT_VECTOR
  226. Name = m_nModelIndex Offset = 0x44 Type = PT_INT
  227. Name = m_nRandomization Offset = 0x40 Type = PT_INT
  228. Name = m_nCount Offset = 0x48 Type = PT_INT
  229. Name = m_fTime Offset = 0x4c Type = PT_FLAGS
  230. Name = m_nFlags Offset = 0x50 Type = PT_INT
  231. == TABLE : DT_TEBloodStream ==
  232. -- props : 7 --
  233. Name = m_vecDirection Offset = 0x1c Type = PT_VECTOR
  234. Name = r Offset = 0x28 Type = PT_INT
  235. Name = g Offset = 0x2c Type = PT_INT
  236. Name = b Offset = 0x30 Type = PT_INT
  237. Name = a Offset = 0x34 Type = PT_INT
  238. Name = m_nAmount Offset = 0x38 Type = PT_INT
  239. == TABLE : DT_TEBloodSprite ==
  240. -- props : 9 --
  241. Name = m_vecOrigin Offset = 0x10 Type = PT_VECTOR
  242. Name = m_vecDirection Offset = 0x1c Type = PT_VECTOR
  243. Name = r Offset = 0x28 Type = PT_INT
  244. Name = g Offset = 0x2c Type = PT_INT
  245. Name = b Offset = 0x30 Type = PT_INT
  246. Name = a Offset = 0x34 Type = PT_INT
  247. Name = m_nSprayModel Offset = 0x3c Type = PT_INT
  248. Name = m_nDropModel Offset = 0x38 Type = PT_INT
  249. Name = m_nSize Offset = 0x40 Type = PT_INT
  250. == TABLE : DT_TEBeamSpline ==
  251. -- props : 3 --
  252. Name = m_nPoints Offset = 0xd0 Type = PT_INT
  253. Name = m_vecPoints[0] Offset = 0x10 Type = PT_VECTOR
  254. Name = m_vecPoints Offset = 0x0 Type = PT_VECTOR
  255. == TABLE : DT_TEBeamRingPoint ==
  256. -- props : 4 --
  257. Name = m_vecCenter Offset = 0x4c Type = PT_VECTOR
  258. Name = m_flStartRadius Offset = 0x58 Type = PT_FLOAT
  259. Name = m_flEndRadius Offset = 0x5c Type = PT_FLOAT
  260. == TABLE : DT_BaseBeam ==
  261. -- props : 15 --
  262. Name = m_nModelIndex Offset = 0x10 Type = PT_INT
  263. Name = m_nHaloIndex Offset = 0x14 Type = PT_INT
  264. Name = m_nStartFrame Offset = 0x18 Type = PT_INT
  265. Name = m_nFrameRate Offset = 0x1c Type = PT_INT
  266. Name = m_fLife Offset = 0x20 Type = PT_FLAGS
  267. Name = m_fWidth Offset = 0x24 Type = PT_FLAGS
  268. Name = m_fEndWidth Offset = 0x28 Type = PT_FLAGS
  269. Name = m_nFadeLength Offset = 0x2c Type = PT_INT
  270. Name = m_fAmplitude Offset = 0x30 Type = PT_FLAGS
  271. Name = m_nSpeed Offset = 0x44 Type = PT_INT
  272. Name = r Offset = 0x34 Type = PT_INT
  273. Name = g Offset = 0x38 Type = PT_INT
  274. Name = b Offset = 0x3c Type = PT_INT
  275. Name = a Offset = 0x40 Type = PT_INT
  276. Name = m_nFlags Offset = 0x48 Type = PT_INT
  277. == TABLE : DT_TEBeamRing ==
  278. -- props : 3 --
  279. Name = m_nStartEntity Offset = 0x4c Type = PT_INT
  280. Name = m_nEndEntity Offset = 0x50 Type = PT_INT
  281. == TABLE : DT_TEBeamPoints ==
  282. -- props : 3 --
  283. Name = m_vecStartPoint Offset = 0x4c Type = PT_VECTOR
  284. Name = m_vecEndPoint Offset = 0x58 Type = PT_VECTOR
  285. == TABLE : DT_TEBeamLaser ==
  286. -- props : 3 --
  287. Name = m_nStartEntity Offset = 0x4c Type = PT_INT
  288. Name = m_nEndEntity Offset = 0x50 Type = PT_INT
  289. == TABLE : DT_TEBeamFollow ==
  290. -- props : 2 --
  291. Name = m_iEntIndex Offset = 0x4c Type = PT_INT
  292. == TABLE : DT_TEBeamEnts ==
  293. -- props : 3 --
  294. Name = m_nStartEntity Offset = 0x4c Type = PT_INT
  295. Name = m_nEndEntity Offset = 0x50 Type = PT_INT
  296. == TABLE : DT_TEBeamEntPoint ==
  297. -- props : 5 --
  298. Name = m_nStartEntity Offset = 0x4c Type = PT_INT
  299. Name = m_nEndEntity Offset = 0x50 Type = PT_INT
  300. Name = m_vecStartPoint Offset = 0x54 Type = PT_VECTOR
  301. Name = m_vecEndPoint Offset = 0x60 Type = PT_VECTOR
  302. == TABLE : DT_TEArmorRicochet ==
  303. -- props : 1 --
  304. == TABLE : DT_TEMetalSparks ==
  305. -- props : 2 --
  306. Name = m_vecPos Offset = 0x10 Type = PT_VECTOR
  307. Name = m_vecDir Offset = 0x1c Type = PT_VECTOR
  308. == TABLE : DT_SteamJet ==
  309. -- props : 12 --
  310. Name = m_SpreadSpeed Offset = 0x5fc Type = PT_FLOAT
  311. Name = m_Speed Offset = 0x600 Type = PT_FLOAT
  312. Name = m_StartSize Offset = 0x604 Type = PT_FLOAT
  313. Name = m_EndSize Offset = 0x608 Type = PT_FLOAT
  314. Name = m_Rate Offset = 0x60c Type = PT_FLOAT
  315. Name = m_JetLength Offset = 0x610 Type = PT_FLOAT
  316. Name = m_bEmit Offset = 0x614 Type = PT_BOOL
  317. Name = m_bFaceLeft Offset = 0x61c Type = PT_BOOL
  318. Name = m_nType Offset = 0x618 Type = PT_INT
  319. Name = m_spawnflags Offset = 0x620 Type = PT_INT
  320. Name = m_flRollSpeed Offset = 0x624 Type = PT_FLOAT
  321. == TABLE : DT_BaseParticleEntity ==
  322. -- props : 1 --
  323. == TABLE : DT_BaseEntity ==
  324. == TABLE : DT_AnimTimeMustBeFirst ==
  325. -- props : 1 --
  326. Name = m_flAnimTime Offset = 0x60 Type = PT_FLOAT
  327. == TABLE : DT_CollisionProperty ==
  328. -- props : 12 --
  329. Name = m_vecMinsPreScaled Offset = 0x8 Type = PT_VECTOR
  330. Name = m_vecMaxsPreScaled Offset = 0x14 Type = PT_VECTOR
  331. Name = m_vecMins Offset = 0x20 Type = PT_VECTOR
  332. Name = m_vecMaxs Offset = 0x2c Type = PT_VECTOR
  333. Name = m_nSolidType Offset = 0x41 Type = PT_INT
  334. Name = m_usSolidFlags Offset = 0x3c Type = PT_INT
  335. Name = m_nSurroundType Offset = 0x40 Type = PT_INT
  336. Name = m_triggerBloat Offset = 0x42 Type = PT_INT
  337. Name = m_vecSpecifiedSurroundingMinsPreScaled Offset = 0x44 Type = PT_VECTOR
  338. Name = m_vecSpecifiedSurroundingMaxsPreScaled Offset = 0x50 Type = PT_VECTOR
  339. Name = m_vecSpecifiedSurroundingMins Offset = 0x5c Type = PT_VECTOR
  340. Name = m_vecSpecifiedSurroundingMaxs Offset = 0x68 Type = PT_VECTOR
  341. == TABLE : DT_PredictableId ==
  342. -- props : 2 --
  343. Name = m_PredictableID Offset = 0x9c Type = PT_INT
  344. Name = m_bIsPlayerSimulated Offset = 0x4c4 Type = PT_BOOL
  345. -- props : 26 --
  346. Name = AnimTimeMustBeFirst Offset = 0x0 Type = PT_INT
  347. Name = m_flSimulationTime Offset = 0x68 Type = PT_FLOAT
  348. Name = m_ubInterpolationFrame Offset = 0x74 Type = PT_INT
  349. Name = m_vecOrigin Offset = 0x334 Type = PT_VECTOR
  350. Name = m_angRotation Offset = 0x340 Type = PT_QANGLE
  351. Name = m_nModelIndex Offset = 0x8c Type = PT_INT
  352. Name = m_fEffects Offset = 0x78 Type = PT_FLAGS
  353. Name = m_nRenderMode Offset = 0x7c Type = PT_INT
  354. Name = m_nRenderFX Offset = 0x54 Type = PT_INT
  355. Name = m_clrRender Offset = 0x58 Type = PT_INT
  356. Name = m_iTeamNum Offset = 0x98 Type = PT_INT
  357. Name = m_CollisionGroup Offset = 0x350 Type = PT_INT
  358. Name = m_flElasticity Offset = 0x244 Type = PT_FLOAT
  359. Name = m_flShadowCastDistance Offset = 0x248 Type = PT_FLOAT
  360. Name = m_hOwnerEntity Offset = 0x4d4 Type = PT_EHANDLE
  361. Name = m_hEffectEntity Offset = 0x4d8 Type = PT_EHANDLE
  362. Name = moveparent Offset = 0x18c Type = PT_INT
  363. Name = m_iParentAttachment Offset = 0x176 Type = PT_INT
  364. Name = movetype Offset = 0x0 Type = PT_INT
  365. Name = movecollide Offset = 0x0 Type = PT_INT
  366. Name = m_Collision Offset = 0x198 Type = PT_INT
  367. Name = m_iTextureFrameIndex Offset = 0x4c8 Type = PT_INT
  368. Name = predictable_id Offset = 0x0 Type = PT_INT
  369. Name = m_bSimulatedEveryTick Offset = 0x4c5 Type = PT_BOOL
  370. Name = m_bAnimatedEveryTick Offset = 0x4c6 Type = PT_BOOL
  371. Name = m_bAlternateSorting Offset = 0x4c7 Type = PT_BOOL
  372. == TABLE : DT_SmokeStack ==
  373. -- props : 19 --
  374. Name = m_SpreadSpeed Offset = 0x64c Type = PT_FLOAT
  375. Name = m_Speed Offset = 0x650 Type = PT_FLOAT
  376. Name = m_StartSize Offset = 0x654 Type = PT_FLOAT
  377. Name = m_EndSize Offset = 0x658 Type = PT_FLOAT
  378. Name = m_Rate Offset = 0x65c Type = PT_FLOAT
  379. Name = m_JetLength Offset = 0x660 Type = PT_FLOAT
  380. Name = m_bEmit Offset = 0x664 Type = PT_BOOL
  381. Name = m_flBaseSpread Offset = 0x668 Type = PT_FLOAT
  382. Name = m_flTwist Offset = 0x6bc Type = PT_FLOAT
  383. Name = m_flRollSpeed Offset = 0x6f8 Type = PT_FLOAT
  384. Name = m_iMaterialModel Offset = 0x6c0 Type = PT_INT
  385. Name = m_AmbientLight.m_vPos Offset = 0x66c Type = PT_VECTOR
  386. Name = m_AmbientLight.m_vColor Offset = 0x678 Type = PT_VECTOR
  387. Name = m_AmbientLight.m_flIntensity Offset = 0x684 Type = PT_FLOAT
  388. Name = m_DirLight.m_vPos Offset = 0x688 Type = PT_VECTOR
  389. Name = m_DirLight.m_vColor Offset = 0x694 Type = PT_VECTOR
  390. Name = m_DirLight.m_flIntensity Offset = 0x6a0 Type = PT_FLOAT
  391. Name = m_vWind Offset = 0x6b0 Type = PT_VECTOR
  392. == TABLE : DT_DustTrail ==
  393. -- props : 14 --
  394. Name = m_SpawnRate Offset = 0x5fc Type = PT_FLOAT
  395. Name = m_Color Offset = 0x600 Type = PT_VECTOR
  396. Name = m_ParticleLifetime Offset = 0x610 Type = PT_FLOAT
  397. Name = m_StopEmitTime Offset = 0x618 Type = PT_FLOAT
  398. Name = m_MinSpeed Offset = 0x61c Type = PT_FLOAT
  399. Name = m_MaxSpeed Offset = 0x620 Type = PT_FLOAT
  400. Name = m_MinDirectedSpeed Offset = 0x624 Type = PT_FLOAT
  401. Name = m_MaxDirectedSpeed Offset = 0x628 Type = PT_FLOAT
  402. Name = m_StartSize Offset = 0x62c Type = PT_FLOAT
  403. Name = m_EndSize Offset = 0x630 Type = PT_FLOAT
  404. Name = m_SpawnRadius Offset = 0x634 Type = PT_FLOAT
  405. Name = m_bEmit Offset = 0x644 Type = PT_BOOL
  406. Name = m_Opacity Offset = 0x60c Type = PT_FLOAT
  407. == TABLE : DT_FireTrail ==
  408. -- props : 3 --
  409. Name = m_nAttachment Offset = 0x5fc Type = PT_INT
  410. Name = m_flLifetime Offset = 0x600 Type = PT_FLOAT
  411. == TABLE : DT_SporeTrail ==
  412. -- props : 8 --
  413. Name = m_flSpawnRate Offset = 0x604 Type = PT_FLOAT
  414. Name = m_vecEndColor Offset = 0x5f8 Type = PT_VECTOR
  415. Name = m_flParticleLifetime Offset = 0x608 Type = PT_FLOAT
  416. Name = m_flStartSize Offset = 0x60c Type = PT_FLOAT
  417. Name = m_flEndSize Offset = 0x610 Type = PT_FLOAT
  418. Name = m_flSpawnRadius Offset = 0x614 Type = PT_FLOAT
  419. Name = m_bEmit Offset = 0x624 Type = PT_BOOL
  420. == TABLE : DT_SporeExplosion ==
  421. -- props : 8 --
  422. Name = m_flSpawnRate Offset = 0x5fc Type = PT_FLOAT
  423. Name = m_flParticleLifetime Offset = 0x600 Type = PT_FLOAT
  424. Name = m_flStartSize Offset = 0x604 Type = PT_FLOAT
  425. Name = m_flEndSize Offset = 0x608 Type = PT_FLOAT
  426. Name = m_flSpawnRadius Offset = 0x60c Type = PT_FLOAT
  427. Name = m_bEmit Offset = 0x614 Type = PT_BOOL
  428. Name = m_bDontRemove Offset = 0x615 Type = PT_BOOL
  429. == TABLE : DT_RocketTrail ==
  430. -- props : 16 --
  431. Name = m_SpawnRate Offset = 0x5fc Type = PT_FLOAT
  432. Name = m_StartColor Offset = 0x600 Type = PT_VECTOR
  433. Name = m_EndColor Offset = 0x60c Type = PT_VECTOR
  434. Name = m_ParticleLifetime Offset = 0x61c Type = PT_FLOAT
  435. Name = m_StopEmitTime Offset = 0x620 Type = PT_FLOAT
  436. Name = m_MinSpeed Offset = 0x624 Type = PT_FLOAT
  437. Name = m_MaxSpeed Offset = 0x628 Type = PT_FLOAT
  438. Name = m_StartSize Offset = 0x62c Type = PT_FLOAT
  439. Name = m_EndSize Offset = 0x630 Type = PT_FLOAT
  440. Name = m_SpawnRadius Offset = 0x634 Type = PT_FLOAT
  441. Name = m_bEmit Offset = 0x644 Type = PT_BOOL
  442. Name = m_nAttachment Offset = 0x648 Type = PT_INT
  443. Name = m_Opacity Offset = 0x618 Type = PT_FLOAT
  444. Name = m_bDamaged Offset = 0x645 Type = PT_BOOL
  445. Name = m_flFlareScale Offset = 0x658 Type = PT_FLOAT
  446. == TABLE : DT_SmokeTrail ==
  447. -- props : 16 --
  448. Name = m_SpawnRate Offset = 0x5fc Type = PT_FLOAT
  449. Name = m_StartColor Offset = 0x600 Type = PT_VECTOR
  450. Name = m_EndColor Offset = 0x60c Type = PT_VECTOR
  451. Name = m_ParticleLifetime Offset = 0x61c Type = PT_FLOAT
  452. Name = m_StopEmitTime Offset = 0x620 Type = PT_FLOAT
  453. Name = m_MinSpeed Offset = 0x624 Type = PT_FLOAT
  454. Name = m_MaxSpeed Offset = 0x628 Type = PT_FLOAT
  455. Name = m_MinDirectedSpeed Offset = 0x62c Type = PT_FLOAT
  456. Name = m_MaxDirectedSpeed Offset = 0x630 Type = PT_FLOAT
  457. Name = m_StartSize Offset = 0x634 Type = PT_FLOAT
  458. Name = m_EndSize Offset = 0x638 Type = PT_FLOAT
  459. Name = m_SpawnRadius Offset = 0x63c Type = PT_FLOAT
  460. Name = m_bEmit Offset = 0x64c Type = PT_BOOL
  461. Name = m_nAttachment Offset = 0x650 Type = PT_INT
  462. Name = m_Opacity Offset = 0x618 Type = PT_FLOAT
  463. == TABLE : DT_PropVehicleDriveable ==
  464. -- props : 15 --
  465. Name = m_hPlayer Offset = 0x864 Type = PT_EHANDLE
  466. Name = m_nSpeed Offset = 0x868 Type = PT_INT
  467. Name = m_nRPM Offset = 0x86c Type = PT_INT
  468. Name = m_flThrottle Offset = 0x870 Type = PT_FLOAT
  469. Name = m_nBoostTimeLeft Offset = 0x874 Type = PT_INT
  470. Name = m_nHasBoost Offset = 0x878 Type = PT_INT
  471. Name = m_nScannerDisabledWeapons Offset = 0x87c Type = PT_INT
  472. Name = m_nScannerDisabledVehicle Offset = 0x880 Type = PT_INT
  473. Name = m_bEnterAnimOn Offset = 0x8a0 Type = PT_BOOL
  474. Name = m_bExitAnimOn Offset = 0x8a1 Type = PT_BOOL
  475. Name = m_bUnableToFire Offset = 0x8f1 Type = PT_BOOL
  476. Name = m_vecEyeExitEndpoint Offset = 0x8e4 Type = PT_VECTOR
  477. Name = m_bHasGun Offset = 0x8f0 Type = PT_BOOL
  478. Name = m_vecGunCrosshair Offset = 0x8a8 Type = PT_VECTOR
  479. == TABLE : DT_BaseAnimating ==
  480. == TABLE : DT_ServerAnimationData ==
  481. -- props : 1 --
  482. Name = m_flCycle Offset = 0x7c0 Type = PT_FLOAT
  483. -- props : 23 --
  484. Name = m_nSequence Offset = 0x7b8 Type = PT_INT
  485. Name = m_nForceBone Offset = 0x558 Type = PT_INT
  486. Name = m_vecForce Offset = 0x54c Type = PT_VECTOR
  487. Name = m_nSkin Offset = 0x518 Type = PT_INT
  488. Name = m_nBody Offset = 0x51c Type = PT_INT
  489. Name = m_nHitboxSet Offset = 0x520 Type = PT_INT
  490. Name = m_flModelScale Offset = 0x618 Type = PT_FLOAT
  491. Name = m_flModelWidthScale Offset = 0x618 Type = PT_FLOAT
  492. Name = m_flPoseParameter Offset = 0x61c Type = PT_FLOAT
  493. Name = m_flPlaybackRate Offset = 0x540 Type = PT_FLOAT
  494. Name = m_flEncodedController Offset = 0x738 Type = PT_FLOAT
  495. Name = m_bClientSideAnimation Offset = 0x788 Type = PT_BOOL
  496. Name = m_bClientSideFrameReset Offset = 0x588 Type = PT_BOOL
  497. Name = m_nNewSequenceParity Offset = 0x78c Type = PT_INT
  498. Name = m_nResetEventsParity Offset = 0x790 Type = PT_INT
  499. Name = m_nMuzzleFlashParity Offset = 0x844 Type = PT_INT
  500. Name = m_hLightingOrigin Offset = 0x83c Type = PT_EHANDLE
  501. Name = m_hLightingOriginRelative Offset = 0x840 Type = PT_EHANDLE
  502. Name = serveranimdata Offset = 0x0 Type = PT_INT
  503. Name = m_fadeMinDist Offset = 0x5c0 Type = PT_FLAGS
  504. Name = m_fadeMaxDist Offset = 0x5c4 Type = PT_FLAGS
  505. Name = m_flFadeScale Offset = 0x5c8 Type = PT_FLOAT
  506. == TABLE : DT_ParticleSmokeGrenade ==
  507. -- props : 5 --
  508. Name = m_flSpawnTime Offset = 0x60c Type = PT_FLOAT
  509. Name = m_FadeStartTime Offset = 0x610 Type = PT_FLOAT
  510. Name = m_FadeEndTime Offset = 0x614 Type = PT_FLOAT
  511. Name = m_CurrentStage Offset = 0x5fc Type = PT_INT
  512. == TABLE : DT_ParticleFire ==
  513. -- props : 2 --
  514. Name = m_vOrigin Offset = 0x604 Type = PT_VECTOR
  515. Name = m_vDirection Offset = 0x610 Type = PT_VECTOR
  516. == TABLE : DT_MovieExplosion ==
  517. -- props : 1 --
  518. == TABLE : DT_TEGaussExplosion ==
  519. -- props : 3 --
  520. Name = m_nType Offset = 0x1c Type = PT_INT
  521. Name = m_vecDirection Offset = 0x20 Type = PT_VECTOR
  522. == TABLE : DT_QuadraticBeam ==
  523. -- props : 5 --
  524. Name = m_targetPosition Offset = 0x510 Type = PT_VECTOR
  525. Name = m_controlPosition Offset = 0x51c Type = PT_VECTOR
  526. Name = m_scrollRate Offset = 0x528 Type = PT_FLOAT
  527. Name = m_flWidth Offset = 0x52c Type = PT_FLOAT
  528. == TABLE : DT_Embers ==
  529. -- props : 5 --
  530. Name = m_nDensity Offset = 0x510 Type = PT_INT
  531. Name = m_nLifetime Offset = 0x514 Type = PT_INT
  532. Name = m_nSpeed Offset = 0x518 Type = PT_INT
  533. Name = m_bEmit Offset = 0x51c Type = PT_BOOL
  534. == TABLE : DT_EnvWind ==
  535. == TABLE : DT_EnvWindShared ==
  536. -- props : 12 --
  537. Name = m_iMinWind Offset = 0xc Type = PT_INT
  538. Name = m_iMaxWind Offset = 0x10 Type = PT_INT
  539. Name = m_iMinGust Offset = 0x14 Type = PT_INT
  540. Name = m_iMaxGust Offset = 0x18 Type = PT_INT
  541. Name = m_flMinGustDelay Offset = 0x1c Type = PT_FLOAT
  542. Name = m_flMaxGustDelay Offset = 0x20 Type = PT_FLOAT
  543. Name = m_iGustDirChange Offset = 0x28 Type = PT_INT
  544. Name = m_iWindSeed Offset = 0x8 Type = PT_INT
  545. Name = m_iInitialWindDir Offset = 0x38 Type = PT_INT
  546. Name = m_flInitialWindSpeed Offset = 0x3c Type = PT_FLOAT
  547. Name = m_flStartTime Offset = 0x4 Type = PT_FLOAT
  548. Name = m_flGustDuration Offset = 0x24 Type = PT_FLOAT
  549. -- props : 2 --
  550. Name = m_EnvWindShared Offset = 0x510 Type = PT_INT
  551. == TABLE : DT_Precipitation ==
  552. -- props : 2 --
  553. Name = m_nPrecipType Offset = 0x538 Type = PT_INT
  554. == TABLE : DT_NextBot ==
  555. -- props : 1 --
  556. == TABLE : DT_BaseCombatCharacter ==
  557. == TABLE : DT_BCCLocalPlayerExclusive ==
  558. -- props : 1 --
  559. Name = m_flNextAttack Offset = 0xc28 Type = PT_FLOAT
  560. -- props : 4 --
  561. Name = bcc_localdata Offset = 0x0 Type = PT_INT
  562. Name = m_hActiveWeapon Offset = 0xd70 Type = PT_EHANDLE
  563. Name = m_hMyWeapons Offset = 0xcb0 Type = PT_EHANDLE
  564. == TABLE : DT_BaseFlex ==
  565. -- props : 4 --
  566. Name = m_flexWeight Offset = 0x908 Type = PT_FLOAT
  567. Name = m_blinktoggle Offset = 0xab8 Type = PT_BOOL
  568. Name = m_viewtarget Offset = 0x8cc Type = PT_VECTOR
  569. == TABLE : DT_BaseAnimatingOverlay ==
  570. == TABLE : DT_OverlayVars ==
  571. -- props : 1 --
  572. Name = m_AnimOverlay Offset = 0x0 Type = PT_UNKNOWN
  573. -- props : 2 --
  574. Name = overlay_vars Offset = 0x0 Type = PT_INT
  575. == TABLE : DT_WeaponXM1014 ==
  576. -- props : 2 --
  577. Name = m_reloadState Offset = 0x95c Type = PT_INT
  578. == TABLE : DT_WeaponCSBase ==
  579. -- props : 3 --
  580. Name = m_weaponMode Offset = 0x91c Type = PT_INT
  581. Name = m_fAccuracyPenalty Offset = 0x920 Type = PT_FLAGS
  582. == TABLE : DT_BaseCombatWeapon ==
  583. == TABLE : DT_LocalWeaponData ==
  584. -- props : 6 --
  585. Name = m_iClip1 Offset = 0x8ac Type = PT_INT
  586. Name = m_iClip2 Offset = 0x8b0 Type = PT_INT
  587. Name = m_iPrimaryAmmoType Offset = 0x8a4 Type = PT_INT
  588. Name = m_iSecondaryAmmoType Offset = 0x8a8 Type = PT_INT
  589. Name = m_nViewModelIndex Offset = 0x864 Type = PT_INT
  590. Name = m_bFlipViewModel Offset = 0x8dc Type = PT_BOOL
  591. == TABLE : DT_LocalActiveWeaponData ==
  592. -- props : 4 --
  593. Name = m_flNextPrimaryAttack Offset = 0x868 Type = PT_FLOAT
  594. Name = m_flNextSecondaryAttack Offset = 0x86c Type = PT_FLOAT
  595. Name = m_nNextThinkTick Offset = 0x84 Type = PT_INT
  596. Name = m_flTimeWeaponIdle Offset = 0x870 Type = PT_FLOAT
  597. -- props : 7 --
  598. Name = LocalWeaponData Offset = 0x0 Type = PT_INT
  599. Name = LocalActiveWeaponData Offset = 0x0 Type = PT_INT
  600. Name = m_iViewModelIndex Offset = 0x878 Type = PT_INT
  601. Name = m_iWorldModelIndex Offset = 0x87c Type = PT_INT
  602. Name = m_iState Offset = 0x89c Type = PT_INT
  603. Name = m_hOwner Offset = 0x860 Type = PT_EHANDLE
  604. == TABLE : DT_WeaponUSP ==
  605. -- props : 3 --
  606. Name = m_bSilencerOn Offset = 0x958 Type = PT_BOOL
  607. Name = m_flDoneSwitchingSilencer Offset = 0x95c Type = PT_FLOAT
  608. == TABLE : DT_WeaponUMP45 ==
  609. -- props : 1 --
  610. == TABLE : DT_WeaponCSBaseGun ==
  611. -- props : 1 --
  612. == TABLE : DT_WeaponTMP ==
  613. -- props : 1 --
  614. == TABLE : DT_SmokeGrenade ==
  615. -- props : 1 --
  616. == TABLE : DT_BaseCSGrenade ==
  617. -- props : 4 --
  618. Name = m_bRedraw Offset = 0x958 Type = PT_BOOL
  619. Name = m_bPinPulled Offset = 0x959 Type = PT_BOOL
  620. Name = m_fThrowTime Offset = 0x95c Type = PT_FLAGS
  621. == TABLE : DT_WeaponSG552 ==
  622. -- props : 1 --
  623. == TABLE : DT_WeaponSG550 ==
  624. -- props : 1 --
  625. == TABLE : DT_WeaponScout ==
  626. -- props : 1 --
  627. == TABLE : DT_WeaponP90 ==
  628. -- props : 1 --
  629. == TABLE : DT_WeaponP228 ==
  630. -- props : 1 --
  631. == TABLE : DT_WeaponMP5Navy ==
  632. -- props : 1 --
  633. == TABLE : DT_WeaponMAC10 ==
  634. -- props : 1 --
  635. == TABLE : DT_WeaponM4A1 ==
  636. -- props : 3 --
  637. Name = m_bSilencerOn Offset = 0x960 Type = PT_BOOL
  638. Name = m_flDoneSwitchingSilencer Offset = 0x964 Type = PT_FLOAT
  639. == TABLE : DT_WeaponM3 ==
  640. -- props : 2 --
  641. Name = m_reloadState Offset = 0x95c Type = PT_INT
  642. == TABLE : DT_WeaponM249 ==
  643. -- props : 1 --
  644. == TABLE : DT_WeaponKnife ==
  645. == TABLE : DT_LocalActiveWeaponKnifeData ==
  646. -- props : 1 --
  647. Name = m_flSmackTime Offset = 0x9b0 Type = PT_FLOAT
  648. -- props : 2 --
  649. Name = LocalActiveWeaponKnifeData Offset = 0x0 Type = PT_INT
  650. == TABLE : DT_HEGrenade ==
  651. -- props : 1 --
  652. == TABLE : DT_WeaponGlock ==
  653. -- props : 3 --
  654. Name = m_bBurstMode Offset = 0x958 Type = PT_BOOL
  655. Name = m_iBurstShotsRemaining Offset = 0x95c Type = PT_INT
  656. == TABLE : DT_WeaponGalil ==
  657. -- props : 1 --
  658. == TABLE : DT_WeaponG3SG1 ==
  659. -- props : 1 --
  660. == TABLE : DT_Flashbang ==
  661. -- props : 1 --
  662. == TABLE : DT_WeaponFiveSeven ==
  663. -- props : 1 --
  664. == TABLE : DT_WeaponFamas ==
  665. -- props : 3 --
  666. Name = m_bBurstMode Offset = 0x960 Type = PT_BOOL
  667. Name = m_iBurstShotsRemaining Offset = 0x964 Type = PT_INT
  668. == TABLE : DT_WeaponElite ==
  669. -- props : 1 --
  670. == TABLE : DT_WeaponDEagle ==
  671. -- props : 1 --
  672. == TABLE : DT_WeaponC4 ==
  673. -- props : 4 --
  674. Name = m_bStartedArming Offset = 0x978 Type = PT_BOOL
  675. Name = m_bBombPlacedAnimation Offset = 0x980 Type = PT_BOOL
  676. Name = m_fArmedTime Offset = 0x97c Type = PT_FLAGS
  677. == TABLE : DT_WeaponAWP ==
  678. -- props : 1 --
  679. == TABLE : DT_WeaponAug ==
  680. -- props : 1 --
  681. == TABLE : DT_WeaponAK47 ==
  682. -- props : 1 --
  683. == TABLE : DT_FootstepControl ==
  684. -- props : 3 --
  685. Name = m_source Offset = 0x510 Type = PT_UNKNOWN
  686. Name = m_destination Offset = 0x520 Type = PT_UNKNOWN
  687. == TABLE : DT_CSGameRulesProxy ==
  688. == TABLE : DT_CSGameRules ==
  689. -- props : 9 --
  690. Name = m_bFreezePeriod Offset = 0x20 Type = PT_BOOL
  691. Name = m_iRoundTime Offset = 0x24 Type = PT_INT
  692. Name = m_fRoundStartTime Offset = 0x28 Type = PT_FLAGS
  693. Name = m_flGameStartTime Offset = 0x2c Type = PT_FLOAT
  694. Name = m_iHostagesRemaining Offset = 0x30 Type = PT_INT
  695. Name = m_bMapHasBombTarget Offset = 0x34 Type = PT_BOOL
  696. Name = m_bMapHasRescueZone Offset = 0x35 Type = PT_BOOL
  697. Name = m_bLogoMap Offset = 0x36 Type = PT_BOOL
  698. Name = m_bBlackMarket Offset = 0x37 Type = PT_BOOL
  699. -- props : 2 --
  700. Name = cs_gamerules_data Offset = 0x0 Type = PT_INT
  701. == TABLE : DT_GameRulesProxy ==
  702. -- props : 0 --
  703. == TABLE : DT_WeaponCubemap ==
  704. -- props : 1 --
  705. == TABLE : DT_WeaponCycler ==
  706. -- props : 1 --
  707. == TABLE : DT_TEPlantBomb ==
  708. -- props : 3 --
  709. Name = m_vecOrigin Offset = 0x14 Type = PT_VECTOR
  710. Name = m_iPlayer Offset = 0x10 Type = PT_INT
  711. Name = m_option Offset = 0x20 Type = PT_INT
  712. == TABLE : DT_TEFireBullets ==
  713. -- props : 9 --
  714. Name = m_vecOrigin Offset = 0x14 Type = PT_VECTOR
  715. Name = m_vecAngles[0] Offset = 0x20 Type = PT_VECTOR
  716. Name = m_vecAngles[1] Offset = 0x24 Type = PT_VECTOR
  717. Name = m_iWeaponID Offset = 0x2c Type = PT_INT
  718. Name = m_iMode Offset = 0x30 Type = PT_INT
  719. Name = m_iSeed Offset = 0x34 Type = PT_INT
  720. Name = m_iPlayer Offset = 0x10 Type = PT_INT
  721. Name = m_fInaccuracy Offset = 0x38 Type = PT_FLAGS
  722. Name = m_fSpread Offset = 0x3c Type = PT_FLAGS
  723. == TABLE : DT_TERadioIcon ==
  724. -- props : 2 --
  725. Name = m_iAttachToClient Offset = 0x10 Type = PT_INT
  726. == TABLE : DT_PlantedC4 ==
  727. -- props : 6 --
  728. Name = m_bBombTicking Offset = 0x860 Type = PT_BOOL
  729. Name = m_flC4Blow Offset = 0x86c Type = PT_FLOAT
  730. Name = m_flTimerLength Offset = 0x870 Type = PT_FLOAT
  731. Name = m_flDefuseLength Offset = 0x874 Type = PT_FLOAT
  732. Name = m_flDefuseCountDown Offset = 0x878 Type = PT_FLOAT
  733. == TABLE : DT_CSTeam ==
  734. -- props : 1 --
  735. == TABLE : DT_Team ==
  736. -- props : 6 --
  737. Name = m_iTeamNum Offset = 0x558 Type = PT_INT
  738. Name = m_iScore Offset = 0x544 Type = PT_INT
  739. Name = m_iRoundsWon Offset = 0x548 Type = PT_INT
  740. Name = m_szTeamname Offset = 0x524 Type = PT_CHARS
  741. Name = player_array_element Offset = 0x0 Type = PT_ARRAYELEMENT
  742. Name = "player_array" Offset = 0x0 Type = PT_ARRAYQUOTE
  743. == TABLE : DT_CSPlayerResource ==
  744. -- props : 20 --
  745. Name = m_iPlayerC4 Offset = 0xc50 Type = PT_INT
  746. Name = m_iPlayerVIP Offset = 0xc54 Type = PT_INT
  747. Name = m_vecC4 Offset = 0xc58 Type = PT_VECTOR
  748. Name = m_bHostageAlive Offset = 0xc7c Type = PT_BOOL
  749. Name = m_isHostageFollowingSomeone Offset = 0xc88 Type = PT_INT
  750. Name = m_iHostageEntityIDs Offset = 0xc94 Type = PT_INT
  751. Name = m_iHostageX Offset = 0xcc4 Type = PT_INT
  752. Name = m_iHostageY Offset = 0xcf4 Type = PT_INT
  753. Name = m_iHostageZ Offset = 0xd24 Type = PT_INT
  754. Name = m_bombsiteCenterA Offset = 0xc64 Type = PT_BOOL
  755. Name = m_bombsiteCenterB Offset = 0xc70 Type = PT_BOOL
  756. Name = m_hostageRescueX Offset = 0xd54 Type = PT_EHANDLE
  757. Name = m_hostageRescueY Offset = 0xd64 Type = PT_EHANDLE
  758. Name = m_hostageRescueZ Offset = 0xd74 Type = PT_EHANDLE
  759. Name = m_bBombSpotted Offset = 0xd84 Type = PT_BOOL
  760. Name = m_bPlayerSpotted Offset = 0xd85 Type = PT_BOOL
  761. Name = m_iMVPs Offset = 0x12f0 Type = PT_INT
  762. Name = m_bHasDefuser Offset = 0x13f8 Type = PT_BOOL
  763. Name = m_szClan Offset = 0xed0 Type = PT_CHARS
  764. == TABLE : DT_PlayerResource ==
  765. -- props : 7 --
  766. Name = m_iPing Offset = 0x61c Type = PT_INT
  767. Name = m_iScore Offset = 0x724 Type = PT_INT
  768. Name = m_iDeaths Offset = 0x82c Type = PT_INT
  769. Name = m_bConnected Offset = 0x934 Type = PT_BOOL
  770. Name = m_iTeam Offset = 0x978 Type = PT_INT
  771. Name = m_bAlive Offset = 0xa80 Type = PT_BOOL
  772. Name = m_iHealth Offset = 0xac4 Type = PT_INT
  773. == TABLE : DT_CSPlayer ==
  774. == TABLE : DT_CSLocalPlayerExclusive ==
  775. -- props : 7 --
  776. Name = m_flStamina Offset = 0x1410 Type = PT_FLOAT
  777. Name = m_iDirection Offset = 0x1414 Type = PT_INT
  778. Name = m_iShotsFired Offset = 0x1418 Type = PT_INT
  779. Name = m_flVelocityModifier Offset = 0x1420 Type = PT_FLOAT
  780. Name = m_vecOrigin Offset = 0x334 Type = PT_VECTOR
  781. Name = m_bPlayerDominated Offset = 0x1554 Type = PT_BOOL
  782. Name = m_bPlayerDominatingMe Offset = 0x1596 Type = PT_BOOL
  783. == TABLE : DT_CSNonLocalPlayerExclusive ==
  784. -- props : 1 --
  785. Name = m_vecOrigin Offset = 0x334 Type = PT_VECTOR
  786. -- props : 32 --
  787. Name = cslocaldata Offset = 0x0 Type = PT_INT
  788. Name = csnonlocaldata Offset = 0x0 Type = PT_INT
  789. Name = m_iAddonBits Offset = 0x13fc Type = PT_INT
  790. Name = m_iPrimaryAddon Offset = 0x1400 Type = PT_INT
  791. Name = m_iSecondaryAddon Offset = 0x1404 Type = PT_INT
  792. Name = m_iThrowGrenadeCounter Offset = 0x13f8 Type = PT_INT
  793. Name = m_iPlayerState Offset = 0x13f0 Type = PT_INT
  794. Name = m_iAccount Offset = 0x1470 Type = PT_INT
  795. Name = m_bInBombZone Offset = 0x13f5 Type = PT_BOOL
  796. Name = m_bInBuyZone Offset = 0x13f6 Type = PT_BOOL
  797. Name = m_iClass Offset = 0x1478 Type = PT_INT
  798. Name = m_ArmorValue Offset = 0x147c Type = PT_INT
  799. Name = m_angEyeAngles[0] Offset = 0x1480 Type = PT_QANGLE
  800. Name = m_angEyeAngles[1] Offset = 0x1484 Type = PT_QANGLE
  801. Name = m_flStamina Offset = 0x1410 Type = PT_FLOAT
  802. Name = m_bHasDefuser Offset = 0x148c Type = PT_BOOL
  803. Name = m_bNightVisionOn Offset = 0x141c Type = PT_BOOL
  804. Name = m_bHasNightVision Offset = 0x141d Type = PT_BOOL
  805. Name = m_bInHostageRescueZone Offset = 0x148d Type = PT_BOOL
  806. Name = m_ArmorValue Offset = 0x147c Type = PT_INT
  807. Name = m_bIsDefusing Offset = 0x13f4 Type = PT_BOOL
  808. Name = m_bResumeZoom Offset = 0x13e8 Type = PT_BOOL
  809. Name = m_iLastZoom Offset = 0x13ec Type = PT_INT
  810. Name = m_bHasHelmet Offset = 0x1474 Type = PT_BOOL
  811. Name = m_vecRagdollVelocity Offset = 0x1498 Type = PT_VECTOR
  812. Name = m_flFlashDuration Offset = 0x143c Type = PT_FLOAT
  813. Name = m_flFlashMaxAlpha Offset = 0x1438 Type = PT_FLOAT
  814. Name = m_iProgressBarDuration Offset = 0x1408 Type = PT_INT
  815. Name = m_flProgressBarStartTime Offset = 0x140c Type = PT_FLOAT
  816. Name = m_hRagdoll Offset = 0x1428 Type = PT_EHANDLE
  817. Name = m_cycleLatch Offset = 0x154c Type = PT_INT
  818. == TABLE : DT_BasePlayer ==
  819. == TABLE : DT_LocalPlayerExclusive ==
  820. == TABLE : DT_Local ==
  821. -- props : 41 --
  822. Name = m_chAreaBits Offset = 0x4 Type = PT_CHAR
  823. Name = m_chAreaPortalBits Offset = 0x24 Type = PT_CHAR
  824. Name = m_iHideHUD Offset = 0x3c Type = PT_INT
  825. Name = m_flFOVRate Offset = 0x40 Type = PT_FLOAT
  826. Name = m_bDucked Offset = 0x44 Type = PT_BOOL
  827. Name = m_bDucking Offset = 0x45 Type = PT_BOOL
  828. Name = m_bInDuckJump Offset = 0x46 Type = PT_BOOL
  829. Name = m_flDucktime Offset = 0x48 Type = PT_FLOAT
  830. Name = m_flDuckJumpTime Offset = 0x4c Type = PT_FLOAT
  831. Name = m_flJumpTime Offset = 0x50 Type = PT_FLOAT
  832. Name = m_flFallVelocity Offset = 0x58 Type = PT_FLOAT
  833. Name = m_vecPunchAngle Offset = 0x6c Type = PT_VECTOR
  834. Name = m_vecPunchAngleVel Offset = 0xa8 Type = PT_VECTOR
  835. Name = m_bDrawViewmodel Offset = 0xe4 Type = PT_BOOL
  836. Name = m_bWearingSuit Offset = 0xe5 Type = PT_BOOL
  837. Name = m_bPoisoned Offset = 0xe6 Type = PT_BOOL
  838. Name = m_flStepSize Offset = 0xe8 Type = PT_FLOAT
  839. Name = m_bAllowAutoMovement Offset = 0xec Type = PT_BOOL
  840. Name = m_skybox3d.scale Offset = 0xf4 Type = PT_INT
  841. Name = m_skybox3d.origin Offset = 0xf8 Type = PT_VECTOR
  842. Name = m_skybox3d.area Offset = 0x104 Type = PT_INT
  843. Name = m_skybox3d.fog.enable Offset = 0x148 Type = PT_INT
  844. Name = m_skybox3d.fog.blend Offset = 0x149 Type = PT_INT
  845. Name = m_skybox3d.fog.dirPrimary Offset = 0x10c Type = PT_VECTOR
  846. Name = m_skybox3d.fog.colorPrimary Offset = 0x118 Type = PT_INT
  847. Name = m_skybox3d.fog.colorSecondary Offset = 0x11c Type = PT_INT
  848. Name = m_skybox3d.fog.start Offset = 0x128 Type = PT_FLOAT
  849. Name = m_skybox3d.fog.end Offset = 0x12c Type = PT_FLOAT
  850. Name = m_skybox3d.fog.maxdensity Offset = 0x134 Type = PT_FLOAT
  851. Name = m_PlayerFog.m_hCtrl Offset = 0x150 Type = PT_INT
  852. Name = m_audio.localSound[0] Offset = 0x174 Type = PT_VECTOR
  853. Name = m_audio.localSound[1] Offset = 0x180 Type = PT_VECTOR
  854. Name = m_audio.localSound[2] Offset = 0x18c Type = PT_VECTOR
  855. Name = m_audio.localSound[3] Offset = 0x198 Type = PT_VECTOR
  856. Name = m_audio.localSound[4] Offset = 0x1a4 Type = PT_VECTOR
  857. Name = m_audio.localSound[5] Offset = 0x1b0 Type = PT_VECTOR
  858. Name = m_audio.localSound[6] Offset = 0x1bc Type = PT_VECTOR
  859. Name = m_audio.localSound[7] Offset = 0x1c8 Type = PT_VECTOR
  860. Name = m_audio.soundscapeIndex Offset = 0x1d4 Type = PT_INT
  861. Name = m_audio.localBits Offset = 0x1d8 Type = PT_INT
  862. Name = m_audio.ent Offset = 0x1dc Type = PT_INT
  863. -- props : 23 --
  864. Name = m_Local Offset = 0xdc4 Type = PT_INT
  865. Name = m_vecViewOffset[0] Offset = 0xe4 Type = PT_VECTOR
  866. Name = m_vecViewOffset[1] Offset = 0xe8 Type = PT_VECTOR
  867. Name = m_vecViewOffset[2] Offset = 0xec Type = PT_VECTOR
  868. Name = m_flFriction Offset = 0x258 Type = PT_FLOAT
  869. Name = m_iAmmo Offset = 0xc30 Type = PT_INT
  870. Name = m_fOnTarget Offset = 0xfd0 Type = PT_FLAGS
  871. Name = m_nTickBase Offset = 0x10d4 Type = PT_INT
  872. Name = m_nNextThinkTick Offset = 0x84 Type = PT_INT
  873. Name = m_hLastWeapon Offset = 0x10e8 Type = PT_EHANDLE
  874. Name = m_hGroundEntity Offset = 0x250 Type = PT_EHANDLE
  875. Name = m_vecVelocity[0] Offset = 0xf0 Type = PT_VECTOR
  876. Name = m_vecVelocity[1] Offset = 0xf4 Type = PT_VECTOR
  877. Name = m_vecVelocity[2] Offset = 0xf8 Type = PT_VECTOR
  878. Name = m_vecBaseVelocity Offset = 0x154 Type = PT_VECTOR
  879. Name = m_hConstraintEntity Offset = 0x1008 Type = PT_EHANDLE
  880. Name = m_vecConstraintCenter Offset = 0x100c Type = PT_VECTOR
  881. Name = m_flConstraintRadius Offset = 0x1018 Type = PT_FLOAT
  882. Name = m_flConstraintWidth Offset = 0x101c Type = PT_FLOAT
  883. Name = m_flConstraintSpeedFactor Offset = 0x1020 Type = PT_FLOAT
  884. Name = m_flDeathTime Offset = 0x1048 Type = PT_FLOAT
  885. Name = m_nWaterLevel Offset = 0x178 Type = PT_INT
  886. Name = m_flLaggedMovementValue Offset = 0x1224 Type = PT_FLOAT
  887. == TABLE : DT_PlayerState ==
  888. -- props : 1 --
  889. Name = deadflag Offset = 0x4 Type = PT_INT
  890. -- props : 21 --
  891. Name = localdata Offset = 0x0 Type = PT_INT
  892. Name = pl Offset = 0xfa8 Type = PT_INT
  893. Name = m_iFOV Offset = 0xfbc Type = PT_INT
  894. Name = m_iFOVStart Offset = 0xfc0 Type = PT_INT
  895. Name = m_flFOVTime Offset = 0xfc4 Type = PT_FLOAT
  896. Name = m_iDefaultFOV Offset = 0xfc8 Type = PT_INT
  897. Name = m_hZoomOwner Offset = 0xfcc Type = PT_EHANDLE
  898. Name = m_hVehicle Offset = 0x1054 Type = PT_EHANDLE
  899. Name = m_hUseEntity Offset = 0x105c Type = PT_EHANDLE
  900. Name = m_iHealth Offset = 0x90 Type = PT_INT
  901. Name = m_lifeState Offset = 0x8f Type = PT_INT
  902. Name = m_iBonusProgress Offset = 0x1064 Type = PT_INT
  903. Name = m_iBonusChallenge Offset = 0x1068 Type = PT_INT
  904. Name = m_flMaxspeed Offset = 0x1060 Type = PT_FLOAT
  905. Name = m_fFlags Offset = 0x34c Type = PT_FLAGS
  906. Name = m_iObserverMode Offset = 0x1024 Type = PT_INT
  907. Name = m_hObserverTarget Offset = 0x1028 Type = PT_EHANDLE
  908. Name = m_hViewModel[0] Offset = 0x1100 Type = PT_EHANDLE
  909. Name = m_hViewModel Offset = 0x0 Type = PT_EHANDLE
  910. Name = m_szLastPlaceName Offset = 0x1244 Type = PT_CHARS
  911. == TABLE : DT_CSRagdoll ==
  912. -- props : 11 --
  913. Name = m_vecOrigin Offset = 0x334 Type = PT_VECTOR
  914. Name = m_vecRagdollOrigin Offset = 0x8d8 Type = PT_VECTOR
  915. Name = m_hPlayer Offset = 0x8c8 Type = PT_EHANDLE
  916. Name = m_nModelIndex Offset = 0x8c Type = PT_INT
  917. Name = m_nForceBone Offset = 0x558 Type = PT_INT
  918. Name = m_vecForce Offset = 0x54c Type = PT_VECTOR
  919. Name = m_vecRagdollVelocity Offset = 0x8cc Type = PT_VECTOR
  920. Name = m_iDeathPose Offset = 0x8e4 Type = PT_INT
  921. Name = m_iDeathFrame Offset = 0x8e8 Type = PT_INT
  922. Name = m_iTeamNum Offset = 0x98 Type = PT_INT
  923. Name = m_bClientSideAnimation Offset = 0x788 Type = PT_BOOL
  924. == TABLE : DT_TEPlayerAnimEvent ==
  925. -- props : 3 --
  926. Name = m_hPlayer Offset = 0x10 Type = PT_EHANDLE
  927. Name = m_iEvent Offset = 0x14 Type = PT_INT
  928. Name = m_nData Offset = 0x18 Type = PT_INT
  929. == TABLE : DT_CHostage ==
  930. -- props : 6 --
  931. Name = m_isRescued Offset = 0xd8c Type = PT_INT
  932. Name = m_iHealth Offset = 0x90 Type = PT_INT
  933. Name = m_iMaxHealth Offset = 0xd80 Type = PT_INT
  934. Name = m_lifeState Offset = 0x8f Type = PT_INT
  935. Name = m_leader Offset = 0xd88 Type = PT_INT
  936. == TABLE : DT_BaseCSGrenadeProjectile ==
  937. -- props : 2 --
  938. Name = m_vInitialVelocity Offset = 0x888 Type = PT_VECTOR
  939. == TABLE : DT_BaseGrenade ==
  940. -- props : 7 --
  941. Name = m_flDamage Offset = 0x874 Type = PT_FLOAT
  942. Name = m_DmgRadius Offset = 0x864 Type = PT_FLOAT
  943. Name = m_bIsLive Offset = 0x861 Type = PT_BOOL
  944. Name = m_hThrower Offset = 0x87c Type = PT_EHANDLE
  945. Name = m_vecVelocity Offset = 0xf0 Type = PT_VECTOR
  946. Name = m_fFlags Offset = 0x34c Type = PT_FLAGS
  947. == TABLE : DT_HandleTest ==
  948. -- props : 3 --
  949. Name = m_Handle Offset = 0x510 Type = PT_INT
  950. Name = m_bSendHandle Offset = 0x514 Type = PT_BOOL
  951. == TABLE : DT_TeamplayRoundBasedRulesProxy ==
  952. == TABLE : DT_TeamplayRoundBasedRules ==
  953. -- props : 15 --
  954. Name = m_iRoundState Offset = 0x28 Type = PT_INT
  955. Name = m_bInWaitingForPlayers Offset = 0x38 Type = PT_BOOL
  956. Name = m_iWinningTeam Offset = 0x30 Type = PT_INT
  957. Name = m_bInOvertime Offset = 0x2c Type = PT_BOOL
  958. Name = m_bInSetup Offset = 0x2d Type = PT_BOOL
  959. Name = m_bSwitchedTeamsThisRound Offset = 0x2e Type = PT_BOOL
  960. Name = m_bAwaitingReadyRestart Offset = 0x39 Type = PT_BOOL
  961. Name = m_flRestartRoundTime Offset = 0x3c Type = PT_FLOAT
  962. Name = m_flMapResetTime Offset = 0x40 Type = PT_FLOAT
  963. Name = m_flNextRespawnWave Offset = 0x44 Type = PT_FLOAT
  964. Name = m_TeamRespawnWaveTimes Offset = 0x128 Type = PT_UNKNOWN
  965. Name = m_bTeamReady Offset = 0xc4 Type = PT_BOOL
  966. Name = m_bStopWatch Offset = 0xe4 Type = PT_BOOL
  967. Name = m_bMultipleTrains Offset = 0xe5 Type = PT_BOOL
  968. Name = m_bPlayerReady Offset = 0xe6 Type = PT_BOOL
  969. -- props : 2 --
  970. Name = teamplayroundbased_gamerules_data Offset = 0x0 Type = PT_INT
  971. == TABLE : DT_SpriteTrail ==
  972. -- props : 9 --
  973. Name = m_flLifeTime Offset = 0xba4 Type = PT_FLOAT
  974. Name = m_flStartWidth Offset = 0xba8 Type = PT_FLOAT
  975. Name = m_flEndWidth Offset = 0xbac Type = PT_FLOAT
  976. Name = m_flStartWidthVariance Offset = 0xbb0 Type = PT_FLOAT
  977. Name = m_flTextureRes Offset = 0xbb4 Type = PT_FLOAT
  978. Name = m_flMinFadeLength Offset = 0xbb8 Type = PT_FLOAT
  979. Name = m_vecSkyboxOrigin Offset = 0xbbc Type = PT_VECTOR
  980. Name = m_flSkyboxScale Offset = 0xbc8 Type = PT_FLOAT
  981. == TABLE : DT_Sprite ==
  982. -- props : 12 --
  983. Name = m_hAttachedToEntity Offset = 0x520 Type = PT_EHANDLE
  984. Name = m_nAttachment Offset = 0x524 Type = PT_INT
  985. Name = m_flScaleTime Offset = 0x540 Type = PT_FLOAT
  986. Name = m_flSpriteScale Offset = 0x53c Type = PT_FLOAT
  987. Name = m_flSpriteFramerate Offset = 0x528 Type = PT_FLOAT
  988. Name = m_flGlowProxySize Offset = 0x548 Type = PT_FLOAT
  989. Name = m_flHDRColorScale Offset = 0x54c Type = PT_FLOAT
  990. Name = m_flFrame Offset = 0x52c Type = PT_FLOAT
  991. Name = m_flBrightnessTime Offset = 0x538 Type = PT_FLOAT
  992. Name = m_nBrightness Offset = 0x534 Type = PT_INT
  993. Name = m_bWorldSpaceScale Offset = 0x544 Type = PT_BOOL
  994. == TABLE : DT_SpriteOriented ==
  995. -- props : 1 --
  996. == TABLE : DT_Ragdoll_Attached ==
  997. -- props : 5 --
  998. Name = m_boneIndexAttached Offset = 0xba0 Type = PT_BOOL
  999. Name = m_ragdollAttachedObjectIndex Offset = 0xb9c Type = PT_INT
  1000. Name = m_attachmentPointBoneSpace Offset = 0xb78 Type = PT_VECTOR
  1001. Name = m_attachmentPointRagdollSpace Offset = 0xb90 Type = PT_VECTOR
  1002. == TABLE : DT_Ragdoll ==
  1003. -- props : 8 --
  1004. Name = m_ragAngles[0] Offset = 0x980 Type = PT_VECTOR
  1005. Name = m_ragAngles Offset = 0x0 Type = PT_UNKNOWN
  1006. Name = m_ragPos[0] Offset = 0x860 Type = PT_VECTOR
  1007. Name = m_ragPos Offset = 0x0 Type = PT_UNKNOWN
  1008. Name = m_hUnragdoll Offset = 0xb64 Type = PT_EHANDLE
  1009. Name = m_flBlendWeight Offset = 0xb68 Type = PT_FLOAT
  1010. Name = m_nOverlaySequence Offset = 0xb70 Type = PT_INT
  1011. == TABLE : DT_PredictedViewModel ==
  1012. -- props : 1 --
  1013. == TABLE : DT_BaseViewModel ==
  1014. -- props : 15 --
  1015. Name = m_nModelIndex Offset = 0x8c Type = PT_INT
  1016. Name = m_nSkin Offset = 0x518 Type = PT_INT
  1017. Name = m_nBody Offset = 0x51c Type = PT_INT
  1018. Name = m_nSequence Offset = 0x7b8 Type = PT_INT
  1019. Name = m_nViewModelIndex Offset = 0x870 Type = PT_INT
  1020. Name = m_flPlaybackRate Offset = 0x540 Type = PT_FLOAT
  1021. Name = m_fEffects Offset = 0x78 Type = PT_FLAGS
  1022. Name = m_nAnimationParity Offset = 0x880 Type = PT_INT
  1023. Name = m_hWeapon Offset = 0x890 Type = PT_EHANDLE
  1024. Name = m_hOwner Offset = 0x874 Type = PT_EHANDLE
  1025. Name = m_nNewSequenceParity Offset = 0x78c Type = PT_INT
  1026. Name = m_nResetEventsParity Offset = 0x790 Type = PT_INT
  1027. Name = m_nMuzzleFlashParity Offset = 0x844 Type = PT_INT
  1028. Name = m_flPoseParameter[0] Offset = 0x61c Type = PT_FLOAT
  1029. Name = m_flPoseParameter Offset = 0x0 Type = PT_FLOAT
  1030. == TABLE : DT_PoseController ==
  1031. -- props : 12 --
  1032. Name = m_hProps Offset = 0x510 Type = PT_EHANDLE
  1033. Name = m_chPoseIndex Offset = 0x520 Type = PT_CHAR
  1034. Name = m_bPoseValueParity Offset = 0x524 Type = PT_BOOL
  1035. Name = m_fPoseValue Offset = 0x528 Type = PT_FLAGS
  1036. Name = m_fInterpolationTime Offset = 0x52c Type = PT_FLAGS
  1037. Name = m_bInterpolationWrap Offset = 0x530 Type = PT_BOOL
  1038. Name = m_fCycleFrequency Offset = 0x534 Type = PT_FLAGS
  1039. Name = m_nFModType Offset = 0x538 Type = PT_INT
  1040. Name = m_fFModTimeOffset Offset = 0x53c Type = PT_FLAGS
  1041. Name = m_fFModRate Offset = 0x540 Type = PT_FLAGS
  1042. Name = m_fFModAmplitude Offset = 0x544 Type = PT_FLAGS
  1043. == TABLE : DT_InfoLadderDismount ==
  1044. -- props : 1 --
  1045. == TABLE : DT_FuncLadder ==
  1046. -- props : 5 --
  1047. Name = m_vecPlayerMountPositionTop Offset = 0x530 Type = PT_VECTOR
  1048. Name = m_vecPlayerMountPositionBottom Offset = 0x53c Type = PT_VECTOR
  1049. Name = m_vecLadderDir Offset = 0x510 Type = PT_VECTOR
  1050. Name = m_bFakeLadder Offset = 0x549 Type = PT_BOOL
  1051. == TABLE : DT_DetailController ==
  1052. -- props : 2 --
  1053. Name = m_flFadeStartDist Offset = 0x510 Type = PT_FLOAT
  1054. Name = m_flFadeEndDist Offset = 0x514 Type = PT_FLOAT
  1055. == TABLE : DT_World ==
  1056. -- props : 11 --
  1057. Name = m_flWaveHeight Offset = 0x510 Type = PT_FLOAT
  1058. Name = m_WorldMins Offset = 0x514 Type = PT_VECTOR
  1059. Name = m_WorldMaxs Offset = 0x520 Type = PT_VECTOR
  1060. Name = m_bStartDark Offset = 0x52c Type = PT_BOOL
  1061. Name = m_flMaxOccludeeArea Offset = 0x530 Type = PT_FLOAT
  1062. Name = m_flMinOccluderArea Offset = 0x534 Type = PT_FLOAT
  1063. Name = m_flMaxPropScreenSpaceWidth Offset = 0x53c Type = PT_FLOAT
  1064. Name = m_flMinPropScreenSpaceWidth Offset = 0x538 Type = PT_FLOAT
  1065. Name = m_iszDetailSpriteMaterial Offset = 0x541 Type = PT_INT
  1066. Name = m_bColdWorld Offset = 0x540 Type = PT_BOOL
  1067. == TABLE : DT_WaterLODControl ==
  1068. -- props : 3 --
  1069. Name = m_flCheapWaterStartDistance Offset = 0x510 Type = PT_FLOAT
  1070. Name = m_flCheapWaterEndDistance Offset = 0x514 Type = PT_FLOAT
  1071. == TABLE : DT_WaterBullet ==
  1072. -- props : 1 --
  1073. == TABLE : DT_VoteController ==
  1074. -- props : 6 --
  1075. Name = m_iActiveIssueIndex Offset = 0x518 Type = PT_INT
  1076. Name = m_iOnlyTeamToVote Offset = 0x51c Type = PT_INT
  1077. Name = m_nVoteOptionCount Offset = 0x520 Type = PT_INT
  1078. Name = m_nPotentialVotes Offset = 0x538 Type = PT_INT
  1079. Name = m_bIsYesNoVote Offset = 0x53e Type = PT_BOOL
  1080. == TABLE : DT_VGuiScreen ==
  1081. -- props : 8 --
  1082. Name = m_flWidth Offset = 0x518 Type = PT_FLOAT
  1083. Name = m_flHeight Offset = 0x51c Type = PT_FLOAT
  1084. Name = m_fScreenFlags Offset = 0x544 Type = PT_FLAGS
  1085. Name = m_nPanelName Offset = 0x520 Type = PT_INT
  1086. Name = m_nAttachmentIndex Offset = 0x53c Type = PT_INT
  1087. Name = m_nOverlayMaterial Offset = 0x540 Type = PT_INT
  1088. Name = m_hPlayerOwner Offset = 0x5a0 Type = PT_EHANDLE
  1089. == TABLE : DT_PropJeep ==
  1090. -- props : 2 --
  1091. Name = m_bHeadlightIsOn Offset = 0x9ac Type = PT_BOOL
  1092. == TABLE : DT_PropVehicleChoreoGeneric ==
  1093. -- props : 15 --
  1094. Name = m_hPlayer Offset = 0x884 Type = PT_EHANDLE
  1095. Name = m_bEnterAnimOn Offset = 0x88c Type = PT_BOOL
  1096. Name = m_bExitAnimOn Offset = 0x88d Type = PT_BOOL
  1097. Name = m_vecEyeExitEndpoint Offset = 0x890 Type = PT_VECTOR
  1098. Name = m_vehicleView.bClampEyeAngles Offset = 0x91c Type = PT_INT
  1099. Name = m_vehicleView.flPitchCurveZero Offset = 0x920 Type = PT_FLOAT
  1100. Name = m_vehicleView.flPitchCurveLinear Offset = 0x924 Type = PT_FLOAT
  1101. Name = m_vehicleView.flRollCurveZero Offset = 0x928 Type = PT_FLOAT
  1102. Name = m_vehicleView.flRollCurveLinear Offset = 0x92c Type = PT_FLOAT
  1103. Name = m_vehicleView.flFOV Offset = 0x930 Type = PT_FLOAT
  1104. Name = m_vehicleView.flYawMin Offset = 0x934 Type = PT_FLOAT
  1105. Name = m_vehicleView.flYawMax Offset = 0x938 Type = PT_FLOAT
  1106. Name = m_vehicleView.flPitchMin Offset = 0x93c Type = PT_FLOAT
  1107. Name = m_vehicleView.flPitchMax Offset = 0x940 Type = PT_FLOAT
  1108. == TABLE : DT_DynamicProp ==
  1109. -- props : 2 --
  1110. Name = m_bUseHitboxesForRenderBox Offset = 0x860 Type = PT_BOOL
  1111. == TABLE : DT_BreakableProp ==
  1112. -- props : 1 --
  1113. == TABLE : DT_ProxyToggle ==
  1114. == TABLE : DT_ProxyToggle_ProxiedData ==
  1115. -- props : 1 --
  1116. Name = m_WithProxy Offset = 0x510 Type = PT_INT
  1117. -- props : 2 --
  1118. Name = blah Offset = 0x0 Type = PT_INT
  1119. == TABLE : DT_Tesla ==
  1120. -- props : 3 --
  1121. Name = m_SoundName Offset = 0x538 Type = PT_UNKNOWN
  1122. Name = m_iszSpriteName Offset = 0x578 Type = PT_INT
  1123. == TABLE : DT_TeamTrainWatcher ==
  1124. -- props : 5 --
  1125. Name = m_flTotalProgress Offset = 0x510 Type = PT_FLOAT
  1126. Name = m_iTrainSpeedLevel Offset = 0x518 Type = PT_INT
  1127. Name = m_flRecedeTime Offset = 0x520 Type = PT_FLOAT
  1128. Name = m_nNumCappers Offset = 0x528 Type = PT_INT
  1129. == TABLE : DT_BaseTeamObjectiveResource ==
  1130. -- props : 37 --
  1131. Name = m_iTimerToShowInHUD Offset = 0x510 Type = PT_INT
  1132. Name = m_iStopWatchTimer Offset = 0x514 Type = PT_INT
  1133. Name = m_iNumControlPoints Offset = 0x518 Type = PT_INT
  1134. Name = m_bPlayingMiniRounds Offset = 0x520 Type = PT_BOOL
  1135. Name = m_bControlPointsReset Offset = 0x521 Type = PT_BOOL
  1136. Name = m_iUpdateCapHudParity Offset = 0x524 Type = PT_INT
  1137. Name = m_vCPPositions[0] Offset = 0x52c Type = PT_VECTOR
  1138. Name = m_vCPPositions Offset = 0x0 Type = PT_UNKNOWN
  1139. Name = m_bCPIsVisible Offset = 0x58c Type = PT_BOOL
  1140. Name = m_flLazyCapPerc Offset = 0x594 Type = PT_FLOAT
  1141. Name = m_iTeamIcons Offset = 0x5d4 Type = PT_INT
  1142. Name = m_iTeamOverlays Offset = 0x6d4 Type = PT_INT
  1143. Name = m_iTeamReqCappers Offset = 0x7d4 Type = PT_INT
  1144. Name = m_flTeamCapTime Offset = 0x8d4 Type = PT_FLOAT
  1145. Name = m_iPreviousPoints Offset = 0x9d4 Type = PT_INT
  1146. Name = m_bTeamCanCap Offset = 0xcd4 Type = PT_BOOL
  1147. Name = m_iTeamBaseIcons Offset = 0xd14 Type = PT_INT
  1148. Name = m_iBaseControlPoints Offset = 0xd94 Type = PT_INT
  1149. Name = m_bInMiniRound Offset = 0xe14 Type = PT_BOOL
  1150. Name = m_iWarnOnCap Offset = 0xe1c Type = PT_INT
  1151. Name = m_iszWarnSound[0] Offset = 0xe3c Type = PT_INT
  1152. Name = m_iszWarnSound Offset = 0x0 Type = PT_INT
  1153. Name = m_flPathDistance Offset = 0x1634 Type = PT_FLOAT
  1154. Name = m_iCPGroup Offset = 0x1654 Type = PT_INT
  1155. Name = m_bCPLocked Offset = 0x1674 Type = PT_BOOL
  1156. Name = m_nNumNodeHillData Offset = 0x18ec Type = PT_INT
  1157. Name = m_flNodeHillData Offset = 0x18fc Type = PT_FLOAT
  1158. Name = m_bTrackAlarm Offset = 0x19b0 Type = PT_BOOL
  1159. Name = m_flUnlockTimes Offset = 0x167c Type = PT_FLOAT
  1160. Name = m_bHillIsDownhill Offset = 0x19b4 Type = PT_BOOL
  1161. Name = m_flCPTimerTimes Offset = 0x16bc Type = PT_FLOAT
  1162. Name = m_iNumTeamMembers Offset = 0x16fc Type = PT_INT
  1163. Name = m_iCappingTeam Offset = 0x17fc Type = PT_INT
  1164. Name = m_iTeamInZone Offset = 0x181c Type = PT_INT
  1165. Name = m_bBlocked Offset = 0x183c Type = PT_BOOL
  1166. Name = m_iOwner Offset = 0x1844 Type = PT_INT
  1167. Name = m_pszCapLayoutInHUD Offset = 0x18cc Type = PT_CHARS
  1168. == TABLE : DT_Sun ==
  1169. -- props : 9 --
  1170. Name = m_clrRender Offset = 0x58 Type = PT_INT
  1171. Name = m_clrOverlay Offset = 0x660 Type = PT_INT
  1172. Name = m_vDirection Offset = 0x66c Type = PT_VECTOR
  1173. Name = m_bOn Offset = 0x678 Type = PT_BOOL
  1174. Name = m_nSize Offset = 0x664 Type = PT_INT
  1175. Name = m_nOverlaySize Offset = 0x668 Type = PT_INT
  1176. Name = m_nMaterial Offset = 0x67c Type = PT_INT
  1177. Name = m_nOverlayMaterial Offset = 0x680 Type = PT_INT
  1178. Name = HDRColorScale Offset = 0x0 Type = PT_FLOAT
  1179. == TABLE : DT_ParticlePerformanceMonitor ==
  1180. -- props : 3 --
  1181. Name = m_bMeasurePerf Offset = 0x511 Type = PT_BOOL
  1182. Name = m_bDisplayPerf Offset = 0x510 Type = PT_BOOL
  1183. == TABLE : DT_SpotlightEnd ==
  1184. -- props : 3 --
  1185. Name = m_flLightScale Offset = 0x510 Type = PT_FLOAT
  1186. Name = m_Radius Offset = 0x514 Type = PT_FLOAT
  1187. == TABLE : DT_SlideshowDisplay ==
  1188. -- props : 9 --
  1189. Name = m_bEnabled Offset = 0x510 Type = PT_BOOL
  1190. Name = m_szDisplayText Offset = 0x511 Type = PT_CHARS
  1191. Name = m_szSlideshowDirectory Offset = 0x591 Type = PT_CHARS
  1192. Name = m_chCurrentSlideLists Offset = 0x628 Type = PT_CHAR
  1193. Name = m_fMinSlideTime Offset = 0x640 Type = PT_FLAGS
  1194. Name = m_fMaxSlideTime Offset = 0x644 Type = PT_FLAGS
  1195. Name = m_iCycleType Offset = 0x64c Type = PT_INT
  1196. Name = m_bNoListRepeats Offset = 0x650 Type = PT_BOOL
  1197. == TABLE : DT_ShadowControl ==
  1198. -- props : 5 --
  1199. Name = m_shadowDirection Offset = 0x510 Type = PT_VECTOR
  1200. Name = m_shadowColor Offset = 0x51c Type = PT_INT
  1201. Name = m_flShadowMaxDist Offset = 0x520 Type = PT_FLOAT
  1202. Name = m_bDisableShadows Offset = 0x524 Type = PT_BOOL
  1203. == TABLE : DT_SceneEntity ==
  1204. -- props : 7 --
  1205. Name = m_nSceneStringIndex Offset = 0x520 Type = PT_INT
  1206. Name = m_bIsPlayingBack Offset = 0x514 Type = PT_BOOL
  1207. Name = m_bPaused Offset = 0x515 Type = PT_BOOL
  1208. Name = m_bMultiplayer Offset = 0x516 Type = PT_BOOL
  1209. Name = m_flForceClientTime Offset = 0x51c Type = PT_FLOAT
  1210. Name = m_hActorList Offset = 0x0 Type = PT_EHANDLE
  1211. == TABLE : DT_RopeKeyframe ==
  1212. -- props : 18 --
  1213. Name = m_iRopeMaterialModelIndex Offset = 0x54c Type = PT_INT
  1214. Name = m_hStartPoint Offset = 0x7dc Type = PT_EHANDLE
  1215. Name = m_hEndPoint Offset = 0x7e0 Type = PT_EHANDLE
  1216. Name = m_iStartAttachment Offset = 0x7e4 Type = PT_INT
  1217. Name = m_iEndAttachment Offset = 0x7e6 Type = PT_INT
  1218. Name = m_fLockedPoints Offset = 0x7f8 Type = PT_FLAGS
  1219. Name = m_Slack Offset = 0x7f0 Type = PT_INT
  1220. Name = m_RopeLength Offset = 0x7ec Type = PT_INT
  1221. Name = m_RopeFlags Offset = 0x548 Type = PT_INT
  1222. Name = m_TextureScale Offset = 0x7f4 Type = PT_FLOAT
  1223. Name = m_nSegments Offset = 0x7d8 Type = PT_INT
  1224. Name = m_bConstrainBetweenEndpoints Offset = 0x880 Type = PT_BOOL
  1225. Name = m_Subdiv Offset = 0x7e8 Type = PT_INT
  1226. Name = m_Width Offset = 0x7fc Type = PT_FLOAT
  1227. Name = m_flScrollSpeed Offset = 0x544 Type = PT_FLOAT
  1228. Name = m_vecOrigin Offset = 0x334 Type = PT_VECTOR
  1229. Name = moveparent Offset = 0x18c Type = PT_INT
  1230. Name = m_iParentAttachment Offset = 0x176 Type = PT_INT
  1231. == TABLE : DT_RagdollManager ==
  1232. -- props : 1 --
  1233. Name = m_iCurrentMaxRagdollCount Offset = 0x510 Type = PT_INT
  1234. == TABLE : DT_PhysicsPropMultiplayer ==
  1235. -- props : 5 --
  1236. Name = m_iPhysicsMode Offset = 0x86c Type = PT_INT
  1237. Name = m_fMass Offset = 0x870 Type = PT_FLAGS
  1238. Name = m_collisionMins Offset = 0x874 Type = PT_VECTOR
  1239. Name = m_collisionMaxs Offset = 0x880 Type = PT_VECTOR
  1240. == TABLE : DT_PhysicsProp ==
  1241. -- props : 2 --
  1242. Name = m_bAwake Offset = 0x860 Type = PT_BOOL
  1243. == TABLE : DT_PhysBoxMultiplayer ==
  1244. -- props : 3 --
  1245. Name = m_iPhysicsMode Offset = 0x51c Type = PT_INT
  1246. Name = m_fMass Offset = 0x520 Type = PT_FLAGS
  1247. == TABLE : DT_PhysBox ==
  1248. -- props : 2 --
  1249. Name = m_mass Offset = 0x510 Type = PT_FLOAT
  1250. == TABLE : DT_BasePropDoor ==
  1251. -- props : 1 --
  1252. == TABLE : DT_PointCommentaryNode ==
  1253. -- props : 9 --
  1254. Name = m_bActive Offset = 0x860 Type = PT_BOOL
  1255. Name = m_flStartTime Offset = 0x864 Type = PT_FLOAT
  1256. Name = m_iszCommentaryFile Offset = 0x868 Type = PT_INT
  1257. Name = m_iszCommentaryFileNoHDR Offset = 0x96c Type = PT_INT
  1258. Name = m_iszSpeakers Offset = 0xa70 Type = PT_INT
  1259. Name = m_iNodeNumber Offset = 0xb70 Type = PT_INT
  1260. Name = m_iNodeNumberMax Offset = 0xb74 Type = PT_INT
  1261. Name = m_hViewPosition Offset = 0xb7c Type = PT_EHANDLE
  1262. == TABLE : DT_PointCamera ==
  1263. -- props : 10 --
  1264. Name = m_FOV Offset = 0x510 Type = PT_FLOAT
  1265. Name = m_Resolution Offset = 0x514 Type = PT_FLOAT
  1266. Name = m_bFogEnable Offset = 0x518 Type = PT_BOOL
  1267. Name = m_FogColor Offset = 0x519 Type = PT_INT
  1268. Name = m_flFogStart Offset = 0x520 Type = PT_FLOAT
  1269. Name = m_flFogEnd Offset = 0x524 Type = PT_FLOAT
  1270. Name = m_flFogMaxDensity Offset = 0x528 Type = PT_FLOAT
  1271. Name = m_bActive Offset = 0x52c Type = PT_BOOL
  1272. Name = m_bUseScreenAspectRatio Offset = 0x52d Type = PT_BOOL
  1273. == TABLE : DT_Plasma ==
  1274. -- props : 8 --
  1275. Name = m_flStartScale Offset = 0x510 Type = PT_FLOAT
  1276. Name = m_flScale Offset = 0x514 Type = PT_FLOAT
  1277. Name = m_flScaleTime Offset = 0x518 Type = PT_FLOAT
  1278. Name = m_nFlags Offset = 0x51c Type = PT_INT
  1279. Name = m_nPlasmaModelIndex Offset = 0x520 Type = PT_INT
  1280. Name = m_nPlasmaModelIndex2 Offset = 0x524 Type = PT_INT
  1281. Name = m_nGlowModelIndex Offset = 0x528 Type = PT_INT
  1282. == TABLE : DT_PhysMagnet ==
  1283. -- props : 1 --
  1284. == TABLE : DT_ParticleSystem ==
  1285. -- props : 11 --
  1286. Name = m_vecOrigin Offset = 0x334 Type = PT_VECTOR
  1287. Name = m_hOwnerEntity Offset = 0x4d4 Type = PT_EHANDLE
  1288. Name = moveparent Offset = 0x18c Type = PT_INT
  1289. Name = m_iParentAttachment Offset = 0x176 Type = PT_INT
  1290. Name = m_angRotation Offset = 0x340 Type = PT_QANGLE
  1291. Name = m_iEffectIndex Offset = 0x510 Type = PT_INT
  1292. Name = m_bActive Offset = 0x514 Type = PT_BOOL
  1293. Name = m_flStartTime Offset = 0x518 Type = PT_FLOAT
  1294. Name = m_hControlPointEnts Offset = 0x51c Type = PT_EHANDLE
  1295. Name = m_iControlPointParents Offset = 0x618 Type = PT_INT
  1296. Name = m_bWeatherEffect Offset = 0x657 Type = PT_BOOL
  1297. == TABLE : DT_MaterialModifyControl ==
  1298. -- props : 14 --
  1299. Name = m_szMaterialName Offset = 0x510 Type = PT_CHARS
  1300. Name = m_szMaterialVar Offset = 0x60f Type = PT_CHARS
  1301. Name = m_szMaterialVarValue Offset = 0x70e Type = PT_CHARS
  1302. Name = m_iFrameStart Offset = 0x818 Type = PT_INT
  1303. Name = m_iFrameEnd Offset = 0x81c Type = PT_INT
  1304. Name = m_bWrap Offset = 0x820 Type = PT_BOOL
  1305. Name = m_flFramerate Offset = 0x824 Type = PT_FLOAT
  1306. Name = m_bNewAnimCommandsSemaphore Offset = 0x828 Type = PT_BOOL
  1307. Name = m_flFloatLerpStartValue Offset = 0x82c Type = PT_FLOAT
  1308. Name = m_flFloatLerpEndValue Offset = 0x830 Type = PT_FLOAT
  1309. Name = m_flFloatLerpTransitionTime Offset = 0x834 Type = PT_FLOAT
  1310. Name = m_bFloatLerpWrap Offset = 0x838 Type = PT_BOOL
  1311. Name = m_nModifyMode Offset = 0x840 Type = PT_INT
  1312. == TABLE : DT_LightGlow ==
  1313. -- props : 12 --
  1314. Name = m_clrRender Offset = 0x58 Type = PT_INT
  1315. Name = m_nHorizontalSize Offset = 0x510 Type = PT_INT
  1316. Name = m_nVerticalSize Offset = 0x514 Type = PT_INT
  1317. Name = m_nMinDist Offset = 0x518 Type = PT_INT
  1318. Name = m_nMaxDist Offset = 0x51c Type = PT_INT
  1319. Name = m_nOuterMaxDist Offset = 0x520 Type = PT_INT
  1320. Name = m_spawnflags Offset = 0x524 Type = PT_INT
  1321. Name = m_vecOrigin Offset = 0x334 Type = PT_VECTOR
  1322. Name = m_angRotation Offset = 0x340 Type = PT_QANGLE
  1323. Name = moveparent Offset = 0x18c Type = PT_INT
  1324. Name = m_flGlowProxySize Offset = 0x5f4 Type = PT_FLOAT
  1325. Name = HDRColorScale Offset = 0x0 Type = PT_FLOAT
  1326. == TABLE : DT_InfoOverlayAccessor ==
  1327. -- props : 2 --
  1328. Name = m_iTextureFrameIndex Offset = 0x4c8 Type = PT_INT
  1329. Name = m_iOverlayID Offset = 0x510 Type = PT_INT
  1330. == TABLE : DT_FuncTrackTrain ==
  1331. -- props : 1 --
  1332. == TABLE : DT_FuncSmokeVolume ==
  1333. -- props : 12 --
  1334. Name = m_Color1 Offset = 0x5fc Type = PT_INT
  1335. Name = m_Color2 Offset = 0x600 Type = PT_INT
  1336. Name = m_MaterialName Offset = 0x604 Type = PT_UNKNOWN
  1337. Name = m_ParticleDrawWidth Offset = 0x704 Type = PT_FLOAT
  1338. Name = m_ParticleSpacingDistance Offset = 0x708 Type = PT_FLOAT
  1339. Name = m_DensityRampSpeed Offset = 0x70c Type = PT_FLOAT
  1340. Name = m_RotationSpeed Offset = 0x710 Type = PT_FLOAT
  1341. Name = m_MovementSpeed Offset = 0x714 Type = PT_FLOAT
  1342. Name = m_Density Offset = 0x718 Type = PT_FLOAT
  1343. Name = m_spawnflags Offset = 0x71c Type = PT_INT
  1344. Name = m_Collision Offset = 0x198 Type = PT_INT
  1345. == TABLE : DT_FuncRotating ==
  1346. -- props : 6 --
  1347. Name = m_vecOrigin Offset = 0x334 Type = PT_VECTOR
  1348. Name = m_angRotation[0] Offset = 0x340 Type = PT_QANGLE
  1349. Name = m_angRotation[1] Offset = 0x344 Type = PT_QANGLE
  1350. Name = m_angRotation[2] Offset = 0x348 Type = PT_QANGLE
  1351. Name = m_flSimulationTime Offset = 0x68 Type = PT_FLOAT
  1352. == TABLE : DT_FuncReflectiveGlass ==
  1353. -- props : 1 --
  1354. == TABLE : DT_FuncOccluder ==
  1355. -- props : 3 --
  1356. Name = m_bActive Offset = 0x514 Type = PT_BOOL
  1357. Name = m_nOccluderIndex Offset = 0x510 Type = PT_INT
  1358. == TABLE : DT_FuncMonitor ==
  1359. -- props : 1 --
  1360. == TABLE : DT_Func_LOD ==
  1361. -- props : 2 --
  1362. Name = m_fDisappearDist Offset = 0x510 Type = PT_FLAGS
  1363. == TABLE : DT_TEDust ==
  1364. -- props : 4 --
  1365. Name = m_flSize Offset = 0x1c Type = PT_FLOAT
  1366. Name = m_flSpeed Offset = 0x20 Type = PT_FLOAT
  1367. Name = m_vecDirection Offset = 0x24 Type = PT_VECTOR
  1368. == TABLE : DT_Func_Dust ==
  1369. == TABLE : DT_CollisionProperty ==
  1370. -- props : 12 --
  1371. Name = m_vecMinsPreScaled Offset = 0x8 Type = PT_VECTOR
  1372. Name = m_vecMaxsPreScaled Offset = 0x14 Type = PT_VECTOR
  1373. Name = m_vecMins Offset = 0x20 Type = PT_VECTOR
  1374. Name = m_vecMaxs Offset = 0x2c Type = PT_VECTOR
  1375. Name = m_nSolidType Offset = 0x41 Type = PT_INT
  1376. Name = m_usSolidFlags Offset = 0x3c Type = PT_INT
  1377. Name = m_nSurroundType Offset = 0x40 Type = PT_INT
  1378. Name = m_triggerBloat Offset = 0x42 Type = PT_INT
  1379. Name = m_vecSpecifiedSurroundingMinsPreScaled Offset = 0x44 Type = PT_VECTOR
  1380. Name = m_vecSpecifiedSurroundingMaxsPreScaled Offset = 0x50 Type = PT_VECTOR
  1381. Name = m_vecSpecifiedSurroundingMins Offset = 0x5c Type = PT_VECTOR
  1382. Name = m_vecSpecifiedSurroundingMaxs Offset = 0x68 Type = PT_VECTOR
  1383. -- props : 12 --
  1384. Name = m_Color Offset = 0x510 Type = PT_INT
  1385. Name = m_SpawnRate Offset = 0x514 Type = PT_INT
  1386. Name = m_flSizeMin Offset = 0x518 Type = PT_FLOAT
  1387. Name = m_flSizeMax Offset = 0x51c Type = PT_FLOAT
  1388. Name = m_LifetimeMin Offset = 0x524 Type = PT_INT
  1389. Name = m_LifetimeMax Offset = 0x528 Type = PT_INT
  1390. Name = m_DustFlags Offset = 0x534 Type = PT_INT
  1391. Name = m_SpeedMax Offset = 0x520 Type = PT_INT
  1392. Name = m_DistMax Offset = 0x52c Type = PT_INT
  1393. Name = m_nModelIndex Offset = 0x8c Type = PT_INT
  1394. Name = m_FallSpeed Offset = 0x530 Type = PT_FLOAT
  1395. Name = m_Collision Offset = 0x198 Type = PT_INT
  1396. == TABLE : DT_FuncConveyor ==
  1397. -- props : 2 --
  1398. Name = m_flConveyorSpeed Offset = 0x510 Type = PT_FLOAT
  1399. == TABLE : DT_BreakableSurface ==
  1400. -- props : 10 --
  1401. Name = m_nNumWide Offset = 0x514 Type = PT_INT
  1402. Name = m_nNumHigh Offset = 0x518 Type = PT_INT
  1403. Name = m_flPanelWidth Offset = 0x51c Type = PT_FLOAT
  1404. Name = m_flPanelHeight Offset = 0x520 Type = PT_FLOAT
  1405. Name = m_vNormal Offset = 0x524 Type = PT_VECTOR
  1406. Name = m_vCorner Offset = 0x530 Type = PT_VECTOR
  1407. Name = m_bIsBroken Offset = 0x53c Type = PT_BOOL
  1408. Name = m_nSurfaceType Offset = 0x540 Type = PT_INT
  1409. Name = m_RawPanelBitVec Offset = 0x564 Type = PT_UNKNOWN
  1410. == TABLE : DT_FuncAreaPortalWindow ==
  1411. -- props : 5 --
  1412. Name = m_flFadeStartDist Offset = 0x510 Type = PT_FLOAT
  1413. Name = m_flFadeDist Offset = 0x514 Type = PT_FLOAT
  1414. Name = m_flTranslucencyLimit Offset = 0x518 Type = PT_FLOAT
  1415. Name = m_iBackgroundModelIndex Offset = 0x51c Type = PT_INT
  1416. == TABLE : DT_CFish ==
  1417. -- props : 8 --
  1418. Name = m_poolOrigin Offset = 0x8bc Type = PT_VECTOR
  1419. Name = m_x Offset = 0x8a4 Type = PT_FLOAT
  1420. Name = m_y Offset = 0x8a8 Type = PT_FLOAT
  1421. Name = m_z Offset = 0x8ac Type = PT_FLOAT
  1422. Name = m_angle Offset = 0x8b4 Type = PT_QANGLE
  1423. Name = m_nModelIndex Offset = 0x8c Type = PT_INT
  1424. Name = m_lifeState Offset = 0x8f Type = PT_INT
  1425. Name = m_waterLevel Offset = 0x8c8 Type = PT_FLOAT
  1426. == TABLE : DT_EntityFlame ==
  1427. -- props : 2 --
  1428. Name = m_hEntAttached Offset = 0x514 Type = PT_EHANDLE
  1429. == TABLE : DT_FireSmoke ==
  1430. -- props : 7 --
  1431. Name = m_flStartScale Offset = 0x510 Type = PT_FLOAT
  1432. Name = m_flScale Offset = 0x514 Type = PT_FLOAT
  1433. Name = m_flScaleTime Offset = 0x518 Type = PT_FLOAT
  1434. Name = m_nFlags Offset = 0x51c Type = PT_INT
  1435. Name = m_nFlameModelIndex Offset = 0x520 Type = PT_INT
  1436. Name = m_nFlameFromAboveModelIndex Offset = 0x524 Type = PT_INT
  1437. == TABLE : DT_EnvTonemapController ==
  1438. -- props : 8 --
  1439. Name = m_bUseCustomAutoExposureMin Offset = 0x510 Type = PT_BOOL
  1440. Name = m_bUseCustomAutoExposureMax Offset = 0x511 Type = PT_BOOL
  1441. Name = m_bUseCustomBloomScale Offset = 0x512 Type = PT_BOOL
  1442. Name = m_flCustomAutoExposureMin Offset = 0x514 Type = PT_FLOAT
  1443. Name = m_flCustomAutoExposureMax Offset = 0x518 Type = PT_FLOAT
  1444. Name = m_flCustomBloomScale Offset = 0x51c Type = PT_FLOAT
  1445. Name = m_flCustomBloomScaleMinimum Offset = 0x520 Type = PT_FLOAT
  1446. == TABLE : DT_EnvScreenEffect ==
  1447. -- props : 3 --
  1448. Name = m_flDuration Offset = 0x510 Type = PT_FLOAT
  1449. Name = m_nType Offset = 0x514 Type = PT_INT
  1450. == TABLE : DT_EnvScreenOverlay ==
  1451. -- props : 8 --
  1452. Name = m_iszOverlayNames[0] Offset = 0x510 Type = PT_INT
  1453. Name = m_iszOverlayNames Offset = 0x0 Type = PT_INT
  1454. Name = m_flOverlayTimes[0] Offset = 0xf08 Type = PT_FLOAT
  1455. Name = m_flOverlayTimes Offset = 0x0 Type = PT_FLOAT
  1456. Name = m_flStartTime Offset = 0xf30 Type = PT_FLOAT
  1457. Name = m_iDesiredOverlay Offset = 0xf34 Type = PT_INT
  1458. Name = m_bIsActive Offset = 0xf38 Type = PT_BOOL
  1459. == TABLE : DT_EnvProjectedTexture ==
  1460. -- props : 15 --
  1461. Name = m_hTargetEntity Offset = 0x514 Type = PT_EHANDLE
  1462. Name = m_bState Offset = 0x518 Type = PT_BOOL
  1463. Name = m_flLightFOV Offset = 0x51c Type = PT_FLOAT
  1464. Name = m_bEnableShadows Offset = 0x520 Type = PT_BOOL
  1465. Name = m_bLightOnlyTarget Offset = 0x521 Type = PT_BOOL
  1466. Name = m_bLightWorld Offset = 0x522 Type = PT_BOOL
  1467. Name = m_bCameraSpace Offset = 0x523 Type = PT_BOOL
  1468. Name = m_LinearFloatLightColor Offset = 0x524 Type = PT_VECTOR
  1469. Name = m_flAmbient Offset = 0x530 Type = PT_FLOAT
  1470. Name = m_SpotlightTextureName Offset = 0x53c Type = PT_UNKNOWN
  1471. Name = m_nSpotlightTextureFrame Offset = 0x640 Type = PT_INT
  1472. Name = m_flNearZ Offset = 0x534 Type = PT_FLOAT
  1473. Name = m_flFarZ Offset = 0x538 Type = PT_FLOAT
  1474. Name = m_nShadowQuality Offset = 0x644 Type = PT_INT
  1475. == TABLE : DT_EnvParticleScript ==
  1476. -- props : 2 --
  1477. Name = m_flSequenceScale Offset = 0x944 Type = PT_FLOAT
  1478. == TABLE : DT_FogController ==
  1479. -- props : 15 --
  1480. Name = m_fog.enable Offset = 0x550 Type = PT_FLAGS
  1481. Name = m_fog.blend Offset = 0x551 Type = PT_FLAGS
  1482. Name = m_fog.dirPrimary Offset = 0x514 Type = PT_FLAGS
  1483. Name = m_fog.colorPrimary Offset = 0x520 Type = PT_FLAGS
  1484. Name = m_fog.colorSecondary Offset = 0x524 Type = PT_FLAGS
  1485. Name = m_fog.start Offset = 0x530 Type = PT_FLAGS
  1486. Name = m_fog.end Offset = 0x534 Type = PT_FLAGS
  1487. Name = m_fog.farz Offset = 0x538 Type = PT_FLAGS
  1488. Name = m_fog.maxdensity Offset = 0x53c Type = PT_FLAGS
  1489. Name = m_fog.colorPrimaryLerpTo Offset = 0x528 Type = PT_FLAGS
  1490. Name = m_fog.colorSecondaryLerpTo Offset = 0x52c Type = PT_FLAGS
  1491. Name = m_fog.startLerpTo Offset = 0x540 Type = PT_FLAGS
  1492. Name = m_fog.endLerpTo Offset = 0x544 Type = PT_FLAGS
  1493. Name = m_fog.lerptime Offset = 0x548 Type = PT_FLAGS
  1494. Name = m_fog.duration Offset = 0x54c Type = PT_FLAGS
  1495. == TABLE : DT_EntityParticleTrail ==
  1496. == TABLE : DT_EntityParticleTrailInfo ==
  1497. -- props : 3 --
  1498. Name = m_flLifetime Offset = 0x8 Type = PT_FLOAT
  1499. Name = m_flStartSize Offset = 0xc Type = PT_FLOAT
  1500. Name = m_flEndSize Offset = 0x10 Type = PT_FLOAT
  1501. -- props : 4 --
  1502. Name = m_iMaterialName Offset = 0x5f8 Type = PT_INT
  1503. Name = m_Info Offset = 0x5fc Type = PT_INT
  1504. Name = m_hConstraintEntity Offset = 0x610 Type = PT_EHANDLE
  1505. == TABLE : DT_EntityDissolve ==
  1506. -- props : 11 --
  1507. Name = m_flStartTime Offset = 0x514 Type = PT_FLOAT
  1508. Name = m_flFadeOutStart Offset = 0x518 Type = PT_FLOAT
  1509. Name = m_flFadeOutLength Offset = 0x51c Type = PT_FLOAT
  1510. Name = m_flFadeOutModelStart Offset = 0x520 Type = PT_FLOAT
  1511. Name = m_flFadeOutModelLength Offset = 0x524 Type = PT_FLOAT
  1512. Name = m_flFadeInStart Offset = 0x528 Type = PT_FLOAT
  1513. Name = m_flFadeInLength Offset = 0x52c Type = PT_FLOAT
  1514. Name = m_nDissolveType Offset = 0x530 Type = PT_INT
  1515. Name = m_vDissolverOrigin Offset = 0x544 Type = PT_VECTOR
  1516. Name = m_nMagnitude Offset = 0x550 Type = PT_INT
  1517. == TABLE : DT_DynamicLight ==
  1518. -- props : 8 --
  1519. Name = m_Flags Offset = 0x510 Type = PT_INT
  1520. Name = m_LightStyle Offset = 0x511 Type = PT_INT
  1521. Name = m_Radius Offset = 0x514 Type = PT_FLOAT
  1522. Name = m_Exponent Offset = 0x518 Type = PT_INT
  1523. Name = m_InnerAngle Offset = 0x51c Type = PT_FLOAT
  1524. Name = m_OuterAngle Offset = 0x520 Type = PT_FLOAT
  1525. Name = m_SpotRadius Offset = 0x524 Type = PT_FLOAT
  1526. == TABLE : DT_ColorCorrectionVolume ==
  1527. -- props : 3 --
  1528. Name = m_Weight Offset = 0x510 Type = PT_FLOAT
  1529. Name = m_lookupFilename Offset = 0x514 Type = PT_UNKNOWN
  1530. == TABLE : DT_ColorCorrection ==
  1531. -- props : 7 --
  1532. Name = m_vecOrigin Offset = 0x510 Type = PT_VECTOR
  1533. Name = m_minFalloff Offset = 0x51c Type = PT_FLOAT
  1534. Name = m_maxFalloff Offset = 0x520 Type = PT_FLOAT
  1535. Name = m_flCurWeight Offset = 0x524 Type = PT_FLOAT
  1536. Name = m_netLookupFilename Offset = 0x528 Type = PT_INT
  1537. Name = m_bEnabled Offset = 0x62c Type = PT_BOOL
  1538. == TABLE : DT_BaseDoor ==
  1539. -- props : 2 --
  1540. Name = m_flWaveHeight Offset = 0x510 Type = PT_FLOAT
  1541. == TABLE : DT_BoneFollower ==
  1542. -- props : 3 --
  1543. Name = m_modelIndex Offset = 0x510 Type = PT_INT
  1544. Name = m_solidIndex Offset = 0x514 Type = PT_INT
  1545. == TABLE : DT_InfoLightingRelative ==
  1546. -- props : 2 --
  1547. Name = m_hLightingLandmark Offset = 0x510 Type = PT_EHANDLE
  1548. == TABLE : DT_AI_BaseNPC ==
  1549. -- props : 12 --
  1550. Name = m_lifeState Offset = 0x8f Type = PT_INT
  1551. Name = m_bPerformAvoidance Offset = 0xd8c Type = PT_BOOL
  1552. Name = m_bIsMoving Offset = 0xd8d Type = PT_BOOL
  1553. Name = m_bFadeCorpse Offset = 0xd8e Type = PT_BOOL
  1554. Name = m_iDeathPose Offset = 0xd7c Type = PT_INT
  1555. Name = m_iDeathFrame Offset = 0xd80 Type = PT_INT
  1556. Name = m_iSpeedModRadius Offset = 0xd84 Type = PT_INT
  1557. Name = m_iSpeedModSpeed Offset = 0xd88 Type = PT_INT
  1558. Name = m_bSpeedModActive Offset = 0xd8f Type = PT_BOOL
  1559. Name = m_bImportanRagdoll Offset = 0xd90 Type = PT_BOOL
  1560. Name = m_flTimePingEffect Offset = 0xd78 Type = PT_FLOAT
  1561. == TABLE : DT_Beam ==
  1562. == TABLE : DT_BeamPredictableId ==
  1563. -- props : 2 --
  1564. Name = m_PredictableID Offset = 0x9c Type = PT_INT
  1565. Name = m_bIsPlayerSimulated Offset = 0x4c4 Type = PT_BOOL
  1566. -- props : 25 --
  1567. Name = m_nBeamType Offset = 0x52c Type = PT_INT
  1568. Name = m_nBeamFlags Offset = 0x530 Type = PT_INT
  1569. Name = m_nNumBeamEnts Offset = 0x520 Type = PT_INT
  1570. Name = m_hAttachEntity Offset = 0x534 Type = PT_EHANDLE
  1571. Name = m_nAttachIndex Offset = 0x55c Type = PT_INT
  1572. Name = m_nHaloIndex Offset = 0x528 Type = PT_INT
  1573. Name = m_fHaloScale Offset = 0x590 Type = PT_FLAGS
  1574. Name = m_fWidth Offset = 0x584 Type = PT_FLAGS
  1575. Name = m_fEndWidth Offset = 0x588 Type = PT_FLAGS
  1576. Name = m_fFadeLength Offset = 0x58c Type = PT_FLAGS
  1577. Name = m_fAmplitude Offset = 0x594 Type = PT_FLAGS
  1578. Name = m_fStartFrame Offset = 0x598 Type = PT_FLAGS
  1579. Name = m_fSpeed Offset = 0x59c Type = PT_FLAGS
  1580. Name = m_flFrameRate Offset = 0x510 Type = PT_FLOAT
  1581. Name = m_flHDRColorScale Offset = 0x514 Type = PT_FLOAT
  1582. Name = m_clrRender Offset = 0x58 Type = PT_INT
  1583. Name = m_nRenderFX Offset = 0x54 Type = PT_INT
  1584. Name = m_nRenderMode Offset = 0x7c Type = PT_INT
  1585. Name = m_flFrame Offset = 0x5a4 Type = PT_FLOAT
  1586. Name = m_vecEndPos Offset = 0x5a8 Type = PT_VECTOR
  1587. Name = m_nModelIndex Offset = 0x8c Type = PT_INT
  1588. Name = m_nMinDXLevel Offset = 0x5a0 Type = PT_INT
  1589. Name = m_vecOrigin Offset = 0x334 Type = PT_VECTOR
  1590. Name = moveparent Offset = 0x18c Type = PT_INT
  1591. Name = beampredictable_id Offset = 0x0 Type = PT_INT
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