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Armell

Tera: Patch - What Do I Do?

Dec 27th, 2014
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  1. CTRL + F is your friend
  2. Updated: April 27, 2017.
  3.  
  4. THIS LIST IS FOR NORTH AMERICAN TERA.
  5. FOR REGIONS WITH DIFFERENT GLYPHS (KR/JP/CN/TW) AND/OR CRYSTALS (CN/TW), THIS IS SLIGHTLY INACCURATE AND YOU'D HAVE TO ADJUST FOR THEM.
  6.  
  7. *BoP - Bound on Pickup (soulbound)
  8. *BoE - Bound on Equip (Bankable, Tradeable, Brokerable [as long as it says])
  9. DO NOT USE ITEM LEVEL AS A GUIDELINE, USE THE ACTUAL STATS ON THE EQUIPMENT.
  10.  
  11. --------------------------------------------------------------------------------------------
  12. GEAR TIERS - PvE for PvE, PvP for PvP. Don't use PvP weapons for PvE. Ever. Don't. Do. It. If you're a Priest or Mystic it's acceptable due to having the same stats on top for the most part, every other class isn't. You lose three to four (3 to 4) stat lines. That completely mitigates the Attack Modifier you get as a bonus.
  13. NOTE: EVERY SINGLE PIECE OF GEAR IN THIS LIST CAN DO *A L L* OF THE PVE CONTENT THIS PATCH.
  14. --------------------------------------------------------------------------------------------
  15. Top
  16. Ambush/Behemoth (VM8/8.5) - DPS + Tanks: Damage rolls on 13-15 13-15 | Healers access to x3 CDR.| PvP + PvE Weapon/Armor.
  17.  
  18. High Tier
  19. Imperator (VM7) - DPS + Tanks: Damage rolls on 13-15 13-15 | Healers access to x3 CDR.| PvP + PvE Weapon/Armor.
  20.  
  21. Mid Tier
  22. Guile - Same rolls as Slaughter, but higher base stats
  23.  
  24. STARTER TIER - Grind equalized PvP for PvP gear, don't buy low-end PvP gear.
  25. Slaughter
  26. Idoneal
  27.  
  28.  
  29. TL;DR GUIDELINE
  30. * IF STARTING FRESH AS A TANK
  31. 1a) Use Idoneal.
  32. 1b) GET GLYPHS!
  33. - Macellarius Catacombs - 5-man (Lv64)
  34. - Sabex Armory - 5-man (Lv61)
  35. - Desolarus Token (5 per RNG box (New Rare Glyphs + New lower point uncommon (12 per class))
  36.  
  37. 2) Get Slaughter (IoD quest)
  38. 2b) LKNM/SSNM for Guile
  39. 3) DO MORE DUNGEONS! (Use Instant Matching menu to see drops.)
  40.  
  41. 4) HAVE FUN! - From here on you should have your general layout of what you want to accomplish.
  42.  
  43. Making Gold
  44. - Vanguard Dailies
  45. - Niveots
  46. - Feedstock (convert from 5 to 6)
  47.  
  48. - Ghilliglade
  49.  
  50. - Dungeon drops (All Lv65 dungeons.)
  51.  
  52. - EMP (S W I P E)
  53.  
  54. -------------------------------------------------
  55. Innerware
  56. -------------------------------------------------
  57. If anything but a Healer - Crit, if Healer - HP%.
  58.  
  59. -------------------------------------------------
  60. Accessories
  61. -------------------------------------------------
  62. - A: 5 Crit (3 PvE 2 PvP)
  63. - B: 3 Power 2 Crit (5 PvE)
  64. - C: 5 Power (3 PvE 2 PvP)
  65.  
  66. Estate (PvE)/Landsheart - Power
  67. Manor(PvE)/Blubred (PvP) - Crit
  68.  
  69. -------------------------------------------------
  70. Crystals
  71. -------------------------------------------------
  72. BRAWLER PATCH CRYSTALS
  73. Vyrsks
  74. Tank - Carving
  75. DPS - Carving
  76. Healer - Swift or Grounding
  77.  
  78. Niveots/Dyads
  79. Tank - Pounding/Focused/Wrathful/Carving
  80. Undergeared/Fresh Tank - Threatening/Focused/Wrathful/Carving
  81. NOTE: Aggro generation was changed, so tanks can go more DPS-oriented. Carving is a more stat-effective crystal from the front
  82. than the back, so that's why I suggest it over Pounding x2. However if you have a Mystic or Priest + Mystic setup use it.
  83.  
  84. Melee DPS - Pounding/Focused/Bitter/Savage
  85. Ranged DPS - Pounding/Focused/Spiteful/Savage
  86.  
  87. Healer - Standard: Brilliant x3/Swift | Alternative: Brilliant x2/Swift/Carving
  88.  
  89.  
  90. PRE-BRAWLER PATCH
  91. **Note 5/31/15: A recent patch changed damage calculations, updated crystals to show.
  92. Vyrsks (For PvP use PvP Cruxes. If doing corsair's and you're not a healer, use Carving. If open-world or FWC use Carving.)
  93. Tank
  94. Raw aggro (Use if you have DPS gloves or are undergeared)
  95. - Threatening x4
  96. DPS (Use if you can hold without losing.)
  97. - Carving x4
  98.  
  99. DPS
  100. - Carving
  101.  
  102. Healer
  103. If ASPD
  104. - Swift
  105. If Defense
  106. - Grounding
  107.  
  108. Niveot/Crux
  109. Tank
  110. Standard
  111. - Pounding/Focused/Threatening x2
  112. More DPS-oriented
  113. - Carving (or Pounding)/Pounding/Focused/Threatening
  114. Turtling
  115. - Threatening x4
  116.  
  117. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
  118. Reaper/Warrior/Arcane Engineer/Slayer
  119. - Savage/Focused/Bitter/Pounding
  120.  
  121. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
  122. Archer/Berserker/Sorcerer
  123. - Savage/Focused/Bitter/Carving
  124.  
  125. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
  126. Healer
  127. Standard
  128. - Brilliant x3/Swift
  129. Alternative
  130. - Brilliant x2/Carving/Swift
  131.  
  132. -------------------------------------------------
  133. Consumables
  134. -------------------------------------------------
  135. Prime Battle Solution
  136. Recovery/Replenishment Potable
  137.  
  138. Note: Brawler patch combines both Ranged and Melee nostrums.
  139.  
  140. -------------------------------------------------
  141. OPTIMAL MINIMUM CRITICAL HIT RATE
  142. -------------------------------------------------
  143. EVERY DPS class wants at LEAST close to or at 200 critical hit rate as possible PRIOR to glyphs. Reaper "can" sit at around 180-190 due to every main skill having crit chance, or crit rate. Arcane Engineer can use less crit rate for the same reason (140~), due to passive crit chance and great glyphing. Valkyrie only needs around 100/110 minimum for optimal play. With mystic you can unglyph glaive strike crit chance due to being around 160~
  144.  
  145. Note: Going over 200 (pre-glyphs) is fine, and usually happens due to power spike of gear, but don't naturally have 280-300 crit rate prior to glyphs/food/buffs due to high diminishing return.
  146.  
  147. **Critical CHANCE is added on your OVERALL Critical% after all calculations.
  148. EX: You have an overall 20% critical on a skill. x2 Crit chance would push it to 40%.
  149.  
  150. **The only true Critical CHANCE is glyphs, and Carving Crystal, Vyrsk/Zyrks are RATE. Accessories are RATE. Armor + weapon rolls are RATE. Mystic aura is RATE.
  151.  
  152. Base Crit Rates
  153. Archer - 40 (60 after rework)
  154. Arcane Engineer - 47
  155. Berserker - 58
  156. Lancer/Brawler - 50
  157. Reaper - 52
  158. Slayer - 56
  159. Sorcerer - 38
  160. Warrior - 52
  161. Valkyrie - 58
  162.  
  163. Minimum Additional Crit Rate for 200
  164. Archer - 160 (140 after rework)
  165. Arcane Engineer - 153
  166. Berserker - 142
  167. Lancer/Brawler - 150 (Note: Since Lancer/Brawler attacks from the front, you'll need about 20-30 more crit rate)
  168. Reaper - 148
  169. Slayer - 144
  170. Sorcerer - 168
  171. Warrior - 148
  172.  
  173. ------------------------------
  174. PvE Weapon Rolls (3-line weapons)
  175. ------------------------------
  176. Guile/Slaughter
  177.  
  178. Lancer/Brawler
  179. - ASPD (top) / Flat/Highest/Enraged
  180.  
  181. DPS
  182. - Enraged x2 / Flat/Behind
  183. - Enraged / Flat Behind CDR - Alternative
  184.  
  185. Healer
  186. - CDR x2 / ASPD Heal
  187. - ASPD x2 / CDR Heal - Alternative
  188.  
  189. ------------------------------
  190. PvE Weapon Rolls (4-line weapons)
  191. ------------------------------
  192.  
  193. **Imperator/Ambush
  194.  
  195. Lancer/Brawler
  196. Enrage x2 / CDR/Flat/Highest Aggro
  197.  
  198. DPS
  199. Enrage x2 / CDR/Flat/Behind - Default DPS
  200. ASPD (top) / Enraged/CDR/Flat/Behind - Slayer
  201.  
  202. Healer
  203. - CDR x2 / ASPD/Heal/MP
  204. - ASPD x2 / CDR/Heal/MP - Alternative
  205.  
  206.  
  207. ------------------------------
  208. PvE Armor Rolls (3-line armor)
  209. ------------------------------
  210. All armor
  211. - Flat Damage, Frontal, Enraged
  212.  
  213. Skill Stat Line
  214. Lancer - Shield Counter Damage
  215. Berserker - Thunder Strike Damage
  216. Archer - Piercing Arrow/Rain of Arrows Damage
  217. Warrior - Blade Draw Damage
  218. Reaper - Grim Strike Damage
  219. Priest - Kaia's Shield Cooldown
  220. Mystic - Teleport Jaunt Cooldown
  221. Sorcerer - Fireblast/Flaming Barrage Damage
  222. Slayer - Overhand Strike Damage
  223. Arcane Engineer - Arcane Barrage Damage
  224. Brawler - Jackhammer Damage
  225. Valkyrie - Bloodflower Points
  226.  
  227. **For 4-line armor just add Max HP, healing recieved, or knockdown. (Tanks roll highest aggro)
  228.  
  229. Gloves
  230. Healer
  231. - ASPD, Healing, Endurance or Crit
  232.  
  233. Tanks/DPS
  234. - ASPD, Crit, Power
  235.  
  236. Boots
  237. Every Class
  238. - Endurance, Movement Speed, MP
  239.  
  240. -------------------
  241. Accessory Rolls - Universal for PvP
  242. -------------------
  243. Rings
  244. DPS/Tank - 4 Power 4 Crit
  245. Healers - 4 Crit 256 Heal or 199 + 256 Heal
  246.  
  247. Necklace
  248. DPS/Tank - 4 Power
  249. Healers - 4 Crit or 256 Heal
  250.  
  251. Earring PvE
  252. DPS/Tanks - Max HP, Endurance
  253. Healer - Max HP 256 Heal
  254.  
  255. Earring PvP
  256. All - Max HP, Stun Duration
  257.  
  258. Brooch/Belt
  259. Tank/DPS - Crit Rate +4/+6, or Power +3/Crit Rate +6
  260. Healer - Max HP
  261.  
  262. ---------------------------------------------------
  263. DPS Tiers (now with DPS Meter) - PvE
  264. Note: Classes are more player skill than anything-- Always has, always will. aka a Berserker can still be beaten by an Archer if they're an unskilled player. <<<< Please understand.
  265. Note: Classes are more player skill than anything-- Always has, always will. aka a Berserker can still be beaten by an Archer if they're an unskilled player. <<<< Read this and understand it. Play what you ENJOY, not what is "meta".
  266. Note: PLAY WHAT IS COMFORTABLE AND FUN FOR YOU AND YOU WILL PERFORM AT A HIGH LEVEL THERE ARE NO DPS CHECKS A CLASS CAN DO AND NEVER WILL BE.
  267.  
  268. All classes are within ~10% of each other
  269. Tiers are classes that are within 2~% of each other
  270. Due to constant power spikes the tier has changed due to pretty much everyone having the same overall crit rate minus a few skills (which is what pushes said class above others the longer a fight goes)
  271. Certain fights may have unsuitable mechanics for certain classes so some may stand out more than others in those cases due to easier optimal circumstances. Whether or not you agree what is listed below doesn't change game coding.
  272. ---------------------------------------------------
  273.  
  274. CBA updating anymore, but pretty obvious every patch what's "top", just play what you want every class can reach 3 mil dp/s at the LEAST.
  275.  
  276. -----------------------------------
  277. ENDGAME
  278. -----------------------------------
  279. End Goal - PvE
  280. - Full Ambush/Behemoth (PvE Rolled)
  281. - BiS accessories
  282. - Crafted Brooch of choice
  283.  
  284. End Goal - PvP
  285. Equalized gear outside of Team 3s and open world.
  286.  
  287. Stuff to hold on to for going into next patches
  288. - Gold
  289. - 100000 Bellicarium + Killing Spree Credits (basically capping them off as always)
  290. - Feedstock/Alkahest/Enigmatic Scrolls
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