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Sep 7th, 2016
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  1. A full overhaul feature list can be found below:
  2. http://pastebin.com/4SBC3DQZ
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  4.  
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  6. RAiDER'S STANDALONE BLOOD:
  7. ---------------------------
  8. - Max wound limit raised from 25 to 200 (for both player and peds)
  9.  
  10. - Max range for wounds to appear increased - you can now see bullet wounds appear on sniped targets, etc
  11.  
  12. - Tear out your IV fluid and tell the ER staff to fuck off - hospitals no longer perform overnight reconstruction surgery on the player
  13.  
  14. - Peds will almost always continue splattering blood on the ground and nearby objects/peds/cars/players if their corpse is continuously mulched with bullets or whatever post-mortem
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  16. - Entire original 4K retexturing of almost every blood/wound texture in the game (pools, splatters, clothing soaks, bullet wounds, bruises, scrapes, scars, etc) all complete with proper bumpmapping etc for pseudo 3D wound modelling
  17.  
  18. - Blood spray/splatter/mist variety has been increased from only 9 types (1 set) to 36 (4 sets)
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  20. - It now takes a realistically-scaled time for a ped's clothing to soak through with blood after being shot (wounds start small then take ~45 seconds to soak over - most pictures are taken after clothing is fully soaked with blood)
  21.  
  22. - The amount of blood splatters on vehicles and the dynamic of which they appear has been reworked heavily for better brutal vehicular slaughter
  23.  
  24. - If using in combination with Roadkill .NET script peds will look the part after getting splattered by vehicles - missing faces, road-rashed skin, etc. 3 layers of vehicle damage types for victims: light, medium and heavy
  25.  
  26. - Blood and body wounds now appear from all melee sources as well now - no more squeeky clean head hammerings or curb stompings
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  28. - Much more blood will splash back onto the player character after excessive close-range ped mutilation
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  30. - Bloody footsteps will actually appear ingame when walking over a corpse and have a custom texture in place to ensure their gruesome visibility - curb stomps will even paint only the stomping foot over with blood (unless you slosh around in their brains for awhile)
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  32. - Entry/exit wounds and enhanced blood-geysering/misting effects when a ped is shot (inspired by Shaunr's enhanced bloodfx and Quentin Tarantino)
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  34. - Blood pools will trail at points
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  36. - If a corpse is moved after death while pooling blood a small dynamic liquid blood trail will drip behind the dead ped ala Postal 2
  37.  
  38. - If using in combination with Roadkill .NET script (included with all new versions) peds will look the part after getting splattered by vehicles - missing faces, road-rashed skin, etc. 3 layers of vehicle damage types for victims: light, medium and heavy
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