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Brzic (P) by hrsto

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May 24th, 2016
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  1. //Player TextDraws:
  2.  
  3.  
  4. new Text:TDEditor_PTD[MAX_PLAYERS][9];
  5.  
  6. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 551.166748, 405.055572, "123_KM/H");
  7. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.313499, 1.700623);
  8. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  9. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
  10. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  11. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], -1);
  12. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  13. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 2);
  14. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 1);
  15. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  16.  
  17. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 529.500000, 345.750000, "");
  18. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000);
  19. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 103.000000, 86.000000);
  20. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  21. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1);
  22. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  23. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  24. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 0);
  25. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 5);
  26. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
  27. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  28. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][1], 411);
  29. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000, 320.000000, 1.000000);
  30. PlayerTextDrawSetPreviewVehCol(playerid, TDEditor_PTD[playerid][1], 1, 1);
  31.  
  32. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 552.000000, 355.747711, "stanje_vozila");
  33. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.151776, 0.670552);
  34. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  35. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -1);
  36. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  37. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 1);
  38. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  39. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 2);
  40. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 1);
  41. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  42.  
  43. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 543.000000, 361.937500, "lllllllllllllllllllllllllllllllll");
  44. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.262499, 0.777499);
  45. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
  46. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -16776961);
  47. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  48. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], -1);
  49. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
  50. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 1);
  51. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 1);
  52. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  53.  
  54. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 512.777893, 404.666809, "box");
  55. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.000000, 3.666667);
  56. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 533.000000, 0.000000);
  57. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  58. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -1);
  59. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][4], 1);
  60. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][4], -16776961);
  61. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  62. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  63. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
  64. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 1);
  65. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 1);
  66. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  67.  
  68. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 519.444396, 415.037261, "box");
  69. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.000000, 1.444445);
  70. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 528.000000, 0.000000);
  71. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  72. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -1);
  73. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][5], 1);
  74. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][5], 255);
  75. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  76. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
  77. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
  78. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 1);
  79. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 1);
  80. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  81.  
  82. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 518.888732, 401.037292, "box");
  83. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.166666);
  84. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 527.000000, 0.000000);
  85. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
  86. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -1);
  87. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][6], 1);
  88. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][6], 255);
  89. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  90. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
  91. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
  92. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 1);
  93. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 1);
  94. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  95.  
  96. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 534.444274, 403.629547, "R");
  97. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.406111, 3.404443);
  98. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 2);
  99. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], 255);
  100. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  101. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
  102. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
  103. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 1);
  104. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 1);
  105. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  106.  
  107. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 543.389343, 424.759307, "43_L");
  108. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.313499, 1.700623);
  109. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
  110. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -1);
  111. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  112. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], -1);
  113. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
  114. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 2);
  115. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 1);
  116. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  117.  
  118.  
  119.  
  120.  
  121. //Total textdraws exported: 9 (0 global textdraws / 9 player textdraws) ~ 24/5/2016 ~ 23:2:10
  122. TDEditor V1.16 by adri1
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