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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.3.20151117
  6. Passed cmdline options:
  7. -fov 0.55
  8. -spec_exp 11
  9. -ogl_spec 60
  10. -spec_static 0.8
  11. -spec_point 0.6
  12. -spec_tube 0.4
  13. -ambient_factor 75
  14. -missile_lighting
  15. -nomotiondebris
  16. -soft_particles
  17. -post_process
  18. -bloom_intensity 42
  19. -fxaa
  20. -fxaa_preset 9
  21. -fb_explosions
  22. -no_deferred
  23. -no_vsync
  24. -3dwarp
  25. -ship_choice_3d
  26. -weapon_choice_3d
  27. -warp_flash
  28. -mod blueplanetSVN/BP Complete/bpc-advanced1,blueplanetSVN\BP Complete\bpc-advanced1,blueplanetSVN\BP Complete\bpc-advanced2,blueplanetSVN\BP Complete\bpc-advanced3,blueplanetSVN\BP Complete\bpc-core,blueplanetSVN\BP Complete\bpc-visuals3,blueplanetSVN\BP Complete\bpc-visuals2,blueplanetSVN\BP Complete\bpc-visuals1,blueplanetSVN\BP Complete\bpc-visuals4,blueplanetSVN\BP Complete\bpc-audio1,blueplanetSVN\BP Complete\bpc-audio2,blueplanetSVN\BP Complete\bpc-audio3,blueplanetSVN\BP complete\bpc-fs2blue,mediavps_2014
  29. -fps
  30. Building file index...
  31. Found root pack 'E:\Games\FreeSpace2\blueplanetSVN/BP Complete/bpc-advanced1\bpc-advanced1.vp' with a checksum of 0x176b3930
  32. Found root pack 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-advanced1\bpc-advanced1.vp' with a checksum of 0x176b3930
  33. Found root pack 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-advanced2\bpc-advanced2.vp' with a checksum of 0xae5fa705
  34. Found root pack 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-advanced3\bpc-advanced3.vp' with a checksum of 0x09688c1f
  35. Found root pack 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-visuals3\bpc-visuals3.vp' with a checksum of 0xc86e2498
  36. Found root pack 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-visuals2\bpc-visuals2.vp' with a checksum of 0x88586954
  37. Found root pack 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-visuals1\bpc-visuals1.vp' with a checksum of 0xbb87ad0d
  38. Found root pack 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-visuals4\bpc-visuals4.vp' with a checksum of 0xbdb39c08
  39. Found root pack 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-audio1\bpc-audio1.vp' with a checksum of 0x0799259c
  40. Found root pack 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-audio2\bpc-audio2.vp' with a checksum of 0xc1dafe33
  41. Found root pack 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-audio3\bpc-audio3.vp' with a checksum of 0xec9b8861
  42. Found root pack 'E:\Games\FreeSpace2\blueplanetSVN\BP complete\bpc-fs2blue\bpc-fs2blue.vp' with a checksum of 0xeefcacbc
  43. Found root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
  44. Found root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_Assets.vp' with a checksum of 0x23b7997e
  45. Found root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
  46. Found root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
  47. Found root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
  48. Found root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_Music.vp' with a checksum of 0x6c8f665e
  49. Found root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_Root.vp' with a checksum of 0x107a739e
  50. Found root pack 'E:\Games\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
  51. Found root pack 'E:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
  52. Found root pack 'E:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  53. Found root pack 'E:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  54. Found root pack 'E:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  55. Found root pack 'E:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  56. Found root pack 'E:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  57. Found root pack 'E:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  58. Found root pack 'E:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  59. Found root pack 'E:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  60. Found root pack 'E:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  61. Found root pack 'E:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  62. Searching root 'E:\Games\FreeSpace2\blueplanetSVN/BP Complete/bpc-advanced1\' ... 389 files
  63. Searching root pack 'E:\Games\FreeSpace2\blueplanetSVN/BP Complete/bpc-advanced1\bpc-advanced1.vp' ... 389 files
  64. Searching root 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-advanced1\' ... 389 files
  65. Searching root pack 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-advanced1\bpc-advanced1.vp' ... 389 files
  66. Searching root 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-advanced2\' ... 49 files
  67. Searching root pack 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-advanced2\bpc-advanced2.vp' ... 49 files
  68. Searching root 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-advanced3\' ... 44 files
  69. Searching root pack 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-advanced3\bpc-advanced3.vp' ... 44 files
  70. Searching root 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-core\' ... 222 files
  71. Searching root 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-visuals3\' ... 2411 files
  72. Searching root pack 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-visuals3\bpc-visuals3.vp' ... 2411 files
  73. Searching root 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-visuals2\' ... 418 files
  74. Searching root pack 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-visuals2\bpc-visuals2.vp' ... 418 files
  75. Searching root 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-visuals1\' ... 1534 files
  76. Searching root pack 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-visuals1\bpc-visuals1.vp' ... 1534 files
  77. Searching root 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-visuals4\' ... 402 files
  78. Searching root pack 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-visuals4\bpc-visuals4.vp' ... 402 files
  79. Searching root 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-audio1\' ... 756 files
  80. Searching root pack 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-audio1\bpc-audio1.vp' ... 756 files
  81. Searching root 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-audio2\' ... 694 files
  82. Searching root pack 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-audio2\bpc-audio2.vp' ... 694 files
  83. Searching root 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-audio3\' ... 1798 files
  84. Searching root pack 'E:\Games\FreeSpace2\blueplanetSVN\BP Complete\bpc-audio3\bpc-audio3.vp' ... 1798 files
  85. Searching root 'E:\Games\FreeSpace2\blueplanetSVN\BP complete\bpc-fs2blue\' ... 42 files
  86. Searching root pack 'E:\Games\FreeSpace2\blueplanetSVN\BP complete\bpc-fs2blue\bpc-fs2blue.vp' ... 42 files
  87. Searching root 'E:\Games\FreeSpace2\mediavps_2014\' ... 0 files
  88. Searching root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_Advanced.vp' ... 1654 files
  89. Searching root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_Assets.vp' ... 2015 files
  90. Searching root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_CB_ANI_1.vp' ... 32 files
  91. Searching root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_CB_ANI_2.vp' ... 57 files
  92. Searching root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_Effects.vp' ... 2063 files
  93. Searching root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_Music.vp' ... 32 files
  94. Searching root pack 'E:\Games\FreeSpace2\mediavps_2014\MV_Root.vp' ... 848 files
  95. Searching root 'E:\Games\FreeSpace2\' ... 21 files
  96. Searching root pack 'E:\Games\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
  97. Searching root pack 'E:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files
  98. Searching root pack 'E:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files
  99. Searching root pack 'E:\Games\FreeSpace2\root_fs2.vp' ... 157 files
  100. Searching root pack 'E:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
  101. Searching root pack 'E:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
  102. Searching root pack 'E:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  103. Searching root pack 'E:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
  104. Searching root pack 'E:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
  105. Searching root pack 'E:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
  106. Searching root pack 'E:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
  107. Searching root pack 'E:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
  108. Found 46 roots and 32218 files.
  109. ERROR: Unknown Language Checksum: -1162327434
  110. Using default language settings...
  111. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  112. Setting language to English
  113. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  114. Game Settings Table: Using Standard Loops For SEXP Arguments
  115. Game Settings Table: Using standard event chaining behavior
  116. Game Settings Table: External shaders are DISABLED
  117. Game Settings Table: Removed extension on default campaign file name bp
  118. Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
  119. Game Settings Table: Setting shield pain flash factor to -1.00
  120. Initializing OpenAL...
  121. OpenAL Vendor : OpenAL Community
  122. OpenAL Renderer : OpenAL Soft
  123. OpenAL Version : 1.1 ALSOFT 1.15.1
  124.  
  125. Found extension "AL_EXT_float32".
  126. Found extension "ALC_EXT_EFX".
  127. Enhanced sound is enabled.
  128.  
  129. Sample rate: 44100 (44100)
  130. EFX version: 1.0
  131. Max auxiliary sends: 4
  132. Playback device: Speakers (ASUS Xonar DG Audio Device)
  133. Capture device: Microphone (Pro 9000)
  134. ... OpenAL successfully initialized!
  135. Initializing OpenGL graphics device at 1680x1050 with 32-bit color...
  136. Initializing WGL...
  137. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  138. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  139. OpenGL Vendor : NVIDIA Corporation
  140. OpenGL Renderer : GeForce GTX 760/PCIe/SSE2
  141. OpenGL Version : 4.5.0 NVIDIA 347.52
  142.  
  143. Using extension "GL_EXT_fog_coord".
  144. Using extension "GL_ARB_multitexture".
  145. Using extension "GL_ARB_texture_env_add".
  146. Using extension "GL_ARB_texture_compression".
  147. Using extension "GL_EXT_texture_compression_s3tc".
  148. Using extension "GL_EXT_texture_filter_anisotropic".
  149. Using extension "GL_ARB_texture_env_combine".
  150. Using extension "GL_EXT_compiled_vertex_array".
  151. Using extension "GL_EXT_draw_range_elements".
  152. Using extension "GL_ARB_texture_mirrored_repeat".
  153. Using extension "GL_ARB_texture_non_power_of_two".
  154. Using extension "GL_ARB_vertex_buffer_object".
  155. Using extension "GL_ARB_pixel_buffer_object".
  156. Using extension "GL_SGIS_generate_mipmap".
  157. Using extension "GL_EXT_framebuffer_object".
  158. Using extension "GL_ARB_texture_rectangle".
  159. Using extension "GL_EXT_bgra".
  160. Using extension "GL_ARB_texture_cube_map".
  161. Using extension "GL_EXT_texture_lod_bias".
  162. Using extension "GL_ARB_point_sprite".
  163. Using extension "GL_ARB_shading_language_100".
  164. Using extension "GL_ARB_shader_objects".
  165. Using extension "GL_ARB_vertex_shader".
  166. Using extension "GL_ARB_fragment_shader".
  167. Using extension "GL_ARB_shader_texture_lod".
  168. Using extension "GL_ARB_texture_float".
  169. Using extension "GL_ARB_draw_elements_base_vertex".
  170. Using extension "GL_EXT_framebuffer_blit".
  171. Using extension "GL_EXT_geometry_shader4".
  172. Using extension "GL_EXT_texture_array".
  173. Using extension "GL_ARB_uniform_buffer_object".
  174. Found extension "GL_EXT_transform_feedback", but can't find the required function "glBeginTransformFeedbackEXT()". Extension will be disabled!
  175. Using extension "GL_ARB_draw_instanced".
  176. Using extension "GL_ARB_texture_buffer_object".
  177. Found special extension function "wglSwapIntervalEXT".
  178.  
  179. Compiling new shader:
  180. Particle Effects
  181. Loading built-in default shader for: effect-v.sdr
  182. Loading built-in default shader for: effect-particle-f.sdr
  183. Shader Variant Features:
  184. Compiling new shader:
  185. Particle Effects
  186. Loading built-in default shader for: effect-v.sdr
  187. Loading built-in default shader for: effect-particle-f.sdr
  188. Loading built-in default shader for: effect-screen-g.sdr
  189. Shader Variant Features:
  190. Geometry shader point-based particles
  191. Compiling new shader:
  192. Distortion Effects
  193. Loading built-in default shader for: effect-distort-v.sdr
  194. Loading built-in default shader for: effect-distort-f.sdr
  195. Shader Variant Features:
  196. Compiling new shader:
  197. Deferred Lighting
  198. Loading built-in default shader for: deferred-v.sdr
  199. Loading built-in default shader for: deferred-f.sdr
  200. Shader Variant Features:
  201. Compiling new shader:
  202. Clear Deferred Lighting Buffer
  203. Loading built-in default shader for: deferred-clear-v.sdr
  204. Loading built-in default shader for: deferred-clear-f.sdr
  205. Shader Variant Features:
  206.  
  207. Compiling new shader:
  208. Post Processing
  209. Loading built-in default shader for: post-v.sdr
  210. Loading built-in default shader for: post-f.sdr
  211. Shader Variant Features:
  212. Compiling new shader:
  213. Bloom Brightpass
  214. Loading built-in default shader for: post-v.sdr
  215. Loading built-in default shader for: brightpass-f.sdr
  216. Shader Variant Features:
  217. Compiling new shader:
  218. Gaussian Blur
  219. Loading built-in default shader for: post-v.sdr
  220. Loading built-in default shader for: blur-f.sdr
  221. Shader Variant Features:
  222. Horizontal blur pass
  223. Compiling new shader:
  224. Gaussian Blur
  225. Loading built-in default shader for: post-v.sdr
  226. Loading built-in default shader for: blur-f.sdr
  227. Shader Variant Features:
  228. Vertical blur pass
  229. Compiling new shader:
  230. FXAA
  231. Loading built-in default shader for: fxaa-v.sdr
  232. Loading built-in default shader for: fxaa-f.sdr
  233. Shader Variant Features:
  234. Compiling new shader:
  235. FXAA Prepass
  236. Loading built-in default shader for: post-v.sdr
  237. Loading built-in default shader for: fxaapre-f.sdr
  238. Shader Variant Features:
  239. Max texture units: 4 (32)
  240. Max client texture states: 4 (8)
  241. Max elements vertices: 1048576
  242. Max elements indices: 1048576
  243. Max texture size: 16384x16384
  244. Max render buffer size: 16384x16384
  245. Can use compressed textures: YES
  246. Texture compression available: YES
  247. Post-processing enabled: YES
  248. Using trilinear texture filter.
  249. OpenGL Shader Version: 4.50 NVIDIA
  250. ... OpenGL init is complete!
  251. Size of bitmap info = 797 KB
  252. Size of bitmap extra info = 52 bytes
  253. ANI cursorweb with size 24x24 (25.0% wasted)
  254. GRAPHICS: Initializing default colors...
  255. SCRIPTING: Beginning initialization sequence...
  256. SCRIPTING: Beginning Lua initialization...
  257. LUA: Opening LUA state...
  258. LUA: Initializing base Lua libraries...
  259. LUA: Beginning ADE initialization
  260. ADE: Initializing enumeration constants...
  261. ADE: Assigning Lua session...
  262. SCRIPTING: Beginning main hook parse sequence....
  263. Wokka! Error opening file (scripting.tbl)!
  264. TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
  265. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  266. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  267. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  268. TBM => Starting parse of 'zmisc-sct.tbm' ...
  269. TBM => Starting parse of 'tdefense-sct.tbm' ...
  270. TBM => Starting parse of 'shipsaveload-sct.tbm' ...
  271. TBM => Starting parse of 'scrollwrite-sct.tbm' ...
  272. TBM => Starting parse of 'proBox-sct.tbm' ...
  273. TBM => Starting parse of 'parsecfg-sct.tbm' ...
  274. TBM => Starting parse of 'journal-sct.tbm' ...
  275. TBM => Starting parse of 'intron-sct.tbm' ...
  276. TBM => Starting parse of 'imonitor-sct.tbm' ...
  277. TBM => Starting parse of 'cloak-sct.tbm' ...
  278. TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
  279. TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
  280. TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
  281. TBM => Starting parse of 'bp2-equip-sct.tbm' ...
  282. TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
  283. TBM => Starting parse of 'bp2-csc-sct.tbm' ...
  284. TBM => Starting parse of 'bp2-betty-sct.tbm' ...
  285. TBM => Starting parse of 'axui-sct.tbm' ...
  286. TBM => Starting parse of 'axmsg-sct.tbm' ...
  287. SCRIPTING: Inititialization complete.
  288. SCRIPTING: Splash screen overrides checked
  289. SCRIPTING: Splash hook has been run
  290. SCRIPTING: Splash screen conditional hook has been run
  291. Using high memory settings...
  292. Wokka! Error opening file (interface.tbl)!
  293. WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
  294. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  295. TBM => Starting parse of 'bp-sdf.tbm' ...
  296. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  297. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  298. TBM => Starting parse of 'bp-snd.tbm' ...
  299. Windows reported 16 joysticks, we found 0
  300. Current soundtrack set to -1 in event_music_reset_choices
  301. TBM => Starting parse of 'mv_music-mus.tbm' ...
  302. TBM => Starting parse of 'bp-mus.tbm' ...
  303. TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
  304. TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
  305. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  306. TBM => Starting parse of 'bp2-mfl.tbm' ...
  307. Wokka! Error opening file (armor.tbl)!
  308. TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
  309. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  310. TBM => Starting parse of 'bp2-amr.tbm' ...
  311. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  312. TBM => Starting parse of 'bp-aip.tbm' ...
  313. TBM => Starting parse of 'mv_root-wxp.tbm' ...
  314. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  315. TBM => Starting parse of 'bp2-wxp.tbm' ...
  316. TBM => Starting parse of 'bp-wxp.tbm' ...
  317. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  318. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  319. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  320. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  321. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  322. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  323. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  324. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  325. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  326. BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
  327. BMPMAN: Found EFF (blueblast.eff) with 15 frames at 20 fps.
  328. BMPMAN: Found EFF (expx.eff) with 30 frames at 30 fps.
  329. BMPMAN: Found EFF (expy.eff) with 30 frames at 30 fps.
  330. BMPMAN: Found EFF (Exp_Flak_Big.eff) with 120 frames at 17 fps.
  331. BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 20 fps.
  332. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  333. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  334. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  335. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  336. BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 30 fps.
  337. TBM => Starting parse of 'mv_root-wep.tbm' ...
  338. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  339. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  340. TBM => Starting parse of 'bp-wep.tbm' ...
  341. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  342. TBM => Starting parse of 'bp2-obt.tbm' ...
  343. TBM => Starting parse of 'mv_root-shp.tbm' ...
  344. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  345. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  346. TBM => Starting parse of 'shipsave-shp.tbm' ...
  347. TBM => Starting parse of 'bp-shp.tbm' ...
  348. Particle effect for impact spew disabled on ship 'Moon Landscape'.
  349. Particle effect for damage spew disabled on ship 'Moon Landscape'.
  350. Particle effect for impact spew disabled on ship 'The GRID'.
  351. Particle effect for damage spew disabled on ship 'The GRID'.
  352. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  353. BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
  354. ANI objective1 with size 149x21 (34.4% wasted)
  355. BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
  356. BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
  357. BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
  358. ANI head1 with size 164x132 (48.4% wasted)
  359. ANI support1 with size 108x24 (25.0% wasted)
  360. ANI damage1 with size 148x25 (21.9% wasted)
  361. ANI wingman1 with size 71x53 (17.2% wasted)
  362. ANI wingman2 with size 35x53 (17.2% wasted)
  363. ANI wingman3 with size 14x53 (17.2% wasted)
  364. ANI toggle1 with size 57x20 (37.5% wasted)
  365. ANI weapons1 with size 126x30 (6.3% wasted)
  366. ANI weapons1_b with size 150x30 (6.3% wasted)
  367. ANI weapons3 with size 138x17 (46.9% wasted)
  368. ANI weapons3_b with size 150x17 (46.9% wasted)
  369. ANI netlag1 with size 29x30 (6.3% wasted)
  370. ANI targhit1 with size 31x21 (34.4% wasted)
  371. ANI time1 with size 47x23 (28.1% wasted)
  372. ANI targetview1 with size 137x156 (39.1% wasted)
  373. ANI targetview2 with size 4x96 (25.0% wasted)
  374. ANI targetview3 with size 7x20 (37.5% wasted)
  375. ANI 2_energy2 with size 86x96 (25.0% wasted)
  376. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  377. ANI 2_leftarc with size 103x252 (1.6% wasted)
  378. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  379. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  380. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  381. ANI 2_lead1 with size 26x26 (18.8% wasted)
  382. ANI 2_lock1 with size 56x53 (17.2% wasted)
  383. ANI 2_lockspin with size 100x100 (21.9% wasted)
  384. ANI energy1 with size 12x41 (35.9% wasted)
  385. ANI 2_radar1 with size 209x170 (33.6% wasted)
  386. TBM => Starting parse of 'mv_effects-str.tbm' ...
  387. TBM => Starting parse of 'bp2-str.tbm' ...
  388. TBM => Starting parse of 'bp-str.tbm' ...
  389. TABLES => Starting parse of 'ssm.tbl'...
  390. Found an SSM entry without a name. Assigning "SSM 0".
  391. Found an SSM entry without a name. Assigning "SSM 1".
  392. loading animated cursor "cursor"
  393. TBM => Starting parse of 'bp2-main-hall.tbm' ...
  394. TBM => Starting parse of 'bp-main-hall.tbm' ...
  395. MediaVPs: Explosions script loaded!
  396. MediaVPs: Flaming debris script loaded!
  397. y: 0
  398. h: 1050
  399. y_aspect: 1.3671875
  400. x: 140
  401. w: 1400
  402. x_aspect: 1.3671875
  403. Ships.tbl is : VALID
  404. Weapons.tbl is : VALID
  405. cfile_init() took 474
  406. Compiling new shader:
  407. Video Playback
  408. Loading built-in default shader for: video-v.sdr
  409. Loading built-in default shader for: video-f.sdr
  410. Shader Variant Features:
  411. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  412. PLR => Loading 'fsadfasdfs.plr' with version 2...
  413. PLR => Parsing: Flags...
  414. PLR => Parsing: Info...
  415. PLR => Parsing: Scoring...
  416. PLR => Parsing: ScoringMulti...
  417. PLR => Parsing: HUD...
  418. PLR => Parsing: Variables...
  419. PLR => Parsing: Multiplayer...
  420. PLR => Parsing: Controls...
  421. PLR => Parsing: Settings...
  422. PLR => Loading complete!
  423. PLR => Verifying 'Battuta.plr' with version 0...
  424. PLR => Parsing: Flags...
  425. PLR => Parsing: Info...
  426. PLR => Verifying complete!
  427. PLR => Verifying 'batwota.plr' with version 0...
  428. PLR => Parsing: Flags...
  429. PLR => Parsing: Info...
  430. PLR => Verifying complete!
  431. PLR => Verifying 'BOOTS.plr' with version 0...
  432. PLR => Parsing: Flags...
  433. PLR => Parsing: Info...
  434. PLR => Verifying complete!
  435. PLR => Verifying 'boottatatata.plr' with version 0...
  436. PLR => Parsing: Flags...
  437. PLR => Parsing: Info...
  438. PLR => Verifying complete!
  439. PLR => Verifying 'dfsafda.plr' with version 0...
  440. PLR => Parsing: Flags...
  441. PLR => Parsing: Info...
  442. PLR => Verifying complete!
  443. PLR => Invalid header id for 'dont break please.plr'!
  444. PLR => Verifying 'edttuta.plr' with version 2...
  445. PLR => Parsing: Flags...
  446. PLR => Parsing: Info...
  447. PLR => Verifying complete!
  448. PLR => Verifying 'fred.plr' with version 1...
  449. PLR => Parsing: Flags...
  450. PLR => Parsing: Info...
  451. PLR => Verifying complete!
  452. PLR => Verifying 'fsadfasdfs.plr' with version 2...
  453. PLR => Parsing: Flags...
  454. PLR => Parsing: Info...
  455. PLR => Verifying complete!
  456. PLR => Verifying 'fsdaf.plr' with version 0...
  457. PLR => Parsing: Flags...
  458. PLR => Parsing: Info...
  459. PLR => Verifying complete!
  460. PLR => Verifying 'gdsagasdgadsg.plr' with version 0...
  461. PLR => Parsing: Flags...
  462. PLR => Parsing: Info...
  463. PLR => Verifying complete!
  464. PLR => Verifying 'no dont break.plr' with version 2...
  465. PLR => Parsing: Flags...
  466. PLR => Parsing: Info...
  467. PLR => Verifying complete!
  468. PLR => Verifying 'please dont break again.plr' with version 2...
  469. PLR => Parsing: Flags...
  470. PLR => Parsing: Info...
  471. PLR => Verifying complete!
  472. PLR => Verifying 'SHIBETTUTA.plr' with version 2...
  473. PLR => Parsing: Flags...
  474. PLR => Parsing: Info...
  475. PLR => Verifying complete!
  476. PLR => Verifying 'syrk.plr' with version 0...
  477. PLR => Parsing: Flags...
  478. PLR => Parsing: Info...
  479. PLR => Verifying complete!
  480. PLR => Verifying 'testtuta.plr' with version 0...
  481. PLR => Parsing: Flags...
  482. PLR => Parsing: Info...
  483. PLR => Verifying complete!
  484. PLR => Verifying 'wwwwwwow.plr' with version 2...
  485. PLR => Parsing: Flags...
  486. PLR => Parsing: Info...
  487. PLR => Verifying complete!
  488. Beginning JSON Parse for imonitor.cfg
  489. No path specified, assuming data/config...
  490. File exists, decoding... success!
  491. PLR => Verifying 'fsadfasdfs.plr' with version 2...
  492. PLR => Parsing: Flags...
  493. PLR => Parsing: Info...
  494. PLR => Verifying complete!
  495. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  496. PLR => Loading 'fsadfasdfs.plr' with version 2...
  497. PLR => Parsing: Flags...
  498. PLR => Parsing: Info...
  499. PLR => Parsing: Scoring...
  500. PLR => Parsing: ScoringMulti...
  501. PLR => Parsing: HUD...
  502. PLR => Parsing: Variables...
  503. PLR => Parsing: Multiplayer...
  504. PLR => Parsing: Controls...
  505. PLR => Parsing: Settings...
  506. PLR => Loading complete!
  507. CSG => Loading 'fsadfasdfs.bp.csg' with version 5...
  508. CSG => Parsing: Flags...
  509. CSG => Parsing: Info...
  510. CSG => Parsing: Missions...
  511. CSG => Parsing: Techroom...
  512. CSG => Parsing: Loadout...
  513. CSG => Parsing: Scoring...
  514. CSG => Parsing: RedAlert...
  515. CSG => Parsing: HUD...
  516. CSG => Parsing: Variables...
  517. CSG => Parsing: Settings...
  518. CSG => Parsing: Controls...
  519. CSG => Parsing: Cutscenes...
  520. CSG => Parsing: Last Missions...
  521. CSG => Loading complete!
  522. CSG => Loading 'fsadfasdfs.bp.csg' with version 5...
  523. CSG => Parsing: Flags...
  524. CSG => Parsing: Info...
  525. CSG => Parsing: Missions...
  526. CSG => Parsing: Techroom...
  527. CSG => Parsing: Loadout...
  528. CSG => Parsing: Scoring...
  529. CSG => Parsing: RedAlert...
  530. CSG => Parsing: HUD...
  531. CSG => Parsing: Variables...
  532. CSG => Parsing: Settings...
  533. CSG => Parsing: Controls...
  534. CSG => Parsing: Cutscenes...
  535. CSG => Parsing: Last Missions...
  536. CSG => Loading complete!
  537. Frame 0 too long!!: frametime = 0.350 (0.350)
  538. Frame 0 too long!!: frametime = 0.266 (0.266)
  539. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  540. Techroom successfully initialized, now changing tab...
  541. Loading model 'fighter01.pof'
  542. Compiling new shader:
  543. Model Rendering
  544. Loading built-in default shader for: main-v.sdr
  545. Loading built-in default shader for: main-f.sdr
  546. Loading built-in default shader for: main-g.sdr
  547. Shader Variant Features:
  548. Shadow Mapping
  549. Compiling new shader:
  550. Model Rendering
  551. Loading built-in default shader for: main-v.sdr
  552. Loading built-in default shader for: main-f.sdr
  553. Shader Variant Features:
  554. Lighting
  555. Diffuse Mapping
  556. Animated Effects
  557. Clip Plane
  558. Compiling new shader:
  559. Model Rendering
  560. Loading built-in default shader for: main-v.sdr
  561. Loading built-in default shader for: main-f.sdr
  562. Shader Variant Features:
  563. Lighting
  564. Fog Effect
  565. Diffuse Mapping
  566. Animated Effects
  567. Clip Plane
  568. Compiling new shader:
  569. Model Rendering
  570. Loading built-in default shader for: main-v.sdr
  571. Loading built-in default shader for: main-f.sdr
  572. Shader Variant Features:
  573. Lighting
  574. Diffuse Mapping
  575. Deferred lighting
  576. Clip Plane
  577. Compiling new shader:
  578. Model Rendering
  579. Loading built-in default shader for: main-v.sdr
  580. Loading built-in default shader for: main-f.sdr
  581. Shader Variant Features:
  582. Lighting
  583. Fog Effect
  584. Diffuse Mapping
  585. Deferred lighting
  586. Clip Plane
  587. Compiling new shader:
  588. Model Rendering
  589. Loading built-in default shader for: main-v.sdr
  590. Loading built-in default shader for: main-f.sdr
  591. Shader Variant Features:
  592. Lighting
  593. Diffuse Mapping
  594. Animated Effects
  595. Submodel Transforms
  596. Clip Plane
  597. Compiling new shader:
  598. Model Rendering
  599. Loading built-in default shader for: main-v.sdr
  600. Loading built-in default shader for: main-f.sdr
  601. Shader Variant Features:
  602. Lighting
  603. Fog Effect
  604. Diffuse Mapping
  605. Animated Effects
  606. Submodel Transforms
  607. Clip Plane
  608. Compiling new shader:
  609. Model Rendering
  610. Loading built-in default shader for: main-v.sdr
  611. Loading built-in default shader for: main-f.sdr
  612. Shader Variant Features:
  613. Lighting
  614. Diffuse Mapping
  615. Submodel Transforms
  616. Clip Plane
  617. Compiling new shader:
  618. Model Rendering
  619. Loading built-in default shader for: main-v.sdr
  620. Loading built-in default shader for: main-f.sdr
  621. Shader Variant Features:
  622. Lighting
  623. Fog Effect
  624. Diffuse Mapping
  625. Submodel Transforms
  626. Clip Plane
  627. Compiling new shader:
  628. Model Rendering
  629. Loading built-in default shader for: main-v.sdr
  630. Loading built-in default shader for: main-f.sdr
  631. Shader Variant Features:
  632. Lighting
  633. Diffuse Mapping
  634. Animated Effects
  635. Deferred lighting
  636. Submodel Transforms
  637. Clip Plane
  638. Compiling new shader:
  639. Model Rendering
  640. Loading built-in default shader for: main-v.sdr
  641. Loading built-in default shader for: main-f.sdr
  642. Shader Variant Features:
  643. Lighting
  644. Fog Effect
  645. Diffuse Mapping
  646. Animated Effects
  647. Deferred lighting
  648. Submodel Transforms
  649. Clip Plane
  650. Compiling new shader:
  651. Model Rendering
  652. Loading built-in default shader for: main-v.sdr
  653. Loading built-in default shader for: main-f.sdr
  654. Shader Variant Features:
  655. Lighting
  656. Diffuse Mapping
  657. Deferred lighting
  658. Submodel Transforms
  659. Clip Plane
  660. Compiling new shader:
  661. Model Rendering
  662. Loading built-in default shader for: main-v.sdr
  663. Loading built-in default shader for: main-f.sdr
  664. Shader Variant Features:
  665. Lighting
  666. Fog Effect
  667. Diffuse Mapping
  668. Deferred lighting
  669. Submodel Transforms
  670. Clip Plane
  671. Compiling new shader:
  672. Model Rendering
  673. Loading built-in default shader for: main-v.sdr
  674. Loading built-in default shader for: main-f.sdr
  675. Shader Variant Features:
  676. Lighting
  677. Diffuse Mapping
  678. Glow Mapping
  679. Specular Mapping
  680. Normal Mapping
  681. Environment Mapping
  682. Animated Effects
  683. Clip Plane
  684. Compiling new shader:
  685. Model Rendering
  686. Loading built-in default shader for: main-v.sdr
  687. Loading built-in default shader for: main-f.sdr
  688. Shader Variant Features:
  689. Lighting
  690. Fog Effect
  691. Diffuse Mapping
  692. Glow Mapping
  693. Specular Mapping
  694. Normal Mapping
  695. Environment Mapping
  696. Animated Effects
  697. Clip Plane
  698. Compiling new shader:
  699. Model Rendering
  700. Loading built-in default shader for: main-v.sdr
  701. Loading built-in default shader for: main-f.sdr
  702. Shader Variant Features:
  703. Lighting
  704. Diffuse Mapping
  705. Glow Mapping
  706. Specular Mapping
  707. Normal Mapping
  708. Environment Mapping
  709. Deferred lighting
  710. Clip Plane
  711. Compiling new shader:
  712. Model Rendering
  713. Loading built-in default shader for: main-v.sdr
  714. Loading built-in default shader for: main-f.sdr
  715. Shader Variant Features:
  716. Lighting
  717. Fog Effect
  718. Diffuse Mapping
  719. Glow Mapping
  720. Specular Mapping
  721. Normal Mapping
  722. Environment Mapping
  723. Deferred lighting
  724. Clip Plane
  725. Compiling new shader:
  726. Model Rendering
  727. Loading built-in default shader for: main-v.sdr
  728. Loading built-in default shader for: main-f.sdr
  729. Shader Variant Features:
  730. Lighting
  731. Diffuse Mapping
  732. Glow Mapping
  733. Specular Mapping
  734. Normal Mapping
  735. Environment Mapping
  736. Animated Effects
  737. Submodel Transforms
  738. Clip Plane
  739. Compiling new shader:
  740. Model Rendering
  741. Loading built-in default shader for: main-v.sdr
  742. Loading built-in default shader for: main-f.sdr
  743. Shader Variant Features:
  744. Lighting
  745. Fog Effect
  746. Diffuse Mapping
  747. Glow Mapping
  748. Specular Mapping
  749. Normal Mapping
  750. Environment Mapping
  751. Animated Effects
  752. Submodel Transforms
  753. Clip Plane
  754. Compiling new shader:
  755. Model Rendering
  756. Loading built-in default shader for: main-v.sdr
  757. Loading built-in default shader for: main-f.sdr
  758. Shader Variant Features:
  759. Lighting
  760. Diffuse Mapping
  761. Glow Mapping
  762. Specular Mapping
  763. Normal Mapping
  764. Environment Mapping
  765. Submodel Transforms
  766. Clip Plane
  767. Compiling new shader:
  768. Model Rendering
  769. Loading built-in default shader for: main-v.sdr
  770. Loading built-in default shader for: main-f.sdr
  771. Shader Variant Features:
  772. Lighting
  773. Fog Effect
  774. Diffuse Mapping
  775. Glow Mapping
  776. Specular Mapping
  777. Normal Mapping
  778. Environment Mapping
  779. Submodel Transforms
  780. Clip Plane
  781. Compiling new shader:
  782. Model Rendering
  783. Loading built-in default shader for: main-v.sdr
  784. Loading built-in default shader for: main-f.sdr
  785. Shader Variant Features:
  786. Lighting
  787. Diffuse Mapping
  788. Glow Mapping
  789. Specular Mapping
  790. Normal Mapping
  791. Environment Mapping
  792. Animated Effects
  793. Deferred lighting
  794. Submodel Transforms
  795. Clip Plane
  796. Compiling new shader:
  797. Model Rendering
  798. Loading built-in default shader for: main-v.sdr
  799. Loading built-in default shader for: main-f.sdr
  800. Shader Variant Features:
  801. Lighting
  802. Fog Effect
  803. Diffuse Mapping
  804. Glow Mapping
  805. Specular Mapping
  806. Normal Mapping
  807. Environment Mapping
  808. Animated Effects
  809. Deferred lighting
  810. Submodel Transforms
  811. Clip Plane
  812. Compiling new shader:
  813. Model Rendering
  814. Loading built-in default shader for: main-v.sdr
  815. Loading built-in default shader for: main-f.sdr
  816. Shader Variant Features:
  817. Lighting
  818. Diffuse Mapping
  819. Glow Mapping
  820. Specular Mapping
  821. Normal Mapping
  822. Environment Mapping
  823. Deferred lighting
  824. Submodel Transforms
  825. Clip Plane
  826. Compiling new shader:
  827. Model Rendering
  828. Loading built-in default shader for: main-v.sdr
  829. Loading built-in default shader for: main-f.sdr
  830. Shader Variant Features:
  831. Lighting
  832. Fog Effect
  833. Diffuse Mapping
  834. Glow Mapping
  835. Specular Mapping
  836. Normal Mapping
  837. Environment Mapping
  838. Deferred lighting
  839. Submodel Transforms
  840. Clip Plane
  841. Compiling new shader:
  842. Model Rendering
  843. Loading built-in default shader for: main-v.sdr
  844. Loading built-in default shader for: main-f.sdr
  845. Shader Variant Features:
  846. Lighting
  847. Diffuse Mapping
  848. Specular Mapping
  849. Environment Mapping
  850. Animated Effects
  851. Clip Plane
  852. Compiling new shader:
  853. Model Rendering
  854. Loading built-in default shader for: main-v.sdr
  855. Loading built-in default shader for: main-f.sdr
  856. Shader Variant Features:
  857. Lighting
  858. Fog Effect
  859. Diffuse Mapping
  860. Specular Mapping
  861. Environment Mapping
  862. Animated Effects
  863. Clip Plane
  864. Compiling new shader:
  865. Model Rendering
  866. Loading built-in default shader for: main-v.sdr
  867. Loading built-in default shader for: main-f.sdr
  868. Shader Variant Features:
  869. Lighting
  870. Diffuse Mapping
  871. Specular Mapping
  872. Environment Mapping
  873. Deferred lighting
  874. Clip Plane
  875. Compiling new shader:
  876. Model Rendering
  877. Loading built-in default shader for: main-v.sdr
  878. Loading built-in default shader for: main-f.sdr
  879. Shader Variant Features:
  880. Lighting
  881. Fog Effect
  882. Diffuse Mapping
  883. Specular Mapping
  884. Environment Mapping
  885. Deferred lighting
  886. Clip Plane
  887. Compiling new shader:
  888. Model Rendering
  889. Loading built-in default shader for: main-v.sdr
  890. Loading built-in default shader for: main-f.sdr
  891. Shader Variant Features:
  892. Lighting
  893. Diffuse Mapping
  894. Specular Mapping
  895. Environment Mapping
  896. Animated Effects
  897. Submodel Transforms
  898. Clip Plane
  899. Compiling new shader:
  900. Model Rendering
  901. Loading built-in default shader for: main-v.sdr
  902. Loading built-in default shader for: main-f.sdr
  903. Shader Variant Features:
  904. Lighting
  905. Fog Effect
  906. Diffuse Mapping
  907. Specular Mapping
  908. Environment Mapping
  909. Animated Effects
  910. Submodel Transforms
  911. Clip Plane
  912. Compiling new shader:
  913. Model Rendering
  914. Loading built-in default shader for: main-v.sdr
  915. Loading built-in default shader for: main-f.sdr
  916. Shader Variant Features:
  917. Lighting
  918. Diffuse Mapping
  919. Specular Mapping
  920. Environment Mapping
  921. Submodel Transforms
  922. Clip Plane
  923. Compiling new shader:
  924. Model Rendering
  925. Loading built-in default shader for: main-v.sdr
  926. Loading built-in default shader for: main-f.sdr
  927. Shader Variant Features:
  928. Lighting
  929. Fog Effect
  930. Diffuse Mapping
  931. Specular Mapping
  932. Environment Mapping
  933. Submodel Transforms
  934. Clip Plane
  935. Compiling new shader:
  936. Model Rendering
  937. Loading built-in default shader for: main-v.sdr
  938. Loading built-in default shader for: main-f.sdr
  939. Shader Variant Features:
  940. Lighting
  941. Diffuse Mapping
  942. Specular Mapping
  943. Environment Mapping
  944. Animated Effects
  945. Deferred lighting
  946. Submodel Transforms
  947. Clip Plane
  948. Compiling new shader:
  949. Model Rendering
  950. Loading built-in default shader for: main-v.sdr
  951. Loading built-in default shader for: main-f.sdr
  952. Shader Variant Features:
  953. Lighting
  954. Fog Effect
  955. Diffuse Mapping
  956. Specular Mapping
  957. Environment Mapping
  958. Animated Effects
  959. Deferred lighting
  960. Submodel Transforms
  961. Clip Plane
  962. Compiling new shader:
  963. Model Rendering
  964. Loading built-in default shader for: main-v.sdr
  965. Loading built-in default shader for: main-f.sdr
  966. Shader Variant Features:
  967. Lighting
  968. Diffuse Mapping
  969. Specular Mapping
  970. Environment Mapping
  971. Deferred lighting
  972. Submodel Transforms
  973. Clip Plane
  974. Compiling new shader:
  975. Model Rendering
  976. Loading built-in default shader for: main-v.sdr
  977. Loading built-in default shader for: main-f.sdr
  978. Shader Variant Features:
  979. Lighting
  980. Fog Effect
  981. Diffuse Mapping
  982. Specular Mapping
  983. Environment Mapping
  984. Deferred lighting
  985. Submodel Transforms
  986. Clip Plane
  987. Submodel 'detail2' is detail level 1 of 'detail1'
  988. Submodel 'detail2' is detail level 2 of 'detail0'
  989. Submodel 'detail1' is detail level 1 of 'detail0'
  990. Frame 0 too long!!: frametime = 1.387 (1.387)
  991. Compiling new shader:
  992. Model Rendering
  993. Loading built-in default shader for: main-v.sdr
  994. Loading built-in default shader for: main-f.sdr
  995. Shader Variant Features:
  996. Lighting
  997. Diffuse Mapping
  998. Clip Plane
  999. Compiling new shader:
  1000. Model Rendering
  1001. Loading built-in default shader for: main-v.sdr
  1002. Loading built-in default shader for: main-f.sdr
  1003. Shader Variant Features:
  1004. Lighting
  1005. Diffuse Mapping
  1006. Specular Mapping
  1007. Environment Mapping
  1008. Clip Plane
  1009. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  1010. Freeing all existing models...
  1011. CSG => Loading 'fsadfasdfs.bp.csg' with version 5...
  1012. CSG => Parsing: Flags...
  1013. CSG => Parsing: Info...
  1014. CSG => Parsing: Missions...
  1015. CSG => Parsing: Techroom...
  1016. CSG => Parsing: Loadout...
  1017. CSG => Parsing: Scoring...
  1018. CSG => Parsing: RedAlert...
  1019. CSG => Parsing: HUD...
  1020. CSG => Parsing: Variables...
  1021. CSG => Parsing: Settings...
  1022. CSG => Parsing: Controls...
  1023. CSG => Parsing: Cutscenes...
  1024. CSG => Parsing: Last Missions...
  1025. CSG => Loading complete!
  1026. Frame 0 too long!!: frametime = 1.229 (1.229)
  1027. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  1028. PLR => Saving 'fsadfasdfs.plr' with version 2...
  1029. PLR => Saving: Flags...
  1030. PLR => Saving: Info...
  1031. PLR => Saving: Scoring...
  1032. PLR => Saving: ScoringMulti...
  1033. PLR => Saving: HUD...
  1034. PLR => Saving: Variables...
  1035. PLR => Saving: Multiplayer...
  1036. PLR => Saving: Controls...
  1037. PLR => Saving: Settings...
  1038. PLR => Saving complete!
  1039. =================== STARTING LEVEL LOAD ==================
  1040. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  1041. Starting model page in...
  1042. Beginning level bitmap paging...
  1043. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  1044. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  1045. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  1046. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  1047. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  1048. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  1049. Loading warp model
  1050. Loading model 'warp.pof'
  1051. Compiling new shader:
  1052. Model Rendering
  1053. Loading built-in default shader for: main-v.sdr
  1054. Loading built-in default shader for: main-f.sdr
  1055. Shader Variant Features:
  1056. Lighting
  1057. Animated Effects
  1058. Clip Plane
  1059. Compiling new shader:
  1060. Model Rendering
  1061. Loading built-in default shader for: main-v.sdr
  1062. Loading built-in default shader for: main-f.sdr
  1063. Shader Variant Features:
  1064. Lighting
  1065. Fog Effect
  1066. Animated Effects
  1067. Clip Plane
  1068. Compiling new shader:
  1069. Model Rendering
  1070. Loading built-in default shader for: main-v.sdr
  1071. Loading built-in default shader for: main-f.sdr
  1072. Shader Variant Features:
  1073. Lighting
  1074. Deferred lighting
  1075. Clip Plane
  1076. Compiling new shader:
  1077. Model Rendering
  1078. Loading built-in default shader for: main-v.sdr
  1079. Loading built-in default shader for: main-f.sdr
  1080. Shader Variant Features:
  1081. Lighting
  1082. Fog Effect
  1083. Deferred lighting
  1084. Clip Plane
  1085. Compiling new shader:
  1086. Model Rendering
  1087. Loading built-in default shader for: main-v.sdr
  1088. Loading built-in default shader for: main-f.sdr
  1089. Shader Variant Features:
  1090. Lighting
  1091. Animated Effects
  1092. Submodel Transforms
  1093. Clip Plane
  1094. Compiling new shader:
  1095. Model Rendering
  1096. Loading built-in default shader for: main-v.sdr
  1097. Loading built-in default shader for: main-f.sdr
  1098. Shader Variant Features:
  1099. Lighting
  1100. Fog Effect
  1101. Animated Effects
  1102. Submodel Transforms
  1103. Clip Plane
  1104. Compiling new shader:
  1105. Model Rendering
  1106. Loading built-in default shader for: main-v.sdr
  1107. Loading built-in default shader for: main-f.sdr
  1108. Shader Variant Features:
  1109. Lighting
  1110. Submodel Transforms
  1111. Clip Plane
  1112. Compiling new shader:
  1113. Model Rendering
  1114. Loading built-in default shader for: main-v.sdr
  1115. Loading built-in default shader for: main-f.sdr
  1116. Shader Variant Features:
  1117. Lighting
  1118. Fog Effect
  1119. Submodel Transforms
  1120. Clip Plane
  1121. Compiling new shader:
  1122. Model Rendering
  1123. Loading built-in default shader for: main-v.sdr
  1124. Loading built-in default shader for: main-f.sdr
  1125. Shader Variant Features:
  1126. Lighting
  1127. Animated Effects
  1128. Deferred lighting
  1129. Submodel Transforms
  1130. Clip Plane
  1131. Compiling new shader:
  1132. Model Rendering
  1133. Loading built-in default shader for: main-v.sdr
  1134. Loading built-in default shader for: main-f.sdr
  1135. Shader Variant Features:
  1136. Lighting
  1137. Fog Effect
  1138. Animated Effects
  1139. Deferred lighting
  1140. Submodel Transforms
  1141. Clip Plane
  1142. Compiling new shader:
  1143. Model Rendering
  1144. Loading built-in default shader for: main-v.sdr
  1145. Loading built-in default shader for: main-f.sdr
  1146. Shader Variant Features:
  1147. Lighting
  1148. Deferred lighting
  1149. Submodel Transforms
  1150. Clip Plane
  1151. Compiling new shader:
  1152. Model Rendering
  1153. Loading built-in default shader for: main-v.sdr
  1154. Loading built-in default shader for: main-f.sdr
  1155. Shader Variant Features:
  1156. Lighting
  1157. Fog Effect
  1158. Deferred lighting
  1159. Submodel Transforms
  1160. Clip Plane
  1161. 600
  1162. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  1163. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  1164. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  1165. SHOCKWAVE => Loading default shockwave animation...
  1166. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  1167. SHOCKWAVE => Default animation load: SUCCEEDED!!
  1168. MISSION LOAD: 'bp-15.fs2'
  1169. Hmmm... Extension passed to mission_load...
  1170. Using callsign: Bei
  1171. Starting mission message count : 638
  1172. Ending mission message count : 649
  1173. Current soundtrack set to -1 in event_music_reset_choices
  1174. Loading model 'Kato.pof'
  1175. Compiling new shader:
  1176. Model Rendering
  1177. Loading built-in default shader for: main-v.sdr
  1178. Loading built-in default shader for: main-f.sdr
  1179. Shader Variant Features:
  1180. Lighting
  1181. Diffuse Mapping
  1182. Glow Mapping
  1183. Specular Mapping
  1184. Environment Mapping
  1185. Animated Effects
  1186. Clip Plane
  1187. Compiling new shader:
  1188. Model Rendering
  1189. Loading built-in default shader for: main-v.sdr
  1190. Loading built-in default shader for: main-f.sdr
  1191. Shader Variant Features:
  1192. Lighting
  1193. Fog Effect
  1194. Diffuse Mapping
  1195. Glow Mapping
  1196. Specular Mapping
  1197. Environment Mapping
  1198. Animated Effects
  1199. Clip Plane
  1200. Compiling new shader:
  1201. Model Rendering
  1202. Loading built-in default shader for: main-v.sdr
  1203. Loading built-in default shader for: main-f.sdr
  1204. Shader Variant Features:
  1205. Lighting
  1206. Diffuse Mapping
  1207. Glow Mapping
  1208. Specular Mapping
  1209. Environment Mapping
  1210. Deferred lighting
  1211. Clip Plane
  1212. Compiling new shader:
  1213. Model Rendering
  1214. Loading built-in default shader for: main-v.sdr
  1215. Loading built-in default shader for: main-f.sdr
  1216. Shader Variant Features:
  1217. Lighting
  1218. Fog Effect
  1219. Diffuse Mapping
  1220. Glow Mapping
  1221. Specular Mapping
  1222. Environment Mapping
  1223. Deferred lighting
  1224. Clip Plane
  1225. Compiling new shader:
  1226. Model Rendering
  1227. Loading built-in default shader for: main-v.sdr
  1228. Loading built-in default shader for: main-f.sdr
  1229. Shader Variant Features:
  1230. Lighting
  1231. Diffuse Mapping
  1232. Glow Mapping
  1233. Specular Mapping
  1234. Environment Mapping
  1235. Animated Effects
  1236. Submodel Transforms
  1237. Clip Plane
  1238. Compiling new shader:
  1239. Model Rendering
  1240. Loading built-in default shader for: main-v.sdr
  1241. Loading built-in default shader for: main-f.sdr
  1242. Shader Variant Features:
  1243. Lighting
  1244. Fog Effect
  1245. Diffuse Mapping
  1246. Glow Mapping
  1247. Specular Mapping
  1248. Environment Mapping
  1249. Animated Effects
  1250. Submodel Transforms
  1251. Clip Plane
  1252. Compiling new shader:
  1253. Model Rendering
  1254. Loading built-in default shader for: main-v.sdr
  1255. Loading built-in default shader for: main-f.sdr
  1256. Shader Variant Features:
  1257. Lighting
  1258. Diffuse Mapping
  1259. Glow Mapping
  1260. Specular Mapping
  1261. Environment Mapping
  1262. Submodel Transforms
  1263. Clip Plane
  1264. Compiling new shader:
  1265. Model Rendering
  1266. Loading built-in default shader for: main-v.sdr
  1267. Loading built-in default shader for: main-f.sdr
  1268. Shader Variant Features:
  1269. Lighting
  1270. Fog Effect
  1271. Diffuse Mapping
  1272. Glow Mapping
  1273. Specular Mapping
  1274. Environment Mapping
  1275. Submodel Transforms
  1276. Clip Plane
  1277. Compiling new shader:
  1278. Model Rendering
  1279. Loading built-in default shader for: main-v.sdr
  1280. Loading built-in default shader for: main-f.sdr
  1281. Shader Variant Features:
  1282. Lighting
  1283. Diffuse Mapping
  1284. Glow Mapping
  1285. Specular Mapping
  1286. Environment Mapping
  1287. Animated Effects
  1288. Deferred lighting
  1289. Submodel Transforms
  1290. Clip Plane
  1291. Compiling new shader:
  1292. Model Rendering
  1293. Loading built-in default shader for: main-v.sdr
  1294. Loading built-in default shader for: main-f.sdr
  1295. Shader Variant Features:
  1296. Lighting
  1297. Fog Effect
  1298. Diffuse Mapping
  1299. Glow Mapping
  1300. Specular Mapping
  1301. Environment Mapping
  1302. Animated Effects
  1303. Deferred lighting
  1304. Submodel Transforms
  1305. Clip Plane
  1306. Compiling new shader:
  1307. Model Rendering
  1308. Loading built-in default shader for: main-v.sdr
  1309. Loading built-in default shader for: main-f.sdr
  1310. Shader Variant Features:
  1311. Lighting
  1312. Diffuse Mapping
  1313. Glow Mapping
  1314. Specular Mapping
  1315. Environment Mapping
  1316. Deferred lighting
  1317. Submodel Transforms
  1318. Clip Plane
  1319. Compiling new shader:
  1320. Model Rendering
  1321. Loading built-in default shader for: main-v.sdr
  1322. Loading built-in default shader for: main-f.sdr
  1323. Shader Variant Features:
  1324. Lighting
  1325. Fog Effect
  1326. Diffuse Mapping
  1327. Glow Mapping
  1328. Specular Mapping
  1329. Environment Mapping
  1330. Deferred lighting
  1331. Submodel Transforms
  1332. Clip Plane
  1333. Submodel 'detail3' is detail level 2 of 'detail1'
  1334. Submodel 'detail2' is detail level 1 of 'detail1'
  1335. Submodel 'detail3' is detail level 1 of 'detail2'
  1336. Submodel 'detail1' is detail level 1 of 'detail0'
  1337. Submodel 'detail3' is detail level 3 of 'detail0'
  1338. Submodel 'detail2' is detail level 2 of 'detail0'
  1339. Loading model 'Knossos.pof'
  1340. Potential problem found: Unrecognized subsystem type 'jump1a', believed to be in ship Knossos.pof
  1341. Potential problem found: Unrecognized subsystem type 'jump2a', believed to be in ship Knossos.pof
  1342. Unknown special object type $path01 while reading model Knossos.pof
  1343. Found live debris model for 'jump1a'
  1344. Found live debris model for 'jump1a'
  1345. Found live debris model for 'jump1a'
  1346. Found live debris model for 'jump1a'
  1347. Found live debris model for 'jump2a'
  1348. Found live debris model for 'jump2a'
  1349. Found live debris model for 'jump2a'
  1350. Found live debris model for 'jump2a'
  1351. Submodel 'detail1' is detail level 1 of 'detail0'
  1352. Submodel 'detail2' is detail level 2 of 'detail0'
  1353. Submodel 'detail3' is detail level 3 of 'detail0'
  1354. Submodel 'jump1b' is detail level 1 of 'jump1a'
  1355. Submodel 'jump1c' is detail level 2 of 'jump1a'
  1356. Submodel 'jump1d' is detail level 3 of 'jump1a'
  1357. Submodel 'jump2b' is detail level 1 of 'jump2a'
  1358. Submodel 'jump2c' is detail level 2 of 'jump2a'
  1359. Submodel 'jump2d' is detail level 3 of 'jump2a'
  1360. Submodel 'detail2' is detail level 1 of 'detail1'
  1361. Submodel 'detail3' is detail level 2 of 'detail1'
  1362. Submodel 'detail3' is detail level 1 of 'detail2'
  1363. Allocating space for at least 2 new ship subsystems ... a total of 200 is now available (2 in-use).
  1364. Loading model 'freighter2s-01.pof'
  1365. Compiling new shader:
  1366. Model Rendering
  1367. Loading built-in default shader for: main-v.sdr
  1368. Loading built-in default shader for: main-f.sdr
  1369. Shader Variant Features:
  1370. Lighting
  1371. Diffuse Mapping
  1372. Specular Mapping
  1373. Normal Mapping
  1374. Environment Mapping
  1375. Animated Effects
  1376. Clip Plane
  1377. Compiling new shader:
  1378. Model Rendering
  1379. Loading built-in default shader for: main-v.sdr
  1380. Loading built-in default shader for: main-f.sdr
  1381. Shader Variant Features:
  1382. Lighting
  1383. Fog Effect
  1384. Diffuse Mapping
  1385. Specular Mapping
  1386. Normal Mapping
  1387. Environment Mapping
  1388. Animated Effects
  1389. Clip Plane
  1390. Compiling new shader:
  1391. Model Rendering
  1392. Loading built-in default shader for: main-v.sdr
  1393. Loading built-in default shader for: main-f.sdr
  1394. Shader Variant Features:
  1395. Lighting
  1396. Diffuse Mapping
  1397. Specular Mapping
  1398. Normal Mapping
  1399. Environment Mapping
  1400. Deferred lighting
  1401. Clip Plane
  1402. Compiling new shader:
  1403. Model Rendering
  1404. Loading built-in default shader for: main-v.sdr
  1405. Loading built-in default shader for: main-f.sdr
  1406. Shader Variant Features:
  1407. Lighting
  1408. Fog Effect
  1409. Diffuse Mapping
  1410. Specular Mapping
  1411. Normal Mapping
  1412. Environment Mapping
  1413. Deferred lighting
  1414. Clip Plane
  1415. Compiling new shader:
  1416. Model Rendering
  1417. Loading built-in default shader for: main-v.sdr
  1418. Loading built-in default shader for: main-f.sdr
  1419. Shader Variant Features:
  1420. Lighting
  1421. Diffuse Mapping
  1422. Specular Mapping
  1423. Normal Mapping
  1424. Environment Mapping
  1425. Animated Effects
  1426. Submodel Transforms
  1427. Clip Plane
  1428. Compiling new shader:
  1429. Model Rendering
  1430. Loading built-in default shader for: main-v.sdr
  1431. Loading built-in default shader for: main-f.sdr
  1432. Shader Variant Features:
  1433. Lighting
  1434. Fog Effect
  1435. Diffuse Mapping
  1436. Specular Mapping
  1437. Normal Mapping
  1438. Environment Mapping
  1439. Animated Effects
  1440. Submodel Transforms
  1441. Clip Plane
  1442. Compiling new shader:
  1443. Model Rendering
  1444. Loading built-in default shader for: main-v.sdr
  1445. Loading built-in default shader for: main-f.sdr
  1446. Shader Variant Features:
  1447. Lighting
  1448. Diffuse Mapping
  1449. Specular Mapping
  1450. Normal Mapping
  1451. Environment Mapping
  1452. Submodel Transforms
  1453. Clip Plane
  1454. Compiling new shader:
  1455. Model Rendering
  1456. Loading built-in default shader for: main-v.sdr
  1457. Loading built-in default shader for: main-f.sdr
  1458. Shader Variant Features:
  1459. Lighting
  1460. Fog Effect
  1461. Diffuse Mapping
  1462. Specular Mapping
  1463. Normal Mapping
  1464. Environment Mapping
  1465. Submodel Transforms
  1466. Clip Plane
  1467. Compiling new shader:
  1468. Model Rendering
  1469. Loading built-in default shader for: main-v.sdr
  1470. Loading built-in default shader for: main-f.sdr
  1471. Shader Variant Features:
  1472. Lighting
  1473. Diffuse Mapping
  1474. Specular Mapping
  1475. Normal Mapping
  1476. Environment Mapping
  1477. Animated Effects
  1478. Deferred lighting
  1479. Submodel Transforms
  1480. Clip Plane
  1481. Compiling new shader:
  1482. Model Rendering
  1483. Loading built-in default shader for: main-v.sdr
  1484. Loading built-in default shader for: main-f.sdr
  1485. Shader Variant Features:
  1486. Lighting
  1487. Fog Effect
  1488. Diffuse Mapping
  1489. Specular Mapping
  1490. Normal Mapping
  1491. Environment Mapping
  1492. Animated Effects
  1493. Deferred lighting
  1494. Submodel Transforms
  1495. Clip Plane
  1496. Compiling new shader:
  1497. Model Rendering
  1498. Loading built-in default shader for: main-v.sdr
  1499. Loading built-in default shader for: main-f.sdr
  1500. Shader Variant Features:
  1501. Lighting
  1502. Diffuse Mapping
  1503. Specular Mapping
  1504. Normal Mapping
  1505. Environment Mapping
  1506. Deferred lighting
  1507. Submodel Transforms
  1508. Clip Plane
  1509. Compiling new shader:
  1510. Model Rendering
  1511. Loading built-in default shader for: main-v.sdr
  1512. Loading built-in default shader for: main-f.sdr
  1513. Shader Variant Features:
  1514. Lighting
  1515. Fog Effect
  1516. Diffuse Mapping
  1517. Specular Mapping
  1518. Normal Mapping
  1519. Environment Mapping
  1520. Deferred lighting
  1521. Submodel Transforms
  1522. Clip Plane
  1523. Unknown special object type $path01 while reading model freighter2s-01.pof
  1524. Submodel 'detail-3' is detail level 3 of 'detail-0'
  1525. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1526. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1527. Submodel 'detail-3' is detail level 1 of 'detail-2'
  1528. Submodel 'detail-3' is detail level 2 of 'detail-1'
  1529. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1530. Loading model 'cargo2s-01.pof'
  1531. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1532. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1533. Submodel 'detail-3' is detail level 3 of 'detail-0'
  1534. Submodel 'detail-3' is detail level 1 of 'detail-2'
  1535. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1536. Submodel 'detail-3' is detail level 2 of 'detail-1'
  1537. Loading model 'corvette2s-01.pof'
  1538. Unknown special object type $path17 while reading model corvette2s-01.pof
  1539. Unknown special object type $path25 while reading model corvette2s-01.pof
  1540. Unknown special object type $path15 while reading model corvette2s-01.pof
  1541. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette2s-01.pof
  1542. Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship corvette2s-01.pof
  1543. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1544. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1545. Submodel 'detail-3' is detail level 3 of 'detail-0'
  1546. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1547. Submodel 'detail-3' is detail level 2 of 'detail-1'
  1548. Submodel 'detail-3' is detail level 1 of 'detail-2'
  1549. Loading model 'Mara.pof'
  1550. Submodel 'detail1' is detail level 1 of 'detail0'
  1551. Submodel 'detail2' is detail level 2 of 'detail0'
  1552. Submodel 'detail3' is detail level 3 of 'detail0'
  1553. Submodel 'detail2' is detail level 1 of 'detail1'
  1554. Submodel 'detail3' is detail level 2 of 'detail1'
  1555. Submodel 'detail3' is detail level 1 of 'detail2'
  1556. Loading model 'Nahema.pof'
  1557. Submodel 'detail1' is detail level 1 of 'detail0'
  1558. Submodel 'detail2' is detail level 2 of 'detail0'
  1559. Submodel 'detail3' is detail level 3 of 'detail0'
  1560. Submodel 'detail2' is detail level 1 of 'detail1'
  1561. Submodel 'detail3' is detail level 2 of 'detail1'
  1562. Submodel 'detail3' is detail level 1 of 'detail2'
  1563. Loading model 'malia.pof'
  1564. Loading model 'Taurvi.pof'
  1565. Submodel 'detail1' is detail level 1 of 'detail0'
  1566. Submodel 'detail2' is detail level 2 of 'detail0'
  1567. Submodel 'detail3' is detail level 3 of 'detail0'
  1568. Submodel 'detail2' is detail level 1 of 'detail1'
  1569. Submodel 'detail3' is detail level 2 of 'detail1'
  1570. Submodel 'detail3' is detail level 1 of 'detail2'
  1571. Loading model 'Manticore.pof'
  1572. Submodel 'detail1' is detail level 1 of 'detail0'
  1573. Submodel 'detail2' is detail level 2 of 'detail0'
  1574. Submodel 'detail2' is detail level 1 of 'detail1'
  1575. Loading model 'akrotiri.pof'
  1576. Compiling new shader:
  1577. Model Rendering
  1578. Loading built-in default shader for: main-v.sdr
  1579. Loading built-in default shader for: main-f.sdr
  1580. Shader Variant Features:
  1581. Lighting
  1582. Diffuse Mapping
  1583. Normal Mapping
  1584. Animated Effects
  1585. Clip Plane
  1586. Compiling new shader:
  1587. Model Rendering
  1588. Loading built-in default shader for: main-v.sdr
  1589. Loading built-in default shader for: main-f.sdr
  1590. Shader Variant Features:
  1591. Lighting
  1592. Fog Effect
  1593. Diffuse Mapping
  1594. Normal Mapping
  1595. Animated Effects
  1596. Clip Plane
  1597. Compiling new shader:
  1598. Model Rendering
  1599. Loading built-in default shader for: main-v.sdr
  1600. Loading built-in default shader for: main-f.sdr
  1601. Shader Variant Features:
  1602. Lighting
  1603. Diffuse Mapping
  1604. Normal Mapping
  1605. Deferred lighting
  1606. Clip Plane
  1607. Compiling new shader:
  1608. Model Rendering
  1609. Loading built-in default shader for: main-v.sdr
  1610. Loading built-in default shader for: main-f.sdr
  1611. Shader Variant Features:
  1612. Lighting
  1613. Fog Effect
  1614. Diffuse Mapping
  1615. Normal Mapping
  1616. Deferred lighting
  1617. Clip Plane
  1618. Compiling new shader:
  1619. Model Rendering
  1620. Loading built-in default shader for: main-v.sdr
  1621. Loading built-in default shader for: main-f.sdr
  1622. Shader Variant Features:
  1623. Lighting
  1624. Diffuse Mapping
  1625. Normal Mapping
  1626. Animated Effects
  1627. Submodel Transforms
  1628. Clip Plane
  1629. Compiling new shader:
  1630. Model Rendering
  1631. Loading built-in default shader for: main-v.sdr
  1632. Loading built-in default shader for: main-f.sdr
  1633. Shader Variant Features:
  1634. Lighting
  1635. Fog Effect
  1636. Diffuse Mapping
  1637. Normal Mapping
  1638. Animated Effects
  1639. Submodel Transforms
  1640. Clip Plane
  1641. Compiling new shader:
  1642. Model Rendering
  1643. Loading built-in default shader for: main-v.sdr
  1644. Loading built-in default shader for: main-f.sdr
  1645. Shader Variant Features:
  1646. Lighting
  1647. Diffuse Mapping
  1648. Normal Mapping
  1649. Submodel Transforms
  1650. Clip Plane
  1651. Compiling new shader:
  1652. Model Rendering
  1653. Loading built-in default shader for: main-v.sdr
  1654. Loading built-in default shader for: main-f.sdr
  1655. Shader Variant Features:
  1656. Lighting
  1657. Fog Effect
  1658. Diffuse Mapping
  1659. Normal Mapping
  1660. Submodel Transforms
  1661. Clip Plane
  1662. Compiling new shader:
  1663. Model Rendering
  1664. Loading built-in default shader for: main-v.sdr
  1665. Loading built-in default shader for: main-f.sdr
  1666. Shader Variant Features:
  1667. Lighting
  1668. Diffuse Mapping
  1669. Normal Mapping
  1670. Animated Effects
  1671. Deferred lighting
  1672. Submodel Transforms
  1673. Clip Plane
  1674. Compiling new shader:
  1675. Model Rendering
  1676. Loading built-in default shader for: main-v.sdr
  1677. Loading built-in default shader for: main-f.sdr
  1678. Shader Variant Features:
  1679. Lighting
  1680. Fog Effect
  1681. Diffuse Mapping
  1682. Normal Mapping
  1683. Animated Effects
  1684. Deferred lighting
  1685. Submodel Transforms
  1686. Clip Plane
  1687. Compiling new shader:
  1688. Model Rendering
  1689. Loading built-in default shader for: main-v.sdr
  1690. Loading built-in default shader for: main-f.sdr
  1691. Shader Variant Features:
  1692. Lighting
  1693. Diffuse Mapping
  1694. Normal Mapping
  1695. Deferred lighting
  1696. Submodel Transforms
  1697. Clip Plane
  1698. Compiling new shader:
  1699. Model Rendering
  1700. Loading built-in default shader for: main-v.sdr
  1701. Loading built-in default shader for: main-f.sdr
  1702. Shader Variant Features:
  1703. Lighting
  1704. Fog Effect
  1705. Diffuse Mapping
  1706. Normal Mapping
  1707. Deferred lighting
  1708. Submodel Transforms
  1709. Clip Plane
  1710. Compiling new shader:
  1711. Model Rendering
  1712. Loading built-in default shader for: main-v.sdr
  1713. Loading built-in default shader for: main-f.sdr
  1714. Shader Variant Features:
  1715. Lighting
  1716. Diffuse Mapping
  1717. Glow Mapping
  1718. Animated Effects
  1719. Clip Plane
  1720. Compiling new shader:
  1721. Model Rendering
  1722. Loading built-in default shader for: main-v.sdr
  1723. Loading built-in default shader for: main-f.sdr
  1724. Shader Variant Features:
  1725. Lighting
  1726. Fog Effect
  1727. Diffuse Mapping
  1728. Glow Mapping
  1729. Animated Effects
  1730. Clip Plane
  1731. Compiling new shader:
  1732. Model Rendering
  1733. Loading built-in default shader for: main-v.sdr
  1734. Loading built-in default shader for: main-f.sdr
  1735. Shader Variant Features:
  1736. Lighting
  1737. Diffuse Mapping
  1738. Glow Mapping
  1739. Deferred lighting
  1740. Clip Plane
  1741. Compiling new shader:
  1742. Model Rendering
  1743. Loading built-in default shader for: main-v.sdr
  1744. Loading built-in default shader for: main-f.sdr
  1745. Shader Variant Features:
  1746. Lighting
  1747. Fog Effect
  1748. Diffuse Mapping
  1749. Glow Mapping
  1750. Deferred lighting
  1751. Clip Plane
  1752. Compiling new shader:
  1753. Model Rendering
  1754. Loading built-in default shader for: main-v.sdr
  1755. Loading built-in default shader for: main-f.sdr
  1756. Shader Variant Features:
  1757. Lighting
  1758. Diffuse Mapping
  1759. Glow Mapping
  1760. Animated Effects
  1761. Submodel Transforms
  1762. Clip Plane
  1763. Compiling new shader:
  1764. Model Rendering
  1765. Loading built-in default shader for: main-v.sdr
  1766. Loading built-in default shader for: main-f.sdr
  1767. Shader Variant Features:
  1768. Lighting
  1769. Fog Effect
  1770. Diffuse Mapping
  1771. Glow Mapping
  1772. Animated Effects
  1773. Submodel Transforms
  1774. Clip Plane
  1775. Compiling new shader:
  1776. Model Rendering
  1777. Loading built-in default shader for: main-v.sdr
  1778. Loading built-in default shader for: main-f.sdr
  1779. Shader Variant Features:
  1780. Lighting
  1781. Diffuse Mapping
  1782. Glow Mapping
  1783. Submodel Transforms
  1784. Clip Plane
  1785. Compiling new shader:
  1786. Model Rendering
  1787. Loading built-in default shader for: main-v.sdr
  1788. Loading built-in default shader for: main-f.sdr
  1789. Shader Variant Features:
  1790. Lighting
  1791. Fog Effect
  1792. Diffuse Mapping
  1793. Glow Mapping
  1794. Submodel Transforms
  1795. Clip Plane
  1796. Compiling new shader:
  1797. Model Rendering
  1798. Loading built-in default shader for: main-v.sdr
  1799. Loading built-in default shader for: main-f.sdr
  1800. Shader Variant Features:
  1801. Lighting
  1802. Diffuse Mapping
  1803. Glow Mapping
  1804. Animated Effects
  1805. Deferred lighting
  1806. Submodel Transforms
  1807. Clip Plane
  1808. Compiling new shader:
  1809. Model Rendering
  1810. Loading built-in default shader for: main-v.sdr
  1811. Loading built-in default shader for: main-f.sdr
  1812. Shader Variant Features:
  1813. Lighting
  1814. Fog Effect
  1815. Diffuse Mapping
  1816. Glow Mapping
  1817. Animated Effects
  1818. Deferred lighting
  1819. Submodel Transforms
  1820. Clip Plane
  1821. Compiling new shader:
  1822. Model Rendering
  1823. Loading built-in default shader for: main-v.sdr
  1824. Loading built-in default shader for: main-f.sdr
  1825. Shader Variant Features:
  1826. Lighting
  1827. Diffuse Mapping
  1828. Glow Mapping
  1829. Deferred lighting
  1830. Submodel Transforms
  1831. Clip Plane
  1832. Compiling new shader:
  1833. Model Rendering
  1834. Loading built-in default shader for: main-v.sdr
  1835. Loading built-in default shader for: main-f.sdr
  1836. Shader Variant Features:
  1837. Lighting
  1838. Fog Effect
  1839. Diffuse Mapping
  1840. Glow Mapping
  1841. Deferred lighting
  1842. Submodel Transforms
  1843. Clip Plane
  1844. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship akrotiri.pof
  1845. Found live debris model for 'turret01a'
  1846. Found live debris model for 'turret01a'
  1847. Submodel 'detail3' is detail level 1 of 'detail2'
  1848. Submodel 'detail3' is detail level 2 of 'detail1'
  1849. Submodel 'detail2' is detail level 1 of 'detail1'
  1850. Submodel 'detail3' is detail level 3 of 'detail0'
  1851. Submodel 'detail2' is detail level 2 of 'detail0'
  1852. Submodel 'detail1' is detail level 1 of 'detail0'
  1853. Submodel 'turret01c' is detail level 2 of 'turret01a'
  1854. Submodel 'turret01b' is detail level 1 of 'turret01a'
  1855. Loading model 'cruiser03x.pof'
  1856. Submodel 'detail3' is detail level 1 of 'detail2'
  1857. Submodel 'detail3' is detail level 2 of 'detail1'
  1858. Submodel 'detail2' is detail level 1 of 'detail1'
  1859. Submodel 'detail3' is detail level 3 of 'detail0'
  1860. Submodel 'detail2' is detail level 2 of 'detail0'
  1861. Submodel 'detail1' is detail level 1 of 'detail0'
  1862. Loading model 'Satyr.pof'
  1863. Found live debris model for 'turret01a'
  1864. Found live debris model for 'turret01a'
  1865. Submodel 'detail1' is detail level 1 of 'detail0'
  1866. Submodel 'detail2' is detail level 2 of 'detail0'
  1867. Submodel 'detail3' is detail level 3 of 'detail0'
  1868. Submodel 'turret01b' is detail level 1 of 'turret01a'
  1869. Submodel 'turret01c' is detail level 2 of 'turret01a'
  1870. Submodel 'turret01d' is detail level 3 of 'turret01a'
  1871. Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
  1872. Submodel 'turret01c-arm' is detail level 2 of 'turret01a-arm'
  1873. Submodel 'turret01d-arm' is detail level 3 of 'turret01a-arm'
  1874. Submodel 'detail2' is detail level 1 of 'detail1'
  1875. Submodel 'detail3' is detail level 2 of 'detail1'
  1876. Submodel 'detail3' is detail level 1 of 'detail2'
  1877. Loading model 'cruiser03.pof'
  1878. Submodel 'detail3' is detail level 1 of 'detail2'
  1879. Submodel 'detail3' is detail level 2 of 'detail1'
  1880. Submodel 'detail2' is detail level 1 of 'detail1'
  1881. Submodel 'detail3' is detail level 3 of 'detail0'
  1882. Submodel 'detail2' is detail level 2 of 'detail0'
  1883. Submodel 'detail1' is detail level 1 of 'detail0'
  1884. Loading model 'Seraphim.pof'
  1885. Submodel 'detail1' is detail level 1 of 'detail0'
  1886. Submodel 'detail2' is detail level 2 of 'detail0'
  1887. Submodel 'detail2' is detail level 1 of 'detail1'
  1888. Loading model 'Blip.pof'
  1889. Submodel 'blipb' is detail level 1 of 'blipa'
  1890. Submodel 'blipc' is detail level 2 of 'blipa'
  1891. Submodel 'blipd' is detail level 3 of 'blipa'
  1892. Submodel 'blipc' is detail level 1 of 'blipb'
  1893. Submodel 'blipd' is detail level 2 of 'blipb'
  1894. Submodel 'blipd' is detail level 1 of 'blipc'
  1895. OpenGL: Created 512x512 FBO!
  1896. Loading model 'starfield.pof'
  1897. Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1898. =================== STARTING LEVEL DATA LOAD ==================
  1899. Loading model 'support2t-01.pof'
  1900. Submodel 'bodyb' is detail level 1 of 'bodya'
  1901. Submodel 'bodyc' is detail level 2 of 'bodya'
  1902. Submodel 'bodyd' is detail level 3 of 'bodya'
  1903. Submodel 'bodyc' is detail level 1 of 'bodyb'
  1904. Submodel 'bodyd' is detail level 2 of 'bodyb'
  1905. Submodel 'bodyd' is detail level 1 of 'bodyc'
  1906. Loading model 'Nephthys.pof'
  1907. Submodel 'Detail1' is detail level 1 of 'Detail0'
  1908. Submodel 'Detail2' is detail level 2 of 'Detail0'
  1909. Submodel 'Detail3' is detail level 3 of 'Detail0'
  1910. Submodel 'Detail2' is detail level 1 of 'Detail1'
  1911. Submodel 'Detail3' is detail level 2 of 'Detail1'
  1912. Submodel 'Detail3' is detail level 1 of 'Detail2'
  1913. Loading model 'uefsupport.pof'
  1914. Submodel 'detail1' is detail level 1 of 'detail0'
  1915. Submodel 'detail2' is detail level 2 of 'detail0'
  1916. Submodel 'detail2' is detail level 1 of 'detail1'
  1917. BMPMAN: Found EFF (thruster02.eff) with 30 frames at 15 fps.
  1918. BMPMAN: Found EFF (thruster02a.eff) with 30 frames at 15 fps.
  1919. Allocating space for at least 338 new ship subsystems ... a total of 600 is now available (144 in-use).
  1920. About to page in ships!
  1921. ANI shield-f11 with size 112x93 (27.3% wasted)
  1922. ANI shieldfs-02 with size 112x93 (27.3% wasted)
  1923. ANI shieldbs-01 with size 112x93 (27.3% wasted)
  1924. ANI shieldbs-02 with size 112x93 (27.3% wasted)
  1925. ANI shield-b10 with size 112x93 (27.3% wasted)
  1926. ANI genericshield with size 112x93 (27.3% wasted)
  1927. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  1928. BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
  1929. BMPMAN: Found EFF (Vishnan_Particle.eff) with 11 frames at 25 fps.
  1930. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  1931. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  1932. BMPMAN: Found EFF (ABeamAGlow.eff) with 40 frames at 30 fps.
  1933. BMPMAN: Found EFF (gravspike.eff) with 8 frames at 20 fps.
  1934. BMPMAN: Found EFF (Particle_Red.eff) with 11 frames at 22 fps.
  1935. BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
  1936. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
  1937. BMPMAN: Found EFF (particle_turq.eff) with 11 frames at 22 fps.
  1938. BMPMAN: Found EFF (vbeamglow.eff) with 60 frames at 26 fps.
  1939. Loading model 'cmeasure01.pof'
  1940. Loading model 'ShivanCM.pof'
  1941. Submodel 'detail1' is detail level 1 of 'detail0'
  1942. Loading model 'VasudanCM.pof'
  1943. Submodel 'detail1' is detail level 1 of 'detail0'
  1944. Loading model 'S_Rockeye.pof'
  1945. Submodel 'rockeyelod2' is detail level 1 of 'rockeyelod1'
  1946. Loading model 'S_Hornet.pof'
  1947. Submodel 'hornetlod2' is detail level 1 of 'hornetlod1'
  1948. Loading model 'S_Harpoon.pof'
  1949. Submodel 'harpoonlod2' is detail level 1 of 'harpoonlod1'
  1950. Loading model 'S_Trebuchet.pof'
  1951. Submodel 'trebuchetlod2' is detail level 1 of 'trebuchetlod1'
  1952. Loading model 'ShivanCluster.pof'
  1953. Submodel 'shivanclusterlod2' is detail level 1 of 'shivanclusterlod1'
  1954. BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 10 fps.
  1955. Loading model 'S_MegaBomb.pof'
  1956. Submodel 'megabomblod2' is detail level 1 of 'megabomblod1'
  1957. Loading model 'amissile.pof'
  1958. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 10 fps.
  1959. Loading model 'mx-50.pof'
  1960. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1961. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1962. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1963. Loading model 'debris01.pof'
  1964. Loading model 'debris02.pof'
  1965. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  1966. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  1967. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  1968. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  1969. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  1970. Paging in mission messages
  1971. Stopping model page in...
  1972. ANI objective1.ani with size 149x21 (34.4% wasted)
  1973. ANI head1.ani with size 164x132 (48.4% wasted)
  1974. ANI support1.ani with size 108x24 (25.0% wasted)
  1975. ANI damage1.ani with size 148x25 (21.9% wasted)
  1976. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1977. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1978. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1979. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1980. ANI weapons1.ani with size 126x30 (6.3% wasted)
  1981. ANI weapons1_b.ani with size 150x30 (6.3% wasted)
  1982. ANI weapons3.ani with size 138x17 (46.9% wasted)
  1983. ANI weapons3_b.ani with size 150x17 (46.9% wasted)
  1984. ANI netlag1.ani with size 29x30 (6.3% wasted)
  1985. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1986. ANI time1.ani with size 47x23 (28.1% wasted)
  1987. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1988. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1989. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1990. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1991. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  1992. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1993. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1994. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1995. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1996. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1997. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1998. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1999. ANI energy1.ani with size 12x41 (35.9% wasted)
  2000. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  2001. ANI shield-f11.ani with size 112x93 (27.3% wasted)
  2002. ANI shieldfs-02.ani with size 112x93 (27.3% wasted)
  2003. ANI shieldbs-01.ani with size 112x93 (27.3% wasted)
  2004. ANI shieldbs-02.ani with size 112x93 (27.3% wasted)
  2005. ANI shield-b10.ani with size 112x93 (27.3% wasted)
  2006. ANI genericshield.ani with size 112x93 (27.3% wasted)
  2007. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  2008. User bitmap 'TMP256x256+8'
  2009. User bitmap 'TMP256x256+8'
  2010. User bitmap 'TMP512x512+8'
  2011. User bitmap 'TMP256x256+8'
  2012. Bmpman: 2625/4750 bitmap slots in use.
  2013. Ending level bitmap paging...
  2014. =================== ENDING LOAD ================
  2015. Real count = 427, Estimated count = 425
  2016. ================================================
  2017. SCRIPTING: Starting flashy deaths script loading
  2018.  
  2019. Class: gtf ulysses
  2020. DRM: 0.25
  2021. DE: 3
  2022. DM: 1
  2023.  
  2024. Class: gtf hercules
  2025. DRM: 0.25
  2026. DE: 3
  2027. DM: 1
  2028.  
  2029. Class: gtf hercules mark ii
  2030. DRM: 0.25
  2031. DE: 3
  2032. DM: 1
  2033.  
  2034. Class: gtf ares
  2035. DRM: 0.25
  2036. DE: 3
  2037. DM: 1
  2038.  
  2039. Class: gtf erinyes
  2040. DRM: 0.25
  2041. DE: 3
  2042. DM: 1
  2043.  
  2044. Class: gtf loki
  2045. DRM: 0.25
  2046. DE: 3
  2047. DM: 1
  2048.  
  2049. Class: gtf pegasus
  2050. DRM: 0.25
  2051. DE: 3
  2052. DM: 1
  2053.  
  2054. Class: gtf perseus
  2055. DRM: 0.25
  2056. DE: 3
  2057. DM: 1
  2058.  
  2059. Class: gtf myrmidon
  2060. DRM: 0.25
  2061. DE: 3
  2062. DM: 1
  2063.  
  2064. Class: sf mara (terrans)
  2065. DRM: 0.25
  2066. DE: 3
  2067. DM: 1
  2068.  
  2069. Class: gtb artemis
  2070. DRM: 0.25
  2071. DE: 3
  2072. DM: 1
  2073.  
  2074. Class: gtb artemis d.h.
  2075. DRM: 0.25
  2076. DE: 3
  2077. DM: 1
  2078.  
  2079. Class: gtb medusa
  2080. DRM: 0.25
  2081. DE: 3
  2082. DM: 1
  2083.  
  2084. Class: gtb ursa
  2085. DRM: 0.25
  2086. DE: 3
  2087. DM: 1
  2088.  
  2089. Class: gtb zeus
  2090. DRM: 0.25
  2091. DE: 3
  2092. DM: 1
  2093.  
  2094. Class: gtb boanerges
  2095. DRM: 0.25
  2096. DE: 3
  2097. DM: 1
  2098.  
  2099. Class: gtdr amazon
  2100. DRM: 0.25
  2101. DE: 3
  2102. DM: 1
  2103.  
  2104. Class: gtdr amazon advanced
  2105. DRM: 0.25
  2106. DE: 3
  2107. DM: 1
  2108. FRM: 1
  2109. FE: 6
  2110. BE: 0.45
  2111. BEDu: 5000
  2112. BEDM: 2.5
  2113.  
  2114. Class: gts hygeia
  2115. DRM: 0.25
  2116. DE: 3
  2117. DM: 1
  2118. FRM: 1
  2119. FE: 6
  2120.  
  2121. Class: gtfr triton
  2122. DRM: 0.25
  2123. DE: 3
  2124. DM: 1
  2125. FRM: 1
  2126. FE: 6
  2127. BE: 0.45
  2128. BEDu: 5000
  2129. BEDM: 2.5
  2130.  
  2131. Class: tc-tri
  2132. DRM: 0.25
  2133. DE: 3
  2134. DM: 1
  2135. FRM: 1
  2136. FE: 6
  2137. BE: 0.4
  2138. BEDu: 4000
  2139. BEDM: 2.5
  2140.  
  2141. Class: gtfr poseidon
  2142. DRM: 0.25
  2143. DE: 3
  2144. DM: 1
  2145. FRM: 1
  2146. FE: 6
  2147.  
  2148. Class: tc 2
  2149. DRM: 0.25
  2150. DE: 3
  2151. DM: 1
  2152.  
  2153. Class: tsc 2
  2154. DRM: 0.25
  2155. DE: 3
  2156. DM: 1
  2157.  
  2158. Class: tac 1
  2159. DRM: 0.25
  2160. DE: 3
  2161. DM: 1
  2162.  
  2163. Class: ttc 1
  2164. DRM: 0.25
  2165. DE: 3
  2166. DM: 1
  2167.  
  2168. Class: gtc fenris
  2169. DRM: 0.25
  2170. DE: 3
  2171. DM: 1
  2172. FRM: 2
  2173. FE: 6
  2174. BE: 0.6
  2175. BEDu: 8000
  2176. BEDM: 2.5
  2177.  
  2178. Class: gtm hippocrates
  2179. DRM: 0.25
  2180. DE: 3
  2181. DM: 1
  2182. FRM: 1
  2183. FE: 6
  2184. BE: 0.6
  2185. BEDu: 8000
  2186. BEDM: 2.5
  2187.  
  2188. Class: gtc leviathan
  2189. DRM: 0.25
  2190. DE: 3
  2191. DM: 1
  2192. FRM: 2
  2193. FE: 6
  2194. BE: 0.6
  2195. BEDu: 8000
  2196. BEDM: 2.5
  2197.  
  2198. Class: gtsc faustus
  2199. DRM: 0.25
  2200. DE: 3
  2201. DM: 1
  2202. FRM: 1
  2203. FE: 6
  2204. BE: 0.6
  2205. BEDu: 8000
  2206. BEDM: 2.5
  2207.  
  2208. Class: gtg zephyrus
  2209. DRM: 0.25
  2210. DE: 3
  2211. DM: 1
  2212. FRM: 1
  2213. FE: 6
  2214. BE: 0.55
  2215. BEDu: 7000
  2216. BEDM: 2.5
  2217.  
  2218. Class: gta charybdis
  2219. DRM: 0.25
  2220. DE: 3
  2221. DM: 1
  2222. FRM: 1
  2223. FE: 6
  2224. BE: 0.5
  2225. BEDu: 6000
  2226. BEDM: 2.5
  2227.  
  2228. Class: gtd orion
  2229. DRM: 0.25
  2230. DE: 3
  2231. DM: 1
  2232. FRM: 2
  2233. FE: 6
  2234. BE: 0.7
  2235. BEDu: 10000
  2236. BEDM: 2.5
  2237.  
  2238. Class: gtd hecate
  2239. DRM: 0.25
  2240. DE: 3
  2241. DM: 1
  2242. FRM: 2
  2243. FE: 6
  2244. BE: 0.7
  2245. BEDu: 10000
  2246. BEDM: 2.5
  2247.  
  2248. Class: gtd orion#2 (bastion)
  2249. DRM: 0.25
  2250. DE: 3
  2251. DM: 1
  2252. FRM: 2
  2253. FE: 6
  2254. BE: 0.7
  2255. BEDu: 10000
  2256. BEDM: 2.5
  2257.  
  2258. Class: gtd hades
  2259. DRM: 0.25
  2260. DE: 3
  2261. DM: 1
  2262. FRM: 2
  2263. FE: 6
  2264. BE: 0.7
  2265. BEDu: 10000
  2266. BEDM: 2.5
  2267.  
  2268. Class: gti arcadia
  2269. DRM: 0.25
  2270. DE: 3
  2271. DM: 1
  2272. FRM: 2
  2273. FE: 6
  2274. BE: 0.7
  2275. BEDu: 10000
  2276. BEDM: 2.5
  2277.  
  2278. Class: gtva colossus
  2279. DRM: 0.25
  2280. DE: 3
  2281. DM: 1
  2282. FRM: 5
  2283. FE: 6
  2284. BE: 0.75
  2285. BEDu: 11000
  2286. BEDM: 2.5
  2287.  
  2288. Class: gtcv deimos
  2289. DRM: 0.25
  2290. DE: 3
  2291. DM: 1
  2292. FRM: 2
  2293. FE: 6
  2294. BE: 0.65
  2295. BEDu: 9000
  2296. BEDM: 2.5
  2297.  
  2298. Class: gtc aeolus
  2299. DRM: 0.25
  2300. DE: 3
  2301. DM: 1
  2302. FRM: 2
  2303. FE: 6
  2304. BE: 0.6
  2305. BEDu: 8000
  2306. BEDM: 2.5
  2307.  
  2308. Class: ntf iceni
  2309. DRM: 0.25
  2310. DE: 3
  2311. DM: 1
  2312. FRM: 2
  2313. FE: 6
  2314. BE: 0.65
  2315. BEDu: 9000
  2316. BEDM: 2.5
  2317.  
  2318. Class: ntf boadicea
  2319. DRM: 0.25
  2320. DE: 3
  2321. DM: 1
  2322. FRM: 2
  2323. FE: 6
  2324. BE: 0.6
  2325. BEDu: 8000
  2326. BEDM: 2.5
  2327.  
  2328. Class: gtt elysium
  2329. DRM: 0.25
  2330. DE: 3
  2331. DM: 1
  2332.  
  2333. Class: gtt argo
  2334. DRM: 0.25
  2335. DE: 3
  2336. DM: 1
  2337. FRM: 1
  2338. FE: 6
  2339. BE: 0.4
  2340. BEDu: 4000
  2341. BEDM: 2.5
  2342.  
  2343. Class: gti ganymede
  2344. DRM: 0.25
  2345. DE: 3
  2346. DM: 1
  2347. FRM: 2
  2348. FE: 6
  2349. BE: 0.7
  2350. BEDu: 10000
  2351. BEDM: 2.5
  2352.  
  2353. Class: knossos
  2354. DRM: 0.25
  2355. DE: 3
  2356. DM: 1
  2357. FRM: 5
  2358. FE: 6
  2359. BE: 0.8
  2360. BEDu: 12000
  2361. BEDM: 2.5
  2362.  
  2363. Class: gtsg watchdog
  2364. DRM: 0.25
  2365. DE: 3
  2366. DM: 1
  2367.  
  2368. Class: gtsg cerberus
  2369. DRM: 0.25
  2370. DE: 3
  2371. DM: 1
  2372.  
  2373. Class: gtsg alastor
  2374. DRM: 0.25
  2375. DE: 3
  2376. DM: 1
  2377.  
  2378. Class: gtep hermes
  2379. DRM: 0.25
  2380. DE: 3
  2381. DM: 1
  2382.  
  2383. Class: tc-meson bomb
  2384. FRM: 4
  2385. FE: 6
  2386. BE: 0.8
  2387. BEDu: 10000
  2388. BEDM: 10
  2389.  
  2390. Class: gtsg mjolnir
  2391. DRM: 0.25
  2392. DE: 3
  2393. DM: 1
  2394. FRM: 2
  2395. FE: 6
  2396. BE: 0.6
  2397. BEDu: 8000
  2398. BEDM: 2.5
  2399.  
  2400. Class: gtsg mjolnir#home
  2401. DRM: 0.25
  2402. DE: 3
  2403. DM: 1
  2404. FRM: 2
  2405. FE: 6
  2406. BE: 0.6
  2407. BEDu: 8000
  2408. BEDM: 2.5
  2409.  
  2410. Class: gvf seth
  2411. DRM: 0.25
  2412. DE: 3
  2413. DM: 1
  2414.  
  2415. Class: gvf horus
  2416. DRM: 0.25
  2417. DE: 3
  2418. DM: 1
  2419.  
  2420. Class: gvf thoth
  2421. DRM: 0.25
  2422. DE: 3
  2423. DM: 1
  2424.  
  2425. Class: gvf serapis
  2426. DRM: 0.25
  2427. DE: 3
  2428. DM: 1
  2429.  
  2430. Class: gvf tauret
  2431. DRM: 0.25
  2432. DE: 3
  2433. DM: 1
  2434.  
  2435. Class: gvb sekhmet
  2436. DRM: 0.25
  2437. DE: 3
  2438. DM: 1
  2439.  
  2440. Class: gvb osiris
  2441. DRM: 0.25
  2442. DE: 3
  2443. DM: 1
  2444.  
  2445. Class: gvb bakha
  2446. DRM: 0.25
  2447. DE: 3
  2448. DM: 1
  2449.  
  2450. Class: gvf ptah
  2451. DRM: 0.25
  2452. DE: 3
  2453. DM: 1
  2454.  
  2455. Class: gvs nephthys
  2456. DRM: 0.25
  2457. DE: 3
  2458. DM: 1
  2459. FRM: 1
  2460. FE: 6
  2461.  
  2462. Class: gvt isis
  2463. DRM: 0.25
  2464. DE: 3
  2465. DM: 1
  2466.  
  2467. Class: pvfr ma'at
  2468. DRM: 0.25
  2469. DE: 3
  2470. DM: 1
  2471. FRM: 1
  2472. FE: 6
  2473.  
  2474. Class: gvfr bes
  2475. DRM: 0.25
  2476. DE: 3
  2477. DM: 1
  2478. FRM: 1
  2479. FE: 6
  2480.  
  2481. Class: vac 5
  2482. DRM: 0.25
  2483. DE: 3
  2484. DM: 1
  2485.  
  2486. Class: vac 4
  2487. DRM: 0.25
  2488. DE: 3
  2489. DM: 1
  2490.  
  2491. Class: gvfr satis
  2492. DRM: 0.25
  2493. DE: 3
  2494. DM: 1
  2495. FRM: 1
  2496. FE: 6
  2497. BE: 0.45
  2498. BEDu: 5000
  2499. BEDM: 2.5
  2500.  
  2501. Class: gvg anuket
  2502. DRM: 0.25
  2503. DE: 3
  2504. DM: 1
  2505. FRM: 1
  2506. FE: 6
  2507. BE: 0.55
  2508. BEDu: 7000
  2509. BEDM: 2.5
  2510.  
  2511. Class: gvc aten
  2512. DRM: 0.25
  2513. DE: 3
  2514. DM: 1
  2515. FRM: 2
  2516. FE: 6
  2517. BE: 0.6
  2518. BEDu: 8000
  2519. BEDM: 2.5
  2520.  
  2521. Class: gvc mentu
  2522. DRM: 0.25
  2523. DE: 3
  2524. DM: 1
  2525. FRM: 2
  2526. FE: 6
  2527. BE: 0.6
  2528. BEDu: 8000
  2529. BEDM: 2.5
  2530.  
  2531. Class: gvcv sobek
  2532. DRM: 0.25
  2533. DE: 3
  2534. DM: 1
  2535. FRM: 2
  2536. FE: 6
  2537. BE: 0.65
  2538. BEDu: 9000
  2539. BEDM: 2.5
  2540.  
  2541. Class: gvd typhon
  2542. DRM: 0.25
  2543. DE: 3
  2544. DM: 1
  2545. FRM: 2
  2546. FE: 6
  2547. BE: 0.7
  2548. BEDu: 10000
  2549. BEDM: 2.5
  2550.  
  2551. Class: gvsg ankh
  2552. DRM: 0.25
  2553. DE: 3
  2554. DM: 1
  2555.  
  2556. Class: gvsg edjo
  2557. DRM: 0.25
  2558. DE: 3
  2559. DM: 1
  2560.  
  2561. Class: gvep ra
  2562. DRM: 0.25
  2563. DE: 3
  2564. DM: 1
  2565.  
  2566. Class: gva setekh
  2567. DRM: 0.25
  2568. DE: 3
  2569. DM: 1
  2570. FRM: 1
  2571. FE: 6
  2572. BE: 0.5
  2573. BEDu: 6000
  2574. BEDM: 2.5
  2575.  
  2576. Class: gvd hatshepsut
  2577. DRM: 0.25
  2578. DE: 3
  2579. DM: 1
  2580. FRM: 2
  2581. FE: 6
  2582. BE: 0.7
  2583. BEDu: 10000
  2584. BEDM: 2.5
  2585.  
  2586. Class: sf dragon
  2587. DRM: 0.25
  2588. DE: 3
  2589. DM: 1
  2590.  
  2591. Class: sf basilisk
  2592. DRM: 0.25
  2593. DE: 3
  2594. DM: 1
  2595.  
  2596. Class: sf manticore
  2597. DRM: 0.25
  2598. DE: 3
  2599. DM: 1
  2600.  
  2601. Class: sf aeshma
  2602. DRM: 0.25
  2603. DE: 3
  2604. DM: 1
  2605.  
  2606. Class: sf mara
  2607. DRM: 0.25
  2608. DE: 3
  2609. DM: 1
  2610.  
  2611. Class: sf astaroth
  2612. DRM: 0.25
  2613. DE: 3
  2614. DM: 1
  2615.  
  2616. Class: sb nephilim
  2617. DRM: 0.25
  2618. DE: 3
  2619. DM: 1
  2620.  
  2621. Class: sb taurvi
  2622. DRM: 0.25
  2623. DE: 3
  2624. DM: 1
  2625.  
  2626. Class: sb nahema
  2627. DRM: 0.25
  2628. DE: 3
  2629. DM: 1
  2630.  
  2631. Class: sb seraphim
  2632. DRM: 0.25
  2633. DE: 3
  2634. DM: 1
  2635.  
  2636. Class: st azrael
  2637. DRM: 0.25
  2638. DE: 3
  2639. DM: 1
  2640.  
  2641. Class: sfr dis
  2642. DRM: 0.25
  2643. DE: 3
  2644. DM: 1
  2645. FRM: 1
  2646. FE: 6
  2647. BE: 0.45
  2648. BEDu: 5000
  2649. BEDM: 2.5
  2650.  
  2651. Class: sac 3
  2652. DRM: 0.25
  2653. DE: 3
  2654. DM: 1
  2655. FRM: 1
  2656. FE: 6
  2657. BE: 0.4
  2658. BEDu: 4000
  2659. BEDM: 2.5
  2660.  
  2661. Class: sfr mephisto
  2662. DRM: 0.25
  2663. DE: 3
  2664. DM: 1
  2665. FRM: 1
  2666. FE: 6
  2667.  
  2668. Class: sc 5
  2669. DRM: 0.25
  2670. DE: 3
  2671. DM: 1
  2672.  
  2673. Class: sfr asmodeus
  2674. DRM: 0.25
  2675. DE: 3
  2676. DM: 1
  2677. FRM: 1
  2678. FE: 6
  2679. BE: 0.45
  2680. BEDu: 5000
  2681. BEDM: 2.5
  2682.  
  2683. Class: sac 2
  2684. DRM: 0.25
  2685. DE: 3
  2686. DM: 1
  2687.  
  2688. Class: sc lilith
  2689. DRM: 0.25
  2690. DE: 3
  2691. DM: 1
  2692. FRM: 2
  2693. FE: 6
  2694. BE: 0.6
  2695. BEDu: 8000
  2696. BEDM: 2.5
  2697.  
  2698. Class: sc rakshasa
  2699. DRM: 0.25
  2700. DE: 3
  2701. DM: 1
  2702. FRM: 2
  2703. FE: 6
  2704. BE: 0.6
  2705. BEDu: 8000
  2706. BEDM: 2.5
  2707.  
  2708. Class: sd demon
  2709. DRM: 0.25
  2710. DE: 3
  2711. DM: 1
  2712. FRM: 2
  2713. FE: 6
  2714. BE: 0.7
  2715. BEDu: 10000
  2716. BEDM: 2.5
  2717.  
  2718. Class: sd ravana
  2719. DRM: 0.25
  2720. DE: 3
  2721. DM: 1
  2722. FRM: 2
  2723. FE: 6
  2724. BE: 0.7
  2725. BEDu: 10000
  2726. BEDM: 2.5
  2727.  
  2728. Class: sd lucifer
  2729. DRM: 0.25
  2730. DE: 3
  2731. DM: 1
  2732. FRM: 2
  2733. FE: 6
  2734. BE: 0.7
  2735. BEDu: 10000
  2736. BEDM: 2.5
  2737.  
  2738. Class: ssg trident
  2739. DRM: 0.25
  2740. DE: 3
  2741. DM: 1
  2742.  
  2743. Class: ssg belial
  2744. DRM: 0.25
  2745. DE: 3
  2746. DM: 1
  2747.  
  2748. Class: ssg rahu
  2749. DRM: 0.25
  2750. DE: 3
  2751. DM: 1
  2752. FRM: 1
  2753. FE: 6
  2754. BE: 0.55
  2755. BEDu: 7000
  2756. BEDM: 2.5
  2757.  
  2758. Class: scv moloch
  2759. DRM: 0.25
  2760. DE: 3
  2761. DM: 1
  2762. FRM: 2
  2763. FE: 6
  2764. BE: 0.65
  2765. BEDu: 9000
  2766. BEDM: 2.5
  2767.  
  2768. Class: sj sathanas
  2769. DRM: 0.25
  2770. DE: 3
  2771. DM: 1
  2772. FRM: 5
  2773. FE: 6
  2774. BE: 0.75
  2775. BEDu: 11000
  2776. BEDM: 2.5
  2777.  
  2778. Class: shivan comm node
  2779. DRM: 0.25
  2780. DE: 3
  2781. DM: 1
  2782. FRM: 1
  2783. FE: 6
  2784. BE: 0.65
  2785. BEDu: 9000
  2786. BEDM: 2.5
  2787.  
  2788. Class: gtf aurora
  2789. DRM: 0.25
  2790. DE: 3
  2791. DM: 1
  2792.  
  2793. Class: gtf kulas
  2794. DRM: 0.25
  2795. DE: 3
  2796. DM: 1
  2797.  
  2798. Class: gtf comanche
  2799. DRM: 0.25
  2800. DE: 3
  2801. DM: 1
  2802.  
  2803. Class: gtf seminole
  2804. DRM: 0.25
  2805. DE: 3
  2806. DM: 1
  2807.  
  2808. Class: gtf cherokee
  2809. DRM: 0.25
  2810. DE: 3
  2811. DM: 1
  2812.  
  2813. Class: gtb yurok
  2814. DRM: 0.25
  2815. DE: 3
  2816. DM: 1
  2817.  
  2818. Class: gtb navajo
  2819. DRM: 0.25
  2820. DE: 3
  2821. DM: 1
  2822.  
  2823. Class: gtc hyperion
  2824. DRM: 0.25
  2825. DE: 3
  2826. DM: 1
  2827. FRM: 2
  2828. FE: 6
  2829. BE: 0.6
  2830. BEDu: 8000
  2831. BEDM: 2.5
  2832.  
  2833. Class: gtcv chimera
  2834. DRM: 0.25
  2835. DE: 3
  2836. DM: 1
  2837. FRM: 2
  2838. FE: 6
  2839. BE: 0.65
  2840. BEDu: 9000
  2841. BEDM: 2.5
  2842.  
  2843. Class: gtcv bellerophon
  2844. DRM: 0.25
  2845. DE: 3
  2846. DM: 1
  2847. FRM: 2
  2848. FE: 6
  2849. BE: 0.65
  2850. BEDu: 9000
  2851. BEDM: 2.5
  2852.  
  2853. Class: gtd titan
  2854. DRM: 0.25
  2855. DE: 3
  2856. DM: 1
  2857. FRM: 2
  2858. FE: 6
  2859. BE: 0.7
  2860. BEDu: 10000
  2861. BEDM: 2.5
  2862.  
  2863. Class: gtd raynor
  2864. DRM: 0.25
  2865. DE: 3
  2866. DM: 1
  2867. FRM: 2
  2868. FE: 6
  2869. BE: 0.7
  2870. BEDu: 10000
  2871. BEDM: 2.5
  2872.  
  2873. Class: gtl anemoi
  2874. DRM: 0.25
  2875. DE: 3
  2876. DM: 1
  2877. FRM: 2
  2878. FE: 6
  2879. BE: 0.7
  2880. BEDu: 10000
  2881. BEDM: 2.5
  2882.  
  2883. Class: orion refit
  2884. DRM: 0.25
  2885. DE: 3
  2886. DM: 1
  2887. FRM: 2
  2888. FE: 6
  2889. BE: 0.7
  2890. BEDu: 10000
  2891. BEDM: 2.5
  2892.  
  2893. Class: alliance jump gate
  2894. DRM: 0.25
  2895. DE: 3
  2896. DM: 1
  2897. FRM: 2
  2898. FE: 6
  2899. BE: 0.8
  2900. BEDu: 12000
  2901. BEDM: 2.5
  2902.  
  2903. Class: sj dante
  2904. DRM: 0.25
  2905. DE: 3
  2906. DM: 1
  2907. FRM: 5
  2908. FE: 6
  2909. BE: 0.75
  2910. BEDu: 11000
  2911. BEDM: 2.5
  2912.  
  2913. Class: vishnan preserver
  2914. DRM: 0.25
  2915. DE: 3
  2916. DM: 1
  2917. FRM: 5
  2918. FE: 6
  2919. BE: 0.75
  2920. BEDu: 11000
  2921. BEDM: 2.5
  2922.  
  2923. Class: vishnan arbiter
  2924. DRM: 0.25
  2925. DE: 3
  2926. DM: 1
  2927. FRM: 2
  2928. FE: 6
  2929. BE: 0.65
  2930. BEDu: 9000
  2931. BEDM: 2.5
  2932.  
  2933. Class: vishnan sacred keeper
  2934. DRM: 0.25
  2935. DE: 3
  2936. DM: 1
  2937. FRM: 2
  2938. FE: 6
  2939. BE: 0.7
  2940. BEDu: 10000
  2941. BEDM: 2.5
  2942.  
  2943. Class: vishnan missionary
  2944. DRM: 0.25
  2945. DE: 3
  2946. DM: 1
  2947.  
  2948. Class: vishnan preacher
  2949. DRM: 0.25
  2950. DE: 3
  2951. DM: 1
  2952.  
  2953. Class: vishnan seeker
  2954. DRM: 0.25
  2955. DE: 3
  2956. DM: 1
  2957.  
  2958. Class: vishnan inquisitor
  2959. DRM: 0.25
  2960. DE: 3
  2961. DM: 1
  2962.  
  2963. Class: vishnan protector
  2964. DRM: 0.25
  2965. DE: 3
  2966. DM: 1
  2967. FRM: 1
  2968. FE: 6
  2969. BE: 0.6
  2970. BEDu: 8000
  2971. BEDM: 2.5
  2972.  
  2973. Class: uefg karuna#aoa
  2974. DRM: 0.25
  2975. DE: 3
  2976. DM: 1
  2977. FRM: 2
  2978. FE: 6
  2979. BE: 0.65
  2980. BEDu: 9000
  2981. BEDM: 2.5
  2982.  
  2983. Class: sred
  2984. BEI: 0.2
  2985. BEDu: 200
  2986. BEDi: 100
  2987.  
  2988. Class: lred
  2989. BEI: 0.2
  2990. BEDu: 600
  2991. BEDi: 300
  2992.  
  2993. Class: bfred
  2994. BEI: 0.2
  2995. BEDu: 2100
  2996. BEDi: 1050
  2997.  
  2998. Class: terslash
  2999. BEI: 0.2
  3000. BEDu: 350
  3001. BEDi: 175
  3002.  
  3003. Class: lterslash
  3004. BEI: 0.2
  3005. BEDu: 150
  3006. BEDi: 75
  3007.  
  3008. Class: bfgreen
  3009. BEI: 0.2
  3010. BEDu: 1900
  3011. BEDi: 950
  3012.  
  3013. Class: lrbgreen
  3014. BEI: 0.2
  3015. BEDu: 1900
  3016. BEDi: 950
  3017.  
  3018. Class: bgreen
  3019. BEI: 0.2
  3020. BEDu: 1200
  3021. BEDi: 650
  3022.  
  3023. Class: sgreen
  3024. BEI: 0.2
  3025. BEDu: 210
  3026. BEDi: 105
  3027.  
  3028. Class: svas
  3029. BEI: 0.2
  3030. BEDu: 350
  3031. BEDi: 175
  3032.  
  3033. Class: bvas
  3034. BEI: 0.2
  3035. BEDu: 1100
  3036. BEDi: 550
  3037.  
  3038. Class: vslash
  3039. BEI: 0.2
  3040. BEDu: 750
  3041. BEDi: 375
  3042.  
  3043. Class: green beam
  3044. BEI: 0.2
  3045. BEDu: 200
  3046. BEDi: 100
  3047.  
  3048. Class: mjolnirbeam
  3049. BEI: 0.2
  3050. BEDu: 750
  3051. BEDi: 375
  3052.  
  3053. Class: mjolnirbeam#home
  3054. BEI: 0.2
  3055. BEDu: 400
  3056. BEDi: 200
  3057.  
  3058. Class: cyclops
  3059. FR: 100
  3060. FE: 6
  3061. BEI: 0.6
  3062. BEDu: 2000
  3063. BEDi: 1000
  3064.  
  3065. Class: cyclops#short
  3066. FR: 100
  3067. FE: 6
  3068. BEI: 0.6
  3069. BEDu: 2000
  3070. BEDi: 1000
  3071.  
  3072. Class: rebel bomb
  3073. FR: 100
  3074. FE: 6
  3075. BEI: 0.6
  3076. BEDu: 400
  3077. BEDi: 200
  3078.  
  3079. Class: helios
  3080. FR: 100
  3081. FE: 6
  3082. BEI: 0.6
  3083. BEDu: 6800
  3084. BEDi: 3400
  3085.  
  3086. Class: unknown bomb
  3087. FR: 100
  3088. FE: 6
  3089. BEI: 0.6
  3090. BEDu: 1500
  3091. BEDi: 750
  3092.  
  3093. Class: unknown megabomb
  3094. FR: 100
  3095. FE: 6
  3096. BEI: 0.6
  3097. BEDu: 3200
  3098. BEDi: 1600
  3099.  
  3100. Class: shivan bomb
  3101. FR: 100
  3102. FE: 6
  3103. BEI: 0.6
  3104. BEDu: 2000
  3105. BEDi: 1000
  3106.  
  3107. Class: shivan bomb#short
  3108. FR: 100
  3109. FE: 6
  3110. BEI: 0.6
  3111. BEDu: 2000
  3112. BEDi: 1000
  3113.  
  3114. Class: shivan weak bomb
  3115. FR: 100
  3116. FE: 6
  3117. BEI: 0.6
  3118. BEDu: 400
  3119. BEDi: 200
  3120.  
  3121. Class: shivan megabomb
  3122. FR: 100
  3123. FE: 6
  3124. BEI: 0.6
  3125. BEDu: 6800
  3126. BEDi: 3400
  3127.  
  3128. Class: fusion mortar
  3129. FR: 20
  3130. FE: 6
  3131. BEI: 0.2
  3132. BEDu: 80
  3133. BEDi: 40
  3134.  
  3135. Class: vasudan flux cannon
  3136. FR: 20
  3137. FE: 6
  3138. BEI: 0.4
  3139. BEDu: 500
  3140. BEDi: 250
  3141.  
  3142. Class: vishnan huge turret
  3143. BEI: 0.2
  3144. BEDu: 90
  3145. BEDi: 45
  3146.  
  3147. Class: hred
  3148. BEI: 0.2
  3149. BEDu: 800
  3150. BEDi: 400
  3151.  
  3152. Class: lrsred
  3153. BEI: 0.2
  3154. BEDu: 100
  3155. BEDi: 50
  3156.  
  3157. Class: terslashblue
  3158. BEI: 0.2
  3159. BEDu: 425
  3160. BEDi: 212.5
  3161.  
  3162. Class: bfblue
  3163. BEI: 0.2
  3164. BEDu: 2200
  3165. BEDi: 1100
  3166.  
  3167. Class: hblue
  3168. BEI: 0.2
  3169. BEDu: 1850
  3170. BEDi: 925
  3171.  
  3172. Class: bblue
  3173. BEI: 0.2
  3174. BEDu: 1500
  3175. BEDi: 750
  3176.  
  3177. Class: mblue
  3178. BEI: 0.2
  3179. BEDu: 900
  3180. BEDi: 450
  3181.  
  3182. Class: sblue
  3183. BEI: 0.2
  3184. BEDu: 320
  3185. BEDi: 160
  3186.  
  3187. Class: abeamtiny
  3188. BEI: 0.2
  3189. BEDu: 200
  3190. BEDi: 100
  3191.  
  3192. Class: sabeam
  3193. BEI: 0.2
  3194. BEDu: 400
  3195. BEDi: 200
  3196.  
  3197. Class: babeam
  3198. BEI: 0.2
  3199. BEDu: 870
  3200. BEDi: 435
  3201.  
  3202. Class: lrabeam
  3203. BEI: 0.2
  3204. BEDu: 2500
  3205. BEDi: 1250
  3206.  
  3207. Class: mass driver#karuna
  3208. BEI: 0.2
  3209. BEDu: 1200
  3210. BEDi: 600
  3211.  
  3212. Class: gauss cannon#karuna
  3213. BEI: 0.2
  3214. BEDu: 1200
  3215. BEDi: 600
  3216.  
  3217. Class: vishnan megabomb
  3218. FR: 100
  3219. FE: 6
  3220. BEI: 0.6
  3221. BEDu: 4100
  3222. BEDi: 2050
  3223.  
  3224. Class: vishnan ultrabomb
  3225. FR: 100
  3226. FE: 6
  3227. BEI: 0.6
  3228. BEDu: 4100
  3229. BEDi: 2050
  3230.  
  3231. Class: eos
  3232. FR: 150
  3233. FE: 7
  3234. BEI: 0.6
  3235. BEDu: 1000
  3236. BEDi: 500
  3237.  
  3238. Class: supernova
  3239. FR: 200
  3240. FE: 7
  3241. BEI: 0.6
  3242. BEDu: 5000
  3243. BEDi: 2500
  3244.  
  3245. Class: apocalypse#karuna
  3246. FR: 100
  3247. FE: 7
  3248. BEI: 0.6
  3249. BEDu: 500
  3250. BEDi: 250
  3251. MediaVPs: Flaming debris script ACTIVE!
  3252. Level load took 33.867001 seconds.
  3253. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  3254. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (51)
  3255. ANI 2_CB_default.ani with size 660x300 (41.4% wasted)
  3256. Frame 0 too long!!: frametime = 40.982 (40.982)
  3257. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  3258. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  3259. ANI iconwing01 with size 32x28 (12.5% wasted)
  3260. BMPMAN: Found EFF (vprimary.eff) with 4 frames at 4 fps.
  3261. BMPMAN: Found EFF (vprimary3.eff) with 4 frames at 4 fps.
  3262. BMPMAN: Found EFF (vprimary2.eff) with 4 frames at 4 fps.
  3263. ANI icont-node with size 100x100 (21.9% wasted)
  3264. ANI Fadeicont-node with size 100x100 (21.9% wasted)
  3265. ANI Fadeicont-node.ani with size 100x100 (21.9% wasted)
  3266. ANI iconnavbuoy with size 17x33 (48.4% wasted)
  3267. ANI Fadeiconnavbuoy with size 17x33 (48.4% wasted)
  3268. ANI Fadeiconnavbuoy.ani with size 17x33 (48.4% wasted)
  3269. ANI iconv-cap with size 97x28 (12.5% wasted)
  3270. ANI Fadeiconv-Cap with size 97x28 (12.5% wasted)
  3271. ANI Fadeiconv-Cap.ani with size 97x28 (12.5% wasted)
  3272. AXEMPARSE: LOAD SUCESSFUL!
  3273. Frame 0 too long!!: frametime = 0.556 (0.556)
  3274. ANI icont-node.ani with size 100x100 (21.9% wasted)
  3275. ANI iconnavbuoy.ani with size 17x33 (48.4% wasted)
  3276. Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
  3277. Compiling new shader:
  3278. Model Rendering
  3279. Loading built-in default shader for: main-v.sdr
  3280. Loading built-in default shader for: main-f.sdr
  3281. Shader Variant Features:
  3282. Diffuse Mapping
  3283. Glow Mapping
  3284. Submodel Transforms
  3285. Clip Plane
  3286. ANI iconwing01.ani with size 32x28 (12.5% wasted)
  3287. Compiling new shader:
  3288. Model Rendering
  3289. Loading built-in default shader for: main-v.sdr
  3290. Loading built-in default shader for: main-f.sdr
  3291. Shader Variant Features:
  3292. Animated Effects
  3293. Clip Plane
  3294. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
  3295. Compiling new shader:
  3296. Model Rendering
  3297. Loading built-in default shader for: main-v.sdr
  3298. Loading built-in default shader for: main-f.sdr
  3299. Shader Variant Features:
  3300. Diffuse Mapping
  3301. Submodel Transforms
  3302. Clip Plane
  3303. CSG => Saving 'fsadfasdfs.bp.csg' with version 5...
  3304. CSG => Saving: Flags...
  3305. CSG => Saving: Info...
  3306. CSG => Saving: Missions...
  3307. CSG => Saving: Techroom...
  3308. CSG => Saving: Loadout...
  3309. CSG => Saving: Scoring...
  3310. CSG => Saving: RedAlert...
  3311. CSG => Saving: HUD...
  3312. CSG => Saving: Variables...
  3313. CSG => Saving: Settings...
  3314. CSG => Saving: Controls...
  3315. CSG => Saving: Cutscenes...
  3316. CSG => Saving: Last Missions...
  3317. CSG => Saving complete!
  3318. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16)
  3319. *****Initializing PromptBox System...
  3320. LoadMsgBox called
  3321. y: 0
  3322. h: 1050
  3323. y_aspect: 1.3671875
  3324. x: 0
  3325. w: 1680
  3326. x_aspect: 1.640625
  3327. Initializing Shivan Intron Response System
  3328. BMPMAN: Found EFF (GMuzzle.eff) with 5 frames at 30 fps.
  3329. Initializing AXMessage...
  3330. Beginning JSON Parse for axmessage.cfg
  3331. No path specified, assuming data/config...
  3332. File exists, decoding... success!
  3333. Loaded axmessage config file
  3334. Entering game at time = 117.323
  3335. INTRON: Adding wing Arjuna
  3336. INTRON: Assigning morph # 4
  3337. Compiling new shader:
  3338. Lightshafts
  3339. Loading built-in default shader for: post-v.sdr
  3340. Loading built-in default shader for: ls-f.sdr
  3341. Shader Variant Features:
  3342. INTRON: Cold Chain size changed, altering HP
  3343. BEAM : killing beam because turret has been destroyed!
  3344. BMPMAN: Found EFF (BP_Cmuzzle.eff) with 4 frames at 30 fps.
  3345. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  3346. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  3347. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  3348. ANI Lamprey_Particle with size 92x86 (32.8% wasted)
  3349. Loading model 'fighterflak.pof'
  3350. Model fighterflak.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3351. Loading model 'longshot.pof'
  3352. Model longshot.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3353. Loading model 'GUN-AvengerIII.pof'
  3354. Model GUN-AvengerIII.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3355. Loading model 'GUN-Vulcan.pof'
  3356. Model GUN-Vulcan.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3357. Loading model 'GUN-Tachyon.pof'
  3358. Model GUN-Tachyon.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3359. Loading model 'GUN-RapierIII.pof'
  3360. Model GUN-RapierIII.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3361. Loading model 'machinegun.pof'
  3362. Model machinegun.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3363. Loading model 'Talon.pof'
  3364. Model Talon.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3365. Loading model 'shotgun.pof'
  3366. Model shotgun.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3367. Loading model 'GUN-Massdriver.pof'
  3368. Model GUN-Massdriver.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3369. Loading model 'Redeemer.pof'
  3370. Model Redeemer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3371. Loading model 'Massdriver.pof'
  3372. Model Massdriver.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3373. BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
  3374. BMPMAN: Found EFF (particle_Repair.eff) with 11 frames at 22 fps.
  3375. BMPMAN: Found EFF (SBeamAF.eff) with 25 frames at 30 fps.
  3376. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  3377. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  3378. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  3379. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
  3380. BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
  3381. BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
  3382. BMPMAN: Found EFF (BlueBeamGlow2.eff) with 60 frames at 26 fps.
  3383. BMPMAN: Found EFF (BlueLightning.eff) with 8 frames at 12 fps.
  3384. BMPMAN: Found EFF (Pulsar.eff) with 8 frames at 20 fps.
  3385. Loading model 'MissileL_atmo.pof'
  3386. Loading model 'rockeye.pof'
  3387. Submodel 'detail1' is detail level 1 of 'detail0'
  3388. Submodel 'detail2' is detail level 2 of 'detail0'
  3389. Submodel 'detail2' is detail level 1 of 'detail1'
  3390. Loading model 'Tempest.pof'
  3391. Submodel 'detail2' is detail level 1 of 'detail1'
  3392. Submodel 'detail2' is detail level 2 of 'detail0'
  3393. Submodel 'detail1' is detail level 1 of 'detail0'
  3394. Loading model 'NewHornet.pof'
  3395. Submodel 'detail-2' is detail level 2 of 'detail-0'
  3396. Submodel 'detail-1' is detail level 1 of 'detail-0'
  3397. Submodel 'detail-2' is detail level 1 of 'detail-1'
  3398. Loading model 'bombardier.pof'
  3399. Submodel 'detail1' is detail level 1 of 'detail0'
  3400. Submodel 'detail2' is detail level 2 of 'detail0'
  3401. Submodel 'detail2' is detail level 1 of 'detail1'
  3402. Loading model 'crossbow.pof'
  3403. No subsystems found for model "crossbow.pof".
  3404. Submodel 'detail-1' is detail level 1 of 'detail-0'
  3405. Submodel 'detail-2' is detail level 2 of 'detail-0'
  3406. Submodel 'detail-2' is detail level 1 of 'detail-1'
  3407. Loading model 'trebuchet.pof'
  3408. Submodel 'detail1' is detail level 1 of 'detail0'
  3409. Submodel 'detail2' is detail level 2 of 'detail0'
  3410. Submodel 'detail2' is detail level 1 of 'detail1'
  3411. Loading model 'tag-a.pof'
  3412. Submodel 'detail1' is detail level 1 of 'detail0'
  3413. Submodel 'detail2' is detail level 2 of 'detail0'
  3414. Submodel 'detail2' is detail level 1 of 'detail1'
  3415. Loading model 'tag-b.pof'
  3416. Submodel 'detail1' is detail level 1 of 'detail0'
  3417. Submodel 'detail2' is detail level 2 of 'detail0'
  3418. Submodel 'detail2' is detail level 1 of 'detail1'
  3419. Loading model 'tag-c.pof'
  3420. Submodel 'detail1' is detail level 1 of 'detail0'
  3421. Submodel 'detail2' is detail level 2 of 'detail0'
  3422. Submodel 'detail2' is detail level 1 of 'detail1'
  3423. Loading model 'piranha.pof'
  3424. Submodel 'detail-1' is detail level 1 of 'detail-0'
  3425. Submodel 'detail-2' is detail level 2 of 'detail-0'
  3426. Submodel 'detail-2' is detail level 1 of 'detail-1'
  3427. Loading model 'stilettoII.pof'
  3428. Submodel 'detail-1' is detail level 1 of 'detail-0'
  3429. Submodel 'detail-2' is detail level 2 of 'detail-0'
  3430. Submodel 'detail-2' is detail level 1 of 'detail-1'
  3431. Loading model 'infyrno.pof'
  3432. Submodel 'detail1' is detail level 1 of 'detail0'
  3433. Submodel 'detail2' is detail level 2 of 'detail0'
  3434. Submodel 'detail2' is detail level 1 of 'detail1'
  3435. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps.
  3436. Loading model 'cyclops.pof'
  3437. Loading model 'Tsunami.pof'
  3438. Submodel 'detail-2' is detail level 2 of 'detail-0'
  3439. Submodel 'detail-1' is detail level 1 of 'detail-0'
  3440. Submodel 'detail-2' is detail level 1 of 'detail-1'
  3441. Loading model 'helios.pof'
  3442. Submodel 'detail-3' is detail level 3 of 'detail-0'
  3443. Submodel 'detail-1' is detail level 1 of 'detail-0'
  3444. Submodel 'detail-2' is detail level 2 of 'detail-0'
  3445. Submodel 'detail-3' is detail level 2 of 'detail-1'
  3446. Submodel 'detail-2' is detail level 1 of 'detail-1'
  3447. Submodel 'detail-3' is detail level 1 of 'detail-2'
  3448. Loading model 'EMPulse2.pof'
  3449. Loading model 'Harbinger.pof'
  3450. Submodel 'detail-1' is detail level 1 of 'detail-0'
  3451. Submodel 'detail-2' is detail level 2 of 'detail-0'
  3452. Submodel 'detail-2' is detail level 1 of 'detail-1'
  3453. Loading model 'S_Infyrno.pof'
  3454. Submodel 'infyrnolod2' is detail level 1 of 'infyrnolod1'
  3455. Loading model 'S_Bomb.pof'
  3456. Submodel 'bomblod2' is detail level 1 of 'bomblod1'
  3457. Loading model 'tagc.pof'
  3458. Submodel 'tagc-b' is detail level 1 of 'tagc-a'
  3459. Submodel 'tagc-c' is detail level 2 of 'tagc-a'
  3460. Submodel 'tagc-c' is detail level 1 of 'tagc-b'
  3461. BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 10 fps.
  3462. Loading model 'abomb.pof'
  3463. Loading model 'MissileL.pof'
  3464. Loading model 'Longbow.pof'
  3465. Loading model 'POD-Dirk.pof'
  3466. Model POD-Dirk.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3467. Loading model 'MISSILE-Dart.pof'
  3468. Model MISSILE-Dart.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3469. Loading model 'POD-Dart.pof'
  3470. Model POD-Dart.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3471. Loading model 'MISSILE-Dirk.pof'
  3472. Model MISSILE-Dirk.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3473. Loading model 'POD-DirkHC.pof'
  3474. Model POD-DirkHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3475. Loading model 'MISSILE-Slammer.pof'
  3476. Model MISSILE-Slammer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3477. Loading model 'POD-Slammer.pof'
  3478. Model POD-Slammer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3479. Loading model 'MISSILE-PavewayXII.pof'
  3480. Model MISSILE-PavewayXII.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3481. Loading model 'POD-PavewayXII.pof'
  3482. Model POD-PavewayXII.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3483. Loading model 'MISSILE-Hellfire.pof'
  3484. Model MISSILE-Hellfire.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3485. Loading model 'POD-Hellfire.pof'
  3486. Model POD-Hellfire.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3487. Loading model 'MISSILE-Shrike.pof'
  3488. Model MISSILE-Shrike.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3489. Loading model 'POD-Shrike.pof'
  3490. Model POD-Shrike.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3491. Loading model 'MISSILE-Grimler.pof'
  3492. Model MISSILE-Grimler.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3493. Loading model 'POD-Grimler.pof'
  3494. Model POD-Grimler.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3495. Loading model 'TORP-GBU240.pof'
  3496. Model TORP-GBU240.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3497. Loading model 'GBU-240ext8.pof'
  3498. Model GBU-240ext8.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3499. Loading model 'TORP-SledgeHammer.pof'
  3500. Model TORP-SledgeHammer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3501. Loading model 'POD-SledgeHammer.pof'
  3502. Model POD-SledgeHammer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3503. Loading model 'TORP-JackHammer.pof'
  3504. Model TORP-JackHammer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3505. Loading model 'POD-JackHammer.pof'
  3506. Model POD-JackHammer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3507. Loading model 'GBU-240.pof'
  3508. Loading model 'dirk1pod.pof'
  3509. Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3510. Loading model 'MissileM.pof'
  3511. Loading model 't158e-03-drop.pof'
  3512. Loading model 'Interceptor.pof'
  3513. Submodel 'detail-3' is detail level 1 of 'detail-2'
  3514. Submodel 'detail-2' is detail level 2 of 'detail-0'
  3515. Submodel 'detail-1' is detail level 1 of 'detail-0'
  3516. Submodel 'detail-3' is detail level 3 of 'detail-0'
  3517. Submodel 'detail-2' is detail level 1 of 'detail-1'
  3518. Submodel 'detail-3' is detail level 2 of 'detail-1'
  3519. Loading model 'Hornet.pof'
  3520. Submodel 'detail-3' is detail level 1 of 'detail-2'
  3521. Submodel 'detail-2' is detail level 2 of 'detail-0'
  3522. Submodel 'detail-3' is detail level 3 of 'detail-0'
  3523. Submodel 'detail-1' is detail level 1 of 'detail-0'
  3524. Submodel 'detail-2' is detail level 1 of 'detail-1'
  3525. Submodel 'detail-3' is detail level 2 of 'detail-1'
  3526. BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 10 fps.
  3527. Loading model 'supernova.pof'
  3528. Loading model 'MissileXL.pof'
  3529. Loading model 'CLUSTER-SlammerA.pof'
  3530. Model CLUSTER-SlammerA.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3531. Frame 156 too long!!: frametime = 14.170 (14.170)
  3532. Compiling new shader:
  3533. Model Rendering
  3534. Loading built-in default shader for: main-v.sdr
  3535. Loading built-in default shader for: main-f.sdr
  3536. Shader Variant Features:
  3537. Lighting
  3538. Diffuse Mapping
  3539. Glow Mapping
  3540. Specular Mapping
  3541. Environment Mapping
  3542. Clip Plane
  3543. Compiling new shader:
  3544. Model Rendering
  3545. Loading built-in default shader for: main-v.sdr
  3546. Loading built-in default shader for: main-f.sdr
  3547. Shader Variant Features:
  3548. Lighting
  3549. Diffuse Mapping
  3550. Glow Mapping
  3551. Specular Mapping
  3552. Normal Mapping
  3553. Environment Mapping
  3554. Clip Plane
  3555. 534 frames executed in 30.008 seconds, 17.795 frames per second.
  3556. Beam couldn't find a good object model/type!! (0)
  3557. INTRON: Cold Chain size changed, altering HP
  3558. INTRON: Cold Chain size changed, altering HP
  3559. INTRON: Cold Chain size changed, altering HP
  3560. INTRON: Cold Chain size changed, altering HP
  3561. INTRON: Cold Chain size changed, altering HP
  3562. Entered mission_do_departure() for arjuna link
  3563. Setting mode to warpout
  3564. INTRON: Cold Chain size changed, altering HP
  3565. Entered mission_do_departure() for arjuna link
  3566. Setting mode to warpout
  3567. Entered mission_do_departure() for arjuna link
  3568. Setting mode to warpout
  3569. Entered mission_do_departure() for arjuna link
  3570. Setting mode to warpout
  3571. Entered mission_do_departure() for arjuna link
  3572. Setting mode to warpout
  3573. Entered mission_do_departure() for arjuna link
  3574. Setting mode to warpout
  3575. Entered mission_do_departure() for arjuna link
  3576. Setting mode to warpout
  3577. Entered mission_do_departure() for arjuna link
  3578. Setting mode to warpout
  3579. Entered mission_do_departure() for arjuna link
  3580. Setting mode to warpout
  3581. Entered mission_do_departure() for arjuna link
  3582. Setting mode to warpout
  3583. INTRON: Adding wing Kali
  3584. INTRON: Assigning morph # 1
  3585. Entered mission_do_departure() for arjuna link
  3586. Setting mode to warpout
  3587. Entered mission_do_departure() for arjuna link
  3588. Setting mode to warpout
  3589. Entered mission_do_departure() for arjuna link
  3590. Setting mode to warpout
  3591. Entered mission_do_departure() for arjuna link
  3592. Setting mode to warpout
  3593. Entered mission_do_departure() for arjuna link
  3594. Setting mode to warpout
  3595. Entered mission_do_departure() for arjuna link
  3596. Setting mode to warpout
  3597. Entered mission_do_departure() for arjuna link
  3598. Setting mode to warpout
  3599. Entered mission_do_departure() for arjuna link
  3600. Setting mode to warpout
  3601. Entered mission_do_departure() for arjuna link
  3602. Setting mode to warpout
  3603. Entered mission_do_departure() for arjuna link
  3604. Setting mode to warpout
  3605. Entered mission_do_departure() for arjuna link
  3606. Setting mode to warpout
  3607. Entered mission_do_departure() for arjuna link
  3608. Setting mode to warpout
  3609. Entered mission_do_departure() for arjuna link
  3610. Setting mode to warpout
  3611. Entered mission_do_departure() for arjuna link
  3612. Setting mode to warpout
  3613. Entered mission_do_departure() for arjuna link
  3614. Setting mode to warpout
  3615. Entered mission_do_departure() for arjuna link
  3616. Setting mode to warpout
  3617. Entered mission_do_departure() for arjuna link
  3618. Setting mode to warpout
  3619. Entered mission_do_departure() for arjuna link
  3620. Setting mode to warpout
  3621. Entered mission_do_departure() for arjuna link
  3622. Setting mode to warpout
  3623. Entered mission_do_departure() for arjuna link
  3624. Setting mode to warpout
  3625. Entered mission_do_departure() for arjuna link
  3626. Setting mode to warpout
  3627. Entered mission_do_departure() for arjuna link
  3628. Setting mode to warpout
  3629. Entered mission_do_departure() for arjuna link
  3630. Setting mode to warpout
  3631. Entered mission_do_departure() for arjuna link
  3632. Setting mode to warpout
  3633. Entered mission_do_departure() for arjuna link
  3634. Setting mode to warpout
  3635. Entered mission_do_departure() for arjuna link
  3636. Setting mode to warpout
  3637. Entered mission_do_departure() for arjuna link
  3638. Setting mode to warpout
  3639. Entered mission_do_departure() for arjuna link
  3640. Setting mode to warpout
  3641. Entered mission_do_departure() for arjuna link
  3642. Setting mode to warpout
  3643. Entered mission_do_departure() for arjuna link
  3644. Setting mode to warpout
  3645. Entered mission_do_departure() for arjuna link
  3646. Setting mode to warpout
  3647. Entered mission_do_departure() for arjuna link
  3648. Setting mode to warpout
  3649. Entered mission_do_departure() for arjuna link
  3650. Setting mode to warpout
  3651. Entered mission_do_departure() for arjuna link
  3652. Setting mode to warpout
  3653. Entered mission_do_departure() for arjuna link
  3654. Setting mode to warpout
  3655. Entered mission_do_departure() for arjuna link
  3656. Setting mode to warpout
  3657. Entered mission_do_departure() for arjuna link
  3658. Setting mode to warpout
  3659. Entered mission_do_departure() for arjuna link
  3660. Setting mode to warpout
  3661. Entered mission_do_departure() for arjuna link
  3662. Setting mode to warpout
  3663. Entered mission_do_departure() for arjuna link
  3664. Setting mode to warpout
  3665. Entered mission_do_departure() for arjuna link
  3666. Setting mode to warpout
  3667. Entered mission_do_departure() for arjuna link
  3668. Setting mode to warpout
  3669. Entered mission_do_departure() for arjuna link
  3670. Setting mode to warpout
  3671. Entered mission_do_departure() for arjuna link
  3672. Setting mode to warpout
  3673. Entered mission_do_departure() for arjuna link
  3674. Setting mode to warpout
  3675. Entered mission_do_departure() for arjuna link
  3676. Setting mode to warpout
  3677. Entered mission_do_departure() for arjuna link
  3678. Setting mode to warpout
  3679. Entered mission_do_departure() for arjuna link
  3680. Setting mode to warpout
  3681. Entered mission_do_departure() for arjuna link
  3682. Setting mode to warpout
  3683. Entered mission_do_departure() for arjuna link
  3684. Setting mode to warpout
  3685. Entered mission_do_departure() for arjuna link
  3686. Setting mode to warpout
  3687. Entered mission_do_departure() for arjuna link
  3688. Setting mode to warpout
  3689. Entered mission_do_departure() for arjuna link
  3690. Setting mode to warpout
  3691. Entered mission_do_departure() for arjuna link
  3692. Setting mode to warpout
  3693. Entered mission_do_departure() for arjuna link
  3694. Setting mode to warpout
  3695. Entered mission_do_departure() for arjuna link
  3696. Setting mode to warpout
  3697. Entered mission_do_departure() for arjuna link
  3698. Setting mode to warpout
  3699. Entered mission_do_departure() for arjuna link
  3700. Setting mode to warpout
  3701. Entered mission_do_departure() for arjuna link
  3702. Setting mode to warpout
  3703. Entered mission_do_departure() for arjuna link
  3704. Setting mode to warpout
  3705. Entered mission_do_departure() for arjuna link
  3706. Setting mode to warpout
  3707. Entered mission_do_departure() for arjuna link
  3708. Setting mode to warpout
  3709. Entered mission_do_departure() for arjuna link
  3710. Setting mode to warpout
  3711. Entered mission_do_departure() for arjuna link
  3712. Setting mode to warpout
  3713. Entered mission_do_departure() for arjuna link
  3714. Setting mode to warpout
  3715. Entered mission_do_departure() for arjuna link
  3716. Setting mode to warpout
  3717. Entered mission_do_departure() for arjuna link
  3718. Setting mode to warpout
  3719. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_GAME_PLAY (2)
  3720. SOUND: c:\code\fs2_open_0\code\sound\ds.cpp:1321 - OpenAL error = 'Invalid Operation'
  3721. Unloading in mission messages
  3722. proBoxOff called
  3723. =================== STARTING LEVEL LOAD ==================
  3724. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  3725. Starting model page in...
  3726. Beginning level bitmap paging...
  3727. Loading warp model
  3728. 600
  3729. MISSION LOAD: 'bp-15.fs2'
  3730. Hmmm... Extension passed to mission_load...
  3731. Using callsign: Bei
  3732. Starting mission message count : 638
  3733. Ending mission message count : 649
  3734. Current soundtrack set to -1 in event_music_reset_choices
  3735. Allocating space for at least 2 new ship subsystems ... a total of 200 is now available (2 in-use).
  3736. OpenGL: Reusing 512x512 FBO!
  3737. Loading model 'starfield.pof'
  3738. Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3739. =================== STARTING LEVEL DATA LOAD ==================
  3740. Allocating space for at least 338 new ship subsystems ... a total of 600 is now available (144 in-use).
  3741. About to page in ships!
  3742. Paging in mission messages
  3743. Stopping model page in...
  3744. User bitmap 'TMP256x256+8'
  3745. User bitmap 'TMP256x256+8'
  3746. User bitmap 'TMP512x512+8'
  3747. User bitmap 'TMP256x256+8'
  3748. Bmpman: 2734/4750 bitmap slots in use.
  3749. Ending level bitmap paging...
  3750. =================== ENDING LOAD ================
  3751. Real count = 394, Estimated count = 425
  3752. ================================================
  3753. SCRIPTING: Starting flashy deaths script loading
  3754.  
  3755. Class: gtf ulysses
  3756. DRM: 0.25
  3757. DE: 3
  3758. DM: 1
  3759.  
  3760. Class: gtf hercules
  3761. DRM: 0.25
  3762. DE: 3
  3763. DM: 1
  3764.  
  3765. Class: gtf hercules mark ii
  3766. DRM: 0.25
  3767. DE: 3
  3768. DM: 1
  3769.  
  3770. Class: gtf ares
  3771. DRM: 0.25
  3772. DE: 3
  3773. DM: 1
  3774.  
  3775. Class: gtf erinyes
  3776. DRM: 0.25
  3777. DE: 3
  3778. DM: 1
  3779.  
  3780. Class: gtf loki
  3781. DRM: 0.25
  3782. DE: 3
  3783. DM: 1
  3784.  
  3785. Class: gtf pegasus
  3786. DRM: 0.25
  3787. DE: 3
  3788. DM: 1
  3789.  
  3790. Class: gtf perseus
  3791. DRM: 0.25
  3792. DE: 3
  3793. DM: 1
  3794.  
  3795. Class: gtf myrmidon
  3796. DRM: 0.25
  3797. DE: 3
  3798. DM: 1
  3799.  
  3800. Class: sf mara (terrans)
  3801. DRM: 0.25
  3802. DE: 3
  3803. DM: 1
  3804.  
  3805. Class: gtb artemis
  3806. DRM: 0.25
  3807. DE: 3
  3808. DM: 1
  3809.  
  3810. Class: gtb artemis d.h.
  3811. DRM: 0.25
  3812. DE: 3
  3813. DM: 1
  3814.  
  3815. Class: gtb medusa
  3816. DRM: 0.25
  3817. DE: 3
  3818. DM: 1
  3819.  
  3820. Class: gtb ursa
  3821. DRM: 0.25
  3822. DE: 3
  3823. DM: 1
  3824.  
  3825. Class: gtb zeus
  3826. DRM: 0.25
  3827. DE: 3
  3828. DM: 1
  3829.  
  3830. Class: gtb boanerges
  3831. DRM: 0.25
  3832. DE: 3
  3833. DM: 1
  3834.  
  3835. Class: gtdr amazon
  3836. DRM: 0.25
  3837. DE: 3
  3838. DM: 1
  3839.  
  3840. Class: gtdr amazon advanced
  3841. DRM: 0.25
  3842. DE: 3
  3843. DM: 1
  3844. FRM: 1
  3845. FE: 6
  3846. BE: 0.45
  3847. BEDu: 5000
  3848. BEDM: 2.5
  3849.  
  3850. Class: gts hygeia
  3851. DRM: 0.25
  3852. DE: 3
  3853. DM: 1
  3854. FRM: 1
  3855. FE: 6
  3856.  
  3857. Class: gtfr triton
  3858. DRM: 0.25
  3859. DE: 3
  3860. DM: 1
  3861. FRM: 1
  3862. FE: 6
  3863. BE: 0.45
  3864. BEDu: 5000
  3865. BEDM: 2.5
  3866.  
  3867. Class: tc-tri
  3868. DRM: 0.25
  3869. DE: 3
  3870. DM: 1
  3871. FRM: 1
  3872. FE: 6
  3873. BE: 0.4
  3874. BEDu: 4000
  3875. BEDM: 2.5
  3876.  
  3877. Class: gtfr poseidon
  3878. DRM: 0.25
  3879. DE: 3
  3880. DM: 1
  3881. FRM: 1
  3882. FE: 6
  3883.  
  3884. Class: tc 2
  3885. DRM: 0.25
  3886. DE: 3
  3887. DM: 1
  3888.  
  3889. Class: tsc 2
  3890. DRM: 0.25
  3891. DE: 3
  3892. DM: 1
  3893.  
  3894. Class: tac 1
  3895. DRM: 0.25
  3896. DE: 3
  3897. DM: 1
  3898.  
  3899. Class: ttc 1
  3900. DRM: 0.25
  3901. DE: 3
  3902. DM: 1
  3903.  
  3904. Class: gtc fenris
  3905. DRM: 0.25
  3906. DE: 3
  3907. DM: 1
  3908. FRM: 2
  3909. FE: 6
  3910. BE: 0.6
  3911. BEDu: 8000
  3912. BEDM: 2.5
  3913.  
  3914. Class: gtm hippocrates
  3915. DRM: 0.25
  3916. DE: 3
  3917. DM: 1
  3918. FRM: 1
  3919. FE: 6
  3920. BE: 0.6
  3921. BEDu: 8000
  3922. BEDM: 2.5
  3923.  
  3924. Class: gtc leviathan
  3925. DRM: 0.25
  3926. DE: 3
  3927. DM: 1
  3928. FRM: 2
  3929. FE: 6
  3930. BE: 0.6
  3931. BEDu: 8000
  3932. BEDM: 2.5
  3933.  
  3934. Class: gtsc faustus
  3935. DRM: 0.25
  3936. DE: 3
  3937. DM: 1
  3938. FRM: 1
  3939. FE: 6
  3940. BE: 0.6
  3941. BEDu: 8000
  3942. BEDM: 2.5
  3943.  
  3944. Class: gtg zephyrus
  3945. DRM: 0.25
  3946. DE: 3
  3947. DM: 1
  3948. FRM: 1
  3949. FE: 6
  3950. BE: 0.55
  3951. BEDu: 7000
  3952. BEDM: 2.5
  3953.  
  3954. Class: gta charybdis
  3955. DRM: 0.25
  3956. DE: 3
  3957. DM: 1
  3958. FRM: 1
  3959. FE: 6
  3960. BE: 0.5
  3961. BEDu: 6000
  3962. BEDM: 2.5
  3963.  
  3964. Class: gtd orion
  3965. DRM: 0.25
  3966. DE: 3
  3967. DM: 1
  3968. FRM: 2
  3969. FE: 6
  3970. BE: 0.7
  3971. BEDu: 10000
  3972. BEDM: 2.5
  3973.  
  3974. Class: gtd hecate
  3975. DRM: 0.25
  3976. DE: 3
  3977. DM: 1
  3978. FRM: 2
  3979. FE: 6
  3980. BE: 0.7
  3981. BEDu: 10000
  3982. BEDM: 2.5
  3983.  
  3984. Class: gtd orion#2 (bastion)
  3985. DRM: 0.25
  3986. DE: 3
  3987. DM: 1
  3988. FRM: 2
  3989. FE: 6
  3990. BE: 0.7
  3991. BEDu: 10000
  3992. BEDM: 2.5
  3993.  
  3994. Class: gtd hades
  3995. DRM: 0.25
  3996. DE: 3
  3997. DM: 1
  3998. FRM: 2
  3999. FE: 6
  4000. BE: 0.7
  4001. BEDu: 10000
  4002. BEDM: 2.5
  4003.  
  4004. Class: gti arcadia
  4005. DRM: 0.25
  4006. DE: 3
  4007. DM: 1
  4008. FRM: 2
  4009. FE: 6
  4010. BE: 0.7
  4011. BEDu: 10000
  4012. BEDM: 2.5
  4013.  
  4014. Class: gtva colossus
  4015. DRM: 0.25
  4016. DE: 3
  4017. DM: 1
  4018. FRM: 5
  4019. FE: 6
  4020. BE: 0.75
  4021. BEDu: 11000
  4022. BEDM: 2.5
  4023.  
  4024. Class: gtcv deimos
  4025. DRM: 0.25
  4026. DE: 3
  4027. DM: 1
  4028. FRM: 2
  4029. FE: 6
  4030. BE: 0.65
  4031. BEDu: 9000
  4032. BEDM: 2.5
  4033.  
  4034. Class: gtc aeolus
  4035. DRM: 0.25
  4036. DE: 3
  4037. DM: 1
  4038. FRM: 2
  4039. FE: 6
  4040. BE: 0.6
  4041. BEDu: 8000
  4042. BEDM: 2.5
  4043.  
  4044. Class: ntf iceni
  4045. DRM: 0.25
  4046. DE: 3
  4047. DM: 1
  4048. FRM: 2
  4049. FE: 6
  4050. BE: 0.65
  4051. BEDu: 9000
  4052. BEDM: 2.5
  4053.  
  4054. Class: ntf boadicea
  4055. DRM: 0.25
  4056. DE: 3
  4057. DM: 1
  4058. FRM: 2
  4059. FE: 6
  4060. BE: 0.6
  4061. BEDu: 8000
  4062. BEDM: 2.5
  4063.  
  4064. Class: gtt elysium
  4065. DRM: 0.25
  4066. DE: 3
  4067. DM: 1
  4068.  
  4069. Class: gtt argo
  4070. DRM: 0.25
  4071. DE: 3
  4072. DM: 1
  4073. FRM: 1
  4074. FE: 6
  4075. BE: 0.4
  4076. BEDu: 4000
  4077. BEDM: 2.5
  4078.  
  4079. Class: gti ganymede
  4080. DRM: 0.25
  4081. DE: 3
  4082. DM: 1
  4083. FRM: 2
  4084. FE: 6
  4085. BE: 0.7
  4086. BEDu: 10000
  4087. BEDM: 2.5
  4088.  
  4089. Class: knossos
  4090. DRM: 0.25
  4091. DE: 3
  4092. DM: 1
  4093. FRM: 5
  4094. FE: 6
  4095. BE: 0.8
  4096. BEDu: 12000
  4097. BEDM: 2.5
  4098.  
  4099. Class: gtsg watchdog
  4100. DRM: 0.25
  4101. DE: 3
  4102. DM: 1
  4103.  
  4104. Class: gtsg cerberus
  4105. DRM: 0.25
  4106. DE: 3
  4107. DM: 1
  4108.  
  4109. Class: gtsg alastor
  4110. DRM: 0.25
  4111. DE: 3
  4112. DM: 1
  4113.  
  4114. Class: gtep hermes
  4115. DRM: 0.25
  4116. DE: 3
  4117. DM: 1
  4118.  
  4119. Class: tc-meson bomb
  4120. FRM: 4
  4121. FE: 6
  4122. BE: 0.8
  4123. BEDu: 10000
  4124. BEDM: 10
  4125.  
  4126. Class: gtsg mjolnir
  4127. DRM: 0.25
  4128. DE: 3
  4129. DM: 1
  4130. FRM: 2
  4131. FE: 6
  4132. BE: 0.6
  4133. BEDu: 8000
  4134. BEDM: 2.5
  4135.  
  4136. Class: gtsg mjolnir#home
  4137. DRM: 0.25
  4138. DE: 3
  4139. DM: 1
  4140. FRM: 2
  4141. FE: 6
  4142. BE: 0.6
  4143. BEDu: 8000
  4144. BEDM: 2.5
  4145.  
  4146. Class: gvf seth
  4147. DRM: 0.25
  4148. DE: 3
  4149. DM: 1
  4150.  
  4151. Class: gvf horus
  4152. DRM: 0.25
  4153. DE: 3
  4154. DM: 1
  4155.  
  4156. Class: gvf thoth
  4157. DRM: 0.25
  4158. DE: 3
  4159. DM: 1
  4160.  
  4161. Class: gvf serapis
  4162. DRM: 0.25
  4163. DE: 3
  4164. DM: 1
  4165.  
  4166. Class: gvf tauret
  4167. DRM: 0.25
  4168. DE: 3
  4169. DM: 1
  4170.  
  4171. Class: gvb sekhmet
  4172. DRM: 0.25
  4173. DE: 3
  4174. DM: 1
  4175.  
  4176. Class: gvb osiris
  4177. DRM: 0.25
  4178. DE: 3
  4179. DM: 1
  4180.  
  4181. Class: gvb bakha
  4182. DRM: 0.25
  4183. DE: 3
  4184. DM: 1
  4185.  
  4186. Class: gvf ptah
  4187. DRM: 0.25
  4188. DE: 3
  4189. DM: 1
  4190.  
  4191. Class: gvs nephthys
  4192. DRM: 0.25
  4193. DE: 3
  4194. DM: 1
  4195. FRM: 1
  4196. FE: 6
  4197.  
  4198. Class: gvt isis
  4199. DRM: 0.25
  4200. DE: 3
  4201. DM: 1
  4202.  
  4203. Class: pvfr ma'at
  4204. DRM: 0.25
  4205. DE: 3
  4206. DM: 1
  4207. FRM: 1
  4208. FE: 6
  4209.  
  4210. Class: gvfr bes
  4211. DRM: 0.25
  4212. DE: 3
  4213. DM: 1
  4214. FRM: 1
  4215. FE: 6
  4216.  
  4217. Class: vac 5
  4218. DRM: 0.25
  4219. DE: 3
  4220. DM: 1
  4221.  
  4222. Class: vac 4
  4223. DRM: 0.25
  4224. DE: 3
  4225. DM: 1
  4226.  
  4227. Class: gvfr satis
  4228. DRM: 0.25
  4229. DE: 3
  4230. DM: 1
  4231. FRM: 1
  4232. FE: 6
  4233. BE: 0.45
  4234. BEDu: 5000
  4235. BEDM: 2.5
  4236.  
  4237. Class: gvg anuket
  4238. DRM: 0.25
  4239. DE: 3
  4240. DM: 1
  4241. FRM: 1
  4242. FE: 6
  4243. BE: 0.55
  4244. BEDu: 7000
  4245. BEDM: 2.5
  4246.  
  4247. Class: gvc aten
  4248. DRM: 0.25
  4249. DE: 3
  4250. DM: 1
  4251. FRM: 2
  4252. FE: 6
  4253. BE: 0.6
  4254. BEDu: 8000
  4255. BEDM: 2.5
  4256.  
  4257. Class: gvc mentu
  4258. DRM: 0.25
  4259. DE: 3
  4260. DM: 1
  4261. FRM: 2
  4262. FE: 6
  4263. BE: 0.6
  4264. BEDu: 8000
  4265. BEDM: 2.5
  4266.  
  4267. Class: gvcv sobek
  4268. DRM: 0.25
  4269. DE: 3
  4270. DM: 1
  4271. FRM: 2
  4272. FE: 6
  4273. BE: 0.65
  4274. BEDu: 9000
  4275. BEDM: 2.5
  4276.  
  4277. Class: gvd typhon
  4278. DRM: 0.25
  4279. DE: 3
  4280. DM: 1
  4281. FRM: 2
  4282. FE: 6
  4283. BE: 0.7
  4284. BEDu: 10000
  4285. BEDM: 2.5
  4286.  
  4287. Class: gvsg ankh
  4288. DRM: 0.25
  4289. DE: 3
  4290. DM: 1
  4291.  
  4292. Class: gvsg edjo
  4293. DRM: 0.25
  4294. DE: 3
  4295. DM: 1
  4296.  
  4297. Class: gvep ra
  4298. DRM: 0.25
  4299. DE: 3
  4300. DM: 1
  4301.  
  4302. Class: gva setekh
  4303. DRM: 0.25
  4304. DE: 3
  4305. DM: 1
  4306. FRM: 1
  4307. FE: 6
  4308. BE: 0.5
  4309. BEDu: 6000
  4310. BEDM: 2.5
  4311.  
  4312. Class: gvd hatshepsut
  4313. DRM: 0.25
  4314. DE: 3
  4315. DM: 1
  4316. FRM: 2
  4317. FE: 6
  4318. BE: 0.7
  4319. BEDu: 10000
  4320. BEDM: 2.5
  4321.  
  4322. Class: sf dragon
  4323. DRM: 0.25
  4324. DE: 3
  4325. DM: 1
  4326.  
  4327. Class: sf basilisk
  4328. DRM: 0.25
  4329. DE: 3
  4330. DM: 1
  4331.  
  4332. Class: sf manticore
  4333. DRM: 0.25
  4334. DE: 3
  4335. DM: 1
  4336.  
  4337. Class: sf aeshma
  4338. DRM: 0.25
  4339. DE: 3
  4340. DM: 1
  4341.  
  4342. Class: sf mara
  4343. DRM: 0.25
  4344. DE: 3
  4345. DM: 1
  4346.  
  4347. Class: sf astaroth
  4348. DRM: 0.25
  4349. DE: 3
  4350. DM: 1
  4351.  
  4352. Class: sb nephilim
  4353. DRM: 0.25
  4354. DE: 3
  4355. DM: 1
  4356.  
  4357. Class: sb taurvi
  4358. DRM: 0.25
  4359. DE: 3
  4360. DM: 1
  4361.  
  4362. Class: sb nahema
  4363. DRM: 0.25
  4364. DE: 3
  4365. DM: 1
  4366.  
  4367. Class: sb seraphim
  4368. DRM: 0.25
  4369. DE: 3
  4370. DM: 1
  4371.  
  4372. Class: st azrael
  4373. DRM: 0.25
  4374. DE: 3
  4375. DM: 1
  4376.  
  4377. Class: sfr dis
  4378. DRM: 0.25
  4379. DE: 3
  4380. DM: 1
  4381. FRM: 1
  4382. FE: 6
  4383. BE: 0.45
  4384. BEDu: 5000
  4385. BEDM: 2.5
  4386.  
  4387. Class: sac 3
  4388. DRM: 0.25
  4389. DE: 3
  4390. DM: 1
  4391. FRM: 1
  4392. FE: 6
  4393. BE: 0.4
  4394. BEDu: 4000
  4395. BEDM: 2.5
  4396.  
  4397. Class: sfr mephisto
  4398. DRM: 0.25
  4399. DE: 3
  4400. DM: 1
  4401. FRM: 1
  4402. FE: 6
  4403.  
  4404. Class: sc 5
  4405. DRM: 0.25
  4406. DE: 3
  4407. DM: 1
  4408.  
  4409. Class: sfr asmodeus
  4410. DRM: 0.25
  4411. DE: 3
  4412. DM: 1
  4413. FRM: 1
  4414. FE: 6
  4415. BE: 0.45
  4416. BEDu: 5000
  4417. BEDM: 2.5
  4418.  
  4419. Class: sac 2
  4420. DRM: 0.25
  4421. DE: 3
  4422. DM: 1
  4423.  
  4424. Class: sc lilith
  4425. DRM: 0.25
  4426. DE: 3
  4427. DM: 1
  4428. FRM: 2
  4429. FE: 6
  4430. BE: 0.6
  4431. BEDu: 8000
  4432. BEDM: 2.5
  4433.  
  4434. Class: sc rakshasa
  4435. DRM: 0.25
  4436. DE: 3
  4437. DM: 1
  4438. FRM: 2
  4439. FE: 6
  4440. BE: 0.6
  4441. BEDu: 8000
  4442. BEDM: 2.5
  4443.  
  4444. Class: sd demon
  4445. DRM: 0.25
  4446. DE: 3
  4447. DM: 1
  4448. FRM: 2
  4449. FE: 6
  4450. BE: 0.7
  4451. BEDu: 10000
  4452. BEDM: 2.5
  4453.  
  4454. Class: sd ravana
  4455. DRM: 0.25
  4456. DE: 3
  4457. DM: 1
  4458. FRM: 2
  4459. FE: 6
  4460. BE: 0.7
  4461. BEDu: 10000
  4462. BEDM: 2.5
  4463.  
  4464. Class: sd lucifer
  4465. DRM: 0.25
  4466. DE: 3
  4467. DM: 1
  4468. FRM: 2
  4469. FE: 6
  4470. BE: 0.7
  4471. BEDu: 10000
  4472. BEDM: 2.5
  4473.  
  4474. Class: ssg trident
  4475. DRM: 0.25
  4476. DE: 3
  4477. DM: 1
  4478.  
  4479. Class: ssg belial
  4480. DRM: 0.25
  4481. DE: 3
  4482. DM: 1
  4483.  
  4484. Class: ssg rahu
  4485. DRM: 0.25
  4486. DE: 3
  4487. DM: 1
  4488. FRM: 1
  4489. FE: 6
  4490. BE: 0.55
  4491. BEDu: 7000
  4492. BEDM: 2.5
  4493.  
  4494. Class: scv moloch
  4495. DRM: 0.25
  4496. DE: 3
  4497. DM: 1
  4498. FRM: 2
  4499. FE: 6
  4500. BE: 0.65
  4501. BEDu: 9000
  4502. BEDM: 2.5
  4503.  
  4504. Class: sj sathanas
  4505. DRM: 0.25
  4506. DE: 3
  4507. DM: 1
  4508. FRM: 5
  4509. FE: 6
  4510. BE: 0.75
  4511. BEDu: 11000
  4512. BEDM: 2.5
  4513.  
  4514. Class: shivan comm node
  4515. DRM: 0.25
  4516. DE: 3
  4517. DM: 1
  4518. FRM: 1
  4519. FE: 6
  4520. BE: 0.65
  4521. BEDu: 9000
  4522. BEDM: 2.5
  4523.  
  4524. Class: gtf aurora
  4525. DRM: 0.25
  4526. DE: 3
  4527. DM: 1
  4528.  
  4529. Class: gtf kulas
  4530. DRM: 0.25
  4531. DE: 3
  4532. DM: 1
  4533.  
  4534. Class: gtf comanche
  4535. DRM: 0.25
  4536. DE: 3
  4537. DM: 1
  4538.  
  4539. Class: gtf seminole
  4540. DRM: 0.25
  4541. DE: 3
  4542. DM: 1
  4543.  
  4544. Class: gtf cherokee
  4545. DRM: 0.25
  4546. DE: 3
  4547. DM: 1
  4548.  
  4549. Class: gtb yurok
  4550. DRM: 0.25
  4551. DE: 3
  4552. DM: 1
  4553.  
  4554. Class: gtb navajo
  4555. DRM: 0.25
  4556. DE: 3
  4557. DM: 1
  4558.  
  4559. Class: gtc hyperion
  4560. DRM: 0.25
  4561. DE: 3
  4562. DM: 1
  4563. FRM: 2
  4564. FE: 6
  4565. BE: 0.6
  4566. BEDu: 8000
  4567. BEDM: 2.5
  4568.  
  4569. Class: gtcv chimera
  4570. DRM: 0.25
  4571. DE: 3
  4572. DM: 1
  4573. FRM: 2
  4574. FE: 6
  4575. BE: 0.65
  4576. BEDu: 9000
  4577. BEDM: 2.5
  4578.  
  4579. Class: gtcv bellerophon
  4580. DRM: 0.25
  4581. DE: 3
  4582. DM: 1
  4583. FRM: 2
  4584. FE: 6
  4585. BE: 0.65
  4586. BEDu: 9000
  4587. BEDM: 2.5
  4588.  
  4589. Class: gtd titan
  4590. DRM: 0.25
  4591. DE: 3
  4592. DM: 1
  4593. FRM: 2
  4594. FE: 6
  4595. BE: 0.7
  4596. BEDu: 10000
  4597. BEDM: 2.5
  4598.  
  4599. Class: gtd raynor
  4600. DRM: 0.25
  4601. DE: 3
  4602. DM: 1
  4603. FRM: 2
  4604. FE: 6
  4605. BE: 0.7
  4606. BEDu: 10000
  4607. BEDM: 2.5
  4608.  
  4609. Class: gtl anemoi
  4610. DRM: 0.25
  4611. DE: 3
  4612. DM: 1
  4613. FRM: 2
  4614. FE: 6
  4615. BE: 0.7
  4616. BEDu: 10000
  4617. BEDM: 2.5
  4618.  
  4619. Class: orion refit
  4620. DRM: 0.25
  4621. DE: 3
  4622. DM: 1
  4623. FRM: 2
  4624. FE: 6
  4625. BE: 0.7
  4626. BEDu: 10000
  4627. BEDM: 2.5
  4628.  
  4629. Class: alliance jump gate
  4630. DRM: 0.25
  4631. DE: 3
  4632. DM: 1
  4633. FRM: 2
  4634. FE: 6
  4635. BE: 0.8
  4636. BEDu: 12000
  4637. BEDM: 2.5
  4638.  
  4639. Class: sj dante
  4640. DRM: 0.25
  4641. DE: 3
  4642. DM: 1
  4643. FRM: 5
  4644. FE: 6
  4645. BE: 0.75
  4646. BEDu: 11000
  4647. BEDM: 2.5
  4648.  
  4649. Class: vishnan preserver
  4650. DRM: 0.25
  4651. DE: 3
  4652. DM: 1
  4653. FRM: 5
  4654. FE: 6
  4655. BE: 0.75
  4656. BEDu: 11000
  4657. BEDM: 2.5
  4658.  
  4659. Class: vishnan arbiter
  4660. DRM: 0.25
  4661. DE: 3
  4662. DM: 1
  4663. FRM: 2
  4664. FE: 6
  4665. BE: 0.65
  4666. BEDu: 9000
  4667. BEDM: 2.5
  4668.  
  4669. Class: vishnan sacred keeper
  4670. DRM: 0.25
  4671. DE: 3
  4672. DM: 1
  4673. FRM: 2
  4674. FE: 6
  4675. BE: 0.7
  4676. BEDu: 10000
  4677. BEDM: 2.5
  4678.  
  4679. Class: vishnan missionary
  4680. DRM: 0.25
  4681. DE: 3
  4682. DM: 1
  4683.  
  4684. Class: vishnan preacher
  4685. DRM: 0.25
  4686. DE: 3
  4687. DM: 1
  4688.  
  4689. Class: vishnan seeker
  4690. DRM: 0.25
  4691. DE: 3
  4692. DM: 1
  4693.  
  4694. Class: vishnan inquisitor
  4695. DRM: 0.25
  4696. DE: 3
  4697. DM: 1
  4698.  
  4699. Class: vishnan protector
  4700. DRM: 0.25
  4701. DE: 3
  4702. DM: 1
  4703. FRM: 1
  4704. FE: 6
  4705. BE: 0.6
  4706. BEDu: 8000
  4707. BEDM: 2.5
  4708.  
  4709. Class: uefg karuna#aoa
  4710. DRM: 0.25
  4711. DE: 3
  4712. DM: 1
  4713. FRM: 2
  4714. FE: 6
  4715. BE: 0.65
  4716. BEDu: 9000
  4717. BEDM: 2.5
  4718.  
  4719. Class: sred
  4720. BEI: 0.2
  4721. BEDu: 200
  4722. BEDi: 100
  4723.  
  4724. Class: lred
  4725. BEI: 0.2
  4726. BEDu: 600
  4727. BEDi: 300
  4728.  
  4729. Class: bfred
  4730. BEI: 0.2
  4731. BEDu: 2100
  4732. BEDi: 1050
  4733.  
  4734. Class: terslash
  4735. BEI: 0.2
  4736. BEDu: 350
  4737. BEDi: 175
  4738.  
  4739. Class: lterslash
  4740. BEI: 0.2
  4741. BEDu: 150
  4742. BEDi: 75
  4743.  
  4744. Class: bfgreen
  4745. BEI: 0.2
  4746. BEDu: 1900
  4747. BEDi: 950
  4748.  
  4749. Class: lrbgreen
  4750. BEI: 0.2
  4751. BEDu: 1900
  4752. BEDi: 950
  4753.  
  4754. Class: bgreen
  4755. BEI: 0.2
  4756. BEDu: 1200
  4757. BEDi: 650
  4758.  
  4759. Class: sgreen
  4760. BEI: 0.2
  4761. BEDu: 210
  4762. BEDi: 105
  4763.  
  4764. Class: svas
  4765. BEI: 0.2
  4766. BEDu: 350
  4767. BEDi: 175
  4768.  
  4769. Class: bvas
  4770. BEI: 0.2
  4771. BEDu: 1100
  4772. BEDi: 550
  4773.  
  4774. Class: vslash
  4775. BEI: 0.2
  4776. BEDu: 750
  4777. BEDi: 375
  4778.  
  4779. Class: green beam
  4780. BEI: 0.2
  4781. BEDu: 200
  4782. BEDi: 100
  4783.  
  4784. Class: mjolnirbeam
  4785. BEI: 0.2
  4786. BEDu: 750
  4787. BEDi: 375
  4788.  
  4789. Class: mjolnirbeam#home
  4790. BEI: 0.2
  4791. BEDu: 400
  4792. BEDi: 200
  4793.  
  4794. Class: cyclops
  4795. FR: 100
  4796. FE: 6
  4797. BEI: 0.6
  4798. BEDu: 2000
  4799. BEDi: 1000
  4800.  
  4801. Class: cyclops#short
  4802. FR: 100
  4803. FE: 6
  4804. BEI: 0.6
  4805. BEDu: 2000
  4806. BEDi: 1000
  4807.  
  4808. Class: rebel bomb
  4809. FR: 100
  4810. FE: 6
  4811. BEI: 0.6
  4812. BEDu: 400
  4813. BEDi: 200
  4814.  
  4815. Class: helios
  4816. FR: 100
  4817. FE: 6
  4818. BEI: 0.6
  4819. BEDu: 6800
  4820. BEDi: 3400
  4821.  
  4822. Class: unknown bomb
  4823. FR: 100
  4824. FE: 6
  4825. BEI: 0.6
  4826. BEDu: 1500
  4827. BEDi: 750
  4828.  
  4829. Class: unknown megabomb
  4830. FR: 100
  4831. FE: 6
  4832. BEI: 0.6
  4833. BEDu: 3200
  4834. BEDi: 1600
  4835.  
  4836. Class: shivan bomb
  4837. FR: 100
  4838. FE: 6
  4839. BEI: 0.6
  4840. BEDu: 2000
  4841. BEDi: 1000
  4842.  
  4843. Class: shivan bomb#short
  4844. FR: 100
  4845. FE: 6
  4846. BEI: 0.6
  4847. BEDu: 2000
  4848. BEDi: 1000
  4849.  
  4850. Class: shivan weak bomb
  4851. FR: 100
  4852. FE: 6
  4853. BEI: 0.6
  4854. BEDu: 400
  4855. BEDi: 200
  4856.  
  4857. Class: shivan megabomb
  4858. FR: 100
  4859. FE: 6
  4860. BEI: 0.6
  4861. BEDu: 6800
  4862. BEDi: 3400
  4863.  
  4864. Class: fusion mortar
  4865. FR: 20
  4866. FE: 6
  4867. BEI: 0.2
  4868. BEDu: 80
  4869. BEDi: 40
  4870.  
  4871. Class: vasudan flux cannon
  4872. FR: 20
  4873. FE: 6
  4874. BEI: 0.4
  4875. BEDu: 500
  4876. BEDi: 250
  4877.  
  4878. Class: vishnan huge turret
  4879. BEI: 0.2
  4880. BEDu: 90
  4881. BEDi: 45
  4882.  
  4883. Class: hred
  4884. BEI: 0.2
  4885. BEDu: 800
  4886. BEDi: 400
  4887.  
  4888. Class: lrsred
  4889. BEI: 0.2
  4890. BEDu: 100
  4891. BEDi: 50
  4892.  
  4893. Class: terslashblue
  4894. BEI: 0.2
  4895. BEDu: 425
  4896. BEDi: 212.5
  4897.  
  4898. Class: bfblue
  4899. BEI: 0.2
  4900. BEDu: 2200
  4901. BEDi: 1100
  4902.  
  4903. Class: hblue
  4904. BEI: 0.2
  4905. BEDu: 1850
  4906. BEDi: 925
  4907.  
  4908. Class: bblue
  4909. BEI: 0.2
  4910. BEDu: 1500
  4911. BEDi: 750
  4912.  
  4913. Class: mblue
  4914. BEI: 0.2
  4915. BEDu: 900
  4916. BEDi: 450
  4917.  
  4918. Class: sblue
  4919. BEI: 0.2
  4920. BEDu: 320
  4921. BEDi: 160
  4922.  
  4923. Class: abeamtiny
  4924. BEI: 0.2
  4925. BEDu: 200
  4926. BEDi: 100
  4927.  
  4928. Class: sabeam
  4929. BEI: 0.2
  4930. BEDu: 400
  4931. BEDi: 200
  4932.  
  4933. Class: babeam
  4934. BEI: 0.2
  4935. BEDu: 870
  4936. BEDi: 435
  4937.  
  4938. Class: lrabeam
  4939. BEI: 0.2
  4940. BEDu: 2500
  4941. BEDi: 1250
  4942.  
  4943. Class: mass driver#karuna
  4944. BEI: 0.2
  4945. BEDu: 1200
  4946. BEDi: 600
  4947.  
  4948. Class: gauss cannon#karuna
  4949. BEI: 0.2
  4950. BEDu: 1200
  4951. BEDi: 600
  4952.  
  4953. Class: vishnan megabomb
  4954. FR: 100
  4955. FE: 6
  4956. BEI: 0.6
  4957. BEDu: 4100
  4958. BEDi: 2050
  4959.  
  4960. Class: vishnan ultrabomb
  4961. FR: 100
  4962. FE: 6
  4963. BEI: 0.6
  4964. BEDu: 4100
  4965. BEDi: 2050
  4966.  
  4967. Class: eos
  4968. FR: 150
  4969. FE: 7
  4970. BEI: 0.6
  4971. BEDu: 1000
  4972. BEDi: 500
  4973.  
  4974. Class: supernova
  4975. FR: 200
  4976. FE: 7
  4977. BEI: 0.6
  4978. BEDu: 5000
  4979. BEDi: 2500
  4980.  
  4981. Class: apocalypse#karuna
  4982. FR: 100
  4983. FE: 7
  4984. BEI: 0.6
  4985. BEDu: 500
  4986. BEDi: 250
  4987. MediaVPs: Flaming debris script ACTIVE!
  4988. Level load took 2.749000 seconds.
  4989. *****Initializing PromptBox System...
  4990. LoadMsgBox called
  4991. y: 0
  4992. h: 1050
  4993. y_aspect: 1.3671875
  4994. x: 0
  4995. w: 1680
  4996. x_aspect: 1.640625
  4997. Initializing Shivan Intron Response System
  4998. Initializing AXMessage...
  4999. Beginning JSON Parse for axmessage.cfg
  5000. No path specified, assuming data/config...
  5001. File exists, decoding... success!
  5002. Loaded axmessage config file
  5003. Entering game at time = 177.057
  5004. INTRON: Adding wing Arjuna
  5005. INTRON: Assigning morph # 4
  5006. INTRON: Cold Chain size changed, altering HP
  5007. BMPMAN: Found EFF (BP_Cmuzzle.eff) with 4 frames at 30 fps.
  5008. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  5009. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  5010. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  5011. ANI Lamprey_Particle with size 92x86 (32.8% wasted)
  5012. Loading model 'fighterflak.pof'
  5013. Model fighterflak.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5014. Loading model 'longshot.pof'
  5015. Model longshot.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5016. Loading model 'GUN-AvengerIII.pof'
  5017. Model GUN-AvengerIII.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5018. Loading model 'GUN-Vulcan.pof'
  5019. Model GUN-Vulcan.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5020. Loading model 'GUN-Tachyon.pof'
  5021. Model GUN-Tachyon.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5022. Loading model 'GUN-RapierIII.pof'
  5023. Model GUN-RapierIII.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5024. Loading model 'machinegun.pof'
  5025. Model machinegun.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5026. Loading model 'Talon.pof'
  5027. Model Talon.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5028. Loading model 'shotgun.pof'
  5029. Model shotgun.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5030. Loading model 'GUN-Massdriver.pof'
  5031. Model GUN-Massdriver.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5032. Loading model 'Redeemer.pof'
  5033. Model Redeemer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5034. Loading model 'Massdriver.pof'
  5035. Model Massdriver.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5036. BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
  5037. BMPMAN: Found EFF (particle_Repair.eff) with 11 frames at 22 fps.
  5038. BMPMAN: Found EFF (SBeamAF.eff) with 25 frames at 30 fps.
  5039. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  5040. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  5041. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  5042. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
  5043. BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
  5044. BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
  5045. BMPMAN: Found EFF (BlueBeamGlow2.eff) with 60 frames at 26 fps.
  5046. BMPMAN: Found EFF (BlueLightning.eff) with 8 frames at 12 fps.
  5047. BMPMAN: Found EFF (Pulsar.eff) with 8 frames at 20 fps.
  5048. Loading model 'MissileL_atmo.pof'
  5049. Loading model 'rockeye.pof'
  5050. Submodel 'detail1' is detail level 1 of 'detail0'
  5051. Submodel 'detail2' is detail level 2 of 'detail0'
  5052. Submodel 'detail2' is detail level 1 of 'detail1'
  5053. Loading model 'Tempest.pof'
  5054. Submodel 'detail2' is detail level 1 of 'detail1'
  5055. Submodel 'detail2' is detail level 2 of 'detail0'
  5056. Submodel 'detail1' is detail level 1 of 'detail0'
  5057. Loading model 'NewHornet.pof'
  5058. Submodel 'detail-2' is detail level 2 of 'detail-0'
  5059. Submodel 'detail-1' is detail level 1 of 'detail-0'
  5060. Submodel 'detail-2' is detail level 1 of 'detail-1'
  5061. Loading model 'bombardier.pof'
  5062. Submodel 'detail1' is detail level 1 of 'detail0'
  5063. Submodel 'detail2' is detail level 2 of 'detail0'
  5064. Submodel 'detail2' is detail level 1 of 'detail1'
  5065. Loading model 'crossbow.pof'
  5066. Submodel 'detail-1' is detail level 1 of 'detail-0'
  5067. Submodel 'detail-2' is detail level 2 of 'detail-0'
  5068. Submodel 'detail-2' is detail level 1 of 'detail-1'
  5069. Loading model 'trebuchet.pof'
  5070. Submodel 'detail1' is detail level 1 of 'detail0'
  5071. Submodel 'detail2' is detail level 2 of 'detail0'
  5072. Submodel 'detail2' is detail level 1 of 'detail1'
  5073. Loading model 'tag-a.pof'
  5074. Submodel 'detail1' is detail level 1 of 'detail0'
  5075. Submodel 'detail2' is detail level 2 of 'detail0'
  5076. Submodel 'detail2' is detail level 1 of 'detail1'
  5077. Loading model 'tag-b.pof'
  5078. Submodel 'detail1' is detail level 1 of 'detail0'
  5079. Submodel 'detail2' is detail level 2 of 'detail0'
  5080. Submodel 'detail2' is detail level 1 of 'detail1'
  5081. Loading model 'tag-c.pof'
  5082. Submodel 'detail1' is detail level 1 of 'detail0'
  5083. Submodel 'detail2' is detail level 2 of 'detail0'
  5084. Submodel 'detail2' is detail level 1 of 'detail1'
  5085. Loading model 'piranha.pof'
  5086. Submodel 'detail-1' is detail level 1 of 'detail-0'
  5087. Submodel 'detail-2' is detail level 2 of 'detail-0'
  5088. Submodel 'detail-2' is detail level 1 of 'detail-1'
  5089. Loading model 'stilettoII.pof'
  5090. Submodel 'detail-1' is detail level 1 of 'detail-0'
  5091. Submodel 'detail-2' is detail level 2 of 'detail-0'
  5092. Submodel 'detail-2' is detail level 1 of 'detail-1'
  5093. Loading model 'infyrno.pof'
  5094. Submodel 'detail1' is detail level 1 of 'detail0'
  5095. Submodel 'detail2' is detail level 2 of 'detail0'
  5096. Submodel 'detail2' is detail level 1 of 'detail1'
  5097. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps.
  5098. Loading model 'cyclops.pof'
  5099. Loading model 'Tsunami.pof'
  5100. Submodel 'detail-2' is detail level 2 of 'detail-0'
  5101. Submodel 'detail-1' is detail level 1 of 'detail-0'
  5102. Submodel 'detail-2' is detail level 1 of 'detail-1'
  5103. Loading model 'helios.pof'
  5104. Submodel 'detail-3' is detail level 3 of 'detail-0'
  5105. Submodel 'detail-1' is detail level 1 of 'detail-0'
  5106. Submodel 'detail-2' is detail level 2 of 'detail-0'
  5107. Submodel 'detail-3' is detail level 2 of 'detail-1'
  5108. Submodel 'detail-2' is detail level 1 of 'detail-1'
  5109. Submodel 'detail-3' is detail level 1 of 'detail-2'
  5110. Loading model 'EMPulse2.pof'
  5111. Loading model 'Harbinger.pof'
  5112. Submodel 'detail-1' is detail level 1 of 'detail-0'
  5113. Submodel 'detail-2' is detail level 2 of 'detail-0'
  5114. Submodel 'detail-2' is detail level 1 of 'detail-1'
  5115. Loading model 'S_Infyrno.pof'
  5116. Submodel 'infyrnolod2' is detail level 1 of 'infyrnolod1'
  5117. Loading model 'S_Bomb.pof'
  5118. Submodel 'bomblod2' is detail level 1 of 'bomblod1'
  5119. Loading model 'tagc.pof'
  5120. Submodel 'tagc-b' is detail level 1 of 'tagc-a'
  5121. Submodel 'tagc-c' is detail level 2 of 'tagc-a'
  5122. Submodel 'tagc-c' is detail level 1 of 'tagc-b'
  5123. BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 10 fps.
  5124. Loading model 'abomb.pof'
  5125. Loading model 'MissileL.pof'
  5126. Loading model 'Longbow.pof'
  5127. Loading model 'POD-Dirk.pof'
  5128. Model POD-Dirk.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5129. Loading model 'MISSILE-Dart.pof'
  5130. Model MISSILE-Dart.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5131. Loading model 'POD-Dart.pof'
  5132. Model POD-Dart.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5133. Loading model 'MISSILE-Dirk.pof'
  5134. Model MISSILE-Dirk.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5135. Loading model 'POD-DirkHC.pof'
  5136. Model POD-DirkHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5137. Loading model 'MISSILE-Slammer.pof'
  5138. Model MISSILE-Slammer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5139. Loading model 'POD-Slammer.pof'
  5140. Model POD-Slammer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5141. Loading model 'MISSILE-PavewayXII.pof'
  5142. Model MISSILE-PavewayXII.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5143. Loading model 'POD-PavewayXII.pof'
  5144. Model POD-PavewayXII.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5145. Loading model 'MISSILE-Hellfire.pof'
  5146. Model MISSILE-Hellfire.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5147. Loading model 'POD-Hellfire.pof'
  5148. Model POD-Hellfire.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5149. Loading model 'MISSILE-Shrike.pof'
  5150. Model MISSILE-Shrike.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5151. Loading model 'POD-Shrike.pof'
  5152. Model POD-Shrike.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5153. Loading model 'MISSILE-Grimler.pof'
  5154. Model MISSILE-Grimler.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5155. Loading model 'POD-Grimler.pof'
  5156. Model POD-Grimler.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5157. Loading model 'TORP-GBU240.pof'
  5158. Model TORP-GBU240.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5159. Loading model 'GBU-240ext8.pof'
  5160. Model GBU-240ext8.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5161. Loading model 'TORP-SledgeHammer.pof'
  5162. Model TORP-SledgeHammer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5163. Loading model 'POD-SledgeHammer.pof'
  5164. Model POD-SledgeHammer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5165. Loading model 'TORP-JackHammer.pof'
  5166. Model TORP-JackHammer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5167. Loading model 'POD-JackHammer.pof'
  5168. Model POD-JackHammer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5169. Loading model 'GBU-240.pof'
  5170. Loading model 'dirk1pod.pof'
  5171. Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5172. Loading model 'MissileM.pof'
  5173. Loading model 't158e-03-drop.pof'
  5174. Loading model 'Interceptor.pof'
  5175. Submodel 'detail-3' is detail level 1 of 'detail-2'
  5176. Submodel 'detail-2' is detail level 2 of 'detail-0'
  5177. Submodel 'detail-1' is detail level 1 of 'detail-0'
  5178. Submodel 'detail-3' is detail level 3 of 'detail-0'
  5179. Submodel 'detail-2' is detail level 1 of 'detail-1'
  5180. Submodel 'detail-3' is detail level 2 of 'detail-1'
  5181. Loading model 'Hornet.pof'
  5182. Submodel 'detail-3' is detail level 1 of 'detail-2'
  5183. Submodel 'detail-2' is detail level 2 of 'detail-0'
  5184. Submodel 'detail-3' is detail level 3 of 'detail-0'
  5185. Submodel 'detail-1' is detail level 1 of 'detail-0'
  5186. Submodel 'detail-2' is detail level 1 of 'detail-1'
  5187. Submodel 'detail-3' is detail level 2 of 'detail-1'
  5188. BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 10 fps.
  5189. Loading model 'supernova.pof'
  5190. Loading model 'MissileXL.pof'
  5191. Loading model 'CLUSTER-SlammerA.pof'
  5192. Model CLUSTER-SlammerA.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5193. Frame 91 too long!!: frametime = 14.110 (14.110)
  5194. BEAM : killing beam because turret has been destroyed!
  5195. INTRON: Cold Chain size changed, altering HP
  5196. INTRON: Cold Chain size changed, altering HP
  5197. INTRON: Cold Chain size changed, altering HP
  5198. INTRON: Cold Chain size changed, altering HP
  5199. INTRON: Cold Chain size changed, altering HP
  5200. 512 frames executed in 30.001 seconds, 17.066 frames per second.
  5201. INTRON: Cold Chain size changed, altering HP
  5202. Entered mission_do_departure() for arjuna link
  5203. Setting mode to warpout
  5204. Entered mission_do_departure() for arjuna link
  5205. Setting mode to warpout
  5206. Entered mission_do_departure() for arjuna link
  5207. Setting mode to warpout
  5208. Entered mission_do_departure() for arjuna link
  5209. Setting mode to warpout
  5210. Entered mission_do_departure() for arjuna link
  5211. Setting mode to warpout
  5212. Entered mission_do_departure() for arjuna link
  5213. Setting mode to warpout
  5214. Entered mission_do_departure() for arjuna link
  5215. Setting mode to warpout
  5216. Entered mission_do_departure() for arjuna link
  5217. Setting mode to warpout
  5218. Entered mission_do_departure() for arjuna link
  5219. Setting mode to warpout
  5220. Entered mission_do_departure() for arjuna link
  5221. Setting mode to warpout
  5222. Entered mission_do_departure() for arjuna link
  5223. Setting mode to warpout
  5224. Entered mission_do_departure() for arjuna link
  5225. Setting mode to warpout
  5226. Entered mission_do_departure() for arjuna link
  5227. Setting mode to warpout
  5228. Entered mission_do_departure() for arjuna link
  5229. Setting mode to warpout
  5230. Entered mission_do_departure() for arjuna link
  5231. Setting mode to warpout
  5232. Entered mission_do_departure() for arjuna link
  5233. Setting mode to warpout
  5234. INTRON: Adding wing Kali
  5235. INTRON: Assigning morph # 1
  5236. Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_GAME_PLAY (2)
  5237. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MISSION_LOG_SCROLLBACK (17)
  5238. Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
  5239. SOUND: c:\code\fs2_open_0\code\sound\ds.cpp:1321 - OpenAL error = 'Invalid Operation'
  5240. Unloading in mission messages
  5241. proBoxOff called
  5242. CSG => Loading 'fsadfasdfs.bp.csg' with version 5...
  5243. CSG => Parsing: Flags...
  5244. CSG => Parsing: Info...
  5245. CSG => Parsing: Missions...
  5246. CSG => Parsing: Techroom...
  5247. CSG => Parsing: Loadout...
  5248. CSG => Parsing: Scoring...
  5249. CSG => Parsing: RedAlert...
  5250. CSG => Parsing: HUD...
  5251. CSG => Parsing: Variables...
  5252. CSG => Parsing: Settings...
  5253. CSG => Parsing: Controls...
  5254. CSG => Parsing: Cutscenes...
  5255. CSG => Parsing: Last Missions...
  5256. CSG => Loading complete!
  5257. Frame 612 too long!!: frametime = 0.336 (0.336)
  5258. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  5259. PLR => Saving 'fsadfasdfs.plr' with version 2...
  5260. PLR => Saving: Flags...
  5261. PLR => Saving: Info...
  5262. PLR => Saving: Scoring...
  5263. PLR => Saving: ScoringMulti...
  5264. PLR => Saving: HUD...
  5265. PLR => Saving: Variables...
  5266. PLR => Saving: Multiplayer...
  5267. PLR => Saving: Controls...
  5268. PLR => Saving: Settings...
  5269. PLR => Saving complete!
  5270. CSG => Saving 'fsadfasdfs.bp.csg' with version 5...
  5271. CSG => Saving: Flags...
  5272. CSG => Saving: Info...
  5273. CSG => Saving: Missions...
  5274. CSG => Saving: Techroom...
  5275. CSG => Saving: Loadout...
  5276. CSG => Saving: Scoring...
  5277. CSG => Saving: RedAlert...
  5278. CSG => Saving: HUD...
  5279. CSG => Saving: Variables...
  5280. CSG => Saving: Settings...
  5281. CSG => Saving: Controls...
  5282. CSG => Saving: Cutscenes...
  5283. CSG => Saving: Last Missions...
  5284. CSG => Saving complete!
  5285. Freeing all existing models...
  5286. ... Log closed, Thu Nov 19 10:00:27 2015
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