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Sep 23rd, 2014
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  1. host_thread_mode "2" // should only affect single-player play and demo playback. Try setting to "2" for a boost or "0" if you experience crashes
  2. r_queued_decals "0"
  3. r_queued_post_processing "0"
  4. studio_queue_mode "0" // default "1". Can give a major FPS boost, but causes crashes. For some reason it is stable when viewing demos, so feel free to set to "1" when not in multiplayer
  5. mp_usehwmmodels "-1" // disables improved facial expressions (problems with multicore, for some reason)
  6. mp_usehwmvcds "-1" // disables improved facial expressions
  7. rope_smooth_enlarge 0
  8. rope_smooth_maxalpha 0
  9. rope_smooth_maxalphawidth 0
  10. rope_smooth_minalpha 0
  11. rope_smooth_minwidth 0
  12. r_ropetranslucent 0
  13. commentary "0"
  14. overview_mode "0"
  15. adsp_debug "0"
  16. cl_clearhinthistory 1
  17. cl_showhelp "0"
  18. cl_debugrumble "0"
  19. cl_rumblescale "0"
  20. mat_debugdepthval "0"
  21. mat_debugdepthvalmax "0"
  22. mat_debug_postprocessing_effects "0"
  23. mat_disable_ps_patch "1"
  24. mat_disablehwmorph "1"
  25. mat_framebuffercopyoverlaysize "0"
  26. r_hunkalloclightmaps "1"
  27. r_lightcache_zbuffercache "1"
  28.  
  29. snd_mix_async "0"
  30. // if set to "1" will try to use multicore rendering for sound. However, it may produce an annoying delay with sounds being played. If not, use it.
  31.  
  32. exec newframes
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