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  1. # Mupen64Plus Configuration File
  2. # This file is automatically read and written by the Mupen64Plus Core library
  3.  
  4. [Audio-OMX]
  5.  
  6. Version = 1
  7. OUTPUT_PORT = "1"
  8. # Frequency which is used if rom doesn't want to change it
  9. DEFAULT_FREQUENCY = 33600
  10. # Swaps left and right channels
  11. SWAP_CHANNELS = False
  12. # Audio Output Frequncy mode (when NATIVE_MODE=false): 0 = Rom Frequency, 1 ROM Frequency if supported (HDMI only), 2 = Standard frequency < Rom Frequency, 3 = Standard frequency > Rom Frequency, [N] Force output frequency
  13. DEFAULT_MODE = 0
  14.  
  15.  
  16. [Core]
  17.  
  18. # Mupen64Plus Core config parameter set version number. Please don't change this version number.
  19. Version = 1.010000
  20. # Draw on-screen display if True, otherwise don't draw OSD
  21. OnScreenDisplay = False
  22. # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
  23. R4300Emulator = 2
  24. # Disable compiled jump commands in dynamic recompiler (should be set to False)
  25. NoCompiledJump = False
  26. # Disable 4MB expansion RAM pack. May be necessary for some games
  27. DisableExtraMem = False
  28. # Increment the save state slot after each save operation
  29. AutoStateSlotIncrement = False
  30. # Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
  31. EnableDebugger = False
  32. # Save state slot (0-9) to use when saving/loading the emulator state
  33. CurrentStateSlot = 0
  34. # Path to directory where screenshots are saved. If this is blank, the default value of ${UserConfigPath}/screenshot will be used
  35. ScreenshotPath = "/home/pi/RetroPie/roms/n64"
  36. # Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserConfigPath}/save will be used
  37. SaveStatePath = "/home/pi/RetroPie/roms/n64"
  38. # Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserConfigPath}/save will be used
  39. SaveSRAMPath = "/home/pi/RetroPie/roms/n64"
  40. # Path to a directory to search when looking for shared data files
  41. SharedDataPath = "/opt/retropie/configs/n64"
  42. # Delay interrupt after DMA SI read/write
  43. DelaySI = True
  44. # Force number of cycles per emulated instruction
  45. CountPerOp = 0
  46.  
  47.  
  48. [CoreEvents]
  49.  
  50. # Mupen64Plus CoreEvents config parameter set version number. Please don't change this version number.
  51. Version = 1
  52. # SDL keysym for stopping the emulator
  53. Kbd Mapping Stop = 27
  54. # SDL keysym for switching between fullscreen/windowed modes
  55. Kbd Mapping Fullscreen = 0
  56. # SDL keysym for saving the emulator state
  57. Kbd Mapping Save State = 286
  58. # SDL keysym for loading the emulator state
  59. Kbd Mapping Load State = 288
  60. # SDL keysym for advancing the save state slot
  61. Kbd Mapping Increment Slot = 0
  62. # SDL keysym for resetting the emulator
  63. Kbd Mapping Reset = 290
  64. # SDL keysym for slowing down the emulator
  65. Kbd Mapping Speed Down = 291
  66. # SDL keysym for speeding up the emulator
  67. Kbd Mapping Speed Up = 292
  68. # SDL keysym for taking a screenshot
  69. Kbd Mapping Screenshot = 293
  70. # SDL keysym for pausing the emulator
  71. Kbd Mapping Pause = 112
  72. # SDL keysym for muting/unmuting the sound
  73. Kbd Mapping Mute = 109
  74. # SDL keysym for increasing the volume
  75. Kbd Mapping Increase Volume = 93
  76. # SDL keysym for decreasing the volume
  77. Kbd Mapping Decrease Volume = 91
  78. # SDL keysym for temporarily going really fast
  79. Kbd Mapping Fast Forward = 102
  80. # SDL keysym for advancing by one frame when paused
  81. Kbd Mapping Frame Advance = 47
  82. # SDL keysym for pressing the game shark button
  83. Kbd Mapping Gameshark = 103
  84. # Joystick event string for stopping the emulator
  85. Joy Mapping Stop = "J0B10/B11"
  86. # Joystick event string for switching between fullscreen/windowed modes
  87. Joy Mapping Fullscreen = ""
  88. # Joystick event string for saving the emulator state
  89. Joy Mapping Save State = "J0B10/B7"
  90. # Joystick event string for loading the emulator state
  91. Joy Mapping Load State = "J0B10/B6"
  92. # Joystick event string for advancing the save state slot
  93. Joy Mapping Increment Slot = ""
  94. # Joystick event string for taking a screenshot
  95. Joy Mapping Screenshot = ""
  96. # Joystick event string for pausing the emulator
  97. Joy Mapping Pause = ""
  98. # Joystick event string for muting/unmuting the sound
  99. Joy Mapping Mute = ""
  100. # Joystick event string for increasing the volume
  101. Joy Mapping Increase Volume = ""
  102. # Joystick event string for decreasing the volume
  103. Joy Mapping Decrease Volume = ""
  104. # Joystick event string for fast-forward
  105. Joy Mapping Fast Forward = ""
  106. # Joystick event string for pressing the game shark button
  107. Joy Mapping Gameshark = ""
  108.  
  109.  
  110. [Input-SDL-Control1]
  111.  
  112. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  113. version = 2
  114. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  115. mode = 2
  116. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  117. device = 0
  118. # SDL joystick name (or Keyboard)
  119. name = "8Bitdo NES30 Pro"
  120. # Specifies whether this controller is 'plugged in' to the simulated N64
  121. plugged = True
  122. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
  123. plugin = 2
  124. # If True, then mouse buttons may be used with this controller
  125. mouse = False
  126. # Scaling factor for mouse movements. For X, Y axes.
  127. MouseSensitivity = "2.00,2.00"
  128. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  129. AnalogDeadzone = "4096,4096"
  130. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  131. AnalogPeak = "32768,32768"
  132. # Digital button configuration mappings
  133. DPad R = "hat(0 Right)"
  134. DPad L = "hat(0 Left)"
  135. DPad D = "hat(0 Down)"
  136. DPad U = "hat(0 Up)"
  137. Start = "button(11)"
  138. Z Trig = "button(6)"
  139. B Button = "button(4)"
  140. A Button = "button(1)"
  141. C Button R = "axis(2+)"
  142. C Button L = "axis(2-)"
  143. C Button D = "button(0) axis(3+)"
  144. C Button U = "button(3) axis(3-)"
  145. R Trig = "button(7)"
  146. L Trig = "button(8)"
  147. Mempak switch = "button(13)"
  148. Rumblepak switch = "button(14)"
  149. # Analog axis configuration mappings
  150. X Axis = "axis(0-,0+)"
  151. Y Axis = "axis(1-,1+)"
  152.  
  153.  
  154. [Input-SDL-Control2]
  155.  
  156. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  157. version = 2
  158. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  159. mode = 2
  160. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  161. device = -1
  162. # SDL joystick name (or Keyboard)
  163. name = ""
  164. # Specifies whether this controller is 'plugged in' to the simulated N64
  165. plugged = False
  166. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
  167. plugin = 1
  168. # If True, then mouse buttons may be used with this controller
  169. mouse = False
  170. # Scaling factor for mouse movements. For X, Y axes.
  171. MouseSensitivity = "2.00,2.00"
  172. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  173. AnalogDeadzone = "4096,4096"
  174. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  175. AnalogPeak = "32768,32768"
  176. # Digital button configuration mappings
  177. DPad R = ""
  178. DPad L = ""
  179. DPad D = ""
  180. DPad U = ""
  181. Start = ""
  182. Z Trig = ""
  183. B Button = ""
  184. A Button = ""
  185. C Button R = ""
  186. C Button L = ""
  187. C Button D = ""
  188. C Button U = ""
  189. R Trig = ""
  190. L Trig = ""
  191. Mempak switch = ""
  192. Rumblepak switch = ""
  193. # Analog axis configuration mappings
  194. X Axis = ""
  195. Y Axis = ""
  196.  
  197.  
  198. [Input-SDL-Control3]
  199.  
  200. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  201. version = 2
  202. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  203. mode = 2
  204. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  205. device = -1
  206. # SDL joystick name (or Keyboard)
  207. name = ""
  208. # Specifies whether this controller is 'plugged in' to the simulated N64
  209. plugged = False
  210. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
  211. plugin = 1
  212. # If True, then mouse buttons may be used with this controller
  213. mouse = False
  214. # Scaling factor for mouse movements. For X, Y axes.
  215. MouseSensitivity = "2.00,2.00"
  216. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  217. AnalogDeadzone = "4096,4096"
  218. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  219. AnalogPeak = "32768,32768"
  220. # Digital button configuration mappings
  221. DPad R = ""
  222. DPad L = ""
  223. DPad D = ""
  224. DPad U = ""
  225. Start = ""
  226. Z Trig = ""
  227. B Button = ""
  228. A Button = ""
  229. C Button R = ""
  230. C Button L = ""
  231. C Button D = ""
  232. C Button U = ""
  233. R Trig = ""
  234. L Trig = ""
  235. Mempak switch = ""
  236. Rumblepak switch = ""
  237. # Analog axis configuration mappings
  238. X Axis = ""
  239. Y Axis = ""
  240.  
  241.  
  242. [Input-SDL-Control4]
  243.  
  244. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  245. version = 2
  246. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  247. mode = 2
  248. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  249. device = -1
  250. # SDL joystick name (or Keyboard)
  251. name = ""
  252. # Specifies whether this controller is 'plugged in' to the simulated N64
  253. plugged = False
  254. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
  255. plugin = 1
  256. # If True, then mouse buttons may be used with this controller
  257. mouse = False
  258. # Scaling factor for mouse movements. For X, Y axes.
  259. MouseSensitivity = "2.00,2.00"
  260. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  261. AnalogDeadzone = "4096,4096"
  262. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  263. AnalogPeak = "32768,32768"
  264. # Digital button configuration mappings
  265. DPad R = ""
  266. DPad L = ""
  267. DPad D = ""
  268. DPad U = ""
  269. Start = ""
  270. Z Trig = ""
  271. B Button = ""
  272. A Button = ""
  273. C Button R = ""
  274. C Button L = ""
  275. C Button D = ""
  276. C Button U = ""
  277. R Trig = ""
  278. L Trig = ""
  279. Mempak switch = ""
  280. Rumblepak switch = ""
  281. # Analog axis configuration mappings
  282. X Axis = ""
  283. Y Axis = ""
  284.  
  285.  
  286. [UI-Console]
  287.  
  288. # Mupen64Plus UI-Console config parameter set version number. Please don't change this version number.
  289. Version = 1
  290. # Directory in which to search for plugins
  291. PluginDir = "./"
  292. # Filename of video plugin
  293. VideoPlugin = "mupen64plus-video-GLideN64.so"
  294. # Filename of audio plugin
  295. AudioPlugin = "mupen64plus-audio-omx.so"
  296. # Filename of input plugin
  297. InputPlugin = "mupen64plus-input-sdl.so"
  298. # Filename of RSP plugin
  299. RspPlugin = "mupen64plus-rsp-hle.so"
  300.  
  301.  
  302. [Video-General]
  303.  
  304. Fullscreen = False
  305. ScreenWidth = 640
  306. ScreenHeight = 480
  307. # If true, activate the SDL_GL_SWAP_CONTROL attribute
  308. VerticalSync = False
  309.  
  310.  
  311. [Video-GLideN64]
  312.  
  313. configVersion = 13
  314. bilinearMode = 1
  315. CacheSize = 192
  316. EnableFBEmulation = False
  317. UseNativeResolutionFactor = 1
  318. EnableLegacyBlending = True
  319. # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
  320. MultiSampling = 0
  321. # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
  322. AspectRatio = 1
  323. # Swap frame buffers (0=On VI update call, 1=On VI origin change, 2=On buffer update)
  324. BufferSwapMode = 0
  325. # Max level of Anisotropic Filtering, 0 for off
  326. MaxAnisotropy = False
  327. # Enable color noise emulation.
  328. EnableNoise = True
  329. # Enable LOD emulation.
  330. EnableLOD = True
  331. # Enable hardware per-pixel lighting.
  332. EnableHWLighting = False
  333. # Use persistent storage for compiled shaders.
  334. EnableShadersStorage = True
  335. # Make texrect coordinates continuous to avoid black lines between them. (0=Off, 1=Auto, 2=Force)
  336. CorrectTexrectCoords = 0
  337. # Render 2D texrects in native resolution to fix misalignment between parts of 2D image.
  338. EnableNativeResTexrects = False
  339. # Enable writing of fragment depth. Some mobile GPUs do not support it, thus it made optional. Leave enabled.
  340. EnableFragmentDepthWrite = True
  341. # Copy auxiliary buffers to RDRAM
  342. EnableCopyAuxiliaryToRDRAM = False
  343. # Enable N64 depth compare instead of OpenGL standard one. Experimental.
  344. EnableN64DepthCompare = False
  345. # Disable buffers read/write with FBInfo. Use for games, which do not work with FBInfo.
  346. DisableFBInfo = True
  347. # Read color buffer by 4kb chunks (strict follow to FBRead specification)
  348. FBInfoReadColorChunk = False
  349. # Read depth buffer by 4kb chunks (strict follow to FBRead specification)
  350. FBInfoReadDepthChunk = True
  351. # Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=copy in async mode)
  352. EnableCopyColorToRDRAM = 2
  353. # Enable depth buffer copy to RDRAM (0=do not copy, 1=copy from video memory, 2=use software render)
  354. EnableCopyDepthToRDRAM = 0
  355. # Enable color buffer copy from RDRAM.
  356. EnableCopyColorFromRDRAM = False
  357. # Texture filter (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2)
  358. txFilterMode = 0
  359. # Texture Enhancement (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ), 13=6xBRZ
  360. txEnhancementMode = 0
  361. # Deposterize texture before enhancement.
  362. txDeposterize = False
  363. # Don't filter background textures.
  364. txFilterIgnoreBG = False
  365. # Size of filtered textures cache in megabytes.
  366. txCacheSize = 100
  367. # Use high-resolution texture packs if available.
  368. txHiresEnable = True
  369. # Allow to use alpha channel of high-res texture fully.
  370. txHiresFullAlphaChannel = False
  371. # Use alternative method of paletted textures CRC calculation.
  372. txHresAltCRC = False
  373. # Enable dump of loaded N64 textures.
  374. txDump = False
  375. # Zip textures cache.
  376. txCacheCompression = True
  377. # Force use 16bit texture formats for HD textures.
  378. txForce16bpp = False
  379. # Save texture cache to hard disk.
  380. txSaveCache = True
  381. # Path to folder with hi-res texture packs.
  382. txPath = "/home/pi/.local/share/mupen64plus/hires_texture"
  383. # File name of True Type Font for text messages.
  384. fontName = "FreeSans.ttf"
  385. # Font size.
  386. fontSize = 18
  387. # Font color in RGB format.
  388. fontColor = "B5E61D"
  389. # Enable bloom filter
  390. EnableBloom = False
  391. # Brightness threshold level for bloom. Values [2, 6]
  392. bloomThresholdLevel = 4
  393. # Bloom blend mode (0=Strong, 1=Mild, 2=Light)
  394. bloomBlendMode = 0
  395. # Blur radius. Values [2, 10]
  396. blurAmount = 10
  397. # Blur strength. Values [10, 100]
  398. blurStrength = 20
  399. # Force gamma correction.
  400. ForceGammaCorrection = False
  401. # Gamma correction level.
  402. GammaCorrectionLevel = 2
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