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vivienneanthony

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Jul 9th, 2015
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  1. #
  2. # Copyright (c) 2008-2015 the Urho3D project.
  3. #
  4. # Permission is hereby granted, free of charge, to any person obtaining a copy
  5. # of this software and associated documentation files (the "Software"), to deal
  6. # in the Software without restriction, including without limitation the rights
  7. # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. # copies of the Software, and to permit persons to whom the Software is
  9. # furnished to do so, subject to the following conditions:
  10. #
  11. # The above copyright notice and this permission notice shall be included in
  12. # all copies or substantial portions of the Software.
  13. #
  14. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. # THE SOFTWARE.
  21. #
  22.  
  23. # Define target name
  24. set (TARGET_NAME Urho3DPlayer)
  25.  
  26. # Find Urho3D library
  27. find_package (Urho3D REQUIRED)
  28. include_directories (${URHO3D_INCLUDE_DIRS})
  29.  
  30. # Define source files
  31. define_source_files ()
  32.  
  33. #ddd more file
  34. FILE(GLOB Character ${CMAKE_SOURCE_DIR}/Source/ExistenceApps/ExistenceClient/Character.cpp)
  35. FILE(GLOB GameObject ${CMAKE_SOURCE_DIR}/Source/ExistenceApps/ExistenceClient/GameObject.cpp)
  36. FILE(GLOB InteractObject ${CMAKE_SOURCE_DIR}/Source/ExistenceApps/ExistenceClient/InteractObject.cpp)
  37.  
  38. # Setup target with resource copying
  39. setup_main_executable (NOBUNDLE)
  40.  
  41. # Setup test cases
  42. if (URHO3D_ANGELSCRIPT)
  43.     setup_test (NAME Editor OPTIONS Scripts/Editor.as -w)
  44.     setup_test (NAME NinjaSnowWar OPTIONS Scripts/NinjaSnowWar.as -w)
  45.     setup_test (NAME SpritesAS OPTIONS Scripts/03_Sprites.as -w)
  46. endif ()
  47. if (URHO3D_LUA)
  48.     setup_test (NAME SpritesLua OPTIONS LuaScripts/03_Sprites.lua -w)
  49. endif ()
  50.  
  51. # Symlink/copy helper shell scripts or batch files to invoke Urho3DPlayer
  52. if (NOT IOS AND NOT ANDROID AND NOT EMSCRIPTEN)
  53.     # Ensure the output directory exist before creating the symlinks
  54.     file (MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
  55.     foreach (FILE Editor NinjaSnowWar)
  56.         create_symlink (${CMAKE_SOURCE_DIR}/bin/${FILE}${SCRIPT_EXT} ${CMAKE_BINARY_DIR}/bin/${FILE}${SCRIPT_EXT} FALLBACK_TO_COPY)
  57.     endforeach ()
  58. endif ()
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