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- A full overhaul feature list can be found below:
- http://pastebin.com/4SBC3DQZ
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- RAiDER'S STANDALONE BLOOD:
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- - Max wound limit raised from 25 to 200 (for both player and peds)
- - Max range for wounds to appear increased - you can now see bullet wounds appear on sniped targets, etc
- - Tear out your IV fluid and tell the ER staff to fuck off - hospitals no longer perform overnight reconstruction surgery on the player
- - Peds will almost always continue splattering blood on the ground and nearby objects/peds/cars/players if their corpse is continuously mulched with bullets or whatever post-mortem
- - Entire original 4K retexturing of almost every blood/wound texture in the game (pools, splatters, clothing soaks, bullet wounds, bruises, scrapes, scars, etc) all complete with proper bumpmapping etc for pseudo 3D wound modelling
- - Blood spray/splatter/mist variety has been increased from only 9 types (1 set) to 36 (4 sets)
- - It now takes a realistically-scaled time for a ped's clothing to soak through with blood after being shot (wounds start small then take ~45 seconds to soak over - most pictures are taken after clothing is fully soaked with blood)
- - The amount of blood splatters on vehicles and the dynamic of which they appear has been reworked heavily for better brutal vehicular slaughter
- - If using in combination with Roadkill .NET script peds will look the part after getting splattered by vehicles - missing faces, road-rashed skin, etc. 3 layers of vehicle damage types for victims: light, medium and heavy
- - Blood and body wounds now appear from all melee sources as well now - no more squeeky clean head hammerings or curb stompings
- - Much more blood will splash back onto the player character after excessive close-range ped mutilation
- - Bloody footsteps will actually appear ingame when walking over a corpse and have a custom texture in place to ensure their gruesome visibility - curb stomps will even paint only the stomping foot over with blood (unless you slosh around in their brains for awhile)
- - Entry/exit wounds and enhanced blood-geysering/misting effects when a ped is shot (inspired by Shaunr's enhanced bloodfx and Quentin Tarantino)
- - Blood pools will trail at points
- - If a corpse is moved after death while pooling blood a small dynamic liquid blood trail will drip behind the dead ped ala Postal 2
- - If using in combination with Roadkill .NET script (included with all new versions) peds will look the part after getting splattered by vehicles - missing faces, road-rashed skin, etc. 3 layers of vehicle damage types for victims: light, medium and heavy
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