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- #0 0x0000000000505653 in Zap::EngineeredItem::findMountPoint(Zap::Game*, Zap::Point const&) ()
- #1 0x000000000050581a in Zap::Turret::Turret(lua_State*) ()
- #2 0x0000000000509699 in Zap::Turret* luaW_defaultallocator<Zap::Turret>(lua_State*) ()
- #3 0x000000000050bfe7 in int luaW_new<Zap::Turret>(lua_State*) ()
- #4 0x0000000000711a74 in luaD_precall ()
- #5 0x000000000071afd8 in luaV_execute ()
- #6 0x0000000000711e9d in luaD_call ()
- #7 0x000000000071111a in luaD_rawrunprotected ()
- #8 0x000000000071202f in luaD_pcall ()
- #9 0x000000000070f6bf in lua_pcall ()
- #10 0x000000000058f4c4 in Zap::LuaScriptRunner::runCmd(char const*, int) ()
- #11 0x000000000058f6a8 in Zap::LuaScriptRunner::runMain(TNL::Vector<std::string> const&) ()
- #12 0x00000000005d9118 in Zap::ServerGame::runLevelGenScript(std::string const&) ()
- #13 0x00000000005d9359 in Zap::ServerGame::loadLevel(std::string const&) ()
- #14 0x00000000005dae72 in Zap::ServerGame::cycleLevel(int) ()
- #15 0x0000000000521de5 in Zap::GameConnection::c2sRequestLevelChange_remote(int, bool) ()
- #16 0x00000000006b0a83 in TNL::EventConnection::readPacket(TNL::BitStream*) ()
- #17 0x00000000006b1989 in TNL::GhostConnection::readPacket(TNL::BitStream*) ()
- ---Type <return> to continue, or q <return> to quit---
- #18 0x00000000004f4272 in Zap::ControlObjectConnection::readPacket(TNL::BitStream*) ()
- #19 0x00000000006b77a2 in TNL::NetConnection::readRawPacket(TNL::BitStream*) ()
- #20 0x00000000006b715b in TNL::NetConnection::sendPacket(TNL::BitStream*) ()
- #21 0x00000000006b7a42 in TNL::NetConnection::checkPacketSend(bool, unsigned int) ()
- #22 0x00000000006bc05d in TNL::NetInterface::processConnections() ()
- #23 0x0000000000432e9e in Zap::ClientGame::idle(unsigned int) ()
- #24 0x00000000005952e4 in Zap::gameIdle(unsigned int) ()
- #25 0x0000000000595ebb in Zap::idle() ()
- #26 0x0000000000429125 in main ()
- (gdb) bt > trace.txt
- A syntax error in expression, near `> trace.txt'.
- (gdb) bt
- #0 0x0000000000505653 in Zap::EngineeredItem::findMountPoint(Zap::Game*, Zap::Point const&) ()
- #1 0x000000000050581a in Zap::Turret::Turret(lua_State*) ()
- #2 0x0000000000509699 in Zap::Turret* luaW_defaultallocator<Zap::Turret>(lua_State*) ()
- #3 0x000000000050bfe7 in int luaW_new<Zap::Turret>(lua_State*) ()
- #4 0x0000000000711a74 in luaD_precall ()
- #5 0x000000000071afd8 in luaV_execute ()
- #6 0x0000000000711e9d in luaD_call ()
- #7 0x000000000071111a in luaD_rawrunprotected ()
- #8 0x000000000071202f in luaD_pcall ()
- #9 0x000000000070f6bf in lua_pcall ()
- #10 0x000000000058f4c4 in Zap::LuaScriptRunner::runCmd(char const*, int) ()
- #11 0x000000000058f6a8 in Zap::LuaScriptRunner::runMain(TNL::Vector<std::string> const&) ()
- #12 0x00000000005d9118 in Zap::ServerGame::runLevelGenScript(std::string const&) ()
- #13 0x00000000005d9359 in Zap::ServerGame::loadLevel(std::string const&) ()
- #14 0x00000000005dae72 in Zap::ServerGame::cycleLevel(int) ()
- #15 0x0000000000521de5 in Zap::GameConnection::c2sRequestLevelChange_remote(int, bool) ()
- #16 0x00000000006b0a83 in TNL::EventConnection::readPacket(TNL::BitStream*) ()
- #17 0x00000000006b1989 in TNL::GhostConnection::readPacket(TNL::BitStream*) ()
- ---Type <return> to continue, or q <return> to quit---
- #18 0x00000000004f4272 in Zap::ControlObjectConnection::readPacket(TNL::BitStream*) ()
- #19 0x00000000006b77a2 in TNL::NetConnection::readRawPacket(TNL::BitStream*) ()
- #20 0x00000000006b715b in TNL::NetConnection::sendPacket(TNL::BitStream*) ()
- #21 0x00000000006b7a42 in TNL::NetConnection::checkPacketSend(bool, unsigned int) ()
- #22 0x00000000006bc05d in TNL::NetInterface::processConnections() ()
- #23 0x0000000000432e9e in Zap::ClientGame::idle(unsigned int) ()
- #24 0x00000000005952e4 in Zap::gameIdle(unsigned int) ()
- #25 0x0000000000595ebb in Zap::idle() ()
- #26 0x0000000000429125 in main ()
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