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- MLPFMTORPG Expanded Races
- Earth Pony
- -Common Knowledge: passive; gain +1 skill point on creation
- -Tough: passive; Earth ponies take 1 additional hit before becoming helpless as well as 1 extra wound once they become helpless, for a total of 6 hits and 6 wounds without other modifiers. They can also lift, carry and move heavier objects than unicorns or pegasi.
- Pegasus
- (winged) Pegasi are light and agile, and well known as the best fliers in Equestria.
- -Agile: passive; you have DC -1 for midair dodging and precision aerial maneuvers
- Unicorn
- -Unicorn Catalyst: passive; a unicorn’s horn counts as a catalyst for spellcasting.
- -Unicorn Telekinesis: spell; manipulate objects through sheer force of will. Complex tasks and heavier objects may require more focus.
- -Improved - Improved Telekinesis: spell, recharge 2; use sheer force of will to perform highly detailed or complex tasks such as watchmaking, or lifting extreme weights or multiple individuals.
- Crystal Pony
- -Crystal Emotions: passive; when you roll a critical success, your rolls next turn receive a +1 bonus. When you roll a critical failure, your rolls next turn receive a -1 penalty.
- Arabian Pony
- -Arabian Descent: instant, once per session; add a +1 bonus to your roll
- -Arabian Agility: Dodge checks while on open terrain are DC -1.
- Bat Pony
- (Winged) — You are descended from the fabled guardians of Luna; your wings are leathery instead of feathery, and you have the hearing of a nocturnal creature.
- -Nocturnal(Racial): No negative modifiers for darkness(echolocation) Hearing is DC -1
- Donkey
- -Unbreakable Will: passive; famously stubborn, donkeys are immune to mind control, domination, intimidation and suggestion. This is also useful for ignoring pain and such.
- Zebras
- (natural connection)
- -Heightened Senses: passive; sight and hearing DC -2
- Buffalo
- (Large Body, Horns)
- Huge: passive; if a buffalo has more than one hit remaining till helpless, any attack that would normally render a character helpless instead reduces a buffalo to one hit remaining.
- Cow
- (Large Body, Horns)
- Big Boned Bertha: You’re a cow, you are big and proud. When you are normally helpless you go into a frenzy. Your next action is critical, if its a success you stay frenzied, but your first crit fail will make you helpless.
- Diamond Dog
- (Bipedal, Dexterous)
- -Burrowing: Diamond dogs can dig tunnels and holes with ease, setting traps, moving unseen and fleeing in unexpected directions.
- Deer
- (small body, horns, natural connection)
- -Woodscraft: forest navigation DC -1, able to eat and identify any wild flora
- Gazelle
- (small body, horns)
- -Zigzag: you’re a natural at dodging, 1 lower minimum roll to all fleeing, and dodging. can’t apply to your attacks.
- Griffon
- (claws, dexertious, winged)
- -Griffon Flight: Griffons can fly and hover wearing up to heavy armor.
- Goat
- (small body, horns)
- -Goatcraft: passive; DC -1 for all climbing and agility rolls, and can use anything as food, including non-food items.
- Ram/ sheep
- (small body, horns)
- -Heavy Wool: passive; Sheep take reduced damage from cold weather and cold-based magic attacks
- -Mountaineering: DC -1 for climbing high slopes and dodging while on difficult terrain.
- Teen Dragon
- (Bipedal, Dexterous)
- -Fire Breath: spell; targets an enemy in front of you with green dragonflame. Can be used to send messages.(charge 3)
- -Lavaproof Scales: Dragons can swim in Lava and are immune to most types of fire damage
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