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  1. ; Author: Alexander Roger
  2. ; Date: 21/12/2000
  3. ;
  4. ; Author: Andrzej Madajczyk
  5. ; Date: 26/02/2001
  6. ; 14/03/2001 - Alpha (opacity) support added;
  7. ; 10/05/2001 - Drag/Friction Decceleration changed to constants;
  8. ; 28/08/2001 - Initial Color Variation added;
  9. ;
  10. ; Note! Last line of the file MUST BE ";the end\n", otherwise you'll get parsing error(s) of the file;
  11. ;
  12. ;Particle Systems Configuration Data:: Format
  13. ;
  14. ;
  15. ;A: Particle Type Name (max 20 chars)
  16. ;
  17. ;B/C/D: Render Colouring (r,g,b) (0-255)
  18. ;
  19. ;CV: Initial Color Variation (for r,g,b only, in %) (0-100);
  20. ; (i.e. Color=(100,100,100) and CV=20, then v=random(-20,20), real_color=(100+v, 100+v, 100+v));
  21. ;
  22. ;B2/C2/D2: Fade Destination Color (r,g,b) (0-255)
  23. ;
  24. ;FT: Color Fade Time for (B,C,D)->(B2,C2,D2), (0 for none);
  25. ;
  26. ;E: Default Initial Radius (float)
  27. ;F: Expansion Rate (float)
  28. ;
  29. ; Color "Fade-to-Black" options:
  30. ;G: Initial Intensity (0-255)
  31. ;H: Fade Time (time between fade steps in frames)
  32. ;I: Fade Amount (-255 to 255) can get brighter or dimmer (if -ve, column "G" must be smaller than 255, and if +ve, G must larger than 0)
  33. ;
  34. ; "Fade Alpha" options:
  35. ;GA: Initial Intensity (0-255)
  36. ;HA: Fade Time (time between fade steps in frames)
  37. ;IA: Fade Amount
  38. ;
  39. ; "Z Rotation" options:
  40. ;GZA: Initial Angle (0-1023)
  41. ;HZA: Change Time (time between steps in frames)
  42. ;IZA: Angle Change Amount
  43. ;
  44. ;GZR: Initial Z Radius
  45. ;HZR: Change Time (time between steps in frames)
  46. ;IZR: Z Radius Change Amount
  47. ;
  48. ;J: Animation Speed (0=no animation)(time between steps msec)
  49. ;K: Start Animation Frame ( 0 -> )
  50. ;L: Final Animation Frame ( H -> )
  51. ;
  52. ;M: Rotation Speed (0=None,i-deg/frame)
  53. ;N: Gravitational Acceleration (0=none, float)
  54. ;O: Drag/Friction Decceleration (int: 0=none, 50=0.50, 80=0.80, 90=0.90, 95=0.95, 96=0.96, 99=0.99)
  55. ;
  56. ;P: Default Life-Span of Particle (msec)
  57. ;
  58. ;Q: Position Random Error [position += (+/-)rand(a)]
  59. ;R: Velocity Random Error [velocity += (+/-)rand(b)]
  60. ;S: Expansion Rate Error [exp_rate += (+)rand(c)]
  61. ;T: Rotation Rate Error [rot_speed = (+/-)rand(d)]
  62. ;U: Life-Span Error Shape [shape distribution, e=0->all at default, e->Inf then shape->0] (max=255!!)
  63. ;V: Trail Length Multiplier [length *= (float) multiplier] (only used if trail flag active)
  64. ;
  65. ;WX: Stretch value of texture in X
  66. ;WY: Stretch value of texture in Y
  67. ;WI: Wind factor for how much influenced by the wind direction
  68. ;
  69. ;CR:Particle Create Range (in meters: 0=no check); if particles are created enough far away from camera, they are deleted (not added to particle system);
  70. ;
  71. ;
  72. ;Z: Flags! Guide: 1=ZCHECK_FIRST, 2=ZCHECK_STEP, 4=DRAW_OPAQUE, 8=SCREEN_TRAIL
  73. ; 16=SPEED_TRAIL, 32=RAND_VERT_V, 64=CYCLE_ANIM, 128=DRAW_DARK, 256=VERT_TRAIL
  74. ; 1024=DRAWTOP2D, 2048=CLIPOUT2D
  75. ; 4096=ZCHECK_BUMP, 8192=ZCHECK_BUMP_FIRST
  76. ;
  77. ;*************** WARNING SCREEN_TRAIL OPTION USES VARs OTHERWISE USED FOR Z-CHECK AND EXPAND RATE ***************************************
  78. ;** if using SCREEN_TRAIL, don't use ZCHECK_FIRST, ZCHECK_BUMP, ZCHECK_BUMP_FIRST, and expansion rate (F) and error (S) must = 0 ********
  79. ;****************************************************************************************************************************************
  80. ;
  81. ;default:
  82. ;GUNFLASH 255 255 255 0 0.1 0.0 255 0 128 0 0 0 0 0.0 1.0 250 0.0 0.0 0.0 0 0 1.0 0
  83. ;
  84. ;good idea for fire-smudge?
  85. ;GUNFLASH 255 255 255 0 1.0 0.0 255 0 32 100 0 3 0 0.0 1.0 400 0.0 0.0 0.0 0 0 1.0 0
  86. ;
  87. ;current:
  88. ;GUNFLASH 255 255 255 0 1.0 0.0 255 0 32 100 0 3 0 0.0 1.0 400 0.0 0.0 0.0 0 0 1.0 0
  89. ;
  90. ;
  91. ;SPARK_SMALL 255 255 128 0 0.005 0.0 255 0 0 0 0 0 0 0.0 1.0 500 0.0 0.05 0.0 0 0 0.5 40
  92. ;
  93. ;
  94. ;
  95. ;
  96. ; A B C D CV B2 C2 D2 FT E F G H I GA HA IA GZA HZA IZA GZR HZR IZR J K L M N O P Q R S T U V WX WY WI CR Z
  97. ;
  98. SPARK 255 128 64 0 0 0 0 0 0.005 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.001 1 300 0.0 0.07 0.0 0 0 1.0 -1.0 -1.0 0.0 20.0 48
  99. SPARK_SMALL 0 0 0 0 0 0 0 0 0.005 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.001 1 500 0.0 0.05 0.0 0 0 0.6 2.0 10.0 0.0 20.0 14
  100. WATER_SPARK 160 160 196 0 0 0 0 0 0.3 -0.01 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.00 1 300 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 50.0 0
  101. ;
  102. WHEEL_DIRT 8 24 8 0 0 0 0 0 0.05 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.002 1 1000 0.15 0.015 0.0 0 0 1.0 0.0 0.0 0.0 30.0 4
  103. SAND 128 110 96 0 0 0 0 0 0.05 0.025 255 0 0 196 1 3 0 0 0 0.0 0 0.0 0 0 0 0 0.002 1 1000 0.05 0.015 0.0 0 0 1.0 0.0 0.0 0.0 30.0 4
  104. ;
  105. WHEEL_WATER 24 24 32 0 0 0 0 0 0.05 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.004 1 1000 0.15 0.015 0.0 0 0 1.0 0.0 0.0 0.0 20.0 1
  106. ;
  107. BLOOD 255 32 32 0 0 0 0 0 0.01 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.03 1 2000 0.3 0.05 0.0 0 0 1.0 -50.0 300.0 0.0 50.0 1
  108. BLOOD_SMALL 255 32 32 0 0 0 0 0 0.007 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.005 1 2000 0.05 0.05 0.0 0 0 1.0 1.0 5.0 0.0 50.0 53
  109. BLOOD_SPURT 255 32 32 0 0 0 0 0 0.008 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.005 1 2000 0.0 0.01 0.0 0 0 2.0 0.0 0.0 0.0 50.0 52
  110. DEBRIS 64 64 64 0 0 0 0 0 0.5 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 1 0 0.01 95 1000 0.2 0.0 0.0 0 0 1.0 0.0 0.0 0.0 50.0 4
  111. DEBRIS2 64 64 64 0 0 0 0 0 0.04 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 5 0.01 99 1000 0.03 0.04 0.0 0 0 1.0 0.0 0.0 0.0 50.0 38
  112. FLYERS 64 64 64 0 0 0 0 0 0.00001 0.0 255 0 0 255 0 0 0 1 10 0.0 0 0.0 0 0 0 5 0.03 95 2000 0.1 0.1 0.0 0 4 1.0 -22.0 -22.0 0.5 200.0 36
  113. WATER 64 64 128 0 0 0 0 0 0.01 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 2000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 100.0 0
  114. ;
  115. FLAME 255 74 30 0 0 0 0 0 0.8 -0.02 255 0 10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 1 2000 0.02 0.01 0.01 0 0 1.0 0.0 0.0 0.0 200.0 0
  116. FIREBALL 150 145 50 0 0 0 0 0 0.1 0.005 96 1 -10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.003 96 2000 0.1 0.03 0.014 2.5 0 1.0 0.0 0.0 0.0 200.0 0
  117. ;
  118. GUNFLASH 170 170 170 0 0 0 0 0 0.1 0.0 255 1 50 255 0 0 0 0 0 0.0 0 0.0 51 0 3 0 0.0 1 250 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 35.0 0
  119. GUNFLASH_NOANIM 128 128 128 0 0 0 0 0 0.1 0.0 255 1 128 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 25 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 35.0 0
  120. ;
  121. GUNSMOKE 64 64 64 0 0 0 0 0 0.15 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 2 0 7 0 -0.002 95 1000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 60.0 0
  122. GUNSMOKE2 255 255 255 0 0 0 0 0 0.05 0.02 255 0 0 255 0 8 0 0 0 0.0 0 0.0 0 0 3 4 -0.001 80 1400 0.05 0.05 0.01 3 0 1.0 0.0 0.0 0.0 60.0 4
  123. ;
  124. CIGARETTE_SMOKE 32 32 32 0 0 0 0 0 0.01 0.005 255 5 25 64 1 2 0 0 0 0.0 0 0.0 0 0 0 0 -0.001 1 1000 0.01 0.01 0.001 3 0 1.0 0.0 0.0 1.0 10.0 0
  125. SMOKE 32 32 32 0 0 0 0 0 0.15 0.015 255 5 25 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.01 95 1000 0.05 0.05 0.01 3 0 1.0 0.0 0.0 1.0 150.0 0
  126. SMOKE_SLOWMOTION 32 32 32 0 0 0 0 0 0.15 0.015 128 5 11 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.003 95 3000 0.05 0.05 0.01 3 0 1.0 0.0 0.0 1.0 150.0 0
  127. DRY_ICE 32 32 32 0 0 0 0 0 0.01 0.001 196 5 5 96 1 2 0 0 0 0.0 0 0.0 16 3 4 0 -0.002 95 3000 0.05 0.05 0.01 3 0 1.0 0.0 0.0 1.0 150.0 0
  128. ;
  129. TEARGAS 100 100 110 45 0 0 0 0 0.5 0.055 255 100 0 90 1 1 0 1 20 0.0 0 0.0 0 0 0 1 -0.001 96 6000 0.01 0.03 0.02 3 0 1.0 0.0 0.0 0.0 150.0 4
  130. ;
  131. GARAGEPAINT_SPRAY 32 32 32 0 0 0 0 0 0.15 0.015 255 0 5 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 -0.0005 95 4000 0.05 0.05 0.01 3 0 1.0 0.0 0.0 0.0 100.0 0
  132. SHARD 255 255 255 0 0 0 0 0 0.03 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 96 300 0.0 0.0 0.0 0 0 1.0 -1.0 5.0 0.0 100.0 0
  133. ;
  134. ;;SPLASH 64 64 128 0 0 0 0 0 0.1 0.007 255 1 10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 100.0 0
  135. SPLASH 60 60 72 128 0 0 0 0 1.0 0.022 196 0 0 196 0 0 0 0 0 0.0 0 0.0 0 1 1 0 0.01 1 1000 0.5 0.04 0.0 0 0 1.5 0.0 0.0 0.0 150.0 256
  136. ;
  137. ;
  138. CARFLAME 255 74 30 0 0 0 0 0 0.8 -0.02 255 0 10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 1 2000 0.02 0.01 0.01 0 0 1.0 0.0 0.0 1.0 100.0 0
  139. ;CARFLAME 160 128 50 0 0 0 0 0 0.8 -0.0075 96 1 -20 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 1 2000 0.02 0.01 0.01 0 0 1.0 0.0 10.0 1.0 100.0 0
  140. ;
  141. STEAM 64 64 64 0 0 0 0 0 0.5 0.05 255 1 16 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.005 95 2000 0.01 0.03 0.0 0 0 1.0 0.0 0.0 0.5 85.0 0
  142. STEAM2 255 255 255 0 0 0 0 0 0.5 0.015 255 0 0 192 0 1 0 0 10 0.5 1 0.02 0 0 0 0 -0.002 95 8000 0.01 0.03 0.0 0 0 1.0 2.0 2.0 0.5 85.0 4
  143. ;
  144. STEAM_NY 255 255 255 0 0 0 0 0 0.5 0.05 255 0 0 96 2 8 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 95 1400 0.01 0.03 0.0 0 0 1.0 1.0 1.0 0.5 85.0 4
  145. STEAM_NY_SLOWMOTION 255 255 255 0 0 0 0 0 0.5 0.05 255 0 0 96 2 8 0 0 0 0.0 0 0.0 0 0 0 0 -0.0015 95 1400 0.01 0.03 0.0 0 0 1.0 1.0 1.0 0.5 85.0 4
  146. GROUND_STEAM 255 255 255 0 0 0 0 0 0.35 0.20 255 0 0 16 2 4 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 95 1400 0.01 0.03 0.0 0 0 1.0 1.0 1.0 10.0 85.0 4
  147. ENGINE_STEAM 225 225 225 0 0 0 0 0 0.1 0.020 255 0 0 240 0 12 0 0 0 0.0 0 0.0 0 0 0 20 -0.005 96 3000 0.015 0.01 0.001 10 0 1.0 2.0 2.0 1.0 85.0 4
  148. ;
  149. RAINDROP 16 16 16 0 0 0 0 0 0.4 0.0 255 0 0 64 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.05 1 1000 0.0 0.0 0.0 0 0 1.0 -50.0 1000.0 0.0 0.0 1
  150. RAINDROP_SMALL 12 12 12 0 0 0 0 0 0.3 0.0 255 0 0 64 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.05 1 1000 0.0 0.0 0.0 0 0 1.0 -50.0 1000.0 0.0 0.0 1
  151. RAIN_SPLASH 32 32 32 0 0 0 0 0 0.08 0.0 255 0 5 255 0 0 0 0 0 0.0 0 0.0 1 0 4 0 0.0 1 500 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 0.0 0
  152. RAIN_SPLASH_BIGGROW 128 128 128 0 0 0 0 0 0.5 0.06 255 0 2 255 0 0 0 0 0 0.0 0 0.0 2 1 4 0 0.0 1 5500 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 0.0 0
  153. RAIN_SPLASHUP 48 48 48 0 0 0 0 0 0.1 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 1 0 0.0 1 50 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 15.0 0
  154. ;
  155. WATERSPRAY 64 64 64 0 0 0 0 0 0.2 0.0 255 0 25 255 0 0 0 0 0 0.0 0 0.0 3 0 2 0 0.002 1 800 0.05 0.0 0.01 0 0 1.0 0.0 0.0 0.0 20.0 0
  156. WATERDROP 36 36 48 0 0 0 0 0 0.02 0.0 255 0 0 128 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.00 1 2000 0.3 0.05 0.0 0 0 1.0 5.0 5.0 0.0 0.0 3200
  157. BLOODDROP 36 36 48 0 0 0 0 0 0.02 0.0 255 0 0 128 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.00 1 2000 0.3 0.05 0.0 0 0 1.0 5.0 10.0 0.0 0.0 3200
  158. ;
  159. EXPLOSION_MEDIUM 80 80 80 0 0 0 0 0 0.6 0.04 255 0 6 255 0 0 0 0 0 0.0 0 0.0 1 0 5 0 -0.001 96 3000 0.2 0.0 0.0 0 0 1.0 0.0 0.0 0.0 200.0 0
  160. EXPLOSION_LARGE 80 80 80 0 0 0 0 0 1.1 0.04 255 0 6 255 0 0 0 0 0 0.0 0 0.0 1 0 5 0 -0.001 96 3000 0.8 0.0 0.0 0 0 1.0 0.0 0.0 0.0 200.0 0
  161. EXPLOSION_MFAST 80 80 80 0 0 0 0 0 0.6 0.04 255 0 6 255 1 2 0 0 0 0.0 0 0.0 1 2 5 0 -0.001 96 3000 0.2 0.0 0.0 0 0 1.0 0.0 0.0 0.0 200.0 0
  162. EXPLOSION_LFAST 80 80 80 0 0 0 0 0 1.1 0.04 255 0 6 255 0 0 0 0 0 0.0 0 0.0 1 0 5 0 -0.001 96 3000 0.8 0.0 0.0 0 0 1.0 0.0 0.0 0.0 200.0 0
  163. ;
  164. CAR_SPLASH 60 60 72 128 0 0 0 0 1.0 0.06 196 1 4 196 1 10 0 0 0 0.0 0 0.0 0 1 1 0 0.01 1 2000 0.5 0.04 0.0 0 0 1.5 5.0 5.0 1.0 250.0 272
  165. BOAT_SPLASH 48 48 60 128 0 0 0 0 0.2 0.075 128 1 2 196 1 5 0 0 0 0.0 0 0.0 0 0 0 0 0.01 1 1000 0.0 0.01 0.0 0 0 1.0 0.0 2.5 0.0 150.0 128
  166. BOAT_THRUSTJET 90 90 90 0 0 0 0 0 1.4 0.06 255 0 0 96 0 1 0 0 0 0.0 0 0.0 0 0 0 0 0.01 50 1600 0.8 0.4 0.02 0 4 1.0 3.0 3.0 0.0 150.0 4
  167. ;BOAT_WAKE 255 255 255 0 0 0 0 0 1.5 0.45 255 0 0 192 0 2 0 0 0 0.0 0 0.0 0 0 0 0 0.0 50 1600 0.8 0.4 0.02 0 4 1.0 0.0 0.0 0.0 150.0 4
  168. ;
  169. ; A B C D CV B2 C2 D2 FT E F G H I GA HA IA GZA HZA IZA GZR HZR IZR J K L M N O P Q R S T U V WX WY WI CR Z
  170. WATER_HYDRANT 128 128 128 0 0 0 0 0 0.25 -0.04 255 0 0 196 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.007 99 2000 0.01 0.02 0.0 0 4 1.0 -25.0 500.0 0.0 250.0 0
  171. WATER_CANNON 64 64 128 0 0 0 0 0 0.03 0.03 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 85.0 0
  172. EXTINGUISH_STEAM 32 32 32 0 0 0 0 0 0.1 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 85.0 0
  173. ;
  174. PED_SPLASH 48 48 60 30 0 0 0 0 0.1 -0.01 96 5 20 255 1 10 0 0 0 0.0 0 0.0 1 0 3 0 0.01 1 1000 0.5 0.04 0.0 0 0 1.2 0.0 0.0 0.0 50.0 256
  175. PEDFOOT_DUST 170 166 150 0 0 0 0 0 0.03 0.015 255 0 0 72 0 4 0 0 0 0.0 0 0.0 0 0 0 0 -0.0005 1 1000 0.0 0.0 0.0 0 0 1.0 1.0 1.0 0.0 6.0 4
  176. ;
  177. CAR_DUST 128 110 100 0 0 0 0 0 0.2 0.05 255 0 0 128 1 2 0 0 0 0.0 0 0.0 0 0 0 0 -0.001 1 1000 0.01 0.02 0.05 0 0 1.0 1.0 1.0 0.0 6.0 4
  178. HELI_DUST 17 15 9 0 0 0 0 0 0.2 0.1 255 1 6 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.001 1 1000 0.2 0.05 0.0 0 0 1.0 0.0 0.0 0.0 85.0 0
  179. HELI_ATTACK 255 255 128 0 0 0 0 0 0.01 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 500 0.0 0.0 0.0 0 0 0.5 0.0 10.0 0.0 85.0 18
  180. ;
  181. ENGINE_SMOKE 20 20 20 90 0 0 0 0 0.2 0.02 255 0 0 222 0 12 10 0 80 0.0 0 0.0 0 0 5 0 -0.009 95 2000 0.04 0.01 0.001 1 0 1.0 0.0 0.0 1.0 85.0 4
  182. ENGINE_SMOKE2 64 64 64 50 0 0 0 0 0.2 0.06 128 0 0 140 0 5 10 0 80 0.0 0 0.0 0 0 0 2 -0.001 1 1300 0.0 0.01 0.0 3 3 1.0 0.0 0.0 1.0 85.0 4
  183. CARFLAME_SMOKE 32 32 32 0 0 0 0 0 0.05 0.01 255 0 0 64 0 2 0 0 0 0.0 0 0.0 0 0 0 0 -0.008 95 2000 0.01 0.03 0.01 0 0 1.0 0.0 0.0 1.0 85.0 4
  184. FIREBALL_SMOKE 32 32 32 0 0 0 0 0 0.05 0.03 255 0 0 128 0 2 0 0 0 0.0 0 0.0 0 0 0 0 -0.004 95 2000 0.01 0.03 0.01 0 0 1.0 0.0 0.0 1.0 85.0 4
  185. ;
  186. PAINT_SMOKE 255 0 0 0 0 0 0 0 0.1 0.01 255 1 8 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 95 3000 0.0 0.005 0.0 0 0 1.0 0.0 0.0 0.0 85.0 0
  187. TREE_LEAVES 64 64 64 0 0 0 0 0 0.2 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 85.0 0
  188. ;
  189. CARCOLLISION_DUST 76 76 76 0 0 0 0 0 0.10 0.02 255 0 0 160 0 4 0 0 0 0.0 0 0.0 0 0 0 0 -0.0015 90 2000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 30.0 4
  190. ;
  191. CAR_DEBRIS 32 32 32 0 0 0 0 0 0.5 0.0 224 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 50.0 4
  192. BIRD_DEBRIS 32 32 32 0 0 0 0 0 0.5 0.0 224 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 0.0 4
  193. HELI_DEBRIS 32 32 32 0 0 0 0 0 1.5 0.0 224 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.065 90 1500 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 150.0 4
  194. ;
  195. EXHAUST_FUMES 98 98 108 0 0 0 0 0 0.03 0.06 255 0 0 96 1 12 0 0 0 0.0 0 0.0 0 0 0 0 -0.002 96 1000 0.01 0.03 0.0 0 0 1.0 2.0 2.0 0.25 25.0 4
  196. ;
  197. RUBBER_SMOKE 255 255 255 0 0 0 0 0 0.4 0.005 255 0 0 96 1 8 0 0 0 0.0 0 0.0 3 0 4 0 -0.0005 1 1000 0.02 0.0 0.0 0 0 1.0 0.0 0.0 0.0 50.0 4
  198. BURNINGRUBBER_SMOKE 128 128 128 0 0 0 0 0 0.35 0.06 255 0 0 128 0 4 0 0 0 0.0 0 0.0 0 0 0 0 -0.002 90 2000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 50.0 4
  199. ;
  200. BULLETHIT_SMOKE 192 192 192 0 0 0 0 0 0.15 0.03 70 0 2 255 1 10 0 0 0 0.0 0 0.0 0 0 0 0 -0.001 90 2000 0.04 0.02 0.0 0 0 1.0 0.0 0.0 0.0 150.0 0
  201. ;
  202. GUNSHELL_FIRST 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 0.0 12292
  203. GUNSHELL 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 12.0 4100
  204. GUNSHELL_BUMP1 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 8.0 4100
  205. GUNSHELL_BUMP2 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 400 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 8.0 4100
  206. ROCKET_SMOKE 128 128 128 85 0 0 0 0 0.4 0.01 255 0 0 92 0 2 10 0 80 0.0 0 0.0 0 0 5 2 0.00 95 2000 0.11 0.03 0.01 1 0 1.0 0.0 0.0 1.0 150.0 4
  207. ;
  208. TEST 255 64 64 0 0 0 0 0 0.2 0.025 255 1 20 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 3000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 400.0 128
  209. ;
  210. ; A B C D CV B2 C2 D2 FT E F G H I GA HA IA GZA HZA IZA GZR HZR IZR J K L M N O P Q R S T U V WX WY WI CR Z
  211. ;
  212. ;Particles with flag DRAWTOP2D should be placed last and VR (Visibility Range) set to 0!
  213. BIRD_FRONT 8 8 8 0 0 0 0 0 1.05 0.0 255 0 0 255 2 2 0 0 0 0.0 0 0.0 1 0 3 0 0.0 1 8000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 0.0 68
  214. SHIP_SIDE 8 8 8 0 0 0 0 0 12.0 0.0 255 0 0 1 0 0 0 0 0 0.0 0 0.0 0 0 7 0 0.0 1 32000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 0.0 68
  215. BEASTIE 8 8 8 0 0 0 0 0 0.25 0.0 255 0 0 255 2 2 0 0 0 0.0 0 0.0 0 0 0 5 0.0 1 5000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 0.0 4
  216. ;
  217. RAINDROP_2D 24 24 24 0 0 0 0 0 0.5 0.0 255 0 0 64 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 -50.0 3000.0 0.0 0 3072
  218. HEATHAZE 255 255 255 0 0 0 0 0 0.5 0.0 255 0 0 16 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1500 0.01 0.0 0.0 0 0 1.0 0.0 0.0 0.0 0 3072
  219. HEATHAZE_IN_DIST 255 255 255 0 0 0 0 0 1.0 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 2000 0.01 0.0 0.0 0 0 1.0 70.0 0.0 0.0 0 3072
  220. ;
  221. ;the end
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