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- *1 Delay slightly to get more hits
- *3 Damage varies with timing
- *4 If you end up in the corner, cancel when Mai lands
- *5 after landing
- Meterless
- Anywhere
- cr. B xx st. B xx st. D xx qcb C = 184/240
- CD > hcf D = 117/140
- Corner
- cr. B xx st. B xx st. D xx qcb A > cr. D (cl. C if small char 209) = 217/270
- CD > qcb C > cl. C (cl. A if small char) = 213/290
- CD > qcb A > cl. D = 194/250
- CD xx qcf A > cr. C xx qcb A > cr. D (cl. C if small char 279) = 286/380
- 1 Bar
- Anywhere
- cr. B xx st. B xx st. B xx hcf D xx qcb~hcf K*1 = 291/200
- cl. D xx qcb C xx qcfx2 P = 326/190
- CD > hcf D xx qcb~hcf K*1 = 240/140
- Corner
- CD > qcb C xx qcfx2 P = 290/220
- CD xx qcf A > cr. C xx hcf D xx qcb~hcf K*1 = 354/310
- Anywhere
- cr. B xx st. B xx st. D xx MAX > cl. D xx qcb AC > hcf BD > cr. D = 333/260
- Near corner
- cr. B xx st. B xx st. D xx MAX > cl. D xx hcf BD > qcb AC > qcb C > cl. A (cl. C on bigger chars 358/380) = 349/340
- Corner (Big chars only)
- cr. B xx st. B xx st. D xx MAX > cl. D xx qcb AC > qcb C > qcb C > cl. C = 371/460
- 2 Bar
- cr. B xx st. B xx st. D xx qcb C xx qcfx2 AC = 429/240
- cl. D xx qcb C xx qcfx2 AC = 483/190
- Corner
- CD > qcb C xx qcfx2 AC = 365/220
- CD xx qcf A > cr. C xx qcb A > qcfx2 AC = 438/310
- Anywhere
- cr. B xx st. B xx st. D xx MAX > cl. D xx qcb AC > qcb A xx qcfx2 AC*3 = 496/270
- Corner (Doesn't work on small characters)
- cr. B xx st. B xx st. D xx MAX > cl. D xx qcb A > qcb AC > qcb C xx qcfx2 AC*3 = 572/390
- 3 Bar
- Anywhere
- cr. B xx st. B xx st. D xx qcb C xx qcf~hcb AC = 530/240
- cl. D xx qcb C xx qcf~hcb AC = 572/190
- CD > hcf D xx qcf~hcb AC = 483/140
- Corner
- CD > qcb C xx qcf~hcb AC = 507/220
- CD xx qcf A > cr. C xx hcf D xx qcf~hcb AC = 547/310
- Anywhere
- cr. B xx st. B xx st. D xx MAX > cl. D xx qcb AC > hcf D (B vs. small chars 544) xx qcf~hcb AC = 547/270
- 3rd (4 meter in 2nd position)
- cr. B xx st. B xx st. D xx MAX > cl. D xx qcb AC > hcf BD > qcb C (1) xx qcf~hcb AC = 564/250
- Corner (Doesn't work on smaller characters)
- cr. B xx st. B xx st. D xx MAX > cl. D xx qcb A > qcb AC > qcb C xx qcf~hcb AC = 584/390
- cr. B xx st. B xx st. D xx MAX > cl. D xx qcb AC > qcb C xx qcf~hcb AC = 551/310
- 5 Bar
- Anywhere
- cr. B xx st. B xx st. D xx qcf C xx qcb~hcf BD (13) xx qcf~hcb AC*4 = 666/180
- cl. D xx qcf C xx qcb~hcf BD (13) xx qcf~hcb AC*4 = 736/130
- CD > qcb~hcf BD (8) xx qcf~hcb AC*4 = 609/100
- Corner
- CD xx qcf A > cr. C xx qcf C xx qcb~hcf BD (13) xx qcf~hcb AC = 682/350
- Fullscreen
- cr. b xx st. B xx st. D xx MAX > cl. D xx qcb AC > qcb A xx qcb~hcf BD xx qcf~hcb AC*5 = 689/270
- Midscreen/Corner
- cr. B xx st. B xx st. D xx MAX > cl. D xx hcf BD > qcb AC > qcb~hcf BD xx qcf~hcb AC*5 = 707/190
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