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- //spectate6s CFG FILE
- //aliases for 3rd person spectating better
- alias up "bind shift +moveup"
- alias down "bind ctrl +movedown"
- //binds o and p to useful things for demo review
- bind O "demoui"
- bind P hud_reloadscheme
- //SET UP HERE WHICH PLAYERS ARE IN WHICH SPOTS: for blu
- //the tournament hud starts at the bottom from 0
- //for 6s, it's 0-5 counting from the bottom
- //only change the second number, the first is the team
- alias bluMed "spec_player_ex 3 2"
- alias bluDemo "spec_player_ex 3 5"
- alias bluScout1 "spec_player_ex 3 4; bind R bluScout2"
- alias bluScout2 "spec_player_ex 3 3; bind R bluScout1"
- alias bluSolly1 "spec_player_ex 3 1; bind E bluSolly2"
- alias bluSolly2 "spec_player_ex 3 0; bind E bluSolly1"
- //binds that will be used for blu
- alias bluMedB "bind Q bluMed"
- alias bluDemoB "bind W bluDemo"
- alias bluScoutsB "bind R bluScout1"
- alias bluSollysB "bind E bluSolly1"
- //SET UP HERE WHICH PLAYERS ARE IN WHICH SPOTS: for red
- //the tournament hud starts at the bottom from 0
- //for 6s, it's 0-5 counting from the bottom
- //only change the second number, the first is the team
- alias redMed "spec_player_ex 2 1"
- alias redDemo "spec_player_ex 2 0"
- alias redScout1 "spec_player_ex 2 2; bind F redScout2"
- alias redScout2 "spec_player_ex 2 4; bind F redScout1"
- alias redSolly1 "spec_player_ex 2 5; bind D redSolly2"
- alias redSolly2 "spec_player_ex 2 3; bind D redSolly1"
- //binds that will be used for red
- alias redMedB "bind A redMed"
- alias redDemoB "bind S redDemo"
- alias redScoutsB "bind F redScout1"
- alias redSollysB "bind D redSolly1"
- //combining all members of team into one alias
- alias playersBlu "bluMedB;bluDemoB;bluScoutsB;bluSollysB"
- alias playersRed "redMedB;redDemoB;redScoutsB;redSollysB"
- //combining both teams into one bind
- alias playersBind "playersBlu;playersRed"
- //the following "move" aliases are to reset the binds, for when
- //you want to 3rd person spectate
- alias move1 "bind W +forward"
- alias move2 "bind A +moveleft"
- alias move3 "bind S +back"
- alias move4 "bind D +moveright;"
- alias move5 "bind Y say"
- alias move6 "unbind Q"
- alias move7 "unbind E"
- alias move8 "unbind R"
- alias move9 "unbind F"
- alias move10 "unbind G"
- alias move11 "unbind H"
- alias move12 "unbind T"
- //combines all "move" aliases into a "reset" alias
- alias reset "move1;move2;move3;move4;move5;move6;move7;move8;move9;move10;move11;move12;up;down"
- //the following aliases are the meat
- //my bind switch button is mouse3. change mouse3 in these
- //binds to whatever button you feel you want
- //pressing that button will switch between the player binds
- //and the 3rd person flying binds
- alias players1 "playersBind; bind MOUSE3 players2"
- alias players2 "reset; bind MOUSE3 players1"
- bind MOUSE3 "players1"
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