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- variables:
- {blitz.%player%.money} = 0
- {blitz.&player&.Kill} = 0
- {blitz.%player%.ded} = 0
- {blitz.%player%.solider} = 0
- {blitz.%player%.chemik} = 0
- {blitz.%player%.lucznik} = 0
- {blitz.%player%.medyk} = 0
- {blitz.%player%.szpieg} = 0
- {blitz.%player%.solider.1} = false
- {blitz.%player%.chemik.1} = false
- {blitz.%player%.lucznik.1} = false
- {blitz.%player%.szpieg.1} = false
- {blitz.%player%.medyk.1} = false
- {blitz.%player%.solider.2} = false
- {blitz.%player%.chemik.2} = false
- {blitz.%player%.lucznik.2} = false
- {blitz.%player%.szpieg.2} = false
- {blitz.%player%.medyk.2} = false
- {blitz.%player%.solider.3} = false
- {blitz.%player%.chemik.3} = false
- {blitz.%player%.lucznik.3} = false
- {blitz.%player%.szpieg.3} = false
- {blitz.%player%.medyk.3} = false
- {ilosc.graczy.1} = 0
- {ilosc.graczy.2} = 0
- {ilosc.graczy.3} = 0
- {ilosc.graczy.4} = 0
- {ilosc.graczy.5} = 0
- {ilosc.%player%.wejscia} = false
- {are.%player%.1} = false
- {are.%player%.2} = false
- {are.%player%.3} = false
- {are.%player%.4} = false
- {are.%player%.5} = false
- {global} = false
- {gra.%player%.all} = false
- options:
- slot.1: 1 Paper
- kasa.za.zabicie: 50
- on death of player:
- add {@kasa.za.zabicie} to {blitz.%attacker%.money}
- add 1 to {blitz.%attacker%.kill}
- add 1 to {blitz.%victim%.ded}
- send "&2Za zabicie %victim% dostales {@kasa.za.zabicie}"
- execute victim command "/leave"
- set {gra.%player%.all} to false
- set {ilosc.%player%.wejscia} to false
- command /staty:
- trigger:
- send "&3##&2=============================&3##"
- send "&3##&2===========&4BlitzSG&2===========&3##"
- send "&3##&2=============================&3##"
- send "&2Twoja ilosc killi &7[&3%{blitz.&player&.Kill}%&7]"
- send "&2Twoja ilosc dedow &7[&3%{blitz.%player%.ded}%&7]"
- send "&2Twoja ilosc kasy &7[&3%{blitz.%player%.money}%&7]"
- send "&3##&2=============================&3##"
- send "&3##&2===========&4BlitzSG&2===========&3##"
- send "&3##&2=============================&3##"
- stop trigger
- command /Blitzsg [<number>]:
- trigger:
- arg 1 is not set:
- send "&6Nie podales numeru areny ! &3/blitzsg <numer>"
- stop
- else:
- arg 1 is 1:
- if {ilosc.%player%.wejscia} is false:
- if {ilosc.graczy.5} is 8:
- send "&4Brak miejsca na arenie !"
- if {ilosc.graczy.5} is 8:
- player has permissions "blitz.vip":
- execute player command "/sg join 1"
- execute console command "/sg start 1"
- set line 3 of the block at {e.location.5} to "&7[&3%{ilosc.graczy.5}%&7]"
- add 1 to {ilosc.graczy.5}
- else:
- add 1 to {ilosc.graczy.5}
- wait 0.1 second
- execute player command "/sg join 1"
- execute console command "/give %player% 339 1"
- execute console command "/sg start 1"
- set {are.%player%.5} to true
- set {ilosc.%player%.wejscia} to true
- arg 1 is 2:
- if {ilosc.%player%.wejscia} is false:
- if {ilosc.graczy.5} is 8:
- send "&4Brak miejsca na arenie !"
- if {ilosc.graczy.5} is 8:
- player has permissions "blitz.vip":
- execute player command "/sg join 2"
- execute console command "/sg start 2"
- set line 3 of the block at {e.location.5} to "&7[&3%{ilosc.graczy.5}%&7]"
- add 1 to {ilosc.graczy.5}
- else:
- add 1 to {ilosc.graczy.5}
- wait 0.1 second
- execute player command "/sg join 2"
- execute console command "/give %player% 339 1"
- execute console command "/sg start 2"
- set {are.%player%.5} to true
- set {ilosc.%player%.wejscia} to true
- arg 1 is 3:
- if {ilosc.%player%.wejscia} is false:
- if {ilosc.graczy.5} is 8:
- send "&4Brak miejsca na arenie !"
- if {ilosc.graczy.5} is 8:
- player has permissions "blitz.vip":
- execute player command "/sg join 3"
- execute console command "/sg start 3"
- set line 3 of the block at {e.location.5} to "&7[&3%{ilosc.graczy.5}%&7]"
- add 1 to {ilosc.graczy.5}
- else:
- add 1 to {ilosc.graczy.5}
- wait 0.1 second
- execute player command "/sg join 3"
- execute console command "/sg start 3"
- execute console command "/give %player% 339 3"
- set {are.%player%.5} to true
- set {ilosc.%player%.wejscia} to true
- arg 1 is 4:
- if {ilosc.%player%.wejscia} is false:
- if {ilosc.graczy.5} is 8:
- send "&4Brak miejsca na arenie !"
- if {ilosc.graczy.5} is 8:
- player has permissions "blitz.vip":
- execute player command "/sg join 4"
- execute console command "/sg start 4"
- set line 3 of the block at {e.location.5} to "&7[&3%{ilosc.graczy.5}%&7]"
- add 1 to {ilosc.graczy.5}
- else:
- add 1 to {ilosc.graczy.5}
- wait 0.1 second
- execute player command "/sg join 4"
- execute console command "/sg start 4"
- execute console command "/give %player% 339 1"
- set {are.%player%.5} to true
- set {ilosc.%player%.wejscia} to true
- arg 1 is 5:
- if {ilosc.%player%.wejscia} is false:
- if {ilosc.graczy.5} is 8:
- send "&4Brak miejsca na arenie !"
- if {ilosc.graczy.5} is 8:
- player has permissions "blitz.vip":
- execute player command "/sg join 5"
- execute console command "/sg start 5"
- set line 3 of the block at {e.location.5} to "&7[&3%{ilosc.graczy.5}%&7]"
- add 1 to {ilosc.graczy.5}
- else:
- add 1 to {ilosc.graczy.5}
- wait 0.1 second
- execute player command "/sg join 5"
- execute console command "/give %player% 339 1"
- execute console command "/sg start 5"
- set {are.%player%.5} to true
- set {ilosc.%player%.wejscia} to true
- command /bl [<text>] [<player>] [<number>]:
- trigger:
- player has permissions "blitz.daj":
- arg 1 is set:
- else:
- send "&cPoprawny zapis &3/bl <co> <nick> <ilosc>"
- stop
- arg 1 is "kasa":
- add arg 3 to {blitz.%arg 2%.money}
- send "&3Gracz &7[&2%arg 2%&7] &3dostal &7[&2%arg 3%&7]&3 kasy !"
- stop
- else:
- send "&3/bl kasa <nick> <ilosc>"
- stop trigger
- command /Blitz:
- trigger:
- send "&3##&2=============================&3##"
- send "&3##&2===========&4BlitzSG&2===========&3##"
- send "&3##&2=============================&3##"
- send "&41&2.&3/klasy"
- send "&42&2.&3/staty"
- send "&43&2.&3/BlitszSG join"
- send "&44&2.&3/kup"
- send "&45&2.&3/ulepsz"
- send "&46&2.&3/bl"
- send "&3##&2=============================&3##"
- send "&3##&2===========&4BlitzSG&2===========&3##"
- send "&3##&2=============================&3##"
- stop trigger
- command /klasy:
- trigger:
- send "&3##&2=============================&3##"
- send "&3##&2===========&4BlitzSG&2===========&3##"
- send "&3##&2=============================&3##"
- send "&2Solider poziom &7[&3%{blitz.%player%.solider}%&7]"
- send "&2Chemik poziom &7[&3%{blitz.%player%.chemik}%&7]"
- send "&2Lucznik poziom &7[&3%{blitz.%player%.lucznik}%&7]"
- send "&2Medyk poziom &7[&3%{blitz.%player%.medyk}%&7]"
- send "&2Szpieg poziom &7[&3%{blitz.%player%.szpieg}%&7]"
- send "&3##&2=============================&3##"
- send "&3##&2===========&4BlitzSG&2===========&3##"
- send "&3##&2=============================&3##"
- stop trigger
- command /kup [<text>]:
- trigger:
- arg 1 is set:
- else:
- send "&4Sprwdz klasy &3/klasy"
- send "&4Poprawna komenda to &3/kup <nazwa klasy>"
- stop
- arg 1 is "solider":
- if {blitz.%player%.solider} is 0:
- if {blitz.%player%.money} is less than 1200:
- send "&2Nie masz wystarczajaco kasy !"
- else:
- send "&2Wlasnie kupiles klase &3SOLIDER !"
- remove 1200 from {blitz.%player%.money}
- set {blitz.%player%.solider.1} to true
- set {blitz.%player%.solider} to 1
- stop
- else:
- send "&3Juz masz ta klase !"
- send "&3Lub masz za malo kasy !"
- stop
- arg 1 is "chemik":
- if {blitz.%player%.chemik} is 0:
- if {blitz.%player%.money} is less than 1200:
- send "&2Nie masz wystarczajaco kasy !"
- else:
- send "&2Wlasnie kupile klase &3CHEMIK"
- remove 1200 from {blitz.%player%.money}
- set {blitz.%player%.chemik.1} to true
- set {blitz.%player%.chemik} to 1
- stop
- else:
- send "&3Juz masz ta klase !"
- send "&3Lub masz za malo kasy !"
- stop
- arg 1 is "lucznik":
- if {blitz.%player%.lucznik} is 0:
- if {blitz.%player%.money} is less than 1200:
- send "&2Nie masz wystarczajaco kasy !"
- else:
- send "&2Wlasnie kupile klase &3CHEMIK"
- remove 1200 from {blitz.%player%.money}
- set {blitz.%player%.lucznik} to 1
- set {blitz.%player%.lucznik.1} to true
- stop
- else:
- send "&3Juz masz ta klase !"
- send "&3Lub masz za malo kasy !"
- stop
- arg 1 is "szpieg":
- if {blitz.%player%.szpieg} is 0:
- if {blitz.%player%.money} is less than 1200:
- send "&2Nie masz wystarczajaco kasy !"
- else:
- send "&2Wlasnie kupile klase &3CHEMIK"
- remove 1200 from {blitz.%player%.money}
- set {blitz.%player%.szpieg.1} to true
- set {blitz.%player%.szpieg} to 1
- stop
- else:
- send "&3Juz masz ta klase !"
- send "&3Lub masz za malo kasy !"
- stop
- arg 1 is "medyk":
- if {blitz.%player%.medyk} is 0:
- if {blitz.%player%.money} is less than 1200:
- send "&2Nie masz wystarczajaco kasy !"
- else:
- send "&2Wlasnie kupile klase &3MEDYK"
- remove 1200 from {blitz.%player%.money}
- set {blitz.%player%.medyk} to 1
- set {blitz.%player%.medyk.1} to false
- stop
- else:
- send "&3Juz masz ta klase !"
- send "&3Lub masz za malo kasy !"
- stop
- command /ulepsz [<text>]:
- trigger:
- arg 1 is "solider":
- if {blitz.%player%.solider} is 1:
- if {blitz.%player%.solider.1} is true:
- if {blitz.%player%.money} is less than 2400:
- send "&2Nie masz wystarczajaco kasy !"
- stop
- else:
- send "&2Wlasnie ulepszyles klase &3SOLIDER !"
- remove 2400 from {blitz.%player%.money}
- set {blitz.%player%.solider.2} to true
- set {blitz.%player%.solider.1} to false
- stop
- if {blitz.%player%.solider.2} is true:
- if {blitz.%player%.money} is less than 3600:
- send "&2Nie masz wystarczajaco kasy !"
- send "&2Klasa jest juz max ulepszona !"
- stop
- else:
- send "&2Wlasnie osiagnles full LvL &3SOLIDER !"
- remove 3600 from {blitz.%player%.money}
- set {blitz.%player%.solider.3} to true
- set {blitz.%player%.solider.2} to false
- stop
- if {blitz.%player%.solider.3} is true:
- send "&3Osiagnoles limit klasy !"
- send "&6Wszystkie komendy &3/Blitz"
- send "&6Statystyki &3/staty"
- stop
- else:
- send "&3Nie mozesz ulepszac tej klasy !"
- send "&3Bo nie kupiles jeszcze tej klasy !"
- stop
- arg 1 is "chemik":
- if {blitz.%player%.chemik} is 1:
- if {blitz.%player%.chemik.1} is true:
- if {blitz.%player%.money} is less than 2400:
- send "&2Nie masz wystarczajaco kasy !"
- stop
- else:
- send "&2Wlasnie ulepszyles klase &3CHEMIK !"
- remove 3600 from {blitz.%player%.money}
- set {blitz.%player%.chemik.1} to false
- set {blitz.%player%.chemik.2} to true
- stop
- if {blitz.%player%.chemik.2} is true:
- if {blitz.%player%.money} is less than 3600:
- send "&2Nie masz wystarczajaco kasy !"
- send "&2Klasa jest juz max ulepszona !"
- stop
- else:
- send "&2Wlasnie osiagnles full LvL &3CHEMIK !"
- remove 3600 from {blitz.%player%.money}
- set {blitz.%player%.chemik.2} to false
- set {blitz.%player%.chemik.3} to true
- stop
- if {blitz.%player%.chemik.3} is true:
- send "&3Osiagnoles limit klasy !"
- send "&6Wszystkie komendy &3/Blitz"
- stop
- else:
- send "&3Nie mozesz ulepszac tej klasy !"
- send "&3Bo nie kupiles jeszcze tej klasy !"
- stop
- arg 1 is "lucznik":
- if {blitz.%player%.lucznik} is 1:
- if {blitz.%player%.lucznik.1} is true:
- if {blitz.%player%.money} is less than 2400:
- send "&2Nie masz wystarczajaco kasy !"
- stop
- else:
- send "&2Wlasnie ulepszyles klase &3LUCZNIK !"
- remove 2400 from {blitz.%player%.money}
- set {blitz.%player%.lucznik.1} to false
- set {blitz.%player%.lucznik.2} to true
- stop
- if {blitz.%player%.lucznik.2} is true:
- if {blitz.%player%.money} is less than 3600:
- send "&2Nie masz wystarczajaco kasy !"
- send "&2Klasa jest juz max ulepszona !"
- stop
- else:
- send "&2Wlasnie osiagnles full LvL &3LUCZNKI !"
- remove 3600 from {blitz.%player%.money}
- set {blitz.%player%.lucznik.2} to false
- set {blitz.%player%.lucznik.3} to true
- stop
- if {blitz.%player%.lucznik.3} is true:
- send "&3Osiagnoles limit klasy !"
- send "&6Wszystkie komendy &3/Blitz"
- stop
- else:
- send "&3Nie mozesz ulepszac tej klasy !"
- send "&3Bo nie kupiles jeszcze tej klasy !"
- stop
- arg 1 is "szpieg":
- if {blitz.%player%.szpieg} is 1:
- if {blitz.%player%.szpieg.1} is true:
- if {blitz.%player%.money} is less than 2400:
- send "&2Nie masz wystarczajaco kasy !"
- stop
- else:
- send "&2Wlasnie ulepszyles klase &3SZPIEG !"
- remove 2400 from {blitz.%player%.money}
- set {blitz.%player%.szpieg.2} to true
- set {blitz.%player%.szpieg.1} to false
- stop
- if {blitz.%player%.szpieg.2} is true:
- if {blitz.%player%.money} is less than 3600:
- send "&2Nie masz wystarczajaco kasy !"
- stop
- else:
- send "&2Wlasnie osiagnles full LvL &3SZPIEG !"
- remove 3600 from {blitz.%player%.money}
- set {blitz.%player%.szpieg.3} to true
- set {blitz.%player%.szpieg.2} to false
- stop
- if {blitz.%player%.szpieg} is true:
- send "&3Osiagnoles limit klasy !"
- send "&6Wszystkie komendy &3/Blitz"
- stop
- else:
- send "&3Nie mozesz ulepszac tej klasy !"
- send "&3Bo nie kupiles jeszcze tej klasy !"
- stop
- arg 1 is "medyk":
- if {blitz.%player%.medyk} is 1:
- if {blitz.%player%.medyk.1} is true:
- if {blitz.%player%.money} is less than 2400:
- send "&2Nie masz wystarczajaco kasy !"
- stop
- else:
- send "&2Wlasnie ulepszyles klase &3MEDYK !"
- remove 2400 from {blitz.%player%.money}
- set {blitz.%player%.medyk} to 2
- set {blitz.%player%.medyk.2} to true
- set {blitz.%player%.medyk.1} to false
- stop
- if {blitz.%player%.medyk.2} is true:
- if {blitz.%player%.money} is less than 3600:
- send "&2Nie masz wystarczajaco kasy !"
- send "&2Klasa jest juz max ulepszona !"
- stop
- else:
- send "&2Wlasnie osiagnles full LvL &3MEDYK !"
- remove 2400 from {blitz.%player%.money}
- set {blitz.%player%.medyk} to 3
- set {blitz.%player%.medyk.2} to false
- set {blitz.%player%.medyk.e} to true
- stop
- if {blitz.%player%.medyk.3} is true:
- send "&3Nie masz tej klasy kupionej!"
- send "&6Wszystkie komendy &3/Blitz"
- stop
- else:
- send "&3Nie mozesz ulepszac tej klasy !"
- send "&3Bo nie kupiles jeszcze tej klasy !"
- stop trigger
- command /select [<text>]:
- trigger:
- arg is set:
- else:
- send "&2Podaj klase"
- stop
- arg 1 is "solider":
- if {blitz.%player%.solider} is 1:
- if {blitz.%player%.solider.1} is true:
- if {gra.%player%.all} is false:
- send "&2Wybrales klase &3SOLIDER &2dostaniesz za 30 sekund"
- remove {@slot.1} from player
- set {gra.%player%.all} to true
- wait 30 second
- if {gra.%player%.all} is true:
- execute console command "/give %player% 268 1"
- execute console command "/give %player% 301 1"
- execute console command "/give %player% 298 1"
- send "&3Klasa &2SOLIDER &3przyznana"
- stop
- if {blitz.%player%.solider.2} is true:
- if {gra.%player%.all} is false:
- send "&2Wybrales klase &3SOLIDER &2dostaniesz za 30 sekund"
- remove {@slot.1} from player
- wait 30 second
- set {gra.%player%.all} to true
- if {gra.%player%.all} is true:
- execute console command "/give %player% 268 1 sharpness:1"
- execute console command "/give %player% 301 1"
- execute console command "/give %player% 298 1"
- execute console command "/give %player% 298 1"
- send "&3Klasa &2SOLIDER &3przyznana"
- stop
- if {blitz.%player%.solider.3} is true:
- if {gra.%player%.all} is false:
- remove {@slot.1} from player
- send "&2Wybrales klase &3SOLIDER &2dostaniesz za 30 sekund"
- wait 30 second
- set {gra.%player%.all} to true
- if {gra.%player%.all} is true:
- execute console command "/give %player% 268 1 sharpness:1"
- execute console command "/give %player% 301 1"
- execute console command "/give %player% 299 1"
- execute console command "/give %player% 298 1"
- execute console command "/give %player% 300 1"
- execute console command "/give %player% 320 5"
- send "&3Klasa &2SOLIDER &3przyznana"
- stop
- else:
- send "&3Nie masz tej klasy dla siebie"
- send "&3Najpierw musisz ja kupic !"
- stop
- arg 1 is "chemik":
- if {blitz.%player%.chemik} is 1:
- if {blitz.%player%.chemik.1} is true:
- if {gra.%player%.all} is false:
- remove {@slot.1} from player
- send "&2Wybrales klase &3CHEMIK &2dostaniesz za 30 sekund"
- wait 30 second
- set {gra.%player%.all} to true
- if {gra.%player%.all} is true:
- execute console command "/give %player% 268 1"
- execute console command "/give %player% 301 1"
- execute console command "/give %player% 373:16424 1"
- send "&3Klasa &2CHEMIK &3przyznana"
- stop
- if {blitz.%player%.chemik.2} is true:
- if {gra.%player%.all} is false:
- remove {@slot.1} from player
- send "&2Wybrales klase &3CHEMIK &2dostaniesz za 30 sekund"
- wait 30 second
- set {gra.%player%.all} to true
- if {gra.%player%.all} is true:
- execute console command "/give %player% 268 1"
- execute console command "/give %player% 301 1"
- execute console command "/give %player% 373:16424 1"
- execute console command "/give %player% 373:16424 1"
- execute console command "/give %player% 373:16421 1"
- send "&3Klasa &2CHEMIK &3przyznana"
- stop
- if {blitz.%player%.chemik.3} is true:
- if {gra.%player%.all} is false:
- remove {@slot.1} from player
- send "&2Wybrales klase &3CHEMIK &2dostaniesz za 30 sekund"
- wait 30 second
- set {gra.%player%.all} to true
- if {gra.%player%.all} is true:
- execute console command "/give %player% 268 1"
- execute console command "/give %player% 301 1"
- execute console command "/give %player% 299 1"
- execute console command "/give %player% 373:16424 1"
- execute console command "/give %player% 373:16424 1"
- execute console command "/give %player% 373:16421 1"
- send "&3Klasa &2CHEMIK &3przyznana"
- stop
- else:
- send "&3Nie masz tej klasy dla siebie"
- send "&3Najpierw musisz ja kupic !"
- stop
- arg 1 is "lucznik":
- if {blitz.%player%.lucznik} is 1:
- if {blitz.%player%.lucznik.1} is true:
- if {gra.%player%.all} is false:
- remove {@slot.1} from player
- send "&2Wybrales klase &3LUCZNKI &2dostaniesz za 30 sekund"
- wait 30 second
- set {gra.%player%.all} to true
- if {gra.%player%.all} is true:
- execute console command "/give %player% 268 1"
- execute console command "/give %player% 261 1"
- execute console command "/give %player% 262 10"
- send "&3Klasa &2LUCZNIK &3przyznana"
- stop
- else:
- send "&2Nie kupiles klasy !"
- stop
- if {blitz.%player%.lucznik.2} is true:
- if {gra.%player%.all} is false:
- remove {@slot.1} from player
- send "&2Wybrales klase &3LUCZNKI &2dostaniesz za 30 sekund"
- wait 30 second
- set {gra.%player%.all} to true
- if {gra.%player%.all} is true:
- execute console command "/give %player% 268 1"
- execute console command "/give %player% 261 power:1"
- execute console command "/give %player% 262 20"
- execute console command "/give %player% 301 1"
- execute console command "/give %player% 300 1"
- send "&3Klasa &2LUCZNIK &3przyznana"
- stop
- if {blitz.%player%.lucznik.3} is true:
- if {gra.%player%.all} is false:
- remove {@slot.1} from player
- send "&2Wybrales klase &3LUCZNKI &2dostaniesz za 30 sekund"
- wait 30 second
- set {gra.%player%.all} to true
- if {gra.%player%.all} is true:
- execute console command "/give %player% 268 1"
- execute console command "/give %player% 261 1 power:1"
- execute console command "/give %player% 262 20"
- execute console command "/give %player% 301 1"
- execute console command "/give %player% 300 1"
- execute console command "/give %player% 299 1"
- send "&3Klasa &2LUCZNIK &3przyznana"
- stop
- else:
- send "&3Nie masz tej klasy dla siebie"
- send "&3Najpierw musisz ja kupic !"
- stop
- arg 1 is "szpieg":
- if {blitz.%player%.szpieg} is 1:
- if {blitz.%player%.szpieg.1} is true:
- if {gra.%player%.all} is false:
- remove {@slot.1} from player
- send "&2Wybrales klase &3SZPIEG &2dostaniesz za 30 sekund"
- wait 30 second
- set {gra.%player%.all} to true
- if {gra.%player%.all} is true:
- execute console command "/give %player% 268 1"
- execute console command "/give %player% 373:8193 1"
- send "&3Klasa &2SZPIEG &3przyznana"
- stop
- if {blitz.%player%.szpieg.2} is true:
- if {gra.%player%.all} is false:
- remove {@slot.1} from player
- send "&2Wybrales klase &3SZPIEG &2dostaniesz za 30 sekund"
- wait 30 second
- set {gra.%player%.all} to true
- if {gra.%player%.all} is true:
- execute console command "/give %player% 268 1"
- execute console command "/give %player% 373:8226 1"
- execute console command "/give %player% 373:8226 1"
- send "&3Klasa &2SZPIEG &3przyznana"
- stop
- if {blitz.%player%.szpieg.3} is true:
- if {gra.%player%.all} is false:
- remove {@slot.1} from player
- send "&2Wybrales klase &3SZPIEG &2dostaniesz za 30 sekund"
- wait 30 second
- set {gra.%player%.all} to true
- if {gra.%player%.all} is true:
- execute console command "/give %player% 268 1 sharpness:2"
- execute console command "/give %player% 373:8226 1"
- execute console command "/give %player% 373:8226 1"
- execute console command "/give %player% 373:8238 1"
- send "&3Klasa &2SZPIEG &3przyznana"
- stop
- else:
- send "&3Nie masz tej klasy dla siebie"
- send "&3Najpierw musisz ja kupic !"
- stop
- arg 1 is "medyk":
- if {blitz.%player%.medyk} is 1:
- if {blitz.%player%.medyk.1} is true:
- if {gra.%player%.all} is false:
- remove {@slot.1} from player
- send "&2Wybrales klase &3MEDYK &2dostaniesz za 30 sekund"
- wait 30 second
- set {gra.%player%.all} to true
- if {gra.%player%.all} is true:
- execute console command "/give %player% 268 1"
- execute console command "/give %player% 373:8201 1"
- send "&3Klasa &2MEDYK &3przyznana"
- stop
- if {blitz.%player%.medyk.2} is true:
- if {gra.%player%.all} is false:
- remove {@slot.1} from player
- send "&2Wybrales klase &3MEDYK &2dostaniesz za 30 sekund"
- wait 30 second
- set {gra.%player%.all} to true
- if {gra.%player%.all} is true:
- execute console command "/give %player% 268 1"
- execute console command "/give %player% 373:8201 1"
- execute console command "/give %player% 373:8261 1"
- execute console command "/give %player% 301 1"
- execute console command "/give %player% 300 1"
- send "&3Klasa &2MEDYK &3przyznana"
- stop
- if {blitz.%player%.medyk.3} is true:
- if {gra.%player%.all} is false:
- remove {@slot.1} from player
- send "&2Wybrales klase &3MEDYK &2dostaniesz za 30 sekund"
- wait 30 second
- set {gra.%player%.all} to true
- if {gra.%player%.all} is true:
- execute console command "/give %player% 268 1"
- execute console command "/give %player% 373:8201 1"
- execute console command "/give %player% 373:8261 1"
- execute console command "/give %player% 301 1"
- execute console command "/give %player% 300 1"
- execute console command "/give %player% 299 1"
- execute console command "/give %player% 298 1"
- send "&3Klasa &2MEDYK &3przyznana"
- stop trigger
- on sign change:
- if line 1 is "[Online1]":
- set {e.location.1} to location of the block
- wait 1 second
- set line 1 to "&8❤&6Arena 1&8❤"
- set line 2 to "&2Gracze"
- set line 3 to "&7[&3%{ilosc.graczy.1}%&7]"
- set line 4 to "&8▇▇▇▇▇"
- send "&bTabliczka zostala utwozona."
- stop
- on sign change:
- if line 1 is "[Online2]":
- set {e.location.2} to location of the block
- wait 1 second
- set line 1 to "&8❤&6Arena 2&8❤"
- set line 2 to "&2Gracze"
- set line 3 to "&7[&3%{ilosc.graczy.2}%&7]"
- set line 4 to "&8▇▇▇▇▇"
- send "&bTabliczka zostala utwozona."
- stop
- on sign change:
- if line 1 is "[Online3]":
- set {e.location.3} to location of the block
- wait 1 second
- set line 1 to "&8❤&6Arena 3&8❤"
- set line 2 to "&2Gracze"
- set line 3 to "&7[&3%{ilosc.graczy.3}%&7]"
- set line 4 to "&8▇▇▇▇▇"
- send "&bTabliczka zostala utwozona."
- stop
- on sign change:
- if line 1 is "[Online4]":
- set {e.location.4} to location of the block
- wait 1 second
- set line 1 to "&8❤&6Arena 4&8❤"
- set line 2 to "&2Gracze"
- set line 3 to "&7[&3%{ilosc.graczy.4}%&7]"
- set line 4 to "&8▇▇▇▇▇"
- send "&bTabliczka zostala utwozona."
- stop
- on sign change:
- if line 1 is "[Online5]":
- set {e.location.5} to location of the block
- wait 1 second
- set line 1 to "&8❤&6Arena 5&8❤"
- set line 2 to "&2Gracze"
- set line 3 to "&7[&3%{ilosc.graczy.5}%&7]"
- set line 4 to "&8▇▇▇▇▇"
- send "&bTabliczka zostala utwozona."
- stop
- on right click on sign:
- if line 1 is "&8❤&6Arena 1&8❤":
- if {ilosc.%player%.wejscia} is false:
- if {ilosc.graczy.1} is 8:
- send "&4Brak miejsca na arenie !"
- if {ilosc.graczy.1} is 8:
- player has permissions "blitz.vip":
- execute player command "/sg join 1"
- set line 3 of the block at {e.location.1} to "&7[&3%{ilosc.graczy.1}%&7]"
- add 1 to {ilosc.graczy.2}
- else:
- add 1 to {ilosc.graczy}
- wait 0.1 second
- execute player command "/sg join 1"
- execute console command "/give %player% 339 1"
- set {ilosc.%player%.wejscia} to true
- set {are.%player%.1} to true
- set line 3 of the block at {e.location.1} to "&7[&3%{ilosc.graczy.1}%&7]"
- if {ilosc.graczy.1} is 0:
- set line 4 of the block at {e.location.1} to "▇▇▇▇▇"
- if {ilosc.graczy.1} is 2:
- set line 4 of the block at {e.location.1} to "▇▇▇▇&4▇"
- if {ilosc.graczy.1} is 4:
- set line 4 of the block at {e.location.1} to "▇▇▇&4▇▇"
- if {ilosc.graczy.1} is 6:
- set line 4 of the block at {e.location.1} to "▇▇&4▇▇▇"
- if {ilosc.graczy.1} is 7:
- set line 4 of the block at {e.location.1} to "▇▇&4▇▇▇"
- if {ilosc.graczy.1} is 8:
- set line 4 of the block at {e.location.1} to "▇&4▇▇▇▇"
- execute console command "/sg start 1"
- if {ilosc.graczy.1} is 9:
- set line 4 of the block at {e.location.1} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.1} to "&2Gracze"
- if {ilosc.graczy.1} is 10:
- set line 4 of the block at {e.location.1} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.1} to "&2Arena zajeta"
- stop
- else:
- send "&2Nie mozesz wejsc na ta arene !"
- stop
- if line 1 is "&8❤&6Arena 2&8❤":
- if {ilosc.%player%.wejscia} is false:
- if {ilosc.graczy.2} is 8:
- send "&4Brak miejsca na arenie !"
- if {ilosc.graczy.2} is 8:
- player has permissions "blitz.vip":
- execute player command "/sg join 2"
- set line 3 of the block at {e.location.2} to "&7[&3%{ilosc.graczy.2}%&7]"
- add 1 to {ilosc.graczy.2}
- else:
- add 1 to {ilosc.graczy.2}
- wait 0.1 second
- execute player command "/sg join 1"
- execute console command "/give %player% 339 1"
- set {ilosc.%player%.wejscia} to true
- set {are.%player%.2} to true
- set line 3 of the block at {e.location.2} to "&7[&3%{ilosc.graczy.2}%&7]"
- if {ilosc.graczy.2} is 0:
- set line 4 of the block at {e.location.2} to "▇▇▇▇▇"
- if {ilosc.graczy.2} is 2:
- set line 4 of the block at {e.location.2} to "▇▇▇▇&4▇"
- if {ilosc.graczy.2} is 4:
- set line 4 of the block at {e.location.2} to "▇▇▇&4▇▇"
- if {ilosc.graczy.2} is 6:
- set line 4 of the block at {e.location.2} to "▇▇&4▇▇▇"
- if {ilosc.graczy.2} is 7:
- set line 4 of the block at {e.location.2} to "▇▇&4▇▇▇"
- if {ilosc.graczy.2} is 8:
- set line 4 of the block at {e.location.2} to "▇&4▇▇▇▇"
- execute console command "/sg start 1"
- if {ilosc.graczy.2} is 9:
- set line 4 of the block at {e.location.2} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.2} to "&2Gracze"
- if {ilosc.graczy.2} is 10:
- set line 4 of the block at {e.location.2} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.2} to "&2Arena zajeta"
- stop
- else:
- send "&2Nie mozesz wejsc na ta arene !"
- stop
- if line 1 is "&8❤&6Arena 3&8❤":
- if {ilosc.%player%.wejscia} is false:
- if {ilosc.graczy.3} is 8:
- send "&4Brak miejsca na arenie !"
- if {ilosc.graczy.3} is 8:
- player has permissions "blitz.vip":
- execute player command "/sg join 3"
- set line 3 of the block at {e.location.3} to "&7[&3%{ilosc.graczy.3}%&7]"
- add 1 to {ilosc.graczy.3}
- else:
- add 1 to {ilosc.graczy.3}
- wait 0.1 second
- execute player command "/sg join 3"
- execute console command "/give %player% 339 1"
- set {ilosc.%player%.wejscia} to true
- set {are.%player%.3} to true
- set line 3 of the block at {e.location.3} to "&7[&3%{ilosc.graczy.3}%&7]"
- if {ilosc.graczy.3} is 0:
- set line 4 of the block at {e.location.3} to "▇▇▇▇▇"
- if {ilosc.graczy.3} is 2:
- set line 4 of the block at {e.location.3} to "▇▇▇▇&4▇"
- if {ilosc.graczy.3} is 4:
- set line 4 of the block at {e.location.3} to "▇▇▇&4▇▇"
- if {ilosc.graczy.3} is 6:
- set line 4 of the block at {e.location.3} to "▇▇&4▇▇▇"
- if {ilosc.graczy.3} is 7:
- set line 4 of the block at {e.location.3} to "▇▇&4▇▇▇"
- if {ilosc.graczy.3} is 8:
- set line 4 of the block at {e.location.3} to "▇&4▇▇▇▇"
- execute console command "/sg start 1"
- if {ilosc.graczy.3} is 9:
- set line 4 of the block at {e.location.3} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.3} to "&2Gracze"
- if {ilosc.graczy.3} is 10:
- set line 4 of the block at {e.location.3} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.3} to "&2Arena zajeta"
- stop
- else:
- send "&2Nie mozesz wejsc na ta arene !"
- stop
- if line 1 is "&8❤&6Arena 4&8❤":
- if {ilosc.%player%.wejscia} is false:
- if {ilosc.graczy.4} is 8:
- send "&4Brak miejsca na arenie !"
- if {ilosc.graczy.4} is 8:
- player has permissions "blitz.vip":
- execute player command "/sg join 4"
- set line 3 of the block at {e.location.4} to "&7[&3%{ilosc.graczy.4}%&7]"
- add 1 to {ilosc.graczy.4}
- else:
- add 1 to {ilosc.graczy.4}
- wait 0.1 second
- execute player command "/sg join 4"
- execute console command "/give %player% 339 1"
- set {ilosc.%player%.wejscia} to true
- set {are.%player%.4} to true
- set line 3 of the block at {e.location.4} to "&7[&3%{ilosc.graczy.4}%&7]"
- if {ilosc.graczy.4} is 0:
- set line 4 of the block at {e.location.4} to "▇▇▇▇▇"
- if {ilosc.graczy.4} is 2:
- set line 4 of the block at {e.location.4} to "▇▇▇▇&4▇"
- if {ilosc.graczy.4} is 4:
- set line 4 of the block at {e.location.4} to "▇▇▇&4▇▇"
- if {ilosc.graczy.4} is 6:
- set line 4 of the block at {e.location.4} to "▇▇&4▇▇▇"
- if {ilosc.graczy.4} is 7:
- set line 4 of the block at {e.location.4} to "▇▇&4▇▇▇"
- if {ilosc.graczy.4} is 8:
- set line 4 of the block at {e.location.4} to "▇&4▇▇▇▇"
- execute console command "/sg start 1"
- if {ilosc.graczy.4} is 9:
- set line 4 of the block at {e.location.4} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.4} to "&2Gracze"
- if {ilosc.graczy.4} is 10:
- set line 4 of the block at {e.location.4} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.4} to "&2Arena zajeta"
- stop
- else:
- send "&2Nie mozesz wejsc na ta arene !"
- stop
- if line 1 is "&8❤&6Arena 5&8❤":
- if {ilosc.%player%.wejscia} is false:
- if {ilosc.graczy.5} is 8:
- send "&4Brak miejsca na arenie !"
- if {ilosc.graczy.5} is 8:
- player has permissions "blitz.vip":
- execute player command "/sg join 5"
- set line 3 of the block at {e.location.5} to "&7[&3%{ilosc.graczy.5}%&7]"
- add 1 to {ilosc.graczy.5}
- else:
- add 1 to {ilosc.graczy.5}
- wait 0.1 second
- execute player command "/sg join 5"
- execute console command "/give %player% 339 1"
- set {are.%player%.5} to true
- set {ilosc.%player%.wejscia} to true
- set line 3 of the block at {e.location.2} to "&7[&3%{ilosc.graczy.5}%&7]"
- if {ilosc.graczy.5} is 0:
- set line 4 of the block at {e.location.5} to "▇▇▇▇▇"
- if {ilosc.graczy.5} is 2:
- set line 4 of the block at {e.location.5} to "▇▇▇▇&4▇"
- if {ilosc.graczy.5} is 4:
- set line 4 of the block at {e.location.5} to "▇▇▇&4▇▇"
- if {ilosc.graczy.5} is 6:
- set line 4 of the block at {e.location.5} to "▇▇&4▇▇▇"
- if {ilosc.graczy.5} is 7:
- set line 4 of the block at {e.location.5} to "▇▇&4▇▇▇"
- if {ilosc.graczy.5} is 8:
- set line 4 of the block at {e.location.5} to "▇&4▇▇▇▇"
- execute console command "/sg start 1"
- if {ilosc.graczy.5} is 9:
- set line 4 of the block at {e.location.5} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.5} to "&2Gracze"
- if {ilosc.graczy.5} is 10:
- set line 4 of the block at {e.location.5} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.5} to "&2Arena zajeta"
- stop
- else:
- send "&2Nie mozesz wejsc na ta arene !"
- stop
- command /ret [<text>]:
- trigger:
- player has permissions "blitz.admin":
- arg 1 is "1":
- set {ilosc.graczy.1} to 0
- set line 2 of the block at {e.location.1} to "&2Gracze"
- set line 3 of the block at {e.location.1} to "&7[&3%{ilosc.graczy.1}%&7]"
- set line 4 of the block at {e.location.1} to "▇▇▇▇▇"
- set {ilosc.%player%.wejscia.1} to false
- send "&2Arena 1 jest wolna !"
- stop
- arg 1 is "2":
- set {ilosc.graczy.2} to 0
- set line 2 of the block at {e.location.2} to "&2Gracze"
- set line 3 of the block at {e.location.2} to "&7[&3%{ilosc.graczy.2}%&7]"
- set line 4 of the block at {e.location.2} to "▇▇▇▇▇"
- send "&2Arena 2 jest wolna !"
- stop
- arg 1 is "3":
- set {ilosc.graczy.3} to 0
- set line 2 of the block at {e.location.3} to "&2Gracze"
- set line 3 of the block at {e.location.3} to "&7[&3%{ilosc.graczy.3}%&7]"
- set line 4 of the block at {e.location.3} to "▇▇▇▇▇"
- send "&2Arena 3 jest wolna !"
- stop
- arg 1 is "4":
- set {ilosc.graczy.4} to 0
- set line 2 of the block at {e.location.4} to "&2Gracze"
- set line 3 of the block at {e.location.4} to "&7[&3%{ilosc.graczy.4}%&7]"
- set line 4 of the block at {e.location.4} to "▇▇▇▇▇"
- send "&2Arena 4 jest wolna !"
- stop
- arg 1 is "5":
- set {ilosc.graczy.5} to 0
- set line 2 of the block at {e.location.5} to "&2Gracze"
- set line 3 of the block at {e.location.5} to "&7[&3%{ilosc.graczy.5}%&7]"
- set line 4 of the block at {e.location.5} to "▇▇▇▇▇"
- send "&2Arena 5 jest wolna !"
- stop trigger
- command /leave:
- trigger:
- if {are.%player%.1} is true:
- if {ilosc.%player%.wejscia} is true:
- execute player command "/sg leave"
- set {gra.%player%.all} to false
- set {ilosc.%player%.wejscia} to false
- execute player command "/clear"
- remove 1 from {ilosc.graczy.1}
- set line 3 of the block at {e.location.1} to "&7[&3%{ilosc.graczy.1}%&7]"
- if {ilosc.graczy.1} is 0:
- set line 4 of the block at {e.location.1} to "▇▇▇▇▇"
- if {ilosc.graczy.1} is 2:
- set line 4 of the block at {e.location.1} to "▇▇▇▇&4▇"
- if {ilosc.graczy.1} is 4:
- set line 4 of the block at {e.location.1} to "▇▇▇&4▇▇"
- if {ilosc.graczy.1} is 6:
- set line 4 of the block at {e.location.1} to "▇▇&4▇▇▇"
- if {ilosc.graczy.1} is 7:
- set line 4 of the block at {e.location.1} to "▇▇&4▇▇▇"
- if {ilosc.graczy.1} is 8:
- set line 4 of the block at {e.location.1} to "▇&4▇▇▇▇"
- if {ilosc.graczy.1} is 9:
- set line 4 of the block at {e.location.1} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.1} to "&2Gracze"
- if {ilosc.graczy.1} is 10:
- set line 4 of the block at {e.location.1} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.1} to "&2Arena zajeta"
- send "&2Wyszedles z areny !"
- stop
- if {are.%player%.2} is true:
- if {ilosc.%player%.wejscia} is true:
- set {gra.%player%.all} to false
- execute player command "/sg leave"
- set {ilosc.%player%.wejscia} to false
- execute player command "/clear"
- remove 1 from {ilosc.graczy.2}
- set line 3 of the block at {e.location.2} to "&7[&3%{ilosc.graczy.2}%&7]"
- if {ilosc.graczy.2} is 0:
- set line 4 of the block at {e.location.2} to "▇▇▇▇▇"
- if {ilosc.graczy.2} is 2:
- set line 4 of the block at {e.location.2} to "▇▇▇▇&4▇"
- if {ilosc.graczy.2} is 4:
- set line 4 of the block at {e.location.2} to "▇▇▇&4▇▇"
- if {ilosc.graczy.2} is 6:
- set line 4 of the block at {e.location.2} to "▇▇&4▇▇▇"
- if {ilosc.graczy.2} is 7:
- set line 4 of the block at {e.location.2} to "▇▇&4▇▇▇"
- if {ilosc.graczy.2} is 8:
- set line 4 of the block at {e.location.2} to "▇&4▇▇▇▇"
- if {ilosc.graczy.2} is 9:
- set line 4 of the block at {e.location.2} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.2} to "&2Gracze"
- if {ilosc.graczy.2} is 10:
- set line 4 of the block at {e.location.2} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.2} to "&2Arena zajeta"
- send "&2Wyszedles z areny !"
- stop
- if {are.%player%.3} is true:
- if {ilosc.%player%.wejscia} is true:
- set {gra.%player%.all} to false
- execute player command "/sg leave"
- set {ilosc.%player%.wejscia} to false
- execute player command "/clear"
- remove 1 from {ilosc.graczy.3}
- set line 3 of the block at {e.location.3} to "&7[&3%{ilosc.graczy.3}%&7]"
- if {ilosc.graczy.3} is 0:
- set line 4 of the block at {e.location.3} to "▇▇▇▇▇"
- if {ilosc.graczy.3} is 2:
- set line 4 of the block at {e.location.3} to "▇▇▇▇&4▇"
- if {ilosc.graczy.3} is 4:
- set line 4 of the block at {e.location.3} to "▇▇▇&4▇▇"
- if {ilosc.graczy.3} is 6:
- set line 4 of the block at {e.location.3} to "▇▇&4▇▇▇"
- if {ilosc.graczy.3} is 7:
- set line 4 of the block at {e.location.3} to "▇▇&4▇▇▇"
- if {ilosc.graczy.3} is 8:
- set line 4 of the block at {e.location.3} to "▇&4▇▇▇▇"
- if {ilosc.graczy.3} is 9:
- set line 4 of the block at {e.location.3} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.3} to "&2Gracze"
- if {ilosc.graczy.3} is 10:
- set line 4 of the block at {e.location.3} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.3} to "&2Arena zajeta"
- send "&2Wyszedles z areny !"
- stop
- if {are.%player%.4} is true:
- if {ilosc.%player%.wejscia} is true:
- execute player command "/sg leave"
- set {gra.%player%.all} to false
- set {ilosc.%player%.wejscia} to false
- execute player command "/clear"
- remove 1 from {ilosc.graczy.4}
- set line 3 of the block at {e.location.4} to "&7[&3%{ilosc.graczy.4}%&7]"
- if {ilosc.graczy.4} is 0:
- set line 4 of the block at {e.location.4} to "▇▇▇▇▇"
- if {ilosc.graczy.4} is 2:
- set line 4 of the block at {e.location.4} to "▇▇▇▇&4▇"
- if {ilosc.graczy.4} is 4:
- set line 4 of the block at {e.location.4} to "▇▇▇&4▇▇"
- if {ilosc.graczy.4} is 6:
- set line 4 of the block at {e.location.4} to "▇▇&4▇▇▇"
- if {ilosc.graczy.4} is 7:
- set line 4 of the block at {e.location.4} to "▇▇&4▇▇▇"
- if {ilosc.graczy.4} is 8:
- set line 4 of the block at {e.location.4} to "▇&4▇▇▇▇"
- if {ilosc.graczy.4} is 9:
- set line 4 of the block at {e.location.4} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.4} to "&2Gracze"
- if {ilosc.graczy.4} is 10:
- set line 4 of the block at {e.location.4} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.4} to "&2Arena zajeta"
- send "&2Wyszedles z areny !"
- stop
- if {are.%player%.5} is true:
- if {ilosc.%player%.wejscia} is true:
- execute player command "/sg leave"
- set {gra.%player%.all} to false
- execute player command "/clear"
- set {ilosc.%player%.wejscia} to false
- remove 1 from {ilosc.graczy.5}
- set line 3 of the block at {e.location.5} to "&7[&3%{ilosc.graczy.5}%&7]"
- if {ilosc.graczy.5} is 2:
- set line 4 of the block at {e.location.5} to "▇▇▇▇▇"
- if {ilosc.graczy.5} is 2:
- set line 4 of the block at {e.location.5} to "▇▇▇▇&4▇"
- if {ilosc.graczy.5} is 4:
- set line 4 of the block at {e.location.5} to "▇▇▇&4▇▇"
- if {ilosc.graczy.5} is 6:
- set line 4 of the block at {e.location.5} to "▇▇&4▇▇▇"
- if {ilosc.graczy.5} is 7:
- set line 4 of the block at {e.location.5} to "▇▇&4▇▇▇"
- if {ilosc.graczy.5} is 8:
- set line 4 of the block at {e.location.5} to "▇&4▇▇▇▇"
- if {ilosc.graczy.5} is 9:
- set line 4 of the block at {e.location.5} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.5} to "&2Gracze"
- if {ilosc.graczy.5} is 10:
- set line 4 of the block at {e.location.5} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.5} to "&2Arena zajeta"
- send "&2Wyszedles z areny !"
- stop trigger
- every 0.1 second:
- if {global} is true:
- execute console command "/kickall Zapraszamy na rtes.gomc.pl"
- execute console command "/sk reload all"
- execute console command "/reload"
- set line 3 of the block at {e.location.1} to "&7[&3%{ilosc.graczy.1}%&7]"
- if {ilosc.graczy.1} is 0:
- set line 4 of the block at {e.location.1} to "▇▇▇▇▇"
- if {ilosc.graczy.1} is 2:
- set line 4 of the block at {e.location.1} to "▇▇▇▇&4▇"
- if {ilosc.graczy.1} is 4:
- set line 4 of the block at {e.location.1} to "▇▇▇&4▇▇"
- if {ilosc.graczy.1} is 6:
- set line 4 of the block at {e.location.1} to "▇▇&4▇▇▇"
- if {ilosc.graczy.1} is 7:
- set line 4 of the block at {e.location.1} to "▇▇&4▇▇▇"
- if {ilosc.graczy.1} is 8:
- set line 4 of the block at {e.location.1} to "▇&4▇▇▇▇"
- if {ilosc.graczy.1} is 9:
- set line 4 of the block at {e.location.1} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.1} to "&2Gracze"
- if {ilosc.graczy.1} is 10:
- set line 4 of the block at {e.location.1} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.1} to "&2Arena zajeta"
- set line 3 of the block at {e.location.2} to "&7[&3%{ilosc.graczy.2}%&7]"
- if {ilosc.graczy.2} is 0:
- set line 4 of the block at {e.location.2} to "▇▇▇▇▇"
- if {ilosc.graczy.2} is 2:
- set line 4 of the block at {e.location.2} to "▇▇▇▇&4▇"
- if {ilosc.graczy.2} is 4:
- set line 4 of the block at {e.location.2} to "▇▇▇&4▇▇"
- if {ilosc.graczy.2} is 6:
- set line 4 of the block at {e.location.2} to "▇▇&4▇▇▇"
- if {ilosc.graczy.2} is 7:
- set line 4 of the block at {e.location.2} to "▇▇&4▇▇▇"
- if {ilosc.graczy.2} is 8:
- set line 4 of the block at {e.location.2} to "▇&4▇▇▇▇"
- if {ilosc.graczy.2} is 9:
- set line 4 of the block at {e.location.2} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.2} to "&2Gracze"
- if {ilosc.graczy.2} is 10:
- set line 4 of the block at {e.location.2} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.2} to "&2Arena zajeta"
- set line 3 of the block at {e.location.3} to "&7[&3%{ilosc.graczy.3}%&7]"
- if {ilosc.graczy.3} is 0:
- set line 4 of the block at {e.location.3} to "▇▇▇▇▇"
- if {ilosc.graczy.3} is 2:
- set line 4 of the block at {e.location.3} to "▇▇▇▇&4▇"
- if {ilosc.graczy.3} is 4:
- set line 4 of the block at {e.location.3} to "▇▇▇&4▇▇"
- if {ilosc.graczy.3} is 6:
- set line 4 of the block at {e.location.3} to "▇▇&4▇▇▇"
- if {ilosc.graczy.3} is 7:
- set line 4 of the block at {e.location.3} to "▇▇&4▇▇▇"
- if {ilosc.graczy.3} is 8:
- set line 4 of the block at {e.location.3} to "▇&4▇▇▇▇"
- if {ilosc.graczy.3} is 9:
- set line 4 of the block at {e.location.3} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.3} to "&2Gracze"
- if {ilosc.graczy.3} is 10:
- set line 4 of the block at {e.location.3} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.3} to "&2Arena zajeta"
- set line 3 of the block at {e.location.4} to "&7[&3%{ilosc.graczy.4}%&7]"
- if {ilosc.graczy.4} is 0:
- set line 4 of the block at {e.location.4} to "▇▇▇▇▇"
- if {ilosc.graczy.4} is 2:
- set line 4 of the block at {e.location.4} to "▇▇▇▇&4▇"
- if {ilosc.graczy.4} is 4:
- set line 4 of the block at {e.location.4} to "▇▇▇&4▇▇"
- if {ilosc.graczy.4} is 6:
- set line 4 of the block at {e.location.4} to "▇▇&4▇▇▇"
- if {ilosc.graczy.4} is 7:
- set line 4 of the block at {e.location.4} to "▇▇&4▇▇▇"
- if {ilosc.graczy.4} is 8:
- set line 4 of the block at {e.location.4} to "▇&4▇▇▇▇"
- if {ilosc.graczy.4} is 9:
- set line 4 of the block at {e.location.4} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.4} to "&2Gracze"
- if {ilosc.graczy.4} is 10:
- set line 4 of the block at {e.location.4} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.4} to "&2Arena zajeta"
- set line 3 of the block at {e.location.5} to "&7[&3%{ilosc.graczy.5}%&7]"
- if {ilosc.graczy.5} is 2:
- set line 4 of the block at {e.location.5} to "▇▇▇▇▇"
- if {ilosc.graczy.5} is 2:
- set line 4 of the block at {e.location.5} to "▇▇▇▇&4▇"
- if {ilosc.graczy.5} is 4:
- set line 4 of the block at {e.location.5} to "▇▇▇&4▇▇"
- if {ilosc.graczy.5} is 6:
- set line 4 of the block at {e.location.5} to "▇▇&4▇▇▇"
- if {ilosc.graczy.5} is 7:
- set line 4 of the block at {e.location.5} to "▇▇&4▇▇▇"
- if {ilosc.graczy.5} is 8:
- set line 4 of the block at {e.location.5} to "▇&4▇▇▇▇"
- if {ilosc.graczy.5} is 9:
- set line 4 of the block at {e.location.5} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.5} to "&2Gracze"
- if {ilosc.graczy.5} is 10:
- set line 4 of the block at {e.location.5} to "&e▇▇▇▇▇"
- set line 2 of the block at {e.location.5} to "&2Arena zajeta"
- on right click with paper:
- execute console command "/gg"
- command /globalg:
- trigger:
- if {global} is false:
- set {global} to true
- stop
- if {global} is true:
- set {global} to false
- stop trigger
- command /speed1:
- trigger:
- if {ilosc.%player%.wejscia} is true:
- remove 1 399 from player
- apply speed 3 to the player for 50000 second
- broadcast "&2%player% &3uzyl BlitzStara"
- stop trigger
- command /tel:
- trigger:
- if {ilosc.%player%.wejscia} is true:
- loop players in radius 100 around event-location:
- remove 1 399 from player
- teleport player to player
- broadcast "&2%player% &3uzyl BlitzStara"
- send "&2Wybrales teleport!"
- stop trigger
- command /exp1:
- trigger:
- if {ilosc.%player%.wejscia} is true:
- remove 1 399 from player
- execute console command "/pex user %player% add essentials.exp.set"
- wait 0.1 second
- execute player command "/exp set 170"
- execute console command "/pex user %player% remove essentials.exp.set"
- broadcast "&2%player% &3uzyl BlitzStara"
- send "&2Wybrales 10 lvl !"
- stop trigger
- command /robin:
- trigger:
- if {ilosc.%player%.wejscia} is true:
- remove 1 399 from player
- execute console command "/give %player% bow 1 power:2 infinity:1"
- execute console command "/give %player% arrow 1"
- broadcast "&2%player% &3uzyl BlitzStara"
- send "&2Wybrales Luk Roobina"
- stop
- on right click with nether star:
- if name of player's tool is "&a&lBlitz&4.&a&lStar":
- execute player command "/Bst"
- command /cc:
- trigger:
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- broadcast "&c&lCzyszczenie"
- stop trigger
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