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- Research:
- "Lark" Class Battlecruiser [Complete]
- A ship built around a pair of large railgun banks, it boasts a considerable armor advantage over Cruisers.
- Weapon Spec, +4 ATK, -3 DEF, +3 PRP, -20% Shields
- [(4) 2 turns, 10 Raw Metal, 7 Exotic Metal, 4 Fuel]
- "Latchkey" Subspace Generator [Complete]
- Dubbed as such after the researcher's wording in his notes, the "Latchkey" Subspace Generator affords smaller ships the ability to navigate in subspace with much greater accuracy and reliablity. Furthermore, the containment fields for the event horizon allow you to enter Subspace in-atmosphere or in close proximity to major gravity wells. This is an unheardof accomplishment. You need only to commit your researchers to this task to see the fruits of this discovery.
- [5 Turns, 10 Exotic Metal, 5 Fuel]
- Mobile Shipyard [Complete]
- [(2) 1 turns, 10 Raw Metal, 3 Exotic Metal, 2 Fuel, Allows for Ship Manufacturing: Battlecruiser or smaller]
- Advanced Ice Processor [Complete]
- Using a multi-distiller and careful temperature control, your scientists have propsed a method of distilling and processing Ice from asteroids at a much more efficent rate, Ship Module
- [3 Raw Metal, 1.5x bonus to Water mining from Asteroids]
- Hydrogen Scoop [Complete]
- +1 Fuel per Turn, Ship Module
- [5 Exotic Metal]
- Enemy Ship Recognition: Standard [Complete]
- You now are able to recognize Enemy Ships of basic variation without rolling.
- Enemy Wormhole Generator Recognition [Complete]
- You are now able to scan for Enemy Wormhole Generators within the operational area.
- Supercarrier "Drone" [Incomplete][Not Built]
- [Research: Fighters, 5 Turns, 1 Exotic Metal]
- >Research: Kineto-Thermic Incubation Chambers [Incomplete][Not Built]
- Generating diamonds was always a lucrative field of research for most scarcity species. Taking the same techniques and introducing a living being is not much different, given the tolerances of the Diamond Empires species.
- [3 Turns, 4 Raw Metal, 6 Exotic Metal, Once per turn, you may pay 4 Exotic Metal and gain 250 Population]
- Improved FTL Algorithms: +10 to FTL related rolls [Complete]
- >Research: Latchkey Subspace Generator
- Your researchers have made up for lost time considerably. While working with the mechanics of subspace is no trivial matter, a programmer stumbled upon a "gap" in the mathematical algorithms, and upon filling it, the software has made leaps and bounds in processing efficiency. Your researchers have benefited greatly, but your navigators believe they can use this to gain an edge in FTL jump speed.
- Construction - Deep Core Drilling Rig, [Complete]
- 5 Raw Metal, +1 Exotic Metal/turn on Structure
- >Mining: Exotic Metals
- Your colonists take geological surveys for the better part of the standard period before determining the true worth of the planet. Several portions of the crust are split all the way to the mantle. While it would be difficult to mine them without specialized equipment, your colonists are confident they could get at the material if they could get a sizable investment first.
- Gain: High-Automation Orbital Refinery [Complete]
- [Debt : 5 Exotic, Tha'Dued Ehz, 5 turns access to mobile shipyard]
- 3 Raw Metal, 1 Exotic Metal, +3 Exotic Metal per turn on Structure
- >Research: Efficient Model - Orbital Refinery
- Your crews manage to take the standard plans from the fleet database and make major reworks. On top of being incredibly efficient, replacing a majority of the manned systems with automated ones, it requires a drastically reduced amount of material.
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