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Apr 28th, 2015
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  1. UnassignedReferenceException: The variable _explosion of BattleArtilleryEffect has not been assigned.
  2. You probably need to assign the _explosion variable of the BattleArtilleryEffect script in the inspector.
  3. Rambo.Battle.Fx.BattleArtilleryEffect.OnEffectStarted () (at Assets/Scripts/Rambo/Battle/Fx/BattleArtilleryEffect.cs:18)
  4. Rambo.Battle.Fx.BattleTimeEffect+<WaitAndStart>c__Iterator6.MoveNext () (at Assets/Scripts/Rambo/Battle/Fx/BattleTimeEffect.cs:58)
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