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Thovar

Dwarf in Equestria Chapter 1

Feb 23rd, 2014
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  1. >Day Meditation in...
  2. >You actually don't know where you are.
  3. >You are Anon Ymous, monk of the realm.
  4. >Even here.
  5. >Wherever here is...
  6. >You thought that meditation would help find some answers, but it has come up with nothing but replaying the same moments that got you here.
  7. >Accepting the request from the townsfolk to check out some commotion in the forest.
  8. >Going to check out said forest, and finding that there was a massive cult of wizards practicing magicks.
  9. >Foul magicks, indeed.
  10. >A massive fight with said wizards.
  11. >Many of them were felled by your fists.
  12. >Not enough, apparently, as they cast you far off into Kols knows where.
  13. >You don't recall any of their incantations, so you couldn't go off of their words that crafted the spell.
  14. >Possibly another spell weaved into the spell that cast you away?
  15. >No matter.
  16. >It's not as if you can't survive on your own.
  17. >The earth will provide, all you have to do is keep moving.
  18. >You finish your meditation, and pat down your robes to get rid of the excess dust.
  19. >After doing so, you decide to find the nearest river.
  20. >Which has a host of benefits, but the greatest is that if you travel down the river, you will eventually reach civilization.
  21. >You begin to calmly walk, intent on finding the river, but not obsessed with it.
  22. >While walking, you hear the crunch of leaves underneath your feet.
  23. >Wait.
  24. >You stop walking, and the crunching stops.
  25. >But not immidiately.
  26. >Your brow furrows.
  27. >Rogues? Highwaymen?
  28. >No, they would've struck already, mistaking you for a common traveler.
  29. >Wizards?
  30. >You frown slightly.
  31. >Any number of possibilities could be what is following you.
  32. >You continue walking, the crunch of leaves resuming.
  33. >And so does the second set, almost matching yours.
  34. >You stop again, feeling a grim sensation in your bones.
  35. >You hear a slight shift in the leaves behind you, and a gust of air.
  36. >You spin around to meet your attacker, and are shocked when you see it.
  37. >You figured it would be something like a wolf, or possibly a bear.
  38. >You did not expect an amalgation that appears to be a mix of lion, scorpion, and bat.
  39. >Instincts kicking in, you roll out of the way.
  40. >Just in time, too, as you hear the beast's tremendous weight crash down upon where you had stood moments before.
  41. >You start to raise your fists, but drop them.
  42. >Hold on a second.
  43. >You've dealt with animals before.
  44. >And you've calmed them, too.
  45. >Maybe it'll work if you try it on this...thing.
  46. >You clear your throat, raise your hands in a placating gesture, and begin to speak.
  47. "Hello creature, I wish ye no harm. I am merely a passerby in your territory. Please allow me to leave."
  48. >There is no need for senseless vio-
  49. >SWOOSH
  50. >You barely duck out of the way of the monster's scorpion tail.
  51. >You frown, and scan over the beast.
  52. >It's mane is ratty, it's ribs are sunken, and it's eyes are bloodshot.
  53. >Fuck.
  54. >It's feral.
  55. >Your frown deepens, and you raise your hands, half-curling them.
  56. "If that's the way you want it, foul beast, then you shall have it."
  57. >The beast doesn't appear to listen to your words, and growls ferociously.
  58. >It curls up for another pounce, and releases, bounding towards your location.
  59. >But you were ready for it this time, jumping out of the way.
  60. >It snarls, and begins to pace around you, lashing it's tail occasionally to the side.
  61. >It recklessly charges you, to which you easily sidestep, and start rapidly punching it in its wide open side.
  62. >The beast yelps in pain, and tries to swipe at you with a claw.
  63. >You once again jump out of the way, but this time upwards, landing on the beast's neck.
  64. >You get a handhold on it's mane as it tries to shake you off.
  65. >You manage a glance at it's side, and see that you haven't even scratched it.
  66. >'What is this thing made of?'
  67. >The beast ceases its shaking, confusing you.
  68. >Why would it-
  69. >You forgot about the tail.
  70. >You feel another burst of air pass close to you, and a very small slicing sensation over your right shoulder.
  71. >You grunt, feeling the burning venom seeping in through the wound.
  72. >You've never faced this creature before, so you don't know how lethal the venom is.
  73. >It might be very, it might be not at all...
  74. >Either way, this beast is a menace to the townspeople.
  75. >...if there is any nearby, that is.
  76. >But, that does mean you have to take care of it.
  77. >You dodge a stab with its spear of a tail, and seat yourself upon its neck once more.
  78. >The blows earlier had no effect, but maybe...
  79. >You get an idea.
  80. >You stand up on its back, but remain hunched over, having your backside lifted in the air.
  81. >'Sorry arse, you'll have to be the bait.'
  82. >You feel its muscles tense, and the tell-tale SWOOSH of its tail cutting the air.
  83. >You drop down at the precise moment, and watch with grim satisfaction as the beast's very own tail impales itself in its neck.
  84. >A spray of blood comes from the beast's throat, and it begins to charge you...
  85. >...but it's losing blood too fast, and its proud charge slows to a trot, which eventually ends up with it collapsing to the ground.
  86. >You turn to walk away, but you hear a whimper from the beast.
  87. >You turn around, and it has this look in its eye.
  88. >It's strangely...
  89. >You don't know what you would call it, but humans have a term for it.
  90. >It's strangely...human.
  91. >That's what they say...right?
  92. >You shake your head, and return your vision to the beast.
  93. >It's starting to whimper, pleading you with words it cannot say.
  94. >Its eyes do more than enough, though.
  95. >It wants its suffering to end.
  96. >You sigh.
  97. >You never really liked to see anything in pain.
  98. >You walk over to it, and it lifts its neck slightly, as if acknowledging defeat.
  99. >You raise your fist, and plunge it towards the wound in the beast's neck, wrapping your stubby fingers firmly around the beast's spinal cord.
  100. >A short jerk later, and you hold a small piece of it's lifeline.
  101. >The beast's whimpers cease as it spasms slightly, slackening immidiately.
  102. >You walk away from the beast's carcass.
  103. >..Or do you?
  104. >You just realize that it has become nothing but dead meat.
  105. >Which is also known as dinner.
  106. >You smile and retrieve a dagger from your side-pouch.
  107. >You work over one of its rear legs, it tearing loose after some effort.
  108. >You heft it over your shoulder, and begin your search for the river.
  109. >But grunt, and collapse.
  110. >It wasn't that the leg was heavy, or anything.
  111. >Your eyes widen.
  112. >The poison...
  113. >It appears to have a short activation time.
  114. >You feel yourself starting to slow down, and throw the beast's leg off of you, rolling so that you face upwards, lying on your pack.
  115. >Is this it?
  116. >Is this how you die?
  117. >...
  118. >No.
  119. >Your addled mind remembers that you have healing herbs in your satchel.
  120. >You can't recall whether or not they contain a antidote...
  121. >But they'll have to do.
  122. >Slackening muscles race for your side pouch, ripping it open.
  123. >You dig through it quickly, and grab hold of something that feels plant-like.
  124. >You tear it out of it, and confirm it as the herbs you remembered.
  125. >You shift your robes as much as you can, and reach towards it with the herbs, holding it in place.
  126. >For a second, it appears to be all for naught, you laying there feeling worse and worse.
  127. >But as soon as you're ready to give up, the herbs take effect, the curtain on your mind lifting.
  128. >After you feel well enough to stand, you do so.
  129. >And you also recall the herbs that you had in your pouch.
  130. >'Meridian's Mystical Moss', the peddler called it.
  131. >You need more of it.
  132. >You heft the leg of the beast again, and something catches your eye.
  133. >Is..is that...?
  134. >More of the herb the peddler sold you, just sitting right there on a nearby rock.
  135. >You drop the haunch, and start to gather up as much as your pouch will hold.
  136. >Which is, admittedly, not much.
  137. >After gathering the herbs, you note the position of the sun.
  138. >It appears it will become sunset, soon.
  139. >No reason to try not to make good time, though.
  140. >You shift the beast's haunch onto your shoulder again, setting off in a direction.
  141. >This time, you actually make it to a river.
  142. >You sigh, and set the leg of the beast down.
  143. >You shift your shoulder, rubbing your sore shoulder.
  144. >You surprise yourself by it returning back bloody.
  145. >You almost facepalm, but realize that the same hand you were going to facepalm with was covered in blood.
  146. >So, you therefore decide to clean your robes off.
  147. >You strip out of them, remaining in your pair of shorts, but your chest bare.
  148. >You walk over to the river, and lower your robes into it.
  149. >...
  150. >After washing your robes in the river, you hang it on a nearby branch to dry.
  151. >Now...about that haunch.
  152. >You need fire to cook it.
  153. >Which you don't have one built, currently.
  154. >You grunt, and set about getting various supplies to build a fire.
  155. >Which meant alot of stick-gathering.
  156. >And punching tree branches.
  157. >Good way to work off stress, but not exactly time-efficient.
  158. >After some time ,you gather enough wooden fire-starting materials and arrive at the place you have determined as you camp for the night.
  159. >Setting up a small amount of tinder, you reach into your pouch, manuevering your hands to get your fire-rock and its accompanying tiny bar of steel.
  160. >You scratch the two implements towards the kindling, sparks leaping towards it.
  161. >It starts to catch fire, and you start to blow on it, slowly coaxing the fire to life.
  162. >You start adding little pieces, and in short time you have a comfortable fire built up.
  163. >You smile at it's much appreciated warmth.
  164. >Just in time too.
  165. >The sun appears to have set in the time that you were taking.
  166. >Now, about that haunch...
  167. >You bring it over into your lap, and retrieve your small dagger.
  168. >You begin to cut off the hide that covers the beast's haunch.
  169. >Your stomach grumbles, clamoring for the fuel that is the beast's leg.
  170. >But you quiet it down, and shear the beast's hide from the leg.
  171. >You take two sticks that look like two big Y's, and set them up on opposite sides of the fire.
  172. >Balancing the leg on them, you start to slowly turn the leg while it cooks.
  173. >Your mind starts to wander as you lose yourself in the roasting of the beast's leg.
  174. >You recall every moment up until now.
  175. >And you realize that something feels...off.
  176. >There is something even about the air.
  177. >It feels like it's full of magic.
  178. >Not even at the wizard's camp did you find even this massive a source of magical power.
  179. >It doesn't sit right with you.
  180. >You can't detect anything sneaking up on you that may be able to cast spells.
  181. >The fact worries you.
  182. >What if a wizard got the jump on you again?
  183. >They can do some serious damage, even if you are paying attention to them.
  184. >You mind continues to muse various circumstances, but are broken out of it, being that you realize that the beast's haunch is cooked.
  185. >You remove it from the fire, and hold it in front of you.
  186. >Without much grace (You're a dwarf, for Kols' sake!) you dig into the haunch, which tastes wonderful.
  187. >...Or it may be that you haven't eaten anything except this, but that's beside the point.
  188. >Although, there is one thing missing.
  189. >Ale.
  190. >Never before have you missed it like now, when you don't have access to it.
  191. >Well, it's as they say: Absence makes the heart fonder.
  192. >...or something like that.
  193. >After polishing off the haunch, and throwing it far enough away from your campsite, you lay down in front of the fire.
  194. >Eyes slowly drifting shut, you doze off into the dreamscape...
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