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  1. #0 0x0000000000505653 in Zap::EngineeredItem::findMountPoint(Zap::Game*, Zap::Point const&) ()
  2. #1 0x000000000050581a in Zap::Turret::Turret(lua_State*) ()
  3. #2 0x0000000000509699 in Zap::Turret* luaW_defaultallocator<Zap::Turret>(lua_State*) ()
  4. #3 0x000000000050bfe7 in int luaW_new<Zap::Turret>(lua_State*) ()
  5. #4 0x0000000000711a74 in luaD_precall ()
  6. #5 0x000000000071afd8 in luaV_execute ()
  7. #6 0x0000000000711e9d in luaD_call ()
  8. #7 0x000000000071111a in luaD_rawrunprotected ()
  9. #8 0x000000000071202f in luaD_pcall ()
  10. #9 0x000000000070f6bf in lua_pcall ()
  11. #10 0x000000000058f4c4 in Zap::LuaScriptRunner::runCmd(char const*, int) ()
  12. #11 0x000000000058f6a8 in Zap::LuaScriptRunner::runMain(TNL::Vector<std::string> const&) ()
  13. #12 0x00000000005d9118 in Zap::ServerGame::runLevelGenScript(std::string const&) ()
  14. #13 0x00000000005d9359 in Zap::ServerGame::loadLevel(std::string const&) ()
  15. #14 0x00000000005dae72 in Zap::ServerGame::cycleLevel(int) ()
  16. #15 0x0000000000521de5 in Zap::GameConnection::c2sRequestLevelChange_remote(int, bool) ()
  17. #16 0x00000000006b0a83 in TNL::EventConnection::readPacket(TNL::BitStream*) ()
  18. #17 0x00000000006b1989 in TNL::GhostConnection::readPacket(TNL::BitStream*) ()
  19. ---Type <return> to continue, or q <return> to quit---
  20. #18 0x00000000004f4272 in Zap::ControlObjectConnection::readPacket(TNL::BitStream*) ()
  21. #19 0x00000000006b77a2 in TNL::NetConnection::readRawPacket(TNL::BitStream*) ()
  22. #20 0x00000000006b715b in TNL::NetConnection::sendPacket(TNL::BitStream*) ()
  23. #21 0x00000000006b7a42 in TNL::NetConnection::checkPacketSend(bool, unsigned int) ()
  24. #22 0x00000000006bc05d in TNL::NetInterface::processConnections() ()
  25. #23 0x0000000000432e9e in Zap::ClientGame::idle(unsigned int) ()
  26. #24 0x00000000005952e4 in Zap::gameIdle(unsigned int) ()
  27. #25 0x0000000000595ebb in Zap::idle() ()
  28. #26 0x0000000000429125 in main ()
  29. (gdb) bt > trace.txt
  30. A syntax error in expression, near `> trace.txt'.
  31. (gdb) bt
  32. #0 0x0000000000505653 in Zap::EngineeredItem::findMountPoint(Zap::Game*, Zap::Point const&) ()
  33. #1 0x000000000050581a in Zap::Turret::Turret(lua_State*) ()
  34. #2 0x0000000000509699 in Zap::Turret* luaW_defaultallocator<Zap::Turret>(lua_State*) ()
  35. #3 0x000000000050bfe7 in int luaW_new<Zap::Turret>(lua_State*) ()
  36. #4 0x0000000000711a74 in luaD_precall ()
  37. #5 0x000000000071afd8 in luaV_execute ()
  38. #6 0x0000000000711e9d in luaD_call ()
  39. #7 0x000000000071111a in luaD_rawrunprotected ()
  40. #8 0x000000000071202f in luaD_pcall ()
  41. #9 0x000000000070f6bf in lua_pcall ()
  42. #10 0x000000000058f4c4 in Zap::LuaScriptRunner::runCmd(char const*, int) ()
  43. #11 0x000000000058f6a8 in Zap::LuaScriptRunner::runMain(TNL::Vector<std::string> const&) ()
  44. #12 0x00000000005d9118 in Zap::ServerGame::runLevelGenScript(std::string const&) ()
  45. #13 0x00000000005d9359 in Zap::ServerGame::loadLevel(std::string const&) ()
  46. #14 0x00000000005dae72 in Zap::ServerGame::cycleLevel(int) ()
  47. #15 0x0000000000521de5 in Zap::GameConnection::c2sRequestLevelChange_remote(int, bool) ()
  48. #16 0x00000000006b0a83 in TNL::EventConnection::readPacket(TNL::BitStream*) ()
  49. #17 0x00000000006b1989 in TNL::GhostConnection::readPacket(TNL::BitStream*) ()
  50. ---Type <return> to continue, or q <return> to quit---
  51. #18 0x00000000004f4272 in Zap::ControlObjectConnection::readPacket(TNL::BitStream*) ()
  52. #19 0x00000000006b77a2 in TNL::NetConnection::readRawPacket(TNL::BitStream*) ()
  53. #20 0x00000000006b715b in TNL::NetConnection::sendPacket(TNL::BitStream*) ()
  54. #21 0x00000000006b7a42 in TNL::NetConnection::checkPacketSend(bool, unsigned int) ()
  55. #22 0x00000000006bc05d in TNL::NetInterface::processConnections() ()
  56. #23 0x0000000000432e9e in Zap::ClientGame::idle(unsigned int) ()
  57. #24 0x00000000005952e4 in Zap::gameIdle(unsigned int) ()
  58. #25 0x0000000000595ebb in Zap::idle() ()
  59. #26 0x0000000000429125 in main ()
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