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- host_thread_mode "2" // should only affect single-player play and demo playback. Try setting to "2" for a boost or "0" if you experience crashes
- r_queued_decals "0"
- r_queued_post_processing "0"
- studio_queue_mode "0" // default "1". Can give a major FPS boost, but causes crashes. For some reason it is stable when viewing demos, so feel free to set to "1" when not in multiplayer
- mp_usehwmmodels "-1" // disables improved facial expressions (problems with multicore, for some reason)
- mp_usehwmvcds "-1" // disables improved facial expressions
- rope_smooth_enlarge 0
- rope_smooth_maxalpha 0
- rope_smooth_maxalphawidth 0
- rope_smooth_minalpha 0
- rope_smooth_minwidth 0
- r_ropetranslucent 0
- commentary "0"
- overview_mode "0"
- adsp_debug "0"
- cl_clearhinthistory 1
- cl_showhelp "0"
- cl_debugrumble "0"
- cl_rumblescale "0"
- mat_debugdepthval "0"
- mat_debugdepthvalmax "0"
- mat_debug_postprocessing_effects "0"
- mat_disable_ps_patch "1"
- mat_disablehwmorph "1"
- mat_framebuffercopyoverlaysize "0"
- r_hunkalloclightmaps "1"
- r_lightcache_zbuffercache "1"
- snd_mix_async "0"
- // if set to "1" will try to use multicore rendering for sound. However, it may produce an annoying delay with sounds being played. If not, use it.
- exec newframes
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