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  1.  
  2. stock SpectateVehicle(playerid, targetid)
  3. {
  4. //PlayerSpectateVehicle(playerid, GetPlayerVehicleID(targetid));
  5. PlayerTextDrawSetString(playerid, Textdraw0, GetPlayerNameEx(targetid)); //name
  6. PlayerTextDrawSetString(playerid, Textdraw4, ": -"/*Player[targetid][Wins]*/); //Wins
  7. PlayerTextDrawSetString(playerid, Textdraw5, ": -"/*Player[targetid][Loses]*/); //Loses
  8. PlayerTextDrawSetString(playerid, Textdraw7, "-"/*Player[targetid][Vehicle]*/); // Vehicle
  9. new TD9_f[128];
  10. format(TD9_f, 128, "%i %s", GetVehicleSpeed(GetPlayerVehicleID(playerid), 2), "MP/H"/*Player[targetid][VehicleSpeedType]*/);
  11. PlayerTextDrawSetString(playerid, Textdraw9, TD9_f); // Speed
  12. PlayerTextDrawShow(playerid, Textdraw0);
  13. PlayerTextDrawShow(playerid, Textdraw1);
  14. PlayerTextDrawShow(playerid, Textdraw2);
  15. PlayerTextDrawShow(playerid, Textdraw3);
  16. PlayerTextDrawShow(playerid, Textdraw4);
  17. PlayerTextDrawShow(playerid, Textdraw5);
  18. PlayerTextDrawShow(playerid, Textdraw6);
  19. PlayerTextDrawShow(playerid, Textdraw7);
  20. PlayerTextDrawShow(playerid, Textdraw8);
  21. PlayerTextDrawShow(playerid, Textdraw9);
  22. player_Spectation[playerid] = SetTimerEx("Spectation", 1500, true, "ii", playerid, targetid);
  23. }
  24.  
  25. //and
  26.  
  27.  
  28.  
  29. forward Spectation(playerid, targetid);
  30. public Spectation(playerid, targetid)
  31. {
  32. PlayerTextDrawHide(playerid, Textdraw0);
  33. PlayerTextDrawHide(playerid, Textdraw1);
  34. PlayerTextDrawHide(playerid, Textdraw2);
  35. PlayerTextDrawHide(playerid, Textdraw3);
  36. PlayerTextDrawHide(playerid, Textdraw4);
  37. PlayerTextDrawHide(playerid, Textdraw5);
  38. PlayerTextDrawHide(playerid, Textdraw6);
  39. PlayerTextDrawHide(playerid, Textdraw7);
  40. PlayerTextDrawHide(playerid, Textdraw8);
  41. PlayerTextDrawHide(playerid, Textdraw9);
  42. SpectateVehicle(playerid, targetid);
  43. return 1;
  44. }
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