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- stock SpectateVehicle(playerid, targetid)
- {
- //PlayerSpectateVehicle(playerid, GetPlayerVehicleID(targetid));
- PlayerTextDrawSetString(playerid, Textdraw0, GetPlayerNameEx(targetid)); //name
- PlayerTextDrawSetString(playerid, Textdraw4, ": -"/*Player[targetid][Wins]*/); //Wins
- PlayerTextDrawSetString(playerid, Textdraw5, ": -"/*Player[targetid][Loses]*/); //Loses
- PlayerTextDrawSetString(playerid, Textdraw7, "-"/*Player[targetid][Vehicle]*/); // Vehicle
- new TD9_f[128];
- format(TD9_f, 128, "%i %s", GetVehicleSpeed(GetPlayerVehicleID(playerid), 2), "MP/H"/*Player[targetid][VehicleSpeedType]*/);
- PlayerTextDrawSetString(playerid, Textdraw9, TD9_f); // Speed
- PlayerTextDrawShow(playerid, Textdraw0);
- PlayerTextDrawShow(playerid, Textdraw1);
- PlayerTextDrawShow(playerid, Textdraw2);
- PlayerTextDrawShow(playerid, Textdraw3);
- PlayerTextDrawShow(playerid, Textdraw4);
- PlayerTextDrawShow(playerid, Textdraw5);
- PlayerTextDrawShow(playerid, Textdraw6);
- PlayerTextDrawShow(playerid, Textdraw7);
- PlayerTextDrawShow(playerid, Textdraw8);
- PlayerTextDrawShow(playerid, Textdraw9);
- player_Spectation[playerid] = SetTimerEx("Spectation", 1500, true, "ii", playerid, targetid);
- }
- //and
- forward Spectation(playerid, targetid);
- public Spectation(playerid, targetid)
- {
- PlayerTextDrawHide(playerid, Textdraw0);
- PlayerTextDrawHide(playerid, Textdraw1);
- PlayerTextDrawHide(playerid, Textdraw2);
- PlayerTextDrawHide(playerid, Textdraw3);
- PlayerTextDrawHide(playerid, Textdraw4);
- PlayerTextDrawHide(playerid, Textdraw5);
- PlayerTextDrawHide(playerid, Textdraw6);
- PlayerTextDrawHide(playerid, Textdraw7);
- PlayerTextDrawHide(playerid, Textdraw8);
- PlayerTextDrawHide(playerid, Textdraw9);
- SpectateVehicle(playerid, targetid);
- return 1;
- }
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